@Aeralto A five-point scale is better as it avoids this issue, but for some reason people hate the fact it doesn't look specific enough (as if reviewers even use the 10-point scale for that reason).
Weird decision. The first two games are enjoyable and would have been great for Switch but the third one is really quite bad.
Edit: An explanation. The problem is the inconsequential story with minor payoff. It remains the oddest decision that they took so long to make the game, but remained steadfast to their vision that it would be told over 6 games, which in reality means nothing happens in this one, nobody liked it, and so they never got enough funding for any more. The fact is that tested their own fans who greenlit 3 and seemingly had enough at that stage not to push Suzuki to make another.
Appreciate you mentioning overheating but that was my main concern when I was looking at these recently. They're going to need more time in the wild for me to fully trust whether they'll last longer (or you know, not kill the console).
Not right now but I'll look into it when it flops and they lose the mouse mechanic and speed up the gameplay to an acceptable amount for a sports game.
Not that I think bad news should dominate the headlines but the scalping issue in Pokemon doesn't get enough press coverage considering the size of the problem. It's been a rollercoaster of misery trying to buy cards from sets post Stellar Crown. As such I'm not massively surprised to read this, though of course it sucks.
Amazing news to wake up to this morning. I went to bed last night in tears thinking we might never get Pilotwings OST and so you can imagine my delight on seeing the notification this morning.
I'm currently listening to it on YouTube to celebrate.
@jojobar Yeah I felt that way seeing the direct. It really looked like Squenix doing a quick copy/paste job to get something out very soon after the launch window. Really didn't look like it had any vision.
Sounds like people are enjoying the demo though so what do I know.
Possibly an issue with publishers not wanting to lump all their best games from the past couple of years onto Switch 2 at the same time. Feels like an obvious one Squenix, Atlus and Bandai Namco as they'll be wanting to stagger them for the next couple of years, and sadly it makes more business sense for them to do it.
Persona 3 Reload and Cronos were the clear highlights for me.
Elliott looks like it's going straight to meh corner of JRPG history to keep I Am Setsuna, Chained Echoes and Lost Sphear company.
Will add it's possible Microsoft want to save any port announcements for their own showcases, but perhaps this is pure copium.
@Olmectron I'm not being totally serious but I tend to skip a lot of those scenes as I feel like I can usually tell if it's going to be useful information to the plot based on the music. If it's lighthearted and sprightly, it's probably going to end up in Darumi suggesting murder; if it's slow and tense there's actual plot incoming. Admittedly I'm still on the first 100 days so maybe it shifts later on...
Totally understandable. I threw away my master ball in Pokemon Red the first time I played because it wasn't worth in the shop and I assumed it was worthless (oh to be nine again).
My theory is that a lot of the music was put into the original games because, at the time, it was a relatively cheap inclusion and they were signed off so that people could get introduced to that music (pre-internet days when dissemination of music was different). Then, when the games became a hit and people loved those bands because they found them via THPS, the record labels realised they could ask for more money for the remakes and Activision said nah.
@Nintendo4Sonic Great decision because the first game is excellent. Kinda slow to start but builds to something you will want to keep playing just to see where it goes. Go in blind and have fun
My take is that commercial products like video games often feel more like products than personal expressions because the development process is so complex and collaborative. Only a select few people get to shape the creative direction in any meaningful way, and even then, it's debatable how much of a personal stamp they can leave on it.
That’s my main hesitation with calling something 'art' when it involves hundreds or thousands of contributors. It feels very different from art that stems from a small group or single individual’s vision - something intense, perhaps even obsessive, and deeply intentional in trying to evoke emotion in the audience. That kind of control is very hard to get in the commercial world and Miyamoto has probably experienced it more than 99.99999% of people in the industry.
This kind of clarity and focus seems so hard to achieve in massive productions like AAA games or blockbuster films, but it doesn't mean they lack merit as parts of them are almost certainly artistic, but just maybe not the whole because of the nature of what they are.
Also, this debate sometimes come down to simplifying artistry and creativity into the same thing. I'd say Nintendo has the latter in spades but as a business it's not really in the zone of creating art. Any art they do make is more like a byproduct of the creative process.
@Dr_Corndog I found it interesting how Shortcat was initially cautious about expressing his dislike for the intermission tracks, but once his first critical video gained traction and thousands of people echoed his sentiments, he fully embraced that stance. It seemed like many people had been hesitant to criticize the tracks, even though a large portion of the userbase actually felt the same way.
I know this is uncalled for but I'm reminded again that somebody must have been in a VERY good mood that day to review Nirvana Initiative as a 9/10. I really thought Uchikoshi dropped the ball on that one and i stlll can't get over that nonsensical plot twist (no spoilers).
Yeah it's surprising by how many people have probably thought this since just yesterday when Strikers came out. I had the exact same one so I guess it's a pretty widespread concern.
@SuperRetroArt Same here. I loved MK8D but the intermission tracks in this one are a letdown (just driving in a straight line, basically). Really hoping the team at Nintendo reconsiders that design choice as it only really works for Knockout Tour.
It seems like a fair update to me, although I personally never got along with the Wii version much. I also like that you've been a bit harsh on World because I do think it seems lacking compared to 8 Deluxe, just because 8 Deluxe was such a superb title with all the DLC and updates (World is certainly better than 8 base though).
People asking why this has been updated rather than a fresh article and the answer is, to give you a boring one, SEO. This already ranks top when you Google 'Best Mario Kart games of all time' and that's probably something people are looking for again so NL is striking while the iron is hot. All glory to the SEO gods!
Just here to let everyone know that if you have a spare USB camera lying around it will probably work in docked mode. I genuinely didn't expect it and now I'm delighted about it.
@Moonlessky Came here to say this too! I just tested an Aukey one I use for work calls and it does work. Terrible image quality but a great substitute lol
Man, Disco Elysium. I loaded it up the other day to check and was met with a bug as soon as I talked to the lady outside the first door. Basically she left, then I examined the spot she was at and she spoke words, then everything softlocked. I'm scared to go back lol.
I've been having a lot of fun but I feel like more competitive MK8 players might not vibe totally with it. I know it's Mario Kart and it's always whacky but the extra players make it so chaotic now that it sort of feels like the randomness you get in Mario Party at times. Truly you can go from 2nd to 20th in a split second if you're unlucky (which you will be). I'm also enjoying the drive-to tracks a lot more than I expected. Some aren't great admittedly but others are brilliant - the ones leading to Peach Beach are a highlight for sure!
Little known fact (apparently), you could do this on 51 Worldwide Games already by downloading the guest edition version. It allowed for 4 players to play locally on their own Switch consoles.
Comments 145
Re: Poll: What Review Score Would You Give Drag x Drive?
@Aeralto A five-point scale is better as it avoids this issue, but for some reason people hate the fact it doesn't look specific enough (as if reviewers even use the 10-point scale for that reason).
1 = Terrible, 2 = Passable, 3 = Decent, 4 = Great, 5 = Brilliant.
So simple and elegant.
Re: Gulikit Launches New Budget Controllers With Switch 2 Wake-Up Support
Good-looking controller but surely those buttons are going to be confusing?
Re: Shenmue III Is Finally Confirmed For 'Nintendo Platforms'
Weird decision. The first two games are enjoyable and would have been great for Switch but the third one is really quite bad.
Edit: An explanation. The problem is the inconsequential story with minor payoff. It remains the oddest decision that they took so long to make the game, but remained steadfast to their vision that it would be told over 6 games, which in reality means nothing happens in this one, nobody liked it, and so they never got enough funding for any more. The fact is that tested their own fans who greenlit 3 and seemingly had enough at that stage not to push Suzuki to make another.
Re: Review: OFF (Switch) - A Worthy Remaster Of A Weird Cult Classic RPG
Looks good, will have to add this to my list. Reminds me a lot of Space Funeral (what a cracking soundtrack too).
Re: Sega Drops OST Remix Video For Sonic Racing: CrossWorlds
Absolutely best of luck to SEGA releasing this at £65
Re: Review: CRKD x Gibson Guitar Controller For Switch + Switch 2 - Great Quality, At A Price
Nothing wrong with the review but I'm surprised it doesn't talk more about the issue that only one game uses it.
Still, it's a cool idea and seemingly great for Clone Hero on PC. Would love to see more rhythm games on the switch.
Re: Review: Drag x Drive (Switch 2) - A Real Baller With Friends, But Is There Enough To Do?
@premko1 Same thoughts here. NL are overly generous to first-party games at times, like reading Official Nintendo Magazine back in the day.
Re: Best Nintendo Switch 2 Third-Party TV Docks
Appreciate you mentioning overheating but that was my main concern when I was looking at these recently. They're going to need more time in the wild for me to fully trust whether they'll last longer (or you know, not kill the console).
Re: Poll: So, Will You Be Getting The Switch 2's Next Exclusive 'Drag x Drive'?
Not right now but I'll look into it when it flops and they lose the mouse mechanic and speed up the gameplay to an acceptable amount for a sports game.
Re: McDonald's Japan Pulls Happy Meal Pokémon Cards Early, And Fans Blame Scalpers
Not that I think bad news should dominate the headlines but the scalping issue in Pokemon doesn't get enough press coverage considering the size of the problem. It's been a rollercoaster of misery trying to buy cards from sets post Stellar Crown. As such I'm not massively surprised to read this, though of course it sucks.
Re: LEGO Party Gets The Party Started On Switch This September, Physical Release Confirmed
Honestly I think this looks like a decent attempt to replicate Mario Party. It's also crossplay which is nice.
Re: Pilotwings SNES, N64 And 3DS Albums Soar Onto 'Nintendo Music' In New Update
Amazing news to wake up to this morning. I went to bed last night in tears thinking we might never get Pilotwings OST and so you can imagine my delight on seeing the notification this morning.
I'm currently listening to it on YouTube to celebrate.
Re: Hands On: Forget The Name, Square Enix's New Action RPG Is A Lovely HD-2D Take On SNES-Era Zelda
@jojobar Yeah I felt that way seeing the direct. It really looked like Squenix doing a quick copy/paste job to get something out very soon after the launch window. Really didn't look like it had any vision.
Sounds like people are enjoying the demo though so what do I know.
Re: Nintendo Direct Partner Showcase July 2025: Every Announcement, Game Reveal, Trailer
Possibly an issue with publishers not wanting to lump all their best games from the past couple of years onto Switch 2 at the same time. Feels like an obvious one Squenix, Atlus and Bandai Namco as they'll be wanting to stagger them for the next couple of years, and sadly it makes more business sense for them to do it.
Persona 3 Reload and Cronos were the clear highlights for me.
Elliott looks like it's going straight to meh corner of JRPG history to keep I Am Setsuna, Chained Echoes and Lost Sphear company.
Will add it's possible Microsoft want to save any port announcements for their own showcases, but perhaps this is pure copium.
Overall I was underwhelmed.
Re: Feature: Nintendo Partner Direct Predictions - What Do You Expect To See?
Pretty much all the JRPGs because Switch remains the best way to experience them (in bed and comfy). Metaphor, Expedition, Persona, etc.
Re: Nintendo Direct Partner Showcase Announced For Tomorrow, 31st July 2025
Oo interesting. I wouldn't be surprised if this news means a direct is coming this week, it's been heavily rumoured.
Re: 'The Hundred Line' Receives A New Update, Here's What's Included
@Olmectron I'm not being totally serious but I tend to skip a lot of those scenes as I feel like I can usually tell if it's going to be useful information to the plot based on the music. If it's lighthearted and sprightly, it's probably going to end up in Darumi suggesting murder; if it's slow and tense there's actual plot incoming. Admittedly I'm still on the first 100 days so maybe it shifts later on...
Re: 'The Hundred Line' Receives A New Update, Here's What's Included
Still waiting for the update that lets me skip the cafeteria dialogue but some welcome additions here for sure.
Re: Random: Pikachu Statue Saved From The Trash Was From 'The First Movie' Premiere
Totally understandable. I threw away my master ball in Pokemon Red the first time I played because it wasn't worth in the shop and I assumed it was worthless (oh to be nine again).
Re: Another Mario Kart Album Races Onto Nintendo Music, Here's Every Song Included
Curiously, I've noted that there are 32 tracks, which, when multiplied by 2, equal 64, a number contained within the game's title.
Let me know if you also noticed this.
Re: Best Nintendo Switch Remakes And Remasters
@fenlix Bro that comment is 3 years old (almost got me too)
Re: Video: Digital Foundry Tests Switch 2's GameCube Emulation
Are people really going to stand for 124.8ms delay? I'd be out in the streets today making my thoughts very clear if it wasn't so warm.
Re: Tony Hawk Reiterates Decisions Behind Song Choices In Pro Skater 3 + 4
My theory is that a lot of the music was put into the original games because, at the time, it was a relatively cheap inclusion and they were signed off so that people could get introduced to that music (pre-internet days when dissemination of music was different). Then, when the games became a hit and people loved those bands because they found them via THPS, the record labels realised they could ask for more money for the remakes and Activision said nah.
Re: Feature: "It Was Hell" - Spike Chunsoft Devs Discuss 'No Sleep For Kaname Date - From AI: THE SOMNIUM FILES'
@Nintendo4Sonic Great decision because the first game is excellent. Kinda slow to start but builds to something you will want to keep playing just to see where it goes. Go in blind and have fun
Re: Miyamoto Views Games As 'Products', Not 'Works Of Art', Says Ex-Nintendo Dev
My take is that commercial products like video games often feel more like products than personal expressions because the development process is so complex and collaborative. Only a select few people get to shape the creative direction in any meaningful way, and even then, it's debatable how much of a personal stamp they can leave on it.
That’s my main hesitation with calling something 'art' when it involves hundreds or thousands of contributors. It feels very different from art that stems from a small group or single individual’s vision - something intense, perhaps even obsessive, and deeply intentional in trying to evoke emotion in the audience. That kind of control is very hard to get in the commercial world and Miyamoto has probably experienced it more than 99.99999% of people in the industry.
This kind of clarity and focus seems so hard to achieve in massive productions like AAA games or blockbuster films, but it doesn't mean they lack merit as parts of them are almost certainly artistic, but just maybe not the whole because of the nature of what they are.
Also, this debate sometimes come down to simplifying artistry and creativity into the same thing. I'd say Nintendo has the latter in spades but as a business it's not really in the zone of creating art. Any art they do make is more like a byproduct of the creative process.
Re: Nintendo Will Discontinue Switch Game Vouchers Entirely In 2026
I'll pour one out for our voucher friends this evening
Re: Feature: Three Laps, Two Players, One Vegas Jumpsuit - 10 Things We'd Love To See Added To Mario Kart World
@Dr_Corndog I found it interesting how Shortcat was initially cautious about expressing his dislike for the intermission tracks, but once his first critical video gained traction and thousands of people echoed his sentiments, he fully embraced that stance. It seemed like many people had been hesitant to criticize the tracks, even though a large portion of the userbase actually felt the same way.
Re: A New Nintendo Magazine Is Seeking Your Support On Kickstarter Right Now
Really nice idea. It seems like they've reached the stretch goal so hoping I can just buy an issue whenever it comes out.
While I'm on this topic - anyone in the UK remember Cube magazine? Damn that was good. Much better than ONM.
Re: Feature: Nintendo Life eShop Selects (June 2025)
Welcome Tour must be fuming
Re: 97 Games You Should Pick Up In Nintendo's Switch eShop Summer Sale (North America)
I know this is uncalled for but I'm reminded again that somebody must have been in a VERY good mood that day to review Nirvana Initiative as a 9/10. I really thought Uchikoshi dropped the ball on that one and i stlll can't get over that nonsensical plot twist (no spoilers).
Re: Talking Point: With Bigger GameCube File Sizes, Should Nintendo Let Us Download Individual NSO Games?
Yeah it's surprising by how many people have probably thought this since just yesterday when Strikers came out. I had the exact same one so I guess it's a pretty widespread concern.
Re: Mario Kart World Guide - All Courses, Cups, Missions, Collectibles, Tips & Tricks
@SuperRetroArt Same here. I loved MK8D but the intermission tracks in this one are a letdown (just driving in a straight line, basically). Really hoping the team at Nintendo reconsiders that design choice as it only really works for Knockout Tour.
Re: Review: Nintendo Switch Online GameCube Controller - The Return Of The King
may purchase one once they bring more GameCube games to the system but right now i don't see much need
Re: Forget Switch 2 Game Key-Cards - "Full On-The-Cart Physical Releases" Are What People Want, Says Publisher Lost In Cult
@Yosher Oh dang, you have to have the cartridge in your system? I was under the impression it became one of those virtual cards for some reason
Re: Nintendo's Music App Is Back On Track With A New Album Update
I've got 40 hours in this and I genuinely couldn't name more than one song - though it is playing in my head right now. It's catchy.
Great game btw!
Re: Best Mario Kart Games Of All Time
It seems like a fair update to me, although I personally never got along with the Wii version much. I also like that you've been a bit harsh on World because I do think it seems lacking compared to 8 Deluxe, just because 8 Deluxe was such a superb title with all the DLC and updates (World is certainly better than 8 base though).
People asking why this has been updated rather than a fresh article and the answer is, to give you a boring one, SEO. This already ranks top when you Google 'Best Mario Kart games of all time' and that's probably something people are looking for again so NL is striking while the iron is hot. All glory to the SEO gods!
Re: Review: Nintendo Switch 2 Piranha Plant Camera - Shocking Image Quality, But Its Cuteness Will Snare You
Just here to let everyone know that if you have a spare USB camera lying around it will probably work in docked mode. I genuinely didn't expect it and now I'm delighted about it.
Re: Review: Nintendo Switch 2 Camera - An Elegant But Nonessential GameChat Companion
@Moonlessky Came here to say this too! I just tested an Aukey one I use for work calls and it does work. Terrible image quality but a great substitute lol
Re: Video: We Put The Switch 2's Battery Through Its Paces With A Full Timelapse
Longer than my electric shaver at least. Can only get 15 minutes out of that bad boy on a single charge.
Re: Review: Date Everything! (Switch) - Stellar Final Fantasy & Persona Voice Cast Deliver A Bonkers But Buggy Sim
Can you date the bugs?
Re: Feature: 11 Games With 'Secret' Performance Bumps You Should Revisit On Switch 2
Man, Disco Elysium. I loaded it up the other day to check and was met with a bug as soon as I talked to the lady outside the first door. Basically she left, then I examined the spot she was at and she spoke words, then everything softlocked. I'm scared to go back lol.
Re: Poll: So, What's Your Favourite Course In Mario Kart World?
Tough choice but right now it's gotta be anything withOUT water.
Re: Review In Progress: Mario Kart World (Switch 2) - The Perfect Introduction To A New Console Generation?
I've been having a lot of fun but I feel like more competitive MK8 players might not vibe totally with it. I know it's Mario Kart and it's always whacky but the extra players make it so chaotic now that it sort of feels like the randomness you get in Mario Party at times. Truly you can go from 2nd to 20th in a split second if you're unlucky (which you will be). I'm also enjoying the drive-to tracks a lot more than I expected. Some aren't great admittedly but others are brilliant - the ones leading to Peach Beach are a highlight for sure!
Re: Want To 100% 'Welcome Tour'? You'll Need To Cough Up For Some Accessories
Really was looking forward to this but it turns out I need to buy a £400 console to enjoy it? My Atari 2600 isn't a happy bunny right now.
Re: Fear Not, Using GameShare Between Switch 1 & 2 Looks Super Simple
Little known fact (apparently), you could do this on 51 Worldwide Games already by downloading the guest edition version. It allowed for 4 players to play locally on their own Switch consoles.