@Madao Agree. I feel confused every time I hear the replies on this issue considering the minimum 64gb limitation and high cost of the cartridge is an obvious bottleneck that we all know about.
Do I like it? Nah it sucks, but it seems there's no clear solution that doesn't mean paying $20 more for a physical copy of the full game on a cartridge. Developers aren't going to eat those costs for our benefit.
Totally personal opinion alert but I'll happily pick up Mario Galaxy as they look like super ports but I have no interest in the rest. I could pick up Wonder on Switch 1 for £35 if I wanted to. It's the kind of game that looks nice enough already. I've never liked the 2D Yoshi games but I know a lot of people here do so I won't be mean about them. Finally, Nintendo need to do A LOT to convince me that Fever is worth picking up after how terrible the Switch sports titles were. No interest in the movie either but maybe if I have kids one day I'll stick it on.
Those were my opinions - thanks for listening and have a great weekend
Yeah it's too much. It''s sometimes painful doing boss fights in handheld mode considering the intensity of combat. If my hand is hurting then I've gotta say they've made a few missteps. The original wasn't this much outside of that intentionally hard DLC.
Honestly like the look of this but I can't readily buy a controller that doesn't wake the console as crazy and first-world conundrum as that sounds. I've got the original pro and it's still good so I'd only want to upgrade for that functionality. 8BitDo take note please
@The_Trooper49 That's an interesting post! I never play schmups so I had no idea how they do it but I really like the idea of those 3 granular difficulty options. I personally really like when games are up front about 'original' difficulty. It may not be necessary to say but when I see wording like 'this is how the developer intended the experience to be' it makes me want to try that mode first.
@Max_the_German Yeah honestly I was mainly sharing as your comment made me remember. I more side with your take that games should do what their creators want. In this case, it's fine for me that Team Cherry want it to be hard. I suppose that's also the beauty of being a game by an indie developer not beholden to other pressures.
@Max_the_German It’s not really about self-reflection. For my sins I did my master’s thesis years ago on difficulty preference in games (and gamified apps), and what I found was a pretty even split with some people motivated by mastery or 'hard work', while others are driven by the satisfaction of completion, just getting from A to B because of an internal push to finish.
These groups overlap but I did see that not everyone is motivated by overcoming challenge alone. Older people for example were far less represented on that front than younger people, probably in large part due to time constraints.
I think that’s why bigger studios often bring in people to advise on this. It’s not just about maximising sales, but also about making sure players can connect with the many strengths a game offers. Hollow Knight has this in spades with its visuals, animation and music. It's not all about the difficulty.
The Unbeatable dev is being unkind to himself. The art style of their game will immediately make people assume it's worth £25. It's a unique style that will go very far in the indie space. Imo that's the market to tap if you want to justify higher costs.
Surprising but awesome news. I said earlier on the other review that this didn't run very well and had long load times which put me off. Maybe it's time to give it another crack.
@Reg Different devs I believe. Clap Hanz, who made ECEG, no longer work with Bandai Namco and ECEG was their own spinoff of the Everybody's Golf formula (hence the name change).
@Duncanballs Gonna have to ask dawg, what games are you referring to? I'm sure it was only the latest iteration of the game on PS4 that added the needless off-course content (which yes was crap).
To my knowledge, all the other games on PS2, PSP, Vita + PS3 were extremely simple and the same pick up and play style as Mario Golf.
Ah it's very annoying to hear about performance issues. Easy Come Easy Golf, the game by former devs Clap Hanz, had similar issues that made it very annoying to play. I was really hopeful of this as the series is extremely fun and used to be my go-to game to play while listening to audiobooks (it didn't take up much brain power).
@Ulysses That's a very fair comment to make. I did think this was the usual Squenix stakeholder pep talk on reading the headline but this is a dawg who clearly cares (and probably knows he needs sales to convince the stakeholder overlords for future projects).
@the_beaver I'm sure this is an earnest question but Hollow Knight blew up because of the Switch release so I'm sure it was in their thinking to wait until Switch 2 launched for similar reasons.
£20/25 seems about right. That's the going rate for hyped indie games atm judging by something like Hades 2 (a similar benchmark in terms of hype and interest in the developer's previous title).
To be honest I feel like you could easily extend the bloated description to 100 Line but I accept it has exceptional highs that probably meant people didn't want to be too harsh on it. I'll assume the mention of it here means this one isn't quite as unmissable.
Just found this as part of a digital subscription service (at a very reasonable £25, including several other Nintendo classic games) and I, like many of you here, am absolutely loving it. I'd heard about it for awhile but never really understood the point nor its charms... but once you press the button that opens the game in and start to play (if on the Switch 2, preferably with a Pro Controller 2) the shiny little guy gets his metallic hooks in you and won't let go. Three words that encapsulate this game, and Nintendo: Spread the Happiness. Skip (the developer) is full of wacky geniuses if you ask me.
@Ulysses Good comparison. I loved Halo 3 because it was bombastic and very fun in co-op but 2 was always my favourite and remains the best game to replay on occasions
Maybe it's in and not mentioned but they need to start utilising the HD Rumble for these sorts of games to mimic the arcade feeling. Imagine a jet ski game that simulates the sensation of water bobbing as you're riding. That would be pretty gnarly.
I’m definitely looking forward to it, but my biggest concern is that it’ll end up being too long. There’s this trend now where developers feel a sequel has to be bigger, longer, and more drawn-out to match the hype, but often it’s the tighter, perfectly paced games — like the original — that appeal more to me (as a time-poor moany adult).
@Aeralto A five-point scale is better as it avoids this issue, but for some reason people hate the fact it doesn't look specific enough (as if reviewers even use the 10-point scale for that reason).
Weird decision. The first two games are enjoyable and would have been great for Switch but the third one is really quite bad.
Edit: An explanation. The problem is the inconsequential story with minor payoff. It remains the oddest decision that they took so long to make the game, but remained steadfast to their vision that it would be told over 6 games, which in reality means nothing happens in this one, nobody liked it, and so they never got enough funding for any more. The fact is that tested their own fans who greenlit 3 and seemingly had enough at that stage not to push Suzuki to make another.
Appreciate you mentioning overheating but that was my main concern when I was looking at these recently. They're going to need more time in the wild for me to fully trust whether they'll last longer (or you know, not kill the console).
Not right now but I'll look into it when it flops and they lose the mouse mechanic and speed up the gameplay to an acceptable amount for a sports game.
Not that I think bad news should dominate the headlines but the scalping issue in Pokemon doesn't get enough press coverage considering the size of the problem. It's been a rollercoaster of misery trying to buy cards from sets post Stellar Crown. As such I'm not massively surprised to read this, though of course it sucks.
Comments 184
Re: Nintendo Is "Acting To Protect The Industry" With Switch 2 Game Key Cards, Says Ex-Capcom Composer
@Madao Agree. I feel confused every time I hear the replies on this issue considering the minimum 64gb limitation and high cost of the cartridge is an obvious bottleneck that we all know about.
Do I like it? Nah it sucks, but it seems there's no clear solution that doesn't mean paying $20 more for a physical copy of the full game on a cartridge. Developers aren't going to eat those costs for our benefit.
Re: Round Up: Everything Announced For Super Mario's 40th Anniversary
Totally personal opinion alert but I'll happily pick up Mario Galaxy as they look like super ports but I have no interest in the rest. I could pick up Wonder on Switch 1 for £35 if I wanted to. It's the kind of game that looks nice enough already. I've never liked the 2D Yoshi games but I know a lot of people here do so I won't be mean about them. Finally, Nintendo need to do A LOT to convince me that Fever is worth picking up after how terrible the Switch sports titles were. No interest in the movie either but maybe if I have kids one day I'll stick it on.
Those were my opinions - thanks for listening and have a great weekend
Re: Virtual Boy Is Being Added To Nintendo Switch Online
The accessory should come with a subscription to reward anybody who is foolish enough to buy it.
But I say that thinking it would be a very cool accessory to sit on the side.
Re: PowerWash Simulator 2 Blasts The Dirt Off Your Switch 2 This Autumn
Huge news - definitely the highlight for me
Re: Talking Point: Is Hollow Knight: Silksong Too Difficult?
Yeah it's too much. It''s sometimes painful doing boss fights in handheld mode considering the intensity of combat. If my hand is hurting then I've gotta say they've made a few missteps. The original wasn't this much outside of that intentionally hard DLC.
Re: Review: 8BitDo Ultimate 2 Wireless Controller - Ultimate? No, But 'Decent' Doesn't Have The Same Ring
Honestly like the look of this but I can't readily buy a controller that doesn't wake the console as crazy and first-world conundrum as that sounds. I've got the original pro and it's still good so I'd only want to upgrade for that functionality. 8BitDo take note please
Re: Hollow Knight: Silksong's Upcoming Patch Will Nerf The Difficulty In Certain Areas
@The_Trooper49 That's an interesting post! I never play schmups so I had no idea how they do it but I really like the idea of those 3 granular difficulty options. I personally really like when games are up front about 'original' difficulty. It may not be necessary to say but when I see wording like 'this is how the developer intended the experience to be' it makes me want to try that mode first.
Re: Hollow Knight: Silksong's Upcoming Patch Will Nerf The Difficulty In Certain Areas
@Max_the_German Yeah honestly I was mainly sharing as your comment made me remember. I more side with your take that games should do what their creators want. In this case, it's fine for me that Team Cherry want it to be hard. I suppose that's also the beauty of being a game by an indie developer not beholden to other pressures.
Re: Hollow Knight: Silksong's Upcoming Patch Will Nerf The Difficulty In Certain Areas
@Max_the_German It’s not really about self-reflection. For my sins I did my master’s thesis years ago on difficulty preference in games (and gamified apps), and what I found was a pretty even split with some people motivated by mastery or 'hard work', while others are driven by the satisfaction of completion, just getting from A to B because of an internal push to finish.
These groups overlap but I did see that not everyone is motivated by overcoming challenge alone. Older people for example were far less represented on that front than younger people, probably in large part due to time constraints.
I think that’s why bigger studios often bring in people to advise on this. It’s not just about maximising sales, but also about making sure players can connect with the many strengths a game offers. Hollow Knight has this in spades with its visuals, animation and music. It's not all about the difficulty.
PS I like the difficulty.
Re: Poll: Box Art Brawl - Duel: Forsaken (N64)
Come on dudes, the NA one is rubbish
Re: "I Can't Afford To Give It Away For Free" - Silksong's Low Price Is Causing Devs To Re-Evaluate Their Own Games
The Unbeatable dev is being unkind to himself. The art style of their game will immediately make people assume it's worth £25. It's a unique style that will go very far in the indie space. Imo that's the market to tap if you want to justify higher costs.
Re: Reminder: Here's When Hollow Knight: Silksong Releases In Your Time Zone
May I be the first to say this has been a silky launch
Re: Reminder: Here's When Hollow Knight: Silksong Releases In Your Time Zone
@JumpingJackson Don't joke. If you saved all those pennies up, in a couple of millenia time you'd have enough for a house deposit.
Re: Reminder: Here's When Hollow Knight: Silksong Releases In Your Time Zone
It's £16.75 on Steam btw
Re: Reminder: Here's When Hollow Knight: Silksong Releases In Your Time Zone
It's also crashed Steam. This is hilarious
Re: Reminder: Here's When Hollow Knight: Silksong Releases In Your Time Zone
@H3X3NH4MM3R haha awesome!
Re: Reminder: Here's When Hollow Knight: Silksong Releases In Your Time Zone
If I buy the Switch 2 edition but launch the Switch version will I be able to play with the upgrade on my Sega Game Gear?
Re: Everybody's Golf Spiritual Successor 'Easy Come Easy Golf' Gets Surprise 60fps Update
Surprising but awesome news. I said earlier on the other review that this didn't run very well and had long load times which put me off. Maybe it's time to give it another crack.
Re: Review: Everybody's Golf Hot Shots (Switch) - Silly, Satisfying, But Hampered By Patchy Performance & Presentation
@Duncanballs Ah makes sense. I don't blame you for disliking that as it sucked. The PS3 games were way better imo.
Re: Latest Switch Online Release Potentially Confirms Leaked Upcoming N64 Classics
@Jack_Goetz Yeah lol I've definitely read this before
Re: Review: Everybody's Golf Hot Shots (Switch) - Silly, Satisfying, But Hampered By Patchy Performance & Presentation
@Reg Different devs I believe. Clap Hanz, who made ECEG, no longer work with Bandai Namco and ECEG was their own spinoff of the Everybody's Golf formula (hence the name change).
Re: Review: Everybody's Golf Hot Shots (Switch) - Silly, Satisfying, But Hampered By Patchy Performance & Presentation
@Duncanballs Gonna have to ask dawg, what games are you referring to? I'm sure it was only the latest iteration of the game on PS4 that added the needless off-course content (which yes was crap).
To my knowledge, all the other games on PS2, PSP, Vita + PS3 were extremely simple and the same pick up and play style as Mario Golf.
Re: Review: Everybody's Golf Hot Shots (Switch) - Silly, Satisfying, But Hampered By Patchy Performance & Presentation
Ah it's very annoying to hear about performance issues. Easy Come Easy Golf, the game by former devs Clap Hanz, had similar issues that made it very annoying to play. I was really hopeful of this as the series is extremely fun and used to be my go-to game to play while listening to audiobooks (it didn't take up much brain power).
Re: Strong Final Fantasy Tactics Sales May Lead To More Remasters And Sequels
@Ulysses That's a very fair comment to make. I did think this was the usual Squenix stakeholder pep talk on reading the headline but this is a dawg who clearly cares (and probably knows he needs sales to convince the stakeholder overlords for future projects).
Re: Hollow Knight: Silksong's Price Appears To Have Leaked
@the_beaver I'm sure this is an earnest question but Hollow Knight blew up because of the Switch release so I'm sure it was in their thinking to wait until Switch 2 launched for similar reasons.
Re: Hollow Knight: Silksong's Price Appears To Have Leaked
£20/25 seems about right. That's the going rate for hyped indie games atm judging by something like Hades 2 (a similar benchmark in terms of hype and interest in the developer's previous title).
Re: Review: SHUTEN ORDER (Switch) - An Audacious Swing That Doesn't Quite Connect
To be honest I feel like you could easily extend the bloated description to 100 Line but I accept it has exceptional highs that probably meant people didn't want to be too harsh on it. I'll assume the mention of it here means this one isn't quite as unmissable.
Re: Square Enix Confirms Final Fantasy VII Remake Intergrade Runs At A "Stable" 30fps On Switch 2
Don't worry, them padded out side quests are still going to look great at 30 fps.
Re: Review: 8BitDo Arcade Controller For Switch + Switch 2 - The Best Way To Play Street Fighter 6
Not my kind of thing but it looks real snazzy
Re: Review: Turtle Beach Airlite Fit For Nintendo Switch 2 - A No-Frills, All-Round Solid Bargain Headset
Looks like a decent option for kids or people only using gamechat infrequently.
Re: Hollow Knight: Silksong Finally Has A Release Date
Interesting to see them announce a sequel and release it so quickly
Re: Review: Chibi-Robo (GameCube) - A Charming Game About An Altruistic Robot Or A Shambolic Scavenger Hunt?
Just found this as part of a digital subscription service (at a very reasonable £25, including several other Nintendo classic games) and I, like many of you here, am absolutely loving it. I'd heard about it for awhile but never really understood the point nor its charms... but once you press the button that opens the game in and start to play (if on the Switch 2, preferably with a Pro Controller 2) the shiny little guy gets his metallic hooks in you and won't let go. Three words that encapsulate this game, and Nintendo: Spread the Happiness. Skip (the developer) is full of wacky geniuses if you ask me.
Re: Trails In The Sky 1st Chapter Switch 2 Edition 'Upgrade Pack' Confirmed
I'm not too familiar with the series - is this a remake of the Legend of Heroes: Trails in the Sky that came out on PSP originally?
Assuming yes, is it also the whole game, or are they separating it like the FF7 remakes?
Re: Video: At Last! We've Played Hollow Knight: Silksong On Switch 2
@Ulysses Good comparison. I loved Halo 3 because it was bombastic and very fun in co-op but 2 was always my favourite and remains the best game to replay on occasions
(ps MCC on Switch when?)
Re: Mini Review: Arcade Archives 2: Aqua Jet (Switch 2) - Classic Aquatic Racer Lags Behind Wave Race
Maybe it's in and not mentioned but they need to start utilising the HD Rumble for these sorts of games to mimic the arcade feeling. Imagine a jet ski game that simulates the sensation of water bobbing as you're riding. That would be pretty gnarly.
Re: Video: At Last! We've Played Hollow Knight: Silksong On Switch 2
I’m definitely looking forward to it, but my biggest concern is that it’ll end up being too long. There’s this trend now where developers feel a sequel has to be bigger, longer, and more drawn-out to match the hype, but often it’s the tighter, perfectly paced games — like the original — that appeal more to me (as a time-poor moany adult).
Re: Kirby Air Riders Zooms Onto Switch 2 This November
@Kazman2007 "On top of that, you're gonna cut into Mario Kart's online player base and split the online community".
Don't worry, we'll be back when Nintendo makes it as good as MK8.
Re: Here's A Look At The Official Box Art For Kirby Air Riders On Switch 2
I like the box
Re: Kirby Air Riders' City Trial Mode Looks Just As Bonkers As We'd Hoped
Just catching up now - this looks like a lot of fun
Re: Poll: What Review Score Would You Give Drag x Drive?
@Aeralto A five-point scale is better as it avoids this issue, but for some reason people hate the fact it doesn't look specific enough (as if reviewers even use the 10-point scale for that reason).
1 = Terrible, 2 = Passable, 3 = Decent, 4 = Great, 5 = Brilliant.
So simple and elegant.
Re: Gulikit Launches New Budget Controllers With Switch 2 Wake-Up Support
Good-looking controller but surely those buttons are going to be confusing?
Re: Shenmue III Is Finally Confirmed For 'Nintendo Platforms'
Weird decision. The first two games are enjoyable and would have been great for Switch but the third one is really quite bad.
Edit: An explanation. The problem is the inconsequential story with minor payoff. It remains the oddest decision that they took so long to make the game, but remained steadfast to their vision that it would be told over 6 games, which in reality means nothing happens in this one, nobody liked it, and so they never got enough funding for any more. The fact is that tested their own fans who greenlit 3 and seemingly had enough at that stage not to push Suzuki to make another.
Re: Review: OFF (Switch) - A Worthy Remaster Of A Weird Cult Classic RPG
Looks good, will have to add this to my list. Reminds me a lot of Space Funeral (what a cracking soundtrack too).
Re: Sega Drops OST Remix Video For Sonic Racing: CrossWorlds
Absolutely best of luck to SEGA releasing this at £65
Re: Review: CRKD x Gibson Guitar Controller For Switch + Switch 2 - Great Quality, At A Price
Nothing wrong with the review but I'm surprised it doesn't talk more about the issue that only one game uses it.
Still, it's a cool idea and seemingly great for Clone Hero on PC. Would love to see more rhythm games on the switch.
Re: Review: Drag x Drive (Switch 2) - A Real Baller With Friends, But Is There Enough To Do?
@premko1 Same thoughts here. NL are overly generous to first-party games at times, like reading Official Nintendo Magazine back in the day.
Re: Best Nintendo Switch 2 Third-Party TV Docks
Appreciate you mentioning overheating but that was my main concern when I was looking at these recently. They're going to need more time in the wild for me to fully trust whether they'll last longer (or you know, not kill the console).
Re: Poll: So, Will You Be Getting The Switch 2's Next Exclusive 'Drag x Drive'?
Not right now but I'll look into it when it flops and they lose the mouse mechanic and speed up the gameplay to an acceptable amount for a sports game.
Re: McDonald's Japan Pulls Happy Meal Pokémon Cards Early, And Fans Blame Scalpers
Not that I think bad news should dominate the headlines but the scalping issue in Pokemon doesn't get enough press coverage considering the size of the problem. It's been a rollercoaster of misery trying to buy cards from sets post Stellar Crown. As such I'm not massively surprised to read this, though of course it sucks.
Re: LEGO Party Gets The Party Started On Switch This September, Physical Release Confirmed
Honestly I think this looks like a decent attempt to replicate Mario Party. It's also crossplay which is nice.