
Producer Takashi Tokata has revealed that Live A Live, Square Enix's 2022 HD-2D remake of the 1994 Super Famicom hidden gem, has smashed past 500,000 sales worldwide since its release in July this year.
Tokata, composer Yoko Shimomura, and comedian Nobuo shared this milestone during a livestream today, which celebrates the original game's 28th anniversary, which is today! (Thanks, The Famicast!)
Once a Japan-exclusive title, the Switch remake allowed a new generation to experience what many have called a classic. And, now we've had the chance to play it, we completely understand the hype from those who managed to play the Super Famicom version. We gave it a glowing 8/10 in our review:
- Further reading - Review: Live A Live - A Brilliantly Faithful Remake Of A Unique And Influential JRPG
500k might not be a huge number compared to other Square Enix games, but in just over a month, for a niche, pixel art remake that's a console exclusive? Not bad at all! For context, the Super Famicom game has sold 270k units.
Also announced during the livestream, there will be a Live A Live concert in Japan next year, and Shimomura will be performing, as well as Undertale's Toby Fox. The game designer and composer has gone on record saying he was influenced by Live A Live, and his most-famous track — Megalovania — is based on the boss theme of Live A Live, called 'Megalomania'.
We're excited for the future of HD-2D and Square Enix, and we hope these sales will encourage the publisher and developer to bring over more obscure JRPGs to the west. Or even just remake some of our SNES favourites!
You can check out the full Live A Live anniversary stream below.
What do you think of these sales figures? Are you happy to see Live A Live selling well? Let us know!
Further reading
[source thefamicast.com]
Comments 33
I really hope this bodes well for some more obscure RPGs getting remakes/ remasters.
I bought a copy at launch but still need to find a time to play it due to the awkward timing with Xenoblade coming out a week later.
That's solid, but not quite the 1 million sales benchmark set by other HD-2D games like Triangle Strategy and Octopath. Timing-wise, it got buried by other JRPGs like Xenoblade, Digimon, and Soul Hackers.
Haven't played it yet, I finally bought it the other day, so I'll be starting it soon! Hope it's as good as it looks.
The original game only sold 270,000 copies.
This shows why remakes, remasters, ports and emulations and rereleases as a whole, are not a bad thing and something for those who can't make new games, many games like this, deserved a second chance and got it.
I'm not qualified whatsoever....but that seems good!
Especially with Xenoblade coming out so soon afterwards
I'll buy this eventually. But, it suffered from the xenoblade effect for me. I couldn't have 2 back to back jrpgs a week apart. So I chose XC3.
Pretty cool that it outsold the original.
Keep in mind, this was just one month's worth of sales. For a remake of a SNES game that was previously only available in Japan (unknown IP), those are pretty good numbers 👍
Just finished this a couple of days ago. I forced myself to play it before Xenoblade since I knew it would be shorter. Such a great game!
The idea that 500k is small something dumb put out by forum commenters that dont understand how money or math or business works.
60 * 500k = 30,000,000. A remake of an old game cost far less than 30M. Marketing, development etc couldnt have cost more than 10. So. Profit. Really great profit.
I get frustrated when I see dolts type put that 1M sales
is low because Mario Cart sells 30M.
@BenAV I'm in the same position. With it so close to Xenoblade 3 I didn't play it fearing I would get a few hours in and abandon it when Xenoblade came out. Now I'm finishing that and FE Warriors Three Hopes up I should be able to get to it soon.
If there'd been any way I could've finished this one before XC3, I would've bought it at launch. I have downloaded the demo but don't really wish to start on it until I clear XC3. Almost 55 hours into the latter and on Chapter 5, so it'll likely be some time yet.
@FleaBag_11 It's such a lovely style. Very excited for the Dragon Quest 3 2D-HD remake, if we do get a Nintendo Direct this month I really hope we see more gameplay of it there along with a release date. One can only hope. It'd be nice to see Square Enix make 2D-HD games from more of their classic games like Chrono Trigger or Xenogears.
I was also hesitating between this and Xeno 3, and well, I just decided to get both. I'll play them when I can
PS: I don't know how to upload images here, otherwise I would show both haha
Pretty decent sales, though I think this one was a victim of its release timing. Launching a week before the next entry jn Nintendo's flagship RPG series was simply a bad idea. I'd consider myself the target audience here, but I went with Xenoblade instead of this and I'm sure I wasn't alone in that.
I'll get this once I finish Xenoblade 3, though maybe I should just buy it already so it's ready to go and I don't get sidetracked with something else. I'm excited to try it out. But, yes, as everyone's saying, Xenoblade 3 was a big-budget, meme-buoyed videogame event, at least for RPG fans on Switch, and that game kind of hogged the spotlight.
I throughly enjoyed this game. I grew up during the golden age of JRPGS and I never knew this even existed back then! Its probably a little short for some people but perfect for those with a busy life!
Very very solid sales for a remake of a super niche, previously Japan only SNES title that launched only a week before Xenoblade 3.
I bought Live-A-Live and Xenoblade 3, and haven't played either of them yet.
Ocarina of Time on NSO with N64 controller FTW!
Probably would have been higher if it wasn’t just 1 week before Xenoblade 3
I want this game eventually…. Just have too much on the plate now
@Sonos
For someone who is bragging about their math knowledge, you might want to double check yours. Firstly, this wasn’t a $60 game. It was a $50 one. So right off the bat, that brings your $30 mil figure down to $25 mil.
Next, Square Enix actually doesn’t get 100% of the $25 mil in revenue. If it’s a digital sale, Nintendo takes a cut. If it’s a physical sale, the retailer and distributor take a cut. Square Enix probably only got around $30 per physical copy.
So that $30 mil figure you threw out there is probably closer to $20 mil or so depending on the ratio of digital to physical sales.
Still, they’re obviously happy about having sold 500k copies given that the way they’re publishing these numbers.
Will probably get this during a Black Friday sale at Walmart or something. Still got to finish Horizon Forbidden West, play XC3, play Splatoon 3 and then drop everything to play Pokemon Violet on day one.
This was great fun! Probably my favorite game of the year so far! I grew up playing the SNES RPGs, and this fit right in! Shame we didn’t get it back then, but better late than never!
This was a great game, I absolutely loved it. Really hope this inspires them to make a sequel someday.
Pretty good sales considering it released a week behind Xenoblade 3
I plan to pick this up at some point. I'll buy a new copy to help the sales numbers. Hopefully this will sell quite a few more copies in the next few months and encourage square to bring use nuts stuff like this. Still hoping for a Chrono Trigger remake. A HD 2d sequel would be amazing too.
Also holding out hope for star Ocean 1 and 2 in a physical collection.
@BenAV Didn’t we all.
It’s only outmatched by the even more awkward release of Ace Attorney Chronicles and NEO: The World Ends With You on the same day
@Axecon wouldn't say it got buried by any of those apart from Xenoblade.
@BenAV I bought a copy at launch but still need to find a time to play it due to the awkward timing with Xenoblade coming out a week later.
Nice to be sharing this boat with you.
@Rupleteaser That one wasn't so bad for me because I needed to import Ace Attorney.
Bought this and xeno3, but I'm still playing dread 😅
I hope we get more 2D-HD classic remake like this, I want chrono trigger and ff6 2D-HD version 😃
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