Comments 642

Re: Random: Tired Of Waiting For An N64 Switch Controller? There's Another Option

SepticLemon

Hmm...

I'm tempted to try this out. A little bit of soldering, copying code and flash that code to an arduino. Would love to see how that works in the real world such as response time and new versions of the code that can use the rumble pak and memory cards. After all, hackers have already made a virtual memory card for the NSO N64 app, how about taking the code for the virtual memory card and make it interface with an actual memory card! ;D

Re: Hardware: This Wireless Portable 4K Screen Offers Cable, Lag And Dock-Free Switch Gaming

SepticLemon

Heh, good old 60ghz and the fact that a piece of paper could block the signal! lol!

Don't get me wrong, you can totally send 4K video bandwidth with it, but it can be blocked by virtually anything that isn't air! TBH, 60GHz only really makes sense right now for wireless VR and maybe the odd industrial purpose. From what I remember, LG did release a wireless TV in the early 2010s that was one of the first use cases for 60GHz, but early adopters discovered the catch when they couldn't even take the TV out of the room that base station was, and therefore the product flopped and never left South Korea. It's an interesting idea, but you would just be better off using a long cable. But even then, for 4K, the cable market is really messy when it comes to sending 4K signals over distances; Linus Tech Tips has a great video about it when they got their hands on an industrial cable tester. https://www.youtube.com/watch?v=u6lx1ntNoxE

When it comes to this product though, there's might be a use for it, but I doubt that people will by this in the droves.

Re: 'Breakout: Recharged', A Revamp Of Atari's Arcade Classic, Launches On Switch Next Month

SepticLemon

@Bermanator At least the game itself was just coloured bricks that you had to break so that art for the arcade cab makes sense. But in this, they took a graphical art style similar to that of Arkanoid, but then used the prisoner on a ball and chain art from the original, it's just so artistically glaring. At least use an old-timey prison theme in the game and then used the original cabinet art.

Re: PlatinumGames' Sol Cresta Blasts Onto Nintendo Switch This February

SepticLemon

@BloodNinja Why would it make me sour?

Plus, when Ikaruga came out in Japan, I'm pretty sure it was at the typical new release game price, somewhere around the 4000-5000 yen mark.

Besides, this isn't a bullet hell, it's closer to something like Xevious, Star Force, Star Soldier, Xenon, 1941, Strikers 1945 and Truxton rather than the bullet spilling games you get now, and TBH, I want more shmups like this, I'm getting tired of bullet hells. To see the Cresta series brought back is great news, I still need to download Lunar Cresta and Terra Cresta on my Switch, even though I already have them on my PS4.

Re: Scalpers Are Already Reselling Analogue Pocket Systems For Insane Prices Online

SepticLemon

@Hck In the Free Market, you really can't. There would have to be a means to either reduce demand or have more production. But the silicon shortage isn't helping, nor is the fact that Analogue doesn't mass produce nearly as many units compared to other manufacturers. It's a slippery slope, and it's a good thing I ordered my Analogue Pocket minutes after the pre-order started on Tuesday. The only thing that people can do is not buy these scalped items because then the seller will have to eventually reduce the price to get a sale, or they will have lost interest in the product.

Just never buy from scalpers, but we already know that.

Re: Hands On: Switch Online's Sega 6-Button Pad Is An Eldritch Horror That Shouldn't Exist, But We're Glad It Does

SepticLemon

@nessisonett From what I'm aware of, there's only a tiny fraction of MegaDrive games that have 6 button support, so unless they start putting up Virtua Racing or Super Street Fighter on the Mega Drive NSO app, there will be issues. But right now, even in Japan, the games on there don't have 6 button support, meaning there's no reason to press them in games. The only real reason to have them is if you want a 6 (face) button pad for fighting games, RetroBit already sells a 6 button Sega Licenced MegaDrive and Saturn controller if you need a controller for fighting games, otherwise, there's always sticks. Not to mention that RetroBit announced that they're going to release a 6 button MegaDrive controller that has the form factor of the original 3 button controller if you ever thought that the 6 button controllers (be it Japanese or western) is a little too small.

Re: Hamster Adds Another Namco Title To Arcade Archives On Nintendo Switch

SepticLemon

Oh man, Libble Rabble! Toru Iwatani's second game after PacMan! He wouldn't design anything for a little over 2 decades when he designed PacMan Championship Edition! If people don't quite get what's going on in the picture, it's a little bit like Qix, but you steer two arrows that are connected together with a rope, and you move them around wooden posts to then capture the enemy monsters inside. There are invisible treasure chests in each level where if you capture them too with the monsters you get bonus points. I remember hearing about this game but in the nineties when Nintendo Magazine System wrote an import review for the Super Famicom port of the game that came with a piece of plastic that you put over the face buttons to turn them into another dpad.

Re: Reminder: Space Invaders Invincible Collection Launches Today On Switch eShop In The West

SepticLemon

@kingbk I've enjoyed it a lot, been playing a lot of the original game and Lunar Rescue! But I will admit you really do need to be a retro gamer to enjoy and appreciate the collection. Not to mention that the download has very little value compared to the special editions that Strictly Limited Games are selling. They still have some stock left, but it is a limited release like Limited Run Games. But at least you get a bunch of OSTs, a history book, drinks coasters, arcade cards and posters for the €90 price tag. It's steep, sure, but I honestly believe that the special editions are better packs than the regular edition and download.

Re: Reminder: Space Invaders Invincible Collection Launches Today On Switch eShop In The West

SepticLemon

@JasmineDragon Yeah, it's as if Taito think they're the Disney of the Japanese games industry. Sure they're the ones who started it, but at this point, they're being very big-headed about it. I guess they weren't going to get much business with Ninja Saviors, but Darius and Space Invaders are bigger Taito titles, so they made sure they could make a big stink about how big these games are. At least the western version of the Boardgame edition was better than the Japanese version of the same edition! The Western version actually uses plastic pieces in a presentable box with pre-cut cards. But the Japanese version had all cardboard parts, including the player pieces, and you had to cut the cards and pieces out yourself with scissors!!!

We might sometimes think that Nintendo is arrogant, but I think that in the last couple of years, Taito could be as arrogant, or even more than Nintendo!

Re: Reminder: Space Invaders Invincible Collection Launches Today On Switch eShop In The West

SepticLemon

@JasmineDragon Yeah, Taito has been making some crazy decisions in the last few years. Look at the Darius collections as a great example of "Go get the big mega bundle pack, or you'll be missing out and not getting the best bang for your buck!"

It's just a damn shame that they'll treat their customers who just get the regular editions as if they don't deserve it. It's a very elitist culture. I'm glad that I got my SIIC Special edition from Strictly Limited games. But it really sucks for those who didn't!

Re: Space Invaders Invincible Collection Is Finally Getting A Western Digital Release

SepticLemon

@Fighting_Game_Loser Taito is a major player when it comes to the beginning of the Japanese games industry. Back then, companies were pirating and bootlegging popular stuff that Atari made for the western market. Konami back then was known for making their own version of pong, which in fairness looks and sounds a lot like the Atari original. But Taito really wanted to make their own game, they were inspired by Atari's Breakout. But rather than out right copying it, they would make they own spin on it, where rather than a bouncing ball, there was a cannon shooting upwards, and the bricks started off as moving people, which got changed to aliens, and Space Invaders became a massive hit in Japan. So much so that abandoned bowling alleys would get reopened as, Invader Houses, which would evolve into the arcades that Japan would end up getting in the 80s and 90s.

Re: Space Invaders Invincible Collection Is Finally Getting A Western Digital Release

SepticLemon

@Fighting_Game_Loser Part 2 isn't really the same game, it has enemies that can split into two, and there was the occasional cutscene between levels. As for Majestic 12 and Super 94, they are almost the same game, but Majestic 12 has a level select and different bonus levels compared to 94, but they are similar. I really like Lunar Rescue, which is one of the more unique Space Invaders games in the collection. I mixed up the parody mode in Deluxe with Lunar Loonies. Now that I'm watching Lunar Loonies on Youtube, now I wish it was in the collection, but I still like my special edition pack.

Re: Space Invaders Invincible Collection Is Finally Getting A Western Digital Release

SepticLemon

Looking back at the news and the comments, I realised something. If you really wanted this game, you're better off ordering the special edition from Strictly Limited. for €90 you get the game, 2 OSTs, a history book, arcade-style instruction cards for each game, coasters, a badge and posters. So IMO, the physically special edition is way better than the $60 digital download by a country mile.

Re: Space Invaders Invincible Collection Is Finally Getting A Western Digital Release

SepticLemon

@Fighting_Game_Loser Space Invaders Forever only has 3 games out of the 10 in The Invincible Collection. Extreme, Gigamax and Arkanoid Vs. Space Invaders.

https://youtu.be/wMLbfs0nfPw

Invincible Collection has those 3 games, plus the original game in Black & White and Colour, Part 2, Space Cyclone, Lunar Rescue, Majestic 12, Super Space Invaders '94, and Space Invaders Deluxe (with Space Invaders Versus and Lunar Loonies.)