Comments 1,227

Re: Animal Crossing: New Horizons Will Not Support Cloud Saves

Wolfgabe

@Yosher Thats just it really. Ranting on forums does little to solve the problem and as I mentioned earlier a common rule of thumb when offering constructive criticism is not let your emotions dictate your message. Also its important to consider the official customer service portal for Nintendo is primarily meant for technical support and troubleshooting rather than actual feedback on games

Re: Animal Crossing: New Horizons Will Not Support Cloud Saves

Wolfgabe

@Yosher Comments like this are the exact problem I see with a lot of Nintendo criticism these days. If people really want it to change they should try to get in touch with Nintendo through their own official channels and offer feedback in a civilized constructive manner. Instead most just scream around on forums and message boards about how dumb or stupid Nintendo is. One rule of constructive criticism in general is don't let your negative emotions dictate your message.

Re: You Cannot Have A Complete National Pokédex In Pokémon Sword And Shield

Wolfgabe

I am surprised people dont seem to consider how much work it is to port over 800+ models along with textures and animations which doesn't even include all the new Pokemon plus the fact they are probably dealing with an entirely new game engine which also could present its own share of potential compatibility issues. Never mind the fact that Mega Evolutions and Z Moves when combined with dynamax could be extremely game breaking.

Re: Talking Point: The Changing Definition Of ‘The Nintendo Difference’

Wolfgabe

I always considered the Nintendo difference the emphasis on quality gaming experiences and providing you with a complete product you know you will get your moneys worth out of which I feel is important in this day and age as many AAA publishers have resorted to increasingly predatory monetization practices to try and counteract the increasingly expensive development costs.

People love to give Nintendo crap for their online and they have no understanding of it but I think its important to consider priorities as well as resource and time constraints are also a likely factor as well. Mario Maker on 3DS probably didn't have online cause it's fairly understandable that Nintendo woudln't want to sink too many resources into a 3DS port especially considering that at the time planning and development for Mario Maker 2 was probably well under way. That statement quoted in the article at the beginning was not even Nintendo's official statement either that was mainly from a Treehouse rep. Nintendo's official statement was "That is true, As the game is now you cannot play with friends online. You can only play with randoms." The "As the the game is now" part I think should be noted as it might imply Nintendo intends to add friend support in post launch.

The fact they mentioned conflicts of interest with the leaderboards probably tells me they may have discovered a bug in the lobby system that could adversely efffect leaderboards or perhaps allow players to easily cheat the system but by the time the bug was discovered it was too late to go back and fix it without risking a potential delay.

I would not be surprised in the slightest if Nintendo's reluctance towards interaction with friends as well as greater communication features on Switch may stem from getting burned from the Swapnote incident as well as what happened with Miiverse after seeing some of the final posts made before the service shutdown its probably explains why Nintendo hasn't been big on greater social media functionality with the Switch.

I don't believe in the notion that Nintendo knows nothing about online really since they have been experimenting with online services since the 90s. Heck they even had a broadband adapter released for the Gamecube if anyone remembers that. Now here is something interesting apparantly with Phantasy Star Online for the Gamecube it was possible to actually load and run homebrew code using the adapter as a backdoor which is probably why so few games used it.

Re: Review: Shakedown: Hawaii - A Promising Game Buried Beneath Tedious Busywork

Wolfgabe

I don't think it warrents a 6 really. I just do the shakedowns as I go along naturally since they can all be easily completed within a minute or less. I guess there is something I just enjoy about gradually buying up property and watching my income steadily grow. It's odd cause this seems like the most negative review I have seen so far. I also might add you can hold A to fast forward

Re: Rumour: Dataminer Uncovers SNES Games For Nintendo Switch Online Service

Wolfgabe

It was bound to happen eventually considering the only reason I can think of why they didn't release SNES games sooner was to avoid clashing with their SNES Classic sales. I wouldn't get my hopes up too much for N64 and Gamecube games in the near future though considering how I have heard that even current homebrew emulators on Switch struggle to run PS1 and N64 games at full speed without having to resort to overclocking