@Paraka Eh... Currently I use a 144Hz monitor. 240Hz is nice if you moved from a 60Hz screen, but moving from 144Hz to 240Hz doesn't make a huge difference, not to mention that you'd have to have the hardware to run games at 240, or more, FPS to really make the use of a 240Hz screen. IMHO, I'd rather have a variable sync display (either g-sync or freesync) at 144Hz rather than a 240Hz display.
As a member of a PC Master Race, don't worry, I play my Switch and PS4 too! I can say this is a great way to show console gamers who have yet to build a PC of their own to know what it's like to build, repair, and overclock PC hardware. I've met many console gamers who are scared to death by the idea of assembling their own PC, and have to rely on laptops and pre-built machines that are typically quite naff. This will be one very good edutainment game. Infact, the standard version (without DLC content) is on offer at Humble Store right now! https://www.humblebundle.com/store/pc-building-simulator
@Prizm I looked it up. The resolution used is 320*200 which is a 8:5 ratio, which is slightly wider than 4:3. But the issue is that resolution of 320*200 was used on typical 4:3 monitors, so each pixel is a little squashed. But running it on a flat screen LCD display, it runs at set square pixels, and the picture looks wider than what it did back then.
@Prizm Speaking of aspect ratio, Doom originally ran at that slightly wider than 4:3 ratio didn't it? I'm sure a bunch of DOS games did during the time. https://doom.fandom.com/wiki/Aspect_ratio
@Prizm That's a shame, they would have to find a work around to get the audio right, if they do that is.
Plus, I wish they didn't use Unity for this port. I mean, I get it, they used Unity so that they could port it too multi systems with ease. But the 360 and PS3 games were only 26-ish megs big, whilst this new version is over 300 megs big!!!
@Antraxx777 Something I discovered is that you can kinda cheat the 3rd party DRM by running the game whilst in Airplane mode. It'll b***h at you, but it'll stop after a few times and you can start playing it. But there's no means to play it without the harassment...
@gangsterswedish Well, this is Bethesda we're talking about here. 2018 and 2019 haven't been their best years now have they?
I'll give them the credit that they wanted to release the, most authentic Doom port ever, but they made some odd choices in doing so, and the whole "The Bethesda account thing was only to get a reward" is a bit conspicuous that they're aware they made a mistake, and are now trying to remove the requirement in an update.
@gangsterswedish That's true, but the Switch, PS4 and iOS versions have their own issues. The biggest issue being the 3rd party DRM that forcing you to be always online and needing a bethesda.net account.
@Prizm I wonder if there's a mean to run a software-based MIDI sequencer on the Switch? Or is the hardware and software too new to do that?
I remember having to install a software MIDI sequencer when I installed Final Fantasy VII on my PC back in the day that came with the game, because without it, the game would sound weird. But even then the PC version of FFVII had it's redbook audio removed which was blasphemous! lol!
Oh man! I remember getting the Steam version of this when it released in 2011! Great little steampunk themed shmup! I wonder if this Plus edition as online co-op?
@SuperNinjaTendo Oh, if you want to know, I do believe that Doom 3 doesn't have the Bethesda.net required connection, or at least that's what I've been told. Just be aware that it's the original 2004 version and not the 2012 BFG edition.
@SuperNinjaTendo If you want, but there are issues in the Switch, PS4 and iOS versions of Doom. Bethesda wanted to make an authentic DOS experience, so they set the games frame rate at 35fps, which is fine for an old VGA monitor running at 70hz, as it's an integer divivable (35 is half of 70), but it looks weird on a screen running at 60hz(TVs) and 120hz(iPhone and iPad screens). Then there's the 3rd party DRM that this game has. In order to start the game, you need a bethesda.net account to log into. But the very moment you get disconnected, the game will constantly annoy you with connection messages and there isn't a means to reconnect unless you close the game, and boot it back up within WiFi or a LAN connection.
Bethesda claims that it was something to do with claiming some kind of bonus in your bethesda account for logging in. But I doubt it seeing as it harrasses you to connect to the internet.
@Edu23XWiiU OK, But put your Switch onto Standby, then turn it back on. Now the game b***hes at you over and over again to reconnect, even though there's no means to, unless you boot the game back up again whilst online.
@LuciferOnReddit Hmm... Duke Nukem World Tour has its own set of issues though. Mainly due to the fact that they used lower quality audio compared to the original game.
@Cotillion Not being improved upon to me isn't the real problem. The problem is that for a game that's trying to get the authentic DOS experience, they're using a frame rate that's not great for 60Hz displays, and they botched the music. But the biggest problem is that 3rd party DRM that constantly b***hes at you to connect when you walk away from WiFi or get disconnected; to make things worse it doesn't even try to reconnect afterwards. If anything, the classic Dooms release on the Switch is a botched release by Bethesda. They could've done thing MUCH better!
@LuciferOnReddit I think the whole point was that they wanted to create the closest experience to the original DOS game. So no looking up and down, and running at the odd 35fps, which doesn't look great on modern TVs and displays.
Simply put, I wish they made a better job at it, the whole 3rd party DRM thing is simply stupid, and the lack of online multiplayer is a real kicker!
@placidcasual It's a pain that the only controller for the Switch that has analogue triggers are the GameCube controllers. This is why I always hope that there will be a new Pro controller and Joycons that have an analogue ZL and ZR triggers. It's not the Nineties anymore, I can't use buttons for gas in racing games unless it's Mario Kart.
You know what Dreamcast game I WOULD LOVE to see ported or remade on the Switch?
Phantasy Star Online Episodes 1&2!
I loved playing those on the Dreamcast and GameCube! It was the only MMO I ever got into! As much as I'm happy to see Phantasy Star 2 coming out for XBoxOne and PC, it's eight years too late for me. Not to mention it's a free to play game with a lot of microtransactions; mainly for cosmetics though.
@garydbz25 Hmm... I would like to see an improved remake of sorts with Adventure 1 and 2. Going back on those games now are rough, even though I loved them back in the early noughties.
The Dreamcast is 20 years old this year. Damn I feel old...
I got this on Steam and it's great! I prefer this new sequel over the first game; though I wish there was more variety in the levels, but it's still a great game.
I honestly wish that glasses-less 3D TVs were a thing. I love Space Harrier on the 3DS, the depth really made that remake-ish-port-ish really special!
Sure, we can now play this on a bigger screen. but I already own Space Harrier on the Saturn. Than again I say this, and I already own Sonic, Outrun, Alex Kidd, and plenty of other games multiple number of times anyway, and still got a Switch port!
They did mention on the Tree house videos that they were using a "Magi-Koopa Capture Kit." That's what that dock is, it allows people to capture Switch footage in portable mode.
@Nico07 Pretty much, this is just a soup-ed up TV-PC that plays 8-bit atari games with very modern hardware. It would make more sense to release a Mini console, but rather, they released a new, full blown, console with no one making games for it. Heck, you could do more with a Raspberry Pi at a cheaper price!
@delt75 Eh... I don't think this is worse than a AT Games system. But Atari is very desperate to get it's name out, and trying to release a system that has no one else developing games for it!
@Rafke No, this system uses an AMD Ryzen CPU in it, which is certainly more powerful than a WiiU. Not to mention that the WiiU only had 2GB of RAM, whilst there's two SKUs for this Atari VCS, a 4GB and 8GB version. It's certainly more beefy than a WiiU. But I doubt that Atari will ever show off what the system is capable of doing with it's, Sandbox, mode. In which case, it's just a cheap PC for a TV.
1. This isn't a, Classic, or, Mini, machine. It's a new console by Atari, or at least made to look like a new console by Atari. As a note to this, the Atari we knew back in the 70s and 80s is long dead...
2. There's no games for it, apart from the selection of games built into it from Atari. Seeing as there's already an Atari Flashback collection for the Switch, this console is pointless without any other games made by third parties; which they haven't said anything about, mainly because I believe developers are avoiding this like the plague!
@JTTSantos Well, Playtonic, the company behind the Yooka Laylee games used to work for Rare back in the SNES and N64 days. If anything, they were the ones that made the way that DKC worked. So calling plagiarism is a little harsh.
Comments 642
Re: Join The PC Master Race On Your Nintendo Switch With PC Building Simulator
@Paraka Eh... Currently I use a 144Hz monitor. 240Hz is nice if you moved from a 60Hz screen, but moving from 144Hz to 240Hz doesn't make a huge difference, not to mention that you'd have to have the hardware to run games at 240, or more, FPS to really make the use of a 240Hz screen. IMHO, I'd rather have a variable sync display (either g-sync or freesync) at 144Hz rather than a 240Hz display.
Re: Join The PC Master Race On Your Nintendo Switch With PC Building Simulator
Oh man, how did I miss this!
As a member of a PC Master Race, don't worry, I play my Switch and PS4 too! I can say this is a great way to show console gamers who have yet to build a PC of their own to know what it's like to build, repair, and overclock PC hardware. I've met many console gamers who are scared to death by the idea of assembling their own PC, and have to rely on laptops and pre-built machines that are typically quite naff. This will be one very good edutainment game. Infact, the standard version (without DLC content) is on offer at Humble Store right now! https://www.humblebundle.com/store/pc-building-simulator
Re: Review: Doom - Blasting Hellspawned Demons Like It's 1993, All Over Again
@Prizm I looked it up. The resolution used is 320*200 which is a 8:5 ratio, which is slightly wider than 4:3. But the issue is that resolution of 320*200 was used on typical 4:3 monitors, so each pixel is a little squashed. But running it on a flat screen LCD display, it runs at set square pixels, and the picture looks wider than what it did back then.
Re: Review: Doom - Blasting Hellspawned Demons Like It's 1993, All Over Again
@Antraxx777 Here, this is vocal-less FFVII PC version of One Winged Angel; and it's a damned travity! https://www.youtube.com/watch?v=SCM1-LIHlKg&t=13829s
Re: Review: Doom - Blasting Hellspawned Demons Like It's 1993, All Over Again
@graysoncharles Nah. It's just that when people discovered the 3rd party DRM on Twitter, the memes exploded! lol!
Re: Review: Doom - Blasting Hellspawned Demons Like It's 1993, All Over Again
@graysoncharles I didn't make those memes. The majority of them were made by this Twitter user, including this NES Metroid one.
https://twitter.com/smudgebap/status/1155153587300904960
Re: Review: Doom - Blasting Hellspawned Demons Like It's 1993, All Over Again
@Prizm Speaking of aspect ratio, Doom originally ran at that slightly wider than 4:3 ratio didn't it? I'm sure a bunch of DOS games did during the time. https://doom.fandom.com/wiki/Aspect_ratio
Re: Review: Doom - Blasting Hellspawned Demons Like It's 1993, All Over Again
@Antraxx777 I see, I wonder why they took those audio files out of the PC version if they were simply samples?
Re: Review: Doom - Blasting Hellspawned Demons Like It's 1993, All Over Again
@Prizm Still though, that Roland MiDi amp was glorious! But yes, the common PC/Mac owner wouldn't have the funds to get one around the time!
Re: Review: Doom - Blasting Hellspawned Demons Like It's 1993, All Over Again
@Prizm That's a shame, they would have to find a work around to get the audio right, if they do that is.
Plus, I wish they didn't use Unity for this port. I mean, I get it, they used Unity so that they could port it too multi systems with ease. But the 360 and PS3 games were only 26-ish megs big, whilst this new version is over 300 megs big!!!
Re: Review: Doom - Blasting Hellspawned Demons Like It's 1993, All Over Again
@Antraxx777 Oh, then what did the voice clips in the audio use then?
Re: Review: Doom - Blasting Hellspawned Demons Like It's 1993, All Over Again
@Antraxx777 Something I discovered is that you can kinda cheat the 3rd party DRM by running the game whilst in Airplane mode. It'll b***h at you, but it'll stop after a few times and you can start playing it. But there's no means to play it without the harassment...
Re: Review: Doom - Blasting Hellspawned Demons Like It's 1993, All Over Again
@gangsterswedish Well, this is Bethesda we're talking about here. 2018 and 2019 haven't been their best years now have they?
I'll give them the credit that they wanted to release the, most authentic Doom port ever, but they made some odd choices in doing so, and the whole "The Bethesda account thing was only to get a reward" is a bit conspicuous that they're aware they made a mistake, and are now trying to remove the requirement in an update.
Re: Review: Doom - Blasting Hellspawned Demons Like It's 1993, All Over Again
@gangsterswedish That's true, but the Switch, PS4 and iOS versions have their own issues. The biggest issue being the 3rd party DRM that forcing you to be always online and needing a bethesda.net account.
Re: Review: Doom - Blasting Hellspawned Demons Like It's 1993, All Over Again
@GamerDad66 "Master Levels", that rings a bell, but I'm sure it had something to do with Final Doom. Maybe my memory is hazy...
With all this talk of Doom, I really fancy playing some Quake with the QuakeSpasm mod! ;P
Re: Review: Doom - Blasting Hellspawned Demons Like It's 1993, All Over Again
@Prizm I wonder if there's a mean to run a software-based MIDI sequencer on the Switch? Or is the hardware and software too new to do that?
I remember having to install a software MIDI sequencer when I installed Final Fantasy VII on my PC back in the day that came with the game, because without it, the game would sound weird. But even then the PC version of FFVII had it's redbook audio removed which was blasphemous! lol!
Re: Retro Shooter Jamestown+ Lands On Nintendo Switch Later This Year
Oh man! I remember getting the Steam version of this when it released in 2011! Great little steampunk themed shmup! I wonder if this Plus edition as online co-op?
Re: Review: Doom - Blasting Hellspawned Demons Like It's 1993, All Over Again
@GamerDad66 I was never a fan of Final Doom anyway, it was simply a fan made set of maps that managed to get published by ID. I prefered Doom 2.
But seeing no online multiplayer when the 360 and PS3 versions did is a great let down for certain!
Re: Review: Doom - Blasting Hellspawned Demons Like It's 1993, All Over Again
@SuperNinjaTendo Oh, if you want to know, I do believe that Doom 3 doesn't have the Bethesda.net required connection, or at least that's what I've been told. Just be aware that it's the original 2004 version and not the 2012 BFG edition.
Re: Review: Doom - Blasting Hellspawned Demons Like It's 1993, All Over Again
@SuperNinjaTendo If you want, but there are issues in the Switch, PS4 and iOS versions of Doom. Bethesda wanted to make an authentic DOS experience, so they set the games frame rate at 35fps, which is fine for an old VGA monitor running at 70hz, as it's an integer divivable (35 is half of 70), but it looks weird on a screen running at 60hz(TVs) and 120hz(iPhone and iPad screens). Then there's the 3rd party DRM that this game has. In order to start the game, you need a bethesda.net account to log into. But the very moment you get disconnected, the game will constantly annoy you with connection messages and there isn't a means to reconnect unless you close the game, and boot it back up within WiFi or a LAN connection.
Bethesda claims that it was something to do with claiming some kind of bonus in your bethesda account for logging in. But I doubt it seeing as it harrasses you to connect to the internet.
https://twitter.com/mrEkli/status/1154852145239171072
I would suggest waiting. Bethesda claims that they're working on an update to fix this connection requirement.
https://twitter.com/bethesda/status/1155140773215649793
Re: Review: Doom - Blasting Hellspawned Demons Like It's 1993, All Over Again
@SuperNinjaTendo Yes, there's a cheats menu.
Re: Review: Doom - Blasting Hellspawned Demons Like It's 1993, All Over Again
...and here's today's last meme!
Re: Review: Doom - Blasting Hellspawned Demons Like It's 1993, All Over Again
@ap0001 Have you tried using wall running?
Running against walls is faster than running on floors.
That's how Doom Speed runners do it.
Re: Review: Doom - Blasting Hellspawned Demons Like It's 1993, All Over Again
@Edu23XWiiU OK, But put your Switch onto Standby, then turn it back on. Now the game b***hes at you over and over again to reconnect, even though there's no means to, unless you boot the game back up again whilst online.
https://twitter.com/mrEkli/status/1154852145239171072
Re: Review: Doom - Blasting Hellspawned Demons Like It's 1993, All Over Again
Anyway, time for more memes!
Re: Review: Doom - Blasting Hellspawned Demons Like It's 1993, All Over Again
@LuciferOnReddit Hmm... Duke Nukem World Tour has its own set of issues though. Mainly due to the fact that they used lower quality audio compared to the original game.
https://youtu.be/-zhEVoopp4g
Re: Review: Doom - Blasting Hellspawned Demons Like It's 1993, All Over Again
@Cotillion Not being improved upon to me isn't the real problem. The problem is that for a game that's trying to get the authentic DOS experience, they're using a frame rate that's not great for 60Hz displays, and they botched the music. But the biggest problem is that 3rd party DRM that constantly b***hes at you to connect when you walk away from WiFi or get disconnected; to make things worse it doesn't even try to reconnect afterwards. If anything, the classic Dooms release on the Switch is a botched release by Bethesda. They could've done thing MUCH better!
Re: Review: Doom - Blasting Hellspawned Demons Like It's 1993, All Over Again
@LuciferOnReddit I think the whole point was that they wanted to create the closest experience to the original DOS game. So no looking up and down, and running at the odd 35fps, which doesn't look great on modern TVs and displays.
Simply put, I wish they made a better job at it, the whole 3rd party DRM thing is simply stupid, and the lack of online multiplayer is a real kicker!
Plus, the botched music doesn't help either!
Re: Review: Doom - Blasting Hellspawned Demons Like It's 1993, All Over Again
Re: Nintendo Thinking About Extending Switch Online Retro Library Beyond NES Software
GameBoy!
GameBoy!
GameBoy!
GameBoy!
GameBoy!
Re: A Sonic GameCube Controller For Nintendo Switch Is On The Way This Summer
@placidcasual It's a pain that the only controller for the Switch that has analogue triggers are the GameCube controllers. This is why I always hope that there will be a new Pro controller and Joycons that have an analogue ZL and ZR triggers. It's not the Nineties anymore, I can't use buttons for gas in racing games unless it's Mario Kart.
Re: A Sonic GameCube Controller For Nintendo Switch Is On The Way This Summer
@Alucard83 Was Episode 4 called BlueBurst?
Re: A Sonic GameCube Controller For Nintendo Switch Is On The Way This Summer
@garydbz25 OH!
You know what Dreamcast game I WOULD LOVE to see ported or remade on the Switch?
Phantasy Star Online Episodes 1&2!
I loved playing those on the Dreamcast and GameCube! It was the only MMO I ever got into! As much as I'm happy to see Phantasy Star 2 coming out for XBoxOne and PC, it's eight years too late for me. Not to mention it's a free to play game with a lot of microtransactions; mainly for cosmetics though.
Re: A Sonic GameCube Controller For Nintendo Switch Is On The Way This Summer
@garydbz25 Hmm... I would like to see an improved remake of sorts with Adventure 1 and 2. Going back on those games now are rough, even though I loved them back in the early noughties.
The Dreamcast is 20 years old this year. Damn I feel old...
Re: A Sonic GameCube Controller For Nintendo Switch Is On The Way This Summer
@Jayenkai I'm very sure the red is meant to be his shoes.
Re: A Sonic GameCube Controller For Nintendo Switch Is On The Way This Summer
Sonic GameCube controllers...
Where's the port of Sonic Adventure 1 & 2 on the Switch? lol!
Though... I would love to see a Dreamcast shaped Switch controller for possible Dreamcast games in the future! lol!
Re: Guide: Where To Pre-Order The Zelda: Link's Awakening amiibo
Any idea what Amiibos do in Link's Awakening?
Plus, will BotW be updated to become cute through the Link's Awakening Amiibo?
Re: SolSeraph Is The ActRaiser Spiritual Successor You've Been Praying For
Cool...
...but why does it look so butt ugly some a design standpoint? The game feels like it's an asset flip, when I get the impression it isn't...
Re: Risk Of Rain 2 Has Been Rated For Nintendo Switch
Oh! I missed this article!
I got this on Steam and it's great! I prefer this new sequel over the first game; though I wish there was more variety in the levels, but it's still a great game.
Re: Projectile-Fighting Game Lethal League Blaze Expected To Release In The West Next Month
Oh Man! Lethal League, and Lethal League Blaze are awesome!
I've had these since their PC releases, and they're great fun! Think of it as Smash Bros meets Pong, except the pong ball is what can kill you!
Re: Sega Ages Space Harrier "Coming Soon" To The Switch eShop In Japan
Oh man! I love Space Harrier!
...but...
I honestly wish that glasses-less 3D TVs were a thing. I love Space Harrier on the 3DS, the depth really made that remake-ish-port-ish really special!
Sure, we can now play this on a bigger screen. but I already own Space Harrier on the Saturn. Than again I say this, and I already own Sonic, Outrun, Alex Kidd, and plenty of other games multiple number of times anyway, and still got a Switch port!
...so I might end up getting this anyway! lmao!
Re: The Legend Of Zelda: Link's Awakening's Limited Edition Comes With A Game Boy Steelbook
As much as I love the look of this Special edition pack...
...Shopto, the online store I typical use to preorder games have already filled their limited numbers! Dang!
Hopefully, store.nintendo will be getting them in, but right now they only have the regular version on their page.
Re: Random: Did Nintendo Just Show Off A New Switch Dock?
They did mention on the Tree house videos that they were using a "Magi-Koopa Capture Kit." That's what that dock is, it allows people to capture Switch footage in portable mode.
Re: Atari's Take On The "Classic Edition" Trend Will Cost You At Least $250
@Nico07 Pretty much, this is just a soup-ed up TV-PC that plays 8-bit atari games with very modern hardware. It would make more sense to release a Mini console, but rather, they released a new, full blown, console with no one making games for it. Heck, you could do more with a Raspberry Pi at a cheaper price!
Re: Atari's Take On The "Classic Edition" Trend Will Cost You At Least $250
@delt75 Eh... I don't think this is worse than a AT Games system. But Atari is very desperate to get it's name out, and trying to release a system that has no one else developing games for it!
Re: Atari's Take On The "Classic Edition" Trend Will Cost You At Least $250
@Rafke No, this system uses an AMD Ryzen CPU in it, which is certainly more powerful than a WiiU. Not to mention that the WiiU only had 2GB of RAM, whilst there's two SKUs for this Atari VCS, a 4GB and 8GB version. It's certainly more beefy than a WiiU. But I doubt that Atari will ever show off what the system is capable of doing with it's, Sandbox, mode. In which case, it's just a cheap PC for a TV.
Re: Atari's Take On The "Classic Edition" Trend Will Cost You At Least $250
Just a couple of things to say about this...
1. This isn't a, Classic, or, Mini, machine. It's a new console by Atari, or at least made to look like a new console by Atari. As a note to this, the Atari we knew back in the 70s and 80s is long dead...
2. There's no games for it, apart from the selection of games built into it from Atari. Seeing as there's already an Atari Flashback collection for the Switch, this console is pointless without any other games made by third parties; which they haven't said anything about, mainly because I believe developers are avoiding this like the plague!
Re: Yooka-Laylee And The Impossible Lair Is Playtonic's Next Game, And It's Coming To Switch
@mist I read that in Tommy Wiseau's voice! lmao!
Re: Yooka-Laylee And The Impossible Lair Is Playtonic's Next Game, And It's Coming To Switch
@ALinkttPresent Oh...
@JTTSantos Well, Playtonic, the company behind the Yooka Laylee games used to work for Rare back in the SNES and N64 days. If anything, they were the ones that made the way that DKC worked. So calling plagiarism is a little harsh.
Re: Yooka-Laylee And The Impossible Lair Is Playtonic's Next Game, And It's Coming To Switch
@ALinkttPresent There's a trailer for this game on Nintendo's Youtube account, so it's VERY likely that the game got approved.