Indeed, pretty crazy how Sony remade The Last of Us for PS5 at a higher price and with less content than the 2013 PS3 original that had a 2014 PS4 remaster that is fully playable on PS5. The only remedy I can see for this problem is for Sony to remake The Last of Us again in 2023.
I remember in early 2018 when VS Super Mario Bros was consistently a top selling title on the eShop. Feels like a completely different time, the Switch library has come a long way.
Of course the position matters, as it gives a sense for how much is selling in the market. 45K doesn't sound like a lot, but when you consider that the best selling game of the week only sold 57K copies, you definitely can't call 45K "poor". Go back and look at previous "Japanese Charts" articles. You'll see that 45K for a new release is pretty standard and definitely not a "poor" performance.
The position is totally relevant, as it it indicates the total size of the market. Expecting much bigger sales is unrealistic when the market just isn't that big.
In any case, it looks like we're in agreement. I never said the sales were great, I was simply arguing that they weren't poor.
Combined, its still outselling every other release that week, save for Tactics Ogre and God of War. It literally outsold every other game on the market last week, save for 2 other releases. Not really sure what you're expecting here.
In any case, having 3 of the top 10 spots for the week is in no way a "poor" performance.
They probably will. The physical version of the Castlevania collection wasn’t all that “limited”. There were tons of copies floating around outside LRG once it finally shipped without much markup.
Do the alternate Bayos all have different voice actresses or are they all voiced by Jen Hale? If they’re all voiced by Jen Hale, it’s reasonable to assume that they wanted Helena to voice them all too.
It’s possible that Jen got a higher offer, but it’s also not very logical. If they were going to offer Jen more money than why not give Helena the higher offer instead?
I get what you’re saying, but SEGA is a business first. It’s about making money, not honouring creators. Does P1 & P2 help or hurt the Persona brand in 2022? What if they rerelease P1 and someone plays it as their first Persona game and decides that the series isn’t for them? I think the decision not to rerelease P1 & P2 was intentional.
I don’t think excluding P1 and P2 from the rereleases was a massive oversight. I think it was a calculated decision. P1 & P2 play a LOT different from P3, P4 and P5 (which all follow same formula). They’ve also aged a lot and might not be well received by modern audiences. I imagine that Atlus and SEGA decided that P3, P4 and P5 are the best games to represent the series and have therefore focused on them (though this is just speculation on my part).
My understanding is that the characters still have separate stories, but they will interact with each other during “Crossed Path” side stories. A definite improvement over the first game, but the individual characters will still have separate stories.
It’s SEGA, not Atlus calling those shots. And SEGA games go on sale fast. Nocturne HD, SMTV, Monkey Ball Banana Mania and 13 Sentinels all went on sale within a few short weeks of release. 13 Sentinels and SMTV in particular went on sale pretty much immediately after release. I really wouldn’t worry about price on this one.
My money is on them hiring a different voice actor for plot reasons. Because the game isn’t out yet, they can’t exactly admit that for spoiler purposes. Hence why they’re blaming this on “scheduling conflicts”.
I could be wrong but I have a strong hunch that I am not.
Splatoon 3 is one of the few games where I prefer digital over physical. I'll be playing it for years and I like the convenience of having the game ready to go at any time.
It makes zero sense right? NES Contra and SNES Contra III are better than a collection that includes those games, plus a bunch more? Huh?
The only logical reason for the collection to not be number one would be for a game that’s not on the collection to take the top spot. Even still, it’s really hard to argue that a single Contra game is better than a collection of good-to-great Contra games.
Tom’s review made no mention of online issues and specifically praised the game’s online. However, numerous people have experienced issues with the game’s online play, myself included. I find that the online play works fine for two players, but slows to a crawl when there are 3 or 4 players. 3-4 players online has been consistently bad and unplayable for me.
You have to select “Online” from the main menu. From there, you can choose from 4 titles.
You can create a lobby or join a lobby. If you a lobby it will be with randoms. If you create a lobby you can play with randoms or make it private and invite your friends.
For someone who is bragging about their math knowledge, you might want to double check yours. Firstly, this wasn’t a $60 game. It was a $50 one. So right off the bat, that brings your $30 mil figure down to $25 mil.
Next, Square Enix actually doesn’t get 100% of the $25 mil in revenue. If it’s a digital sale, Nintendo takes a cut. If it’s a physical sale, the retailer and distributor take a cut. Square Enix probably only got around $30 per physical copy.
So that $30 mil figure you threw out there is probably closer to $20 mil or so depending on the ratio of digital to physical sales.
Still, they’re obviously happy about having sold 500k copies given that the way they’re publishing these numbers.
They say that it “works like a charm” but a lot of people have been complaining about the game becoming unplayable with more than 2 players online. Complaints about the online are all over the internet, across all versions.
My experience with the online has been awful. Every single time a 3rd player joins in the arcade game or Turtles in Time the game turns into an unplayable slideshow. In its present state, the game plays much worse than the Capcom Beat ‘em Up Bundle online; a game which was heavily criticized for its online play.
I am a huge fan of the Switch SEGA Ages port of Phantasy Star. It features pretty much all of the QOL improvements I’d want to see in a HD 2D PS1. That said, it still has 8-bit graphics and sound; I’d love to see Phantasy Star in modern HD 2D.
Frankly, Phantasy Star 2 needs a HD 2D remake (or a SEGA Ages version) more than the first game. The original version of Phantasy Star 2 is much rougher than the original version of Phantasy Star 1 (though I’d argue 2 has more potential for greatness if it’s issues are fixed).
As for the PS2 remakes of these games, yeah, it does suck a little that we missed out on these. However, the PS2 versions are low budget, cheap looking games without much in the way of QOL improvements. Phantasy Star as a series deserves better; it deserves the big budget HD 2D treatment.
Some of these games are arguably close to perfect already.
My vote is for a pixel remaster of Phantast Star 1 & 2. Both games have some great ideas and features, but are severely held back by antiquated design. These games need a top notch remake with QOL improvements much more than, say, Chrono Trigger.
I love Konami's classic series as much as the next guy, but this is modern Konami we're talking about.
In early 2018, if I told you Konami was making a new Contra game, you might have gotten excited. But we all know how that turned out; Contra Rogue Corps was awful!
A new Goemon, Gradius, Suikoden, Sparkster, etc. all sound great on paper, but do you trust modern Konami to do it justice?
I have a hard time even getting to levels of cautious optimism for anything other than a retro compilation from modern Konami given their track record.
Hyperstone Heist, Manhattan Project and the 1989 arcade game are all basically the same as Turtles in Time. Wouldn’t call any of them bad. By 90’s beat ‘em up standards, they are way above average and hold up about as well as an early
90’s beat ‘em up can.
Genesis and NES Tournament Fighters are above average fighters by the standards of the console. Neither holds up well at all, but I wouldn’t call them bad either. They are competently made products of their time.
The same is true for the platforming games. They’re all at least above average compared to other platform games of the era. Compare Fall of the Foot Clan to just about any GameBoy platforming game and it comes off looking pretty good. None have aged all that well, but they’re still not bad, just products of their time.
Comments 552
Re: TMNT: Shredder's Revenge, LEGO Star Wars & More Crowned TIME's 'Best Video Games Of 2022'
@Vexx234
Can't wait! Frankly, it's been way too long since The Last of Us was last remade.
Re: TMNT: Shredder's Revenge, LEGO Star Wars & More Crowned TIME's 'Best Video Games Of 2022'
@mattesdude
Indeed, pretty crazy how Sony remade The Last of Us for PS5 at a higher price and with less content than the 2013 PS3 original that had a 2014 PS4 remaster that is fully playable on PS5. The only remedy I can see for this problem is for Sony to remake The Last of Us again in 2023.
Re: Arcade Archives Nintendo Collection Goes On Sale For The First Time Ever, 30% Off
@NeonPizza
Is Urban Champion confirmed for EVO this year? I hope so!
Re: Anniversary: Arcade Archives Nintendo Collection Goes On Sale For The First Time Ever
I remember in early 2018 when VS Super Mario Bros was consistently a top selling title on the eShop. Feels like a completely different time, the Switch library has come a long way.
Re: Japanese Charts: Tactics Ogre Debuts Strong, Outselling God Of War: Ragnarok
@Quarbit
Of course the position matters, as it gives a sense for how much is selling in the market. 45K doesn't sound like a lot, but when you consider that the best selling game of the week only sold 57K copies, you definitely can't call 45K "poor". Go back and look at previous "Japanese Charts" articles. You'll see that 45K for a new release is pretty standard and definitely not a "poor" performance.
Re: Japanese Charts: Tactics Ogre Debuts Strong, Outselling God Of War: Ragnarok
@AmplifyMJ
The position is totally relevant, as it it indicates the total size of the market. Expecting much bigger sales is unrealistic when the market just isn't that big.
In any case, it looks like we're in agreement. I never said the sales were great, I was simply arguing that they weren't poor.
Re: Japanese Charts: Tactics Ogre Debuts Strong, Outselling God Of War: Ragnarok
@johnvboy
Why should the Switch, a 5+ year old console be like the Steam Deck, a console that was released in 2022? That makes zero sense.
Re: Japanese Charts: Tactics Ogre Debuts Strong, Outselling God Of War: Ragnarok
@Rob3008
Combined, its still outselling every other release that week, save for Tactics Ogre and God of War. It literally outsold every other game on the market last week, save for 2 other releases. Not really sure what you're expecting here.
In any case, having 3 of the top 10 spots for the week is in no way a "poor" performance.
Re: Japanese Charts: Tactics Ogre Debuts Strong, Outselling God Of War: Ragnarok
@Rob3008
How are these poor sales? Sonic Frontiers is taking up 3 of the top 10 spots
Re: Switch Fighting Game ARMS Receives Its First Update Since 2018
I really liked Arms, especially after it received all of the game mode / character updates. Shame it never got a sequel.
Re: Review: Neo Geo Pocket Color Selection Vol.2 - A Fair Retro Package With Some Intriguing Curios
@Magician
If that’s the case, why not just buy Card Fighters individually instead of buying a bunch of “bonus games”.
Re: Review: Neo Geo Pocket Color Selection Vol.2 - A Fair Retro Package With Some Intriguing Curios
@EarthboundBenjy
The inclusion of Sonic alone would probably have bumped this collection from a 6 to a 7 or 8.
Re: Konami's Arcade Classics Receiving Limited Run Switch Physical Release, Pre-Orders Open This Week
@Slowdive
Awesome, thanks!
Re: Konami's Arcade Classics Receiving Limited Run Switch Physical Release, Pre-Orders Open This Week
@Slowdive
Do you have a source on the Suikoden collection getting a physical release?
Re: Konami's Arcade Classics Receiving Limited Run Switch Physical Release, Pre-Orders Open This Week
@Lony85
They probably will. The physical version of the Castlevania collection wasn’t all that “limited”. There were tons of copies floating around outside LRG once it finally shipped without much markup.
Re: Bayonetta's OG Voice Actor Asks Fans To "Boycott" Third Game After PlatinumGames Wage Fallout
@Brett
Assuming that each game sale averages out to be $30, then it would take 15 million game sales to equal 450 million in revenue.
Re: Bayonetta's OG Voice Actor Asks Fans To "Boycott" Third Game After PlatinumGames Wage Fallout
@MrGawain
Do the alternate Bayos all have different voice actresses or are they all voiced by Jen Hale? If they’re all voiced by Jen Hale, it’s reasonable to assume that they wanted Helena to voice them all too.
Re: Bayonetta's OG Voice Actor Asks Fans To "Boycott" Third Game After PlatinumGames Wage Fallout
@Sora181
It’s possible that Jen got a higher offer, but it’s also not very logical. If they were going to offer Jen more money than why not give Helena the higher offer instead?
Re: Persona 25th Anniversary Celebrations End, Atlus Teases "Next Stage" Of Series
@GameOtaku
I get what you’re saying, but SEGA is a business first. It’s about making money, not honouring creators. Does P1 & P2 help or hurt the Persona brand in 2022? What if they rerelease P1 and someone plays it as their first Persona game and decides that the series isn’t for them? I think the decision not to rerelease P1 & P2 was intentional.
Re: Review: Pilotwings 64 - A Real Gem, Sparkling In The Shadow Of Mario 64
2 launch games is more than enough for a new console! Anything more would be greedy.
Re: Persona 25th Anniversary Celebrations End, Atlus Teases "Next Stage" Of Series
@GameOtaku
I don’t think excluding P1 and P2 from the rereleases was a massive oversight. I think it was a calculated decision. P1 & P2 play a LOT different from P3, P4 and P5 (which all follow same formula). They’ve also aged a lot and might not be well received by modern audiences. I imagine that Atlus and SEGA decided that P3, P4 and P5 are the best games to represent the series and have therefore focused on them (though this is just speculation on my part).
Re: Persona 5 Royal Switch Development Is Being Led By Sega
@Magician
Muramasa isn’t SEGA’s / Atlus’ to port sadly. The rest of your list is great though!
Re: Splatoon 3's Fresh New amiibo Launch November 11th, Here's What They Unlock
Individually? As a 3-pack? Both? Price? Lots of details are missing.
Re: Stunning New Octopath Traveler II Footage Showcases 'Evolution of HD-2D'
@Serpenterror
My understanding is that the characters still have separate stories, but they will interact with each other during “Crossed Path” side stories. A definite improvement over the first game, but the individual characters will still have separate stories.
Re: Atari Anniversary Collection Full List Of Games Possibly Revealed In Retailer Leak
@romanista
What? Atari / Digital Eclipse could easily get publicity by announcing the full game list. There’s no desperation here.
Re: Persona 3 Portable & Persona 4 Golden Arrive On Nintendo Switch January 2023
@KBuckley27
It’s SEGA, not Atlus calling those shots. And SEGA games go on sale fast. Nocturne HD, SMTV, Monkey Ball Banana Mania and 13 Sentinels all went on sale within a few short weeks of release. 13 Sentinels and SMTV in particular went on sale pretty much immediately after release. I really wouldn’t worry about price on this one.
Re: It's Official, Bayonetta's OG Voice Actor Won't Be Returning For The Third Outing
@VoidofLight
My money is on them hiring a different voice actor for plot reasons. Because the game isn’t out yet, they can’t exactly admit that for spoiler purposes. Hence why they’re blaming this on “scheduling conflicts”.
I could be wrong but I have a strong hunch that I am not.
Re: Round Up: The Reviews Are In For NieR:Automata The End of YoRHa Edition
SquareEnix deserves a ton of credit for making a high quality miracle port AND pricing it reasonably.
Re: Japanese Charts: Splatoon 3 Sells Another Half A Million Physical Copies
Splatoon 3 is one of the few games where I prefer digital over physical. I'll be playing it for years and I like the convenience of having the game ready to go at any time.
Re: Talking Point: What On Earth Is Going On With Square Enix?
Square Enix is reading from the 1998 playbook again. It's about time!
Re: Best Contra Games On Nintendo Systems
@BrianJL
It makes zero sense right? NES Contra and SNES Contra III are better than a collection that includes those games, plus a bunch more? Huh?
The only logical reason for the collection to not be number one would be for a game that’s not on the collection to take the top spot. Even still, it’s really hard to argue that a single Contra game is better than a collection of good-to-great Contra games.
Re: Best Contra Games On Nintendo Systems
Contra Hard Corps is way too low on this list. It’s easily the best in the series.
Re: Review: Teenage Mutant Ninja Turtles: The Cowabunga Collection - The New Gold Standard For Retro Compilations
@Mario500
They being the review’s author, Tom Massey.
Tom’s review made no mention of online issues and specifically praised the game’s online. However, numerous people have experienced issues with the game’s online play, myself included. I find that the online play works fine for two players, but slows to a crawl when there are 3 or 4 players. 3-4 players online has been consistently bad and unplayable for me.
Re: Lots Of Splatoon amiibo Have Been Restocked To Coincide With Splatoon 3's Launch
When is the Big Man amiibo releasing?
Re: Three Sega Genesis / Mega Drive Games Have Been Added To Switch Online's Expansion Pack
@mikegamer
If you rephrase your point to “Nintendo is adding more SEGA games to Switch Online than they are SNES games” then sure
Re: Three Sega Genesis / Mega Drive Games Have Been Added To Switch Online's Expansion Pack
With these 3 releases, most of the western Genesis Mini lineup is now available on this service
Re: Three Sega Genesis / Mega Drive Games Have Been Added To Switch Online's Expansion Pack
@mikegamer
You do realize that Nintendo is ultimately making these release happen right? They’re being released on a Nintendo platform after all.
Re: Yakuza Dev Still Doesn't Think Switch Is The Right Platform For The Series
SEGA: Sure, you can use our Bayonetta IP to make a Switch-exclusive M-rated game. Have Alien Isolation too!
Also SEGA: The Switch is too family-friendly for at the Yakuza series, sorry.
Re: Splatoon 3's Next Splatfest Is On The Way
Who would honestly prioritize "fun" over food and tools when stranded on a desert island?
Re: Review: Teenage Mutant Ninja Turtles: The Cowabunga Collection - The New Gold Standard For Retro Compilations
@EmoGamer
You have to select “Online” from the main menu. From there, you can choose from 4 titles.
You can create a lobby or join a lobby. If you a lobby it will be with randoms. If you create a lobby you can play with randoms or make it private and invite your friends.
Re: Live A Live Switch Remake Sells 500k Units Worldwide
@Sonos
For someone who is bragging about their math knowledge, you might want to double check yours. Firstly, this wasn’t a $60 game. It was a $50 one. So right off the bat, that brings your $30 mil figure down to $25 mil.
Next, Square Enix actually doesn’t get 100% of the $25 mil in revenue. If it’s a digital sale, Nintendo takes a cut. If it’s a physical sale, the retailer and distributor take a cut. Square Enix probably only got around $30 per physical copy.
So that $30 mil figure you threw out there is probably closer to $20 mil or so depending on the ratio of digital to physical sales.
Still, they’re obviously happy about having sold 500k copies given that the way they’re publishing these numbers.
Re: Live A Live Switch Remake Sells 500k Units Worldwide
Probably would have been higher if it wasn’t just 1 week before Xenoblade 3
Re: Review: Teenage Mutant Ninja Turtles: The Cowabunga Collection - The New Gold Standard For Retro Compilations
Did this reviewer actually test the online play?
They say that it “works like a charm” but a lot of people have been complaining about the game becoming unplayable with more than 2 players online. Complaints about the online are all over the internet, across all versions.
My experience with the online has been awful. Every single time a 3rd player joins in the arcade game or Turtles in Time the game turns into an unplayable slideshow. In its present state, the game plays much worse than the Capcom Beat ‘em Up Bundle online; a game which was heavily criticized for its online play.
Re: Evercade EXP Handheld Will Come Bundled With 18 Classic Capcom Titles
@Gitface You can play BoF portable right now on the Switch’s SNES online service
Re: Treasure's "Highly Requested" Title Has Been Leaked
@syrupdash
Was thinking the same thing, since GH, like Radiant Silvergun already has a HD version.
Really exciting news!
Re: Feature: 12 Nintendo Games That Deserve An HD-2D Remake
@burninmylight
I am a huge fan of the Switch SEGA Ages port of Phantasy Star. It features pretty much all of the QOL improvements I’d want to see in a HD 2D PS1. That said, it still has 8-bit graphics and sound; I’d love to see Phantasy Star in modern HD 2D.
Frankly, Phantasy Star 2 needs a HD 2D remake (or a SEGA Ages version) more than the first game. The original version of Phantasy Star 2 is much rougher than the original version of Phantasy Star 1 (though I’d argue 2 has more potential for greatness if it’s issues are fixed).
As for the PS2 remakes of these games, yeah, it does suck a little that we missed out on these. However, the PS2 versions are low budget, cheap looking games without much in the way of QOL improvements. Phantasy Star as a series deserves better; it deserves the big budget HD 2D treatment.
Re: Feature: 12 Nintendo Games That Deserve An HD-2D Remake
Some of these games are arguably close to perfect already.
My vote is for a pixel remaster of Phantast Star 1 & 2. Both games have some great ideas and features, but are severely held back by antiquated design. These games need a top notch remake with QOL improvements much more than, say, Chrono Trigger.
Re: Konami Teases New Game In Beloved Series For Tokyo Game Show
I love Konami's classic series as much as the next guy, but this is modern Konami we're talking about.
In early 2018, if I told you Konami was making a new Contra game, you might have gotten excited. But we all know how that turned out; Contra Rogue Corps was awful!
A new Goemon, Gradius, Suikoden, Sparkster, etc. all sound great on paper, but do you trust modern Konami to do it justice?
I have a hard time even getting to levels of cautious optimism for anything other than a retro compilation from modern Konami given their track record.
Re: Round Up: The Reviews Are In For Teenage Mutant Ninja Turtles: The Cowabunga Collection
@Diogmites
You could have just not replied, but you chose to be snarky. Classy.
Re: Round Up: The Reviews Are In For Teenage Mutant Ninja Turtles: The Cowabunga Collection
@Diogmites
Hyperstone Heist, Manhattan Project and the 1989 arcade game are all basically the same as Turtles in Time. Wouldn’t call any of them bad. By 90’s beat ‘em up standards, they are way above average and hold up about as well as an early
90’s beat ‘em up can.
Genesis and NES Tournament Fighters are above average fighters by the standards of the console. Neither holds up well at all, but I wouldn’t call them bad either. They are competently made products of their time.
The same is true for the platforming games. They’re all at least above average compared to other platform games of the era. Compare Fall of the Foot Clan to just about any GameBoy platforming game and it comes off looking pretty good. None have aged all that well, but they’re still not bad, just products of their time.