Nintendo has a history of bundling games with hardware, going back to the NES and Game Boy era. Yet it's never been a fixed policy, nor one that's always matched between regions. Take Wii Sports as an example - it became integral bundled in with the Wii offering when it was included in all territories apart from Japan, where it was sold separately. Those copies included in system boxes counted in software sales, so it's the 'best-selling' Wii game at 82.9 million copies, against 101.63 Wii systems sold.
There's little doubt it was vital to the early appeal of the console, which contributed to it becoming such a success story for Nintendo. Yet getting the title bundled was evidently the result of multiple challenging meetings internally, as Reggie Fils-Aimé outlines in his new book.
Fils-Aimé pushed for the bundle, and initially company President Satoru Iwata turned the proposal down: "Nintendo does not give away precious content for free." Intriguingly, though, Fils-Aimé explains that the initial suggestion led to a counter-proposal from Shigeru Miyamoto. In a meeting Miyamoto-san presented an early version of Wii Play as an alternative, though Fils-Aimé countered to say that it didn't feel like a "complete experience" compared to Wii Sports, and in that moment suggested it could be bundled with a Wii Remote instead as a retail package. Having Wii Play effectively turned down for bundling with the system was apparently a rare occasion of Miyamoto-san being visibly unhappy.
So now Mike [Fukuda] and I were trying to get agreement to two different bundles, and the world's best game designer was not happy. The ever-present smile and impish squint of My Miyamoto's eyes were gone. "Neither of you understands the challenges of creating software that people love to play. This is something we constantly push ourselves to do. We do not give away our software," Mr. Miyamoto stated.
It's highlighted that Iwata-san was being moved by the proposals, though, recognising that strategies for Western markets sometimes have to differ from the approach in Japan. Though the two bundles weren't agreed in that meeting they were greenlit in the following months, and retrospectively both turned out to be good moves.
A key message at the heart of Fils-Aimé's book, however, is that disagreement were respectful within Nintendo, and rare compared with compromises and shared ideas. Particularly in his relationship with Iwata-san, he maintains that challenging conversations around strategy were handled the right way, and it's is clear that there was a bond between the two executives.
Nintendo would go on to bundle Nintendo Land with the 'Deluxe' model of the Wii U, though after a solid launch it was a system that struggled badly. The 3DS had pre-installed software around AR cards along with StreetPass, whereas the Switch had no pre-installed games or 'experiences', but has progressed to be Nintendo's biggest success since the Wii / DS generation.
A reminder that each new generation brings unique approaches, challenges and opportunities for Nintendo.
Comments (105)
Probably the main reason the Wii sold so well to be fair
Imagine getting on Miyamoto’s bad side. You KNOW Reggie slept with one eye open that night…
Both sides' arguments were sound and we could see they don't take their own games lightly. Although in the end, NOA, from a business perspective, took the risk and that risk greatly paid off.
If I were the dev I myself might not have approved of the pack-in idea since it creates a mindset that if it were a "pack-in" it could have been thought as just a run-of-the-mill type of game. But all's well that ends well.
classic Nintendo^^
@Marios-love-child
Yea Wii Sports, definitely not Twilight Princess
That was a genius move on Reggie's part
Bundling a game with a system, or even a compilation of small games or demos makes a lot of sense because some people are gifted a console and have no idea where to begin. That is how the super Mario games became huge hits… when Nintendo used to bundle those back in the 80s and 90s.
I was really surprised they didn't do this with 1-2 Switch.
Did Miyamoto forget that the Super Nintendo came with Super Mario World or the NES came with ROB and other games bundled like Duck Hunt and Super Mario Bros.?
They should have done that with 1-2 Switch as well. Who thought selling that game for 40$ was a good idea?
Did Miyamoto forget about Tetris being a pack in game for the Gameboy?
@Gravitron Exaclty cuz the game is fun but it doesnt feel like a complete experience either
The curse and boon of artisan pride.
Well it was the correct decision, Wii might not have sold half as much otherwise. Sometimes you need to look at the bigger picture.
@steventonysmith
Agreed, Twilight Princess was awful
1-2 Switch and or Switch Sports would have been great pack in titles too - shame Reggie couldn't work his magic there
@AndyC_MK111 I agree, and suspect this matter is mostly Reggie spinning the account of events to big himself up in his book.
How is it "giving away" the software if you also buy the system?
I feel sure they bumped the price to factor including the game. But I wouldn't say that having the game bundled with the console made as much difference as the game it self. Also the price point for the Wii was spot on too.
@sanderev Because a pack-in is only attractive when there's a discount, where it generally gets attributed to the game being the discounted part of the package.
@mariomaster96 @Gravitron To be fair, 1-2 Switch is not showcasing the console's central hook, which is taking your stationary game with you.
Packaging it with the console would have distracted from that to "oh, it's another round of waggle".
It would have worked better to package it with a pair of joycons, Wii-Play style.
And just like that, every game (outside of ported handheld ones) shows the Switch's main hook, that's why they were probably confident in leaving it without a pack-in in the first place.
Well I think Reggie can safely say he was right to do so. Wii Sports was quite literally the perfect sell for the hardware and it showed.
@dew12333 : Especially when the competition was significantly more expensive.
The Wii launched at AU$400, while the Xbox 360 was about $700 and the PS3 an eye-watering $1000!
It’s Reggie’s book so I am a little skeptical, but it does sound like classic Nintendo. “We have been doing bundles since the mid 80s with ROB but we also have never been doing bundles and how dare you suggest it!” Like they never raised the price of the Wii to include software development costs… yeah right.
A perfect example of how Nintendo's default position isn't always in their best interest.
Rather tired of the lazy refrain that Nintendo is a company that wants to make money, therefore any decision they make must be sound; it often isn't.
'They must have done their research and found it not profitable'
Not necessarily.
New hardware needs instant software that makes the best lasting impression. Without sports, many. could have had CoD3 as a first impression or experience with Wii. Quite sure we'd live in a rather different world then.
You can play the same 'hardcore' game alone, with worse graphics, and quite bad motion controls!
vs.
Everyone can play together with easy pick up and play controls!
Yeah go Reggie!
In the end, it probably hurt the system.
People who wanted it would have bought it anyway.
However, many that got the system because of Wii Sports never found out it had any other games, and didn't care. Because they never had to buy one.
@AndyC_MK111 I don't think they ever had pack-in games for the Japan releases though.
@Gravitron I agree, big fail on their part. It is the one game that shows off the joycons perfectly
@nintendomasterr Probably not. I don't think those were pack-ins in Japan, and that was the era where NOJ had barely any clue what NOA or NOE was doing.
Reminds me of when Sonic 1 was suggested to be bundled with the Mega Drive, and Sega of Japan was not happy about the decision. It paid off and it helped Sega with sales.
To me, it sounds like Japan just don't like including games with the console. I agree with Reggie that while Wii Sports is awesome, it's not something I would have paid full price for.
@Guitario
The appeal of the Switch is that it is a hybrid game system that can be played as a home console on the TV or as a handheld on the go. The JoyCons themselves are not the big selling point.
I could see an argument for bundling 1-2 Switch with a pair of JoyCons (like how Wii Play was bundled with the Wii Remote), but not with the Switch itself.
I mean....after all, A delayed game is eventually good, but a rus.....oh nevermind that doesn't apply here.
I guess including games with the console was never a common move in Japan as it is in the west, atleast not for Nintendo back then.
Maybe I need to double check but I don't recall the 'classics' such as Super Mario World or Tetris being a pack-in with their respective consoles in Japan.
I miss when Nintendo would bundle in an essential game for a system with the system itself, like Mario Kart 7 with the 2DS. God forbid the Animal Crossing Switch comes with the game the design is based on.
I wish Reggie had fought just as hard or harder for Mother 3 to be released in America.
@mariomaster96 1-2 Switch sold really well, and it's still selling well. More than sure, it sold better than Nintendo Land
Proof that strategies change as time passes by.
Seems to me that at launch the Wii was also a quite a bit cheaper in Japan without Wii Sports, so it wasn't exactly "given away for free" either by being bundled with the system. We paid for Wii Sports, we didn't get it for free.
@Edu23XWiiU Nintendo Land released on a console that sold 13mio units, 1-2 Switch on a console that sold over 100mio units. Ofc it would sell better
It's always nice to have free software to show what the system can do and it's features, wii sports and nintendo land did just that, even with my playstation 5 I got the astro not game which showed off what the dualsense can do.
@mariomaster96 "They should have done that with 1-2 Switch as well. Who thought selling that game for 40$ was a good idea?" No one, because they sold it for $50.
They needed a strong way to demonstrate the move away from traditional controls to motion controls. They may have struggled if they hadn't of included Wii Sports. Initially anyway.
1-2 Switch wouldn't work as a pack in now as it was largely there to show what the joycons could do. I think the emphasis moved away from the joycons after a year or two so as a kind of tech demo it's relevance diminished.
Just my opinion, but it wasn't great either.
It was a wise call to bundle Wii Sports with the hardware. Not only was it an ideal game to introduce users to the Wiimote, but honestly I doubt that it would have done nearly as well as a standalone product. It was fun for get-togethers and maybe for a little while by oneself, but it simply didn't have enough content or variety to offer any sort of staying power.
@DarkFighter
Nailed it.
Mitamoto REALLY comes off as an ***** in stories like this. No doubting his creative genius at all (then again Wii Music) but he really comes off as needlessly greedy
"We don't give away software for free"....... Please. What a crappy attitude. It wasn't "free" it was included in a bundle with a $250 glorified GameCube with waggle.
I have been strongly blaming Bowser for the new levels of ineptitude, greed, and outright malice that Nintendo has shown it's fanbase during the Switch generation, but seeing more stories like this pop up makes me think that other execs, including Mitamoto, might be equally to blame.
@Bluerangervegeta expand on the malice, ineptitude and greed. Genuine question
In the west at least, pack in software has been a thing since the NES days. Admittedly not every system has had a pack-in on day one i.e. the N64 and GCN did not, but there were subsequent bundles and editions of those consoles that did. Coming off the relatively weak sales the GCN, I think Reggie was ultimately right for pushing for it's inclusion with the value proposition of the console and they sold 100 million Wiis in part because of it. That nest-egg of the very profitable DS/Wii era has given Nintendo a good cushion to protect their long term interests and now it's probably gonna pay even more dividends now with the launch of Switch Sports and people being reminded of the good times that had with Wii Sports.
@Bluerangervegeta I think a lot of people who are passionate and creative can often have their head up their own a**. Off course from their perspective, they have "great ideas" while the people around them are always saying, "Yeah, but..." The trick is knowing when to turn the stubborn off and when to say, "No, you're wrong!"
I'm sure there were a lot of Wiis that only ever saw the Wii Sports disc, smart movie on Reggie's behalf. I know getting my Wii would have been a lot less enjoyable without it as my copy of Twilight Princess hadn't arrived yet.
@TheFox Agreed. I think he was just having a moment and not thinking about the bigger picture, but rather being precious about it as a creative work.
@Duncanballs
Seriously?
Joycon Drift
$60 HDified ports of $50 games
$60 WiiU ports (many of which were on WiiU for $20)
Delisting said games (like Pikmin 3 and Donkey Kong Tropical Freeze) off the WiiU eShop to force sells of the Switch version
Refusing to bring over virtual console purchases to Switch, instead using it as an excuse to force an extremely anemic paid online subscription where the real motive is to charge for online play
Super Mario 3D All Stars shoddy quality and $60 price tag (remember SM64 was $10 on WiiU and SMG was $20 digitally on WiiU)
The higher tier of Nintendo online is a joke, as was the state of N64 emulation when it came out
Abysmal HD in the switch - my SSBU edition can barely hold the game plus DLC on its own
.....This is all off the top of my head, there is plenty I know I am forgetting.
@Bluerangervegeta who on earth is ‘mitamoto’? Please.
initially company President Satoru Iwata turned the proposal down: "Nintendo does not give away precious content for free."
That old Nintendo arrogance. It is truly a shame that they don't understand about two-way streets. I do not give away precious dollars for free. Perhaps this is part of the reason I've purchased exactly one first- or second-party game on Switch in the last few years...
@Duncanballs "expand on the malice, ineptitude and greed."
Genuine answer: refusal to address and fix common switch problems like the joycon drift, a sub par online service that charges double to play 25 year old games, full price remasters of games that flopped on Wii U and Wii, refusal to put their games on major gaming events like EVO, removing the 3ds and Wii U store, ending digital preservation to both systems, and more. The Switch might be the best thing since sliced bread, but that doesn't mean that Nintendo is always in tune with their customers.
@Bluerangervegeta I hear a lot of what you are saying but it isn't unique to Nintendo. I'm still buying their products regardless and overall happy with what they have delivered during the Switches lifetime.
Room for improvement yes, disastrous no.
@Bluerangervegeta You know, I actually agree with you on the general premise that Nintendo has done a lot of anti-customer things in the Switch generation. Nonetheless, I gave your comments the Thumbs Down.
We can disagree with people without resorting to negative tones and ranting. Duncanballs asked you that question pretty politely, I thought, and replying "Seriously?" doesn't seem necessary. People have different perspectives; you shouldn't assume it's obvious that everyone else sees what you do.
@Guitario @Pres_Shinra @Gravitron 1-2 Switch would have turned people off the Switch. Better that it isn’t the game that is associated with it.
And the price point was already a little high. It wouldn’t have been worth raising the price in order to include it.
BOTW is the showcase game (and a great deal at $60).
Did he just describe the appearance of Miyamoto-san's eyes as an 'impish squint'?!
I miss the good ole days when you could get a system, 2 controllers and a game in the same box.
@Tandy255 Lets agree to disagree.
But I do agree the price was too high reason why I think it should have been included with no console for no extra cost
My switch came bundled with not one but two games. Mario Tennis Aces and 1-2 Switch. If you want to call that a game, idk I still haven't booted it up.
@Pres_Shinra People thought the Switch would sell for $250 with a pack in game.
Even as a ‘free’ pack-in game, I don’t think you want 1-2 Switch to be peoples first impression.
Nintendo Land had some games that weren’t that fun, but a few mini games we continually went back for. 1-2 Switch had a few fun games, but nothing that pulled us back. It is the only Switch game that I have sold.
Smart move. I went from passing on the system to relentlessly trying to track one down after playing Wii bowling at a friends house.
@Bluerangervegeta
Forgot this:
https://i.ibb.co/XS9h9HN/1630333407032m.jpg
I remember pre-orderong both Xenoblade Chronicles and Skyward Sword, both were $50 by themselves. I even remember picking up Twilight Princess HD for WiiU, I think it was like $50 and even then it came bundled with a cool amiibo. I got WWHD free with the MK8 promotion so I don't remember how much it launched at but I know it wasn't $60.
Switch era Nintendo is pushing EA/Sony levels of greed now. It boggles my mind that they are charging MORE than the original launch price for software with an HD filter that can't even compare to Dolphins and people still pay it. And while I don't begrudge them for pushing out all the WiiU ports, charging $60 apiece is a joke and deleting 1st party games from the WiiU eShop is just extra spit in the face of WiiU owners.
I miss the Nintendo that gave 20 free games to people who overpaid for the 3DS, gave away 4 Swords anniversary and Excitebike 3D, and that threw in Bayonetta for free with Bayonetta 2. And that Mario Kart 8 promotion was epic. Modern Nintendo can't even sell working joycons.
It certainky much more than a mere tech demo game. It was compelling and addictive for it's time. It was a tad surprising it was included with the Wii.
It paid dividends as I feel, like many, that it helped shift a significant amount of Wii units moreso than if it were not included.
@Picola-Wicola @LEGEND_MARIOID @TheFox Maybe, Nintendo has certainly made some scummy decisions in the past, but it does seem like they are worse than ever now.
Mitamoto is an obvious typo. I don't want to try to fix it on this tiny mobile keyboard.
@Bluerangervegeta absolutely. Nintendo' has always moneygrabbing left and right, I just didn't realize... So it can't be only Bowser's fault, although that would kinda fit perfectly (at least if your name's Mario)
@CANOEberry @Duncanballs
Thats some iconic terminology, "Switch's lifetime". Did you know the Switch is designed to be trashed when the battery no longer holds a charge? I know some of the sleezier electronics manufactures are also following that trend, but I refuse to believe they couldn't design the switch with a battery that can be swapped out like the WiiU and 3DS. At the very least surely they could have refrained from glueing it in. Once Nintendo decides to quit replacing the batteries themselves it's going to be a nightmare to maintain a working Switch. Wish I had thought to look that up before I invested so heavily in one.
My comment got a dislike? Oh no, whatever will I do?
I remember when new systems included a game. I am that old.
On a different note, why is 1-2 Switch still $50 on the eShop?
@koffing Now that I'm thinking about it...was this in reference to the Japanese Nintendo consoles not including pack-in games? Nintendo of America includes pack-in games, but I don't believe, for example, that the Famicom ever came packed with Super Mario Bros. So, in essence, when not looking through an American lens, they were right. Nintendo [of Japan] did not give away software for free. The Japanese hardware didn't include games.
@DarkFighter
I remember the artificial scarcity that sparked the amiibo craze, the collectors edition of Majora's Mask 3D, and the near impossibility of getting a Majora's Mask New 3DS XL and NES classic. But at least they were still mostly being semi reasonable with their mainline games. They had issues with CC pricing, double charging Wii owners for VC releases on WiiU and crap like Mario All Stars on Wii, but as a general rule AAA Nintendo titles usually felt like a fair exchangle.
But I struggle to remember a time when they were this openly greedy and anti consumer regarding their mainline games. It's really hard to believe the same company that gave Wii Fit U to anybody who bought the pedometer and released Metroid Prime trilogy for $10/$20 on WiiU is now charging $60 for ancient software like Xenoblade Chronicles, Skyward Sword, Pikmin 3, NSMBU, ect.
@Bluerangervegeta not ideal but at least there are ways to replace the battery out there on a quick Google search.
The glue is a pain but still doable.
@Duncanballs @KayFiOS Oh man, this times 1000.
I actually got fed up with Nintendo's artificial scarcity BS with amiibo, Majora's Mask merch, ect. So I skipped the Switch at launch and quit following their news. But I was at Walmart one day and found the SSBU switch bundle for $360 (actually a penny or two more expensive than a system + game). I never impulse buy stuff that expensive but I caved and took it home. I set it up and entered the code excited to jump into the latest SSBU game..... Just to be told I couldn't download it. The game was still roughly 2 months from launch.
I can't think of another publisher that has the audacity to sell a bundle with a game that isn't even out yet, let alone one that's actually more expensive (if only a penny or two more). Why in the heavenly father's almighty name could they not just release the bundle alongside the game on release date?
Duncan balls I disagree with the battery being replaceable. Just because you can Google it doesn't mean it can be done by an inexperienced, untrained fan.
Have you ever tried replacing the batteries in a Dualshock? It looks overly simple too, much simpler than a Switch battery. It isnt. You have too be exceptionally careful not to mess up the shoulder buttons (if you aren't prepared for them when you move the back casing they will tumble right out, and good luck getting them back into place with the contacts without taking the entire controller apart), and depending on the model # of the controller the battery could be secured with different size tabs so it's incredibly easy to buy a battery that won't fit naturally. You also have to be careful about not allowing any dust or debris whatsoever onto the contacts. It's extremely easy for a newbie to wreck the controller, and fixing those shoulder buttons isn't worth the hassle.
I bet you that anybody inexperienced who tries to replace that Switch battery themselves has less than a 50% chance of pulling it off without damaging the system in some way. Probably less than a 10% chance. Getting around the glue in particular is going to take an experienced hand, and the new battery theoretically needs to be fastened in the same way with enough glue to hold it but not so much that it expands too much and moves the battery.
@Bluerangervegeta 100% this. I've replaced my analogs on my switch because of drift and almost broke it. I will always prefer the Microsoft solution, give the option for the players, use normal batteries, rechargeable ones, whatever, just remove the cover and put it in place.
In PS3 era i lost many controllers because of this, and the switch have 3 batteries to be replaced, at minimum.
People laugh at Microsoft decision, but in the end, it's the most consumer-friendly on the market.
hmm well the switch succeeded partially cause of the wiiU's failure and having BOTW at launch and a strong 1st year line up. i do wonder how packing 1-2 switch would have done for it since a lot of joycon features are pretty unused and how things might be different if more players and devs actually had a chance to experience them. i also think some games are a harder sell on their own... or are useless on their own, they should include ports of triforce heroes and federation force with nso!
@Dinizz_2d Definitely, me too. One of my favorite features of the Xbox controller. Also love how you can just plug it in via USB and play with no batteries whatsoever.
I didn't even mind the WiiU Gamepad/DS/3DS method too much as those batteries are easy to replace if you can get ahold of one, and there are plenty of knockoffs to choose from. But the Switch is just obnoxious. Adopting the tactics of crappy cellphone manufacturers who try to force people to purchase new phones rather than replace the battery is beyond sleazy, at least with cell phones you can argue the bulk of software will transfer over. Unless Nintendo's next console is fully BC with the Switch then anybody who doesnt have access to an electronics repair shop is going to lose their entire library within a matter of years, and if Nintendo isn't willing to keep producing WiiU/3DS batteries I can't fathom that they will keep the Switch repair service up for long after it ends.
That's why, as cool as the Switch is, it's my last choice for software. It would be nice to take some AAA games portably, but it isn't worth knowing that I can't revisit them in a few years like I can with virtually every other system I own.
@ancientlii Ugh, Federation Force was absolute garbage and Tri Force Heroes wasn't much better. IMO both are best left forgotten.
Imagine if this was Sega, they would had just ignore Reggie Fils-Aimé just like they ignore Tom Kalinske.
@jello64 I remember when a system used to came with an actual physical copy of a game, nowadays a game bundle with a system is just a download code or a launcher instead.
@Bluerangervegeta touché - it definitely got much much worse! like you said, especially in the last few years. don't even wanna think about how many ORIGINAL titles they've released that are not moneygrab-remakes with little-to-no new content (even Metroid Dread they had already started years ago)...
Putting one of the best games as a pack in with the console has always been a winning strategy, It works time and time again.
@CANOEberry Remember this was when they were planning for the Wii's launch. This was when they just ended the PS2/GameCube/Dreamcast era in third place. Of course they couldn't afford to give away the game for free at the time cause it may likely jeopardize the value of their product but I could see the interest from the customer's side. Nintendo at the time just recently went through a leader change and a new strategy in gaming, also Satoru Iwata just became president at the time, it would look bad for him if his first run as president is a fail one if the Wii wasn't a success so I could see why Iwata felt it may be a risky tactics but luckily Reggie assure it would do well. Of course Nintendo didn't learn their lesson and didn't bundle the Wii U with a single game so that crap failed big time and that's Iwata's biggest regret. Iwata wanted no game bundle for a console so he got it and in the end it ruin him. He did not live to see the Switch's success.
It almost doesn't sound like a true story to me.
Yes I bought the zombie U bundle
Please Miyamoto-san, you should retire!
@Bluerangervegeta fair enough, I assumed as much but you used it twice in the same comment, so thought it was maybe some joke I didn’t ‘get’.
@Bluerangervegeta Let's discuss this from Miyamoto perspective. The Wii is already massively cheaper than the competition and has massive hype around it because of Wii Sports, Twilight Princes with Metroid Prime 3 and Mario Galaxy around the corner. Nintendo is already in a rough place because the N64 and Gamecube did not generate the same amount of profit as the NES and SNES. Basically giving away a title that is carrying a massive amount of hype could damage Nintendo's bottom line which is already hurting. That and it creates the mentality that Nintendo will just give-a-way their best titles in the future. Reggie was right that the Wii needed Wii Sports as a pack-in, but Miyamoto is also not wrong to express concern as it's Nintendo on the line with this one.
@Gravitron Maybe the poor success of the Wii U made them decide that bundling software wasn't going to make a difference anymore.
@Bluerangervegeta
I historically I have been a console guy, but Nintendo's refusal to carry over any of my digital purchases has made me rethink things. I am finding that I am buying most of my 3rd party games on Steam these days. The nice thing is whenever I upgrade my computer all my games play better.
With Nintendo, all my games will always play just the way they are, for better or worse. They will never see an upgrade simply because the hardware got better. Considering that Nintendo is usually on the slower end of the scale with hardware, this is normally not a good thing.
Nintendo lost a lot of good faith with me by not carrying over my digital purchases this generation.
I mean, if companies are encouraging consumers to go digital, carrying over archaic practices from the physical days is unnecessary. If I cannot have a physical product then I expect that the digital version will carry forward. Similarly the archaic idea of pre-ordering in a digital age makes no sense. They are never going to run out of stock for a digital download.
This has to be a two way street. Make it good for you and good for the consumer.
Valve seems to have figured this out. With products like the Deck, it takes some of the uniqueness out of consoles. And I can keep my entire library of games playable for the foreseeable future.
When I get a Steam Deck, I will have access to all my Steam games day one. No pack in game necessary.
I have a feeling if Nintendo tries to pulls that trick this generation to the next generation, people will not be happy.
@Specter_of-the_OLED
Yes, now if your lucky enough to get a game with a new system its download only. So true.
@Gravitron maybe it was better they didn't since Zelda was available. Could you imagine some kids stuck with just 1-2 Switch as their present instead of getting Zelda back then?
Switch should be bundled with 1-2 Switch
@Hikingguy I think next generation Nintendo will be different. Frankly, they never had the right infrastructure to allow us to carry our purchases from one console generation to another. They likely wouldn't have marked it as one of the must-have features for a console in the first place (an attitude mirrored by Sony's previous stance against backwards compatibility).
It's one that's obvious to us as consumers, like why shouldn't we be allowed to retain our purchases across console generations?
The Wii U was the start of a proper accounts system and the Switch has taken it further - hopefully, now, the infrastructure is finally is place for us to continue retaining our purchases
This was a great call by Reggie. Wii sports was just the perfect pack in, it showed the new control scheme off perfectly, was fun on your own and most importantly, both intuitive and fun with friends. I had no interest in a gamecube with motion controls until I played the game at a friend's house and it had enough depth to feel compelling and hook you in to thinking this is how games should be played as it's such a natural feeling, and go home and buy one for yourself. You then take that to more friends and they all buy one too.
Their target market was non gamers and packing this in hammered the consoles abilities to that market through exposure, everyone mum's and nans bought them too that's how well it did, had you taken Mario to Nana's house I doubt she'd have been interested let alone bought one, but bowling how you would at a bowling alley signed them up.
Admittedly the success led to ridiculous amounts of shovel ware and let's face it, other than a select few games the motion controls in the state they were didn't last well and most semi serious gamers got over them pretty fast. But they made a profit on every Wii, even if they didn't sell a second game they made some money for that console and chances are that sale probably led to another sale just through Wii sports as a promotional tool.
@jsty3105
The technology might be there, but will the willingness be there too?
The Wii to the Wii U had some sort of "upgrade" ability for games you owned. Of course this was not free. I remember being able to "upgrade" a few of my games for a small fee. So instead of paying full price, I could pay a dollar or two for a game I purchased on the Wii to "transfer" it to the Wii U.
I would not put it passed them to do something like that again. Or some how tie the ability to transfer your digital games to the new console for a one time upgrade fee or somehow paywall it behind their online service for "free".
I would be shocked beyond shocked if they went with a full blown Steam style carry over. And even if they did, how many generations would they carry it out?
I use to be a hardcore console guy, but for 3rd party games, the PC has won me over for this singular reason. I will still keep buying Nintendo for Zelda and Splatoon and a few others my family cares about, but that would be it.
But this whole idea of a pack in game for new consoles would be a mute point if I had access to my entire digital library from day one. It would be even better if I could play my physical games too. But I assume if Nintendo did do a digital carry over, they would use it to encourage more digital sales and punish physical.
However, we totally got our monies worth out of Nintendo Land though.
@Bluerangervegeta loved triforce heroes, hated federation force. i'll never forget!
Just should have raised the price of the system as a whole imo. Problem solved.
@Bluerangervegeta
Dualsense battery replacement is super simple. No glue to fool around with. I will admit the DS4 was a bit of a pain but once you did it once it wasn’t bad anymore.
Replacing the analog sticks, however, looks nearly impossible and I’m pretty competent at working on consoles and controllers as well as most generations of iPhones. I’ve torn my fair share of Slim PS3s down to bare motherboard to replace the thermal paste on the RSX and Cell and for deep cleaning.
I personally dislike the fact that Microsoft refuses to ship their controllers with rechargeable batteries. It’s 2022 Microsoft.
Classic. Reggie was 100% right on this. It seems like every time I hear about Miyamoto behind the scenes, more often than not he's against change or innovation, especially if it wasn't his idea. He might have had a hand in creating some good games, but he seems like a real stick in the mud when it comes to deviating from the well worn path.
@mariomaster96 1-2 Switch came out the same day as the Switch, it didn't come last year, which makes its success more meaningful, by forming that early player base.
@Edu23XWiiU And? Nintendo Land also released the same day as the Wii U. Therefore we are comparing two launch titles to each other. And also the Switch was already selling way faster than the Wii U at launch, it even outsold the Wii U in less than one year. Therefore it's only natural that 1-2 Switch would sell faster when the console it launched on is also selling faster
I can really get behind the idea that Miyamoto is really a little bitch and it is infact shovel face that is our true Messiah
@mariomaster96 you compared the market of 100 million Switch units sold to say that's the reason why 1-2 Switch sold,and now you're saying it's because the Switch "sold faster". Decide!
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