Comments 145

Re: Team Cherry Explains Hollow Knight: Silksong's "Steep Difficulty"

ROMhaiku

@SpaceboyScreams I'm fine getting criticised back but I have to ask - wouldn't that be the opposite of elitism?

@Fazermint Energy thief is a bit mean dude.

Also both please refer to my post after where I praised the game. Not everything needs to be black/white thinking, although I appreciate it often gives internet arguments their special flavour ✨

Re: Team Cherry Explains Hollow Knight: Silksong's "Steep Difficulty"

ROMhaiku

I can totally see where he's coming from as I've experienced finding tools to help me beat bosses but I don't agree wholly that they've managed to achieve the perfect balance.

There's a portion, fr example, towards the end of Act 1 where you have to choose between two paths and it's very much like, yeah you've done everything you can so you're going to have to grind through one of these two tough paths forward. There's nowhere left to explore as far as I could see at that point in the game.

In all honesty though, this is kinda what I expected would be the case before the game came out - that they'd be expanding on everything and things would get a lot more complicated to manage it. You can sense that from Ari's take on the relatively benign ant enemies being modelled after Hornet's (a boss!) movements from the first game.

Still, for the most part I think they've done a good job but there's some obvious compromises. I think they still lean too heavily into appeasing the git gud crowd at the expense of traditional metroidvania fans but I've made that point about 50 times now and I'm boring myself by saying it again. The game is terrific in lots of ways.

Re: Opinion: Metroid Prime 4 Reminds Me Of Gears 5, And It's Making Me Nervous

ROMhaiku

The issue I have with the open world bike stuff we saw is that if it's not a good part of the game then just don't put it in. You don't need to shoe-in open world travel into everything and it doesn't make a game better in a lot of cases. It really didn't look any good from what we saw. Cutscene transitions from Place A to Place B weren't an issue for 20 years and still aren't now.

That said, I'm reserving judgement for the most part because the first trailer did look pretty good.

Re: Review: Hollow Knight: Silksong - Nintendo Switch 2 Edition - Woven To Brutal Perfection

ROMhaiku

Sadly I'm not enjoying it as much as I expected. I was a huge fan of the original game's atmosphere, music and animation and thought it presented a tough but fair challenge but this one has gone so extreme and the difficulty is near sadistic at times. I find myself not wanting to play it, which I never expected a couple of weeks back.

Still, putting it in the company of Sekiro and the Souls games seems fair. I don't see it closely resembling the enjoyment I've had with certain metroidvanias, a genre that's typically a 'challenge' but usually doable with persistence. It's one for the people who actually enjoyed all the Pantheon additions that the Godfather DLC brought.

Also can we talk about how hard it is to play in handheld? My poor hands are hurting.

Re: Nintendo Is "Acting To Protect The Industry" With Switch 2 Game Key Cards, Says Ex-Capcom Composer

ROMhaiku

@Madao Agree. I feel confused every time I hear the replies on this issue considering the minimum 64gb limitation and high cost of the cartridge is an obvious bottleneck that we all know about.

Do I like it? Nah it sucks, but it seems there's no clear solution that doesn't mean paying $20 more for a physical copy of the full game on a cartridge. Developers aren't going to eat those costs for our benefit.

Re: Round Up: Everything Announced For Super Mario's 40th Anniversary

ROMhaiku

Totally personal opinion alert but I'll happily pick up Mario Galaxy as they look like super ports but I have no interest in the rest. I could pick up Wonder on Switch 1 for £35 if I wanted to. It's the kind of game that looks nice enough already. I've never liked the 2D Yoshi games but I know a lot of people here do so I won't be mean about them. Finally, Nintendo need to do A LOT to convince me that Fever is worth picking up after how terrible the Switch sports titles were. No interest in the movie either but maybe if I have kids one day I'll stick it on.

Those were my opinions - thanks for listening and have a great weekend

Re: Hollow Knight: Silksong's Upcoming Patch Will Nerf The Difficulty In Certain Areas

ROMhaiku

@The_Trooper49 That's an interesting post! I never play schmups so I had no idea how they do it but I really like the idea of those 3 granular difficulty options. I personally really like when games are up front about 'original' difficulty. It may not be necessary to say but when I see wording like 'this is how the developer intended the experience to be' it makes me want to try that mode first.

Re: Hollow Knight: Silksong's Upcoming Patch Will Nerf The Difficulty In Certain Areas

ROMhaiku

@Max_the_German It’s not really about self-reflection. For my sins I did my master’s thesis years ago on difficulty preference in games (and gamified apps), and what I found was a pretty even split with some people motivated by mastery or 'hard work', while others are driven by the satisfaction of completion, just getting from A to B because of an internal push to finish.

These groups overlap but I did see that not everyone is motivated by overcoming challenge alone. Older people for example were far less represented on that front than younger people, probably in large part due to time constraints.

I think that’s why bigger studios often bring in people to advise on this. It’s not just about maximising sales, but also about making sure players can connect with the many strengths a game offers. Hollow Knight has this in spades with its visuals, animation and music. It's not all about the difficulty.

PS I like the difficulty.

Re: Review: Chibi-Robo (GameCube) - A Charming Game About An Altruistic Robot Or A Shambolic Scavenger Hunt?

ROMhaiku

Just found this as part of a digital subscription service (at a very reasonable £25, including several other Nintendo classic games) and I, like many of you here, am absolutely loving it. I'd heard about it for awhile but never really understood the point nor its charms... but once you press the button that opens the game in and start to play (if on the Switch 2, preferably with a Pro Controller 2) the shiny little guy gets his metallic hooks in you and won't let go. Three words that encapsulate this game, and Nintendo: Spread the Happiness. Skip (the developer) is full of wacky geniuses if you ask me.

Re: Video: At Last! We've Played Hollow Knight: Silksong On Switch 2

ROMhaiku

I’m definitely looking forward to it, but my biggest concern is that it’ll end up being too long. There’s this trend now where developers feel a sequel has to be bigger, longer, and more drawn-out to match the hype, but often it’s the tighter, perfectly paced games — like the original — that appeal more to me (as a time-poor moany adult).