@Miu Yeah, if you haven't got a Pro+, you might as well wait for the Pro 2, it's clearly an improvement over the Plus.
Not only do you have the physical switch, but you have the programmable grip buttons, button profiles, and you can set that up with an Android app without the need to hook it up to a PC or laptop.
Plus, you have the new matted grip, similar to the new Xbox controllers.
That's for the Pro+. The Pro 2 (The controller reviewed here) will use a handy physical switch that will make things easier and faster to switch between different Bluetooth profiles without having to turn the controller off and on again.
@BulbasaurusRex "That's because the Wii Classic Controller had to also be compatible with GameCube games like the Wii itself was."
But GameCube backward compatibility on the Wii needed GameCube controllers plugged into the GameCube ports on the Top of the system. It doesn't use the Wii Remote and Classic controller. My guess is that Nintendo wanted to make some games that were more on the lines of the GameCube, but as motion controls were the new hot thing, Nintendo would ditch the need for analogue triggers and focus more on motion-controlled games.
You can throw a bunch of, would'a-could'a-should'a, stuff with Nintendo where maybe Nintendo should've included more internal memory on the Wii to accommodate downloadable GameCube games, or maybe there could've been more control options for games, etc. But Nintendo is a business and they kept it simple to avoid going berserk on stuff that they may have not needed. Then again, they did make the balance board and there was going to be a heart rate monitor for the Wii, so Nintendo isn't exactly perfect in that remark.
Still! I would love to see a revised new Joycon with improved sticks and analogue triggers to make racing games more enjoyable on the system!
@Heavyarms55 The 8BitDo USB adapter is only for PCs, Macs, Switch, PS1 Classic (this is only on the grey model for some reason,) MegaDrive Classic and the Raspberry Pi. It doesn't have PS4, PS5, XBox360/One/SeriesX-S support.
@Jokerwolf True to a certain degree. But I could whittle on about how displays respond to putting an image up on screen compared to player input. It's a reason why Smash Bros fans salivate over CRT displays as they're still the most responsive compared to flat panel displays.
@Jokerwolf Thing is 2.4Ghz has less latency than Bluetooth. So if you're a fighting game fan, you'd want 2.4Ghz over Bluetooth if you go wireless. Otherwise, you'd just go for wired controllers/Joysticks for fighting games.
@RCGamer Very odd, I've never had any issues with the Bluetooth profiles. This is how I set my controller up...
Start + Y Switch = Switch Start + X X-Input = PC Start + B D-Input = Mobile Start + A MacOS = 8BitDo Retro receiver (This surprisingly works with MacOS input)
Then, when I want to use a different system, I turn on the controller with said button combo.
@BetterThanVegas The SN30 and SF30 had the SNES coloured buttons. But I'm very certain that 8BitDo can't do that anymore due to copyright and intellectual property reasons.
Not to mention that they work as X-Input devices too, the SNES and Xbox buttons don't match. It would be easier to make it generic rather than confuse people with button colours.
@RCGamer You're aware that turning the controller on with a face button gives you a different Bluetooth profile, right?
Start + Y is Switch Start + X is X-Input Start + B is D-Input Start + A is MacOS controller input
Providing that you turn the controller off, and then turn it back one with a button combo, you can change the Bluetooth profile without having to manually pair each time.
Plus, it's always a good thing to update the controller's firmware that you can get from 8BitDo's website. I remember with the classic SN30 pad would forget its pairing each time you turned if off. You would have to leave it on until it turned itself off to keep the pairing information. But they fixed that a while back.
@kickerofelves That's so odd. I wonder why that is because I've never had those problems before. Typically, stuff like that happens because the pivot in the middle and under the dpad isn't big enough, and causes a problem where diagonals can't be actuated. The early PSP models suffered from this a lot; I had to cut up a sheet of plastic from an NES cart sleeve to act as a buffer to make the dpad taller and more pronounced to actuate diagonals better.
But I never experienced that with the 8BitDo stuff. It might be worth opening up your SN30 Pro and a SNES controller and swap out the plastic DPad and silicone membranes from a first-party SNES pad into the 8BitDo to see if it's any better. I'm pretty sure they both use the same mould.
@Danrenfroe2016 Bizarrely the first Classic controller on the Wii has Analogue shoulder buttons that worked kinda like a GameCube controller's triggers. But there wasn't a game made that used them. That's when Nintendo gave up on it and used digital buttons from the Classic Pro controller and beyond.
@kickerofelves I haven't had problems with diagonals on my 8BitDo products. Plus the lack of Gyro is because X-Input (Be it 360/XBO/XBS) doesn't have gyro support.
@EmmatheBest I'm very certain that Nintendo won't give third parties the means to use NFC to prevent users from hacking the controller and duplicating NFC data to pirate Amiibos.
I finally got around to play to Switch version of the demo, comparing it with the PS4 version and there's something not right. It's using a very odd dynamic resolution that looks better docked than portable, but it's clearly not being run at full 1080p. As @stvnorman mentioned, there's a loading screen each time you die. There is a loading screen on the PS4 version, but the load time is quicker. I just get the impression that they're cheating out on the Switch port compared to the PS4 port. Likely this is coming out on Steam, likely I'll get that version of R-Type Final 2 after checking out the Switch and PS4 demos.
Why is it that Crash 4 is the only port where the devs cared about making it look right on the system!?
Oh man! If only Konami cared about arcade games enough that they would give Microids a hand. I remember the original arcade that I played when my parents went to Felixstowe on holiday. Great to see this get remade! https://youtu.be/-LhEovW4Uqw
The Zelda series has more in common with The Tower of Druaga, a Namco developed arcade game which was an attempt of putting an RPG-like game into an arcade cab. It had to be action-focused to be an arcade game to keep the playtime to a minimum. Shigeru Miyamoto took notes about Tower of Druaga and made his own game, which became the Legend of Zelda.
Is it an RPG though? Kinda... Kinda not. It takes elements, but it has way more to do with Tower of Druaga over Dragon Quest and Final Fantasy, which are games that people do call RPGs.
That's cool, but I'll admit that I'm a MAME cabinet snob! lol!
As much as I love the bezel art, there's hardly any side art, and that's due to the fact that he's used a flat panel display rather than a CRT! lol!
Now I'm sure that 16:9 CRT PC displays are not nearly as common compared to 16:9 CRT TVs, so doing that would be a pain to pull off. But it's one of the many reasons why games, including PC games, need a 4:3 modes on them. Sure 16:8 is the defacto these days, but even then, most films are shot in 21:9! I can grumble for days about screens! lmao!
Still, it is awesome to see stuff like this, and one day I would love to build my own cabinet. At least I have a Sony Trinitron monitor in the attic for one! ;P
...interesting, but I'm not going into a gacha game. I gave FEH a go, and I just didn't get into it. I'm sure it's not as brutal as other gatcha games out there when it comes to probability and chances, as one of my first 3 free unlocks was rare warrior. But I really don't want to invest money into a gacha game, they turn into free to A LOT of money once you've gotten into it. It'll turn into a pricier game than something from an actual game store.
Super MetBoy is likely the Japanese name of the game. If you look closely, the characters in this game are helmets. It'll be likely that the western name for this game will be Super Helmet Boy.
Man... Super Mario Land was MY Mario game of my childhood. I love how weird and wacky it compared to other Mario titles as they deviated away from Bowser's minions. I would love to see Land return!
Pokemon officially done in a western style. They've done a really good job at it, espeicailly with the use of using musical instriments for sound effects. I wouldn't mind seeing more of these!
Comments 642
Re: Deathsmiles Collection Brings More Shoot 'Em Up Action To Switch In 2021
Oh man! I would love to see the Cave Shmups on the Switch!
Imagine DoDonpatchi and Ketsui getting a Switch release!?
Re: Talking Point: Which Indie Game Should Be "99"ed Next?
Not really an indie game, but, Galaga 99!
Re: Hardware Review: 8BitDo Pro 2 - The Best Switch Pro Controller Rival Has Evolved
@Miu Yeah, if you haven't got a Pro+, you might as well wait for the Pro 2, it's clearly an improvement over the Plus.
Not only do you have the physical switch, but you have the programmable grip buttons, button profiles, and you can set that up with an Android app without the need to hook it up to a PC or laptop.
Plus, you have the new matted grip, similar to the new Xbox controllers.
Re: Hardware Review: 8BitDo Pro 2 - The Best Switch Pro Controller Rival Has Evolved
@Miu Ah ha!
That's for the Pro+. The Pro 2 (The controller reviewed here) will use a handy physical switch that will make things easier and faster to switch between different Bluetooth profiles without having to turn the controller off and on again.
Re: Hardware Review: 8BitDo Pro 2 - The Best Switch Pro Controller Rival Has Evolved
@Miu Sorry, which comment are you replying to? I wrote a lot here, and NL's notifications don't tell you which comment people reply to.
Re: Hardware Review: 8BitDo Pro 2 - The Best Switch Pro Controller Rival Has Evolved
@BulbasaurusRex "That's because the Wii Classic Controller had to also be compatible with GameCube games like the Wii itself was."
But GameCube backward compatibility on the Wii needed GameCube controllers plugged into the GameCube ports on the Top of the system. It doesn't use the Wii Remote and Classic controller. My guess is that Nintendo wanted to make some games that were more on the lines of the GameCube, but as motion controls were the new hot thing, Nintendo would ditch the need for analogue triggers and focus more on motion-controlled games.
You can throw a bunch of, would'a-could'a-should'a, stuff with Nintendo where maybe Nintendo should've included more internal memory on the Wii to accommodate downloadable GameCube games, or maybe there could've been more control options for games, etc. But Nintendo is a business and they kept it simple to avoid going berserk on stuff that they may have not needed. Then again, they did make the balance board and there was going to be a heart rate monitor for the Wii, so Nintendo isn't exactly perfect in that remark.
Still! I would love to see a revised new Joycon with improved sticks and analogue triggers to make racing games more enjoyable on the system!
Re: Hardware Review: 8BitDo Pro 2 - The Best Switch Pro Controller Rival Has Evolved
@Heavyarms55 The 8BitDo USB adapter is only for PCs, Macs, Switch, PS1 Classic (this is only on the grey model for some reason,) MegaDrive Classic and the Raspberry Pi. It doesn't have PS4, PS5, XBox360/One/SeriesX-S support.
https://www.8bitdo.com/usb-adapter-ps1-classic/
There's also the MayFlash Adapter. There is a MayFlash Pro adapter that has PS4 support, but no PS5 and XBox support.
https://mayflash.com/Products/NINTENDOWiiU/MAGIC-S%20PRO.html
Re: No More Heroes III Broadcast Taking Place Later This Week
Oops! Liam got the date wrong. It's the 8th of April, not the 4th of August.
Re: Hardware Review: 8BitDo Pro 2 - The Best Switch Pro Controller Rival Has Evolved
@Jokerwolf
Re: Hardware Review: 8BitDo Pro 2 - The Best Switch Pro Controller Rival Has Evolved
@SuperCharr Oh yeah, this new Pro 2 will make the Pro+ a bit redundant. If you haven't got the Pro+ yet, preorder the Pro 2!
Re: Hardware Review: 8BitDo Pro 2 - The Best Switch Pro Controller Rival Has Evolved
@Jokerwolf True to a certain degree. But I could whittle on about how displays respond to putting an image up on screen compared to player input. It's a reason why Smash Bros fans salivate over CRT displays as they're still the most responsive compared to flat panel displays.
Re: Hardware Review: 8BitDo Pro 2 - The Best Switch Pro Controller Rival Has Evolved
@Heavyarms55 That switch will make a huge difference!
Not to mention that the profiles and grip buttons will be fun to mess with!
I just wish it would work with PS4/PS5/XBO/XBSX too.
Re: Hardware Review: 8BitDo Pro 2 - The Best Switch Pro Controller Rival Has Evolved
@Jokerwolf Thing is 2.4Ghz has less latency than Bluetooth. So if you're a fighting game fan, you'd want 2.4Ghz over Bluetooth if you go wireless. Otherwise, you'd just go for wired controllers/Joysticks for fighting games.
Re: Hardware Review: 8BitDo Pro 2 - The Best Switch Pro Controller Rival Has Evolved
@RCGamer Very odd, I've never had any issues with the Bluetooth profiles. This is how I set my controller up...
Start + Y Switch = Switch
Start + X X-Input = PC
Start + B D-Input = Mobile
Start + A MacOS = 8BitDo Retro receiver (This surprisingly works with MacOS input)
Then, when I want to use a different system, I turn on the controller with said button combo.
Re: Hardware Review: 8BitDo Pro 2 - The Best Switch Pro Controller Rival Has Evolved
@BetterThanVegas The SN30 and SF30 had the SNES coloured buttons. But I'm very certain that 8BitDo can't do that anymore due to copyright and intellectual property reasons.
Not to mention that they work as X-Input devices too, the SNES and Xbox buttons don't match. It would be easier to make it generic rather than confuse people with button colours.
Re: Hardware Review: 8BitDo Pro 2 - The Best Switch Pro Controller Rival Has Evolved
@RCGamer You're aware that turning the controller on with a face button gives you a different Bluetooth profile, right?
Start + Y is Switch
Start + X is X-Input
Start + B is D-Input
Start + A is MacOS controller input
Providing that you turn the controller off, and then turn it back one with a button combo, you can change the Bluetooth profile without having to manually pair each time.
Plus, it's always a good thing to update the controller's firmware that you can get from 8BitDo's website. I remember with the classic SN30 pad would forget its pairing each time you turned if off. You would have to leave it on until it turned itself off to keep the pairing information. But they fixed that a while back.
Re: Hardware Review: 8BitDo Pro 2 - The Best Switch Pro Controller Rival Has Evolved
@kickerofelves That's so odd. I wonder why that is because I've never had those problems before. Typically, stuff like that happens because the pivot in the middle and under the dpad isn't big enough, and causes a problem where diagonals can't be actuated. The early PSP models suffered from this a lot; I had to cut up a sheet of plastic from an NES cart sleeve to act as a buffer to make the dpad taller and more pronounced to actuate diagonals better.
But I never experienced that with the 8BitDo stuff. It might be worth opening up your SN30 Pro and a SNES controller and swap out the plastic DPad and silicone membranes from a first-party SNES pad into the 8BitDo to see if it's any better. I'm pretty sure they both use the same mould.
Re: Hardware Review: 8BitDo Pro 2 - The Best Switch Pro Controller Rival Has Evolved
@Danrenfroe2016 Bizarrely the first Classic controller on the Wii has Analogue shoulder buttons that worked kinda like a GameCube controller's triggers. But there wasn't a game made that used them. That's when Nintendo gave up on it and used digital buttons from the Classic Pro controller and beyond.
Such a shame!
Re: Hardware Review: 8BitDo Pro 2 - The Best Switch Pro Controller Rival Has Evolved
@kickerofelves I haven't had problems with diagonals on my 8BitDo products. Plus the lack of Gyro is because X-Input (Be it 360/XBO/XBS) doesn't have gyro support.
Re: Hardware Review: 8BitDo Pro 2 - The Best Switch Pro Controller Rival Has Evolved
@EmmatheBest I'm very certain that Nintendo won't give third parties the means to use NFC to prevent users from hacking the controller and duplicating NFC data to pirate Amiibos.
...which has already happened.
Re: Hardware Review: 8BitDo Pro 2 - The Best Switch Pro Controller Rival Has Evolved
@BoFiS Yeah.
From what I'm aware of, all third party Switch controllers can't turn the system on.
Re: Hardware Review: 8BitDo Pro 2 - The Best Switch Pro Controller Rival Has Evolved
I can't wait to get mine!
I love the SN30 Pro+, and I can't wait to mess around with the profile and back button features!
My current SN30 Pro+ is my weapon when playing Tetris 99.
Re: The R-Type Final 2 Demo For Switch Can Now Be Downloaded In The West
I finally got around to play to Switch version of the demo, comparing it with the PS4 version and there's something not right. It's using a very odd dynamic resolution that looks better docked than portable, but it's clearly not being run at full 1080p. As @stvnorman mentioned, there's a loading screen each time you die. There is a loading screen on the PS4 version, but the load time is quicker. I just get the impression that they're cheating out on the Switch port compared to the PS4 port. Likely this is coming out on Steam, likely I'll get that version of R-Type Final 2 after checking out the Switch and PS4 demos.
Why is it that Crash 4 is the only port where the devs cared about making it look right on the system!?
Re: Video: Tickled By Nintendo ASMR? We've Got Just The Video For You
Weird...
Zion's zapper has a different sound to it than mine. My Zapper is louder but deeper.
Re: After Teenage Mutant Ninja Turtles, Another Konami Arcade Classic Is Getting A Spiritual Successor
Oh man! If only Konami cared about arcade games enough that they would give Microids a hand. I remember the original arcade that I played when my parents went to Felixstowe on holiday. Great to see this get remade! https://youtu.be/-LhEovW4Uqw
Re: Talking Point: Is Zelda An RPG, Or Not?
The Zelda series has more in common with The Tower of Druaga, a Namco developed arcade game which was an attempt of putting an RPG-like game into an arcade cab. It had to be action-focused to be an arcade game to keep the playtime to a minimum. Shigeru Miyamoto took notes about Tower of Druaga and made his own game, which became the Legend of Zelda.
Is it an RPG though? Kinda... Kinda not. It takes elements, but it has way more to do with Tower of Druaga over Dragon Quest and Final Fantasy, which are games that people do call RPGs.
Re: 8BitDo Reveals Its New "Pro 2" Bluetooth Controller, Compatible With Switch
This is amazing news, but I wish that it had XBox One/SX/SS and PS4/5 support on it.
Then I have the universal controller for any console.
Re: Factor 5 Boss Muses On The Possibility Of A Mario Maker-Style 2D Turrican
@Gerald Hey there, if you want the download version of it, I just saw it on the eShop. Go and download some Amiga excellence! heh!
Re: Factor 5 Boss Muses On The Possibility Of A Mario Maker-Style 2D Turrican
@Gerald Plus, it came out on the PlayStation store over a week ago. No idea when the eShop download will appear.
Re: Factor 5 Boss Muses On The Possibility Of A Mario Maker-Style 2D Turrican
@Gerald It's coming out on the 29th. But base.com broke the street date, and I already have a copy! ;P
Re: Konami's Puzzle Shooter Block Hole Is This Week's Arcade Archives Release
Eh...!
I got this today as I own Quarth on the GameBoy. Great mix of Shmup and Puzzle game! If you enjoyed Super Star Path, you'll enjoy this!
Re: Random: Hades Fan Transforms Last Year's Indie Hit Into A Fully-Functioning Arcade Cabinet
That's cool, but I'll admit that I'm a MAME cabinet snob! lol!
As much as I love the bezel art, there's hardly any side art, and that's due to the fact that he's used a flat panel display rather than a CRT! lol!
Now I'm sure that 16:9 CRT PC displays are not nearly as common compared to 16:9 CRT TVs, so doing that would be a pain to pull off. But it's one of the many reasons why games, including PC games, need a 4:3 modes on them. Sure 16:8 is the defacto these days, but even then, most films are shot in 21:9! I can grumble for days about screens! lmao!
Still, it is awesome to see stuff like this, and one day I would love to build my own cabinet. At least I have a Sony Trinitron monitor in the attic for one! ;P
Re: Fire Emblem Heroes Book V Is Now Live, App Updated To Version 5.0.0
Horse mecha?
...interesting, but I'm not going into a gacha game. I gave FEH a go, and I just didn't get into it. I'm sure it's not as brutal as other gatcha games out there when it comes to probability and chances, as one of my first 3 free unlocks was rare warrior. But I really don't want to invest money into a gacha game, they turn into free to A LOT of money once you've gotten into it. It'll turn into a pricier game than something from an actual game store.
Re: Random: Until Among Us Comes To Switch, We'll Have To Make Do With This Game Boy Mock-Up
Oh! I noticed some Wario Land sounds in there too!
Re: Random: Until Among Us Comes To Switch, We'll Have To Make Do With This Game Boy Mock-Up
I love the fact that it uses music and sounds from the Star Trek 25th anniversary game!
It's a hidden game, even if maybe it's a little flawed.
Re: Image & Form Reminds Us That It's Making More SteamWorld Games
I think it's time for a Steam World Shmup!
Re: Super Met Boy Announced For Switch - And No, It Has Nothing To Do With Super Meat Boy
Super MetBoy is likely the Japanese name of the game. If you look closely, the characters in this game are helmets. It'll be likely that the western name for this game will be Super Helmet Boy.
Re: Anniversary: Super Mario Land Launched 30 Years Ago Today In Europe
Speaking of GameBoy...
When will GameBoy games appear on NSO?
Re: Anniversary: Super Mario Land Launched 30 Years Ago Today In Europe
Much love here! That was, my, Super Mario Bros game of choice when I got my first console, the GameBoy!
Sure, it's not the best Mario title in the pantheon of games, but there's so much personal nostalgia attached to that game!
Re: Nintendo Direct Mini: Partner Showcase To Air Tomorrow
Doom Eternal for Switch release date reveal anyone?
Re: Can You Match These Links To The Zelda Game They're From?
21/21! hell yeah!
Re: Feature: 8 Games That Could Really Benefit From A Modern Remake On Switch
Man... Super Mario Land was MY Mario game of my childhood. I love how weird and wacky it compared to other Mario titles as they deviated away from Bowser's minions. I would love to see Land return!
Re: Can You Name These Super Smash Bros. Fighters?
15/15, this was too easy! lol
Re: Shiren The Wanderer: The Tower Of Fortune And The Dice Of Fate Scores Western Switch Release
Shiren The Wanderer: The Tower Of Dice.
There.. fixed the name of the game already! lol!
Re: Poll: Which Remastered Mario Games Would You Pick For A 'Super Mario All-Stars 2'?
Super Mario All Stars 2 needs to be Mario 64, Mario Sunshine and Mario Galaxy 1&2.
I would love to see these games running in the Odyssey engine.
Re: Can You Name These Third-Party Nintendo Games From Just Their Box Art?
@Tandy255 Urban Yeti.
Re: Can You Name These Third-Party Nintendo Games From Just Their Box Art?
14 out of 15!
Get in there!
Re: Pokémon Releases New Looney Tunes-Style Cartoon Starring Scraggy And Mimikyu
Pokemon officially done in a western style. They've done a really good job at it, espeicailly with the use of using musical instriments for sound effects. I wouldn't mind seeing more of these!
Re: How Well Do You Know Classic '80s Arcade Games?
10/10! Whoo! Heck yeah!
Re: Mini Review: Jet Lancer - Outrageously Enjoyable Aerial Combat Action
@NinChocolate Luftrausers?
Though, the UFOs come out much later in the game.