@tedko I think that the price is correct (specially f it makes me ditch my 3DS), but, yes, controllers (I always buy a pro controller: big hands) are way too expensive. Last Thursday I went on a shopping spree and bought 3 PS4 controllers for less than 100 dollars, plus 50 dollars worth of PC (Steam) games. Read: 7 games!
I'm too hoping for a decent bundle on Black Friday.
Expecting publishers to pony up the difference for a 32GB (more than 20 bucks), even for a 60 dollars game is ludicrous. I mean, Amazon sells the game for 20% less, so the publisher is making 10-15 dollars on a 60 dollars game that requires a 32Gb cart: 60-12 (20% rebate) - 20 = 28 bucks. Subtract the cost of marketing, the profit from the merchant and even 15 dollars' profit is a bit of a stretch.
If we don't support great games from publishers by buying them in the first 1-2 months, then we are sending a message that Switch owners are a cheap crowd and no more games will come to the platform.
Even with a couple of fixes from Nintendo this all could have been avoided: 1) SD cards instead of micro SD cards (a 512Gb card retails for 130 dollars), 2) Support for external HD (1 TB HD can be had for less than 60 dollars). But Nintendo just blew it like always.
@BinaryFragger Yes, I think are the same people clamoring for a Switch version and then not buying it if it ever comes because it started as a 3DS game. Go figure.
@MarcelRguez Are you kidding? Selling the game for an extra 10 bucks could spell the death for the game in Nintendo's console. It will be a sticking point when anyone try to sell the Switch version over the Xbox or Ps4 versions.
Also, 2k is on a pinch: will they ever recoup the cost of the Switch version (which costs more to develop in the first place) if they "take the hit" and absorb the cost? Don't think so.
I'm a high end player, so even if Nintendo would have included a 64GB card, I'll buy a 200GB or 256GB card right away, since I like to download games to my consoles. But for the majority of users, is a pain in the butt: shelling out 300-, 400- bucks for a console with very little memory is not very smart from Nintendo and it shows.
@JJ286 The game needs 25GB. The Switch OS consumes around 6GB. So 32GB - 6GB = 26GB. So, it is a tight fit, that won't even allow you to do OS updates (which usually require 6GB of free memory).
@MarcelRguez That's one of the points: 2K has to raise the cost of their game, besides the higher cost in developing since PS4 and Xbox share a very similar architecture, to fit on the on board Switch memory.
@memoryman3 Are you out of your mind? You want players to boycott one of the few AAA games coming to the Switch this year?
Nintendo doesn't offer enough storage for AAA games. Period.So 2K has to offer a crippled game, a more expensive game b/c Nintendo was so stingy to begin with?
@Jokerwolf That is simply not true. For teh average Joe, yes, the difference between a 32Gb and 64GB micros SD cards is like 8-10 bucks (really good ones), but for Nintendo I guess it coulnd't have been more than 5 bucks.
In the case of the internal memory, a company was replacing iPads internal memory from 16Gb to 64GB for 35 bucks, a long time ago (18-24 months ago). So, I think Nintendo could have used a 64GB internal card, and it will have cost them extra 10-12 bucks.
I feel that the first ad is a bit too much. I mean, a robber but-smacks a pedestrian with its gun in front of the car. I ask my son (12, he plays Overwatch and similar stuff), if he saw anything run. He told me, "oh, that dude is gonna get run over by the car!". He was a bit concern.
Yes, maybe my 12-year old is a bit naive, but he does plays games killing people, but the people come back. Myself was a bit sad for the soldier been gunned down.
If Ubisoft had run these ads thru Nintendo, I doubt they could have been approved.
@Kalmaro There is already a game coming for the Switch, Metroid Prime 4.
If it had come for the Switch at this time, it would have been lost. Nintendo needs to cater to the ARMS and Splatoon 2 crowd at the moment, while prepping the Mario & Rabbids and Odyssey games.
@Kalmaro Are you kidding? The user base for the 3DS is 15 times bigger than the Switch! Your comment makes no sense, "damn if the don't, damn if they do!".
@MailOrderNinja Exactly. You can game on the cheap now. When my mom found out that I had paid 35 bucks for Super Breakout for the Atari, she grounded me for a week (and it was with my own money).
I started gaming circa 1980, and had so many consoles in the following years and even a tape PC. Those days were great, but they can be relived again now.
Games are way more affordable. back in my Atari years (1982), I had to save 2 years to buy the console and some games, and I had to keep selling my games to buy others.
PC gaming is at its best time: machines are affordable (a very good gaming machine is 600-800 bucks, with a 2GB dedicated card), and Steam is making it easy to have an incredible library at your fingertips.
There is the Switch, which allows you to have your gaming at the go or in front a 50" (about 500 dollars) top notch TV.
The 3DS has arguably the biggest library of games in the DS, 3DS and Virtual Console games. I've already filled 2 64GB micro SD cards!
Tablets and smartphones have brought in many games, very affordably and beautiful to play. I'm a big fan of puzzles and quick games and you just have to add a physical controller and platformers and shooters (the kind that Nintendo would never allow) are a click away.
Finally, emulators let you play any game for nostalgia's sake. Period.
@Equinox People are always hoping for Nintendo to step up and pay for this or that, but Nintendo simply doesn't do this kind of thing. At most, it helps with the publishing and for some really mild optimization for games coming from other consoles.
@retro_player_22 I guess that eitehr LG or Samsung could produce a much better screen that a company thta has been bleeding cash for the last 3 years.
Also, Nintendo is not really known for making big investments as this will require. Is a case of wanting to drink good-, cheap milk, but not wanting to buy the cow (it is anSpanish thing, hard to translate).
@retro_player_22 That is nuts. First, Nintendo would have to pay for all the losses accumulated (around 1 billion dollars?) plus the factories, R&D and a large etc., for a screen that they can get elsewhere for about the same price. LG and Samsung both make inexpensive screen for several of their cheap phones. For sure, it will cost more than than what they are paying for them right now, but in the long run it could be for the better.
@InternetBowser You wouldn't be able to. So far, Nintendo games on mobile used up too many resources: Pokemon SHuffle, Mario Run (I continue to play this, but with low-res enabled on a iPhone 6), Mitomo (which takes over 30s to upload), etc.
@argus Of course they made a profit. He said that Nintendo doesn't mean big business to them. Also, that's the reporter's take, who maybe compared to Apple's take, which could be 10x, 15x or more than 20x Nintendo's. Also, Japan Display surely sells Apple much better -and more expensive- displays.
But yes, even if I'm to sell 10MM bananas with a 10cent profit, I'll be a millionaire selling 10MM!
Yes, I've seen that number and believe it to be accurate. But, as you said, is a matter of units sold. I company A sells Apple a 20 bucks iPhone's part, with a 2 buck profit, said company has made over 1,000MM in the last 3 years.
Also, as I stated, I'm talking about profit per screen sold, which of course includes R&D cost.
Bottom Line: japan Display Inc is at fault (mismanagement brought it down, despite having such good buyers as Apple and Nintendo), and Nintendo is also at fault for relying its screens on a company with such an underperforming record.
@Therad That's so untrue. Many of the manufacturers for Apple's iPhone and iPad do tons of money -like Foxcon- and continue to do better and better. I remember one company that made a part of the screen -wasn't LG nor Samsung- being really, really successful (I think the one making the hardening of the screen) because of its contract with Apple.
Even at 20-30 bucks per screen , this company could have offset 20-25% of their losses just by making screens for the Switch.
@Hobbesyall Of course it doesn't come close. Remember that games nowadays take 2-3 years to develop. Translation alone takes 4-6 months, I guess.
We have to remember that companies like Ubisoft, Capcom, and others were burned by the Wii U and Nintendo's fans. Games like Zombi U (arguably the best use of a AAA company of the Gamepad) didn't sell well enough. It wasn't perfect but it was enjoyable. Even Monster Hunter on the Wii U sold rather underwhelmingly, same with DuckTales Remastered: they had to lower the price significantly on many sales and it was part of a Humble Collection.
I wonder how Square Enix does its translations. They probably must have in-house translators, but they also cater to the 3DS, which sells lots.
@Hobbesyall Professional translation doesn't work that way. I wouldn't want my game to have even a minuscule error. I speak fluent Japanese (served as a legal tarnslator) and have a good written grasp of it, but had my Master's degree translated by a professional (it were like 3 lines of text).
Google translation sucks. I've seen translations from Japanese to English and the meaning is completely lost. I guess that maybe in 4-5 years they will get iit like 99% right. Maybe.
@Hobbesyall It is very, very hard. Translating thousands of lines from Japanese to English is time consuming and expensive, specially as Japanese fail, for the most part, to convey English properly (I'm at the same boat).
I lived in Japan for 3 years, around people that should for all intent and purposes excelled at English and it wasn't the case.
@UmniKnight It seems that you don't know how to run a business. I'm a 47-year old man, with two successful businesses running (had a third selling Nintendo hardware and games. Guess what happened with the Wii U, which I love BTW). It is easy to get personal, but I'm talking about companies, not you and me. Refrain from bringing bull$hit like that to the discussion.
Ah, the NL crowd! Mostly clueless about how to run a company. If company A can sell 1MM on an easier to develop system, that doesn't compromises specs it would so, instead of trying to shoehorn its vision on 2 versions of a system (like the Switch) and sell 0.5MM, even after having developed the system for the first console. Why should I try my best to fit a game into an underwhelming console, with different control schemes and just try and develop a new game for the easier to develop console?
"They are lazy! look at Nintendo churn out great-looking games!" Is not easy. Team Nintendo spends all its energy on a console that knows by heart, so they can squeeze very ounce of power from it. Asking the same to Capcom is ludicrous.
Nintendo needs to continue developing great games that will boost sales and then expect AAA developers to come around, not the other way. Anything that Capcom develops for the Switch should be received, if it any good, with open arms, not with childish boycotts.
Right down my alley. We have an gaming PC, a Wii U, a PS4, a PS3, a Wii and a GameCube. Next in line is a Switch and a gaming laptop. I usually buy a different colored controller for my use (for the WiiU, a white Pro controller and a green Wii controller, for our blue PS4 a red controller and a blue controller for our black PS3). With one such controller I'd forego all these different-colored controllers and keep it on my office, away from the children! I just hope that it will have amiibo functionality and HD rumble for the Switch.
@adam9431 That's an excellent price! From what I recall, Japanese seldom lower their prices seasonally, like in the United States or in my country (where you can ask and "fight" for discounts -warabiki-). It's an excellent price: I paid 270/night (afterwards received a 15% discount, because I stayed more than a week) at a Hotel in the middle of NY city, so 155 in Shinjuku is a steal.
I just wanna go back because of the food: I've traveled to Europe, South America and several places in the USA and I'm yet to find the delicious food of Japan (Peru cuisine came close).
@adam9431 I lived in Japan for 3 year and I'm planning a trip for next year, with my wife. Hotels were very expensive while I was living there, 20 years ago, have that changed? They usually were like 200-250 per night for an average room, and the high-speed train tickets (shinkanzen) was also very expensive.
@NinNin I stand corrected. I said combined sales of both Super Mario Galaxy games. The first one sold about 11.6MM, so combined it amounts to little over 19MM. Get your facts checked!
Comments 1,263
Re: Poll: Six Months of the Switch - What Do You Think of Nintendo's Console Hybrid?
@tedko I think that the price is correct (specially f it makes me ditch my 3DS), but, yes, controllers (I always buy a pro controller: big hands) are way too expensive. Last Thursday I went on a shopping spree and bought 3 PS4 controllers for less than 100 dollars, plus 50 dollars worth of PC (Steam) games. Read: 7 games!
I'm too hoping for a decent bundle on Black Friday.
Re: Poll: Six Months of the Switch - What Do You Think of Nintendo's Console Hybrid?
@tedko Same here. It is definitely a cool console to have, but not one to pay for.
My goal is to buy one during Black Friday or at X-mas, since online stock is mostly non existent.
Re: Feature: Exploring The "Switch Tax" And Why Nintendo Was Right to Use Game Cards
Expecting publishers to pony up the difference for a 32GB (more than 20 bucks), even for a 60 dollars game is ludicrous. I mean, Amazon sells the game for 20% less, so the publisher is making 10-15 dollars on a 60 dollars game that requires a 32Gb cart: 60-12 (20% rebate) - 20 = 28 bucks. Subtract the cost of marketing, the profit from the merchant and even 15 dollars' profit is a bit of a stretch.
If we don't support great games from publishers by buying them in the first 1-2 months, then we are sending a message that Switch owners are a cheap crowd and no more games will come to the platform.
Even with a couple of fixes from Nintendo this all could have been avoided: 1) SD cards instead of micro SD cards (a 512Gb card retails for 130 dollars), 2) Support for external HD (1 TB HD can be had for less than 60 dollars). But Nintendo just blew it like always.
Re: 80's Overdrive Developer Breaks Silence With Development Update
@Freelance Specially with such a deep library as the 3DS. I have more than 20 games tat I haven't played and another 20-30 that I haven't finished.
Re: 80's Overdrive Developer Breaks Silence With Development Update
@BinaryFragger Yes, I think are the same people clamoring for a Switch version and then not buying it if it ever comes because it started as a 3DS game. Go figure.
Re: Jools Watsham Highlights Low Chicken Wiggle Sales, Confirms Upcoming Discount
@cyrus_zuo You are in the very large minority: 60MM against 5MM players.
Re: Some Retail Nintendo Switch Games Will Require You To Own A MicroSD Card
@MarcelRguez Are you kidding? Selling the game for an extra 10 bucks could spell the death for the game in Nintendo's console. It will be a sticking point when anyone try to sell the Switch version over the Xbox or Ps4 versions.
Also, 2k is on a pinch: will they ever recoup the cost of the Switch version (which costs more to develop in the first place) if they "take the hit" and absorb the cost? Don't think so.
I'm a high end player, so even if Nintendo would have included a 64GB card, I'll buy a 200GB or 256GB card right away, since I like to download games to my consoles. But for the majority of users, is a pain in the butt: shelling out 300-, 400- bucks for a console with very little memory is not very smart from Nintendo and it shows.
Re: Some Retail Nintendo Switch Games Will Require You To Own A MicroSD Card
@JJ286 The game needs 25GB. The Switch OS consumes around 6GB. So 32GB - 6GB = 26GB. So, it is a tight fit, that won't even allow you to do OS updates (which usually require 6GB of free memory).
Re: Some Retail Nintendo Switch Games Will Require You To Own A MicroSD Card
@MarcelRguez That's one of the points: 2K has to raise the cost of their game, besides the higher cost in developing since PS4 and Xbox share a very similar architecture, to fit on the on board Switch memory.
Re: Some Retail Nintendo Switch Games Will Require You To Own A MicroSD Card
@memoryman3 Are you out of your mind? You want players to boycott one of the few AAA games coming to the Switch this year?
Nintendo doesn't offer enough storage for AAA games. Period.So 2K has to offer a crippled game, a more expensive game b/c Nintendo was so stingy to begin with?
Re: Editorial: Mandatory Memory Cards for Switch Retail Games is a Messy Solution
@gb_nes_gamer The Switch does not use a hard drive,is a internal memory, such as the ones in iPads, iPhones and Samsung phones (NAND memory?).
Re: Editorial: Mandatory Memory Cards for Switch Retail Games is a Messy Solution
@Jokerwolf That is simply not true. For teh average Joe, yes, the difference between a 32Gb and 64GB micros SD cards is like 8-10 bucks (really good ones), but for Nintendo I guess it coulnd't have been more than 5 bucks.
In the case of the internal memory, a company was replacing iPads internal memory from 16Gb to 64GB for 35 bucks, a long time ago (18-24 months ago). So, I think Nintendo could have used a 64GB internal card, and it will have cost them extra 10-12 bucks.
Re: Six TurboGrafx-16 Titles Get Rated Ahead Of Wii U Virtual Console Release
@RadioShadow Remember the ad! Man, those were good times indeed!
Re: Video: Opening a Box of Mysteries from Ubisoft
Love the T-shirt!
Re: Ubisoft's Live Action Commercials For Mario + Rabbids Are Rather Weird
@mateq I don't think that they had to be approved by Nintendo has no Nintendo characters were on display on the first part of the commercials.
Re: Ubisoft's Live Action Commercials For Mario + Rabbids Are Rather Weird
I feel that the first ad is a bit too much. I mean, a robber but-smacks a pedestrian with its gun in front of the car. I ask my son (12, he plays Overwatch and similar stuff), if he saw anything run. He told me, "oh, that dude is gonna get run over by the car!". He was a bit concern.
Yes, maybe my 12-year old is a bit naive, but he does plays games killing people, but the people come back. Myself was a bit sad for the soldier been gunned down.
If Ubisoft had run these ads thru Nintendo, I doubt they could have been approved.
Re: Soapbox: The SNES Classic Edition Pre-Order Farce Proves Nintendo Hasn't Learned A Thing
@Crono1973 No, is not. The NES classic wasn't a preorder.
Re: Introducing The SNES-Themed New Nintendo 3DS XL
@olrodlegacy Tell me about it ....
Re: Series Producer Yoshio Sakamoto Is Interested In Making Another 2D Metroid
@Kalmaro There is already a game coming for the Switch, Metroid Prime 4.
If it had come for the Switch at this time, it would have been lost. Nintendo needs to cater to the ARMS and Splatoon 2 crowd at the moment, while prepping the Mario & Rabbids and Odyssey games.
Re: Series Producer Yoshio Sakamoto Is Interested In Making Another 2D Metroid
@Dev Q Well said!!
Re: Series Producer Yoshio Sakamoto Is Interested In Making Another 2D Metroid
@Kalmaro Are you kidding? The user base for the 3DS is 15 times bigger than the Switch! Your comment makes no sense, "damn if the don't, damn if they do!".
Re: Editorial: Is This a Golden Era of Gaming? Absolutely
@MailOrderNinja Exactly. You can game on the cheap now. When my mom found out that I had paid 35 bucks for Super Breakout for the Atari, she grounded me for a week (and it was with my own money).
I started gaming circa 1980, and had so many consoles in the following years and even a tape PC. Those days were great, but they can be relived again now.
Re: Editorial: Is This a Golden Era of Gaming? Absolutely
I feel that this is definitely the golden era:
Games are way more affordable. back in my Atari years (1982), I had to save 2 years to buy the console and some games, and I had to keep selling my games to buy others.
PC gaming is at its best time: machines are affordable (a very good gaming machine is 600-800 bucks, with a 2GB dedicated card), and Steam is making it easy to have an incredible library at your fingertips.
There is the Switch, which allows you to have your gaming at the go or in front a 50" (about 500 dollars) top notch TV.
The 3DS has arguably the biggest library of games in the DS, 3DS and Virtual Console games. I've already filled 2 64GB micro SD cards!
Tablets and smartphones have brought in many games, very affordably and beautiful to play. I'm a big fan of puzzles and quick games and you just have to add a physical controller and platformers and shooters (the kind that Nintendo would never allow) are a click away.
Finally, emulators let you play any game for nostalgia's sake. Period.
Re: Now You Can Play The Nintendo Switch With Only One Hand
I think that anyone using this must have really big hands to pull it off in a Senran Kagura game, no pun intended.
Re: Here’s Your First Look at the Upcoming New ARMS Fighter
Well, I see the harem pants, the pointy shoes, a vest and a turban? Definitely an Arabian fighter of sorts!
Re: Video: Celebrate Kirby's 25th Anniversary With This Special Trailer
@shonenjump86 Yes, thanks!
Re: Video: Celebrate Kirby's 25th Anniversary With This Special Trailer
@shonenjump86 Key, wanted to ask you the name of your avatar. I know it is from an anime in the 90's but can't remember its name!
Re: Video: See the Big Difference Between Monster Hunter XX on Switch and 3DS
@Equinox People are always hoping for Nintendo to step up and pay for this or that, but Nintendo simply doesn't do this kind of thing. At most, it helps with the publishing and for some really mild optimization for games coming from other consoles.
Bottom line: Nintendo hates to spend money.
Re: Nintendo Switch Screen Supplier, Japan Display Inc., is Facing Tough Times
@retro_player_22 I guess that eitehr LG or Samsung could produce a much better screen that a company thta has been bleeding cash for the last 3 years.
Also, Nintendo is not really known for making big investments as this will require. Is a case of wanting to drink good-, cheap milk, but not wanting to buy the cow (it is anSpanish thing, hard to translate).
Re: Nintendo Switch Screen Supplier, Japan Display Inc., is Facing Tough Times
@retro_player_22 That is nuts. First, Nintendo would have to pay for all the losses accumulated (around 1 billion dollars?) plus the factories, R&D and a large etc., for a screen that they can get elsewhere for about the same price. LG and Samsung both make inexpensive screen for several of their cheap phones. For sure, it will cost more than than what they are paying for them right now, but in the long run it could be for the better.
Re: Nintendo Switch Screen Supplier, Japan Display Inc., is Facing Tough Times
@elstif Japan Display is a minor supplier to Apple, which gets most of its displays from Samsung and LG.
Re: Nintendo Switch Screen Supplier, Japan Display Inc., is Facing Tough Times
@InternetBowser You wouldn't be able to. So far, Nintendo games on mobile used up too many resources: Pokemon SHuffle, Mario Run (I continue to play this, but with low-res enabled on a iPhone 6), Mitomo (which takes over 30s to upload), etc.
Re: Nintendo Switch Screen Supplier, Japan Display Inc., is Facing Tough Times
@argus Of course they made a profit. He said that Nintendo doesn't mean big business to them. Also, that's the reporter's take, who maybe compared to Apple's take, which could be 10x, 15x or more than 20x Nintendo's. Also, Japan Display surely sells Apple much better -and more expensive- displays.
But yes, even if I'm to sell 10MM bananas with a 10cent profit, I'll be a millionaire selling 10MM!
Re: Nintendo Switch Screen Supplier, Japan Display Inc., is Facing Tough Times
Yes, I've seen that number and believe it to be accurate. But, as you said, is a matter of units sold. I company A sells Apple a 20 bucks iPhone's part, with a 2 buck profit, said company has made over 1,000MM in the last 3 years.
Also, as I stated, I'm talking about profit per screen sold, which of course includes R&D cost.
Bottom Line: japan Display Inc is at fault (mismanagement brought it down, despite having such good buyers as Apple and Nintendo), and Nintendo is also at fault for relying its screens on a company with such an underperforming record.
Re: Nintendo Switch Screen Supplier, Japan Display Inc., is Facing Tough Times
@Therad That's so untrue. Many of the manufacturers for Apple's iPhone and iPad do tons of money -like Foxcon- and continue to do better and better. I remember one company that made a part of the screen -wasn't LG nor Samsung- being really, really successful (I think the one making the hardening of the screen) because of its contract with Apple.
Even at 20-30 bucks per screen , this company could have offset 20-25% of their losses just by making screens for the Switch.
Re: Nintendo Switch Screen Supplier, Japan Display Inc., is Facing Tough Times
The real question is: why the heck Nintendo hired it as its supplier, knowing that for the last 3 years it has been on the red.
Re: Nintendo Switch Screen Supplier, Japan Display Inc., is Facing Tough Times
@Mii_duck Even with a 10 bucks profit, we are talking 100MM.
Re: Nintendo Switch Screen Supplier, Japan Display Inc., is Facing Tough Times
So, you have Apple and Nintendo as your customers, and still bleeding money? I didn't know it was possible.
Re: Talking Point: Capcom, the Nintendo Switch and Gaming Business Realities
@Hobbesyall Of course it doesn't come close. Remember that games nowadays take 2-3 years to develop. Translation alone takes 4-6 months, I guess.
We have to remember that companies like Ubisoft, Capcom, and others were burned by the Wii U and Nintendo's fans. Games like Zombi U (arguably the best use of a AAA company of the Gamepad) didn't sell well enough. It wasn't perfect but it was enjoyable. Even Monster Hunter on the Wii U sold rather underwhelmingly, same with DuckTales Remastered: they had to lower the price significantly on many sales and it was part of a Humble Collection.
I wonder how Square Enix does its translations. They probably must have in-house translators, but they also cater to the 3DS, which sells lots.
Re: Talking Point: Capcom, the Nintendo Switch and Gaming Business Realities
@Hobbesyall Professional translation doesn't work that way. I wouldn't want my game to have even a minuscule error. I speak fluent Japanese (served as a legal tarnslator) and have a good written grasp of it, but had my Master's degree translated by a professional (it were like 3 lines of text).
Google translation sucks. I've seen translations from Japanese to English and the meaning is completely lost. I guess that maybe in 4-5 years they will get iit like 99% right. Maybe.
Re: Talking Point: Capcom, the Nintendo Switch and Gaming Business Realities
@Hobbesyall It is very, very hard. Translating thousands of lines from Japanese to English is time consuming and expensive, specially as Japanese fail, for the most part, to convey English properly (I'm at the same boat).
I lived in Japan for 3 years, around people that should for all intent and purposes excelled at English and it wasn't the case.
Re: Talking Point: Capcom, the Nintendo Switch and Gaming Business Realities
@UmniKnight It seems that you don't know how to run a business. I'm a 47-year old man, with two successful businesses running (had a third selling Nintendo hardware and games. Guess what happened with the Wii U, which I love BTW). It is easy to get personal, but I'm talking about companies, not you and me. Refrain from bringing bull$hit like that to the discussion.
Re: Talking Point: Capcom, the Nintendo Switch and Gaming Business Realities
@Shellcore Well said. Most NL readers think that game developing is a charity of sorts.
Re: Talking Point: Capcom, the Nintendo Switch and Gaming Business Realities
Ah, the NL crowd! Mostly clueless about how to run a company. If company A can sell 1MM on an easier to develop system, that doesn't compromises specs it would so, instead of trying to shoehorn its vision on 2 versions of a system (like the Switch) and sell 0.5MM, even after having developed the system for the first console. Why should I try my best to fit a game into an underwhelming console, with different control schemes and just try and develop a new game for the easier to develop console?
"They are lazy! look at Nintendo churn out great-looking games!" Is not easy. Team Nintendo spends all its energy on a console that knows by heart, so they can squeeze very ounce of power from it. Asking the same to Capcom is ludicrous.
Nintendo needs to continue developing great games that will boost sales and then expect AAA developers to come around, not the other way. Anything that Capcom develops for the Switch should be received, if it any good, with open arms, not with childish boycotts.
Re: Blaster Master Zero Passes 100,000 Downloads for Switch & 3DS
@DarkmarkUnited Your math is a little bit off. It amounts to around US$800,000. I imagine that Nintendo takes a 20-30% cut, though.
Re: The ALL Controller Aims To Work Across All Your Game Consoles and Devices
Right down my alley. We have an gaming PC, a Wii U, a PS4, a PS3, a Wii and a GameCube. Next in line is a Switch and a gaming laptop. I usually buy a different colored controller for my use (for the WiiU, a white Pro controller and a green Wii controller, for our blue PS4 a red controller and a blue controller for our black PS3). With one such controller I'd forego all these different-colored controllers and keep it on my office, away from the children! I just hope that it will have amiibo functionality and HD rumble for the Switch.
Re: Feature: Is It Really Cheaper To Order Retro Games Direct From Japan?
@adam9431 That's an excellent price! From what I recall, Japanese seldom lower their prices seasonally, like in the United States or in my country (where you can ask and "fight" for discounts -warabiki-). It's an excellent price: I paid 270/night (afterwards received a 15% discount, because I stayed more than a week) at a Hotel in the middle of NY city, so 155 in Shinjuku is a steal.
I just wanna go back because of the food: I've traveled to Europe, South America and several places in the USA and I'm yet to find the delicious food of Japan (Peru cuisine came close).
Re: Feature: Is It Really Cheaper To Order Retro Games Direct From Japan?
@adam9431 I lived in Japan for 3 year and I'm planning a trip for next year, with my wife. Hotels were very expensive while I was living there, 20 years ago, have that changed? They usually were like 200-250 per night for an average room, and the high-speed train tickets (shinkanzen) was also very expensive.
Re: Nintendo Download: 3rd August (North America)
Gunbarich seems like a Breakout clone, with Magical elements (witch-like). Good graphics, powerups, etc.
Re: Dragon Quest XI Delivers Extraordinary Sales on 3DS, as Switch Hardware Continues to Thrive
@NinNin I stand corrected. I said combined sales of both Super Mario Galaxy games. The first one sold about 11.6MM, so combined it amounts to little over 19MM. Get your facts checked!