People, there are way more discounts on the eShop than what these lists show. Go check them out for yourself really. It's not often that Nintendo's online stores have sales of this magnitude, it's looking like the PSN up in there.
Crap, I just got Dragon Quest VII with a MyNintendo reward. I needed to spend gold coins on something, and I figured it would be a while before that game would see any other sale. Could have saved eight bucks. But at least I can jump into some other games.
@ecco6t9 Exactly. Feels like I read this same article every freaking year. Sega, come talk to me when you actually have a new game from an old IP to announce.
Kind of agree that S1 feels so sluggish and unfunny to control coming off every other Sonic game ever. I’d find it hard to go back to playing it exactly like it was as originally meant, but this version (and 3DS version) adding the Spin Dash and Drop Dash goes a long way toward fixing that problem. You can now instantly gain momentum after being snagged, and the game feels much zippier.
@Razer Your arguments for 4K televisions and the Switch are the exact same ones I heard a dozen years ago with the Wii and HDTVs. Yet, the Wii sold like gangbusters for years after launch, outselling the HD twins week after week for quite some time.
Switch is outselling PS4 and XB1 week after week, and is reaching software sales parity with multiplatform titles it shares with X1. You know a few people in your personal life who are more well informed tech enthusiasts. Good. Anecdotal evidence doesn’t trump sales data and facts though. Most consumers don’t give a crap about graphics and buzzwords they don’t understand and care to learn. They care about games and zeitgeist, and that has never stopped being true in the entertainment industry.
Wow, a publisher ports an old game and prices it accordingly?! My word!
I'm actually in the camp of, "If I haven't played it, then it's a new game to me, so I don't mind paying the original MSRP for an old game that's really good," but give me ALL of the ports of old classics for a third of their original price!
I gave up halfway through the second dungeon. Not only is Ooyah absolutely spot on about allowing you to enter an area you have no business being in yet without any warning or indication, but I found out that some of the hints and puzzles you can solve in one dungeon may actually affect things in another dungeon in a different part of the game's world...
That, and the game flat out permanently punished me for exploring, with only a very vague and cryptic warning. In the second dungeon, entering a certain room permanently activates Hard Mode for the rest of the game (as if the game isn't brutal and unforgiving enough), and it can't be turned off. And the game's hints just bait you right into it. After that, I gave a middle finger to this game and decided that I'll leave my Metroidvanias to Metroid and Castlevania, and their countless followers.
Not a bad game at all. I like difficult, but not to the point where I don't feel any sense of accomplishment or satisfaction when I make things happen, only confusion and bewilderment at wondering what just happened somewhere.
Absolutely not planning to get these games, but dangit if hearing that Gen 1 music remade doesn't get my sentiments flowing like the Niagra! Once I heard my favorite theme in the entire series (RBY Route 4), I found my wallet halfway open.
@Darlinfan So basically, you had nothing left regarding the original subject matter? Got it. Have a nice night, and may the rest of your shift go smoothly.
@Darlinfan You remind me of my nephew. When he was little, his face would turn red with rage and tears would stream down his face, and he would poke out his bottom lip. All the while, he's trying so hard not to cry and claim he's not mad.
Thank you for your thoughtful reply. But as I said to @Darlinfan, don't waste my time with a war on syntax. I don't give a crap about how popular it is to fans of its genre over time. It sold poorly, it didn't obtain cult status outside of hardcore shmup fans, and it carries very little awareness outside of that genre Another re-release is not going to change that. That is obscure. I don't care how many times you all try to say "BUT IT'S POPULAR AMONG FANS OF THE GENRE!" That's not the point, and you're moving the goalposts I put up. Guess what? I knew about Ikaruga when it first arrived to. Why? Because we're both serious gaming enthusiasts, and we let few retail releases slip by us without being aware of them. We also represent a minority in the gaming community. This is what I mean by using anecdotal evidence. Don't forget that we're just mumbles in the jungle of shouts and screams, so stay humble.
And since we're still talking about the GCN, it may or may not have been profitable on its own, but the GBA is easily what kept Nintendo in the black. If it wasn't for that handheld, Nintendo would have been in real trouble. Wii U has absolutely nothing to do with this conversation and I fail to see what context it adds in mentioning it. Ikaruga and killer7 aren't on Wii U.
I'm not ignoring any context, because I'm the one who put the context in place with my original comment. You two are the ones who are ignoring that. So no sir, you don't get it, and you're acting like getting into this silly little syntax war is going to somehow change anything. Stop acting like I disrespected your maid of honor and that you must now somehow defend her with petty squabbles over what is ultimately nothing, especially if you're going to contradict yourself by admitting otherwise and making your post completely pointless.
Well I apologize if I began getting a little aggressive in my replies. The Internet has taught me to be defensive in that way. Even though you said you were not associating obscure with bad, I feel like you think that I am. I am in no way saying any of the games I mentioned are bad games. I've never even played any of them, but I know Ikaruga is widely praised and is in the Heaven tier among schmup fans. That doesn't change the fact that it's obscure. You can use all the anecdotal evidence you want. The gaming community at large never owned it or played it, and has no idea what it is, then or now. Same thing with the other games.
Ikaruga has the benefit of being on XBLA, which helped give it a third life, and then a fourth on Steam, and now it just got a fifth by coming to Switch. k7 is just now getting its second. Let's not pretend like they are on the level of FF7 Remake or Wind Waker HD, or even Beyond Good & Evil. No one but the hardest of hardcore gamers have heard of these games, and no one saw these re-releases coming. I consider myself very lucky that I will finally have the chance to play them without needing to pay an exorbitant price.
As far as GameCube goes, you can debate with me about choice of words all you want, but it was a failure. C'mon man, do you really think Nintendo was cool with selling about 22 million of them while Sony's console sold seven times as much and the new kid on the block beats it out as well? Look at everything the Wii was about and you have your answer to that.
Also, k7 sold about .24 million across the GCN and PS2, according to VGChartz. Ikaruga is definitely the more fondly remembered game, and definitely more popular now thanks to its various ports, but k7 was the more popular game at retail. This is a fight among ants though, because they are both extremely OBSCURE!!!
I am well aware of these facts. They have absolutely zero bearing on my original post. It was a niche game that appeared on the failed Dreamcast, and it was a niche game that appeared on the failed GameCube (and later XBLA). The game is obscure. Please accept that, and stop associating that word with "bad." Many great games release every year that don't get the audience they deserve, and Ikaruga is just one.
Nice, another one of those obscure GCN games that everyone on the Internet except me seems to have enjoyed, but no one has actually bought! It's like the reverse Nickelback!
I loved this game as a kid. The arcade version seemed so cutting edge back in the day, and it is definitely superior to the home console versions from a visual and gameplay standpoint.
"geez, the Pokémon gameplay and battle combat system hasnt changed since the first games ......if there is a series that needs to be innovated, then it is Pokémon"
Yes it has. You mentioned one example already. I'll give you more in Pokemon Snap, Trozei, Puzzle Leage, Rumble, Hey You! Pikachu, Mystery Dungeon, Conquest, and many more. I am fully aware that these are all spinoffs and not main series games. I and many others don't want them to be main series games and don't mind spinoffs as long as they don't get in the way of main series games.
2D Mario and 3D Mario are largely the same game over and over again when you boil it down to its base elements, yet no one complains about that. Mario also has a dozen spinoffs on every console. Metroid fans, before the announcements of Prime 4 and Samus Returns, were going ballistic over things like Federation Force instead of receiving a true Metroid game. If MP4 and Samus Returns were known about before the announcement of FF, then the reception to FF would probably been much more welcome.
If I remember correctly, the latest main series Pokemon releases have sold about seven and a half million copies apiece, and those are essentially updated rereleases, not brand new gens. People clearly want Pokemon's gameplay and battle system to stay the way it is. If we want to play a Pokemon game with a different type of gameplay and battle system, then we'll get Pokken. But Pokken has no business EVER being a mainline game; then it's no longer Pokemon, it's Pokken. Just like Hyrule Warriors is not a Legend of Zelda game. It's Hyrule Warriors.
Also, I always ask this anytime someone says GameFreak should adopt a real-time battle system for Pokemon. Can you explain to me how a Roselia vs. Wailord fight would work? What about Diglett vs. any flying mon? Joltik vs. anything other than another Joltik?
Thank you! Don't have a Switch yet, so I've been able to play it patient with memory and wait for deals such as this. Sending you good vibes for the heads up.
@gortsi If you know you're going to acquire a game in some fashion long before you plan to actually play it, then I'd say it counts as being apart of your backlog. Mine is so huge that I have to keep a spreadsheet of every game I own and have yet to play. I calculated the other day that the time I acquire a game to the time I actually see its Start screen is about three years, lol.
I determine my own enjoyment, I don't depend on others for that.
Well, I enjoyed the conversation all the same! Even if it's not a good turnout, once again, I choose to determine my own happiness, regardless of the behavior of others.
So that was all a steaming load of crap? First you're floating on Cloud 9 in La-La Land, now you're seeking therapy for perceived abuse online. WAIT, you got your feelings hurt because you feel like a meanie was being disrespectful to you online, right? Doesn't that sound awfully similar to what this whole conversation was supposed to be about in the first place? What happened to:
If one allows social experiences with random strangers through the game to affect one negatively, that's on you. From my perspective, the only time someone else with poor behavior would really affect me is if some level of trust had been built over time, which was then broken. Not much to be broken from complete strangers.
My day isn't going to be affected (much less ruined) if someone isn't nice to me in an environment where I wouldn't necessarily expect others to be nice in the first place.
And if you feel like my choice of words is so vile and disrespectful, then why not follow your own advice and:
I say report and move on, if it's genuinely egregious. Enough people report on a legit problem, punishment is meted out. Or if they can't be easily avoided, I would see it as an interesting challenge to overcome (or fail).
I find it amazing that throughout this whole ordeal, you don't think you've done or said a single thing that someone else would find disrespectful. The very first post you left on this page is what started this whole thing. At no point have you ever conceded that you may have misinterpreted anything or that you read it all wrong, or that your choice of words could have been better. I guess there is only one thing we agree on after all: NEStalgia deserves a lot of props after this exchange. You could learn a lot from him.
I hope you're not in a customer service oriented job, because you do not know how to treat strangers kindly at all.
Don't worry, I'm only rude to you. I hope you're not in customer service either, because you don't know how to listen and engage with others. Puffing out your chest and spouting platitudes that you can't even follow through on is certainly not the way.
@PlywoodStick After all this time, it appears you've made absolutely no attempt to see things from a POV other than your own. All of your replies have been of the "Coulda, woulda, shoulda" and "This is what I would have done, so you should do like me!" variety. So like I said, you sound exactly like the sort of people that turn me off to the very kinds of games we're supposed to be talking about, if we could please stay on topic.
"Mansplaining" isn't about gender. It's about talking down to someone, whatever that person's sex, age or whatever, in a patronizing tone as if that person doesn't get things at all. You've been talking to me as if I've never played an online multiplayer game, even though I have made it clear many times now that I have. You very much come across as a poor listener and someone who is more interested in being heard or being right instead of making sure both sides have a better understanding of one another. To you, it's all about "winning" at every cost. Like the same people that turn me off to online multiplayer games...
"...it feels to me like we're two different species from two different galaxies trying with futile efforts to communicate using a broken interstellar version of Google Translate."
I'm glad we can finally agree on something.
"Enemies, Enemies! Enemies in our midst! Eliminate!"
I don't see you as one... Don't know why you see me as one..."
Of course you don't know. You are extremely lacking in self-awareness and accountability. Go back and read your first post on this page and you might gain some insight. Either way, "enemy" is a strong word. To see you as an enemy would be like seeing an adolescent who hasn't yet learned proper social etiquette or how to think beyond his or her own desires, so he or she must the center of the world. If it gets to that point, the only one at fault is me.
I am glad we can both walk away from this conversation with our heads held high, at least. You ultimately believe that it is up to everyone to determine their own happiness all on their own. I ultimately believe that our happiness is shaped by the world around us, and our own will and psyche are only a portion of that. I stated earlier that we can agree to disagree on that.
@PlywoodStick Our replies are getting longer and longer, so I'm going to break this one down by each paragraph.
" Not everyone is going to be nice to you in a (super)competitive game..."
I am aware of that. I am not psychologically scarred for life or anything, but I'd rather not play with the mean people than to deal with online harassment. That doesn't mean that I don't know how to socialize in an online setting at all. You're mansplaining to me how an online environment works, but at the same time you're offering solutions that honestly don't work in most contexts as if you're not actually familiar with said environments. You also keep talking from your perspective on things as if you're trying to force everyone to see it/feel that way through sheer force of will instead of trying to understand someone else's perspective. In other words, you are exactly the type of person NEStalgia described in a post earlier that we try to avoid.
"If you play with random strangers online in Monster Hunter..."
So you want me to petition my case or write a report instead of just playing the game like we're supposed to be doing.
"The competitive Pokemon scene doesn't exactly have the height of moderation..."
So many things wrong with this one. 1) Showdown is moderated just fine. I stand by my earlier statement that you clearly know nothing of competitive Pokemon. 2) I don't get how you can say that yet tell me to "report and move on, if it's genuinely egregious. Enough people report on a legit problem, punishment is meted out." So if Pokemon has a moderation problem, what good would reporting do? And if reporting solves issues, then Pokemon doesn't have a moderation problem. 3) Please watch any game ad or read and game box featuring an online multiplayer component. What do they have in common? "Online interactions not rated by ESRB." In other words, they can't exactly mod voice chat like other components of the game. They can't control what players are saying to each other, and there are disclaimers and EULAs in every game saying as much. As far as the rest of the paragraph about the casual to competitive ratio, that has absolutely nothing to do with the topic we are supposed to be talking about.
"Well, you said you're not interested in the drive to keep up with a certain level of competency in (super)competitive environments..."
No, I said I'm not interested in having to make sure I'm online at specific times to meet with a group of people, as opposed to playing when I feel like it. Or going online to have people tell me the way that I'm supposed to play to fit their agenda. Or having to be competent with their specific set of rules that is actually different from the game's own established rules. I have said in my last post that I have no problem with defeat, but you conveniently can't seem to comprehend that. You're trying to peg me as a sore loser and filthy casual just because I'm not interested in games that require a time commitment and social conformity that don't appeal to me. I've given you plenty of examples of games that I play or have played that should show you otherwise. If you're not going to acknowledge any of this, then let's stop wasting each other's time.
And please stop talking about the competitive Pokemon community. I'm trying my best to put it politely that you are horribly misinformed.
@PlywoodStick And we'll just have to agree to disagree on this one, but no, when it comes to games built primarily on competitive team multiplayer, a major factor in your enjoyment falls on the people you are playing with. They have a direct hand in your experience whether you care to admit it or not. You're like the school counselor telling the kids that get picked on that they shouldn't let bullies ruin their day, or the therapist telling the woman who works in a male-dominated environment that she can ignore cat-calls and sexism and it's her job to stick her head in the sand.
I am aware MH is different from pure competitive titles; I clearly said earlier that I play it and I've played team competitive titles. That doesn't change anything about what I said about running into buttholes online who try to tell you what weapons you can use, ridicule you for dying at all, not getting to a zone fast enough, not going for a certain part of a monster's body, or God forbid you want to sleep bomb. You missed the entire point just to focus on the fact that MH is all cooperative.
You clearly don't know anything about the competitive Pokemon community. As of a moment ago, there are 12,218 users active users signed into Pokemon Showdown and 1,956 active battles going on right now. And this is after the peak time of day. It may have been an afterthought for GameFreak, but it's not for those of us who are into competitive battling. Again, I've ran into my share of bad eggs there, but because there is enough of the single player aspect to focus on when I don't feel like battling others, I stay engaged. This is the point I made in my last post.
Losing doesn't bother me one bit. That's not competitive pressure, that would just be being a sore loser. I lost plenty in Splatoon 1, I lose quite a bit in Pokemon nowadays because my favorite Pokemon are low-tier trash, I win maybe 25 percent of the time in SSB online, and I got my butt handed to me much more often than not when Tatsunoko vs. Capcom was a thing. That is not at all what I meant by pressure, and I have a hard time believing you completely missed the mark on that. I'm not going to retype anything. Instead, I'll ask that you go back and read that comment and put a little more time into trying to understand what I meant.
I've dealt with this sort of behavior in every MMO on online multi I've played, and it just ain't for me. I'd rather enjoy a game in my own way at my own pace, and go online for competitive matches 1v1 without some "Stop Having Fun" guy on my team demanding I play "the right way."
"In truth, the real reason people here don't like them is... because they don't know anyone to play with. "
Wow, it's almost like you're saying that a significant part of the fun and experience of playing online multiplayer games is dependent on the active community! It's as if you're saying that we're blaming bad social experiences on the game itself instead of the type of people we find playing the game, instead of actually asking us if we like the game itself.
I enjoy Monster Hunter, which definitely has its share of bad eggs. I didn't stop playing after meeting a few random jerks, especially since it has a very sizable and very enjoyable single player experience. Same with Pokemon. Games like Overwatch and COD are much more focused on the online multiplayer aspect, and if I don't feel like dealing with buttholes online, I wouldn't have much else to run to in offline mode; they don't have enough meat to justify purchasing the game for the solo content. What is so hard to understand about that?
Besides that, I'm just not a fan on online games that require team structures to begin with, even when I have friends in the game. It means that I have to dedicate myself to being available for them in the game at a certain time, and make sure I keep up a certain level of competency, and I don't want that kind of pressure in my video games.
If I reject a game because it's primary mode of play requires these things, then that just means that I'm turned so turned off by those aspects that the rest of the game isn't appealing enough, not because you think that I'm mad over sour grapes.
Then I'd just be a jerk with voice chat turned off in a game that requires much more communication than a game like Splatoon or Monster Hunter. That'll really endear all of my random Internet teammates to me.
Thank you for reminding me why I'm missing absolutely nothing with Overwatch, Destiny 2, COD, and every big budget, multiplayer title with voice chat.
I'll just stick to Pokemon, where I don't have to worry about anyone but myself, and pickup b-ball at the gym, where the teenagers on my or the other team have to have the balls to yell at me to my face.
This guy ^ gets it too. I hate the cringey dancing and poses and how long they take to execute (I can make a sandwich in the time Kommo-o's takes to run), but they certainly add more to the depth of strategy and unpredictability in gameplay. I thought I would hate them at first, but they are much better than megas.
Z-Moves: Possible one-time nuke Megas: Possible nonstop nuke
Z-Moves: Everyone has access to them, and they can be used for more than power attacks Megas: Only a chosen few get them, and many of those chosen few never needed them in the first place (looking at you, Mewtwo and Tyranitar)
This guy ^ gets it. I want to punch someone in the face every time I see a post about overhauling the combat and making it ARPG-ish. How would a Roselia vs. Wailord fight work then? Ditto vs. anything that can fly?
Definitely getting a No More Heroes vibe from this game, and the PushSquare review makes it sound exactly like a NMH game, so this game has one buy waiting for it after it releases (oh, and I get a Switch...)
@flightsaber I'm aware of that. I also think it's crap, and that GF is too lazy/noobish to have wanted to put USUM on the Switch. A Switch port for those games wouldn't have dampened the excitement Gen 8 games one bit in the future.
@Kalmaro The majority of it will be in the new game. It's not a full on sequel, it's an enhanced version. There will be some key differences in the plot, yeah, but I've never played a Pokemon game for the plot to that specific game itself. And I'm not exactly looking forward to cutscenes every 10 steps, but oh well.
I am so glad I held out on getting vanilla Sun or Moon, so now I can get the GOTY edition with complete satisfaction. The wait was hard, and I almost broke down a couple of times, but good things come to those who wait.
@gblock Lol, you used the correct keyword: "grind." In most of those 90s JRPGs, you'll be doing a whole lot of that. I remember spending about an hour or two every day for a month doing nothing but grinding in Phantasy Star 2 just so I could get within range to take on the penultimate boss, then doing the same thing so I could take on the final boss immediately afterward.
They both do (I just started playing 64 for the first time in a decade and I'm having a blast!). I think Galaxy at least has checkpoints, so there is some point to it. 64 always starts you outside of the painting (and therefore back to the beginning of the stage), so all lives do in that game is save you the convenience of running back into and through the castle.
And Quote and/or Curly Brace from Cave Story, Isaac, the kid from Mutant Mudds, Patty from Mighty Switch Force, something from The Tomorrow Corporation, something from Curve Digital (maybe the guy from Lone Survivor or the clones as a composite character), Toki Tori, and the guy from Azure Striker Gunvolt...
Comments 864
Re: Nintendo eShop Cyber Deals: Big Savings And Discounts (North America)
People, there are way more discounts on the eShop than what these lists show. Go check them out for yourself really. It's not often that Nintendo's online stores have sales of this magnitude, it's looking like the PSN up in there.
Re: Nintendo eShop Cyber Deals: Big Savings And Discounts (North America)
Crap, I just got Dragon Quest VII with a MyNintendo reward. I needed to spend gold coins on something, and I figured it would be a while before that game would see any other sale. Could have saved eight bucks. But at least I can jump into some other games.
Re: Sega Wants Simultaneous Video Game Releases Worldwide
@ecco6t9 Exactly. Feels like I read this same article every freaking year. Sega, come talk to me when you actually have a new game from an old IP to announce.
Re: SEGA AGES Sonic The Hedgehog - Feel The Need For Speed (Yet Again) On Switch
@jcvandan
Kind of agree that S1 feels so sluggish and unfunny to control coming off every other Sonic game ever. I’d find it hard to go back to playing it exactly like it was as originally meant, but this version (and 3DS version) adding the Spin Dash and Drop Dash goes a long way toward fixing that problem. You can now instantly gain momentum after being snagged, and the game feels much zippier.
Re: Sony Will Step Away From The Handheld Games Business In 2019, Leaving It All To Nintendo
@Razer Your arguments for 4K televisions and the Switch are the exact same ones I heard a dozen years ago with the Wii and HDTVs. Yet, the Wii sold like gangbusters for years after launch, outselling the HD twins week after week for quite some time.
Switch is outselling PS4 and XB1 week after week, and is reaching software sales parity with multiplatform titles it shares with X1. You know a few people in your personal life who are more well informed tech enthusiasts. Good. Anecdotal evidence doesn’t trump sales data and facts though. Most consumers don’t give a crap about graphics and buzzwords they don’t understand and care to learn. They care about games and zeitgeist, and that has never stopped being true in the entertainment industry.
Re: Sega Releasing Original Valkyria Chronicles Game On Switch This October
Wow, a publisher ports an old game and prices it accordingly?! My word!
I'm actually in the camp of, "If I haven't played it, then it's a new game to me, so I don't mind paying the original MSRP for an old game that's really good," but give me ALL of the ports of old classics for a third of their original price!
Re: La-Mulana 2 Confirmed For Nintendo Switch Release Next Year
@OorWullie @Pod @Ooyah
I gave up halfway through the second dungeon. Not only is Ooyah absolutely spot on about allowing you to enter an area you have no business being in yet without any warning or indication, but I found out that some of the hints and puzzles you can solve in one dungeon may actually affect things in another dungeon in a different part of the game's world...
That, and the game flat out permanently punished me for exploring, with only a very vague and cryptic warning. In the second dungeon, entering a certain room permanently activates Hard Mode for the rest of the game (as if the game isn't brutal and unforgiving enough), and it can't be turned off. And the game's hints just bait you right into it. After that, I gave a middle finger to this game and decided that I'll leave my Metroidvanias to Metroid and Castlevania, and their countless followers.
Not a bad game at all. I like difficult, but not to the point where I don't feel any sense of accomplishment or satisfaction when I make things happen, only confusion and bewilderment at wondering what just happened somewhere.
Re: Let's Go Pikachu And Eevee Videos Show How Different Pokémon Types Will Follow The Trainer
Absolutely not planning to get these games, but dangit if hearing that Gen 1 music remade doesn't get my sentiments flowing like the Niagra! Once I heard my favorite theme in the entire series (RBY Route 4), I found my wallet halfway open.
Re: Square Enix Aims To Shorten The Slow Localization Process For Dragon Quest Games
After playing the original Secret of Mana a few years ago, I can appreciate devs/pubs taking the time to make sure the translation is up to par.
Re: Review: Mushroom Wars 2 (Switch eShop)
@JasmineDragon @caPPA
Whoa, you really truffled the guy's feathers!
Re: 3DS OS Version 11.7.0-40 Is Now Available For Download
I wish life was as stable as my 3DS.
Re: The Mega Man Legacy Collections On Switch Debut At Number Nine In Japan
@SmaggTheSmug Oh you!
Re: Suda51 GameCube Title killer7 To Be Remastered
@Darlinfan So basically, you had nothing left regarding the original subject matter? Got it. Have a nice night, and may the rest of your shift go smoothly.
Re: Suda51 GameCube Title killer7 To Be Remastered
@Darlinfan
You tell me I'm projecting, but you're trying to make me sound like a pedo now, lol. And this is all because I called your little game "obscure."
Is this really what you want to do with your life?
Re: Suda51 GameCube Title killer7 To Be Remastered
@Darlinfan You remind me of my nephew. When he was little, his face would turn red with rage and tears would stream down his face, and he would poke out his bottom lip. All the while, he's trying so hard not to cry and claim he's not mad.
Re: Suda51 GameCube Title killer7 To Be Remastered
@Koudai1979 Now if we could just get Sega to re-release Skies of Arcadia Legends...
Re: Suda51 GameCube Title killer7 To Be Remastered
@ThanosReXXX
Thank you for your thoughtful reply. But as I said to @Darlinfan, don't waste my time with a war on syntax. I don't give a crap about how popular it is to fans of its genre over time. It sold poorly, it didn't obtain cult status outside of hardcore shmup fans, and it carries very little awareness outside of that genre Another re-release is not going to change that. That is obscure. I don't care how many times you all try to say "BUT IT'S POPULAR AMONG FANS OF THE GENRE!" That's not the point, and you're moving the goalposts I put up. Guess what? I knew about Ikaruga when it first arrived to. Why? Because we're both serious gaming enthusiasts, and we let few retail releases slip by us without being aware of them. We also represent a minority in the gaming community. This is what I mean by using anecdotal evidence. Don't forget that we're just mumbles in the jungle of shouts and screams, so stay humble.
And since we're still talking about the GCN, it may or may not have been profitable on its own, but the GBA is easily what kept Nintendo in the black. If it wasn't for that handheld, Nintendo would have been in real trouble. Wii U has absolutely nothing to do with this conversation and I fail to see what context it adds in mentioning it. Ikaruga and killer7 aren't on Wii U.
Re: Suda51 GameCube Title killer7 To Be Remastered
@Darlinfan
I'm not ignoring any context, because I'm the one who put the context in place with my original comment. You two are the ones who are ignoring that. So no sir, you don't get it, and you're acting like getting into this silly little syntax war is going to somehow change anything. Stop acting like I disrespected your maid of honor and that you must now somehow defend her with petty squabbles over what is ultimately nothing, especially if you're going to contradict yourself by admitting otherwise and making your post completely pointless.
Re: Suda51 GameCube Title killer7 To Be Remastered
@ThanosReXXX
Well I apologize if I began getting a little aggressive in my replies. The Internet has taught me to be defensive in that way. Even though you said you were not associating obscure with bad, I feel like you think that I am. I am in no way saying any of the games I mentioned are bad games. I've never even played any of them, but I know Ikaruga is widely praised and is in the Heaven tier among schmup fans. That doesn't change the fact that it's obscure. You can use all the anecdotal evidence you want. The gaming community at large never owned it or played it, and has no idea what it is, then or now. Same thing with the other games.
Ikaruga has the benefit of being on XBLA, which helped give it a third life, and then a fourth on Steam, and now it just got a fifth by coming to Switch. k7 is just now getting its second. Let's not pretend like they are on the level of FF7 Remake or Wind Waker HD, or even Beyond Good & Evil. No one but the hardest of hardcore gamers have heard of these games, and no one saw these re-releases coming. I consider myself very lucky that I will finally have the chance to play them without needing to pay an exorbitant price.
As far as GameCube goes, you can debate with me about choice of words all you want, but it was a failure. C'mon man, do you really think Nintendo was cool with selling about 22 million of them while Sony's console sold seven times as much and the new kid on the block beats it out as well? Look at everything the Wii was about and you have your answer to that.
Also, k7 sold about .24 million across the GCN and PS2, according to VGChartz. Ikaruga is definitely the more fondly remembered game, and definitely more popular now thanks to its various ports, but k7 was the more popular game at retail. This is a fight among ants though, because they are both extremely OBSCURE!!!
Re: Suda51 GameCube Title killer7 To Be Remastered
@ThanosReXXX
I am well aware of these facts. They have absolutely zero bearing on my original post. It was a niche game that appeared on the failed Dreamcast, and it was a niche game that appeared on the failed GameCube (and later XBLA). The game is obscure. Please accept that, and stop associating that word with "bad." Many great games release every year that don't get the audience they deserve, and Ikaruga is just one.
Re: Suda51 GameCube Title killer7 To Be Remastered
@ThanosReXXX
Critical reception =/= commercial success
Also, Ikaruga only sold around 90,000 copies on the GCN, according to VGChartz. I stand by my original post. No one bought it.
Re: Suda51 GameCube Title killer7 To Be Remastered
Nice, another one of those obscure GCN games that everyone on the Internet except me seems to have enjoyed, but no one has actually bought! It's like the reverse Nickelback!
First Ikaruga, now this... what's next, Cubivore?
Re: Two-Wheel Insanity Simulator Road Redemption Is Switch Bound
Completely forgot all about this game, but now I remember how excited I was for it back in 2013. Hope it turns out well, because I miss Road Rash.
I think I'll listen to the RR64 soundtrack now.
Re: Johnny Turbo Does The Dinosaur With Caveman Ninja
I loved this game as a kid. The arcade version seemed so cutting edge back in the day, and it is definitely superior to the home console versions from a visual and gameplay standpoint.
Re: Nintendo And Game Freak's Latest Patent Hints At A New Direction For Pokémon On Switch
@BlackenedHalo
"geez, the Pokémon gameplay and battle combat system hasnt changed since the first games ......if there is a series that needs to be innovated, then it is Pokémon"
Yes it has. You mentioned one example already. I'll give you more in Pokemon Snap, Trozei, Puzzle Leage, Rumble, Hey You! Pikachu, Mystery Dungeon, Conquest, and many more. I am fully aware that these are all spinoffs and not main series games. I and many others don't want them to be main series games and don't mind spinoffs as long as they don't get in the way of main series games.
2D Mario and 3D Mario are largely the same game over and over again when you boil it down to its base elements, yet no one complains about that. Mario also has a dozen spinoffs on every console. Metroid fans, before the announcements of Prime 4 and Samus Returns, were going ballistic over things like Federation Force instead of receiving a true Metroid game. If MP4 and Samus Returns were known about before the announcement of FF, then the reception to FF would probably been much more welcome.
If I remember correctly, the latest main series Pokemon releases have sold about seven and a half million copies apiece, and those are essentially updated rereleases, not brand new gens. People clearly want Pokemon's gameplay and battle system to stay the way it is. If we want to play a Pokemon game with a different type of gameplay and battle system, then we'll get Pokken. But Pokken has no business EVER being a mainline game; then it's no longer Pokemon, it's Pokken. Just like Hyrule Warriors is not a Legend of Zelda game. It's Hyrule Warriors.
Also, I always ask this anytime someone says GameFreak should adopt a real-time battle system for Pokemon. Can you explain to me how a Roselia vs. Wailord fight would work? What about Diglett vs. any flying mon? Joltik vs. anything other than another Joltik?
Re: Nintendo Download: 26th April (North America)
@Agramonte
Thank you! Don't have a Switch yet, so I've been able to play it patient with memory and wait for deals such as this. Sending you good vibes for the heads up.
Re: Nintendo's Damon Baker Explains Why Some Indie Devs Are Refused Access To The eShop
@Moon Remember our old friend RCMADIAX?
https://www.resetera.com/threads/prolific-wii-u-publisher-rcmadiax-denied-switch-development-license.22453/
Re: Monster Boy And The Cursed Kingdom Switch Pre-Orders Are Ten Times Stronger Than PS4
@gortsi If you know you're going to acquire a game in some fashion long before you plan to actually play it, then I'd say it counts as being apart of your backlog. Mine is so huge that I have to keep a spreadsheet of every game I own and have yet to play. I calculated the other day that the time I acquire a game to the time I actually see its Start screen is about three years, lol.
Re: Monster Boy And The Cursed Kingdom Switch Pre-Orders Are Ten Times Stronger Than PS4
@G_M Maybe because the headline and news article is comparing a Nintendo console to a Sony console?
Re: Code Of Princess EX Is Headed To Nintendo Switch This Summer
Got it for the 3DS when it was on sale for $10. That was exactly the price it should have been, so at $40 there's no way I'd double-dip.
Re: Video: How Overwatch Helped A Street Fighter Legend Overcome His Hatred Of Video Games
@PlywoodStick LOL.
I determine my own enjoyment, I don't depend on others for that.
Well, I enjoyed the conversation all the same! Even if it's not a good turnout, once again, I choose to determine my own happiness, regardless of the behavior of others.
So that was all a steaming load of crap? First you're floating on Cloud 9 in La-La Land, now you're seeking therapy for perceived abuse online. WAIT, you got your feelings hurt because you feel like a meanie was being disrespectful to you online, right? Doesn't that sound awfully similar to what this whole conversation was supposed to be about in the first place? What happened to:
If one allows social experiences with random strangers through the game to affect one negatively, that's on you. From my perspective, the only time someone else with poor behavior would really affect me is if some level of trust had been built over time, which was then broken. Not much to be broken from complete strangers.
My day isn't going to be affected (much less ruined) if someone isn't nice to me in an environment where I wouldn't necessarily expect others to be nice in the first place.
And if you feel like my choice of words is so vile and disrespectful, then why not follow your own advice and:
I say report and move on, if it's genuinely egregious. Enough people report on a legit problem, punishment is meted out. Or if they can't be easily avoided, I would see it as an interesting challenge to overcome (or fail).
I find it amazing that throughout this whole ordeal, you don't think you've done or said a single thing that someone else would find disrespectful. The very first post you left on this page is what started this whole thing. At no point have you ever conceded that you may have misinterpreted anything or that you read it all wrong, or that your choice of words could have been better. I guess there is only one thing we agree on after all: NEStalgia deserves a lot of props after this exchange. You could learn a lot from him.
I hope you're not in a customer service oriented job, because you do not know how to treat strangers kindly at all.
Don't worry, I'm only rude to you. I hope you're not in customer service either, because you don't know how to listen and engage with others. Puffing out your chest and spouting platitudes that you can't even follow through on is certainly not the way.
Re: Video: How Overwatch Helped A Street Fighter Legend Overcome His Hatred Of Video Games
@PlywoodStick After all this time, it appears you've made absolutely no attempt to see things from a POV other than your own. All of your replies have been of the "Coulda, woulda, shoulda" and "This is what I would have done, so you should do like me!" variety. So like I said, you sound exactly like the sort of people that turn me off to the very kinds of games we're supposed to be talking about, if we could please stay on topic.
"Mansplaining" isn't about gender. It's about talking down to someone, whatever that person's sex, age or whatever, in a patronizing tone as if that person doesn't get things at all. You've been talking to me as if I've never played an online multiplayer game, even though I have made it clear many times now that I have. You very much come across as a poor listener and someone who is more interested in being heard or being right instead of making sure both sides have a better understanding of one another. To you, it's all about "winning" at every cost. Like the same people that turn me off to online multiplayer games...
"...it feels to me like we're two different species from two different galaxies trying with futile efforts to communicate using a broken interstellar version of Google Translate."
I'm glad we can finally agree on something.
"Enemies, Enemies! Enemies in our midst! Eliminate!"
I don't see you as one... Don't know why you see me as one..."
Of course you don't know. You are extremely lacking in self-awareness and accountability. Go back and read your first post on this page and you might gain some insight. Either way, "enemy" is a strong word. To see you as an enemy would be like seeing an adolescent who hasn't yet learned proper social etiquette or how to think beyond his or her own desires, so he or she must the center of the world. If it gets to that point, the only one at fault is me.
I am glad we can both walk away from this conversation with our heads held high, at least. You ultimately believe that it is up to everyone to determine their own happiness all on their own. I ultimately believe that our happiness is shaped by the world around us, and our own will and psyche are only a portion of that. I stated earlier that we can agree to disagree on that.
Re: Video: How Overwatch Helped A Street Fighter Legend Overcome His Hatred Of Video Games
@PlywoodStick Our replies are getting longer and longer, so I'm going to break this one down by each paragraph.
" Not everyone is going to be nice to you in a (super)competitive game..."
I am aware of that. I am not psychologically scarred for life or anything, but I'd rather not play with the mean people than to deal with online harassment. That doesn't mean that I don't know how to socialize in an online setting at all. You're mansplaining to me how an online environment works, but at the same time you're offering solutions that honestly don't work in most contexts as if you're not actually familiar with said environments. You also keep talking from your perspective on things as if you're trying to force everyone to see it/feel that way through sheer force of will instead of trying to understand someone else's perspective. In other words, you are exactly the type of person NEStalgia described in a post earlier that we try to avoid.
"If you play with random strangers online in Monster Hunter..."
So you want me to petition my case or write a report instead of just playing the game like we're supposed to be doing.
"The competitive Pokemon scene doesn't exactly have the height of moderation..."
So many things wrong with this one. 1) Showdown is moderated just fine. I stand by my earlier statement that you clearly know nothing of competitive Pokemon. 2) I don't get how you can say that yet tell me to "report and move on, if it's genuinely egregious. Enough people report on a legit problem, punishment is meted out." So if Pokemon has a moderation problem, what good would reporting do? And if reporting solves issues, then Pokemon doesn't have a moderation problem. 3) Please watch any game ad or read and game box featuring an online multiplayer component. What do they have in common? "Online interactions not rated by ESRB." In other words, they can't exactly mod voice chat like other components of the game. They can't control what players are saying to each other, and there are disclaimers and EULAs in every game saying as much. As far as the rest of the paragraph about the casual to competitive ratio, that has absolutely nothing to do with the topic we are supposed to be talking about.
"Well, you said you're not interested in the drive to keep up with a certain level of competency in (super)competitive environments..."
No, I said I'm not interested in having to make sure I'm online at specific times to meet with a group of people, as opposed to playing when I feel like it. Or going online to have people tell me the way that I'm supposed to play to fit their agenda. Or having to be competent with their specific set of rules that is actually different from the game's own established rules. I have said in my last post that I have no problem with defeat, but you conveniently can't seem to comprehend that. You're trying to peg me as a sore loser and filthy casual just because I'm not interested in games that require a time commitment and social conformity that don't appeal to me. I've given you plenty of examples of games that I play or have played that should show you otherwise. If you're not going to acknowledge any of this, then let's stop wasting each other's time.
And please stop talking about the competitive Pokemon community. I'm trying my best to put it politely that you are horribly misinformed.
Re: Video: How Overwatch Helped A Street Fighter Legend Overcome His Hatred Of Video Games
@PlywoodStick And we'll just have to agree to disagree on this one, but no, when it comes to games built primarily on competitive team multiplayer, a major factor in your enjoyment falls on the people you are playing with. They have a direct hand in your experience whether you care to admit it or not. You're like the school counselor telling the kids that get picked on that they shouldn't let bullies ruin their day, or the therapist telling the woman who works in a male-dominated environment that she can ignore cat-calls and sexism and it's her job to stick her head in the sand.
I am aware MH is different from pure competitive titles; I clearly said earlier that I play it and I've played team competitive titles. That doesn't change anything about what I said about running into buttholes online who try to tell you what weapons you can use, ridicule you for dying at all, not getting to a zone fast enough, not going for a certain part of a monster's body, or God forbid you want to sleep bomb. You missed the entire point just to focus on the fact that MH is all cooperative.
You clearly don't know anything about the competitive Pokemon community. As of a moment ago, there are 12,218 users active users signed into Pokemon Showdown and 1,956 active battles going on right now. And this is after the peak time of day. It may have been an afterthought for GameFreak, but it's not for those of us who are into competitive battling. Again, I've ran into my share of bad eggs there, but because there is enough of the single player aspect to focus on when I don't feel like battling others, I stay engaged. This is the point I made in my last post.
Losing doesn't bother me one bit. That's not competitive pressure, that would just be being a sore loser. I lost plenty in Splatoon 1, I lose quite a bit in Pokemon nowadays because my favorite Pokemon are low-tier trash, I win maybe 25 percent of the time in SSB online, and I got my butt handed to me much more often than not when Tatsunoko vs. Capcom was a thing. That is not at all what I meant by pressure, and I have a hard time believing you completely missed the mark on that. I'm not going to retype anything. Instead, I'll ask that you go back and read that comment and put a little more time into trying to understand what I meant.
Re: Video: How Overwatch Helped A Street Fighter Legend Overcome His Hatred Of Video Games
@NEStalgia Very well said.
Monster Hunter: "Change your wep(on) or GTFO"
Maple Story: "Bish(op) stop attackin n heal"
I've dealt with this sort of behavior in every MMO on online multi I've played, and it just ain't for me. I'd rather enjoy a game in my own way at my own pace, and go online for competitive matches 1v1 without some "Stop Having Fun" guy on my team demanding I play "the right way."
Re: Video: How Overwatch Helped A Street Fighter Legend Overcome His Hatred Of Video Games
@PlywoodStick
"In truth, the real reason people here don't like them is... because they don't know anyone to play with. "
Wow, it's almost like you're saying that a significant part of the fun and experience of playing online multiplayer games is dependent on the active community! It's as if you're saying that we're blaming bad social experiences on the game itself instead of the type of people we find playing the game, instead of actually asking us if we like the game itself.
I enjoy Monster Hunter, which definitely has its share of bad eggs. I didn't stop playing after meeting a few random jerks, especially since it has a very sizable and very enjoyable single player experience. Same with Pokemon. Games like Overwatch and COD are much more focused on the online multiplayer aspect, and if I don't feel like dealing with buttholes online, I wouldn't have much else to run to in offline mode; they don't have enough meat to justify purchasing the game for the solo content. What is so hard to understand about that?
Besides that, I'm just not a fan on online games that require team structures to begin with, even when I have friends in the game. It means that I have to dedicate myself to being available for them in the game at a certain time, and make sure I keep up a certain level of competency, and I don't want that kind of pressure in my video games.
If I reject a game because it's primary mode of play requires these things, then that just means that I'm turned so turned off by those aspects that the rest of the game isn't appealing enough, not because you think that I'm mad over sour grapes.
Re: Video: How Overwatch Helped A Street Fighter Legend Overcome His Hatred Of Video Games
@Saego
Then I'd just be a jerk with voice chat turned off in a game that requires much more communication than a game like Splatoon or Monster Hunter. That'll really endear all of my random Internet teammates to me.
Re: Nintendo Switch Gets A New Lick Of Paint As De Blob Splats Down In 2018
@rjejr
I watch 1080p video and game just fine on 10Mbps. 20Mbps is more than enough.
Re: Video: How Overwatch Helped A Street Fighter Legend Overcome His Hatred Of Video Games
@GoldenGamer88 @Saego @NEStalgia
Thank you for reminding me why I'm missing absolutely nothing with Overwatch, Destiny 2, COD, and every big budget, multiplayer title with voice chat.
I'll just stick to Pokemon, where I don't have to worry about anyone but myself, and pickup b-ball at the gym, where the teenagers on my or the other team have to have the balls to yell at me to my face.
Re: Soapbox: What The Upcoming Pokémon Switch RPG Can Learn From Recent Pokémon Games
@LiviuMisty
This guy ^ gets it too. I hate the cringey dancing and poses and how long they take to execute (I can make a sandwich in the time Kommo-o's takes to run), but they certainly add more to the depth of strategy and unpredictability in gameplay. I thought I would hate them at first, but they are much better than megas.
Z-Moves: Possible one-time nuke
Megas: Possible nonstop nuke
Z-Moves: Everyone has access to them, and they can be used for more than power attacks
Megas: Only a chosen few get them, and many of those chosen few never needed them in the first place (looking at you, Mewtwo and Tyranitar)
Re: Soapbox: What The Upcoming Pokémon Switch RPG Can Learn From Recent Pokémon Games
@MarcelRguez
This guy ^ gets it. I want to punch someone in the face every time I see a post about overhauling the combat and making it ARPG-ish. How would a Roselia vs. Wailord fight work then? Ditto vs. anything that can fly?
Re: Pokémon, Xenoblade Chronicles 2 and Nintendo Switch Lead the Way in Japanese Charts
@Bolt_Strike
Can't get ripped off if I skipped the originals. Been Pokemanning since Blue, so I know a thing or two about GameFreak's tactics.
Re: Super-Hard Action Title Furi Is Hacking Its Way To Switch In 2018
Definitely getting a No More Heroes vibe from this game, and the PushSquare review makes it sound exactly like a NMH game, so this game has one buy waiting for it after it releases (oh, and I get a Switch...)
Re: Exclusive: Game Freak Explains Why We Should All Play Pokémon Ultra Sun and Ultra Moon
@flightsaber I'm aware of that. I also think it's crap, and that GF is too lazy/noobish to have wanted to put USUM on the Switch. A Switch port for those games wouldn't have dampened the excitement Gen 8 games one bit in the future.
Re: Exclusive: Game Freak Explains Why We Should All Play Pokémon Ultra Sun and Ultra Moon
@Kalmaro The majority of it will be in the new game. It's not a full on sequel, it's an enhanced version. There will be some key differences in the plot, yeah, but I've never played a Pokemon game for the plot to that specific game itself. And I'm not exactly looking forward to cutscenes every 10 steps, but oh well.
Re: Exclusive: Game Freak Explains Why We Should All Play Pokémon Ultra Sun and Ultra Moon
@XenoShaun I've said it before, and I'll say it again: if Capcom can make Monster Hunter XX work on Switch and 3DS, GF could have made Pokemon work.
"B-b-b-but how are they going to make it work on a single screen!!!"
Right, because a Pokemon game has NEVER been on a single screen handheld before...
Re: Exclusive: Game Freak Explains Why We Should All Play Pokémon Ultra Sun and Ultra Moon
I am so glad I held out on getting vanilla Sun or Moon, so now I can get the GOTY edition with complete satisfaction. The wait was hard, and I almost broke down a couple of times, but good things come to those who wait.
Re: Square Enix Explains Why The Secret Of Mana Remake Isn't Coming To Switch
@gblock Lol, you used the correct keyword: "grind." In most of those 90s JRPGs, you'll be doing a whole lot of that. I remember spending about an hour or two every day for a month doing nothing but grinding in Phantasy Star 2 just so I could get within range to take on the penultimate boss, then doing the same thing so I could take on the final boss immediately afterward.
Re: Super Mario Odyssey Director Explains Why the Life Counter Has Been Dropped
@coolaggro
They both do (I just started playing 64 for the first time in a decade and I'm having a blast!). I think Galaxy at least has checkpoints, so there is some point to it. 64 always starts you outside of the painting (and therefore back to the beginning of the stage), so all lives do in that game is save you the convenience of running back into and through the castle.
Re: Feature: Learn More About Indie Pogo, a Quirky Brawler Featuring Iconic Nindies
@Arminillo
And Quote and/or Curly Brace from Cave Story, Isaac, the kid from Mutant Mudds, Patty from Mighty Switch Force, something from The Tomorrow Corporation, something from Curve Digital (maybe the guy from Lone Survivor or the clones as a composite character), Toki Tori, and the guy from Azure Striker Gunvolt...
...and Beck from Mighty No. 9...
Oh, and something from RCMADIAX