Comments 882

Re: Video: This Is What Zelda: Breath Of The Wild Looks Like Running At 8K With Ray Tracing Enabled

RasandeRose

@COVIDberry

I was writing about the resolution, I don't think it's a good idea to take the sharpness to an excessive level when the assets are not made with that clarity in mind, it just spoils parts of the design made to be blurred or diffuse. Its a bit like when you play an old game made to be shown on a CRT on a flat TV instead. And I consider botw to have great reflections and lighting model, I don't see ray-tracing doing much for this game in particular.

I would like to see better draw distance in Botw, for sure.And higher framerate too. But I don't see any reason to go higher resolution-wise than 1080p.

Re: Samsung To "Aggressively Position" OLED Tech In Console Gaming Space

RasandeRose

@Bonsai_Banana

No, phones are by design pretty bad at managing heat due to they are closed designs. Phones gets far warmer than Switch consoles if you watch movies or play games on them. The fact that Switch has a beafy cooling solution is due to the fact that Nintendo can't make a gaming console that drops the CPU clocks after 20 minutes like phones does to manage heat.

Heat generated isn't the problem when the heat travels by heatpipes and airflow to the outside air, the heat becomes a problem when it gets stuck in the device for a long time as with a phone. Thats when the device gets hot to the touch and might inflict with the display and other components

Re: Samsung To "Aggressively Position" OLED Tech In Console Gaming Space

RasandeRose

@Bonsai_Banana

Phones actually gets far hotter than a Switch or Switch Lite. Not that strange, Switch got a huge heatpipe and actually real ventilation with a fan, pushing the heat straight out from the console. Thats why Switch wont feel hot to the touch even if played for like 6 hours, while a phone can get hot to the touch after 20 minutes using a browser.

Re: Samsung To "Aggressively Position" OLED Tech In Console Gaming Space

RasandeRose

@pennylessz

I read it as you had problems with a Samsung phone back in the PS Vita days, 2011-2012. I didn't know you meant 2017. I have a 2017 Samsung phone too with amoled, zero problems 4 years later... Their amoled-panels had problems around Galaxy S3-days back in 2012, with burn-ins and unsharpness due to 720p-panels combined with the amoled-problem "space in between pixels". None of these are problems with their 2017-phones. And nowadays, the sub-pixels that degenerate and causes burn-in problems are so much durable in both Samsung and LG Oleds, plus all modern equipment with oled panels has tech that dims bright colors in the least durable sub-pixels.

Re: Samsung To "Aggressively Position" OLED Tech Across Promising Market Sectors Including "Gaming Console Segments"

RasandeRose

@pennylessz

lol, PS VIta, that was 10 years ago!
Back then it was "normal" to have 3 or 4 dead pixels without you got it fixed on warrenty and Samsung OLED-screens back then was terrible cause they would be blurry no matter what resolution due to space in between the pixels. Major problems back in 2011 simple isnt major problems to day, they are minor problems.

Re: Apex Legends Switch Frame Rate And Resolution Revealed

RasandeRose

Not my kind of game and it sure does look very muddy on the screenshots shared so far. But its free, so Im gonna give it a try.

I think a game like Vigor is better cross-plattform competition on Switch. It looks closer to the other versions PS4/Xbox and all three versions sticks to 30fps.

Re: Will You Be Clearing Up Some Space For The Switch Version Of Apex Legends?

RasandeRose

@Judgedean

Xbox One is 35-60fps at 648-720p.
I take it Switch tops out at 30fps720p with reduced asset quality. Ill probably just try it out as its free, but Im curious to see how they manage to fit a not-that-well running Xbox/PS4 game on Switch. If Xbox One goes down to sub-720p, I wouldn't be surprised if the Switch version goes all the way down to 480p or even lower...

Re: Will You Be Clearing Up Some Space For The Switch Version Of Apex Legends?

RasandeRose

@theriku260

Very few Switch games reach the sizes of 20-30GB.
You would actually fit around at least 30 games at ~20-30GB on an 1TB card. More realistic, with the file sizes more commonly is at best about half that, you would easy fit like 60 games on a 1TB card. I have a very hard time seeing how any one could really need a bigger memory card than 256 GB.

Re: The Outer Worlds' First Expansion Comes To Nintendo Switch Next Week

RasandeRose

@tourjeff

I don't think its as bad as say, Wolfenstein 2 on Switch. Its muddy overall, but picture resolution stays OK. I can't say it looks good, but its fully playable with framerate mostly sticking to its target. One initial big issue in the earlier version was the extremely slow texture loading, it was like Cyberpunk on Xbox One, you could stand in front of a muddy signpost and wait for 10 sec before the details loaded in. Its much better now. Still plenty of pop-ins, but that annoyingly slow load ins seems to be fixed. I have played the newest version for 15 hours or so and Id say its a fully enjoyable experience now.

Re: BioWare's Project Director Would "Love" To See The Mass Effect Legendary Edition On Nintendo Switch

RasandeRose

@mariomaster96

EA is a company that actually loses money on getting themselfs a bad reputation among gamers. I think its very hard to get into how their board of directors reason. MB they think Nintendo is a dead Plattform bc Mass Effect 3 didn't perform well on Wii U, like nothing changes in 8 years..

I think it would be pretty close to free money for EA to port games like Mass Effect to Switch

Re: Cloud Gaming Service Google Stadia Shuts Down Internal Development Studios

RasandeRose

@dres

I think it would be a smart move from Google to shut down their own Stadia-service and instead provide servers to Nintendo, Sony, Microsoft and others that might be interested in cloud services, maybe Steam too? MB they can make a deal with Steam, letting all the users who bought their games on Stadia to get access to them on Steam instead. But I doubt it, Google is not a smart company these days.

Re: Cloud Gaming Service Google Stadia Shuts Down Internal Development Studios

RasandeRose

@Ventilator

lol, "already". Its a 2012-system with ~13M sold units. I think its a big show of Nintendos commitment that they kept their services for the system up for so many years. Stadia launched 2019, and its already up in discussion about shutting it down.

Xbox 360 sold 84M units, so its pretty much ridiculous comparing it to Nintendo's services towards Wii U...compare it to Microsoft's Zune HD instead, they skipped all the support for the unit within one year on the market...lol!