@Knightrider1 Logged on to make virtually the same comment. Haven't had a pulse toward wrestling games in years, but with Yukes as the developer, we at least have a shot at a decent one.
If it's in the vein of a modernized No Mercy or even Wrestlemania X8/Day of Reckoning, then you definitely have my attention.
@solarwolf07 There are at least three MH games with "Ultimate" in the name released in the West that I can think of from the top of my head, but to answer your question, yes. It is much faster paced than all of them. Some people have described Rise as "Monster Hunter: The Arcade Game"
But you can answer your own question by downloading the demo available for either MH Rise w/o Sunbreak, or the demo for Sunbreak and seeing for yourself.
@bonjong23 Not only build a new character, but grind your butt off and pray to the RNG deities for rare part drops for good weapons, armor and decorations all over again, not to mention good RNG for charms. And Rise is far more giving in that regard compared to old school MH games.
Imagine finally crafting the build of your dreams or finally getting the one-in-a-million charm/talisman/etc., only to find out that you have to dump all of that out of the window if you want to play the expanded version of the same game. That was MH before World + Iceborne.
Previous games where the Ultimate version made you buy an entirely new copy also meant that you had to start entirely from scratch again. Tri was my first MH with Tri Ultimate being my second, and I didn't put nearly as much time into the latter because by the time I slogged through all of the content I did before and got to Master Rank, I was just tired of the game. If I had to do that with again, I'd always skip the first release of any MH game and wait at least a year for news of an updated rerelease, just like I do for Pokemon and any Capcom fighting game.
And the argument that you could sell your used copy of the base/original game doesn't mean much for a game that is now more than a year old, heavily marked down both at retail and in the eShop, and most of all, further loses value once an ultimate/GOTY/definitive edition of the game launches. The value of that game is now pennies to dollars. There is value in gifting it to someone else, but that's mostly it.
@KingBowser If you have a Wii, you can get an HDMI converter that plugs into the back of the console and allows you to use and HDMI cable with a modern television. The Wii plays GameCube games with no issue and uses your GCN controllers and memory paks.
I recommend doing your homework on the ones that are out there, but they're usually in the $10-30 range and easily available on sites like Amazon. Much easier than getting an old CRT television, lol.
Third party publishers realized a while ago that there's more gold in rereleasing old games as compilation packs/HD versions/remakes than putting their biggest legacy games on a subscription service. They can market the new versions of the games themselves and sale at or not far from retail price along with collector's editions and DLC. That's why we haven't seen many of the NES and SNES' heaviest hitters like Castlevania and the Final Fantasies. Many of them you can go and buy in a compilation pack or spruced up remake/remaster on the eShop.
Nintendo is aware of this too, so instead of giving us GCN and Wii games on the NSO, they're going to mine that content for all it's worth first with HD remakes/remasters, then maybe give us the original releases years later after the dust is settled.
@Platinum-Bucket I don't think the guy who dang near made fans raid NoA headquarters (not real, hyperbole on my part, but I'm making a point here) over Xenoblade Chronicles, Pandora's Tower and The Last Story has a "give the fans what they want" button.
Reggie was completely tone deaf to the cries of fans. Go look up his interviews with Matt Cassamassina of IGN from the GCN days.
@Kiwi_Unlimited It's only a matter of time before you get use to it. Chronologically, this isn't the first DLC in the series, but it's definitely a temporal gain for us gamers!
@Xiovanni Kind of like how Miyamoto is the creative fellow at Nintendo, but it feels like all he's doing lately is harassing the producers of the Mario movie and Universal Studios, lol.
Back in the early days of the Internet, there was a site called Overclocked that ran a frequent webcomic about old game emulation and slightly angry reviews of bad games, predating AVGN by years. That's how I learned of this game, lol.
Same thing with Wonder Momo and Pistol Shogun. It's crazy to think how I still remember these games that I had never played.
@AndyC_MK111 Thank you! If Atlus really wants a quick and easy payday, it would have brought P5R to Switch. You know everyone will double dip just to play it on the go, and let's not get started on special editions. I think the only reason it keeps dancing around the Switch and teasing it with side games is because Sony moneyhatted Atlus to keep it exclusive.
If Atlus spent $60-80 million on an SMT game (not even Persona, a much bigger series at this point), it would have been planning to port said game to the PS4, PS5, XSX, Switch, PC, iPhone, Android, Raspberry Pi, Ti83 calculator, your car and your toaster all from the get-go. The only way it wouldn't be trying to get the game out as far as possible to begin with is if Sony or MS were to moneyhat it with that kind of budget, but why the heck would they moneyhat an exclusive SMT game and not the next Persona? And why for that price?
And if no other publisher was moneyhatting Atlus for bank breaking SMT game, then you can guarantee that said SMT game would be the last ever game that Atlus every publishes, because again, what Atlus game series can you think of that moves CoD numbers?
Atlus hasn't survived as long as it has in this industry by being stupid. Why some people on this site think that Atlus was banking on an extremely niche JRPG series that will forever be overshadowed by Pokemon, Persona and two dozen other JRPGs to be the next Elden Ring is just baffling.
"Well that was a rant, do you even know how much it cost to develop and market the game?"
Do you? Because if you think that Atlus really spent $60-80 million on a Switch exclusive for an extremely niche JRPG series that had never sold more than 600k prior to this game, then I don't know what to tell you.
"They lost money on this game. 1m sales is literally dog sh*t for a game that was in development this long on a console with 100m install base."
Then I guess the Shin Megami Tensei: Persona 3 FES' 600k sales were literally dog sh*t on the mighty PS2 back in 2008. If Atlus could only reach that watermark on the most popular console of all time, why would it expect newer games to suddenly start selling four or five times as much?
Every publisher isn't Square-Enix or Activision, expecting every one of their games to sell six million copies. Look at the very same Atlus after releasing Demon's Souls on PS3, an HD console where development costs began skyrocketing as you keep indicating:
"During its first week on sale, Demon's Souls debuted at second place in the charts with over 39,000 units sold, coming in behind the previous week's top-seller Tales of the World: Radiant Mythology 2. The game sold through 95% of its shipment during its debut, selling out in several stores. According to Miyazaki, initial sales for Demon's Souls were slow in Japan, which combined with negative reactions from trade shows made the team fearful that the game would be a failure. However, positive word of mouth eventually allowed the game to sell over 100,000 copies, which the team considered a success. It sold 134,585 copies in Japan by December 2009.
Atlus had estimated the game's sales at 75,000 units, only preparing initial shipments of 15,000 units before positive word of mouth and critical acclaim caused sales to take off. In North America, the game was the eleventh best-selling title during its month of release, posting sales of 150,000 units. By March 2010, the game had sold 250,000 copies in North America. According to Atlus, the game sold triple their original estimates by April 2010. During their fiscal year report, Atlus' parent company Index Corporation reported profits of over $3 million. This was almost entirely attributed to the commercial success of Demon's Souls. In September 2010, Atlus announced that Demon's Souls would be released in North America under the Sony Greatest Hits label with a price cut following strong sales, higher than previously expected by the publisher. Its status indicated regional sales of over 500,000 units."
According to VGChartz, the original Demon's Souls has sold about 1.83 million lifetime, with most of those sales coming after being marked down as part of Sony's Greatest Hits line. Yet, Atlus considered it a smashing success. SMTV has crossed 1 million in six months on the Switch and being sold at or close to full retail price.
"Their not sitting there happily looking at sales, they are probably looking at ways to put this game on other hardware to recover loses."
Then why would they happily announce the game crossing the 1 million sold threshold and release celebratory and commemorative artwork? That's LITERALLY what this article is about...
@PhhhCough Then stop negating what these athletes do. It stopped being a child's game once people decided that they'd pay hard-earned money to watch other people play the game, and the people playing devote their lives, careers and long-term health to getting someone to pay them to do it.
When you go to a concert, you don't accuse a band, singer or musician of rolling out of bed just to bang a few drums and sing a few notes before calling it a day. I'm pretty sure you acknowledge the hours of painstaking practice and tuning it take to create an album or performance worthy of your time. Just because I sound like Marvin Gaye in the shower doesn't make the profession of singing "child's play".
@bronZfonZ And NFL owners still make money hand over fist from their teams despite all of those operating expenses. And who are the people largely responsible for the billions that the NFL makes? The players.
When you watch a football game, are you tuning in to see players play, or owners own? Did you buy card packs of your favorite players, or your favorite owners?
Tell me if a 5 foot 8 old white man that comes from old money and never worked a blue collar job in his life could get people to buy a ticket, buy a cable package, or get kids to wear jerseys with his name on the back.
"E:Also than half-a-pixel thing for old school RPGs is such a gross exaggeration, barely ever is that even a thing."
Is it an exaggeration? Sure. Is it a "gross exageration"? When games like Phantasy Star 2 and Tales of Phantasia come to mind, not really. Two games that I'm glad I saw through to the end, but I will never touch again (I'd consider the AGES version of PSII because it also has the ability to turn off random battles).
I'm not some millenial whining for EZ modes or to "just let me see the story!". I'm a guy whose been gaming for decades who isn't afraid to call out archaic game design practices and appreciates when devs/pubs have the awareness to include options to reduce frustrating or time wasting grind. Standards go up over time, not down, and when an old game gets dropped in modern times with these OPTIONAL features, that's only a good thing.
People in your camp can ignore them, and people who aren't can still enjoy a classic. Everybody wins.
@PhhhCough Most American Football games that are either collegiate or professional last between three and four hours without overtime. You're not counting the number of times the play clock stops.
You're also not factoring in all of the work players put in over the course of a week/year: practice, film room study, interviews, weightroom, track, PR and community events for the team, and much more.
You're also not considering that the players, aka the product and the reason anyone cares, only make about 49.5 percent of the league's total revenue. The rest goes to the owners, a much smaller group of far wealthier individuals who don't have to put their health and safety on the line.
You people just don't understand. Go do your own research. NFTs aren't THAT bad for the environment. I can't tell you why, it's up to you to go figure that out, not up to me to back up my claims with factual evidence. NFTs allow artists to sell the same art they could already sell, but better. If you were one of the cool people, you would understand and agree.
There NFT defense force, I did your work for you already. No need to login and comment now.
@Friendly Lol, you beat me to it. I was about to post the same thing. I'll at least post hardware estimates from the week of Dec. 4-11
Global hardware estimates (Followed by lifetime sales):
Switch - 1,245,034 (99,356,640)
PlayStation 5 - 428,366 (16,103,410)
Xbox Series X|S - 408,264 (10,630,502)
PlayStation 4 - 24,404 (116,752,444)
Xbox One - 11,610 (50,516,008)
3DS - 303 (75,942,851)
Americas (US, Canada, Latin America) hardware estimates:
Switch - 566,883
Xbox Series X|S - 260,231
PlayStation 5 - 175,852
PlayStation 4 - 11,513
Xbox One - 9,468
Europe hardware estimates:
Switch - 356,863
PlayStation 5 - 208,514
Xbox Series X|S - 120,421
PlayStation 4 - 11,472
Xbox One - 1,931
Asia (Japan, mainland Asia, Middle East) hardware estimates:
Switch - 277,881
PlayStation 5 - 23,583
Xbox Series X|S - 9,308
PlayStation 4 - 941
3DS - 309 (Japan only)
Xbox One - 128
Oceania (Australia and New Zealand) hardware estimates:
Switch - 43,407
PlayStation 5 - 20,417
Xbox Series X|S - 18,304
PlayStation 4 - 478
Xbox One - 83
"You just need a set value of software degradation, so over time the innate value of digital games would decrease to a minimum."
Oh, so it wouldn't be a free market, it would be publishers maintaining their control over what we can do with our games. You are putting a lot of faith into publishers being extremely customer friendly.
"However this doesn’t make sense from the perspective of the rights holder of the game, so this is unlikely to become reality."
You said it right there. That's why it doesn't make sense. Why would publishers create a market where they completely lose control of the pricing? They've been spending the past couple of console generations herding/conditioning us customers into buying games digitally so that they can take the bite out of the physical secondhand market, so why would they now give that kind of thing back?
I highly doubt that getting a cut of digital resell of a game sold for pennies on the dollar is worth the attention, PR and sudden sales rush created from simply giving a game a good sale on a marketplace storefront.
I don't know @nessisonett, NFTs always smell pretty crappy to me.
@Jokerwolf Why the heck would people need to resell digital games? Who would we sell them to? Each other? That makes no sense for digital goods where copies can be produced infinitely. There will always be a finite supply of physical goods, which gives it a market, but every single console owner on the planet can buy a digital copy of the same game.
The only way this would make sense is for situations like when Nintendo decided to create artificial scarcity for some stupid reason for the eShop versions of Super Mario 3D All Stars and the original Fire Emblem. If that becomes common practice in gaming, then that's the day I finally start getting caught up on my humongous backlog.
@anoyonmus I don't care about the series either, but I also take what SEGA says about Yakuza with a grain of salt, because the time that it ported over Yakuza to a Nintendo system was the time that all third party non-exclusives were doomed to failure (Wii U).
If a respectable Yakuza port were to come to the Switch and bomb (and by that, I mean not reach realistic sales expectations, not necessarily sale gangbusters), then SEGA would have a point. But seeing as how we're five years into the consoles lifecycle and it's still getting AAA ports that people would have sworn was impossible five years ago (Dying Light, DOOM Eternal), it's obvious not every publisher agrees with SEGA.
Also, it's freaking SEGA. When's the last time someone there has done something right that either wasn't outsourced or done by Atlus? Making dumb decisions is company policy over there.
@anoyonmus The first article you linked has it right there in the article saying that the translation is disputed. "It's worth noting that there are some online who are challenging Sega's official translation of Nagoshi's comments, and feel that the tone of what he's trying to say hasn't been accurately conveyed:"
@GinMiguel So Smash is different from a mechanics standpoint. I still don't see your point. Difference without a distinction.
Like I said earlier, other fighting games have come out with sequels with smaller rosters, yet they seem to be doing just fine. Show me the Street Fighter that suddenly went 3D that everyone loves and remembers. Oh wait, Street Fighter EX exists, except it's hardly loved and remembered. What about Mortal Kombat? Went 3D during the PS2 era and became increasingly less relevant, then went right back to its 2D roots during the PS3 era while shortening the roster. It's as popular as it's ever been now.
For a publisher/developer to make a completely different game coming off of a series that just sold 25m+ would be completely asinine. It's one thing to add a brand new game mode, it's another thing to completely change the kind of game it is at a fundamental level.
"Hey guys, since we can't have as many characters as last time, let's make a completely different type of game instead."
@GinMiguel Other fighting game series have had sequels with smaller rosters (Mortal Kombat, Dead or Alive), and they seem to be just fine.
Oh, and have you heard of this other little game series out there that upset a lot of its fans (including this one right here) when it had game come out a couple of years ago with a drastically smaller roster? Some people call it Pokemon. Guess what? Sword and Shield are the second best selling pair of games in the series.
So what they can do is to continue to make the magnificent fighting game series that everyone loves (more than 25 million sales on Switch) while possibly experimenting drastically different game ideas with spinoff games. Nintendo didn't stop making Super Mario platformers after Mario 3, it made Super Mario World AND Mario Kart.
@ModdedInkling @DK-Fan I'm well aware of that; I got my Wii U shortly after launch. I mean, wouldn't that be something that only a Wii U fan remembers? And if you're a Wii U fan (especially if it was your only current console), you're well aware of how hard times were back then?
I said back then that desperate Nintendo is best Nintendo.
"maybe change it from a 2d platform fighter to a 3d action fighter like Powerstone or the Shone Jump games."
Absolutely not, but as long as they keep the traditional Smash series and experiment with side games a la Legends of Arceus and Hyrule Warriors, then I'd love to see a Powerstone-style SSB. I've actually been wanting that since the GameCube days.
@VoidofLight Serious question: why is it ludicrous to expect all Pokemon to be available in some fashion? I understand not putting them all directly in a game, but I've yet to find one reasonable excuse as to why they can't all be coded to be compatible with current gen games and be transferred in via Home.
I've never played Persona, SMT or Yokai Watch, so I can't speak to what extent the creatures in those games are used. I can say that they all aren't nearly as popular as Pokemon, and I'm pretty sure the first two don't have multiplayer ramifications that a gimped Dex means for Pokemon.
@Xiovanni Well what did Sakurai expect? He should have known Ryu messes around with every fighter who looks his way. I mean, he stole Ryu from MvC, SvC, SxT, PxZ, TvC and Puzzle Fighter after all.
@sremick I made a similar comment in another recent post about this demaster, and all of the patch apologists came out in full force.
"Memory is cheap nowadays" (I disagree, but it's a moot point because publishers shouldn't be releasing half-baked games to begin with)
"A patch generally replaces the existing code" (lol how does this work on the ROM of game card?)
"I'm all digital so I don't care" (awesome, what does that do for people who buy the physical edition?)
"Games have always had bugs. If we waited for every bug to get fixed in a game, then no game would come out" (there is a gigantic rift between acceptable little bugs/glitches and a rushed game that never made it past beta testing. Can we give the publisher only a part of the sales price and pay the rest later when the patch comes out to make the game acceptable?)
@Wexter As far as Guitario goes, I made the same point to that person that you then copy and pasted to me like it was original: every game has bugs, but this GTA release isn't merely about a few bugs, this is a wholesale horrible port job that the customer has to pay for with storage space. You both keep defending Rockstar's anti-consumer practices by repeating that mSD memory is cheap (and ignoring my example of how expensive it is compared to memory on other platforms), missing the entire point that we as customers shouldn't have to waste our storage space on inevitable patches to fix broken products in the first place. They should ship optimized and fixed to begin with.
You can try to gaslight me into thinking that I was dismissive of Guitario by claiming I "mansplained how they were wrong and how you don't care how they are "mostly digital"." However, this is an Internet forum, and all I have to do is Ctrl+F to check the record. I'm not going to copy and paste those posts here. You're entitled to your perception of how you took them, but what's not up for debate is that between the three of us, I seem to be the one person trying to keep it on the topic of GTA; you two have gone into the "cheapness" of micro-SD cards, your personal gaming habits, the history of patching software, claiming I'm upset, lashing out, or telling people that their gaming preferences are wrong, questioning my grammar etiquette, and more things I no longer feel like typing about.
But for someone who claims not to really care, you sure are putting just as much energy into this whole matter as I am. When I don't care about something, I stop feeding it. So I'm not going to try to play cool and pretend not to care, but I will say that it takes a lot more than all of this to let strangers on the Internet ruin my good mood. I suspect that you're the type of person who absolutely needs the last word to feel like you came out on top of something, so I will let you have it. Go ahead and reply to me, and we will leave it at that.
@Wexter Well if you're not sure what people mean, perhaps you should try asking them to clarify rather than questioning their attitude or assuming they need you to personally teach them the way.
"They've been a thing since the 1980s with PC gaming and console gaming since at least 2006 with the Xbox 360." -Wexler, yesterday at 9:08 a.m. in my local time
^Now do you understand why I mentioned the 360? I didn't bring it or the PC into this, you did. I have no idea how you can't see that I was replying directly to a point you made, other than to once again take it that you really aren't paying attention to my replies. But if you are taking the time to read and paying attention now, the reason an HDD for the 360 is cheaper than an mSD for the switch isn't because the 360 is older by 11 years, but because HDDs are cheaper than mSDs, on top of being able to hold more space in general, so patches on 360 and PC aren't as big of a deal. That was the point of the comparison. To show that it's not apples-to-apples. I thought that was pretty clear.
"Also, due to the Switch's very design of course you cannot use a 3TB SDD on the Switch as that would destroy the Switch's key selling point, portability. Micro SD cards are not expensive, and generally, Switch games have much smaller file sizes."
Whether you can use an SDD on the Switch is not the point. In fact, I never even mentioned SDDs. Go back and read my post.
"You can get far more HDD space for the same dollar you can spend on a micro-SD card. $90 USD will get me a 4TB HDD from Amazon. An mSD of that size would easily cost more than a brand new Switch."
Micro-SD card = mSD. Not a word about SDD. Never said the Switch supports SDDs. The whole point is how mSDs are so much more expensive compared to HDDs. Once again, you missed the entire thing, and therefore the entire point.
@Wexter I can basically sum up your logic as this: "You're taking a few minutes of your time to reply whenever someone replies to you burninmylight, so clearly you MUST be angry about this. That's the only reasonable conclusion. Don't mind me for doing the same though."
Like, what have I done that you call "lashing out"? Reply with my two cents whenever someone replies to my comment? Break my replies into several paragraphs as a courtesy to make it easier to read? You've blown more dogwhistles and made more low key ad hominem attacks toward my person in two posts than I have in this entire page. If you think that I'm acting out on the Internet, then please review the choice of words and patronizing tone in your own posts. In addition to the mansplaining and constant gaslighting attempts toward my mood, you've now resorted to strawmanning my stance: "As for buying games and games should just be held till all bugs are fixed... then no game is ever going to be released. "
Did you even read my previous reply to you, in which I said: " It's OK to patch a game for bugs that really did slip through the cracks during initial development or to fix things that the devs really couldn't have accounted for. Patches that introduce new features and/or balance changes are always welcome. What's not OK is to ship an incomplete, buggy mess that runs like a turd, with the excuse that it'll be fixed later."
And the rest of your reply is just more mansplaining, misrepresenting what I've been saying the whole time, and/or repeating what we've already previously said. Are you sure that I'm the one who is upset or overly passionate about this subject here? You sure seem to be spending just as much time and energy on it as I am.
Regardless, if you're going to continue taking these ad hominem jabs at me that have nothing to do with the subject at hand, patronizing me about things that I've demonstrated that I already know, ignoring giant chunks of my replies, strawmanning my argument and repeating your argument ad nauseum, then I will politely ask you to stop replying to me. That's the sure sign that this discussion has run its course, and you have nothing more to contribute before it devolves into something personal that requires mod intervention. You make some good points, but perhaps we can debate some time in the future where you can do it more respectfully.
@Kreko Outside of preorder bonuses (which need to go away), I don't understand why anyone would preorder anything. Don't give greedy business guaranteed money until they prove your product is worth money. You can wait until reviews come in.
Comments 856
Re: Amazon Listing Suggests 'AEW: Fight Forever' Is Heading To Switch After All
@Knightrider1 Logged on to make virtually the same comment. Haven't had a pulse toward wrestling games in years, but with Yukes as the developer, we at least have a shot at a decent one.
If it's in the vein of a modernized No Mercy or even Wrestlemania X8/Day of Reckoning, then you definitely have my attention.
Re: Random: This Ridiculous Monster Hunter Rise: Sunbreak Commercial Is A Delight
@solarwolf07 There are at least three MH games with "Ultimate" in the name released in the West that I can think of from the top of my head, but to answer your question, yes. It is much faster paced than all of them. Some people have described Rise as "Monster Hunter: The Arcade Game"
But you can answer your own question by downloading the demo available for either MH Rise w/o Sunbreak, or the demo for Sunbreak and seeing for yourself.
Re: Sea Of Stars Shares In-Depth Look At Chrono Trigger-Inspired Combat
"there would be seamless transitions from navigation to combat, no random encounters, and no grinding". Sounds utterly perfect.
Yep, sold
Re: Round Up: The Reviews Are In For Monster Hunter Rise: Sunbreak
@bonjong23 Not only build a new character, but grind your butt off and pray to the RNG deities for rare part drops for good weapons, armor and decorations all over again, not to mention good RNG for charms. And Rise is far more giving in that regard compared to old school MH games.
Imagine finally crafting the build of your dreams or finally getting the one-in-a-million charm/talisman/etc., only to find out that you have to dump all of that out of the window if you want to play the expanded version of the same game. That was MH before World + Iceborne.
Re: Round Up: The Reviews Are In For Monster Hunter Rise: Sunbreak
@Silly_G @WallyWest
Previous games where the Ultimate version made you buy an entirely new copy also meant that you had to start entirely from scratch again. Tri was my first MH with Tri Ultimate being my second, and I didn't put nearly as much time into the latter because by the time I slogged through all of the content I did before and got to Master Rank, I was just tired of the game. If I had to do that with again, I'd always skip the first release of any MH game and wait at least a year for news of an updated rerelease, just like I do for Pokemon and any Capcom fighting game.
And the argument that you could sell your used copy of the base/original game doesn't mean much for a game that is now more than a year old, heavily marked down both at retail and in the eShop, and most of all, further loses value once an ultimate/GOTY/definitive edition of the game launches. The value of that game is now pennies to dollars. There is value in gifting it to someone else, but that's mostly it.
Re: Switch Online Should Leverage GameCube, Wii And Deliver "More" N64 Content, Says Former NoA Boss
@KingBowser If you have a Wii, you can get an HDMI converter that plugs into the back of the console and allows you to use and HDMI cable with a modern television. The Wii plays GameCube games with no issue and uses your GCN controllers and memory paks.
I recommend doing your homework on the ones that are out there, but they're usually in the $10-30 range and easily available on sites like Amazon. Much easier than getting an old CRT television, lol.
Re: Switch Online Should Leverage GameCube, Wii And Deliver "More" N64 Content, Says Former NoA Boss
@Degenerate_Mii
Hire this person, Nintendo!
Re: Switch Online Should Leverage GameCube, Wii And Deliver "More" N64 Content, Says Former NoA Boss
@GrailUK You are absolutely right.
Third party publishers realized a while ago that there's more gold in rereleasing old games as compilation packs/HD versions/remakes than putting their biggest legacy games on a subscription service. They can market the new versions of the games themselves and sale at or not far from retail price along with collector's editions and DLC. That's why we haven't seen many of the NES and SNES' heaviest hitters like Castlevania and the Final Fantasies. Many of them you can go and buy in a compilation pack or spruced up remake/remaster on the eShop.
Nintendo is aware of this too, so instead of giving us GCN and Wii games on the NSO, they're going to mine that content for all it's worth first with HD remakes/remasters, then maybe give us the original releases years later after the dust is settled.
Re: Switch Online Should Leverage GameCube, Wii And Deliver "More" N64 Content, Says Former NoA Boss
@Platinum-Bucket I don't think the guy who dang near made fans raid NoA headquarters (not real, hyperbole on my part, but I'm making a point here) over Xenoblade Chronicles, Pandora's Tower and The Last Story has a "give the fans what they want" button.
Reggie was completely tone deaf to the cries of fans. Go look up his interviews with Matt Cassamassina of IGN from the GCN days.
Re: It's Time To Throw Hands: AAA Clock Is Getting Five New DLC Clocks
@Kiwi_Unlimited It's only a matter of time before you get use to it. Chronologically, this isn't the first DLC in the series, but it's definitely a temporal gain for us gamers!
Re: Junichi Masuda Leaves Game Freak For New Role At The Pokémon Company
@Xiovanni Kind of like how Miyamoto is the creative fellow at Nintendo, but it feels like all he's doing lately is harassing the producers of the Mario movie and Universal Studios, lol.
Re: Samurai Riot Is Streets Of Rage With Japanese Myth, Out On Switch This June
I'm in agreement with everyone else. Sounded interesting until witnessing the stiff animation that feels like it's missing several dozen frames.
Re: Feast Your Eyeballs On More New Weapon Moves In Monster Hunter Rise: Sunbreak
They FINALLLY give the Bow a way of cutting tails. Thank you, Capcom.
Re: Wacky Beat-Em-Up 'Trio The Punch' Is The Next Arcade Archives Title
Back in the early days of the Internet, there was a site called Overclocked that ran a frequent webcomic about old game emulation and slightly angry reviews of bad games, predating AVGN by years. That's how I learned of this game, lol.
Same thing with Wonder Momo and Pistol Shogun. It's crazy to think how I still remember these games that I had never played.
Re: Shin Megami Tensei V Tops 1 Million Sales Worldwide
@AndyC_MK111 Thank you! If Atlus really wants a quick and easy payday, it would have brought P5R to Switch. You know everyone will double dip just to play it on the go, and let's not get started on special editions. I think the only reason it keeps dancing around the Switch and teasing it with side games is because Sony moneyhatted Atlus to keep it exclusive.
If Atlus spent $60-80 million on an SMT game (not even Persona, a much bigger series at this point), it would have been planning to port said game to the PS4, PS5, XSX, Switch, PC, iPhone, Android, Raspberry Pi, Ti83 calculator, your car and your toaster all from the get-go. The only way it wouldn't be trying to get the game out as far as possible to begin with is if Sony or MS were to moneyhat it with that kind of budget, but why the heck would they moneyhat an exclusive SMT game and not the next Persona? And why for that price?
And if no other publisher was moneyhatting Atlus for bank breaking SMT game, then you can guarantee that said SMT game would be the last ever game that Atlus every publishes, because again, what Atlus game series can you think of that moves CoD numbers?
Atlus hasn't survived as long as it has in this industry by being stupid. Why some people on this site think that Atlus was banking on an extremely niche JRPG series that will forever be overshadowed by Pokemon, Persona and two dozen other JRPGs to be the next Elden Ring is just baffling.
Re: Shin Megami Tensei V Tops 1 Million Sales Worldwide
@Gamer_Zeus
"Well that was a rant, do you even know how much it cost to develop and market the game?"
Do you? Because if you think that Atlus really spent $60-80 million on a Switch exclusive for an extremely niche JRPG series that had never sold more than 600k prior to this game, then I don't know what to tell you.
"They lost money on this game. 1m sales is literally dog sh*t for a game that was in development this long on a console with 100m install base."
Then I guess the Shin Megami Tensei: Persona 3 FES' 600k sales were literally dog sh*t on the mighty PS2 back in 2008. If Atlus could only reach that watermark on the most popular console of all time, why would it expect newer games to suddenly start selling four or five times as much?
Every publisher isn't Square-Enix or Activision, expecting every one of their games to sell six million copies. Look at the very same Atlus after releasing Demon's Souls on PS3, an HD console where development costs began skyrocketing as you keep indicating:
"During its first week on sale, Demon's Souls debuted at second place in the charts with over 39,000 units sold, coming in behind the previous week's top-seller Tales of the World: Radiant Mythology 2. The game sold through 95% of its shipment during its debut, selling out in several stores. According to Miyazaki, initial sales for Demon's Souls were slow in Japan, which combined with negative reactions from trade shows made the team fearful that the game would be a failure. However, positive word of mouth eventually allowed the game to sell over 100,000 copies, which the team considered a success. It sold 134,585 copies in Japan by December 2009.
Atlus had estimated the game's sales at 75,000 units, only preparing initial shipments of 15,000 units before positive word of mouth and critical acclaim caused sales to take off. In North America, the game was the eleventh best-selling title during its month of release, posting sales of 150,000 units. By March 2010, the game had sold 250,000 copies in North America. According to Atlus, the game sold triple their original estimates by April 2010. During their fiscal year report, Atlus' parent company Index Corporation reported profits of over $3 million. This was almost entirely attributed to the commercial success of Demon's Souls. In September 2010, Atlus announced that Demon's Souls would be released in North America under the Sony Greatest Hits label with a price cut following strong sales, higher than previously expected by the publisher. Its status indicated regional sales of over 500,000 units."
https://en.wikipedia.org/wiki/Demon%27s_Souls
According to VGChartz, the original Demon's Souls has sold about 1.83 million lifetime, with most of those sales coming after being marked down as part of Sony's Greatest Hits line. Yet, Atlus considered it a smashing success. SMTV has crossed 1 million in six months on the Switch and being sold at or close to full retail price.
"Their not sitting there happily looking at sales, they are probably looking at ways to put this game on other hardware to recover loses."
Then why would they happily announce the game crossing the 1 million sold threshold and release celebratory and commemorative artwork? That's LITERALLY what this article is about...
Re: Mini Review: Retro Bowl - An Addictive 8-Bit Throwback That's Appropriately Super
@PhhhCough Then stop negating what these athletes do. It stopped being a child's game once people decided that they'd pay hard-earned money to watch other people play the game, and the people playing devote their lives, careers and long-term health to getting someone to pay them to do it.
When you go to a concert, you don't accuse a band, singer or musician of rolling out of bed just to bang a few drums and sing a few notes before calling it a day. I'm pretty sure you acknowledge the hours of painstaking practice and tuning it take to create an album or performance worthy of your time. Just because I sound like Marvin Gaye in the shower doesn't make the profession of singing "child's play".
Re: Mini Review: Retro Bowl - An Addictive 8-Bit Throwback That's Appropriately Super
@bronZfonZ And NFL owners still make money hand over fist from their teams despite all of those operating expenses. And who are the people largely responsible for the billions that the NFL makes? The players.
When you watch a football game, are you tuning in to see players play, or owners own? Did you buy card packs of your favorite players, or your favorite owners?
Tell me if a 5 foot 8 old white man that comes from old money and never worked a blue collar job in his life could get people to buy a ticket, buy a cable package, or get kids to wear jerseys with his name on the back.
Re: Review: Chrono Cross: The Radical Dreamers Edition - A Fair Port For Chrono Trigger's Follow-Up
@Expa0
"E:Also than half-a-pixel thing for old school RPGs is such a gross exaggeration, barely ever is that even a thing."
Is it an exaggeration? Sure. Is it a "gross exageration"? When games like Phantasy Star 2 and Tales of Phantasia come to mind, not really. Two games that I'm glad I saw through to the end, but I will never touch again (I'd consider the AGES version of PSII because it also has the ability to turn off random battles).
I'm not some millenial whining for EZ modes or to "just let me see the story!". I'm a guy whose been gaming for decades who isn't afraid to call out archaic game design practices and appreciates when devs/pubs have the awareness to include options to reduce frustrating or time wasting grind. Standards go up over time, not down, and when an old game gets dropped in modern times with these OPTIONAL features, that's only a good thing.
People in your camp can ignore them, and people who aren't can still enjoy a classic. Everybody wins.
Re: Fatal Frame: Maiden Of Black Water Gets New 'Very Easy' Difficulty Option
@anoyonmus Beats me. I have the Wii U version.
Re: Mini Review: Retro Bowl - An Addictive 8-Bit Throwback That's Appropriately Super
@PhhhCough Most American Football games that are either collegiate or professional last between three and four hours without overtime. You're not counting the number of times the play clock stops.
You're also not factoring in all of the work players put in over the course of a week/year: practice, film room study, interviews, weightroom, track, PR and community events for the team, and much more.
You're also not considering that the players, aka the product and the reason anyone cares, only make about 49.5 percent of the league's total revenue. The rest goes to the owners, a much smaller group of far wealthier individuals who don't have to put their health and safety on the line.
Re: Konami Is Committed To NFTs In Order To Preserve Beloved Content As "Commemorative Art"
You people just don't understand. Go do your own research. NFTs aren't THAT bad for the environment. I can't tell you why, it's up to you to go figure that out, not up to me to back up my claims with factual evidence. NFTs allow artists to sell the same art they could already sell, but better. If you were one of the cool people, you would understand and agree.
There NFT defense force, I did your work for you already. No need to login and comment now.
Re: Monster Hunter Rise Version 3.8.0 Is Now Live, Here Are The Full Patch Notes
@blindsquarel I'd be surprised if we get any new monsters before Sunbreak.
Re: Switch Sold More Units Than Every Other Console Combined In Japan Last Year
@Friendly Lol, you beat me to it. I was about to post the same thing. I'll at least post hardware estimates from the week of Dec. 4-11
Global hardware estimates (Followed by lifetime sales):
Switch - 1,245,034 (99,356,640)
PlayStation 5 - 428,366 (16,103,410)
Xbox Series X|S - 408,264 (10,630,502)
PlayStation 4 - 24,404 (116,752,444)
Xbox One - 11,610 (50,516,008)
3DS - 303 (75,942,851)
Americas (US, Canada, Latin America) hardware estimates:
Switch - 566,883
Xbox Series X|S - 260,231
PlayStation 5 - 175,852
PlayStation 4 - 11,513
Xbox One - 9,468
Europe hardware estimates:
Switch - 356,863
PlayStation 5 - 208,514
Xbox Series X|S - 120,421
PlayStation 4 - 11,472
Xbox One - 1,931
Asia (Japan, mainland Asia, Middle East) hardware estimates:
Switch - 277,881
PlayStation 5 - 23,583
Xbox Series X|S - 9,308
PlayStation 4 - 941
3DS - 309 (Japan only)
Xbox One - 128
Oceania (Australia and New Zealand) hardware estimates:
Switch - 43,407
PlayStation 5 - 20,417
Xbox Series X|S - 18,304
PlayStation 4 - 478
Xbox One - 83
https://gamrconnect.vgchartz.com/thread/245598/switch-nears-100m-ps5-tops-16m-global-hardware-dec-4-to-11/1/
Re: At Least Someone Is Celebrating Castlevania's 35th In The Right Way
@Jokerwolf See post #24.
"You just need a set value of software degradation, so over time the innate value of digital games would decrease to a minimum."
Oh, so it wouldn't be a free market, it would be publishers maintaining their control over what we can do with our games. You are putting a lot of faith into publishers being extremely customer friendly.
Re: At Least Someone Is Celebrating Castlevania's 35th In The Right Way
@Tim_Vreeland
"However this doesn’t make sense from the perspective of the rights holder of the game, so this is unlikely to become reality."
You said it right there. That's why it doesn't make sense. Why would publishers create a market where they completely lose control of the pricing? They've been spending the past couple of console generations herding/conditioning us customers into buying games digitally so that they can take the bite out of the physical secondhand market, so why would they now give that kind of thing back?
I highly doubt that getting a cut of digital resell of a game sold for pennies on the dollar is worth the attention, PR and sudden sales rush created from simply giving a game a good sale on a marketplace storefront.
Re: At Least Someone Is Celebrating Castlevania's 35th In The Right Way
I don't know @nessisonett, NFTs always smell pretty crappy to me.
@Jokerwolf Why the heck would people need to resell digital games? Who would we sell them to? Each other? That makes no sense for digital goods where copies can be produced infinitely. There will always be a finite supply of physical goods, which gives it a market, but every single console owner on the planet can buy a digital copy of the same game.
The only way this would make sense is for situations like when Nintendo decided to create artificial scarcity for some stupid reason for the eShop versions of Super Mario 3D All Stars and the original Fire Emblem. If that becomes common practice in gaming, then that's the day I finally start getting caught up on my humongous backlog.
Re: A New Smash Bros. Would Need A Smaller Roster, Admits Sakurai
@GinMiguel I'm honestly not sure what you're asking or trying to say.
Re: Feature: Nintendo Switch Ports We'd Love To See In 2022
@anoyonmus I don't care about the series either, but I also take what SEGA says about Yakuza with a grain of salt, because the time that it ported over Yakuza to a Nintendo system was the time that all third party non-exclusives were doomed to failure (Wii U).
If a respectable Yakuza port were to come to the Switch and bomb (and by that, I mean not reach realistic sales expectations, not necessarily sale gangbusters), then SEGA would have a point. But seeing as how we're five years into the consoles lifecycle and it's still getting AAA ports that people would have sworn was impossible five years ago (Dying Light, DOOM Eternal), it's obvious not every publisher agrees with SEGA.
Also, it's freaking SEGA. When's the last time someone there has done something right that either wasn't outsourced or done by Atlus? Making dumb decisions is company policy over there.
Re: Feature: Nintendo Switch Ports We'd Love To See In 2022
@anoyonmus The first article you linked has it right there in the article saying that the translation is disputed. "It's worth noting that there are some online who are challenging Sega's official translation of Nagoshi's comments, and feel that the tone of what he's trying to say hasn't been accurately conveyed:"
https://twitter.com/aevanko/status/1335768216178585603?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E1335768216178585603%7Ctwgr%5E%7Ctwcon%5Es1_&ref_url=https%3A%2F%2Fwww.nintendolife.com%2Fnews%2F2020%2F12%2Fnintendo_consoles_are_aimed_at_kids_and_teens_says_segas_toshihiro_nagoshi_in_disputed_translation
Regardless, even if the translation isn't totally accurate, you backed up your post with sources as requested. Kudos.
Re: A New Smash Bros. Would Need A Smaller Roster, Admits Sakurai
@GinMiguel So Smash is different from a mechanics standpoint. I still don't see your point. Difference without a distinction.
Like I said earlier, other fighting games have come out with sequels with smaller rosters, yet they seem to be doing just fine. Show me the Street Fighter that suddenly went 3D that everyone loves and remembers. Oh wait, Street Fighter EX exists, except it's hardly loved and remembered. What about Mortal Kombat? Went 3D during the PS2 era and became increasingly less relevant, then went right back to its 2D roots during the PS3 era while shortening the roster. It's as popular as it's ever been now.
For a publisher/developer to make a completely different game coming off of a series that just sold 25m+ would be completely asinine. It's one thing to add a brand new game mode, it's another thing to completely change the kind of game it is at a fundamental level.
"Hey guys, since we can't have as many characters as last time, let's make a completely different type of game instead."
Re: Earn 2x Gold Points If You Buy Any Of These Nintendo Games On Switch eShop (North America)
@BTB20 Read my post that was literally two spots above yours.
Re: A New Smash Bros. Would Need A Smaller Roster, Admits Sakurai
@GinMiguel How is Smash different from other fighting games?
Re: Feature: Nintendo Switch Ports We'd Love To See In 2022
@anoyonmus Yes, please remind us with an actual source.
Re: A New Smash Bros. Would Need A Smaller Roster, Admits Sakurai
@GinMiguel Other fighting game series have had sequels with smaller rosters (Mortal Kombat, Dead or Alive), and they seem to be just fine.
Oh, and have you heard of this other little game series out there that upset a lot of its fans (including this one right here) when it had game come out a couple of years ago with a drastically smaller roster? Some people call it Pokemon. Guess what? Sword and Shield are the second best selling pair of games in the series.
So what they can do is to continue to make the magnificent fighting game series that everyone loves (more than 25 million sales on Switch) while possibly experimenting drastically different game ideas with spinoff games. Nintendo didn't stop making Super Mario platformers after Mario 3, it made Super Mario World AND Mario Kart.
Re: Earn 2x Gold Points If You Buy Any Of These Nintendo Games On Switch eShop (North America)
@ModdedInkling @DK-Fan I'm well aware of that; I got my Wii U shortly after launch. I mean, wouldn't that be something that only a Wii U fan remembers? And if you're a Wii U fan (especially if it was your only current console), you're well aware of how hard times were back then?
I said back then that desperate Nintendo is best Nintendo.
Re: Earn 2x Gold Points If You Buy Any Of These Nintendo Games On Switch eShop (North America)
Remember last gen, when Nintendo gave you a full free first party retail game like Wind Waker or Pikmin 3 just for buying Mario Kart 8?
Re: Persona 4 Arena Ultimax Brings The Fight To Nintendo Switch Next Year
@JR150 @Aurumonado @Harmonie @Wilforce
Atlus: "We heard you Nintendo fans! Get ready for Persona 4: Dancing All Night in 2024!"
Re: A New Smash Bros. Would Need A Smaller Roster, Admits Sakurai
@GinMiguel
"maybe change it from a 2d platform fighter to a 3d action fighter like Powerstone or the Shone Jump games."
Absolutely not, but as long as they keep the traditional Smash series and experiment with side games a la Legends of Arceus and Hyrule Warriors, then I'd love to see a Powerstone-style SSB. I've actually been wanting that since the GameCube days.
Re: Atlus Brings 13 Sentinels: Aegis Rim To Nintendo Switch On 12th April 2022
"This title by Atlus and Vanillaware-"
SOLD
Re: Pokémon's Diamond & Pearl Remakes Become The Second Biggest Switch Game Launch In Japan
@VoidofLight Serious question: why is it ludicrous to expect all Pokemon to be available in some fashion? I understand not putting them all directly in a game, but I've yet to find one reasonable excuse as to why they can't all be coded to be compatible with current gen games and be transferred in via Home.
I've never played Persona, SMT or Yokai Watch, so I can't speak to what extent the creatures in those games are used. I can say that they all aren't nearly as popular as Pokemon, and I'm pretty sure the first two don't have multiplayer ramifications that a gimped Dex means for Pokemon.
Re: Three Street Fighter Legends Are Now Playable In Brawlhalla
@Xiovanni Well what did Sakurai expect? He should have known Ryu messes around with every fighter who looks his way. I mean, he stole Ryu from MvC, SvC, SxT, PxZ, TvC and Puzzle Fighter after all.
Re: Wii U's Getting A New Game, And This Will Probably Be The Last
@Silly_G One word... RCMADIAX....
Re: Digital Foundry Begins GTA Trilogy Analysis, Describes GTA 3 On Switch As A 'Big Mess'
@sremick I made a similar comment in another recent post about this demaster, and all of the patch apologists came out in full force.
"Memory is cheap nowadays" (I disagree, but it's a moot point because publishers shouldn't be releasing half-baked games to begin with)
"A patch generally replaces the existing code" (lol how does this work on the ROM of game card?)
"I'm all digital so I don't care" (awesome, what does that do for people who buy the physical edition?)
"Games have always had bugs. If we waited for every bug to get fixed in a game, then no game would come out" (there is a gigantic rift between acceptable little bugs/glitches and a rushed game that never made it past beta testing. Can we give the publisher only a part of the sales price and pay the rest later when the patch comes out to make the game acceptable?)
Re: 16-Bit Cult Classic Valis Is Getting Rebooted On Nintendo Switch
@Yanina Could you be a dear and do the same for these dead IP that I would love to have come to the Switch?
-Ogre Battle/Tactics Ogre
-Virtual On
-Shining Force
-Goemon
Thank you for making dreams come true!
Re: Fatal Frame: Maiden Of Black Water Gets New 'Very Easy' Difficulty Option
@Itachi2099
・Fixed various bugs and defects.
・Fixed display issues.
Not what you had in mind?
Re: GTA Trilogy Dev Responds To Fan Frustrations, Says Updates Are Already In The Works
@Wexter
As far as Guitario goes, I made the same point to that person that you then copy and pasted to me like it was original: every game has bugs, but this GTA release isn't merely about a few bugs, this is a wholesale horrible port job that the customer has to pay for with storage space. You both keep defending Rockstar's anti-consumer practices by repeating that mSD memory is cheap (and ignoring my example of how expensive it is compared to memory on other platforms), missing the entire point that we as customers shouldn't have to waste our storage space on inevitable patches to fix broken products in the first place. They should ship optimized and fixed to begin with.
You can try to gaslight me into thinking that I was dismissive of Guitario by claiming I "mansplained how they were wrong and how you don't care how they are "mostly digital"." However, this is an Internet forum, and all I have to do is Ctrl+F to check the record. I'm not going to copy and paste those posts here. You're entitled to your perception of how you took them, but what's not up for debate is that between the three of us, I seem to be the one person trying to keep it on the topic of GTA; you two have gone into the "cheapness" of micro-SD cards, your personal gaming habits, the history of patching software, claiming I'm upset, lashing out, or telling people that their gaming preferences are wrong, questioning my grammar etiquette, and more things I no longer feel like typing about.
But for someone who claims not to really care, you sure are putting just as much energy into this whole matter as I am. When I don't care about something, I stop feeding it. So I'm not going to try to play cool and pretend not to care, but I will say that it takes a lot more than all of this to let strangers on the Internet ruin my good mood. I suspect that you're the type of person who absolutely needs the last word to feel like you came out on top of something, so I will let you have it. Go ahead and reply to me, and we will leave it at that.
Re: GTA Trilogy Dev Responds To Fan Frustrations, Says Updates Are Already In The Works
@Wexter
Well if you're not sure what people mean, perhaps you should try asking them to clarify rather than questioning their attitude or assuming they need you to personally teach them the way.
"They've been a thing since the 1980s with PC gaming and console gaming since at least 2006 with the Xbox 360."
-Wexler, yesterday at 9:08 a.m. in my local time
^Now do you understand why I mentioned the 360? I didn't bring it or the PC into this, you did. I have no idea how you can't see that I was replying directly to a point you made, other than to once again take it that you really aren't paying attention to my replies. But if you are taking the time to read and paying attention now, the reason an HDD for the 360 is cheaper than an mSD for the switch isn't because the 360 is older by 11 years, but because HDDs are cheaper than mSDs, on top of being able to hold more space in general, so patches on 360 and PC aren't as big of a deal. That was the point of the comparison. To show that it's not apples-to-apples. I thought that was pretty clear.
"Also, due to the Switch's very design of course you cannot use a 3TB SDD on the Switch as that would destroy the Switch's key selling point, portability. Micro SD cards are not expensive, and generally, Switch games have much smaller file sizes."
Whether you can use an SDD on the Switch is not the point. In fact, I never even mentioned SDDs. Go back and read my post.
"You can get far more HDD space for the same dollar you can spend on a micro-SD card. $90 USD will get me a 4TB HDD from Amazon. An mSD of that size would easily cost more than a brand new Switch."
Micro-SD card = mSD. Not a word about SDD. Never said the Switch supports SDDs. The whole point is how mSDs are so much more expensive compared to HDDs. Once again, you missed the entire thing, and therefore the entire point.
Re: GTA Trilogy Dev Responds To Fan Frustrations, Says Updates Are Already In The Works
@Wexter I can basically sum up your logic as this: "You're taking a few minutes of your time to reply whenever someone replies to you burninmylight, so clearly you MUST be angry about this. That's the only reasonable conclusion. Don't mind me for doing the same though."
Like, what have I done that you call "lashing out"? Reply with my two cents whenever someone replies to my comment? Break my replies into several paragraphs as a courtesy to make it easier to read? You've blown more dogwhistles and made more low key ad hominem attacks toward my person in two posts than I have in this entire page. If you think that I'm acting out on the Internet, then please review the choice of words and patronizing tone in your own posts. In addition to the mansplaining and constant gaslighting attempts toward my mood, you've now resorted to strawmanning my stance: "As for buying games and games should just be held till all bugs are fixed... then no game is ever going to be released. "
Did you even read my previous reply to you, in which I said: " It's OK to patch a game for bugs that really did slip through the cracks during initial development or to fix things that the devs really couldn't have accounted for. Patches that introduce new features and/or balance changes are always welcome. What's not OK is to ship an incomplete, buggy mess that runs like a turd, with the excuse that it'll be fixed later."
And the rest of your reply is just more mansplaining, misrepresenting what I've been saying the whole time, and/or repeating what we've already previously said. Are you sure that I'm the one who is upset or overly passionate about this subject here? You sure seem to be spending just as much time and energy on it as I am.
Regardless, if you're going to continue taking these ad hominem jabs at me that have nothing to do with the subject at hand, patronizing me about things that I've demonstrated that I already know, ignoring giant chunks of my replies, strawmanning my argument and repeating your argument ad nauseum, then I will politely ask you to stop replying to me. That's the sure sign that this discussion has run its course, and you have nothing more to contribute before it devolves into something personal that requires mod intervention. You make some good points, but perhaps we can debate some time in the future where you can do it more respectfully.
Re: GTA Trilogy Dev Responds To Fan Frustrations, Says Updates Are Already In The Works
@Kreko Outside of preorder bonuses (which need to go away), I don't understand why anyone would preorder anything. Don't give greedy business guaranteed money until they prove your product is worth money. You can wait until reviews come in.