No, I can't agree it's hard to play because of jaggies. I hardly ever think about it, its a great and beautiful game.
I play and enjoy botw for what it is, Im not so much into spending my time comparing the jaggies to PS4 games, I prefer to enjoy the game instead...
@COVIDberry That "emptiness" of "activities" are what I consider some of the best parts of the game. When you just walk the landscape, scanning the horizon for clues of where to go next. Such a great design.
I was writing about the resolution, I don't think it's a good idea to take the sharpness to an excessive level when the assets are not made with that clarity in mind, it just spoils parts of the design made to be blurred or diffuse. Its a bit like when you play an old game made to be shown on a CRT on a flat TV instead. And I consider botw to have great reflections and lighting model, I don't see ray-tracing doing much for this game in particular.
I would like to see better draw distance in Botw, for sure.And higher framerate too. But I don't see any reason to go higher resolution-wise than 1080p.
Depends on what you're after. Sharper image are somewhat easier on the eyes and more realistic looking, but I prefer botw in the more diffuse 720-900p resolution, it fits the art design better. Super resolutions does nothing to benefit the undetailed simplified textures in botw, it actually makes them look worse.
Well, some "Switch-owners" seems to have bought the system only to complain about it. We have now been informed for 4 years that the portable Switch is not as powerful as PS4. But lets complain about it for another 4 years with every third party game release...
lol, you haven't noticed that developers these days fixes up their games after release by patching them? And I don't think anyone mentioned it going to 60fps, it was mentioned fixing the frame drops.
I think they can. Its not like theyre going from 30 to 60 fps, then it would be halted by the hardware. They can always gain a 5 fps or so here and there were it regular drops by optimizations.
I like the Switch port overall, image quality, draw distance and controls are all pretty good. The only real downer is that it doesn't stick too well to 30fps, that should be the major point to fix
No, phones are by design pretty bad at managing heat due to they are closed designs. Phones gets far warmer than Switch consoles if you watch movies or play games on them. The fact that Switch has a beafy cooling solution is due to the fact that Nintendo can't make a gaming console that drops the CPU clocks after 20 minutes like phones does to manage heat.
Heat generated isn't the problem when the heat travels by heatpipes and airflow to the outside air, the heat becomes a problem when it gets stuck in the device for a long time as with a phone. Thats when the device gets hot to the touch and might inflict with the display and other components
Phones actually gets far hotter than a Switch or Switch Lite. Not that strange, Switch got a huge heatpipe and actually real ventilation with a fan, pushing the heat straight out from the console. Thats why Switch wont feel hot to the touch even if played for like 6 hours, while a phone can get hot to the touch after 20 minutes using a browser.
I read it as you had problems with a Samsung phone back in the PS Vita days, 2011-2012. I didn't know you meant 2017. I have a 2017 Samsung phone too with amoled, zero problems 4 years later... Their amoled-panels had problems around Galaxy S3-days back in 2012, with burn-ins and unsharpness due to 720p-panels combined with the amoled-problem "space in between pixels". None of these are problems with their 2017-phones. And nowadays, the sub-pixels that degenerate and causes burn-in problems are so much durable in both Samsung and LG Oleds, plus all modern equipment with oled panels has tech that dims bright colors in the least durable sub-pixels.
lol, PS VIta, that was 10 years ago! Back then it was "normal" to have 3 or 4 dead pixels without you got it fixed on warrenty and Samsung OLED-screens back then was terrible cause they would be blurry no matter what resolution due to space in between the pixels. Major problems back in 2011 simple isnt major problems to day, they are minor problems.
As I said, I don't even consider it a problem these days. If you buy an OLED-TV to have it as a menu-sign for your pizza-place, sure you can get burn-ins and´you can probably get it if you leave your TV with a PC or console dashboard on it for hours. But then its the customers fault, not a real weakness in the technology.
If you sit on the main OS-menu for a month, sure. Otherwise, no way.
Guy in the video has probably used his TV as a pizza hut menu or something.
Ive got both Samsung 2017 phone with AMOLED and a philips 2017 TV with LG OLED Panel, not even a hint of burn-ins on either one. Its a non-issue these days.
I have to say, this port is great and the graphics has not taken that a "huge hit", its no bigger hit than other current-gen ports like DOOM or Witcher 3.
@Mr-Fuggles777
First time folk can play these sort of games portable for real, it's quite exciting. I was also excited when I could play 3D GTA portable on PSP, even if it was somewhat inferior to the console GTA-games.
lol, did EA really just pushed the release 'til tomorrow? Damnit, I was looking forward testing it out tonight, now I wont have time for 2 more days :/
Not my kind of game and it sure does look very muddy on the screenshots shared so far. But its free, so Im gonna give it a try.
I think a game like Vigor is better cross-plattform competition on Switch. It looks closer to the other versions PS4/Xbox and all three versions sticks to 30fps.
I think the "rumors just keeps popping up" simple because Nintendo is always researching a big diversity of different tech. Doesn't mean they will settle for either micro-led or oled just because they are making inquiries around different technologies.
Seems a bit stupid to keep the 720p resolution if the screen is going to be almost an inch bigger, so the picture quality in undocked mode will actually be potential worse, even if the new model is more powerful? :/
Nice, Im waiting with replaying this one until the second DLC, so I can play it all at once.
@jump
Still looks super muddy. Frame rate is mostly OK, and at least they added ambient occlusion, so the worlds doesn't look as flat anymore as it did at launch.
Im gonna stick to Vigor, its more my kind of MP shooter. But I must say, the graphics in this port looks very decent. You can really tell this is not a stressed port.
Xbox One is 35-60fps at 648-720p. I take it Switch tops out at 30fps720p with reduced asset quality. Ill probably just try it out as its free, but Im curious to see how they manage to fit a not-that-well running Xbox/PS4 game on Switch. If Xbox One goes down to sub-720p, I wouldn't be surprised if the Switch version goes all the way down to 480p or even lower...
Very few Switch games reach the sizes of 20-30GB. You would actually fit around at least 30 games at ~20-30GB on an 1TB card. More realistic, with the file sizes more commonly is at best about half that, you would easy fit like 60 games on a 1TB card. I have a very hard time seeing how any one could really need a bigger memory card than 256 GB.
I don't think its as bad as say, Wolfenstein 2 on Switch. Its muddy overall, but picture resolution stays OK. I can't say it looks good, but its fully playable with framerate mostly sticking to its target. One initial big issue in the earlier version was the extremely slow texture loading, it was like Cyberpunk on Xbox One, you could stand in front of a muddy signpost and wait for 10 sec before the details loaded in. Its much better now. Still plenty of pop-ins, but that annoyingly slow load ins seems to be fixed. I have played the newest version for 15 hours or so and Id say its a fully enjoyable experience now.
EA is a company that actually loses money on getting themselfs a bad reputation among gamers. I think its very hard to get into how their board of directors reason. MB they think Nintendo is a dead Plattform bc Mass Effect 3 didn't perform well on Wii U, like nothing changes in 8 years..
I think it would be pretty close to free money for EA to port games like Mass Effect to Switch
I think it would be a smart move from Google to shut down their own Stadia-service and instead provide servers to Nintendo, Sony, Microsoft and others that might be interested in cloud services, maybe Steam too? MB they can make a deal with Steam, letting all the users who bought their games on Stadia to get access to them on Steam instead. But I doubt it, Google is not a smart company these days.
As Google already have shut down all their marketing for Stadia, its a good thing there's still a handfull of desperate fans out here trying to uplift it. No one else cares about Stadia, not even Google.
lol, "already". Its a 2012-system with ~13M sold units. I think its a big show of Nintendos commitment that they kept their services for the system up for so many years. Stadia launched 2019, and its already up in discussion about shutting it down.
Xbox 360 sold 84M units, so its pretty much ridiculous comparing it to Nintendo's services towards Wii U...compare it to Microsoft's Zune HD instead, they skipped all the support for the unit within one year on the market...lol!
Yeah, it figures. Google are desperate with Stadia being stagnated, so now they give stuff away. They are on their last leg with the service, but it was pretty much dead on arrival anyway.
Streaming games is nota big deal on any system, so I couldn't care less if Shield TV streams stuff better than Switch. I can't see it will ever be a big business. And btw, Google is known for quitting, Nintendo is known for keeping their support och service up and running looong time, even with systems like Wii U. Nintendo has their good reputation they put great care too, Google on the other hand got a pretty bad track record.
lol, you talk about lying and then you make a completely false claim about "a few million new users".
Sorry mister, they gained a few thousand new users, they are probably on the whole year-basis on a negative growth, more players leaves their service than new players comes in. Google are now starting to do a quite shut down of Stadia, starting with killing the in-house game studios. And no, it won't grow due to free Bomberman lol
Im simple just not interested in getting Stadia for Hitman 3, the service will be down within the year anyways, so such a purchase would be a bad deal.
Hitman 3 on Switch works OK. Im not hyping it or anything, Im not going to start buying cloud games on a regular basis, not on Switch, not on any system. The performance is due to the cloud service, which hardware its rendered on in the first place. Nothing wrong with Switch^^
"Huge" increase for Stadia means it goes from zero growth to slightly more than zero growth. Now Google is officially killing the hope for future investments in the service by killing the idea of 1st party studios. Its finished, just accept that fact.
lol, you really think the service will live for having slightly less glitches in trainwreck-cyberpunk? hilarious, no one is even interested in that game anymore now that the overhype gone dead
Wii U was such a strange platform. A Gamepad no one had any good ideas for and a beefed-up Gamecube CPU. I hope Nintendo sticks to the Switch-concept. It feels like the perfect spot for Nintendo to be in.
Yeah, it probably have lower sales on PS4 compared to Switch by now, so they take off the price more to get more to buy it on that console too. I don't think its unethical by Capcom to try to make the most money they can on every system they've got their games on, they are in business to make money, not practice some kind of cross-plattform socialism.
Comments 923
Re: Video: This Is What Zelda: Breath Of The Wild Looks Like Running At 8K With Ray Tracing Enabled
@-Juice-
No, I can't agree it's hard to play because of jaggies. I hardly ever think about it, its a great and beautiful game.
I play and enjoy botw for what it is, Im not so much into spending my time comparing the jaggies to PS4 games, I prefer to enjoy the game instead...
Re: Video: This Is What Zelda: Breath Of The Wild Looks Like Running At 8K With Ray Tracing Enabled
@COVIDberry
That "emptiness" of "activities" are what I consider some of the best parts of the game. When you just walk the landscape, scanning the horizon for clues of where to go next. Such a great design.
Re: Video: This Is What Zelda: Breath Of The Wild Looks Like Running At 8K With Ray Tracing Enabled
@COVIDberry
I was writing about the resolution, I don't think it's a good idea to take the sharpness to an excessive level when the assets are not made with that clarity in mind, it just spoils parts of the design made to be blurred or diffuse. Its a bit like when you play an old game made to be shown on a CRT on a flat TV instead. And I consider botw to have great reflections and lighting model, I don't see ray-tracing doing much for this game in particular.
I would like to see better draw distance in Botw, for sure.And higher framerate too. But I don't see any reason to go higher resolution-wise than 1080p.
Re: Video: This Is What Zelda: Breath Of The Wild Looks Like Running At 8K With Ray Tracing Enabled
Depends on what you're after. Sharper image are somewhat easier on the eyes and more realistic looking, but I prefer botw in the more diffuse 720-900p resolution, it fits the art design better. Super resolutions does nothing to benefit the undetailed simplified textures in botw, it actually makes them look worse.
Re: Respawn Rolls Out Apex Legends Update, Includes "Several" Nintendo Switch Fixes
@Ganner
Well, some "Switch-owners" seems to have bought the system only to complain about it. We have now been informed for 4 years that the portable Switch is not as powerful as PS4. But lets complain about it for another 4 years with every third party game release...
Re: Respawn Rolls Out Apex Legends Update, Includes "Several" Nintendo Switch Fixes
@JSG87
Thats games today.
It feels stupid today to even get games at release. Most times, I wait at least a couple of weeks so major glitches are fixed.
Re: Respawn Rolls Out Apex Legends Update, Includes "Several" Nintendo Switch Fixes
@ARhollow
Well, thats confusing cause your first reply in this thread was to my comment about frame drops
Re: Respawn Rolls Out Apex Legends Update, Includes "Several" Nintendo Switch Fixes
@ARhollow
lol, you haven't noticed that developers these days fixes up their games after release by patching them? And I don't think anyone mentioned it going to 60fps, it was mentioned fixing the frame drops.
Re: Respawn Rolls Out Apex Legends Update, Includes "Several" Nintendo Switch Fixes
@ARhollow
I think they can. Its not like theyre going from 30 to 60 fps, then it would be halted by the hardware. They can always gain a 5 fps or so here and there were it regular drops by optimizations.
Re: Respawn Rolls Out Apex Legends Update, Includes "Several" Nintendo Switch Fixes
I like the Switch port overall, image quality, draw distance and controls are all pretty good. The only real downer is that it doesn't stick too well to 30fps, that should be the major point to fix
Re: Samsung To "Aggressively Position" OLED Tech In Console Gaming Space
@mikegamer
amoled is oled...
Re: Samsung To "Aggressively Position" OLED Tech In Console Gaming Space
@Bonsai_Banana
No, phones are by design pretty bad at managing heat due to they are closed designs. Phones gets far warmer than Switch consoles if you watch movies or play games on them. The fact that Switch has a beafy cooling solution is due to the fact that Nintendo can't make a gaming console that drops the CPU clocks after 20 minutes like phones does to manage heat.
Heat generated isn't the problem when the heat travels by heatpipes and airflow to the outside air, the heat becomes a problem when it gets stuck in the device for a long time as with a phone. Thats when the device gets hot to the touch and might inflict with the display and other components
Re: Samsung To "Aggressively Position" OLED Tech In Console Gaming Space
@Bonsai_Banana
Phones actually gets far hotter than a Switch or Switch Lite. Not that strange, Switch got a huge heatpipe and actually real ventilation with a fan, pushing the heat straight out from the console. Thats why Switch wont feel hot to the touch even if played for like 6 hours, while a phone can get hot to the touch after 20 minutes using a browser.
Re: Samsung To "Aggressively Position" OLED Tech In Console Gaming Space
@pennylessz
I read it as you had problems with a Samsung phone back in the PS Vita days, 2011-2012. I didn't know you meant 2017. I have a 2017 Samsung phone too with amoled, zero problems 4 years later... Their amoled-panels had problems around Galaxy S3-days back in 2012, with burn-ins and unsharpness due to 720p-panels combined with the amoled-problem "space in between pixels". None of these are problems with their 2017-phones. And nowadays, the sub-pixels that degenerate and causes burn-in problems are so much durable in both Samsung and LG Oleds, plus all modern equipment with oled panels has tech that dims bright colors in the least durable sub-pixels.
Re: Samsung To "Aggressively Position" OLED Tech Across Promising Market Sectors Including "Gaming Console Segments"
@pennylessz
lol, PS VIta, that was 10 years ago!
Back then it was "normal" to have 3 or 4 dead pixels without you got it fixed on warrenty and Samsung OLED-screens back then was terrible cause they would be blurry no matter what resolution due to space in between the pixels. Major problems back in 2011 simple isnt major problems to day, they are minor problems.
Re: Samsung To "Aggressively Position" OLED Tech Across Promising Market Sectors Including "Gaming Console Segments"
@Sebazy
As I said, I don't even consider it a problem these days. If you buy an OLED-TV to have it as a menu-sign for your pizza-place, sure you can get burn-ins and´you can probably get it if you leave your TV with a PC or console dashboard on it for hours. But then its the customers fault, not a real weakness in the technology.
Re: Samsung To "Aggressively Position" OLED Tech Across Promising Market Sectors Including "Gaming Console Segments"
@sanderev
If you sit on the main OS-menu for a month, sure. Otherwise, no way.
Guy in the video has probably used his TV as a pizza hut menu or something.
Ive got both Samsung 2017 phone with AMOLED and a philips 2017 TV with LG OLED Panel, not even a hint of burn-ins on either one. Its a non-issue these days.
Re: Samsung To "Aggressively Position" OLED Tech Across Promising Market Sectors Including "Gaming Console Segments"
@Sebazy
No, not at all. You can go 5-6 years or more withour burn-ins these days on OLED-screens, esp. if the firmware got functions againt burn-ins.
Re: Samsung To "Aggressively Position" OLED Tech Across Promising Market Sectors Including "Gaming Console Segments"
@sanderev
That was back in 2011...OLED-tech has come a long way since then. Burn-ins is not a big issue these days
Re: Samsung To "Aggressively Position" OLED Tech Across Promising Market Sectors Including "Gaming Console Segments"
@Thoughts
No, Samsung is actually bigger than LG in this segment, OLED-screens for embedded devices. LG:s P-OLED for cellphones never really took off
Re: Review: Apex Legends - A Great Game Hamstrung By A Compromised Switch Port
I have to say, this port is great and the graphics has not taken that a "huge hit", its no bigger hit than other current-gen ports like DOOM or Witcher 3.
Re: Video: Nintendo Shares Beginner's Tips For Apex Legends, Out Today On Switch
@Mr-Fuggles777
First time folk can play these sort of games portable for real, it's quite exciting. I was also excited when I could play 3D GTA portable on PSP, even if it was somewhat inferior to the console GTA-games.
Re: Video: Nintendo Shares Beginner's Tips For Apex Legends, Out Today On Switch
lol, did EA really just pushed the release 'til tomorrow? Damnit, I was looking forward testing it out tonight, now I wont have time for 2 more days :/
Re: Apex Legends Switch Frame Rate And Resolution Revealed
Not my kind of game and it sure does look very muddy on the screenshots shared so far. But its free, so Im gonna give it a try.
I think a game like Vigor is better cross-plattform competition on Switch. It looks closer to the other versions PS4/Xbox and all three versions sticks to 30fps.
Re: Valheim On Switch? Port Wizards Panic Button Would Love To Help Make It Happen
Oh no, not another Minecraft - Fortnite, Apex - Thing...
Re: Video: Check Out This Side-By-Side Comparison Of Crash Bandicoot 4 On Switch And PS4 Pro
lol, I tought Switch was on the left
Re: Nintendo Will Reportedly Reveal A New Switch Model This Year With "Bigger" Samsung OLED Display
@ModdedInkling
I think the "rumors just keeps popping up" simple because Nintendo is always researching a big diversity of different tech. Doesn't mean they will settle for either micro-led or oled just because they are making inquiries around different technologies.
Re: Nintendo Will Reportedly Reveal A New Switch Model This Year With "Bigger" Samsung OLED Display
Seems a bit stupid to keep the 720p resolution if the screen is going to be almost an inch bigger, so the picture quality in undocked mode will actually be potential worse, even if the new model is more powerful? :/
Re: The Outer Worlds' Second Expansion "Murder on Eridanos" Confirmed For Switch
Nice, Im waiting with replaying this one until the second DLC, so I can play it all at once.
@jump
Still looks super muddy. Frame rate is mostly OK, and at least they added ambient occlusion, so the worlds doesn't look as flat anymore as it did at launch.
Re: Video: Here's What Apex Legends Looks Like On Nintendo Switch
Im gonna stick to Vigor, its more my kind of MP shooter. But I must say, the graphics in this port looks very decent. You can really tell this is not a stressed port.
Re: Random: Did You Know About Nintendo Switch's ZL/ZR Battery Feature?
This changes everything.
Re: Solve Space Mysteries In Outer Worlds' First Expansion, Now On Switch
Im into an other round of Skyrim at the moment, but Ill update my Outer Worlds with the DLC afterwards
Re: Will You Be Clearing Up Some Space For The Switch Version Of Apex Legends?
@Judgedean
Xbox One is 35-60fps at 648-720p.
I take it Switch tops out at 30fps720p with reduced asset quality. Ill probably just try it out as its free, but Im curious to see how they manage to fit a not-that-well running Xbox/PS4 game on Switch. If Xbox One goes down to sub-720p, I wouldn't be surprised if the Switch version goes all the way down to 480p or even lower...
Re: Will You Be Clearing Up Some Space For The Switch Version Of Apex Legends?
@DanTee
Well, I don't think anyone needs 170 games installed att the same time. But mb youre collecting for the end of the world?
Re: Will You Be Clearing Up Some Space For The Switch Version Of Apex Legends?
@theriku260
Very few Switch games reach the sizes of 20-30GB.
You would actually fit around at least 30 games at ~20-30GB on an 1TB card. More realistic, with the file sizes more commonly is at best about half that, you would easy fit like 60 games on a 1TB card. I have a very hard time seeing how any one could really need a bigger memory card than 256 GB.
Re: Will You Be Clearing Up Some Space For The Switch Version Of Apex Legends?
@DanTee
I don't see how anyone could need more than 1TB, are these people seriously buying every available game on the entire eShop?
Re: The Outer Worlds' First Expansion Comes To Nintendo Switch Next Week
@tourjeff
I don't think its as bad as say, Wolfenstein 2 on Switch. Its muddy overall, but picture resolution stays OK. I can't say it looks good, but its fully playable with framerate mostly sticking to its target. One initial big issue in the earlier version was the extremely slow texture loading, it was like Cyberpunk on Xbox One, you could stand in front of a muddy signpost and wait for 10 sec before the details loaded in. Its much better now. Still plenty of pop-ins, but that annoyingly slow load ins seems to be fixed. I have played the newest version for 15 hours or so and Id say its a fully enjoyable experience now.
Re: BioWare's Project Director Would "Love" To See The Mass Effect Legendary Edition On Nintendo Switch
@mariomaster96
EA is a company that actually loses money on getting themselfs a bad reputation among gamers. I think its very hard to get into how their board of directors reason. MB they think Nintendo is a dead Plattform bc Mass Effect 3 didn't perform well on Wii U, like nothing changes in 8 years..
I think it would be pretty close to free money for EA to port games like Mass Effect to Switch
Re: Cloud Gaming Service Google Stadia Shuts Down Internal Development Studios
@dres
I think it would be a smart move from Google to shut down their own Stadia-service and instead provide servers to Nintendo, Sony, Microsoft and others that might be interested in cloud services, maybe Steam too? MB they can make a deal with Steam, letting all the users who bought their games on Stadia to get access to them on Steam instead. But I doubt it, Google is not a smart company these days.
Re: Cloud Gaming Service Google Stadia Shuts Down Internal Development Studios
@themightyant
As Google already have shut down all their marketing for Stadia, its a good thing there's still a handfull of desperate fans out here trying to uplift it. No one else cares about Stadia, not even Google.
Re: Cloud Gaming Service Google Stadia Shuts Down Internal Development Studios
@Ventilator
lol, "already". Its a 2012-system with ~13M sold units. I think its a big show of Nintendos commitment that they kept their services for the system up for so many years. Stadia launched 2019, and its already up in discussion about shutting it down.
Xbox 360 sold 84M units, so its pretty much ridiculous comparing it to Nintendo's services towards Wii U...compare it to Microsoft's Zune HD instead, they skipped all the support for the unit within one year on the market...lol!
Re: Cloud Gaming Service Google Stadia Shuts Down Internal Development Studios
@zool
Funny,
Your comment is pretty much the opposite of how it is in the real world.
Re: Cloud Gaming Service Google Stadia Shuts Down Internal Development Studios
@Ventilator
Yeah, it figures. Google are desperate with Stadia being stagnated, so now they give stuff away. They are on their last leg with the service, but it was pretty much dead on arrival anyway.
Streaming games is nota big deal on any system, so I couldn't care less if Shield TV streams stuff better than Switch. I can't see it will ever be a big business. And btw, Google is known for quitting, Nintendo is known for keeping their support och service up and running looong time, even with systems like Wii U. Nintendo has their good reputation they put great care too, Google on the other hand got a pretty bad track record.
Re: Cloud Gaming Service Google Stadia Shuts Down Internal Development Studios
@tourjeff
Thats right, Google never were the right company for the gaming industry. They lack the stamina and patience for going into this business.
Re: Cloud Gaming Service Google Stadia Shuts Down Internal Development Studios
@blockfight
Yep, pretty much. Its dead but still walks the earth. You can still buy games on Wii U eshop too, but Id say that system is pretty much dead.
Re: Cloud Gaming Service Google Stadia Shuts Down Internal Development Studios
@Ventilator
lol, you talk about lying and then you make a completely false claim about "a few million new users".
Sorry mister, they gained a few thousand new users, they are probably on the whole year-basis on a negative growth, more players leaves their service than new players comes in. Google are now starting to do a quite shut down of Stadia, starting with killing the in-house game studios. And no, it won't grow due to free Bomberman lol
Im simple just not interested in getting Stadia for Hitman 3, the service will be down within the year anyways, so such a purchase would be a bad deal.
Hitman 3 on Switch works OK. Im not hyping it or anything, Im not going to start buying cloud games on a regular basis, not on Switch, not on any system. The performance is due to the cloud service, which hardware its rendered on in the first place. Nothing wrong with Switch^^
Re: Cloud Gaming Service Google Stadia Shuts Down Internal Development Studios
@Ventilator
"Huge" increase for Stadia means it goes from zero growth to slightly more than zero growth. Now Google is officially killing the hope for future investments in the service by killing the idea of 1st party studios. Its finished, just accept that fact.
lol, you really think the service will live for having slightly less glitches in trainwreck-cyberpunk? hilarious, no one is even interested in that game anymore now that the overhype gone dead
Re: Cloud Gaming Service Google Stadia Shuts Down Internal Development Studios
Like Ive said before, Google will kill Stadia before the end of this year. It got close to zero growth.
Re: Reggie Admits Switch Was A "Make Or Break Product" For Nintendo After Poor Performance Of Wii U
Wii U was such a strange platform.
A Gamepad no one had any good ideas for and a beefed-up Gamecube CPU. I hope Nintendo sticks to the Switch-concept. It feels like the perfect spot for Nintendo to be in.
Re: Witcher 3: Wild Hunt Gets A Quiet Re-Release On Switch, But With An Important Difference
@carlos82
Yeah, it probably have lower sales on PS4 compared to Switch by now, so they take off the price more to get more to buy it on that console too. I don't think its unethical by Capcom to try to make the most money they can on every system they've got their games on, they are in business to make money, not practice some kind of cross-plattform socialism.