Comments 642

Re: Hardware Review: 8BitDo Pro 2 - The Best Switch Pro Controller Rival Has Evolved

SepticLemon

@Miu Yeah, if you haven't got a Pro+, you might as well wait for the Pro 2, it's clearly an improvement over the Plus.

Not only do you have the physical switch, but you have the programmable grip buttons, button profiles, and you can set that up with an Android app without the need to hook it up to a PC or laptop.

Plus, you have the new matted grip, similar to the new Xbox controllers.

Re: Hardware Review: 8BitDo Pro 2 - The Best Switch Pro Controller Rival Has Evolved

SepticLemon

@BulbasaurusRex "That's because the Wii Classic Controller had to also be compatible with GameCube games like the Wii itself was."

But GameCube backward compatibility on the Wii needed GameCube controllers plugged into the GameCube ports on the Top of the system. It doesn't use the Wii Remote and Classic controller. My guess is that Nintendo wanted to make some games that were more on the lines of the GameCube, but as motion controls were the new hot thing, Nintendo would ditch the need for analogue triggers and focus more on motion-controlled games.

You can throw a bunch of, would'a-could'a-should'a, stuff with Nintendo where maybe Nintendo should've included more internal memory on the Wii to accommodate downloadable GameCube games, or maybe there could've been more control options for games, etc. But Nintendo is a business and they kept it simple to avoid going berserk on stuff that they may have not needed. Then again, they did make the balance board and there was going to be a heart rate monitor for the Wii, so Nintendo isn't exactly perfect in that remark.

Still! I would love to see a revised new Joycon with improved sticks and analogue triggers to make racing games more enjoyable on the system!

Re: Hardware Review: 8BitDo Pro 2 - The Best Switch Pro Controller Rival Has Evolved

SepticLemon

@Heavyarms55 The 8BitDo USB adapter is only for PCs, Macs, Switch, PS1 Classic (this is only on the grey model for some reason,) MegaDrive Classic and the Raspberry Pi. It doesn't have PS4, PS5, XBox360/One/SeriesX-S support.

https://www.8bitdo.com/usb-adapter-ps1-classic/

There's also the MayFlash Adapter. There is a MayFlash Pro adapter that has PS4 support, but no PS5 and XBox support.

https://mayflash.com/Products/NINTENDOWiiU/MAGIC-S%20PRO.html

Re: Hardware Review: 8BitDo Pro 2 - The Best Switch Pro Controller Rival Has Evolved

SepticLemon

@RCGamer You're aware that turning the controller on with a face button gives you a different Bluetooth profile, right?

Start + Y is Switch
Start + X is X-Input
Start + B is D-Input
Start + A is MacOS controller input

Providing that you turn the controller off, and then turn it back one with a button combo, you can change the Bluetooth profile without having to manually pair each time.

Plus, it's always a good thing to update the controller's firmware that you can get from 8BitDo's website. I remember with the classic SN30 pad would forget its pairing each time you turned if off. You would have to leave it on until it turned itself off to keep the pairing information. But they fixed that a while back.

Re: Hardware Review: 8BitDo Pro 2 - The Best Switch Pro Controller Rival Has Evolved

SepticLemon

@kickerofelves That's so odd. I wonder why that is because I've never had those problems before. Typically, stuff like that happens because the pivot in the middle and under the dpad isn't big enough, and causes a problem where diagonals can't be actuated. The early PSP models suffered from this a lot; I had to cut up a sheet of plastic from an NES cart sleeve to act as a buffer to make the dpad taller and more pronounced to actuate diagonals better.

But I never experienced that with the 8BitDo stuff. It might be worth opening up your SN30 Pro and a SNES controller and swap out the plastic DPad and silicone membranes from a first-party SNES pad into the 8BitDo to see if it's any better. I'm pretty sure they both use the same mould.

Re: The R-Type Final 2 Demo For Switch Can Now Be Downloaded In The West

SepticLemon

I finally got around to play to Switch version of the demo, comparing it with the PS4 version and there's something not right. It's using a very odd dynamic resolution that looks better docked than portable, but it's clearly not being run at full 1080p. As @stvnorman mentioned, there's a loading screen each time you die. There is a loading screen on the PS4 version, but the load time is quicker. I just get the impression that they're cheating out on the Switch port compared to the PS4 port. Likely this is coming out on Steam, likely I'll get that version of R-Type Final 2 after checking out the Switch and PS4 demos.

Why is it that Crash 4 is the only port where the devs cared about making it look right on the system!?

Re: Talking Point: Is Zelda An RPG, Or Not?

SepticLemon

The Zelda series has more in common with The Tower of Druaga, a Namco developed arcade game which was an attempt of putting an RPG-like game into an arcade cab. It had to be action-focused to be an arcade game to keep the playtime to a minimum. Shigeru Miyamoto took notes about Tower of Druaga and made his own game, which became the Legend of Zelda.

Is it an RPG though? Kinda... Kinda not. It takes elements, but it has way more to do with Tower of Druaga over Dragon Quest and Final Fantasy, which are games that people do call RPGs.

Re: Random: Hades Fan Transforms Last Year's Indie Hit Into A Fully-Functioning Arcade Cabinet

SepticLemon

That's cool, but I'll admit that I'm a MAME cabinet snob! lol!

As much as I love the bezel art, there's hardly any side art, and that's due to the fact that he's used a flat panel display rather than a CRT! lol!

Now I'm sure that 16:9 CRT PC displays are not nearly as common compared to 16:9 CRT TVs, so doing that would be a pain to pull off. But it's one of the many reasons why games, including PC games, need a 4:3 modes on them. Sure 16:8 is the defacto these days, but even then, most films are shot in 21:9! I can grumble for days about screens! lmao!

Still, it is awesome to see stuff like this, and one day I would love to build my own cabinet. At least I have a Sony Trinitron monitor in the attic for one! ;P

Re: Fire Emblem Heroes Book V Is Now Live, App Updated To Version 5.0.0

SepticLemon

Horse mecha?

...interesting, but I'm not going into a gacha game. I gave FEH a go, and I just didn't get into it. I'm sure it's not as brutal as other gatcha games out there when it comes to probability and chances, as one of my first 3 free unlocks was rare warrior. But I really don't want to invest money into a gacha game, they turn into free to A LOT of money once you've gotten into it. It'll turn into a pricier game than something from an actual game store.