Comments 676

Re: Early Tech Analysis Of Xenoblade Chronicles: Definitive Edition Reveals Frame Rate And Resolution

Xansies

@Anri02 I agree that it's not something I'll get because of the resolution but it's not lazy. All those games you listed have frame rate and resolution problems. All of them scale in the same range as this game This is a hardware issue, not a developer one. The only way they probably could have hit 1080p 60 on this port is of it was a straight port of the Wii game and not a rebuild in a different engine. It's honestly somewhere between a remake and a remaster. Probably closer to a remake.

The assets are better. The problem is that everyone saying that the resolution won't affect the game forgets that those stills they're looking at dont reflect the game — because games move.

Re: Early Tech Analysis Of Xenoblade Chronicles: Definitive Edition Reveals Frame Rate And Resolution

Xansies

@JuiceMan_V I think at this point people are demanding a better switch rather than perfection. I mean, at this point there could easily be a mobile device that hits hd in handheld on most things with some tricks and turning some features off. I mean, some people don't care about resolution and frame rate and more power to them. There's a level where it definitely bothers me and theres a lot switch games I would be interested in that I just won't get because they run badly.

Re: Early Tech Analysis Of Xenoblade Chronicles: Definitive Edition Reveals Frame Rate And Resolution

Xansies

@TheLightSpirit To be fair, I only meant it in that there's a difference between not noticing and not caring. Like in xbc2 the only times it was distracting was in the larger field areas where it fell to like 240p before the patch, which is far below sd we grew up with. I remember getting 240p YouTube videos when smartphones were new and still going, you know, nevermind. It's just pretty distracting. Though honestly, when it does hit 540p on handheld, it's absolutely not a problem, especially on the lite.

Re: Early Tech Analysis Of Xenoblade Chronicles: Definitive Edition Reveals Frame Rate And Resolution

Xansies

@GrandScribe It is a bit weird that there isn't a fan in the dock, but really they'd probably just use a different chipset that's cooler and more powerful. Eventually you get to a point like where the other consoles are where games from 2020 somehow run on a machine from 2012 in full hd (don't get me wrong, they use a lot of tricks to get that to happen). Mobile tech just isn't really there kinda. It is, but it's expensive.

Re: Early Tech Analysis Of Xenoblade Chronicles: Definitive Edition Reveals Frame Rate And Resolution

Xansies

@GrandScribe Heat. The that's the main limit with the switch. They probably could squeeze much juice out of both handheld and docked modes, but in handheld mode obviously you don't want playing it to be uncomfortable and docked you want a player to always be able to pick it up. The X1 chip in the thing is actually underclocked quite a bit just for this reason. Downside to the form factor I guess.

Re: Platinum Studio Head Doesn't Think Next-Gen Hardware Will Be As "Ground-Breaking" As The Switch

Xansies

@ShadJV Dude, half of the assets can't even be made out in comparison. Like not even the improvement to the actual assets, which are worse in some cases, but my God half the original game side by side is completely entrenched in darkness. If you barely notice the difference you literally only play games based by movement alone.

Now, graphics aren't super important to me, fps is why I stopped playing my OG PS4 and don't play switch ports, but that there's barely a difference is absolutely crazy unless you are Daredevil.

Re: Platinum Studio Head Doesn't Think Next-Gen Hardware Will Be As "Ground-Breaking" As The Switch

Xansies

@ShadJV I may be old, but saying there's no difference between ps3 era games and PS4 is just crazy to me. Some game were just amazing looking like the Witcher 2 and GTA 5, most weren't. Plus the level of detail is much greater. I'm not saying that graphics are super important, but hardware determines the games you can make and I'd rather things that push the envelope instead of things that try to fit in a too small envelope

Re: Platinum Studio Head Doesn't Think Next-Gen Hardware Will Be As "Ground-Breaking" As The Switch

Xansies

@Maxz I mean, game design is still locked to consoles and that's more why the next gen is important. Graphically things are basically where they are; with the leap you kinda just go from nearly photorealistic to completely photorealistic because of photogrammetry. The main thing is the new consoles will make nvme ssds standard. PC's had them for years, but you didn't need one. If games start being designed with pulling stuff from an SSD in mind, that'll change the environment

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Re: Platinum Studio Head Doesn't Think Next-Gen Hardware Will Be As "Ground-Breaking" As The Switch

Xansies

For platinum it won't be. The main thing that it allows is for more standardization of fast hard drives as a rule. Basically you can just have more things in bigger areas at once. Or bigger areas being moved through faster.

Think that doesn't matter? For things like open world traversal, or cityscapes it's a big deal. Think about red dead 2 or even breath of the wild. Open world games have a limit on how much stuff can be pulled at once which has a tendency to make them feel empty. Welcome to San Denis, biggest city in the game home to 100 npcs and three streets. Same with btow. Great landscapes, nothing in it.

Graphically, things are basically at a plateau, depth is what can really be improved. Think of any war scene in a video game; five dudes doing the same animation 20 yards apart while you run past them. I'd like to see a game actually pull that stuff off.

Re: The Original Voice Cast Returns To Xenoblade Chronicles: Definitive Edition

Xansies

@Varkster I already said this, but while Ff15 and kh3 got a mixed reception, ff7R is pretty much universally liked (because it's a great game). The people that don't like it just hate the ending and I believe it's way too soon to come to that conclusion before the rest of the sub series is complete. The game itself is honestly superior in some ways to ff7 while feeling exactly the same in the ways that matter. The only thing I didn't like was killed off in universe so it's fine.

The characters are much more true to the of game than any other sequel and honestly more true to the characters than the of game itself (I wondered why I should give a ***** about Aeris in the og game; they make sure you understand why cloud is in love with her in the remake. You see the moment it happens) except when it's not, which is called attention to in the remake as really really weird and a plot point. Great game

Re: Gallery: Huge Batch Of Xenoblade Chronicles: Definitive Edition Screenshots Show Characters And Environments

Xansies

@Ralizah I mean, I wouldn't say thin. For the majority of the game, yeah, it's not at all clear they are related in any way, but the ending retroactively adds a lot of fun lore stuff on what the monado is and a lot on the character connected with that as well as how shulks powers work in general. So also the endings of both games happen at the exact same time which is kinda a neat touch.

They basically establish a consistent and literally connected multiverse plot over the two games, but it literally just doesn't become apparent until the last couple hours of xbc2. That's a lot more of a connection than in the other xeno games. *****, shulk killing zamza is explicitly why not zamza dies in xbc 2s universe.

Re: Gallery: Huge Batch Of Xenoblade Chronicles: Definitive Edition Screenshots Show Characters And Environments

Xansies

@merceria I mean, Xbc 1 is arguably the better game in terms of story and to a lesser extent gameplay. It's not that xbc 2 is had, it's just tonally different and literally three thirds of the plot feels like filler. Plus the gacha system is just added busy work on top of how ridiculous it is to level up skills in Xenoblade anyway. Golden Country though I actually liked more than XBC1 because it's just xbc2 without all the annoying stuff that obviously didn't have to be there and at the heart of things the battle system in 2 was better.

Not that that matters since they reworked one for the remake to be like 2

Re: Persona 5 Scramble Localisation 'Still Being Planned', According To Koei Tecmo Report

Xansies

@Incarna Yeah, you can baton pass without any levels in social links from the start and they give strength ups and eventually hp and sp heal. Basically what it means is that random encounters that you can't just gun down immediately (which obviously stops working quick) can be cleared without the enemy ever getting a turn and the protag doesn't need every single element to make that happen. It just feels nice and makes the flow a lot faster

Re: Persona 5 Scramble Localisation 'Still Being Planned', According To Koei Tecmo Report

Xansies

@Incarna thats a fair point. I played p5 like 3 years ago so ive forgotten most of the smaller story beats anyway. I'm on the 3rd level and I'm still like, "did that happen?" I never even noticed the music changes, I was hung up on how they changed baton pass. I love that so much. It's like in the original p3 going to fes when you couldn't control your party members. It wasn't impossible to play the other way, but the new way is just obviously how it should have been the whole time

Re: Persona 5 Scramble Localisation 'Still Being Planned', According To Koei Tecmo Report

Xansies

@Incarna I'm playing p5 royal right now. The changes seem small on paper, but the changes they implemented and the way they space out the changes makes it feel like a much better expansion than fes and especially golden. I'm not at the third semester and it definitely feels like a different game mechanically and the bosses and dungeons are changed enough where it feels new.

They also add just a lot of anime scenes from the show and new art and voiced things to basically everything, which was surprising. Literally all the portraits have been reworked, which is a little excessive, but cool. Every social link encounter has like a post-conversation conversation which gives you extra do you like me points that you need because they added more things you have to do to upgrade junk along with the two new confidants.

That said, the games much easier. Like way way easier because they give you baton pass from the jump and since guns reload every fight as long as there's no resistances you can burn down random fights just by pressing up.

The point is, it looks like it could be just dlc, but it's really in practice a huge expansion and so far much better. Definitely better than golden. I doubt the third semester is as good as the answer though.

Re: Persona 5 Scramble Localisation 'Still Being Planned', According To Koei Tecmo Report

Xansies

@mesome713 Eh, if you played persona 5, scramble is the better game. Don't get me wrong, Royal is actually surprisingly better than the original, probably the most expansive out of the rereleases (though fes had a much better expansion than the third semester of Royal), BUT scramble is probably the most story heavy Warriors game there is. It's functionally a full sequel. Better a sequel than a port in my opinion.

Of course, I have a PS4. If I didn't well if kinda get wanting Royal on the switch. Then again, I bought a PS4 for the of persona 5, soooo whatever.

Re: Feature: Nihon Falcom President On Trails Of Cold Steel III And Bringing The Long-Running JRPG Series To Switch

Xansies

@Tyranexx All things told, 3 is the best cold steel game, followed by four. When it comes to world building sky is better by far but mostly because cold steel relies a little bit on the ground laid in sky. It's not necessary, but some things are only giving a cursory explanation that are focal in sky. Cold steel does feel more solid on the character development front though.

That said, gameplaywise these games aren't great. Sky is a gridbased turnbased rpg and it doesn't really get the kinks worked out til the second one. The same can be said about cold steel, the kinks don't get ironed until 2 and completely become good until 3. Basically it's actually very similar to the post 3 persona series, but it's much more poorly balanced at first and isn't nearly as polished as 4 and 5. Honestly, it's obvious that persona is a huge inspiration for cold steel, but playing 1 and 2 after five exists and has influenced everything feels like a step back. 3 came out a few months after 5 and 4 exists in a post persona 5 world and it shows

Re: Feature: Nihon Falcom President On Trails Of Cold Steel III And Bringing The Long-Running JRPG Series To Switch

Xansies

I dunno, I know this doesn't impact the development of other games, but if rather have origins for a simultaneous worldwide release than anything else. I mean, a zero localization would be better than a switch port of anything, though with how text heavy these games are obviously I understand why these games are so hard to localize. There are literally half a million lines of dialogue in these things, especially sky and zero. I think there's 50 thousand voiced lines in the cold steel games. It's something insane.

Porting the PC versions over makes sense, but why start with 3? It's definitely more polished than 1 and 2 and probably would sell much better just on the merit of being a better game (and the best cs game), but you really are missing a lot of character development and lore just jumping into 3. Hell, jumping into cold steel without playing at least the first two sky games leaves a lot of holes

Re: Feature: Nihon Falcom President On Trails Of Cold Steel III And Bringing The Long-Running JRPG Series To Switch

Xansies

@Tyranexx It's not really. There's a soft status quo reset in CS 3, but it follows the other cold steel games. It's basically starting a new arc so it's fine to start there but concepts and returning characters will be hazy. Plus the games hinge on character development so you're obviously missing that

Also, also, the franchise is a shared universe that take place over really 5 years. Events and organizations carry over throughout the world (each series is set on a different continent) so while there will be recap lore to read you are missing that precious organizational and political development that is really the series draw. The plot isn't really anything to write home about it's the characters and how detailed and interwoven things are that make the series special.

So, the answer is kinda. You could, but I'd play the other games. Sky is just a good series and while cold steel 1 did not age well, the characters push you through the poor graphics and average battle system

Re: Feature: Nihon Falcom President On Trails Of Cold Steel III And Bringing The Long-Running JRPG Series To Switch

Xansies

@Zimon Dude, the franchise isn't stand alone. There are characters from the second series that wasn't localized that show up and are referenced in cold steel. For the full trails experience they would have to Port Sky (which they should) localize zero (which they probably never will) and finally finish part 4 of cold steel which will be another year in English anyway. Then you have the new series coming out. Yeah, it's a big one. Again, all the events carry over. It's not necessary to have played them all, but it helps

Re: Production Of The Animal Crossing Switch Bundle Has Been Affected By The Coronavirus

Xansies

@Heavyarms55 commonality doesn't matter, it's really just SARs and is contagious as the flu, but the lethality is up in the air. Again, the news is coming from China. There aren't many "confirmed" cases, but who's doing the reporting? I mean, the Chinese government shut cities down, WHO is looking for 700.milliom dollars in aid and the super rich are going cash. It's probably pretty bad.

Re: Sega Laments Poor Performance Of Its Console Releases In Latest Financial Report

Xansies

@Amin_Parker Nah, I just want SMT 5. I mean, really, the chances that SMT becomes indistinguishable from persona except for the school thing is pretty high. Just a straight dungeon crawler about catching demons, killing them, and making friends with your Bros. And then killing them.

That's what I want. Persona 4 and 5 were a bit too feel good. I want Louis Cypher and killing YHVH back. Or at least tonally where devil survivor was where it was pokemon with mass genocide

Re: Sega Laments Poor Performance Of Its Console Releases In Latest Financial Report

Xansies

@yuwarite Maybe a year out after Royale so they can charge full price again. I'm still wondering what the deal with SMT 5 is. I don't care about persona 5 on the switch because of SMT 5. That games is obviously going to crib a lot from P5 and I've already played P5 and probably will play Royale when it's on sale in the summer. Which is good because 4 really didn't and I didn't like it as much as DDS, Nocturne, or the DS games (devil survivor. Didn't feel strange journey either)