Comments 676

Re: Random: Don't Worry Folks, Nintendo Says Mario And Peach Are Just "Good Friends"

Xansies

@SailorDonut I mean, this is an statement about mario, not Zelda. It's incredibly heavily implied they're banging in totk, but it stays just an implication because, honestly, it's not really that important to that game. They're close and they're definitely more than friends, but whether they live together or whatever is kinda irrelevant and it's a little fun to keep some mystery about it imo. And it is just one of the things of life where media for kids is desexualized. The amount of nephews and nieces in 90s cartoons is astounding. James Bond Junior is james' nephew. It's weird, but like you said, it's a trope

Re: Random: Don't Worry Folks, Nintendo Says Mario And Peach Are Just "Good Friends"

Xansies

@OctolingKing13 it depends on the game. The botw timeline it is still ambiguous but it really is heavily enough implied that they are in a relationship to just get there if you want. Some are friends like pretty much all the windwaker timeline links and Zeldas and they barely interact in any of the games in the links dead timeline, but I think we can call it that they are in some kind of more than friends relationship in totk. I think there's a kiss in one of the older ones, but I may be misremembering and even then it's after link saved the lady. Think it's Zelda 2.

Re: Ubisoft Reportedly Cancels Star Wars Outlaws Sequel

Xansies

@luciobar1980 the patch did help. I actual did find it unplayable at launch because the actual gunplay was really bad and it took incredibly long to kill basic stormtroopers. Which would be fine if this was a stealth game and you could avoid confrontations, but you can't. Seems like that's what they wanted it to be, but like most uni games it at least feels like there was some meddling involved that changed the plan way into development. They made this a little better later. Also, like I said to the guy who called it slop, the art is incredible. The artists need all their props for this game. They 100% understood the assignment maybe more than most Disney shows do

Re: Ubisoft Reportedly Cancels Star Wars Outlaws Sequel

Xansies

@Overzeal I mean the artists went hard. The actual world and art design is incredible. Unfortunately, you're right, though. The game was literally unplayable for me because the gun play was the worst in probably any modern game I played. The time to kill for basic stormtroopers at launch was like 6 headshots. Even on easy mode it felt terrible. The story was also typical modern Ubisoft please everyone offend no one uselessness. But, I mean, the art was reeaaally good

Re: UK Charts: Donkey Kong Bananza Is A Hit, But Sells Less Than Half Of Super Mario Odyssey

Xansies

I mean, the whole point of a dk game from a marketing perspective is to basically just do what Activision used to do with call of duty, have two teams work on similar games at once get these things for sale, to the same demographic, faster. Game development takes a while now. Having two franchises that scratch the same itch is maybe necessary considering these things take over 5 years to make now. That said, I don't think Nintendo cares if dk does worse than Mario, that's probably expected. It doing fantastic, just not Mario level sales, still means they have two killer (potential) franchises running in a genre basically no one does anything with anymore

Re: Square Enix Rules Out Switch 2 "Upgrade Path" For Dragon Quest I & II HD-2D Remake

Xansies

@jojobar sure. The two I mentioned are the most obvious examples, though, considering earthbound and pokemon have the same UI as DQ and the fact that game freak and creatures legitimately palworlded dragon quest 4 for its monster designs. Wizardy was a cited inspiration for DQ 3, If I remember right, but DQ 3 had so much more motion and cultural significance. ultima is also on the list of daddy RPGs. But that doesn't mean the impact of the games that came a little later didn't make a much larger splash, as it usually goes with anything

Re: iFixit Performs A Full Teardown Of Nintendo's "P**s-Poor" Pro Controller

Xansies

@8bitKirby Well,.it's also Nintendo with the switch 2 has proven to be laughably bad at communicating and seems to have designed the switch 2 and apparently this controller to be as locked down as possible to the point the switch 2 is apparently, intentionally, difficult/impossible to make third party accessories for. And the reason why is at this point incomprehensible

Re: Donkey Kong Bananza, Like Mario Kart World, Was Initially Planned For Switch 1

Xansies

@Danrenfroe2016 I mean, I'm obviously not that guy, but dks feathers — I mean fur — looks terrible. The switch 2 should be able to actually pull off much better, but the switch 1 would have to have clumped things together like we see on dkb. That's really the main stand out thing that says to me a this game at least started on the switch 1. That said, the last guardian was a PS4 game and they seem to have chosen both feathers and fur for trico and there are multiple examples of giant birds on the PS4, but really not many animals with more authentic fur so it might be that rendering that much fur actually is too intensive for that level of hardware. So it I think I talked my way into even the terrible fur perhaps being a limitation of the switch 2 as well lol. Anyway, they shoulda just done a flat matte texture. I get people being anti realism, for some reason, but it's weird to not also point out that going cartoony can also be done poorly. At a certain point, if you're using the same tricks for either art style the only real difference is just color palette, right?

Re: DK Bananza Devs "Needed To Know More About Donkey Kong," So They Went To Miyamoto

Xansies

One hundred percent the game will have a climax of dk throwing ***** at Mario to prevent him from 'rescuing' Pauline and then they team up. Like, I can't think of a more cliche or correct thing for them to do. Nintendo has been heavy on leaning on nostalgia recently and even though literally everybody does this stuff now, that doesn't make it the wrong answer and I feel like if they asked miyamoto he said something like, 'Be true to the roots of the character,' or something

Re: 18 Months And $200,000 Later, Modder Gives Switch Lite OLED And HDMI-Out - And A Switch 2 OLED Mod Is Next

Xansies

@Porco Nintendo has control issues. They're almost bad boyfriend levels of controlling. They have a specific idea on how to use their stuff and won't let anyone deviate from that. It's anti consumer, but it also really weird for a company to take this stance. Even apple has relaxed a lot on this. It always feels like Nintendo is 10 years behind everyone else culturally and I really don't get it

Re: 18 Months And $200,000 Later, Modder Gives Switch Lite OLED And HDMI-Out - And A Switch 2 OLED Mod Is Next

Xansies

I'm inexperienced with a lot of handheld PCs that have come out, but the switch lite was probably the best feeling handheld I've ever used. Like I get just stripping that thing and using the shell. It's really good as a design. I mean, I had two and the b button stuck and stopped registering as well on both, but hey, if you're replacing everything anyway that's not a problem.

Re: Miyamoto Views Games As 'Products', Not 'Works Of Art', Says Ex-Nintendo Dev

Xansies

@robotoboy20 I know man. Art does have an intrinsic value by nature of being art. The value of art in some cases is also completely dictated by branding, marketing, and perceived monetary worth. I don't think it's a one way or another argument. Art is tied to an audience and the financial barrier between the audience and the art as well the fact that, in the case of videogames or traditional art, making the stuff requires physical materials and labor. It's impossible to separate money from the process because it's kind of a necessary ingredient to the whole process of art. It's great to say that art for its own sake is the purest form and the kind that has the truest value, but it's literally not how any of this has ever worked.because on those cases, no one ever sees that stuff

Re: Koei Tecmo Releases New Switch 2 Demo For Wild Hearts S

Xansies

I.played it on PS5 and I think after monster hunter wilds my opinion of the game has changed a lot. It was fine when I played near release, but I think after how sort of babying wilds was and how much it kind of neutered the idea behind the older games, wild heart looks much better to me. That said, I still don't think it's very good. Just that wilds was bad lol

Re: Donkey Kong Bananza, Like Mario Kart World, Was Initially Planned For Switch 1

Xansies

@rjejr I'll be real, judging by the trailers it looks like the switch 2s CPU can't really fully handle the destructible environments perfectly. I can't imagine it running in a really playable state on the switch 1 and that's probably why it's not a cross gen game. I mean, I don't doubt they could have gotten mkw and dkb to work on the switch 1, but I don't think it would have been good lol

Re: Donkey Kong Bananza, Like Mario Kart World, Was Initially Planned For Switch 1

Xansies

@The_Nintend_Pedant I mean, tech advances less obviously now. At this point graphics have been nearly the same for 10 years. There have been significant advances in hair, particle effects and lighting, but take a character model from 2013 to 14 and put it next to one today and the new one is only a little better. there's only so many triangles you can add before deminishing returns set in. And we're well past that point. But games can be much denser and larger now, so it's not like there's been no improvements. It's just people only care about what they can see.

Re: Donkey Kong Bananza's Director And Producer Have Been Confirmed

Xansies

@N00BiSH the movie is the tie in for the game. Nintendo doesn't work like other companies. The whole reason they're getting into the movie business is basically as commercials for their games. They work old school, like, famously. No point in making a commercial if you're not selling anything. I don't think there's going to be a Mario game targeted to release near the movie. To me, Nintendo feels more likely to schedule the movies release near to when they think the game will be ready

Re: PSA: DBrand's Switch 2 'Killswitch' Dock Adapter's 'Seamless Docking' Apparently Isn't Quite Seamless

Xansies

@Misima the locking mechanism for the switch 1 Joycons was a tiny 1mm wide bit of plastic. This can, has, and does break completely or get chipped just from regular use. When that happens, the Joycons will no longer connect to the thing, lose connection of the joycon is jostled a bit, or straight just not stay in the rails. The rail wasn't the problem, the locking mechanism was and that may be why they changed it in the first place

Re: PSA: DBrand's Switch 2 'Killswitch' Dock Adapter's 'Seamless Docking' Apparently Isn't Quite Seamless

Xansies

@SalvorHardin I mean, nah. Nintendo didnt give any accessory company any information. That's why there are no controllers yet and there's reports about every case and grip from every major company failing in some way. None of these cases or grips had much or any testing done because they were released less than a month after the console. Every case that exists right now are designed based on a.spec sheet alone.

Re: The First Review For Dragon Quest III HD-2D Remake Is In

Xansies

@johnedwin I mean, it looks like a one for one remake of 3 with a few minor story transitions. So, unless it's actually broken, it's probably fine. Most people will probably hate it because playing literally one of the first modern jrpgs 30 years later is probably not a great experience for most people

Re: The First Review For Dragon Quest III HD-2D Remake Is In

Xansies

@Athropos I'll be completely honest with you, dragon quests mechanics have literally not changed since 3. I mean 11s main change is the skill tree. That's it. Otherwise it's mechanically the same game. That said, you are dealing with a 1988 story and game pacing and that can be pretty jarring.

Re: Pokémon Scarlet & Violet Version 1.2.0 Is Now Live, Here Are The Updated Patch Notes

Xansies

@John_Deacon So stuff like collision detection being completely absent for the camera probably can't be patched in. There's also probably nothing they can do about the frame rate except lower the amount of assets in a scene. The effort of changing how the game is basically coded is too high because that comes with the pretty moderate possiblity of breaking the whole thing.

Re: Round Up: The Reviews Are In For Octopath Traveler II

Xansies

@FredsBodyDouble The thing is that review specifically said that the second was a improvement over the first while also saying it was the same. Like the dude said the stories were better, the limit breaks added another layer to an already good system, the day night system adds a diversity to the path actions, the graphics are better, and that character interaction exists, period, but the game is also indistinguishable from the first. Those are a lot of distinguishing things. Like what did he want? From everything I read op2 is an improvement over the first game, but it's still the same franchise. The whole thing is it's 8 novellas in a throwback jrpg style. There's not much to outdo with that concept, but they apparently did refine it even if the problems with the first game persist, but again, the problems are grind and pretty little guidance and spongy bosses if you don't exploit the class system. And those aren't problems if you take that as part of the throwback rpg package. What I mean is really besides the party interaction being a weird choice, they pretty much nailed it the first time around anyway, which is what the ign review actually starts with

Re: Round Up: The Reviews Are In For Octopath Traveler II

Xansies

@link3710 That was a small issue with the first game. You had to see the start of 8 stories and the start is never the best part of a story. 8 justifications for a quest is a lot especially when they all have nothing to do with each other directly and what they do have in common isn't clear until you clear chapter 3 or even 4 of all the stories.

Re: Round Up: The Reviews Are In For Octopath Traveler II

Xansies

@BabyYoda71 A 7 from ign means it's not a AAA game. The actual review was positive except that it was similar to the first game while being an improvement over the first game. Like that particular score made no sense. It's better than a game we gave an 8 but it's a lot like that game so it's a 7. Dude, it's a sequel. Of course it's mostly the same deal as the first one

Re: Round Up: The Reviews Are In For Octopath Traveler II

Xansies

@VoidofLight The general impression is that the stories do connect, because they did in the first one, but the characters still aren't treated as a party except for in specific quests and party chats. From everything I read each chapter still treats the focus character as if they're alone. So the stories connect and relate to each other, which probably isn't clear at all until the very end much like the first game, but the characters are still isolated in their own adventure except they added cross party quests to hit the main criticism of the first game. Jury's still out if that's enough to really address the problem

Re: Round Up: The Reviews Are In For Octopath Traveler II

Xansies

@DiamondJim Reading the review it's pretty positive though. I think that's the one that didn't enjoy the final boss, which is fair because the first game had a stupid difficulty spike on the final boss too, and that it was similar to the first game. It didn't even say it being similar was a bad thing. It was a review that didn't match the score at all

Re: Review: Octopath Traveler II - A Confident Follow-Up And One Of Switch's Finest RPGs

Xansies

@Tyranexx What sucks is that the individual stories are good. The issue is that there is no justification for there being a party at all. You just go up and suddenly you're helping a stranger for no reason. I hope the cross quests are substantial and give some sort of cast dynamic, but really there's no reason that these guys would travel together or any real indication that they aren't doing their quest completely alone. It's really the only problem I have with the first game because the gameplay, while grindy, is fantastic and the stories are genuinely compelling. I also don't like having to go to inns to change party members, but that's another thing

Re: Review: Octopath Traveler II - A Confident Follow-Up And One Of Switch's Finest RPGs

Xansies

@negw That's the main issue. The problem isn't that the characters don't communicate outside side chats, it's that they have no reason to travel together at all. At least saga frontier gave you separate parties entirely and live a live you are dumped into hell dimension and the characters don't have much choice but to work together. I hope the side crossover quests at least build a dynamic that justifies why there's a party to begin with. Like the idea was that you could go do a characters chapter totally alone. That's a good idea, but that cuts out literally 85% of the game so no one is actually going to play that way. Saga frontier probably had the best way of handling it. Characters appear in other chapters and events are mentioned but they are completely stand alone

Re: Review: Octopath Traveler II - A Confident Follow-Up And One Of Switch's Finest RPGs

Xansies

@Dom_31 I think the dude literally said no. The chapters apparently play out exactly like the first game, meaning it treats the main chapter focus character as completely alone, but it adds side chapters that are group activities. I'm unsure how long or how extensive these are and im sure group conversations are still in. And if you beat the game even though the characters didn't interact, the plots of the stories all tied into one main thing. It was just text crawls and suffered from a bad case of tell don't show but it's interesting going back through the game again and seeing all the crossovers between characters stories