Hidden Layer Games’ Inmost boots up with a discretionary warning regarding the upsetting nature of some of its content and, perhaps more than any other Switch game we’ve played so far this year, it’s a warning that’s absolutely warranted. This beautifully crafted and genuinely heartfelt little pixel art adventure has some properly bleak scenes contained within as it deals explicitly with its central themes of grief, mourning and the constant battle against abandoning all hope that can follow the loss of a loved one.
In Inmost you take control of three very different characters, a little girl exploring a house full of secrets and terrible memories, a battle-hardened knight making his way through the treacherous bowels of a foreboding castle in the service of some otherworldly evil, and a troubled middle-aged man whose scenes make up the brunt of the game’s clever platforming and puzzling action.
Each of these three characters has their own unique play-style; the little girl isn’t tall enough to reach most surfaces and you’ll therefore need to drag items around and create ways for her to reach objects and access points in order to drive her narrative strand forward, the middle-aged man can jump, climb and acquire multiple items to help him on his way and the knight can hookshot his way around - albeit in a very limited fashion – as he hacks, slashes and dodges his way through the shadowy monstrosities that stalk the game’s nightmarish labyrinth world.
There’s sumptuous detail here in how characters move and interact with this grim maze in which they find themselves trapped. Books fall off shelves as you clamber in and around them, locked doors strain as you push against them, rain beats atmospherically off windows and every weapon slash or interaction you have with a piece of machinery, blocked path or enemy feels weighted and hefty. This is, in short, a fantastically well-crafted experience and one that’s perfectly suited, as is suggested by the developers, to playing through in one sitting, sticking on some headphones and finding some peace and quiet to allow yourself to be drawn right into this dark and disturbing narrative over its roughly four-hour running time.
For the majority of that time Inmost manages to keep things impressively engaging with the mixture of character playstyles on offer, a handful of well-hidden collectibles to hunt down, one or two excellent set-pieces and some unsettling nosedives into full-on horror mode that keep you pushing forward as the disparate strands of the narrative slowly begin to merge together. It’s a shame, then, that in its final hour or so Inmost decides to wrestle control entirely away from the player in order to bring things to a needlessly neat and tidy conclusion.
A narrator, who for the most part has been relatively quiet, suddenly comes to life in this final stretch, filling in the blanks and tying things together in a rather heavy-handed and ever-so-slightly hammy fashion. We won’t go into too much detail as spoiling any element of the story here really would be spoiling the experience entirely, but it’s just a shame that a story that was coming together so nicely and is so deftly told for three quarters of the experience ends up feeling a bit like it’s been rushed to a conclusion in the end.
There are a few other niggles here and there with regards to the game’s controls which can be a little finnicky at times – you may find yourself struggling to clamber up and down off certain items as the young girl, for example, and there are also numerous instances of pretty much unavoidable deaths against one or two enemies who’ll bamboozle you repeatedly until you finally discover the specific trick in how to avoid them.
However, these issues aside, Inmost is a genuinely haunting and memorable experience that will stick with you for quite some time after you’ve set your controller down and it’s one that should be lauded for how unflinchingly it approaches some seriously tough subject matter.
Conclusion
Inmost tells its dark and troubling tale with plenty of style and there's an expertly handled mixing of narrative elements and satisfying gameplay mechanics for the most part that only really loses its way in the final stretch, unwisely wrestling control away from players and brute-forcing a rather neat and tidy ending that's at odds with how deftly the multi-layered story is handled early on. This and a few control niggles aside, however, are not enough to derail what is a genuinely haunting and memorable experience that's well worth checking out.
Comments 33
It’s only 4 hours?! That’s music to my ears. Looks like it will be nice to learn to speed run, as well. Gonna wait for the Steam version that comes out on the 21st though.
Then again, that end stretch does sound weird, I’ll have to check it out to see just how heavy handed it feels, and how much they take away.
Compared to Xenogears, is it a similar situation?
This looks like my next purchase then, thanks! I otherwise may have scrolled right past this.
Great game (played and completed on Apple Arcade). The dev says there is new content and a whole bunch of tweaks and updates, so I for one will be purchasing again. It definitely took longer than 4 hours for me to finish, but maybe mileage will vary depending puzzle solving ability / appetite for secrets. But above all, it’s just bloody gorgeous, and the story will proper punch you in the feels.
@TG16_IS_BAE the ending is absolutely fine, I understand the comment the reviewer makes, but it’s all in keeping with the rest of the game. It’s a satisfying end.
Give me a price and we can talk.
Thanks for the review! Was curious about this one.
@idtgatt Good to know! Sounds fun, can’t wait until the Steam release. Trying not to give Nintendo money right now lol
@TG16_IS_BAE Why?
Nope. I've lived this game. Just want fun/adventure when I game.
I'm really drawn to the art style and themes for this one, so I'll likely pick it up at some point. Its vibes and images slightly remind me of the point & click Deep Sleep series of flash games.
this looks so incredible. Definitely not interested in reviews for this one and will it someday JUST for the graphics and atmosphere
The intro of the characters and stuff in this review, the way you set it up, gave me feelings of Eternal Darkness which I think is pretty dang cool. This was one of the standout games in the presentation for me and I think I’m going to buy it.
A bit curious now
@Kalmaro $14.99 on the US eShop
@Kalmaro Why what?
@TG16_IS_BAE Xenogears. Now there is a game that needs to be rereleased on Switch! No doubt they will get some accidental sales from Xenoblade fans haha.
@Daniel36 If they release Xenogears on Switch, they had better expand upon that awful, rushed final disc. That was such a huge letdown, literally the first game I had ever given up on at that point lol
@BooJoh I see, thanks, that's a fair price.
@TG16_IS_BAE Why not give Nintendo money?
@Daniel36 While there's no story link, Xenogears, Xenosaga, and Xenoblade are all from the same creator, so I'm sure some Xenoblade fans would jump at the chance to play his earlier work.
@BooJoh True. Wildly different games though, if you ask me.
@TG16_IS_BAE I never got that far. So I wouldn't know. Loved everything up to where I stopped.
@Daniel36 It's a fabulous game up to the final disc. It goes from being this amazing open world to feeling like a visual novel, because the devs literally ran out of time during development. It's a very sad state of affairs for such an amazing game with a great combat system.
@Kalmaro It's a personal thing! Mainly it's because I'm tired of wrestling with a system that is too small for my hands, and lacks any reasonable power. It gets old playing Panzer Dragoon, while it takes 90 seconds to load a level. Meanwhile, on my Sega Saturn, a level loads in 7 seconds...It's just been a very disappointing system for me so I'm only holding out for MUST HAVE items, and the rest I'll just get on Steam, where I know they have a greater chance of running well.
Plus, with Nintendo's lack of a refund system, and how they abandon their online shops after a certain time, plus with a general lack of physical editions, I want to invest as little as I can because I disagree with those business practices.
@TG16_IS_BAE The system being small is understandable. I have big man hands but I know not everyone's hands are the same and craps with this system happens.
The game loading slow sounds like the developer's fault, I've played plenty of Switch games that load reasonably.
Everything else I can understand too. I only buy exclusive Switch games these days.
@Kalmaro Yeah, the loading is pretty bad on many of the bigger games I play. Obviously it's great for smaller titles, such as MMX Legacy Collection, but yeah, Nintendo needs to up their game if they want anymore of my cashoola.
@TG16_IS_BAE Perhaps my memory is just bad then. I don't remember most of my games loading slow, especially the first party stuff like smash and such
@Kalmaro Yeah, the only first party game I’ve played is Links Awakening. It’s amazing how well that runs, but it’s a much lighter game than Smash. Never could get into Smash, personally. More of a Street Fighter 3/King of Fighters/Soul Calibur guy.
A few days ago I first saw footage of this game, and was hoping it would eventually come to Switch.
Thank god for not-rogue-like.
@gamekill
That makes 2 of us.
Looks very interesting.
@TG16_IS_BAE
Why not purchase a Pro Controller? Problem solved. Maybe even slide it in the docking station and play on the big screen. I personally never play hand held. It's just not comfortable.
loved that game...
The music and overall sound of this game through a decent set of earphones is fantastic.
I absolutely love this game.
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