@steventonysmith As in you don’t have to even step foot into them (except two tutorial stages), for the reasons that I mentioned in the comment that is literally right above your first one. They’ve given us several different options to progress through the game.
@Specters You get most of the emeralds by unlocking emerald vaults scattered through the open zones by using vault keys. Vault keys can be gotten by playing classic boost stages, a fishing mini game, by defeating enemies, or doing side quests,
It’s so cool that Sonic will be fighting bosses too powerful for his base form throughout the whole game, makes me wonder if the final boss is too much even for super.
It’s fun to know that Super Sonic will have a bigger part to the story then to just be a final boss killer, but they should’ve kept this a secret for us to find for ourselves. I hope this means we can fly around the island before moving onto the next one and losing the form.
This may also mean that Super Sonic isn’t powerful enough to beat the final titan, but they’ll probably have Sage or his friends channel cyberspace into him instead of actually making a new form. Although he did have alternate super forms in secret rings & black knight, so it’s definitely possible.
It’s also quite funny to think that this fight was literally leaked back in 2019.
@Serpenterror
Why would they put Fang be in a modern 3D Sonic game anyway? The reason they haven’t shown Knuckles & Tails yet is cause they appear later in the game. Super Sonic is part of the first island, Knuckles is on the second, and I assume Tails is on the 3rd island.
The main theme is another banger, I can’t wait to hear the rest of the soundtrack. I hope this song actually plays during a cutscene before pressing start on the main menu like colours & unleashed.
Why release the main theme a few days after the ending theme though? Shouldn’t the main theme be revealed first and the ending theme be left until we’ve actually had enough time to finish the game?
The teaser sounded quite epic, but I’m confused why they decided to reveal the ending theme first… I’m gonna leave the full thing until I actually finish the game,
It’s good to see this build is getting so many positive reactions from the public (and journalists) after what happened in June. All the new info and footage that we’ve gotten over this past week has me very excited to sink my teeth into this new adventure. Looks like fans of 3D Sonic are finally getting another win.
@TheSaneInsanity That could actually be correct. Making movies based on those games seems kind of random, I can’t wait to see how they decide to do it.
Sonic movie 2, Sonic Origins, Officially licensed Roblox Game, Fall Guys event, Sonic Prime, Sonic Frontiers, & many comic releases. That's a lot of Sonic in one year, I’m sure this is the biggest one so far.
@steventonysmith
Except I’m not blindly trusting the journalists, I never said that. You seem to trust those two negative articles though… I’m trusting the public who have played it (from June & now), I’m trusting their experiences and their footage, of which we have a lot of thanks to the save data glitch and the fact that even the set 15 minutes can be played completely different each time. I will be trusting positive articles, but only because they’re backed up by what everyone else is saying.
You just really can’t accept that this game is good, can you? If you don’t trust people or journalists saying the demo is good then why would you change your thinking when they say it about the full game?
Articles are usually made so the writers can be paid, so they will say whatever they think will get the most views, and negative news/articles usually always get a lot more attention then positive news. Paying journalists to lie also doesn’t really work, cause once the game comes out and the lie is exposed that writer/site will lose credibility.
@steventonysmith
It doesn’t matter how you think the game looks, people who have played it say that it’s really good, and “curated demo” isn’t an excuse for them thinking so! Get that into your small head.
@steventonysmith
Both of those articles are from the older June build, which most viewers criticised, but was still liked by most players. A few bad articles or reviews don’t matter, cause there’s always gonna be some people who don’t like X game, don’t get X game, or just blindly hate X game, we need to look at the majority to know how a game actually is. Why can’t you accept that most people who have played the game -CURRENT build or not- say that the game is actually quite good.
@steventonysmith
There’s actually proof that the demo wasn’t curated for this event... Someone glitched the demo into turning on auto save to reload their data after the time expired, so they played a lot more then they were meant to and we know a lot more then we were meant to. There was also a closed door demo showing the second island that had a positive article written… Making a curated demo takes away from development time, and Sonic Team are clearly focusing on development.
@NOALink
Most of the game is brand new though, as the reused stages will take up about 10% of the play time on a casual playthrough (about 2 hours out of 20 to 30 hours); and while the level layouts have been lifted from other games, it still required the assets themselves to be remade for the new physics.
Since this is their first open game they obviously put most of their effort into that side of the game (5 huge open islands), so I (personally) think we should give them a pass on the level reuse this time because as a whole it’s gonna be one of the most original Sonic games we’ve had in ages (maybe since Colours). However if they make another game using this formula then I would definitely expect the stages to have more work put into them and see an issue with reuse yet again.
Also, having rehashes of good stage designs is better then brand new stages with bad designs, so hopefully they can learn from these stages and start making good original stage designs again.
@Gamergirl94 Well so far most of the demo players who are talking about their experience are saying some very positive things, so it seems like this game is actually gonna end up being quite good and very fun.
I really like how the cyberspace stages are looking so far, the gameplay looks quite arcadey. I don’t care that they’re mostly returning locations, I just hope that there will be some locations from other games too, like Tropical Resort, Dragon Road, Kingdom Valley, and Sunset Heights.
@jamesm @Mattock1987 @RainbowGazelle @nocdaes @KindofaBigDeal
Most people who have played the game say that Sonic does control very well. There are also sliders to change default speed, acceleration, turning, etc; which could effect how clunky Sonic is to control.
Adventurer's Treasure Box (preorder bonus)
-Skill points - for unlocking new skills
-Red Seeds of Power - increase power
-Blue Seeds of Defence - increase defence
Explorer's Treasure Box (deluxe edition)
-Amy's Memory Tokens - used to save Amy
-A Portal Gear - used to unlock Cyberspace portals
-Chaos Emerald Vault Keys - used to unlock Emeralds
Additional shoes and gloves - customisation
Digital Art Book with a 25-track Digital Mini Soundtrack
My two main hopes are more modes to play in casual play and a way to make sure you always play on the same team as your friends. Apart from that, I really want new amiibo and apartments.
Why the heck do their poses look so basic though? They could have at least had weapons or beef in their hands!
I hope Pyra and Mythra release in less then 6 months from now.
Sonic Origins was rated a few days before it had a trailer drop, so we may be getting something Sonic Frontiers soon or it could just be a coincidence. Either way, I’m looking forward to Sonic Frontiers news whenever they decide it’s time.
Would make perfect sense since Sega seems to love Tuesday releases and that date lines up with the week that Sonic Forces was released in 2017.
However if they suddenly changed their back end from September to November then they could easily change it again from November to December.
I’ve played 50 hours on Nintendo Switch, anybody claiming Sonic Origins is unplayable have either played the very unpredictable drm ridden PC version or haven’t played the game at all.
The console versions are nowhere near unplayable and SEEM to have absolutely nothing gamebreaking at all, however the Tails no respawn glitch gets very annoying. I’m aware that Emeralds and checkpoints CAN become disabled, but people who had that happen (including me) have said that reloading the save file restores them.
Most console version issues SEEM (I’m not a professional) easy to fix, so hopefully most things can be eliminated. It would also be great if the drop dash in Sonic 1 & 2 were fixed in this patch too, don’t know how that got messed up when the more simple Sega Ages releases did it completely right.
I’ve played Sonic Origins for 45 hours and the only issue I experienced was the Tails not de-spawning glitch, which only happened once and only lasted for about 20 seconds.
That being said, I’m so glad that they’ve officially announced patches are coming for issues others have experienced, they haven’t abandoned us like some thought.
How does this game only have a summer(US) winter(EU/AU) release date when it’s due in 1.5 months?
For anyone confused about the “retail release” of this “eShop exclusive” game, an eShop exclusive game can have a retail release in the form of a download code.
Comments 342
Re: Sonic Team Unveils New Animated Logo
Nice, simple, and straight to the point, exactly what it should be.
Re: Super Sonic Will Apparently Be Mandatory For Some Bosses In Sonic Frontiers
@steventonysmith
As in you don’t have to even step foot into them (except two tutorial stages), for the reasons that I mentioned in the comment that is literally right above your first one. They’ve given us several different options to progress through the game.
Re: Super Sonic Will Apparently Be Mandatory For Some Bosses In Sonic Frontiers
@steventonysmith
Boom isn’t a boost game, and they’re optional in Sonic Frontiers anyway.
Re: Super Sonic Will Apparently Be Mandatory For Some Bosses In Sonic Frontiers
@Specters
You get most of the emeralds by unlocking emerald vaults scattered through the open zones by using vault keys. Vault keys can be gotten by playing classic boost stages, a fishing mini game, by defeating enemies, or doing side quests,
Re: Super Sonic Will Apparently Be Mandatory For Some Bosses In Sonic Frontiers
It’s so cool that Sonic will be fighting bosses too powerful for his base form throughout the whole game, makes me wonder if the final boss is too much even for super.
Re: Super Sonic Shines In New Sonic Frontiers Trailer
@Serpenterror
It would be cool to see Fang in another official game, but a story heavy 3D open world game isn’t really the right place.
Re: Super Sonic Shines In New Sonic Frontiers Trailer
It’s fun to know that Super Sonic will have a bigger part to the story then to just be a final boss killer, but they should’ve kept this a secret for us to find for ourselves. I hope this means we can fly around the island before moving onto the next one and losing the form.
This may also mean that Super Sonic isn’t powerful enough to beat the final titan, but they’ll probably have Sage or his friends channel cyberspace into him instead of actually making a new form. Although he did have alternate super forms in secret rings & black knight, so it’s definitely possible.
It’s also quite funny to think that this fight was literally leaked back in 2019.
Re: Super Sonic Shines In New Sonic Frontiers Trailer
@FoxMcMuffin
Base form Sonic can shoot stuff from his hands in this game, so I’d be very surprised if Super Sonic cant shoot stuff now as well.
Re: Super Sonic Shines In New Sonic Frontiers Trailer
@Serpenterror
Why would they put Fang be in a modern 3D Sonic game anyway? The reason they haven’t shown Knuckles & Tails yet is cause they appear later in the game. Super Sonic is part of the first island, Knuckles is on the second, and I assume Tails is on the 3rd island.
Re: 3DS System Update 11.16.0-49 Is Now Live, Here Are The Full Patch Notes
So is it still easy to hack the Nintendo 3DS?
Re: Sega Reveals Main Theme Song For Sonic Frontiers, Have A Listen
The main theme is another banger, I can’t wait to hear the rest of the soundtrack. I hope this song actually plays during a cutscene before pressing start on the main menu like colours & unleashed.
Why release the main theme a few days after the ending theme though? Shouldn’t the main theme be revealed first and the ending theme be left until we’ve actually had enough time to finish the game?
Re: Which Is The Cheapest Switch eShop Region?
I’m in Australia, so I’m gonna use Nintendo Switch Online game vouchers to get splatoon 3 & Breath of the Wild 2 cheaper.
Re: Nintendo Has Revealed A Splatoon 3 World Map
That’s a long way to travel to play the maps set back in inkopolis.
Re: Monster Hunter Rise: Sunbreak amiibo Arrive At GameStop (US)
I can’t believe we Australians actually got these before America.
Re: Sonic Frontiers Reveals Ending Theme Song 'Vandalize' By One Ok Rock
The teaser sounded quite epic, but I’m confused why they decided to reveal the ending theme first… I’m gonna leave the full thing until I actually finish the game,
Re: Sega Releases New Sonic Frontiers Overview Trailer, Take A Look
Looking good, I can’t wait.
Re: Sega Shares "Sonic Frontiers Players' Reactions" Video
It’s good to see this build is getting so many positive reactions from the public (and journalists) after what happened in June. All the new info and footage that we’ve gotten over this past week has me very excited to sink my teeth into this new adventure. Looks like fans of 3D Sonic are finally getting another win.
Re: Takashi Iizuka: 2022 Is Sonic The Hedgehog's "Biggest Year" Ever
@TheSaneInsanity That could actually be correct. Making movies based on those games seems kind of random, I can’t wait to see how they decide to do it.
Re: Sonic Frontiers Pre-Orders Come With Famous V-Tuber DLC In Japan
Region locked DLC is dumb.
Re: Takashi Iizuka: 2022 Is Sonic The Hedgehog's "Biggest Year" Ever
Sonic movie 2, Sonic Origins, Officially licensed Roblox Game, Fall Guys event, Sonic Prime, Sonic Frontiers, & many comic releases. That's a lot of Sonic in one year, I’m sure this is the biggest one so far.
Re: Sonic Frontiers Switch File Size Seemingly Revealed
@steventonysmith
Except I’m not blindly trusting the journalists, I never said that. You seem to trust those two negative articles though… I’m trusting the public who have played it (from June & now), I’m trusting their experiences and their footage, of which we have a lot of thanks to the save data glitch and the fact that even the set 15 minutes can be played completely different each time. I will be trusting positive articles, but only because they’re backed up by what everyone else is saying.
You just really can’t accept that this game is good, can you? If you don’t trust people or journalists saying the demo is good then why would you change your thinking when they say it about the full game?
Articles are usually made so the writers can be paid, so they will say whatever they think will get the most views, and negative news/articles usually always get a lot more attention then positive news. Paying journalists to lie also doesn’t really work, cause once the game comes out and the lie is exposed that writer/site will lose credibility.
Re: Sonic Frontiers Switch File Size Seemingly Revealed
@steventonysmith
It doesn’t matter how you think the game looks, people who have played it say that it’s really good, and “curated demo” isn’t an excuse for them thinking so! Get that into your small head.
Re: Sonic Frontiers Switch File Size Seemingly Revealed
@AstraeaV
Most people who have gotten to play say it’s fun though… So it seems to be working…
Re: Sonic Frontiers Switch File Size Seemingly Revealed
@steventonysmith
Both of those articles are from the older June build, which most viewers criticised, but was still liked by most players. A few bad articles or reviews don’t matter, cause there’s always gonna be some people who don’t like X game, don’t get X game, or just blindly hate X game, we need to look at the majority to know how a game actually is. Why can’t you accept that most people who have played the game -CURRENT build or not- say that the game is actually quite good.
Re: Sonic Frontiers Switch File Size Seemingly Revealed
@steventonysmith
There’s actually proof that the demo wasn’t curated for this event... Someone glitched the demo into turning on auto save to reload their data after the time expired, so they played a lot more then they were meant to and we know a lot more then we were meant to. There was also a closed door demo showing the second island that had a positive article written… Making a curated demo takes away from development time, and Sonic Team are clearly focusing on development.
Re: Nintendo Is Apparently Not Involved In The New Switch DRM Initiative
Good to see Nintendo themselves don’t agree with the practice of DRM.
Re: Sonic Frontiers Switch File Size Seemingly Revealed
@NOALink
Most of the game is brand new though, as the reused stages will take up about 10% of the play time on a casual playthrough (about 2 hours out of 20 to 30 hours); and while the level layouts have been lifted from other games, it still required the assets themselves to be remade for the new physics.
Since this is their first open game they obviously put most of their effort into that side of the game (5 huge open islands), so I (personally) think we should give them a pass on the level reuse this time because as a whole it’s gonna be one of the most original Sonic games we’ve had in ages (maybe since Colours). However if they make another game using this formula then I would definitely expect the stages to have more work put into them and see an issue with reuse yet again.
Also, having rehashes of good stage designs is better then brand new stages with bad designs, so hopefully they can learn from these stages and start making good original stage designs again.
Re: Sonic Frontiers Switch File Size Seemingly Revealed
@Gamergirl94 Well so far most of the demo players who are talking about their experience are saying some very positive things, so it seems like this game is actually gonna end up being quite good and very fun.
Re: Sonic Frontiers Switch File Size Seemingly Revealed
@steventonysmith
It’s not blind faith when most people who have actually played the game say it’s fun.
Re: Sonic Frontiers Switch File Size Seemingly Revealed
I’m so ready for this game!
Re: Footage From Sonic Frontiers' Cyber Space Stages Emerges From Gamescom
I really like how the cyberspace stages are looking so far, the gameplay looks quite arcadey. I don’t care that they’re mostly returning locations, I just hope that there will be some locations from other games too, like Tropical Resort, Dragon Road, Kingdom Valley, and Sunset Heights.
Re: Footage From Sonic Frontiers' Cyber Space Stages Emerges From Gamescom
@jamesm @Mattock1987 @RainbowGazelle @nocdaes @KindofaBigDeal
Most people who have played the game say that Sonic does control very well. There are also sliders to change default speed, acceleration, turning, etc; which could effect how clunky Sonic is to control.
Re: Footage From Sonic Frontiers' Cyber Space Stages Emerges From Gamescom
@P-Man
They may be short, but they’re Sonic Generations & Sonic Unleashed level layouts. Game Informer also said that the later levels will be longer
Re: Footage From Sonic Frontiers' Cyber Space Stages Emerges From Gamescom
@Bunkerneath
The Ranking system actually isn’t implemented in the demo, it shows that 99 mins is enough for every rank at the moment.
Re: Sonic Frontiers Pre-Orders Come With Famous V-Tuber DLC In Japan
@Clyde_Radcliffe
Adventurer's Treasure Box (preorder bonus)
-Skill points - for unlocking new skills
-Red Seeds of Power - increase power
-Blue Seeds of Defence - increase defence
Explorer's Treasure Box (deluxe edition)
-Amy's Memory Tokens - used to save Amy
-A Portal Gear - used to unlock Cyberspace portals
-Chaos Emerald Vault Keys - used to unlock Emeralds
Additional shoes and gloves - customisation
Digital Art Book with a 25-track Digital Mini Soundtrack
Re: Sonic Frontiers Story Trailer Officially Confirms November Release
It’s looking really good now!
Re: Sega Teases New Sonic Frontiers Artwork
@Alpha008
The “corner” is a few days, there’s a “world premier” trailer at Gamescom this Tuesday.
Re: Poll: What Do You Want To See From This Week's Splatoon 3 Nintendo Direct?
My two main hopes are more modes to play in casual play and a way to make sure you always play on the same team as your friends. Apart from that, I really want new amiibo and apartments.
Re: Random: Fan Reimagines Sonic As A 'Shredder's Revenge' Style Beat-Em-Up
I hope someone eventually turns this into a fan game, the concept and the art is way too cool.
Re: Rumour: Mario Kart 8 Deluxe Wave 2 Datamine Might Have Revealed Future DLC Tracks
I just hope that 3DS Rainbow Road is really coming.
Re: Super Smash Bros. Ultimate Minecraft amiibo Launching This September
Why the heck do their poses look so basic though? They could have at least had weapons or beef in their hands!
I hope Pyra and Mythra release in less then 6 months from now.
Re: Sonic Frontiers Gets Rated In South Korea
Sonic Origins was rated a few days before it had a trailer drop, so we may be getting something Sonic Frontiers soon or it could just be a coincidence. Either way, I’m looking forward to Sonic Frontiers news whenever they decide it’s time.
Re: Random: Sonic Is Too Tall, And It's All Your Fault
@HammerGalladeBro
One of the later posts shows this happening.
Re: Random: Sonic Is Too Tall, And It's All Your Fault
The Sonic Twitter account is unhinged, lol.
Re: New Listing Potentially Narrows Down Sonic Frontiers Release Window
Would make perfect sense since Sega seems to love Tuesday releases and that date lines up with the week that Sonic Forces was released in 2017.
However if they suddenly changed their back end from September to November then they could easily change it again from November to December.
Re: Sega "Working On Fixing A Variety Of Issues" In Sonic Origins
I’ve played 50 hours on Nintendo Switch, anybody claiming Sonic Origins is unplayable have either played the very unpredictable drm ridden PC version or haven’t played the game at all.
The console versions are nowhere near unplayable and SEEM to have absolutely nothing gamebreaking at all, however the Tails no respawn glitch gets very annoying. I’m aware that Emeralds and checkpoints CAN become disabled, but people who had that happen (including me) have said that reloading the save file restores them.
Most console version issues SEEM (I’m not a professional) easy to fix, so hopefully most things can be eliminated. It would also be great if the drop dash in Sonic 1 & 2 were fixed in this patch too, don’t know how that got messed up when the more simple Sega Ages releases did it completely right.
Re: "Screw This Game" - Sonic Origins Modder Halts Development On Massive Patch
Well official patches have now been announced.
Re: Sega "Working On Fixing A Variety Of Issues" In Sonic Origins
I’ve played Sonic Origins for 45 hours and the only issue I experienced was the Tails not de-spawning glitch, which only happened once and only lasted for about 20 seconds.
That being said, I’m so glad that they’ve officially announced patches are coming for issues others have experienced, they haven’t abandoned us like some thought.
Re: Kirby's Dream Buffet Announced For Switch, Looks A Lot Like Fall Guys
How does this game only have a summer(US) winter(EU/AU) release date when it’s due in 1.5 months?
For anyone confused about the “retail release” of this “eShop exclusive” game, an eShop exclusive game can have a retail release in the form of a download code.
Re: Kirby's Dream Buffet Announced For Switch, Looks A Lot Like Fall Guys
@KingMike
The Tetris 99 retail release came with the full game and dlc on a cartridge, at least the Australia release did.