Comments 564

Re: Atlus Shares More Details On Persona 3 And Persona 4 For Switch

RushDawg

@koffing

I doubt fan gamer would make a physical version of these games. These are games that are published / owned by SEGA, not some small indie studio.

It's possible that SEGA will release a physical version of these games if they sell well (see Sonic Mania for a somewhat recent example), but I wouldn't count on it. Alien Isolation and Valkyria Chronicles are examples of some older SEGA titles that have gotten digital-only Switch ports (and have stayed digital only for years).

Re: Sega Of America Opens New Office In California

RushDawg

@Magician

Almost all of those games are internally-developed by SEGA.

Valkyria Chronicles 4 was made by SEGA.

The Two Point series was made by Two Point Studios which is a SEGA-owned studio.

Total War series and Alien Isolation were made by Creative Assembly which SEGA has owned since 2005.

The only externally developed games on your list are Sonic Mania and Demon Slayer. Which goes back to my original point that SEGA/Atlus are more developers than they are publishers.

Re: Sega Of America Opens New Office In California

RushDawg

@Magician

What are some great SEGA and Atlus published games that aren’t developed by SEGA or Atlus? The only ones that come to mind for me are 13 Sentinels and Persona 5 Strikers. Most SEGA and Atlus games are internally developed.

Re: Japanese Charts: Tactics Ogre Debuts Strong, Outselling God Of War: Ragnarok

RushDawg

@Quarbit

Of course the position matters, as it gives a sense for how much is selling in the market. 45K doesn't sound like a lot, but when you consider that the best selling game of the week only sold 57K copies, you definitely can't call 45K "poor". Go back and look at previous "Japanese Charts" articles. You'll see that 45K for a new release is pretty standard and definitely not a "poor" performance.

Re: Persona 25th Anniversary Celebrations End, Atlus Teases "Next Stage" Of Series

RushDawg

@GameOtaku

I get what you’re saying, but SEGA is a business first. It’s about making money, not honouring creators. Does P1 & P2 help or hurt the Persona brand in 2022? What if they rerelease P1 and someone plays it as their first Persona game and decides that the series isn’t for them? I think the decision not to rerelease P1 & P2 was intentional.

Re: Persona 25th Anniversary Celebrations End, Atlus Teases "Next Stage" Of Series

RushDawg

@GameOtaku

I don’t think excluding P1 and P2 from the rereleases was a massive oversight. I think it was a calculated decision. P1 & P2 play a LOT different from P3, P4 and P5 (which all follow same formula). They’ve also aged a lot and might not be well received by modern audiences. I imagine that Atlus and SEGA decided that P3, P4 and P5 are the best games to represent the series and have therefore focused on them (though this is just speculation on my part).

Re: Best Contra Games On Nintendo Systems

RushDawg

@BrianJL

It makes zero sense right? NES Contra and SNES Contra III are better than a collection that includes those games, plus a bunch more? Huh?

The only logical reason for the collection to not be number one would be for a game that’s not on the collection to take the top spot. Even still, it’s really hard to argue that a single Contra game is better than a collection of good-to-great Contra games.

Re: Review: Teenage Mutant Ninja Turtles: The Cowabunga Collection - The New Gold Standard For Retro Compilations

RushDawg

@Mario500

They being the review’s author, Tom Massey.

Tom’s review made no mention of online issues and specifically praised the game’s online. However, numerous people have experienced issues with the game’s online play, myself included. I find that the online play works fine for two players, but slows to a crawl when there are 3 or 4 players. 3-4 players online has been consistently bad and unplayable for me.