I'm tempted to try this out. A little bit of soldering, copying code and flash that code to an arduino. Would love to see how that works in the real world such as response time and new versions of the code that can use the rumble pak and memory cards. After all, hackers have already made a virtual memory card for the NSO N64 app, how about taking the code for the virtual memory card and make it interface with an actual memory card! ;D
@Rayquaza2510 Well, they are saying that it's going to be low latency, though in fairness HDMI isn't perfect as it's typically 2-3 frames late at its best. It's when you get to 6 frames of latency is when it gets bad.
@KayFiOS Chances are, and I say that because I'm guessing here, that it'll be the same, or maybe a frame or two late compared with HDMI. After all, it uses HDMI which at best is going to be at least 2-3 frames behind. This isn't an analogue piece of kit, so don't think you're going to get 0 frame latency on this thing, heh!
Heh, good old 60ghz and the fact that a piece of paper could block the signal! lol!
Don't get me wrong, you can totally send 4K video bandwidth with it, but it can be blocked by virtually anything that isn't air! TBH, 60GHz only really makes sense right now for wireless VR and maybe the odd industrial purpose. From what I remember, LG did release a wireless TV in the early 2010s that was one of the first use cases for 60GHz, but early adopters discovered the catch when they couldn't even take the TV out of the room that base station was, and therefore the product flopped and never left South Korea. It's an interesting idea, but you would just be better off using a long cable. But even then, for 4K, the cable market is really messy when it comes to sending 4K signals over distances; Linus Tech Tips has a great video about it when they got their hands on an industrial cable tester. https://www.youtube.com/watch?v=u6lx1ntNoxE
When it comes to this product though, there's might be a use for it, but I doubt that people will by this in the droves.
@Bermanator At least the game itself was just coloured bricks that you had to break so that art for the arcade cab makes sense. But in this, they took a graphical art style similar to that of Arkanoid, but then used the prisoner on a ball and chain art from the original, it's just so artistically glaring. At least use an old-timey prison theme in the game and then used the original cabinet art.
@sirmrguitardude ...because it's a vertical shooter where they turn the monitor to the side? A lot of arcade shmups do this, not to mention that they've already shown off the tate (vertical) mode in the game.
@aznable Covid 19. It's happened to a lot of development companies too. Not to mention that Japan didn't adapt to work at home very well compared to the rest of the world.
Plus, when Ikaruga came out in Japan, I'm pretty sure it was at the typical new release game price, somewhere around the 4000-5000 yen mark.
Besides, this isn't a bullet hell, it's closer to something like Xevious, Star Force, Star Soldier, Xenon, 1941, Strikers 1945 and Truxton rather than the bullet spilling games you get now, and TBH, I want more shmups like this, I'm getting tired of bullet hells. To see the Cresta series brought back is great news, I still need to download Lunar Cresta and Terra Cresta on my Switch, even though I already have them on my PS4.
@Hck In the Free Market, you really can't. There would have to be a means to either reduce demand or have more production. But the silicon shortage isn't helping, nor is the fact that Analogue doesn't mass produce nearly as many units compared to other manufacturers. It's a slippery slope, and it's a good thing I ordered my Analogue Pocket minutes after the pre-order started on Tuesday. The only thing that people can do is not buy these scalped items because then the seller will have to eventually reduce the price to get a sale, or they will have lost interest in the product.
Just never buy from scalpers, but we already know that.
Man... I own the PC version of this, and it's a great game! I would love to see how this would work with a touch screen. But if you haven't got the PC version yet, but you have a Switch, I would totally recommend getting this, it's such a great mix of RPG, Sim, and roguelite.
@nessisonett From what I'm aware of, there's only a tiny fraction of MegaDrive games that have 6 button support, so unless they start putting up Virtua Racing or Super Street Fighter on the Mega Drive NSO app, there will be issues. But right now, even in Japan, the games on there don't have 6 button support, meaning there's no reason to press them in games. The only real reason to have them is if you want a 6 (face) button pad for fighting games, RetroBit already sells a 6 button Sega Licenced MegaDrive and Saturn controller if you need a controller for fighting games, otherwise, there's always sticks. Not to mention that RetroBit announced that they're going to release a 6 button MegaDrive controller that has the form factor of the original 3 button controller if you ever thought that the 6 button controllers (be it Japanese or western) is a little too small.
Oh man, Libble Rabble! Toru Iwatani's second game after PacMan! He wouldn't design anything for a little over 2 decades when he designed PacMan Championship Edition! If people don't quite get what's going on in the picture, it's a little bit like Qix, but you steer two arrows that are connected together with a rope, and you move them around wooden posts to then capture the enemy monsters inside. There are invisible treasure chests in each level where if you capture them too with the monsters you get bonus points. I remember hearing about this game but in the nineties when Nintendo Magazine System wrote an import review for the Super Famicom port of the game that came with a piece of plastic that you put over the face buttons to turn them into another dpad.
As much as this collection is pretty awesome, just be aware that the emulation is being done by City Connection, the same people behind the Psikyo ports, meaning that there's going to be controller lag in these games. What's worse is that it's been tested already and there's 11 frames of lag! That's worse than the 8 frames of lag that was in the Psikyo ports! https://youtu.be/cAFFzsIBsYY
Nice Espgaluda II is good, but DoDopachi and Ketsui are the top Cave Shmups! It's just a shame that Ketsui still doesn't have a European release, at least Ketsui Deathtiny is available on the US PlayStation Store. I'm just too lazy to make an American PS account, lol!
Let's hope that Ketsui: Deathtiny gets a European and Switch release!
That's awesome! Sure I'm going to get the Switch and Steam version of this game, but Sony and Microsoft fans can get the game too shortly after. Awesome games should be played by everyone!
@blackknight77 Lunar Rescue is great! I got to play the arcade version a few years back at a retro con when I heard about the game being praised so much on a retro gaming podcast. It's kind of funny how not many people know much about the game, and how it's part 3 of Space Invaders.
@Gerald Thing is, Hamster doesn't have agreements with Taito, meaning that Taito wants to do things their way. So unless they do a Capcom Arcade Stadium of their own, we'll have to wait. Though in honesty, it sounds like if we want our Taito fix, we'll have to get the Egret II Mini. I'm still tempted by that damn thing! lol!
@kingbk I've enjoyed it a lot, been playing a lot of the original game and Lunar Rescue! But I will admit you really do need to be a retro gamer to enjoy and appreciate the collection. Not to mention that the download has very little value compared to the special editions that Strictly Limited Games are selling. They still have some stock left, but it is a limited release like Limited Run Games. But at least you get a bunch of OSTs, a history book, drinks coasters, arcade cards and posters for the €90 price tag. It's steep, sure, but I honestly believe that the special editions are better packs than the regular edition and download.
@JasmineDragon Yeah, it's as if Taito think they're the Disney of the Japanese games industry. Sure they're the ones who started it, but at this point, they're being very big-headed about it. I guess they weren't going to get much business with Ninja Saviors, but Darius and Space Invaders are bigger Taito titles, so they made sure they could make a big stink about how big these games are. At least the western version of the Boardgame edition was better than the Japanese version of the same edition! The Western version actually uses plastic pieces in a presentable box with pre-cut cards. But the Japanese version had all cardboard parts, including the player pieces, and you had to cut the cards and pieces out yourself with scissors!!!
We might sometimes think that Nintendo is arrogant, but I think that in the last couple of years, Taito could be as arrogant, or even more than Nintendo!
@JasmineDragon Yeah, Taito has been making some crazy decisions in the last few years. Look at the Darius collections as a great example of "Go get the big mega bundle pack, or you'll be missing out and not getting the best bang for your buck!"
It's just a damn shame that they'll treat their customers who just get the regular editions as if they don't deserve it. It's a very elitist culture. I'm glad that I got my SIIC Special edition from Strictly Limited games. But it really sucks for those who didn't!
@Fighting_Game_Loser Heh, kids should learn about the history of gaming, from Ralph Baer and Magnavox to Ted Dabney with Atari, the fall of the gaming industry in the US, with the rise of the gaming industry in Europe happening at the same time. There's an amazing amount of history that happened in only a few decades.
@Fighting_Game_Loser Taito is a major player when it comes to the beginning of the Japanese games industry. Back then, companies were pirating and bootlegging popular stuff that Atari made for the western market. Konami back then was known for making their own version of pong, which in fairness looks and sounds a lot like the Atari original. But Taito really wanted to make their own game, they were inspired by Atari's Breakout. But rather than out right copying it, they would make they own spin on it, where rather than a bouncing ball, there was a cannon shooting upwards, and the bricks started off as moving people, which got changed to aliens, and Space Invaders became a massive hit in Japan. So much so that abandoned bowling alleys would get reopened as, Invader Houses, which would evolve into the arcades that Japan would end up getting in the 80s and 90s.
@Onion Yeah, it's based on the Steam version. At least it uses music that's close to the DS game. The 360 version, for reasons beyond me, used different music.
@Fighting_Game_Loser Ah ha, well I'm getting close to my forties, so... lol! But yeah, I do have a thing for retro games. I really want to get one of those Commodore 64 motherboards that use FPGA, heh!
@Gradius This is why I think owning the Special Edition is better than the digital download because you get a lot more, sure, you are paying €90 for it, but there's so much in the special edition compared to the digital download. The Space Invader history book is a really good read.
@Fighting_Game_Loser Part 2 isn't really the same game, it has enemies that can split into two, and there was the occasional cutscene between levels. As for Majestic 12 and Super 94, they are almost the same game, but Majestic 12 has a level select and different bonus levels compared to 94, but they are similar. I really like Lunar Rescue, which is one of the more unique Space Invaders games in the collection. I mixed up the parody mode in Deluxe with Lunar Loonies. Now that I'm watching Lunar Loonies on Youtube, now I wish it was in the collection, but I still like my special edition pack.
Looking back at the news and the comments, I realised something. If you really wanted this game, you're better off ordering the special edition from Strictly Limited. for €90 you get the game, 2 OSTs, a history book, arcade-style instruction cards for each game, coasters, a badge and posters. So IMO, the physically special edition is way better than the $60 digital download by a country mile.
@Fighting_Game_Loser Space Invaders Forever only has 3 games out of the 10 in The Invincible Collection. Extreme, Gigamax and Arkanoid Vs. Space Invaders.
Invincible Collection has those 3 games, plus the original game in Black & White and Colour, Part 2, Space Cyclone, Lunar Rescue, Majestic 12, Super Space Invaders '94, and Space Invaders Deluxe (with Space Invaders Versus and Lunar Loonies.)
@Burning_Spear Yeah, I think the regular physical edition from Strictly Limited games is €59.99 which is about the same price of the digital version. You might as well get it physically.
@tendonerd I'll admit that the price is a little crazy for the digital version. I'm glad that I got the Special Edition physical from Strictly Limited Games.
Not sure about the hate for this. Though I'll admit I did receive my Strictly Limited Games Special Edition of Invincible Collection and I've been playing a good amount of Space Invaders, Lunar Rescue and Extreme.
Comments 642
Re: INDIE Live Expo To Take Place Over Two Days In May
Seeing as I've been really into getting games from Itch.io recently, I would love to see what goodies we'll have at this show.
Re: Random: Tired Of Waiting For An N64 Switch Controller? There's Another Option
Hmm...
I'm tempted to try this out. A little bit of soldering, copying code and flash that code to an arduino. Would love to see how that works in the real world such as response time and new versions of the code that can use the rumble pak and memory cards. After all, hackers have already made a virtual memory card for the NSO N64 app, how about taking the code for the virtual memory card and make it interface with an actual memory card! ;D
Re: Hardware: This Wireless Portable 4K Screen Offers Cable, Lag And Dock-Free Switch Gaming
@Rayquaza2510 Well, they are saying that it's going to be low latency, though in fairness HDMI isn't perfect as it's typically 2-3 frames late at its best. It's when you get to 6 frames of latency is when it gets bad.
Re: Hardware: This Wireless Portable 4K Screen Offers Cable, Lag And Dock-Free Switch Gaming
@KayFiOS Chances are, and I say that because I'm guessing here, that it'll be the same, or maybe a frame or two late compared with HDMI. After all, it uses HDMI which at best is going to be at least 2-3 frames behind. This isn't an analogue piece of kit, so don't think you're going to get 0 frame latency on this thing, heh!
Re: Hardware: This Wireless Portable 4K Screen Offers Cable, Lag And Dock-Free Switch Gaming
Heh, good old 60ghz and the fact that a piece of paper could block the signal! lol!
Don't get me wrong, you can totally send 4K video bandwidth with it, but it can be blocked by virtually anything that isn't air! TBH, 60GHz only really makes sense right now for wireless VR and maybe the odd industrial purpose. From what I remember, LG did release a wireless TV in the early 2010s that was one of the first use cases for 60GHz, but early adopters discovered the catch when they couldn't even take the TV out of the room that base station was, and therefore the product flopped and never left South Korea. It's an interesting idea, but you would just be better off using a long cable. But even then, for 4K, the cable market is really messy when it comes to sending 4K signals over distances; Linus Tech Tips has a great video about it when they got their hands on an industrial cable tester. https://www.youtube.com/watch?v=u6lx1ntNoxE
When it comes to this product though, there's might be a use for it, but I doubt that people will by this in the droves.
Re: 'Breakout: Recharged', A Revamp Of Atari's Arcade Classic, Launches On Switch Next Month
@Bermanator At least the game itself was just coloured bricks that you had to break so that art for the arcade cab makes sense. But in this, they took a graphical art style similar to that of Arkanoid, but then used the prisoner on a ball and chain art from the original, it's just so artistically glaring. At least use an old-timey prison theme in the game and then used the original cabinet art.
Re: 'Breakout: Recharged', A Revamp Of Atari's Arcade Classic, Launches On Switch Next Month
Weird, the game goes full-on Arkanoid, but the art has a prisoner breaking bricks with a hammer?
The art is all over the place, lol!
Re: PlatinumGames' Sol Cresta Blasts Onto Nintendo Switch This February
@sirmrguitardude ...because it's a vertical shooter where they turn the monitor to the side? A lot of arcade shmups do this, not to mention that they've already shown off the tate (vertical) mode in the game.
HTTP://greatbitblog.com/images/tate1.png
HTTP://greatbitblog.com/images/tate2.png
Re: PlatinumGames' Sol Cresta Blasts Onto Nintendo Switch This February
@BloodNinja lol!
Now I feel stupid for not noticing the joke!
Re: PlatinumGames' Sol Cresta Blasts Onto Nintendo Switch This February
@aznable Covid 19. It's happened to a lot of development companies too. Not to mention that Japan didn't adapt to work at home very well compared to the rest of the world.
Re: PlatinumGames' Sol Cresta Blasts Onto Nintendo Switch This February
@BloodNinja Why would it make me sour?
Plus, when Ikaruga came out in Japan, I'm pretty sure it was at the typical new release game price, somewhere around the 4000-5000 yen mark.
Besides, this isn't a bullet hell, it's closer to something like Xevious, Star Force, Star Soldier, Xenon, 1941, Strikers 1945 and Truxton rather than the bullet spilling games you get now, and TBH, I want more shmups like this, I'm getting tired of bullet hells. To see the Cresta series brought back is great news, I still need to download Lunar Cresta and Terra Cresta on my Switch, even though I already have them on my PS4.
Re: PlatinumGames' Sol Cresta Blasts Onto Nintendo Switch This February
Oh man! It's coming out on my birthday!
Re: Scalpers Are Already Reselling Analogue Pocket Systems For Insane Prices Online
@romanista That's a very good point.
No one knows what dispatch group they're in, if you're in group B or group C, you're going to be waiting a long time for that inflated Pocket!
Re: Scalpers Are Already Reselling Analogue Pocket Systems For Insane Prices Online
@Hck In the Free Market, you really can't. There would have to be a means to either reduce demand or have more production. But the silicon shortage isn't helping, nor is the fact that Analogue doesn't mass produce nearly as many units compared to other manufacturers. It's a slippery slope, and it's a good thing I ordered my Analogue Pocket minutes after the pre-order started on Tuesday. The only thing that people can do is not buy these scalped items because then the seller will have to eventually reduce the price to get a sale, or they will have lost interest in the product.
Just never buy from scalpers, but we already know that.
Re: Review: Loop Hero - A Creative And Incredibly Addictive Distillation Of An RPG
Man... I own the PC version of this, and it's a great game! I would love to see how this would work with a touch screen. But if you haven't got the PC version yet, but you have a Switch, I would totally recommend getting this, it's such a great mix of RPG, Sim, and roguelite.
Re: Hands On: Switch Online's Sega 6-Button Pad Is An Eldritch Horror That Shouldn't Exist, But We're Glad It Does
@nessisonett From what I'm aware of, there's only a tiny fraction of MegaDrive games that have 6 button support, so unless they start putting up Virtua Racing or Super Street Fighter on the Mega Drive NSO app, there will be issues. But right now, even in Japan, the games on there don't have 6 button support, meaning there's no reason to press them in games. The only real reason to have them is if you want a 6 (face) button pad for fighting games, RetroBit already sells a 6 button Sega Licenced MegaDrive and Saturn controller if you need a controller for fighting games, otherwise, there's always sticks. Not to mention that RetroBit announced that they're going to release a 6 button MegaDrive controller that has the form factor of the original 3 button controller if you ever thought that the 6 button controllers (be it Japanese or western) is a little too small.
Re: Tetris Effect: Connected Receives Another Update On Switch - Includes Visual And Performance Optimisations
Any idea what the performance is like?
Hopefully, it runs 60 fps.
Re: Hamster Adds Another Namco Title To Arcade Archives On Nintendo Switch
Oh man, Libble Rabble! Toru Iwatani's second game after PacMan! He wouldn't design anything for a little over 2 decades when he designed PacMan Championship Edition! If people don't quite get what's going on in the picture, it's a little bit like Qix, but you steer two arrows that are connected together with a rope, and you move them around wooden posts to then capture the enemy monsters inside. There are invisible treasure chests in each level where if you capture them too with the monsters you get bonus points. I remember hearing about this game but in the nineties when Nintendo Magazine System wrote an import review for the Super Famicom port of the game that came with a piece of plastic that you put over the face buttons to turn them into another dpad.
Re: Mini Review: Gynoug - Switch Takes Another Fine Shmup Under Its Wing
Oh man! The spiritual prequel of Cho-Aniki! Though it's mainly the fact that the same dev team worked on it before making Cho-Aniki.
Re: Video: Here's A First Look At Dragon Quest X Offline, Coming To Switch In 2022
PLAY! PLAY! PLAY! PLAY! PLAY! PLAY! PLAY! PLAY! PLAY! PLAY! PLAY! PLAY! PLAY! PLAY! PLAY! PLAY! PLAY! PLAY! PLAY! PLAY! PLAY! PLAY! PLAY! PLAY! PLAY! PLAY! PLAY! PLAY! PLAY! PLAY! PLAY! PLAY! PLAY! PLAY! PLAY! PLAY! PLAY! PLAY! PLAY! PLAY! PLAY! PLAY! PLAY! PLAY! lol!
When the presenters themselves spam the presentation! lmao!
Re: Cotton Guardian Force Saturn Tribute Announced For Nintendo Switch
As much as this collection is pretty awesome, just be aware that the emulation is being done by City Connection, the same people behind the Psikyo ports, meaning that there's going to be controller lag in these games. What's worse is that it's been tested already and there's 11 frames of lag! That's worse than the 8 frames of lag that was in the Psikyo ports! https://youtu.be/cAFFzsIBsYY
Re: Random: Here's The Coolest Switch Headphone Jack Cover We've Ever Seen
Oh, that's awesome!
This brings my GameBoy fanaticism to new heights! If I had a 3D printer, I would make a Tetris 99 and Metroid Dread cartridge!
Re: Review: Quake - The Definitive Version Of An Iconic, Flawless FPS
@DropDash Limited Run Games is doing the physical. https://twitter.com/LimitedRunGames/status/1428424081221820416
Re: The Quake Remaster Is Out Now On Nintendo Switch
Any idea if the Switch version has mouse and keyboard support?
Re: Cave's Shmup Espgaluda II Is Targeting A September Switch Release In Japan
Nice Espgaluda II is good, but DoDopachi and Ketsui are the top Cave Shmups! It's just a shame that Ketsui still doesn't have a European release, at least Ketsui Deathtiny is available on the US PlayStation Store. I'm just too lazy to make an American PS account, lol!
Let's hope that Ketsui: Deathtiny gets a European and Switch release!
Re: Reminder: Space Invaders Invincible Collection Launches Today On Switch eShop In The West
@FaroreAbhorsen Oh wait! The Japanese version, Galaga '88 is on the Namco Museum!
Re: Reminder: Space Invaders Invincible Collection Launches Today On Switch eShop In The West
@FaroreAbhorsen Damn it...!
Now I need to boot up my TurboGrafx16 for some Galaga '90 fun!
https://youtu.be/x0_igyk_2HE
Re: Bomb Rush Cyberfunk's Nintendo Switch Exclusivity Might Only Last One Week
@Tedikuma WHAT IS THE CONCEPT, THE CONCEPT, THE CONCEPT. WHAT IS THE CONCEPT, THE CONCEPT OF LOVE!?
Re: Bomb Rush Cyberfunk's Nintendo Switch Exclusivity Might Only Last One Week
That's awesome! Sure I'm going to get the Switch and Steam version of this game, but Sony and Microsoft fans can get the game too shortly after. Awesome games should be played by everyone!
Re: Reminder: Space Invaders Invincible Collection Launches Today On Switch eShop In The West
@blackknight77 Lunar Rescue is great! I got to play the arcade version a few years back at a retro con when I heard about the game being praised so much on a retro gaming podcast. It's kind of funny how not many people know much about the game, and how it's part 3 of Space Invaders.
Re: Reminder: Space Invaders Invincible Collection Launches Today On Switch eShop In The West
@Gerald Thing is, Hamster doesn't have agreements with Taito, meaning that Taito wants to do things their way. So unless they do a Capcom Arcade Stadium of their own, we'll have to wait. Though in honesty, it sounds like if we want our Taito fix, we'll have to get the Egret II Mini. I'm still tempted by that damn thing! lol!
Re: Reminder: Space Invaders Invincible Collection Launches Today On Switch eShop In The West
@kingbk I've enjoyed it a lot, been playing a lot of the original game and Lunar Rescue! But I will admit you really do need to be a retro gamer to enjoy and appreciate the collection. Not to mention that the download has very little value compared to the special editions that Strictly Limited Games are selling. They still have some stock left, but it is a limited release like Limited Run Games. But at least you get a bunch of OSTs, a history book, drinks coasters, arcade cards and posters for the €90 price tag. It's steep, sure, but I honestly believe that the special editions are better packs than the regular edition and download.
Re: Reminder: Space Invaders Invincible Collection Launches Today On Switch eShop In The West
@JasmineDragon Yeah, it's as if Taito think they're the Disney of the Japanese games industry. Sure they're the ones who started it, but at this point, they're being very big-headed about it. I guess they weren't going to get much business with Ninja Saviors, but Darius and Space Invaders are bigger Taito titles, so they made sure they could make a big stink about how big these games are. At least the western version of the Boardgame edition was better than the Japanese version of the same edition! The Western version actually uses plastic pieces in a presentable box with pre-cut cards. But the Japanese version had all cardboard parts, including the player pieces, and you had to cut the cards and pieces out yourself with scissors!!!
We might sometimes think that Nintendo is arrogant, but I think that in the last couple of years, Taito could be as arrogant, or even more than Nintendo!
Re: Reminder: Space Invaders Invincible Collection Launches Today On Switch eShop In The West
@JasmineDragon Yeah, Taito has been making some crazy decisions in the last few years. Look at the Darius collections as a great example of "Go get the big mega bundle pack, or you'll be missing out and not getting the best bang for your buck!"
It's just a damn shame that they'll treat their customers who just get the regular editions as if they don't deserve it. It's a very elitist culture. I'm glad that I got my SIIC Special edition from Strictly Limited games. But it really sucks for those who didn't!
Re: Space Invaders Invincible Collection Is Finally Getting A Western Digital Release
@Bermanator Oh? So did they not share the DS and the OST soundtrack then?
Re: Zelda: The Wind Waker Reimagined Inside Unreal Engine Is A Sight To Behold
Looks cool, but it really needs to be cel-shaded though. Granted, I critique, but I wouldn't be able to build that myself!
Re: Space Invaders Invincible Collection Is Finally Getting A Western Digital Release
@Earl_Grey Will there be another Shingled Magnetic Recording scam? lol!
Re: Space Invaders Invincible Collection Is Finally Getting A Western Digital Release
@Fighting_Game_Loser Heh, kids should learn about the history of gaming, from Ralph Baer and Magnavox to Ted Dabney with Atari, the fall of the gaming industry in the US, with the rise of the gaming industry in Europe happening at the same time. There's an amazing amount of history that happened in only a few decades.
Re: Space Invaders Invincible Collection Is Finally Getting A Western Digital Release
@Fighting_Game_Loser Taito is a major player when it comes to the beginning of the Japanese games industry. Back then, companies were pirating and bootlegging popular stuff that Atari made for the western market. Konami back then was known for making their own version of pong, which in fairness looks and sounds a lot like the Atari original. But Taito really wanted to make their own game, they were inspired by Atari's Breakout. But rather than out right copying it, they would make they own spin on it, where rather than a bouncing ball, there was a cannon shooting upwards, and the bricks started off as moving people, which got changed to aliens, and Space Invaders became a massive hit in Japan. So much so that abandoned bowling alleys would get reopened as, Invader Houses, which would evolve into the arcades that Japan would end up getting in the 80s and 90s.
Re: Space Invaders Invincible Collection Is Finally Getting A Western Digital Release
@Onion Yeah, it's based on the Steam version. At least it uses music that's close to the DS game. The 360 version, for reasons beyond me, used different music.
Re: Space Invaders Invincible Collection Is Finally Getting A Western Digital Release
@Fighting_Game_Loser Ah ha, well I'm getting close to my forties, so... lol! But yeah, I do have a thing for retro games. I really want to get one of those Commodore 64 motherboards that use FPGA, heh!
Re: Space Invaders Invincible Collection Is Finally Getting A Western Digital Release
@Gradius This is why I think owning the Special Edition is better than the digital download because you get a lot more, sure, you are paying €90 for it, but there's so much in the special edition compared to the digital download. The Space Invader history book is a really good read.
Re: Space Invaders Invincible Collection Is Finally Getting A Western Digital Release
@Fighting_Game_Loser Part 2 isn't really the same game, it has enemies that can split into two, and there was the occasional cutscene between levels. As for Majestic 12 and Super 94, they are almost the same game, but Majestic 12 has a level select and different bonus levels compared to 94, but they are similar. I really like Lunar Rescue, which is one of the more unique Space Invaders games in the collection. I mixed up the parody mode in Deluxe with Lunar Loonies. Now that I'm watching Lunar Loonies on Youtube, now I wish it was in the collection, but I still like my special edition pack.
Re: Space Invaders Invincible Collection Is Finally Getting A Western Digital Release
Looking back at the news and the comments, I realised something. If you really wanted this game, you're better off ordering the special edition from Strictly Limited. for €90 you get the game, 2 OSTs, a history book, arcade-style instruction cards for each game, coasters, a badge and posters. So IMO, the physically special edition is way better than the $60 digital download by a country mile.
Re: Space Invaders Invincible Collection Is Finally Getting A Western Digital Release
@Fighting_Game_Loser Space Invaders Forever only has 3 games out of the 10 in The Invincible Collection. Extreme, Gigamax and Arkanoid Vs. Space Invaders.
https://youtu.be/wMLbfs0nfPw
Invincible Collection has those 3 games, plus the original game in Black & White and Colour, Part 2, Space Cyclone, Lunar Rescue, Majestic 12, Super Space Invaders '94, and Space Invaders Deluxe (with Space Invaders Versus and Lunar Loonies.)
Re: Space Invaders Invincible Collection Is Finally Getting A Western Digital Release
@Burning_Spear Yeah, I think the regular physical edition from Strictly Limited games is €59.99 which is about the same price of the digital version. You might as well get it physically.
Re: Space Invaders Invincible Collection Is Finally Getting A Western Digital Release
@tendonerd I'll admit that the price is a little crazy for the digital version. I'm glad that I got the Special Edition physical from Strictly Limited Games.
Re: Space Invaders Invincible Collection Is Finally Getting A Western Digital Release
@Bibi Well, I did pay €90 for the Strictly Limited Special edition, so... lol!
Hey, I love Space Invaders! And I hope Space Invader is the last Smash Bros character.
Re: Space Invaders Invincible Collection Is Finally Getting A Western Digital Release
Not sure about the hate for this. Though I'll admit I did receive my Strictly Limited Games Special Edition of Invincible Collection and I've been playing a good amount of Space Invaders, Lunar Rescue and Extreme.
I'm a retro gamer, what do you expect!? lol!
Re: Video Game Accessory Maker Hyperkin Teases Tetris Collab
My guess is that it's an NES Tetris Micro Console for those who want to train for CTWC without having to find an NES and a copy of NES Tetris.