Comments 114

Re: Niantic's New Pikmin Game Has Been Downloaded 2 Million Times In Two Weeks

TuxDC

I gave it a chance but it just didn’t work and drains the battery like crazy. It tracked steps while the app was open but I got none when it was in the background and kept saying walk 500 steps on the goal screen when I had thousands on the main screen so very buggy. Gameplay seemed like needlessly complicated junk. I don’t think it will last a year on the market.

Re: Review: Ys VIII: Lacrimosa of Dana (Switch)

TuxDC

Enjoying it but map stinks and so easy to have no idea where to go. After saving the nun, I couldn’t find where to continue and map is worthless. Really hard to know when can’t progress because need a special item or the path is just janky.

Re: Hades

TuxDC

Heavily overrated game. People talk up the story but the game design of a journal tracking you need to talk to each character 50 more times to advance a tiny piece of that character is an awful chore. All the encounters feel samey and repeating over and over sucked any enjoyment. If the boons weren’t random and temporary and instead of one of the permanent rpg trees then I could see it being enjoyable. Don’t fall for the reviews and imagine how much you like repeating, samey combat with an insignificant drip of progression. Not worth the time.

Re: Review: Hades - A Heavenly Trip Into Hell That's Utterly Essential For All Switch Owners

TuxDC

10 is overrated for this game. People talk up the story but the game design of a journal tracking you need to talk to each character 50 more times to advance a tiny piece of that character is an awful chore. All the encounters feel samey and repeating over and over sucked any enjoyment. I have realized Supergiant’s games aren’t for me and won’t be buying whatever they come out with regardless of the reviews.

Re: Go To Battle As Anthropomorphic Warriors In Ruin Raiders, Out On Switch Soon

TuxDC

I watched a video on Steam for it and think the grid area is too basic. I would like to see larger areas with vertical locations. The movement area was so small that flanking and positioning seemed mute. There was some cover but shooting at each-other always a few spaces away seems boring. I also didn’t get a sense the animal characters were differentiated; more just regular characters with animal faces.

Re: Review: Pillars Of Eternity: Complete Edition - The Game That Saved Obsidian Comes To Switch

TuxDC

@PJOReilly since the game has been abandoned by developers and is still buggy mess with critical bugs, you really need to revise this review. 9/10 gives an appearance of quality that just isn’t there and the last patch actual introduced new bugs they will never address. I know at the time you assumed parches would smooth the experience out but that is not the case and readers deserve an update.

Re: SteamWorld Dev Image & Form To Release Anthill On Nintendo Switch This Month

TuxDC

@Krambo42 I think it greatly limits potential customers. People that enjoy playing Docked on the big screen are out of luck. Of the handheld players, a percentage don't like mobile focused touch controls and another percentage that don't want finger smudges on the screen. Lastly, it speaks to the level of effort of the port, if they just rip and ship it from mobile as is without controller support.