Comments 184

Re: PGA Tour 2K25 Is Teeing Off On Switch 2

ROMhaiku

Good news but this might be why the price hasn't gone down much for the other versions. I've been waiting on it to drop to £25/30 like 2k23 did 6 months after release for our game night rotation (more to convince my cheap friends tbh) and it's been stubborn.

Re: Best Zelda Games Of All Time

ROMhaiku

I hated the IGN other list you did the other day but I have to say this one is absolutely solid. I could nitpick because I don't like Wind Waker personally but it's beside the point as you guys totally know your stuff.

Re: Top 100 Nintendo Games, As Chosen By Nintendo Life & IGN

ROMhaiku

Surprised by top spot as in my opinion Tears of the Kingdom kinda sucks. It felt like a game that didn't know what it wanted to do except take what it's predecessor did and add more. But in doing so it lost the cohesive design that made BotW the marvel it was.

999 is also too low as that game is the pinnacle of its genre.

Great to see Tetris so high; it's superb.

/opinions.

Re: "These Shouldn't Be The Only Games Being Made" - Keiji Inafune Critical Of Reliance On Big IPs

ROMhaiku

So my probably controversial theory about this problem actually comes when publishers do publish new IPs because I often feel like it's done to fulfil a quota outside the big hitters and never quite feels like they're given the budget, scope or creative autonomy to become properly good. They always stay secondary titles and you can tell playing them just how many ideas weren't allowed to exist.

It's different because in the 90s and early 00s we were still in a position where most publishers didn't quite know what would be a hit, hence there wasn't such a big imbalance for the most part. They couldn't sit there and say, sure, FF will make us ALL the money so let's not bother thinking up new and good IPs in the meantime. They actually had to be innovative and try new things from time to time.

Occasionally something drops that does really stick out but it is rare. Not a few times a year anymore, more like once every few years.

Disclaimer - This is more of a broad generalisation than totally accurate but I think you can see in the indie space that the talent is there, just not being honed by big publishers as much anymore.

Re: Talking Point: When Did 'Good Enough' Become Good Enough For Pokémon?

ROMhaiku

It's not incorrect to say Pokémon has always been more miss than hit if we're looking at it through an objective lens. I remember the mid-2000s and most reviews of Pokémon games back then were never strong. Fans loved them but a lot of reviewers who didn't said they weren't good games, which is likely the reason why the likes of Gale of Darkness and Colosseum are sitting at 60/70 on Metacritic respectively. Even Gen 3 was showing problems despite being pure nostalgia for many. I'd say the same about Stadium as well.

Basically you're looking at G+S (including remakes), B+W/2, and maybe Arceus as the ones that people thought were exceptional outside of your core demographic of Pokemon fans. Go too in terms of pure popularity but that's a different kettle of fish.

Re: Best Pokémon Games Of All Time

ROMhaiku

Let's be honest, the original games ran so the newer games could sit somewhere in the great big pile of random merch that TPC only seem to care about. Their approach to everything now is like throwing darts at a ditto and seeing what makes the most money.

Re: Nintendo Of America President Doug Bowser Announces Retirement

ROMhaiku

Real shame but probably due. Like many of us, I often sit in on senior management meetings at Nintendo of America, and Doug has failed to inspire the team. Hoping and expecting Devon to get the room flowing again with energetic ideas that streamline growth through efficient decisions, which maximize revenue to allow for greater synergy between the Japanese and American sides of the business.

Re: Opinion: Why Focus On Silksong's Difficulty When We Need To Talk About How Cute It is?

ROMhaiku

@Dualmask Indeed. Yesterday I was thinking that I'm surprised there's no item to retrieve a coccoon you've lost from afar. Then about 20 minutes later, I stumbled on that guy and was like OHHH.

Still, the reason for it wasn't great. I got into an area where I lost my cocoon on a platforming section that I'm fairly sure can only be done with double jump. It put my cocoon away from the point I actually died, beyond a lava flow that I simply couldn't reach. I'll accept those 250 rosary beads by check if you don't mind Team Cherry.

Re: Team Cherry Explains Hollow Knight: Silksong's "Steep Difficulty"

ROMhaiku

@SpaceboyScreams I'm fine getting criticised back but I have to ask - wouldn't that be the opposite of elitism?

@Fazermint Energy thief is a bit mean dude.

Also both please refer to my post after where I praised the game. Not everything needs to be black/white thinking, although I appreciate it often gives internet arguments their special flavour ✨

Re: Team Cherry Explains Hollow Knight: Silksong's "Steep Difficulty"

ROMhaiku

I can totally see where he's coming from as I've experienced finding tools to help me beat bosses but I don't agree wholly that they've managed to achieve the perfect balance.

There's a portion, fr example, towards the end of Act 1 where you have to choose between two paths and it's very much like, yeah you've done everything you can so you're going to have to grind through one of these two tough paths forward. There's nowhere left to explore as far as I could see at that point in the game.

In all honesty though, this is kinda what I expected would be the case before the game came out - that they'd be expanding on everything and things would get a lot more complicated to manage it. You can sense that from Ari's take on the relatively benign ant enemies being modelled after Hornet's (a boss!) movements from the first game.

Still, for the most part I think they've done a good job but there's some obvious compromises. I think they still lean too heavily into appeasing the git gud crowd at the expense of traditional metroidvania fans but I've made that point about 50 times now and I'm boring myself by saying it again. The game is terrific in lots of ways.

Re: Opinion: Metroid Prime 4 Reminds Me Of Gears 5, And It's Making Me Nervous

ROMhaiku

The issue I have with the open world bike stuff we saw is that if it's not a good part of the game then just don't put it in. You don't need to shoe-in open world travel into everything and it doesn't make a game better in a lot of cases. It really didn't look any good from what we saw. Cutscene transitions from Place A to Place B weren't an issue for 20 years and still aren't now.

That said, I'm reserving judgement for the most part because the first trailer did look pretty good.

Re: Review: Hollow Knight: Silksong - Nintendo Switch 2 Edition - Woven To Brutal Perfection

ROMhaiku

Sadly I'm not enjoying it as much as I expected. I was a huge fan of the original game's atmosphere, music and animation and thought it presented a tough but fair challenge but this one has gone so extreme and the difficulty is near sadistic at times. I find myself not wanting to play it, which I never expected a couple of weeks back.

Still, putting it in the company of Sekiro and the Souls games seems fair. I don't see it closely resembling the enjoyment I've had with certain metroidvanias, a genre that's typically a 'challenge' but usually doable with persistence. It's one for the people who actually enjoyed all the Pantheon additions that the Godfather DLC brought.

Also can we talk about how hard it is to play in handheld? My poor hands are hurting.