Comments 657

Re: Nintendo Emulator 'Delta' Adds iPad Support With Version 1.6 Update

Sonicka

@Mgalens 100% agree.

Conceptually the NSO is a great service that only grows in value over time as more stuff gets added (plus there isn’t a timed / revolving door policy on all the games like the PSN / XBOX subscriptions, but I would guess that’s because these are exclusive retro titles rather than new if we don’t include the random DLC packs that are sometimes included).

It just doesn’t make sense to me for them not to have the NSO + an option to digitally buy the games to keep like the VC. I can’t see the loss on this for them, and it means we get to keep the games on the system/s moving forward and without the need for an online subscription / or if it ever ceased to exist eventually.

Re: Nintendo Emulator 'Delta' Adds iPad Support With Version 1.6 Update

Sonicka

@PikminMarioKirby TBH I’d rather play the Nintendo classics on their own systems the official way also.

But honestly speaking - the fact that this emulator provides a better and more convenient means to play classic titles than the official company themselves do is ridiculous. You can even just screenshare it to your TV and Bluetooth a Nintendo controller if you have the right setup to play. Nintendo DS setup and options are surprisingly tight on a touch screen, and moreso on iPad as mentioned above.

But mostly, it’s legacy and preservation that’s important. The emulators simply mean you don’t have to wait years for Nintendo to “hopefully” one day release a game on their service that you want. And a lot may never see the light of day again for a multitude of reasons or translation barriers.

That being said, Starfy was a step in the right direction for NSO. They should continue doing things like this.

TL;DR - I just really wanted the Pokemon Pinball titles to play on the go in a convenient manner - now this is possible 😅

Re: Link Will Be Playable In Zelda: Echoes Of Wisdom, According To New ESRB Rating

Sonicka

Have to agree, if the ESRB ratings are confirming details of link being playable then this cannot really be considered a “spoiler” as such.

Also, as others have said, the trailer even shows the battle between link and ganon at the beginning, so it could very well be referring to playing as him for the opening sequence only for all we know.

Regardless, it’s likely something Nintendo will elaborate on nearer the time.

Re: Paper Mario: The Thousand-Year Door Update Now Live (Version 1.0.1), Here Are The Full Patch Notes

Sonicka

I’ve come across a few spelling errors, but nothing egregious. Obviously there is the FPS “issue” (but that’s something of nothing since it’s a compromise for the visual upgrade).
I have experienced a couple of frame drops here and there, and some input timing problems during battle sequences due to this, but I can’t really say the experience has been an unpolished one. They’ve done a good job overall.

The only thing is that this game isn’t doing is holding onto me like I thought it would. I loved it the first time around on GCN, and in preparation for TTYD Remake I decided to finally crack on and play TOK which has been on my shelf backlog for ages. And honestly? I’m wishing I hadn’t done this… as I feel that TOK is quite a lot better and I became quite addicted and couldn’t stop playing until the end. Wonderful experience

Could very well be my tastes for what I want out of a Paper Mario game has changed over the years as both games are quite different in gameplay and design, but I much preferred the world building of TOK in honesty, as well as them meta leaning into the fact the the world is made out of paper rather than it just be an aesthetic design. The wackiness of it all amuses me to no end as does the world design, variety of locations, and the origami elements on top.

TTYD has an excellent story and characters wrapped up in a wonderful presentation, but the linear backtracking, turn based battles, and limited inventory are really questionable and this is not as enjoyable an experience as I remember.

It’s possible I’ve also been a bit spoilt by the Mario and Luigi titles offering (IMO) a more interesting engagement form of turn based combat… I dunno. And with Brotherhood incoming I’ve abandoned TTYD Remake for Dream Team (another backlog RPG from far too long ago, to get the feel for these games again, and I’m finding my time better spent there so far). I’ll return to finish TTYD at some point I’m sure though.

Re: Random: When They're Not Terrorising Hyrule, Zelda: TOTK's Moblins Are Certified Ballers

Sonicka

Nice. Got hand it to the community to throw up something bizarre.

I think like BOTW before it there’s always going to be some new or slightly quirky discovery around the corner.

Whilst we know the foundations of both titles (similar) game engine rules 7+ years on, the key difference with TOTK is that the player has been provided some limited dev tools. So, given the right creative idea this really is a game that can keep on giving when you try to push the limits.

Re: According To Hideki Kamiya, Ōkami's Development Team Was 'Weak'

Sonicka

Glad I watched the video for better context. Headlines a little bit clickbait-y and nearly invoked a direction reaction (although TBF it does say watch the full interview).

I get it - he wanted a dream team to create an outstanding title and not everyone on the team was passionate about the project, especially when they shifted the graphical style away from realism.

That being said - if his team was so weak to create what is (frankly IMO) a solid 10/10 experience that is as good as if not creatively better than the Zelda games from back then, then that’s still pretty impressive. What high standards he had lol.

Overall, I’m pretty glad they shifted style though as it’s what sets the game apart (like Wind Waker for Zelda). The painterly watercolour effect and 2D brushstroke assets over 3D was spellbinding to me back in the day and something that set my creative side ablaze.

On top of that there is this real enrichment from Japanese culture and folklore that makes Okami feel magical.

It’s a shame the full story never got told as (apart from Omamiden) this game needed a sequel with the way it ended, sort of felt like I’d watched multiple episodes of Season 1 of an anime but Season 2 never got commissioned. As it was the game was 3 times bigger than I initially thought it would be since every boss climax made me think it was endgame… only to open itself out further which was really impressive back in the day.

Just talked myself into playing this game again. Love Okami. Will continue to dream for a proper sequel that won’t happen.

Re: "A Mixed Result" - Digital Foundry Gives Its Tech Verdict For Beyond Good & Evil On Switch

Sonicka

IMO there’s no good reason that this should be running on lesser performance / fidelity to be so comparable that the switch version is lesser than the other consoles. This is a remaster / port of the HD remaster / port of the original GCN game, for goodness sake.

It’s a real shame that there were compromises made when porting a 20 year (!!) old game to more powerful hardware. Resolution bumps on greater hardware I could understand - the rest is just bizarre.

Re: Here's Your First Look At Sonic X Shadow Generations: Dark Beginnings

Sonicka

Emerl! Yessss! Twitter seems to be exploding with the speculation that Emerl is now the “extra playable character” - which honestly would fit the bill nicely considering their move-set can be tailored to anything.

But I’m Glad to see they are going hard with the animation and story. This is the sort of thing I’d have really appreciated back in the day after SA2 so it captures my hype. Just hope this revisit does the whole thing more justice than the actual Shadow the Hedgehog game.

Re: Feature: 54 Switch Ports We'd Love To See Before The Generation's Out

Sonicka

To name a few that aren’t on this list:

Kid Icarus Uprising getting another chance with a more comfortable control scheme. The on rail sections were supremely fun rollercoaster rides on the 3DS until your hands cramped.

Similarly, StarFox Zero deserves a second shot. Possibly the best of the SF games to date, only hampered by a control scheme that just takes far to long to get used too (it really works… when you can wrap your brain around it), but a more modernised version could do this game some justice. Really fun time.

Metroid: Other M is also a pretty fantastic Metroid title if you look past what it isn’t. I for one really enjoyed the narrative / story and loved that it took the 2D approach of a Metroid game into 3D in a different way to prime. Would love for this to get HD makeover one day.

F-Zero GX/AX, if you aren’t going to grace us with a brand new fully focused title (bar interim hotness of Fzero 99) then the least you could do is HD port this masterpiece of a racer.

Re: Review: Beyond Good & Evil: 20th Anniversary Edition (Switch) - Beyond Good, Still

Sonicka

30FPS isn’t a dealbreaker for this HD Port/Remaster (is this based on the original GC source or the HD Remaster?)

But, it’s frankly bizarre to me that this wasn’t possible to achieve on hardware 2 or 3 entire generations later ahead of the original release. Even with the slight visual improvements that’s quite a shame as Switch would have been my preferred platform to get this on.

However, I can’t argue with the price point - That’s not terrible (unlike the company). But, I’ve got this game already on Gamecube and PS3, so I’ll give it 2 months and it will be 50% off in a September sale.

Re: Hands On: SteamWorld Heist II Expands On A Beloved 3DS Title, But Is It What Fans Really Want?

Sonicka

@XiaoShao oh exactly, don’t get me wrong I’m certainly not expecting Steamworld Dig 6 by now 😅

I’m just surprised we haven’t had at least 3 of them already and THEN had the franchise spin-off’s to follow their most popularised title.

(Yes, I am aware Dig is not their first entry in the Steamworld IP, but it is the one that put them on the map)

My perception from the outside is that Image and Form value the Steamworld IP as a brand and therefor all their games within this brand are valued equally. This is admirable, but IMO also a weakness of their company when the focus should probably be on what consumers are after, especially after Quest and Build. I was really surprised by these games being considered and released.

I think Heist had enough going that it feels visually familiar to Dig and strategically fun to be a fantastic spinoff… but really I would have thought they’d have stuck to alternating between one or two successful genres that did well for them commercially.

Who knows… maybe this will be the case moving forward.

Re: Hands On: SteamWorld Heist II Expands On A Beloved 3DS Title, But Is It What Fans Really Want?

Sonicka

TBH - I believe that what a majority of the Steamworld fans (not all, mind) want is from the Dig label.

I think it’s nice for image and form to stretch their dev chops into other genres so they don’t get stale / bored and clearly they are very talented in their approaches to each game. Of that I don’t doubt.

Heist was excellent for example, but it’s honestly not what I immediately think of from the Steamworld games when they are referenced - and that’s crazy when you think that the number of other titles they’ve made in the franchise outnumbers the “Dig” label now.

Regrettably their first game, Quest, and Build have zero appeal to me personally. Heist just about gets me on board, and I’m genuinely surprised they are making a sequel to this title first over a 3rd Dig game.

It’s actually kind of interesting that they’d go this broad in scope with the IP so early on - ordinarily you’d expect a franchise’s to build on its most popular genre first - and this could be what’s biting them in the ass at present with what happened with build and their other title which is on hiatus.

Look, I’m sure Heist 2 will be amazing. And I’ll be picking it up once it’s eventually discounted on E-Shop by 80-90%.

Dig 3 I would buy day one at full price - that’s all I’m saying.

Re: No, The Metroid Prime 4: Beyond Trailer Was Not Running On 'Switch 2'

Sonicka

Well, at least that’s out of the way. So far Prime 4 seems an easy pass for an excellent looking switch game and looked pretty much on par with Prime Remastered if you ask me (maybe a little worse) - but that’s mostly due to Remastered being a massive touch up on the original, there’s no doubt a lot more going on under the hood here.

Excitingly, Prime 4 seems to be going with a more stylised approach (a good thing) and the Samus model is more in line with how a human body would actually fit inside the power suit compared to how mangled she must have felt in Prime 🤣

If there’s a slightly upgraded version on Switch 2 for a simultaneous launch release (aka - BOTW) - then all the better for this series to get the recognition on leading the charge.

Re: Gallery: Metroid Prime 4: Beyond Is Looking Absolutely Stunning On Switch

Sonicka

It’s odd that people find this too impressive to be running on Switch, the low poly and texture work if anything make this look a little less stellar than Prime Remastered - Especially that final biome scene.

That’s not my to say it doesn’t look great though, the art direction seems to have deviated into something less realistic than Prime and closer to Dread if anything (which is a compliment).

But yeah, this looks perfectly tailored to switch hardware capabilities from looking at the initial reveal. Nothing out of the ordinary here that I wouldn’t think it can’t handle (plus Retro are tech wizards).

Re: Metroid Prime 4: Beyond Confirmed For Switch, Launching 2025

Sonicka

This is going to be Cross Gen (and hopefully enhanced) for sure.

Weirdly doesn’t look quite as good as Prime Remastered which is surprising - but I’m comparing a masterful visual overhaul of a classic game to a brand new title which actually looks like it might be going for a slightly less realistic aesthetic this time). Regardless, there’s probably different things going on under the engine hood I’m sure (plus this is initial reveal footage) can’t make assumptions yet.

Either way - it looks great! I can’t believe it’s actually real.

Re: Nintendo Direct June 2024: Time, Where To Watch, What To Expect

Sonicka

Hopefully they’ll announce a Xenoblade X Port / Remaster to Switch. Then they are all on the same system 🙂

Would happily take an announcement of another entry in the series being in the works as well though (but I’d imagine that would be saved for the Switch successor video and announcements later).

Re: Hands On: Sonic X Shadow Generations Is A Love Letter To Sonic Adventure 2

Sonicka

@Maubari Actually quite a few would. I’d be one of them.

Lost Worlds is IMO an underrated gem that’s lost to WiiU and PC to a small audience that tried it, so could certainly do with a port to next-gen systems to get some revitalised recognition.

It tried new things, some people liked it and others didn't which is ok. But the game production, release and quality was still top notch - especially the DLC. Always thought it was a shame they never got to follow this one up, The Deadly Six were a fun bunch of cartoon antagonists.

Besides, not forgetting Sonic 2K6, I’d argue the second “Dark blip” actually began with Sonic Boom: Rise of Lyric, which released a year later.

Re: LEGO Horizon Adventures Is Coming To Switch, Confirmed For Holiday 2024

Sonicka

Doubtful. This is less a First Party title on Switch and more a Lego game dressed in a Horizon Skin that is probably what made the bridge to Switch possible.

Still, stranger things have happened…

That being said - this game looks UTTERLY charming. I’m incredibly happy to see a cherpy and more derpy version of Aloy played by the same actress. That’s got to have been fun.

Re: 'Yooka-Replaylee' Brings Back Playtonic's Love Letter To Banjo In Remastered Form

Sonicka

Loving it. This one always felt like it just missed out on greatness, especially as the sequel was far superior, but slightly different in genre. Hopefully a third game is still in the works.

But… why exactly would this remastered / enhanced version come out on Switch? Switch 2? Sure. But this game is ON Switch already and pushing the limits.

Saying that… this didn’t stop Sony having 3 versions of The Last of Us available to play on PS5… 🤣

Re: Talking Point: Would You Want Quality And Performance Options For Nintendo's 'Switch 2' Games?

Sonicka

They should always provide options to the consumer, that way everyone is happy with their preferences.

I lean more towards 60FPS when available these days, but 30FPS isn’t bad and I can happily play a title this way since I’ve spent most of my gaming life playing games at that FPS, especially if it’s the only option.

But, there’s something about a stable 60FPS frame-rate that not only makes a game feel nicer to play - but the smoothness and fluidity helps a title to visually appeal more in a rather bizarre way.

In my experience when testing out both options on the PS4/5 and a select few titles on Switch you lose waaaay too much and gain very little for the graphics preference. The thing is, it’s not like the game turns into a blurry mess when graphics options aren’t selected either, if anything games become much clearer, cleaner and less cluttered to navigate. Arguably they often actually look better without the additional visual feast on top.

Having played The Thousand Year Door Remake for a substantial amount of time has led to me conclude that Nintendo made the wrong choice here to prioritise the sweet visuals (and, they are utterly gorgeous). But, for me this comes at the expense of a slightly blurred FPS shimmering, further drops when the screen is cluttered with hundreds of enemies, and timing is much more tricky to nail down on battles. These are all things I was hoping wouldn’t be impacted (and were impacted) - and this came at the expense of things like glossy mirrored set pieces - a very neat effect but an unnecessary & distracting one all the same. It’s a shame overall, but the game is still completely playable / enjoyable, just not a definitive as it could have been now I can properly compare.

Of course, the ideal solution to the debate would be 60FPS and 4K graphics. But what amount of console games truly offer this? Even on PS5 / Series X?

Re: Soapbox: Nintendo Needs More Characters Like Paper Mario's Vivian

Sonicka

@Arkay genuinely back in the day this was exactly my read on this as well.

To be honest, of everything I’ve read about this over the years I’m not sure if I completely buy that there was an English “retranslation” originally. I thought she was bullied for being the prettiest of the three siblings and was therefore made to feel like an “ugly boy” as a way of keeping her beneath the other two …it’s essentially a Cinderella and the two ugly sisters kind of storybook approach.

If they are re-contextualising this for the re-release then sure. Clearly they felt it was important to do so since as a society we have changed and progressed over the last 20 years.

But, Liking it or disliking it is both ok. Doesn’t make you good or bad on your preference for the character, developer intention or not.

Re: Best Paper Mario Games Of All Time

Sonicka

@Ogbert likely. I’ve given the switch version a quick go and (as expected) don’t see any issue with the 30FPS (this is truly only noticeable when stacked side on side in comparison videos).

Whilst it still sucks, it’s not a dealbreaker.

I just wish I could turn the bloody glossy reflections of surfaces off. It’s a cool graphical technique, but doesn’t need applying to everything.

It might be they are going for the “whole world’s a stage” vibe - but I don’t recall that being the games overall visual identity outside of battle scenarios (this isn’t Princess Peach Showtime where everything on screen is a stage for example).

I’ll probably get used to it over time, but I think the art department may have taken the wrong direction with this glossy sided paper aesthetic.

Re: Best Paper Mario Games Of All Time

Sonicka

@the_beaver it’s a shame for sure. I mean, I can understand how Sticker Star and Colour Splash might have soured the crowd a little… but, they really seemed to bring it back with this one (even if the battle system is not quite on the level of what “purists” desire).

Still, just can’t get over how beautiful the game is, especially when juxtaposed against origami and real world items - and the quirky settings and dialogue are right up my alley. Wouldn’t be PM without the irrelivant humour.

Re: Best Paper Mario Games Of All Time

Sonicka

@the_beaver IKR right?

I'm on a first time playthrough of TOK as we speak. I realised it’s been sitting on my physical backlog shelf for too long so thought I would give it a quick boot and spin before TTYD for Switch arrived in the post to get in the PM mood.

Ironically I now don’t care to play TTYD remake because I’m having far too much fun with The Origami King, so that can wait a hot minute.

The Puzzlely battle scenarios without the RPG level-up mechanics weirdly don’t bother me too much and make this game feel a lot more relaxing and enjoyable for it. PM games never really had much of a “grind” factor to them anyway, so the removal of this element isn’t a big deal - it’s how engaging the battle scenarios are (and if the gameplay is engaging that matters ultimately).

Quite happy this is delivering something on all fronts so far. Then I get TTYD to follow up with after which will of course be a joy.

Re: Soapbox: After Restarting My Save File, I Finally 'Get' Hollow Knight

Sonicka

I too bounced off this title. It’s weird to recognise a great game but to also really find it hard to gel with it. I’m glad I’m not alone and a lot of others seem to have had the same experience.

Metroidvania’s are usually captivating because the pacing of rewards vs exploration are well balanced. I really don’t think Hollow Knight understands this traditional gameplay loop (especially because of the intended difficulty). And I think this is why it doesn’t always pull me back again and again like it should.

That said - I am enjoying my “second attempt” a lot more and have made it further than my first save from years back. Weather I finish the game remains to be seen. But I do love the lore and history imbued within the world.

Re: Talking Point: 'Remake' Vs. 'Remaster' - What's Your Definition?

Sonicka

@DaniPooo you see - I’m already cross pollinating terms like Reboot / Remake when referring to a title like Final Fantasy VII Remake. Part of my original statement was how meaningless these terms can feel after a while because everything that developers attempt to do by updating their games always feels so different and doesn’t follow strict criteria.

That said, despite me using the “quasi sequal” terminology, I was more referring to my internal justification to explain the story away and how events from the timeline from the original game are seemingly bleeding into this trilogy - (like a multiverse etc…). For the game as a whole in itself - yes I do agree that the term “Reboot” feels more appropriate - the experience is entirely different to FFVII - therefore it can’t really be a Remake. The title was just a clever misnomer used by Square.

@LadyCharlie: FFIII or IV on the Nintendo DS is probably a better example of a faithful “Remake”.that sticks to the original base of the game without shifting its genre and ideas to much.

But hey… terminologies… as long as the game is enjoyable, beyond how a game is sold to the consumer, I don’t think definitions are really that importan overall.

Re: Talking Point: 'Remake' Vs. 'Remaster' - What's Your Definition?

Sonicka

FFVII Remake/Rebirth is an interesting one. And not even something I think fits into this conversation.

Square deliberately knew what they were doing with the subtitle of the first of the Trilogy, because it doesn’t mean what we would think it means so they can do the rug pull much later on.

And even then, the fact that Remake took the beginning 4-5 hour section of the original PS1 game and made it +40 hour complete game was hella impressive. Not to mention the gameplay is entirely different with it’s interpretation of turn based battles leaning into a hybrid action based affair.

But when it comes down to it, you need the context of the original title to really “get” what’s going on. This new trilogy is more of a quasi-sequel to FFVII than a remake/reboot, especially when the in game events start becoming clearer.

Re: Talking Point: 'Remake' Vs. 'Remaster' - What's Your Definition?

Sonicka

The lines are so blurred that these definitions no longer make that much sense, especially compared to upscaled ports/remasters in that HD were appearing during the PS3/360 generation.

Honestly, the terms mean different things to individual player, but the developers and marketing teams don’t exactly have a standardised “guideline” either. This makes sense considering the varying quality of games that have been Ported/Remastered/Remade etc, as they can be sooo different so much from title to title.

From my stance, I’ve seen excellent quality Remasters that “feel” more like they should be labeled a Remake (Metroid Prime), and Remakes that from the outside appear more like a HD Remaster (PM: TTYD).

The problem with this however, is we grade the games quality based on those terms rather unfairly too, which I think isn’t wise as that sets unrealistic expectations compared to what developers are trying to achieve.

It’s like:

Remake = A Grade / Effort
HD Remaster = B Grade / Mid Effort
Port = C Grade / Quick Cash in job

For example - me saying I feel PM: TTYD seems more like a Remaster really rubs people up the wrong way - like I’m not giving it full credit. Not only do I appreciate it’s a Remake, but I’m not branding into a “Mid tier” sort of development cycle. The 30/60FPS argument aside, they did really good with bringing this game back from the GameCube in a quality way.

On top of that - you sometimes have subcategory definitions within these terms to really make it harder to pinpoint.

The most important thing is that a game is good, enjoyable and holds up to this day (regardless of QOL’s and whatnot). If that’s the outcome, then terms really don’t matter that much.

Re: Review: Paper Mario: The Thousand-Year Door (Switch) - Still The King Of Mario RPGs

Sonicka

@Ironcore that’s… I don’t know what this is. But the thread sure was a fascinating read.

Images like this I haven’t seen since CRT televisions whilst playing on a PS2 - especially when ghosting is deployed on certain games.

I guess FPS is in the eye of the beholder? I’m sorry you see games in this manner on 30FPS.

Whilst it’s never been a dealbreaker for me (I’d say a solid 75% of titles I’ve played in my lifespan were at 30) I always opt for 60FPS if there is an option since this lends itself to a smoother and more enjoyable experience. If there isn’t an option, I either never notice or adjust. But, if there is a comparison it is hard to justify a downgrade. Performance > Fidelity should be a standard where possible.

Re: Review: Paper Mario: The Thousand-Year Door (Switch) - Still The King Of Mario RPGs

Sonicka

@PikminMarioKirby I disagree there. But only because each reviewer will have their own opinion and standards. Further, it's not the job of 'NintendoLife' to adjust and fit in with gaming standards or trends. I think NL's policy speaks for itself:

"...the most important thing to remember is that ALL reviews are based on the subjective opinion of the reviewer. Because of this you may not agree with the author's words, that's OK we're big enough to accept that but it does not signify a review as being "wrong".

Our reviews have a fair description of the gameplay and any flaws as we perceive them. The overall score is useful for context, but should not be relied upon solely, it is a guideline for comparison and should not be taken out of context.

Our scoring system is not a mathematical equation, nor is it an average. Our scores are based on the quality of the game and how the review feels it fits into the other games around it."

I actually found it respectable that the 30/60FPS argument wasn't bought up as a negative. Whilst that (and frame drops) would have me personally score it the point lower, more than half the audience that purchase the game won't care that much over this tidbit when playing the game (I know I won't, and it is something that bothers me haha).

Re: Random: Nintendo Emulator 'Delta' Changes Its Logo After Heat From Adobe

Sonicka

@Serpenterror it’s a new thing in the vein of these App’s only recently being allowed onto the Apple App Store. It’s nothing new for Android users, but Delta is a godsend of a thing that does so many things better than NSO does.

I now don’t need to wait for Nintendo to take years to add games I want to the service. The phone method is far more portable than carrying around a switch on the bus, and a lot of the simpler titles can be played easily on the iPhone without a traditional controller.

Even then, If the touch screen is not ideal then just Bluetooth a Switch Pro Controller to the phone. Then, take it one step further and screen mirror the phone to the TV and it basically is the NSO with a better library (and platform) of games. Crazy stuff.

Re: Video: One Year Later, Our Video Team Share Their Thoughts On Zelda: TOTK

Sonicka

@Yoshif3 BOTW/TOTK were far too successful for them to abandon this new convention of Zelda. BUT, I do genuinely yearn for some classic Zelda adventuring as well.

The AA/Indie scene often takes care of this itch for me these days however, so it's understandable that Nintendo don't want to go backwards and compete against clones of their own legacy.

Still, I really wouldn't mind some more remasters of their classic ranges (or that dang HD WW/TP double pack that's been rumoured for 3+ years).

Re: Video: One Year Later, Our Video Team Share Their Thoughts On Zelda: TOTK

Sonicka

BOTW is the game that blew my mind as it was the first fully open world Hyrule that I had always dreamed of playing.

TOTK basically doubled down on this aspect in almost every detail. Sure, we explored an updated and remixed base map in principle, but the scope of game content and where you go and what you see is completely new.

I found it quite smart that this game works as a sequel and an introduction to those that hadn’t played Zelda before as familiar locations were never the same as BOTW, not to mention that they capitalise on this being a world set years after you’ve saved it, the amount of references and callbacks were to BOTW was very much felt in narrative and presence (and even the Korok Puzzles!).

One of My favourite things in BOTW was climbing a mountain to view the scenery, I’m that sort of gamer. To be able to climb the sky's and look out to the entire map as the sun sets amongst the horizon is simply on another level (especially when you can then transition and dive seamlessly into the depths).

It’s a top tier Zelda experience, and I can’t wait to see what maps and ideas they draw up next for me to explore.

Re: Zelda: Tears Of The Kingdom Celebrates First Anniversary With Special Artwork

Sonicka

@Sciqueen fair do - each to their own.

When I look at this in terms of world content:

  • Sky Islands - I think a lot of us have forgotten how many unique islets there actually are beyond the two larger playgrounds of The Great Sky Island and Dragonhead. I can off the top of my head think of a good 2-3 dozen unique locations in the game. A good comparison to draw here would be The Wind Waker. Consider that game that 42 unique islands, most of which can be considered small mounds and some broader locations that lead to dungeons. TOTK has the same (if not possibly more) areas in the sky alone than this entire game provides over the great sea.
  • The Depths - I mean, mileage will vary with this for sure. I was hoping there would be more to do here personally but I enjoyed what this was (a large farming location for Zonite), but I found the gameplay loop of farming amongst treasure hunting and doing missions or quests (or main quests) down here really quite addictive. In addition this gameplay loop means you get to spend more time in the sky / with vehicles if have more power batteries made and saved. But I really liked that they mirrored the above world below and inverted the topography. It made exploring quite a unique experience in trying to figure out how to get from A - B by using multiple layers of the map whilst in the depths. And lets not forget the Dark and light-bloom mechanic. Brilliant Risk/Reward stuff coming down into the dark. Really made going down to the depths feel very dangerous.
  • Main Overworld. It was BOTW’s map… but it also wasn’t. The remixed landscapes, 150+ unearthed caves and hidden tunnels and crevices throughout Hyrule just made this land feel richer and denser to explore to me. So much was new to uncover amongst familiar looking terrain that I got lost in areas I thought I knew from BOTW. But I mainly just enjoyed that we got to play in a world that we’d saved previously. As a sequel I was happy that the NPC’s at least recognised link, his feats and who is was, and referenced BOTW throughout the adventure. Continuity is on point (except for the lazy Shiekah tech disappearance post calamity).
  • Ultrahand - I can found the crafting / fusion / building mechanic to be what gives this game its creative longevity. I’m not particularly amazing at it, but there have been some frankly incredible things built if you look at the Hyrule Engineers subreddit, some of the creations working using the in game chemistry engine have to be seen to be believed.

When it comes to battling - I agree that this is a weak spot. I personally like the considered approach from a distance, but not when link goes in to melee. I much prefer the fast paced button mash / dash / dodge approach of Hyrule Warriors to link's combat skills in BOTW/TOTK.

Admittedly as much as I could go back to this Hyrule again, I would like a new Kingdom / new area entirely for their next game to roam endlessly.

But the new content in TOTK easily doubles that of BOTW's, so I really don't think the team rested on their laurels for 6 years by refining, experimenting, and handing the players their development tools (Ultrahand, Ascend) gave us the greatest traversal gameplay tools this series has ever seen.

Re: Zelda: Tears Of The Kingdom Celebrates First Anniversary With Special Artwork

Sonicka

@Sciqueen If spending 6 years rebuilding and retooling the entire map for BOTW in a new game engine with new areas, secrets, vertical layers to the world, whilst integrating complex physics and chemistry based marvels of object interactions that other game devs can only describe as “magic” (and they got it to look and run this well on Switch) is “lazy”… then Oxford clearly need to redefine what the term means in the dictionary 🤣

Fair play if it wasn’t your personal cup of tea however.

Re: Talking Point: One Year On, Has Everyone Beaten Ganondorf In Zelda: Tears Of The Kingdom?

Sonicka

I had to do all the missions, caves, wells, light-roots, towers, shrines, and tears, chests, clothes, items, special weapons and everything in-between… then I went right in for the main man when I was content I’d seen it all.

All in all, probably spent a hefty 210+ hours exploring the vast new/remixed world over 3 months (according to my save) before I attempted Ganondorf, and I’d say the experience was worth it for the epic end-game battle.

Like the Dungeons this time around, they nailed the bosses in this game in contrast to the offerings from BOTW, making it feel a lot closer to the previous games in the series.

Can’t wait for the next experience on Switch 2 🙂

Re: Sonic Adventure-Like 3D Action Platformer 'Spark The Electric Jester 3' Coming To Switch

Sonicka

Been hoping this trilogy of titles would find its way to Switch eventually. Sonic Adventure 2 vibes is right on the mark indeed.

I think it is a little bit misguided to just throw the 3rd one out there before the other two (even if it includes of all the 2nd games levels as free DLC), I don't quite understand the thinking behind this. At least put the first entry on Switch as well, surely?

It also looks like the conversion was a rough port to get working on Switch. Commendable job that is IS working... but based on the proof of concept video this has actually put me off for the time being. Unless they can get it up to scratch with the Steam version I'll wait and see if they can do a suitable port for next gen.