@Quarth Yes, Baby T-Rex and Agro Soar had characters on Skateboards. Well, at least they do on the Box art. The character sprites though don't have a skateboard, but they do act like they have wheels.
Honestly though, I believe they were trying to copy the Sonic games with those titles.
@Heavyarms55 The specs for the Pocket and Light are no different to the original GB. They all used a Sharp modified Zilog 4.1Mhz processor, 8KB of (on-system) RAM and 8KB of Video RAM. Whilst the GameBoy Color is beefier, as it uses a newer Sharp Modified Zilog processor at 8Mhz, 32KB of (on-system) RAM and 16KB of video RAM. Simply put the GameBoy is a real generation change, whilst the Pocket and Light were just revisions of the same hardware. The main reason to why you can play the original grey carts on the new hardware is because the architecture of the systems didn't change until the GBA came out; and even then, the GBA and SP both had two processors. The newer 32bit ARM processor at 16.8MHz with the same 8MHz modified Zilog, found on the GameBoy Color, as a co-processor to enable backward compatibility. Which was then removed in the GameBoy Micro and DS(Lite).
Simply put, Game Boy, Super GameBoy, GameBoy Pocket and GameBoy Light are a part of one generation due to no real hardware changes.
The GameBoy Color was the next generation with beefier hardware with backward compatibility. Even if the architecture was the same.
The GameBoy Advance, and GBASP, introduced a 32-bit ARM processor for new games, but had older hardware in it along with the new architecture to be consumer friendly. Because the ARM processor has a totally different architecture compared to the 4.1MHz and 8MHz Zilog processor, it was the reason why you never saw any GBA games that could work on the GameBoy, Pocket, Light and Color. Not just because of the shape of the smaller GBA cartridges, but because the 32Bit ARM was a totally different chip compared to the 8Bit Zilog; it wasn't just about the bits either, the instruction set is quite different too, and calculation-wise, the ARM wasn't just faster, it was much more efficient too. After all, the Zilog chip at this point had existed for over 30 years as it was original made for mainframe machines in the 70s.
The GameBoy Micro, even though was a revision, had the older architecture removed to make the system much smaller. Hardware wise, the GameBoy Micro is most different of the Advance family due to the removal of the Zilog co-processor, but still possessed the same main ARM chip that the GBA has.
...then after that the GameBoy was discontinued due the success of the DS. But there were 3 main generations of the GameBoy, and this is all about the first generation, which is GB, Pocket and Light.
@Heavyarms55 That would be like saying that we would have to add SNES games to this too due to the Super GameBoy allowing you to play GameBoy games on the SNES.
The point of this is that these are western grey cartridge releases. With Pokemon Red and Blue being the exception as they are B&W titles. They were released on grey cartridges in Japan.
This is all about the original black and white games from 1989 to 1998. The original GameBoy generation, the GameBoy Color was clearly a new generation; yes black carts can work on the (Super) GameBoy (Pocket/Light), they were designed primarily for the new hardware. After all, this is the anniversary of the grey brick, not the GameBoy Color
@Incognito_D Not really, they're based on the Black cartridge range which was released after the GameBoy color. Technically, yes, they work on the older systems, but they were made with the GameBoy Color in mind first before the older systems. Simply put, the list of games you see in that list were released between 1989 to 1998, a whole generation's worth of titles. The GameBoy Color was clearly the next generation, even if it had backward compatibility and games that worked on the black and white machines.
@Quarth Did you know that Bamse was actually a part of a ridiculous series of games that Laser-beam games cheaply produced!?
Depending on location, it had different names and different sprites. In the US it was called We're Back, based on the Don Bluth movie of the same name. In Germany it's called Baby T-Rex, and in Australia it's called Agro Soar, based on a Kids TV show that had a puppet that looks a lot like Animal from the Muppets.
@Trajan Yup, Wave Race was originally a GameBoy game that was released in Japan before the N64. Hence why Wave Race 64 was called "64" because there was a game before it. Thing is, it was released quite late the west; after the release of the N64 game, and a couple of years before the release of the GameBoy Color.
@IKAY Volley Fire didn't get a western release. These are all games that were released in the US and Europe.
@Reverandjames These are original black and white GameBoy games. Not GameBoy Color titles.
@Franklin It's in there, I've put my score to the game.
@Heavyarms55 But gold and silver were made for the GameBoy Color with backward compatibility, seeing as it began development before the release the GBC. BUt it was released as a GameBoy Color title though. These games are all GameBoy titles before the release the GameBoy Color.
Oh nice! I actually got this game this week on the Steam Bafta Awards sale. It's only a 5-10 hour game, but it's totally worth those hours. It's such a great adventure/detective game!
I would love to see a portable version of this game!
I just preordered mine. But I'm annoyed that the west isn't going to be getting the 6 button controller. But after a conversation with a few Sega heads on Twitter, the Mega Drive Mini might not really need the 6 button pad. There are only a few 6 button compatible games, and those games had support for 3 buttons too. There was no 6 button only titles on the MegaDrive.
That's awesome! I own the Steam version of the game, but I've ordered the Limited Run edition of the game, so I have to wait until May/June until I get my Switch version.
For the time being though, I'm playing it on my PC, and I'm enjoying it!
Simply put, X is better than GX for 3 major things...
Firstly, the controls were better. In X, you use Z and R to strafe left and right, Side attack by tapping said button twice quickly, and spin attack by tapping one button, with the other in quick succession; and it made complete sense. Bizarrely in GX, they assigned the attacks to separate buttons, which to me was pointless and unnecessary. At least strafing was still the L and R triggers, but the attacks should've stayed the same.
Secondly, near the end of the story mode turns into a rage fest that isn't fun in the slightest. No, it's not Dark Souls of racing games, at least in Dark Souls you'll masochistically return to the game, whilst GX's story mode makes you not want to play it ever again and just play the regular Grand Prix modes.
Third, the music. X out beats GX's sound track hands down, and is one of the main reasons why I fell in love with FZero X back in 1998!
It's a huge shame that nintendo didn't release Mecha Joy Fight for the western NES Online Service. It would've totally got more attention over the games that we have played a thousand times over...
Yes, we could just download the Famicom Service, but there's a plot that's written in Japanese, and I'm not so versed in Japanese!
Come on Treehouse, you could've translated it, and made the service more interesting for us by releasing a title us westerners haven't seen before!
Oh man, I had one of these back in the day. They made these for a few years. I had the one that had Super Mario World on the cover, which I think had Mario riding on Yoshi's back approaching a Blargg.
But at £3.59, I'll wait until it goes under £2. Afterall, Fly 'o'Clock Vs is a very similar game, mind you, not exact, for £1.79.
I guess the different modes make up the price, but seeing as you're just pressing a button to each second, it's more of an aesthetic change rather than changing up the gameplay.
@SmaggTheSmug Likely they used an Amiga for photographics back then, so it wouldn't be Photoshop. But either the ball is a promotional item, or they had to alter the way the light worked in the picture by editing it. But @Bunkerneath does have a point, there are a few discrepancies and details that don't match up.
@Bunkerneath Hah... Interesting, I see, I wonder why some parts are red and some parts are blue. The box art now looks really inconsistent in the design. Then again, I found the marque art for the Arcade game, and you're onto something, the left hand side of the embossed font has a red hue, whilst the right is in blue. So yeah, maybe this was promotional item then? http://arcademarquee.com/wp-content/uploads/2015/02/nba-jam_marquee.jpg
@SenseiDje Put it like this, DotEmu was pretty bad a decade or so ago, I remember they they were a pretty bad website to download ROMs from! But with the likes of the Wonder Boy remake, and now with the upcoming WindJammers 2 and Streets of Rage 4. I think DotEmu has evolved as a company big time!
@Pazuzu666 It's because DotEmu bought the rights and IP of WindJammers from DataEast. Yes, the game was originally built on NeoGeo hardware, and yes, the game could've become a part of Hamster's ACA NeoGeo series, but the purchase of the IP prevents Hamster from making a port. Besides, if Hamster did make an ACANeoGeo version of this game, it wouldn't have the online modes that the DotEmu game has.
As much as I like the Steins Gate franchise, I'm not too sure if it'll get good review scores due to the fact that for a visual novel, it's quite long; and if you do make a mistake in the game, the bad decision route get padded out a bit too much. There's an option in the PS3 version that allows you to fast forward the game, but I found that it's quite hard to read in the forward mode. If they streamline the game, it might be beneficial to new players.
@Rhaoulos Interestly, I found out that Spike Chunsoft were the publishers of the Steam, and now the upcoming Switch, Elite, version. Spike Chunsoft are in fact the same company that developed Portopia Murder Cases, the very first Visual novel game. I now get why there's a retro mode in the game, not to mention it must be an honour for 5pb, the developers, to get their visual novel published by the company that made the first visual novel.
@Beatley82 I'll agree, the anime almost acts as one HUGE spoiler for the game. Thankfully, the PS3 version that I own has a fast forward function on it, which from what I heard was added in later as an update. Hopefully this version won't be too tedious and slow.
@BlueMage From the looks of it, it's just an expanded version of the first game with new scenarios, animated scenes, and new decision route that makes the game look retro.
My guess is that they're going to release Zero separately, if it does come to the Switch.
@Rhaoulos You pretty much answered it. It's a mainly text with with series of decisions to make. But the idea with Steins Gate is that there's a time travel mechanic where you can send an object into the past to change the present that can change outcomes and even undo bad decisions you make. From what I understand though, Steins Gate Elite adds a whole bunch of new stuff that wasn't in the original, such as animated scenes from the anime, and a retro mode that makes the game look like The Portopia Serial Murder Case, one of the very first visual novels made for the Famicom and MSX.
Since Irem was announced to have agreements with Hamster for the Arcade Archive games. I was salivating for the original R-Type game. But I guess we'll be getting R-Type (and r-Type 2) in this package instead. Just hope that Hamster nabs R-Type Leo for Arcade Archives!
Comments 642
Re: Vote For Your Favourite Game Boy Games!
@Quarth Yes, Baby T-Rex and Agro Soar had characters on Skateboards. Well, at least they do on the Box art. The character sprites though don't have a skateboard, but they do act like they have wheels.
Honestly though, I believe they were trying to copy the Sonic games with those titles.
Re: Vote For Your Favourite Game Boy Games!
@Heavyarms55 The specs for the Pocket and Light are no different to the original GB. They all used a Sharp modified Zilog 4.1Mhz processor, 8KB of (on-system) RAM and 8KB of Video RAM. Whilst the GameBoy Color is beefier, as it uses a newer Sharp Modified Zilog processor at 8Mhz, 32KB of (on-system) RAM and 16KB of video RAM. Simply put the GameBoy is a real generation change, whilst the Pocket and Light were just revisions of the same hardware. The main reason to why you can play the original grey carts on the new hardware is because the architecture of the systems didn't change until the GBA came out; and even then, the GBA and SP both had two processors. The newer 32bit ARM processor at 16.8MHz with the same 8MHz modified Zilog, found on the GameBoy Color, as a co-processor to enable backward compatibility. Which was then removed in the GameBoy Micro and DS(Lite).
Simply put, Game Boy, Super GameBoy, GameBoy Pocket and GameBoy Light are a part of one generation due to no real hardware changes.
The GameBoy Color was the next generation with beefier hardware with backward compatibility. Even if the architecture was the same.
The GameBoy Advance, and GBASP, introduced a 32-bit ARM processor for new games, but had older hardware in it along with the new architecture to be consumer friendly. Because the ARM processor has a totally different architecture compared to the 4.1MHz and 8MHz Zilog processor, it was the reason why you never saw any GBA games that could work on the GameBoy, Pocket, Light and Color. Not just because of the shape of the smaller GBA cartridges, but because the 32Bit ARM was a totally different chip compared to the 8Bit Zilog; it wasn't just about the bits either, the instruction set is quite different too, and calculation-wise, the ARM wasn't just faster, it was much more efficient too. After all, the Zilog chip at this point had existed for over 30 years as it was original made for mainframe machines in the 70s.
The GameBoy Micro, even though was a revision, had the older architecture removed to make the system much smaller. Hardware wise, the GameBoy Micro is most different of the Advance family due to the removal of the Zilog co-processor, but still possessed the same main ARM chip that the GBA has.
...then after that the GameBoy was discontinued due the success of the DS. But there were 3 main generations of the GameBoy, and this is all about the first generation, which is GB, Pocket and Light.
Re: Vote For Your Favourite Game Boy Games!
Speaking of the Best GameBoy games. How about the WORST! lol!
The west did get 2 complete stinkers, Dragon's Lair and Swamp Thing!
Japan had a few, though the one I'm aware of is The Legend of Zoids.
Re: Vote For Your Favourite Game Boy Games!
@Heavyarms55 That would be like saying that we would have to add SNES games to this too due to the Super GameBoy allowing you to play GameBoy games on the SNES.
The point of this is that these are western grey cartridge releases. With Pokemon Red and Blue being the exception as they are B&W titles. They were released on grey cartridges in Japan.
This is all about the original black and white games from 1989 to 1998. The original GameBoy generation, the GameBoy Color was clearly a new generation; yes black carts can work on the (Super) GameBoy (Pocket/Light), they were designed primarily for the new hardware. After all, this is the anniversary of the grey brick, not the GameBoy Color
Re: Vote For Your Favourite Game Boy Games!
@Incognito_D Not really, they're based on the Black cartridge range which was released after the GameBoy color. Technically, yes, they work on the older systems, but they were made with the GameBoy Color in mind first before the older systems. Simply put, the list of games you see in that list were released between 1989 to 1998, a whole generation's worth of titles. The GameBoy Color was clearly the next generation, even if it had backward compatibility and games that worked on the black and white machines.
Re: Vote For Your Favourite Game Boy Games!
@Quarth Did you know that Bamse was actually a part of a ridiculous series of games that Laser-beam games cheaply produced!?
Depending on location, it had different names and different sprites. In the US it was called We're Back, based on the Don Bluth movie of the same name. In Germany it's called Baby T-Rex, and in Australia it's called Agro Soar, based on a Kids TV show that had a puppet that looks a lot like Animal from the Muppets.
Re: Vote For Your Favourite Game Boy Games!
@darkswabber There was a Black and White version of Wario Land 2 before the release of the GameBoy Color. https://cdn.shopify.com/s/files/1/1603/1263/products/CgmCeZb_530x.jpg?v=1480089386
Re: Vote For Your Favourite Game Boy Games!
@Trajan Yup, Wave Race was originally a GameBoy game that was released in Japan before the N64. Hence why Wave Race 64 was called "64" because there was a game before it. Thing is, it was released quite late the west; after the release of the N64 game, and a couple of years before the release of the GameBoy Color.
Re: Vote For Your Favourite Game Boy Games!
@IKAY Volley Fire didn't get a western release. These are all games that were released in the US and Europe.
@Reverandjames These are original black and white GameBoy games. Not GameBoy Color titles.
@Franklin It's in there, I've put my score to the game.
@Heavyarms55 But gold and silver were made for the GameBoy Color with backward compatibility, seeing as it began development before the release the GBC. BUt it was released as a GameBoy Color title though. These games are all GameBoy titles before the release the GameBoy Color.
Re: Vote For Your Favourite Game Boy Games!
Awwwwwwwww.... yeah!
The GameBoy is the system that got me into console gaming back in 1990! I'm going to enjoy voting for my favourite GameBoy games!
Re: Return Of The Obra Dinn Developer Talks About The Possibility Of A Switch Release
Oh nice! I actually got this game this week on the Steam Bafta Awards sale. It's only a 5-10 hour game, but it's totally worth those hours. It's such a great adventure/detective game!
I would love to see a portable version of this game!
Re: Guide: Where To Pre-Order Sega Genesis / Mega Drive Mini
I just preordered mine. But I'm annoyed that the west isn't going to be getting the 6 button controller. But after a conversation with a few Sega heads on Twitter, the Mega Drive Mini might not really need the 6 button pad. There are only a few 6 button compatible games, and those games had support for 3 buttons too. There was no 6 button only titles on the MegaDrive.
Re: Switch Accounts For Almost Half Of ToeJam & Earl: Back In The Groove's Early Sales
That's awesome! I own the Steam version of the game, but I've ordered the Limited Run edition of the game, so I have to wait until May/June until I get my Switch version.
For the time being though, I'm playing it on my PC, and I'm enjoying it!
Re: Sega Ages Virtua Racing Will Support Eight-Player Splitscreen And Online Races On Switch
Virtua Racing is coming to the Switch!
Oh my Giddy Aunt! That's going to be a day one purchase!
Re: Random: Child Holding Famicom Controller The Wrong Way Causes Outrage Online In Japan
Hehehe, I actually know when this got big a few weeks back. I love the memes that other people have put up! ;P
https://twitter.com/oroti_famicom/status/1102405843553681408
Re: Nintendo Adds New NES Games And SP Versions To Switch Online Earlier Than Planned
So...
Tetris 99 is still the better game.
...good to know!
Re: Video: Check Out Zelda: Breath Of The Wild Running At 60fps And Without Cel Shading
@electrogeist Frame rate wise, yes.
But taking the cel shading away from the game, and you've lost the artistic part of the game. It has no style.
Re: Video: Check Out Zelda: Breath Of The Wild Running At 60fps And Without Cel Shading
60+ FPS, oh yes!
Removing the cel shading, that's like removing the soul of the game!
Re: Soapbox: It's Time To Admit That F-Zero X Is The Best F-Zero
Simply put, X is better than GX for 3 major things...
Firstly, the controls were better. In X, you use Z and R to strafe left and right, Side attack by tapping said button twice quickly, and spin attack by tapping one button, with the other in quick succession; and it made complete sense. Bizarrely in GX, they assigned the attacks to separate buttons, which to me was pointless and unnecessary. At least strafing was still the L and R triggers, but the attacks should've stayed the same.
Secondly, near the end of the story mode turns into a rage fest that isn't fun in the slightest. No, it's not Dark Souls of racing games, at least in Dark Souls you'll masochistically return to the game, whilst GX's story mode makes you not want to play it ever again and just play the regular Grand Prix modes.
Third, the music. X out beats GX's sound track hands down, and is one of the main reasons why I fell in love with FZero X back in 1998!
Re: Talking Point: What Are You Playing This Weekend? (February 16th)
Tetris 99 is my jam!
...even though I'm sucking hard at it!
Re: Dr. Mario World Announced For Mobile Devices, Targeting An Early Summer 2019 Global Release
I smell microtransactions a mile off!
Re: Video: Watch The Nintendo Indie Highlights Presentation January 2019
Eh, it was OK I suppose, but I was very intrigued with SteamWorld Quest. I just wish they showed off more stuff I haven't heard about already.
Re: Reminder: Zelda II And Blaster Master Hit Switch Today, Plus Two New Special Edition NES Games
It's a huge shame that nintendo didn't release Mecha Joy Fight for the western NES Online Service. It would've totally got more attention over the games that we have played a thousand times over...
Yes, we could just download the Famicom Service, but there's a plot that's written in Japanese, and I'm not so versed in Japanese!
Come on Treehouse, you could've translated it, and made the service more interesting for us by releasing a title us westerners haven't seen before!
Re: Random: This 1991 Nintendo Calendar Is Pretty Bizarre, And It Can Be Used Again In 2019
@Natzore What about the lone blooper on the top left? lol!
Re: Random: This 1991 Nintendo Calendar Is Pretty Bizarre, And It Can Be Used Again In 2019
Oh man, I had one of these back in the day. They made these for a few years. I had the one that had Super Mario World on the cover, which I think had Mario riding on Yoshi's back approaching a Blargg.
Re: Can You Click Once A Second, Every Second? Clock Simulator Arrives On Switch Next Week
Interesting...
But at £3.59, I'll wait until it goes under £2. Afterall, Fly 'o'Clock Vs is a very similar game, mind you, not exact, for £1.79.
I guess the different modes make up the price, but seeing as you're just pressing a button to each second, it's more of an aesthetic change rather than changing up the gameplay.
Re: Persona 5 Switch Rumours Intensify
As cool as it sounds to mave P5 on the Switch. I really want the previous games on the Switch too!
Re: Phantasy Star Joins The Sega AGES Line On Switch Today
I've been playing this, it's great fun!
Even though the AGES mode makes the game a little more easy, there's very little guidance, so you might want to grab a walkthrough if you get stuck.
Re: Reminder: Katamari Damacy Reroll Is Out Now On Nintendo Switch
@ottospooky There is, but only in the US as a GameStop exclusive. Which sucks because PlayAsia had to cancel and refund the pre-orders for it!
Re: Feature: 20 Dreamcast Games We'd Love To See On Nintendo Switch
One thing needs to happen before we get DreamCast games on the NIntendo Switch...
Analogue triggers!
Re: Random: The Famous Basketball From The Front Cover Of NBA Jam Is Actually Real
@Tasuki Ah ha, I had to look that up. Yeah, looks like Acclaim, Midway and WB doesn't own Jam anymore. Shame...
Re: Lots Of The Switch's Biggest Games Have Just Received Huge Black Friday Discounts In Europe
£41 for Breath of the Wild... Urgh...
I wonder how long it'll take for Switch game to become Nintendo Selects...?
Plus, no discount for Mario Kart 8 Deluxe!?
Re: Warborn Will Bring Anime-Inspired Turn-Based Strategy To Switch In 2019
Eh... If they wanted to make this into a Anime Mecha turn based strategy game, why does the combat animation look so dull...
I'll see if I can get hold of Super Robot Wars T.
Re: Random: The Famous Basketball From The Front Cover Of NBA Jam Is Actually Real
@SmaggTheSmug Likely they used an Amiga for photographics back then, so it wouldn't be Photoshop. But either the ball is a promotional item, or they had to alter the way the light worked in the picture by editing it. But @Bunkerneath does have a point, there are a few discrepancies and details that don't match up.
Re: Random: The Famous Basketball From The Front Cover Of NBA Jam Is Actually Real
@Bunkerneath Hah... Interesting, I see, I wonder why some parts are red and some parts are blue. The box art now looks really inconsistent in the design. Then again, I found the marque art for the Arcade game, and you're onto something, the left hand side of the embossed font has a red hue, whilst the right is in blue. So yeah, maybe this was promotional item then? http://arcademarquee.com/wp-content/uploads/2015/02/nba-jam_marquee.jpg
Re: Random: The Famous Basketball From The Front Cover Of NBA Jam Is Actually Real
@Bunkerneath Yes they are, it's just that the embossing isn't always in light. Look at the N, and the top half of the M.
https://www.mobygames.com/images/covers/l/12942-nba-jam-snes-front-cover.jpg
Re: Random: The Famous Basketball From The Front Cover Of NBA Jam Is Actually Real
Man...
I really hope that Warner Bros can hop onto the Arcade Archives list and release the arcade version of NBA Jam onto the Switch and PS4!
But I'm just going to keep on dreaming...
Re: Review: Windjammers - One Of The World's Greatest Two-Player Games Finally Comes To Switch
@SenseiDje Put it like this, DotEmu was pretty bad a decade or so ago, I remember they they were a pretty bad website to download ROMs from! But with the likes of the Wonder Boy remake, and now with the upcoming WindJammers 2 and Streets of Rage 4. I think DotEmu has evolved as a company big time!
Re: Review: Windjammers - One Of The World's Greatest Two-Player Games Finally Comes To Switch
@Pazuzu666 It's because DotEmu bought the rights and IP of WindJammers from DataEast. Yes, the game was originally built on NeoGeo hardware, and yes, the game could've become a part of Hamster's ACA NeoGeo series, but the purchase of the IP prevents Hamster from making a port. Besides, if Hamster did make an ACANeoGeo version of this game, it wouldn't have the online modes that the DotEmu game has.
Re: Review: Windjammers - One Of The World's Greatest Two-Player Games Finally Comes To Switch
I'm loving this game!
...thing is, 8BitDo need to make a NeoGeo CD controller for the Switch to make it that one step more authentic!
https://upload.wikimedia.org/wikipedia/commons/0/08/Neo-Geo-CD-Controller-FR.jpg
Re: Battlezone Gold Edition Brings Its First-Person Tank Combat To Switch Next Month
@Gorfvic20 That sucks!
Re: Battlezone Gold Edition Brings Its First-Person Tank Combat To Switch Next Month
Speaking of Battle Zone. Whoever owns Atari now, needs to make an Atari arcade collection on the Switch, including the original Battle Zone.
Re: Steins;Gate Elite Is Getting A Western Limited Edition On Switch With Bonus Game Included
@Shugo Interesting... I heard that it's the same VN, but with new scenarios and animated cutscenes from the anime.
Re: Steins;Gate Elite Is Getting A Western Limited Edition On Switch With Bonus Game Included
As much as I like the Steins Gate franchise, I'm not too sure if it'll get good review scores due to the fact that for a visual novel, it's quite long; and if you do make a mistake in the game, the bad decision route get padded out a bit too much. There's an option in the PS3 version that allows you to fast forward the game, but I found that it's quite hard to read in the forward mode. If they streamline the game, it might be beneficial to new players.
Re: Visual Novel Steins;Gate Elite Is Heading To The West On Switch In February 2019
@Rhaoulos Interestly, I found out that Spike Chunsoft were the publishers of the Steam, and now the upcoming Switch, Elite, version. Spike Chunsoft are in fact the same company that developed Portopia Murder Cases, the very first Visual novel game. I now get why there's a retro mode in the game, not to mention it must be an honour for 5pb, the developers, to get their visual novel published by the company that made the first visual novel.
Re: Visual Novel Steins;Gate Elite Is Heading To The West On Switch In February 2019
@Beatley82 I'll agree, the anime almost acts as one HUGE spoiler for the game. Thankfully, the PS3 version that I own has a fast forward function on it, which from what I heard was added in later as an update. Hopefully this version won't be too tedious and slow.
Re: Visual Novel Steins;Gate Elite Is Heading To The West On Switch In February 2019
@imgrowinglegs From what I read, the retro part of the trailer is a new decision tree that caused by changing time. I love the Portopia look!
Re: Visual Novel Steins;Gate Elite Is Heading To The West On Switch In February 2019
@BlueMage From the looks of it, it's just an expanded version of the first game with new scenarios, animated scenes, and new decision route that makes the game look retro.
My guess is that they're going to release Zero separately, if it does come to the Switch.
Re: Visual Novel Steins;Gate Elite Is Heading To The West On Switch In February 2019
@Rhaoulos You pretty much answered it. It's a mainly text with with series of decisions to make. But the idea with Steins Gate is that there's a time travel mechanic where you can send an object into the past to change the present that can change outcomes and even undo bad decisions you make. From what I understand though, Steins Gate Elite adds a whole bunch of new stuff that wasn't in the original, such as animated scenes from the anime, and a retro mode that makes the game look like The Portopia Serial Murder Case, one of the very first visual novels made for the Famicom and MSX.
Re: Shmup Twin Pack R-Type Dimensions Coming To Switch This Winter
Very cool, but...
I kinda wanted this on Arcade Archives.
Since Irem was announced to have agreements with Hamster for the Arcade Archive games. I was salivating for the original R-Type game. But I guess we'll be getting R-Type (and r-Type 2) in this package instead. Just hope that Hamster nabs R-Type Leo for Arcade Archives!