@LavenderShroud Why don't you like YouTube? I guess you prefer full shows? If you are on PC, Firefox + uBlock Origin lets you skip ads if that's your issue with it.
@a_brave_new_geek As Gaby and AndyMK84 said, I wouldn't recommend playing XC3 without at least playing XC1 DE (along with Future Connected in the game) and XC2 (Torna is good but can be skipped if needed, but still play it!). Please play them in order. Otherwise your opinion on the characters in XC3 may shift your opinion of them in their base games.
Yes there is plot continuation. The sword and the dead titan you see on the box art are from the prior games. To not know their history first will make exploring those locales less impactful.
Also while XCX is excellent too...it's not connected story-wise (as far as we know) so play it later on.
I hope that helps! Also a tip. For XC2 watch Chuggaconroy's "Everything I wish I knew about Xenoblade Chronicles 2" video. XC2 does a very bad job at explaining its mechanics and the tutorials lie a little bit to you as well. XC1's tutorials do a great job and there is more info hidden away in the tutorial menu, so please read them in XC1 DE! For that matter, XCX also does a bad job at explaining its mechanics, but the electronic manual for XCX (right next to the launch button) does a good job at explaining most of it.
Lastly, I would recommend seeing most of XC1 DE's Heart to Hearts. Most are locked behind affinity requirements between characters and story points, so it's easy to forget about them. Some give resolution to story points. But if you don't have the affinity, then you can always read them on the Fandom Wiki...but that will be less impactful outside the game I'd imagine. Also switch up the party! I've seen people play as just Shulk and that can be a bit boring.
@Wargoose Yeah they obfuscated the mechanics a lot, while XC2's actual combat can be simplified a lot when you understand it. I recommend watching Chuggaconroy's XC2 explaination video. Though once I understood it (like a few weeks after launch due to researching a lot), it wasn't that complicated to me at least. I quickly exploited it and the game was too easy as a result.
XCX made you read the manual to understand the combat and even then it could be pretty dense. Torna at least had a full tutorial that you could review in the notes at any point after a mechanic was introduced.
@Snatcher
"Look this list, kinda sucks, I love sonic AD 2 but its not that good, It has bad, graphics, controls, and some really stupid levels"
Aside from graphics, I can say the same about Sonic 2. Ah yes, super small screen where you can't see what is coming ahead of you. The half-pipe is a nightmare to complete. Most of the levels have dumb enemies that snipe you if you weren't aware of them/bad levels like Metropolis Zone. Also unless you are really good at the half-pipe, getting 50 rings and traveling to them takes a LOOOOOT of slow, tedious backtracking. Ever gone to the secluded checkpoint in Chemical Plant 2? Aquatic Ruin 2? Mystic Cave (I forget if 1 or 2) where you cannot have enough by the time you reach the checkpoint and MUST backtrack? It's a pain and made me hate going after Super Sonic. Only for Tails to screw me over or the Sonic only reduced cap being very strict.
Sure Sonic 2 is fun if you know how to play the game. But if you don't, good luck.
SA2 is decent by dreamcast standards for graphics, controls yes have bad attributes, and yes bad levels exist. But it's still the best non-boost 3D Sonic game and nothing has come close, aside from SA1 for those that like its style better.
I'd rather have a game that is divisive than a game that is boring one. Also like Sonic 2, SA2 gets better if you learn how to get all A ranks. Sure the glitches are much more noticeable then (which even on my GC copy could be caused by the Battle port), but it makes you appreciate the Sonic levels a lot more. For the Mecha stages...yeah it's just memorizing the enemy jumpscares and being careful. For the Treasure Hunting ones it's memorizing a route and getting lucky. It's fun to run quickly through them, but yeah being dependent on luck is lame.
So...a retrospective that ignores criticism and is just a highlights reel. Almost like those product "reviews" that highlights product features and barely addresses anything that is worthy of a review.
Yes the bashing and harassment was not acceptable in any way. But ignoring that these games had quality issues would be disingenuous to readers. BDSP has many issues ranging from glitches, a lack of features from Platinum, to bad concepts that were fixed in Platinum. Like having to see every regional Pokémon before going to the Battle Zone or getting the national dex. So if you picked the wrong answer at Fantina's gym and missed Drifloon, you'll have to wait and encounter one next Friday. Or that the game was given forced exp share despite having the exact same levels from DP....and then gave the Elite Four maxed out stats. Meaning most people only got through it due to the friendship mechanic giving them the win. It's a terribly balanced game.
Then we have SwSh with hallway designs, barren overworld, and the villains being undercooked. But no mention of that at all. What point is there to a retrospective if it doesn't cover everyone's opinions or at least considers the good and bad?
While this could all be true...this has a veeerrrrry strong feeling of Deja Vu to it. https://youtu.be/yUjeRl4yO7w?t=860 Similar testimonies occured after Lords of Shadow 2 were released...and these supposed walkouts never had any proof to back up the claim.
Seeing how Nintendo reacted to Retro Studios during Metroid Prime 1 development, where they bought out the studio due to mismanagements from the very horrid boss, it's even harder to justify now as compared to when Konami oversaw them.
I want these employees to be vindicated if this is true...but this news seems very questionable. If it was true, I could see Nintendo dropping connections with the studio. But...we'll have to wait and see.
@BakaKnight "what if your work is used again" 90% of companies where you work for a paycheck from them has in their contract explicitly that ALL your work under them belongs to them alone, not you. Most industries are like this. My job specified this. Only way for me to avoid it is if I made my own business. If they paid the translator for this work as their employee, it belongs to them alone. If the translator didn't like this, they shouldn't have worked for the company in the first place, it is in the contract. Copyright is a very fickle thing and that's the main reason why older video games aren't rereleased, licensing issues. If companies had to get approval to reuse every single thing each employee did, much less retro releases would be possible. Nintendo Life shows the copyright issues here: https://www.nintendolife.com/news/2021/04/talking_point_nintendo_and_the_industry_needs_to_get_serious_about_game_preservation
NintendoLife should really stop making these articles. If a person's work history is up for debate, I'm sure the questioning company could call the person's old work to get it verified. As others mentioned, the idea a company would look specifically at the credits of the finished product and not contact the company is baffling. Most of my work is under NDA, so the questioning company would 100% have to contact my prior work to verify I worked there.
@MichaelP Is it? Apple Music seems to have a cap of 320 KBps...that's not FLAC or WAV where with those codecs it would be obvious. The encoding speeds for FLAC or WAV would vary randomly because it is lossless and not capped at an arbitrary speed.
My biggest issue is...how do I buy and download this outside of using streaming services? Do I really have to buy it from the Japanese website links? Sounds extremely inconvenient.
You know...it would be neat for emulators if they could implement a 2nd screen option where the user could have the zoom-in feature permanently on the other screen. Of course could be more complicated, but also could allow implementation of only upscaling that zoom in case the base resolution isn't good enough for zoom-in. Then could also just make several horizontal window captures to have upper and low text windows zoomed-in at once.
Consoles could do that too, but I think the multi-screen situation would rule out a feature like that. Maybe stream it to a smartphone ala Wii U? Might be a neat feature.
@Snatcher Yeah SA2 is definitely more controversial than 64 will ever be, despite that game indeed having a ton of issues.
Yeah, Mad Space is pretty meh. Even doing my route tactic, getting A ranks was mostly up to luck. If the Emerald was on the far out bottom ring...reset. I appreciate what they were going for, but yeah for the style of the game it was too much.
I think having a general hint for the next Emerald like Tikal after say 5 mins of not finding out one would help kill those issues, but Tikal's help in the original was....extremely lame. No need to explore, just find one and run there. Not really much of a treasure hunt at all.
Yeah it's fine to dislike parts of games, I just wanted to address them. The internet has a bad habit of saying bad things about games without addressing how bad it is overall. The "3D sonic was never good" meme is a good example of how bad it gets, when this is a fan favorite for tons of Sonic fans. A "bad" game being loved by many? Hmm. Hence why perspective is needed. Good to see you're reasonable, rather than others that bash games for fun and don't care for commenting on why something is bad.
@Snatcher Play the game again. Sonic doesn't have a weird drift. I have no idea where you got that from.
Light Speed Dash works fine, but has the occasional issue of doing a somersault instead or only doing a few rings due to your angle of starting it (yes, game's fault).
I don't recall the lock-on having much issues at all. I've had the collision slide me off platforms and bad cameras, but not anything too terrible.
Knuckles and Rouge do have some meh stages thrown in (yes Mad Space is trash), but overall they are very fun to run around with and gliding is fun. Aside from Mad Space, I never really had the camera act up with them over my...What 1000+ hours on the game. Or at least not that I can remember...
30 minutes finding them? My method for 100% was running around the level in a route I made very quickly and it mostly always worked fine aside from Mad Space and Aquatic Mine. Meteor Herd is even fine with it. Don't blame the gameplay style over Mad Space. Yes the maps are pretty big, but really only (again) Mad Space and Aquatic Mine are annoying to go thru quickly.
Go for 100% (or all A ranks for Sonic/Shadow). It does show off some ugly glitches, but it makes you much better at the game and realize a lot of those issues are trivial in the long run. The game is by no means perfect, but it very fun and not as flawed as you make it out to be. Go watch SomeCallMeJohnny's video on SA2. He criticizes a lot of things, but he's fair. Maybe it will help you think out your thoughts a bit more. And for the advocate side, KingK does a good retrospective on how good the game can be when you learn it. I've played this game for a long time and I know it has a ton of issues (I've cursed at the glitches before), but it's still a fun time. Also some call SA1's Sonic movement better, so at least try the Sonic levels only.
Last note, PLEASE DO NOT PLAY THE HD PORTS! They are a buggy mess, even more than the Gamecube ports. I feel like you did. There are fan-made patches for SA1 and SA2 for the Steam ports. SA2 HD isn't as bad, but SA1 HD is utterly horrid. There's an infamous fall out of level clip in the first stage that never existed in the Dreamcast release. This video by Cybershell covers it, though you can just access the mod loader in the description (need Steam port to run it). https://www.youtube.com/watch?v=SORYL5J1Heg
The 2nd one is where he addresses that. In the case of an arcade game where there may be bugs or functional issues like mapping controls from arcade mapping to modern controller mappings, there is a need to modify the original game to provide a better experience.
It's not a disrespect, the amount that Sega approves of Sonic fangames and even hired fan for Sonic Mania shows this. Some games still have game breaking bugs like soft-locks. Games that were before the digital release and may never get another re-release.
@Mountain_Man It has a serious lack of prior content for being a $20 upcharge. The main issue is that the villagers are dulled down. To get ANY relevant personality quote, you have to cycle through 3-5 layers of generic text that is reset every day. Can't just randomly talk to a villager and get quirky dialogue like the past games. Considering this is a game that encourages playing every day, it makes it more lifeless than it should be.
In my eyes, it's a pretty decorator tool with Animal Crossing slapped on. A lot of the charm of the prior games is not as prevalent in this. New Leaf had a ton of stuff to do and it always felt like you were just living around a bunch of friends you could talk to and relax with, not a bunch of repetitive text villagers you can fully control, prevent from moving out, move their houses how you want, etc.
In my eyes, for all the convenience and progress made towards making decorating more fluid, AC has been slowly missing the point of the original with each new version. To have a town of friends to relax and unwind with, experience the random events whenever they come and look forward to it, and slowly build up a respectable house. The villagers could be rude to you, but slowly and surely they would warm up to you, showing change over time. Over time the series got more PG and safe, while pushing more customization features and losing that feeling of a close knit community. I've played all of the mainline games for several hundreds of hours, so yeah I can tell. ACNH is the worst game in the series for this aspect, a game that feels lifeless in retrospect even if much easier to play/use.
So yeah, can't say I'm looking forward to much more Animal Crossing games past this one. NL still had villagers that could interact with you and feel somewhat like characters, not these walled off characters. It's fine if you like it, but for me it turned from a relaxation game to a game filled with customization and mini-tasks.
@twztid13 yup, unfortunately Nintendo likes to artificially overvalue their games. What I said is mostly true for AAAs, but Nintendo often only does that for E3 or Holiday sales, and yeah 33% off max.
Granted, even not paying for the game for a long time can result in a Deluxe version or so on coming out later. So it usually pays to wait. We all have backlogs to get too.
The entire point of the Steam Deck is to bring people into the Steam eco-system as a customer. They actively encourage 3rd parties to make their own Steam Deck versions like they attempted with Steam Machines around 2015.
So yeah, this is very expensive for Steam to do. Just like with Consoles (aside from Switch), the Steam Deck is selling at a loss.
@Abeedo https://www.youtube.com/watch?v=sgiS9xrbg6Q It's not just a visual upgrade. Metal Sonic races in the levels, re-orchestrated music, upgrades/unlockable skins, new Wisp power (Jade Ghost), and a Tails save for new players if needed.
@The_New_Butler Yup, after watching PC game benchmarks for a while AVG FPS is kind of worthless now.
I saw a video where DMC5 on PS5 was supposedly on 120 fps mode (8.33 ms) and did get that on "AVG" ...but it often had dips to around 35 fps (28.6 ms). That's a lot more noticeable than say dropping from 30 to 20 fps. Any frame time consistency drop of more than 8 ms difference is noticeable to most players.
Then we have Switch with Hyrule Warrior AOC....where I heard it just runs poorly in general.
@the_beaver You say this, but in the Metroid Dread Treehouse event, they explicitly commented how the counter no longer breaks your pacing.
Nintendo is well aware of the criticism. I understand that outside of that, it's mostly a good Metroid. Though I have heard the bosses are meh, the environmental attention to detail is lacking, and the music doesn't stand out.
I might play it someday, but I have a massive backlog before that day happens.
@moodycat Yup that melee counter is what prevented me from buying Metroid Samus Returns from the moment I saw it at reveal. Seemed clunky and that it broke the pacing, and...appears my judgement was right.
The melee counter in Dread doesn't seem to break the pace as much, but yeah I'm a bit skeptical.
As others point out, as long as the game is replayable and polished, it will be worth $60 out the gate even if a bit short. I subjectively agree that Pokemon Snap felt too expensive, so I'll get it later on when it either goes on a sale via a retailer (since Pokemon company likely won't) or when the time feels right. I still have a ton of games to play left on my backlog. It's expensive in that it's a game where you take photos of pokemon in 1 of 4 ways (not all available immediately) and that's it. 10 hours, 20 ish for 100%. Of which a lot of that is backtracking. But that's my personal take, which doesn't matter to the company since it's the majority opinion they care about.
It really doesn't matter to a company how long a game is for the consumer or the type of game. They care about how much the game took to develop, how much retailers are going to charge (often 15-30% of sales), how much the physical games cost, etc. A rule of thumb for hardware at least is you sell for 2.2-2.7x the price of the product to be profitable. The same likely applies due to retailer costs, which get factored in. It could be 2 hours or 20 hours long of a game, if it costed the same to the developer then it doesn't matter at all.
They will charge what they think the market will pay. X game being just as good and costing less only matters to you, not what the majority of the market will think. If the game doesn't sell as well because of the price (as determined by their analysts) they can issue a price cut later on if necessary.
Yeah the issue is the artstyle, not necessarily having anthropomorphic characters. It screams Furry and a quick background check shows that this is made by a fully invested Furry. Sure the actual game doesn't seem to have any overly degenerative aspects from the outside...but yeah I'll avoid it like the plague.
More power to what you enjoy, but saying this is "not stereotypical Furry" seems a bit misleading (though not being overly sexual is nice to hear). Here is the main developer: https://en.wikifur.com/wiki/Kyle_Lambert
@Avol Erm, yeah the gameplay is very slow...but why are you playing on PSP? Play it on Steam with the speed-up button. All 3 games of Sky has it.
The FC is very down to earth and mostly setup, while SC is where the story starts to get more active. The only reason it is split is because the team was inexperienced and had to split the game in half, playing FC is just seeing half the story.
It's a lot more enjoyable than you make it out. But yes, the game is slow at times...for good reason. Trails FC and SC have more text than the entire Lord of Rings and the Hobbit combined! They have entire story books in them as well! So yes, there is a lot of text, with pretty much every NPC being unique and having an on-going story that updates constantly throughout FC and SC. Characters you saw in FC and left will recognize you in SC. It's a great game to be invested in the lore.
@jcboyer515 Read above and don't play a game in the middle of the franchise. It's not Final Fantasy, all the games are inter-connected to each other. Also Cold Steel is well known for being a black sheep and being more generic/badly using anime tropes that many find egregious as opposed to the Trails in the Sky and the Crossbell games (Zero and Azure) which rarely does this. So those tropes happen less in Sky. Yes there is "non-blood incest"...but they knew each other since they were 11 for 5 years, well past the whole young kid familiarization thing seen here: https://en.wikipedia.org/wiki/Westermarck_effect Addressed to @Ralizah as well. Only main issue is sharing the same Father, but it's nowhere near as bad as other media. Give it a try again, but on PC with the speed-up. Really shouldn't be playing an RPG without that feature anyways. Also can do this for every PC game by default with Cheat Engine's speedhack tool. Just speeds up the game by cutting the framerate. Yes, it does show that the game is too slow without it...but XSeed recognized this and put it in to help. It's a game from 2004. It's old, so it has issues. Basically treat it like a long book and you will have a good experience.
imo, I have no interest in getting old physical copies. Old consoles will eventually die (capacitor leakage, degradation, etc) and old discs/cartridges will die if not well maintained. Along with used copies not giving the developer/publisher/legal owner money at all; not to mention costing an arm and a leg to give a random person funds for the game.
So I mainly emulate older games. Then if it rereleases, I buy it from the new release. Or I just buy a current game from the developer. Emulation gives superior ways to play games; from save states for harder games, cheatengine speedhacks for speeding through grinding, modding, visual upgrades, bug fixes that the original never addressed, and so forth. Roms/Isos/etc can be duplicated and thus never lost or decayed.
Looking at their catalog....yeah Super Mario Party seems to be the most respected one here and that is saying a lot about their games. Hopefully they get another project to work on rather than almost as great Mario Party, Mario Party clones, and...AC Pocket Camp...
Sees people complain about Cosats and sanderev Ignored them a long time ago
Thanks again for the feature Nintendolife! Everyone, please just ignore the trolls. We don't need them opening up arguments that have already been beaten to death.
@StuartGipp Well, the official page for the eShop and Steam both states "Three/3 unique playable characters" so it's something every new player might see anyways. I won't spoil the 3rd character, but it's pretty obvious. Especially with the first video the page has posted on the eShop... Though I 'd disagree and say that no matter how long a game has been out, it is always someone's first experience with a game. So length of time should never matter.
@Dualmask Eh, like the reviewer said Yunica took him 7 hours. His point on the different characters being different was kind of misleading. Each character has their own story to experience. Most of the levels are the same, but like 20-30% of the bosses are different, with the 3rd and final character being the canonical story. So really, 21+ hours. Even more if you want to do everything + optional boss rush mode.
I did 3rd character on Nightmare and it was very enjoyable. If length is your issue, then I don't think that will be a problem.
@Wavey84 Once you go PC, you won't have to worry about whether a game's release is 1080p 60 fps minimum. You can just run it there consistently. However, if a game breaks you need to find a way to fix it. This involves going on Steam checking the game's cache to make sure nothing is missing, looking up errors, and fixing them. For this reason, PC gaming blocks off newcomers that just want a simple plug and play experience, like with an iphone vs android.
I'd say go research it. You need a lot of time invested to make sure you make the correct purchases, or misconceptions like your OLED opinions will occur.
If I said anything you don't like, first look it up and then ask if you are still confused. For PC building, there are TONs of chats that can help you. Like Tomshardware's forums where users with over 1000+ selected answers can help you for free. I can also help as I am often researching this stuff every other day. Like today with the panel differences article.
@Wavey84 You can pop up a guide on another screen for a game. You can render videos and tons of other neat tricks. It is not just about video games.
However, video games on PC are great. Humble Bundle, Amazon Prime, Steam Sales, and various other websites practically give you games for free. You will never run out of games to play on PC. And you will never finish your backlog on Steam . Additionally, emulators exist and can give games more life. If you own the game already, you can rip it onto PC and significantly enhance it. Or play fan-made levels, mods, and so on. I played this Super Mario Sunshine fan-made hack and it was a blast! https://www.youtube.com/watch?v=soWCC21M_mE.
However yes, it can be expensive. My PC is almost never that noisy. If anything, writing to my old hard drive makes the most annoying sound (buy SSDs only). Otherwise, you can run games pretty quietly. My switch has often been much more noisy than my PC. To get a good PC for ideal gameplay, it can cost a lot yeah. But I've found maxed out 1080p is usually fine. Due to the Nvidia 30 series being just announced, a lot of 4k capable cards are available for less than $500 now, which was incredibly expensive before. We have no idea if consoles will hit 4k true resolution and be that price. The Xbox One X doesn't do native 4k, it does 1080p and upscales it to 4k. Which can result in textures being blurry compared to native 4k. This clip shows this off well: https://youtu.be/WQ9SXOg-e1I?t=59
This is known on Nvidia cards as DSR (Dynamic Super Resolution) and can go up to upscaled 4k just fine (with roughly 4k resolution framerate scaling).
The standard PC build can cost $500-$800. For your needs, I would say $800. Then while new consoles are coming out, the only concern you need is replacing the motherboard, cpu, and gpu. Cases, fans, power supplies, DDR4 RAM, Storage, Air-Coolers, and so on don't go bad as often. A current gen CPU can last you 4-6 years and longer. Only reason I switched from my 6600k was due to Monster Hunter World PC being horribly optimized. Then my Nvidia 1070 is still going strong and I'm finding it hard to justify a new graphics card, unless I want to get into 4k finally. My power supply from EVGA did get messed up, but I called them and they sent in a replacement just fine.
Please read this before hyping up OLED. According to this OLED suffers from a max cap of 90 Hz Refresh Rate. Go below 90 Hz on VR, and you can easily suffer from the low refresh rates. They also decrease their light quickly, resulting in them "making the screen less and less bright." A com-mentor "nitrium" also pointed out that OLED panels suffer from burn-in. If you used this as a monitor, any page you have up too long will have the image burned in. So you can never use OLED as a monitor.
On the flip side, they have the best color available because they aren't just blocking light with polarizers and crystal diodes cleverly. But IPS isn't that far behind.
"chances are you game on an LCD/QLED, meaning your TV's motion smearing/blur hides the effect." Any sources to back this up? Lower framerate means more blur, as highlighted in the article. So saying OLEDs have less blur is not true.
"I'm not interested in building a PC or having some loud towering brick in my living room or spending easily about $1500 to have it doing what I want Ala maxed graphics, native 4k+60fps or 1440p+120fps etc.
Or maybe I'm just being ignorant and.the following above really isn't as big if a Deal as I'm making it out to be.
Oh and Console kids? You sound like a kid"
You don't buy a PC just to do gaming. It is incredibly helpful for being productive. You can compress videos, images, and files down to make the most of your storage space.
@Ashunera84 All of these pokemon have specific bounds for what they can do stat wise. I said nothing about their impact, only that lower than average Lv. pokemon can be fixed by using a simple data algorithm. Illegal pokemon also can be prevented by looking a pokemon's base stats (in the game), calculating it based on levels, EVs, etc, and then comparing if the pokemon's current stats are roughly equivalent. If it isn't, mark it as an illegal pokemon and prevent its entry.
You're underestimating the expectations that players should have on a company that has the most successful franchise in current history. There is no excuse. Lack of talent? Hire more people and train them to meet your guidelines. Don't apologize for a company.
@Ashunera84
Check Trainer's first encounter level with pokemon if pokemon is valid to trade (not glitched).
If last average of encounter dates (say 50) from prior trades is less than current average, lower to new average. Do not count encounter levels above 10-20 unless more than a certain amount (say 100) occur.
This is just a rough example, but you can make an algorithm to automatically adjust the first encounter rate so that it is roughly in the bounds of it. And then add a boundary of 4-5 levels of tolerance in case the algorithm is not exact enough. Encounter levels have been logged for pokemon for a long time, so don't say this data isn't accessible.
You don't have to update a ton of entries every time and thinking like that is what causes Game Freak to be so bloated. As their size of pokemon, items, moves, etc grow they need algorithms to effectively handle this information. Not just "oh we have too much pokemon....we don't want to make an automatic process to update them for us with our prior models. Let's just manually update every one by hand and stop at a certain point." Most game companies have these processes so that their workflow isn't interrupted by needless busywork.
So yes, incompetence does have something to do with it. Monoliftsoft did this for their XCDE textures to update them all. Their employees didn't manually update thousands of textures on their own. That would be stupid....but Game Freak...we know how that works by now.
If there is anything to show Game Freak's incompetency, this is it. Lv. 1 impossible trades have been a thing since Diamond and Pearl released (2006 JP, 2007 Worldwide, 2008 Korea) and I'm not sure if they have ever fixed it before now. 14 years for what amount to checking an index for a Pokemon's first obtained Lv.; something fans have done and put online for decades.
Click on 5-7 posts, wait 30-40 mins, and you'll be able to turn in your turnips for a large return. I currently have 35mil bells in the ATM from 2 weeks of turnips selling by using this method.
@Yorumi Yeah I'd like for them to revert to the camera style from the original AC on Gamecube. While a low camera can be nice, the overhead approach was much better. I remember in New Leaf using the look up action just to de-load the trees and see if anything was behind them for hide and seek.
Yeahhh...switch lite isn't an option if you play quick/harsh motion games for a couple of months. Those joycons will break sooner or later due to the well known faulty joystick. I hope you have your warranty ready to send to Nintendo, or you have a dead console due joycons!
I played MHGU with my friends for like 200 hours, and both of their joycons were drifting by the final boss. Meanwhile my PS4 controller via adapter was fine. Switch Pro controller would probably be fine too. You don't really get that option for the Lite in its intended purpose. I assume you can link up another controller, but the joycons can't detach. With a reg Switch you can get a repair by Nintendo or just buy new ones...not with the Switch Lite...
SPOILERS!
yeah not many older starters are in the Galar Dex. Like the Charmander line...but no other starter line in Galar. No Squirtle, Bulbasaur, Cyndiquil, Rowlett; all except Charmander's line and the new starters are in the game at all. This will naturally leave a bitter aftertaste knowing this list doesn't matter to Game Freak.
@thiswaynow https://youtu.be/8YK35s1w2hA Why I really dislike the remake, along with them removing the memorable pictures in the game The original was so special...and butchering movement, music, pictures, bloating collectables, etc ruins it He echoes my concerns very well
If you can, get A Hat on Time on PC. You will be missing out on mod support, of which there are very good mods. Like Mario's FLUDD and Cappy, cool levels, etc.
@Tempestryke But...Miyamoto can be overly strict in the worst ways. Yes he still makes great games, but he helped kill any success Star Fox Zero could have had thanks to that control scheme impounding upon the game following 64 too much. Not to mention his idiotic ideas on Super Mario Sticker Star really made people dislike that game.
To say he is faultless is a little naive. Not completely, but still.
Yeah...what were you saying about animations? Reminder that GTAV had a budget of...what $265 million? That's high end yes and Pokemon doesn't see as high as a top selling video game...but the company as a whole has more money than Rockstar ($3.5 billion 2018) by having around $80 billion net worth. Where is your excuse? These models are slight upgrades from X and Y, a game 6 years ago. Even then, the Gamecube spinoffs Colloseum and XD Gale of Darkness had more animation. For a game with a spinoff budget, not a mainline game that will severely impact their relationships with investors. https://www.youtube.com/watch?v=MJpHIg6aCII
Yes balancing is an issue, but that's stats. A typical JRPG has thousands of enemies each with specific stats,what is Pokemon's excuse? Xenoblade? Dragon Quest? Final Fantasy? They all do this. Xenoblade Chronicles 2 specifically did this as well, with around 30 ish staff members due to most of their staff working on Zelda BOTW.
I don't really care what they make as an excuse, as Pokemon fans are vindictive and will force Game Freak to include the Pokemon eventually. Just look at the Gen 4 drought, where interest in Pokemon waned for a while.
Comments 218
Re: Pokémon TV Is Making Its Grand Return As An Official YouTube Channel
@LavenderShroud Why don't you like YouTube? I guess you prefer full shows? If you are on PC, Firefox + uBlock Origin lets you skip ads if that's your issue with it.
Re: Nintendo Shows Off Xenoblade Chronicles 3 Expansion Pass DLC
@a_brave_new_geek Your welcome! I'm sure playing it day 1 would still be enjoyable of course, but yeah do whatever you think is best!
Re: Nintendo Shows Off Xenoblade Chronicles 3 Expansion Pass DLC
@a_brave_new_geek
As Gaby and AndyMK84 said, I wouldn't recommend playing XC3 without at least playing XC1 DE (along with Future Connected in the game) and XC2 (Torna is good but can be skipped if needed, but still play it!). Please play them in order. Otherwise your opinion on the characters in XC3 may shift your opinion of them in their base games.
Yes there is plot continuation. The sword and the dead titan you see on the box art are from the prior games. To not know their history first will make exploring those locales less impactful.
Also while XCX is excellent too...it's not connected story-wise (as far as we know) so play it later on.
I hope that helps! Also a tip. For XC2 watch Chuggaconroy's "Everything I wish I knew about Xenoblade Chronicles 2" video. XC2 does a very bad job at explaining its mechanics and the tutorials lie a little bit to you as well. XC1's tutorials do a great job and there is more info hidden away in the tutorial menu, so please read them in XC1 DE! For that matter, XCX also does a bad job at explaining its mechanics, but the electronic manual for XCX (right next to the launch button) does a good job at explaining most of it.
Lastly, I would recommend seeing most of XC1 DE's Heart to Hearts. Most are locked behind affinity requirements between characters and story points, so it's easy to forget about them. Some give resolution to story points. But if you don't have the affinity, then you can always read them on the Fandom Wiki...but that will be less impactful outside the game I'd imagine. Also switch up the party! I've seen people play as just Shulk and that can be a bit boring.
Good luck in what you choose!
Re: Xenoblade Chronicles 3 Delves Into Unique Monsters, Ouroboros, And Colonies
@Wargoose Yeah they obfuscated the mechanics a lot, while XC2's actual combat can be simplified a lot when you understand it. I recommend watching Chuggaconroy's XC2 explaination video. Though once I understood it (like a few weeks after launch due to researching a lot), it wasn't that complicated to me at least. I quickly exploited it and the game was too easy as a result.
XCX made you read the manual to understand the combat and even then it could be pretty dense. Torna at least had a full tutorial that you could review in the notes at any point after a mechanic was introduced.
Re: Best Sonic Games Of All Time
@FlameRunnerFast Also I think Sonic 3&K fixed a lot of these issues. It's the much better game and I'm not exactly sure why people prefer 2 over it.
Re: Best Sonic Games Of All Time
@Snatcher
"Look this list, kinda sucks, I love sonic AD 2 but its not that good, It has bad, graphics, controls, and some really stupid levels"
Aside from graphics, I can say the same about Sonic 2. Ah yes, super small screen where you can't see what is coming ahead of you. The half-pipe is a nightmare to complete. Most of the levels have dumb enemies that snipe you if you weren't aware of them/bad levels like Metropolis Zone. Also unless you are really good at the half-pipe, getting 50 rings and traveling to them takes a LOOOOOT of slow, tedious backtracking. Ever gone to the secluded checkpoint in Chemical Plant 2? Aquatic Ruin 2? Mystic Cave (I forget if 1 or 2) where you cannot have enough by the time you reach the checkpoint and MUST backtrack? It's a pain and made me hate going after Super Sonic. Only for Tails to screw me over or the Sonic only reduced cap being very strict.
Sure Sonic 2 is fun if you know how to play the game. But if you don't, good luck.
SA2 is decent by dreamcast standards for graphics, controls yes have bad attributes, and yes bad levels exist. But it's still the best non-boost 3D Sonic game and nothing has come close, aside from SA1 for those that like its style better.
I'd rather have a game that is divisive than a game that is boring one. Also like Sonic 2, SA2 gets better if you learn how to get all A ranks. Sure the glitches are much more noticeable then (which even on my GC copy could be caused by the Battle port), but it makes you appreciate the Sonic levels a lot more. For the Mecha stages...yeah it's just memorizing the enemy jumpscares and being careful. For the Treasure Hunting ones it's memorizing a route and getting lucky. It's fun to run quickly through them, but yeah being dependent on luck is lame.
Re: Feature: A Pokémon Retrospective: Generation 8 – 2019 To 2022
So...a retrospective that ignores criticism and is just a highlights reel. Almost like those product "reviews" that highlights product features and barely addresses anything that is worthy of a review.
Yes the bashing and harassment was not acceptable in any way. But ignoring that these games had quality issues would be disingenuous to readers. BDSP has many issues ranging from glitches, a lack of features from Platinum, to bad concepts that were fixed in Platinum. Like having to see every regional Pokémon before going to the Battle Zone or getting the national dex. So if you picked the wrong answer at Fantina's gym and missed Drifloon, you'll have to wait and encounter one next Friday. Or that the game was given forced exp share despite having the exact same levels from DP....and then gave the Elite Four maxed out stats. Meaning most people only got through it due to the friendship mechanic giving them the win. It's a terribly balanced game.
Then we have SwSh with hallway designs, barren overworld, and the villains being undercooked. But no mention of that at all. What point is there to a retrospective if it doesn't cover everyone's opinions or at least considers the good and bad?
Re: Metroid Dread Studio Hit With Allegations Of Poor Organisation And Management
While this could all be true...this has a veeerrrrry strong feeling of Deja Vu to it. https://youtu.be/yUjeRl4yO7w?t=860
Similar testimonies occured after Lords of Shadow 2 were released...and these supposed walkouts never had any proof to back up the claim.
Seeing how Nintendo reacted to Retro Studios during Metroid Prime 1 development, where they bought out the studio due to mismanagements from the very horrid boss, it's even harder to justify now as compared to when Konami oversaw them.
I want these employees to be vindicated if this is true...but this news seems very questionable. If it was true, I could see Nintendo dropping connections with the studio. But...we'll have to wait and see.
Re: Talking Point: The Metroid Dread Credits Debate Is Sadly Common
@BakaKnight "what if your work is used again"
90% of companies where you work for a paycheck from them has in their contract explicitly that ALL your work under them belongs to them alone, not you. Most industries are like this. My job specified this. Only way for me to avoid it is if I made my own business. If they paid the translator for this work as their employee, it belongs to them alone. If the translator didn't like this, they shouldn't have worked for the company in the first place, it is in the contract. Copyright is a very fickle thing and that's the main reason why older video games aren't rereleased, licensing issues. If companies had to get approval to reuse every single thing each employee did, much less retro releases would be possible. Nintendo Life shows the copyright issues here: https://www.nintendolife.com/news/2021/04/talking_point_nintendo_and_the_industry_needs_to_get_serious_about_game_preservation
NintendoLife should really stop making these articles. If a person's work history is up for debate, I'm sure the questioning company could call the person's old work to get it verified. As others mentioned, the idea a company would look specifically at the credits of the finished product and not contact the company is baffling. Most of my work is under NDA, so the questioning company would 100% have to contact my prior work to verify I worked there.
Re: Retro Studios Scrapped An "Open-World" Idea For Metroid Prime 3: Corruption
@DeathByLasagna So...Kid Icarus Uprising, but with Splatoon like controls and Metroid style exploration?
Re: Sonic's 30th Anniversary Symphony Album Is Now Available On Major Digital Services
@MichaelP Is it? Apple Music seems to have a cap of 320 KBps...that's not FLAC or WAV where with those codecs it would be obvious. The encoding speeds for FLAC or WAV would vary randomly because it is lossless and not capped at an arbitrary speed.
My biggest issue is...how do I buy and download this outside of using streaming services? Do I really have to buy it from the Japanese website links? Sounds extremely inconvenient.
Re: Feature: How Accessible Are Zelda, Pokémon And Animal Crossing For Blind Gamers?
You know...it would be neat for emulators if they could implement a 2nd screen option where the user could have the zoom-in feature permanently on the other screen. Of course could be more complicated, but also could allow implementation of only upscaling that zoom in case the base resolution isn't good enough for zoom-in. Then could also just make several horizontal window captures to have upper and low text windows zoomed-in at once.
Consoles could do that too, but I think the multi-screen situation would rule out a feature like that. Maybe stream it to a smartphone ala Wii U? Might be a neat feature.
Re: Review: Sonic Colors Ultimate - The Best 3D Sonic Game Gets A Respectable Remaster
@Snatcher Yeah SA2 is definitely more controversial than 64 will ever be, despite that game indeed having a ton of issues.
Yeah, Mad Space is pretty meh. Even doing my route tactic, getting A ranks was mostly up to luck. If the Emerald was on the far out bottom ring...reset. I appreciate what they were going for, but yeah for the style of the game it was too much.
I think having a general hint for the next Emerald like Tikal after say 5 mins of not finding out one would help kill those issues, but Tikal's help in the original was....extremely lame. No need to explore, just find one and run there. Not really much of a treasure hunt at all.
Yeah it's fine to dislike parts of games, I just wanted to address them. The internet has a bad habit of saying bad things about games without addressing how bad it is overall. The "3D sonic was never good" meme is a good example of how bad it gets, when this is a fan favorite for tons of Sonic fans. A "bad" game being loved by many? Hmm. Hence why perspective is needed. Good to see you're reasonable, rather than others that bash games for fun and don't care for commenting on why something is bad.
Re: Review: Sonic Colors Ultimate - The Best 3D Sonic Game Gets A Respectable Remaster
@Snatcher Play the game again. Sonic doesn't have a weird drift. I have no idea where you got that from.
Light Speed Dash works fine, but has the occasional issue of doing a somersault instead or only doing a few rings due to your angle of starting it (yes, game's fault).
I don't recall the lock-on having much issues at all. I've had the collision slide me off platforms and bad cameras, but not anything too terrible.
Knuckles and Rouge do have some meh stages thrown in (yes Mad Space is trash), but overall they are very fun to run around with and gliding is fun. Aside from Mad Space, I never really had the camera act up with them over my...What 1000+ hours on the game. Or at least not that I can remember...
30 minutes finding them? My method for 100% was running around the level in a route I made very quickly and it mostly always worked fine aside from Mad Space and Aquatic Mine. Meteor Herd is even fine with it. Don't blame the gameplay style over Mad Space. Yes the maps are pretty big, but really only (again) Mad Space and Aquatic Mine are annoying to go thru quickly.
Go for 100% (or all A ranks for Sonic/Shadow). It does show off some ugly glitches, but it makes you much better at the game and realize a lot of those issues are trivial in the long run. The game is by no means perfect, but it very fun and not as flawed as you make it out to be. Go watch SomeCallMeJohnny's video on SA2. He criticizes a lot of things, but he's fair. Maybe it will help you think out your thoughts a bit more. And for the advocate side, KingK does a good retrospective on how good the game can be when you learn it. I've played this game for a long time and I know it has a ton of issues (I've cursed at the glitches before), but it's still a fun time. Also some call SA1's Sonic movement better, so at least try the Sonic levels only.
Last note, PLEASE DO NOT PLAY THE HD PORTS! They are a buggy mess, even more than the Gamecube ports. I feel like you did. There are fan-made patches for SA1 and SA2 for the Steam ports. SA2 HD isn't as bad, but SA1 HD is utterly horrid. There's an infamous fall out of level clip in the first stage that never existed in the Dreamcast release. This video by Cybershell covers it, though you can just access the mod loader in the description (need Steam port to run it). https://www.youtube.com/watch?v=SORYL5J1Heg
Re: After 18 Months, Zelda: Ocarina Of Time Fans Are Almost Done Decompiling The Game
@adamman12345
https://youtu.be/HLWY7fCXUwE
https://youtu.be/dp-DRU24J18
Please watch these presentations by a developer of the Megaman Collection ports and the NHK Anniversary Collection ports.
The 2nd one is where he addresses that. In the case of an arcade game where there may be bugs or functional issues like mapping controls from arcade mapping to modern controller mappings, there is a need to modify the original game to provide a better experience.
It's not a disrespect, the amount that Sega approves of Sonic fangames and even hired fan for Sonic Mania shows this. Some games still have game breaking bugs like soft-locks. Games that were before the digital release and may never get another re-release.
Re: Animal Crossing: New Horizons Update 1.11.1 Patch Notes - More Bug Fixes
@Mountain_Man It has a serious lack of prior content for being a $20 upcharge. The main issue is that the villagers are dulled down. To get ANY relevant personality quote, you have to cycle through 3-5 layers of generic text that is reset every day. Can't just randomly talk to a villager and get quirky dialogue like the past games. Considering this is a game that encourages playing every day, it makes it more lifeless than it should be.
In my eyes, it's a pretty decorator tool with Animal Crossing slapped on. A lot of the charm of the prior games is not as prevalent in this. New Leaf had a ton of stuff to do and it always felt like you were just living around a bunch of friends you could talk to and relax with, not a bunch of repetitive text villagers you can fully control, prevent from moving out, move their houses how you want, etc.
In my eyes, for all the convenience and progress made towards making decorating more fluid, AC has been slowly missing the point of the original with each new version. To have a town of friends to relax and unwind with, experience the random events whenever they come and look forward to it, and slowly build up a respectable house. The villagers could be rude to you, but slowly and surely they would warm up to you, showing change over time. Over time the series got more PG and safe, while pushing more customization features and losing that feeling of a close knit community. I've played all of the mainline games for several hundreds of hours, so yeah I can tell. ACNH is the worst game in the series for this aspect, a game that feels lifeless in retrospect even if much easier to play/use.
So yeah, can't say I'm looking forward to much more Animal Crossing games past this one. NL still had villagers that could interact with you and feel somewhat like characters, not these walled off characters. It's fine if you like it, but for me it turned from a relaxation game to a game filled with customization and mini-tasks.
Re: Zelda: Skyward Sword HD Players Are Reporting A Frustrating Soft-Lock Glitch
@twztid13 yup, unfortunately Nintendo likes to artificially overvalue their games. What I said is mostly true for AAAs, but Nintendo often only does that for E3 or Holiday sales, and yeah 33% off max.
Granted, even not paying for the game for a long time can result in a Deluxe version or so on coming out later. So it usually pays to wait. We all have backlogs to get too.
Re: Zelda: Skyward Sword HD Players Are Reporting A Frustrating Soft-Lock Glitch
as always, it is usually worth it to wait on game releases. from sales, QoL updates, and glitches being removed like these...
Re: Talking Point: Every Pre-BOTW 3D Zelda Now Has A Remake, But Which Is Best?
@link3710 nah, it's a massive understatement. watch this video by Nerrel: https://youtu.be/653wuaP0wzs
Re: Poll: So, Will You Be Getting A Switch OLED Or Valve Steam Deck?
@Thaliard The price IS the catch...for Steam.
https://kotaku.com/gabe-newell-describes-steam-decks-price-as-painful-for-1847301377
The entire point of the Steam Deck is to bring people into the Steam eco-system as a customer. They actively encourage 3rd parties to make their own Steam Deck versions like they attempted with Steam Machines around 2015.
So yeah, this is very expensive for Steam to do. Just like with Consoles (aside from Switch), the Steam Deck is selling at a loss.
Re: Sonic Colors: Ultimate Switch Trailer Removes 60fps Perk Of Original Video
@Abeedo https://www.youtube.com/watch?v=sgiS9xrbg6Q
It's not just a visual upgrade. Metal Sonic races in the levels, re-orchestrated music, upgrades/unlockable skins, new Wisp power (Jade Ghost), and a Tails save for new players if needed.
Re: Sonic Colors: Ultimate Switch Trailer Removes 60fps Perk Of Original Video
@The_New_Butler Yup, after watching PC game benchmarks for a while AVG FPS is kind of worthless now.
I saw a video where DMC5 on PS5 was supposedly on 120 fps mode (8.33 ms) and did get that on "AVG" ...but it often had dips to around 35 fps (28.6 ms). That's a lot more noticeable than say dropping from 30 to 20 fps. Any frame time consistency drop of more than 8 ms difference is noticeable to most players.
Then we have Switch with Hyrule Warrior AOC....where I heard it just runs poorly in general.
Re: Random: Internet Goes Wild Over One Incredibly Small Detail In Metroid Dread
@the_beaver You say this, but in the Metroid Dread Treehouse event, they explicitly commented how the counter no longer breaks your pacing.
Nintendo is well aware of the criticism. I understand that outside of that, it's mostly a good Metroid. Though I have heard the bosses are meh, the environmental attention to detail is lacking, and the music doesn't stand out.
I might play it someday, but I have a massive backlog before that day happens.
Re: Random: Internet Goes Wild Over One Incredibly Small Detail In Metroid Dread
@moodycat Yup that melee counter is what prevented me from buying Metroid Samus Returns from the moment I saw it at reveal. Seemed clunky and that it broke the pacing, and...appears my judgement was right.
The melee counter in Dread doesn't seem to break the pace as much, but yeah I'm a bit skeptical.
Re: Poll: What's The Best 2D Sonic Game?
Wait...where is Sonic Colors (DS)? It's the 3rd Rush game and pretty much the best implementation of it.
Re: Talking Point: Why Metroid Dread Will Be Worth $60
As others point out, as long as the game is replayable and polished, it will be worth $60 out the gate even if a bit short. I subjectively agree that Pokemon Snap felt too expensive, so I'll get it later on when it either goes on a sale via a retailer (since Pokemon company likely won't) or when the time feels right. I still have a ton of games to play left on my backlog. It's expensive in that it's a game where you take photos of pokemon in 1 of 4 ways (not all available immediately) and that's it. 10 hours, 20 ish for 100%. Of which a lot of that is backtracking. But that's my personal take, which doesn't matter to the company since it's the majority opinion they care about.
It really doesn't matter to a company how long a game is for the consumer or the type of game. They care about how much the game took to develop, how much retailers are going to charge (often 15-30% of sales), how much the physical games cost, etc. A rule of thumb for hardware at least is you sell for 2.2-2.7x the price of the product to be profitable. The same likely applies due to retailer costs, which get factored in. It could be 2 hours or 20 hours long of a game, if it costed the same to the developer then it doesn't matter at all.
They will charge what they think the market will pay. X game being just as good and costing less only matters to you, not what the majority of the market will think. If the game doesn't sell as well because of the price (as determined by their analysts) they can issue a price cut later on if necessary.
Re: Review: Winds of Change - A Polished, Absorbing, Animal-Filled Visual Novel
Yeah the issue is the artstyle, not necessarily having anthropomorphic characters. It screams Furry and a quick background check shows that this is made by a fully invested Furry. Sure the actual game doesn't seem to have any overly degenerative aspects from the outside...but yeah I'll avoid it like the plague.
More power to what you enjoy, but saying this is "not stereotypical Furry" seems a bit misleading (though not being overly sexual is nice to hear). Here is the main developer: https://en.wikifur.com/wiki/Kyle_Lambert
Re: Review: The Legend Of Heroes: Trails of Cold Steel IV - Impenetrable To Newcomers, But A Gripping Finale
@Avol Erm, yeah the gameplay is very slow...but why are you playing on PSP? Play it on Steam with the speed-up button. All 3 games of Sky has it.
The FC is very down to earth and mostly setup, while SC is where the story starts to get more active. The only reason it is split is because the team was inexperienced and had to split the game in half, playing FC is just seeing half the story.
It's a lot more enjoyable than you make it out. But yes, the game is slow at times...for good reason. Trails FC and SC have more text than the entire Lord of Rings and the Hobbit combined! They have entire story books in them as well! So yes, there is a lot of text, with pretty much every NPC being unique and having an on-going story that updates constantly throughout FC and SC. Characters you saw in FC and left will recognize you in SC. It's a great game to be invested in the lore.
@jcboyer515 Read above and don't play a game in the middle of the franchise. It's not Final Fantasy, all the games are inter-connected to each other. Also Cold Steel is well known for being a black sheep and being more generic/badly using anime tropes that many find egregious as opposed to the Trails in the Sky and the Crossbell games (Zero and Azure) which rarely does this. So those tropes happen less in Sky. Yes there is "non-blood incest"...but they knew each other since they were 11 for 5 years, well past the whole young kid familiarization thing seen here: https://en.wikipedia.org/wiki/Westermarck_effect
Addressed to @Ralizah as well. Only main issue is sharing the same Father, but it's nowhere near as bad as other media. Give it a try again, but on PC with the speed-up. Really shouldn't be playing an RPG without that feature anyways. Also can do this for every PC game by default with Cheat Engine's speedhack tool. Just speeds up the game by cutting the framerate. Yes, it does show that the game is too slow without it...but XSeed recognized this and put it in to help. It's a game from 2004. It's old, so it has issues. Basically treat it like a long book and you will have a good experience.
Re: You Can Play Super Mario 64 In Your Browser
@Nin10dood Nice in concept, but unless you pay someone to maintain that N64 and the controllers it will likely be dead in 20 years.
Emulation, whether official or non-official, is the key to preserving games for the future.
See these videos for more info by a game developer/game preserver:
https://youtu.be/HLWY7fCXUwE
https://youtu.be/dp-DRU24J18
Re: Soapbox: Retro Nintendo Games Cost Too Much, But Nostalgia Is Expensive
imo, I have no interest in getting old physical copies. Old consoles will eventually die (capacitor leakage, degradation, etc) and old discs/cartridges will die if not well maintained. Along with used copies not giving the developer/publisher/legal owner money at all; not to mention costing an arm and a leg to give a random person funds for the game.
So I mainly emulate older games. Then if it rereleases, I buy it from the new release. Or I just buy a current game from the developer. Emulation gives superior ways to play games; from save states for harder games, cheatengine speedhacks for speeding through grinding, modding, visual upgrades, bug fixes that the original never addressed, and so forth. Roms/Isos/etc can be duplicated and thus never lost or decayed.
For more info, check out these GDCs from a guy who archives games and helped make the MegaMan Remasters:
https://youtu.be/HLWY7fCXUwE
https://youtu.be/dp-DRU24J18
Re: Mario Party's Developer NDcube Is Recruiting For A New Project
https://en.wikipedia.org/wiki/NDcube
Looking at their catalog....yeah Super Mario Party seems to be the most respected one here and that is saying a lot about their games. Hopefully they get another project to work on rather than almost as great Mario Party, Mario Party clones, and...AC Pocket Camp...
Re: Random: New Zelda: Breath Of The Wild Mod Aims To Restore Hyrule Age Of Calamity Style
Sees people complain about Cosats and sanderev
Ignored them a long time ago
Thanks again for the feature Nintendolife! Everyone, please just ignore the trolls. We don't need them opening up arguments that have already been beaten to death.
Also on this note, check out these nice presentations on emulators at the Game Developer's Conference:
https://www.youtube.com/watch?v=HLWY7fCXUwE
https://www.youtube.com/watch?v=dp-DRU24J18
Re: Review: Ys Origin - An Awesomely Accessible And Amiable Action RPG
@StuartGipp Well, the official page for the eShop and Steam both states "Three/3 unique playable characters" so it's something every new player might see anyways. I won't spoil the 3rd character, but it's pretty obvious. Especially with the first video the page has posted on the eShop... Though I 'd disagree and say that no matter how long a game has been out, it is always someone's first experience with a game. So length of time should never matter.
https://www.nintendo.com/games/detail/ys-origin-switch/
https://store.steampowered.com/app/207350/Ys_Origin/
Re: Review: Ys Origin - An Awesomely Accessible And Amiable Action RPG
@Dualmask Eh, like the reviewer said Yunica took him 7 hours. His point on the different characters being different was kind of misleading. Each character has their own story to experience. Most of the levels are the same, but like 20-30% of the bosses are different, with the 3rd and final character being the canonical story. So really, 21+ hours. Even more if you want to do everything + optional boss rush mode.
I did 3rd character on Nightmare and it was very enjoyable. If length is your issue, then I don't think that will be a problem.
Re: Here's The Resolution Of Each Game In Super Mario 3D All-Stars
@Wavey84 Once you go PC, you won't have to worry about whether a game's release is 1080p 60 fps minimum. You can just run it there consistently. However, if a game breaks you need to find a way to fix it. This involves going on Steam checking the game's cache to make sure nothing is missing, looking up errors, and fixing them. For this reason, PC gaming blocks off newcomers that just want a simple plug and play experience, like with an iphone vs android.
I'd say go research it. You need a lot of time invested to make sure you make the correct purchases, or misconceptions like your OLED opinions will occur.
If I said anything you don't like, first look it up and then ask if you are still confused. For PC building, there are TONs of chats that can help you. Like Tomshardware's forums where users with over 1000+ selected answers can help you for free. I can also help as I am often researching this stuff every other day. Like today with the panel differences article.
Re: Here's The Resolution Of Each Game In Super Mario 3D All-Stars
@Wavey84 You can pop up a guide on another screen for a game. You can render videos and tons of other neat tricks. It is not just about video games.
However, video games on PC are great. Humble Bundle, Amazon Prime, Steam Sales, and various other websites practically give you games for free. You will never run out of games to play on PC. And you will never finish your backlog on Steam . Additionally, emulators exist and can give games more life. If you own the game already, you can rip it onto PC and significantly enhance it. Or play fan-made levels, mods, and so on. I played this Super Mario Sunshine fan-made hack and it was a blast! https://www.youtube.com/watch?v=soWCC21M_mE.
However yes, it can be expensive. My PC is almost never that noisy. If anything, writing to my old hard drive makes the most annoying sound (buy SSDs only). Otherwise, you can run games pretty quietly. My switch has often been much more noisy than my PC. To get a good PC for ideal gameplay, it can cost a lot yeah. But I've found maxed out 1080p is usually fine. Due to the Nvidia 30 series being just announced, a lot of 4k capable cards are available for less than $500 now, which was incredibly expensive before. We have no idea if consoles will hit 4k true resolution and be that price. The Xbox One X doesn't do native 4k, it does 1080p and upscales it to 4k. Which can result in textures being blurry compared to native 4k. This clip shows this off well: https://youtu.be/WQ9SXOg-e1I?t=59
This is known on Nvidia cards as DSR (Dynamic Super Resolution) and can go up to upscaled 4k just fine (with roughly 4k resolution framerate scaling).
The standard PC build can cost $500-$800. For your needs, I would say $800. Then while new consoles are coming out, the only concern you need is replacing the motherboard, cpu, and gpu. Cases, fans, power supplies, DDR4 RAM, Storage, Air-Coolers, and so on don't go bad as often. A current gen CPU can last you 4-6 years and longer. Only reason I switched from my 6600k was due to Monster Hunter World PC being horribly optimized. Then my Nvidia 1070 is still going strong and I'm finding it hard to justify a new graphics card, unless I want to get into 4k finally. My power supply from EVGA did get messed up, but I called them and they sent in a replacement just fine.
Re: Here's The Resolution Of Each Game In Super Mario 3D All-Stars
@Wavey84 https://www.tomshardware.com/reviews/lcd-led-led-oled-panel-difference,5394.html
Please read this before hyping up OLED. According to this OLED suffers from a max cap of 90 Hz Refresh Rate. Go below 90 Hz on VR, and you can easily suffer from the low refresh rates. They also decrease their light quickly, resulting in them "making the screen less and less bright." A com-mentor "nitrium" also pointed out that OLED panels suffer from burn-in. If you used this as a monitor, any page you have up too long will have the image burned in. So you can never use OLED as a monitor.
On the flip side, they have the best color available because they aren't just blocking light with polarizers and crystal diodes cleverly. But IPS isn't that far behind.
"chances are you game on an LCD/QLED, meaning your TV's motion smearing/blur hides the effect."
Any sources to back this up? Lower framerate means more blur, as highlighted in the article. So saying OLEDs have less blur is not true.
"I'm not interested in building a PC or having some loud towering brick in my living room or spending easily about $1500 to have it doing what I want Ala maxed graphics, native 4k+60fps or 1440p+120fps etc.
Or maybe I'm just being ignorant and.the following above really isn't as big if a Deal as I'm making it out to be.
Oh and Console kids? You sound like a kid"
You don't buy a PC just to do gaming. It is incredibly helpful for being productive. You can compress videos, images, and files down to make the most of your storage space.
Re: Pokémon HOME Update Finally Gets Rid Of 'Impossible' Trade Requests
@Ashunera84 All of these pokemon have specific bounds for what they can do stat wise. I said nothing about their impact, only that lower than average Lv. pokemon can be fixed by using a simple data algorithm. Illegal pokemon also can be prevented by looking a pokemon's base stats (in the game), calculating it based on levels, EVs, etc, and then comparing if the pokemon's current stats are roughly equivalent. If it isn't, mark it as an illegal pokemon and prevent its entry.
You're underestimating the expectations that players should have on a company that has the most successful franchise in current history. There is no excuse. Lack of talent? Hire more people and train them to meet your guidelines. Don't apologize for a company.
Re: Pokémon HOME Update Finally Gets Rid Of 'Impossible' Trade Requests
@Ashunera84
Check Trainer's first encounter level with pokemon if pokemon is valid to trade (not glitched).
If last average of encounter dates (say 50) from prior trades is less than current average, lower to new average. Do not count encounter levels above 10-20 unless more than a certain amount (say 100) occur.
This is just a rough example, but you can make an algorithm to automatically adjust the first encounter rate so that it is roughly in the bounds of it. And then add a boundary of 4-5 levels of tolerance in case the algorithm is not exact enough. Encounter levels have been logged for pokemon for a long time, so don't say this data isn't accessible.
You don't have to update a ton of entries every time and thinking like that is what causes Game Freak to be so bloated. As their size of pokemon, items, moves, etc grow they need algorithms to effectively handle this information. Not just "oh we have too much pokemon....we don't want to make an automatic process to update them for us with our prior models. Let's just manually update every one by hand and stop at a certain point." Most game companies have these processes so that their workflow isn't interrupted by needless busywork.
So yes, incompetence does have something to do with it. Monoliftsoft did this for their XCDE textures to update them all. Their employees didn't manually update thousands of textures on their own. That would be stupid....but Game Freak...we know how that works by now.
Re: Pokémon HOME Update Finally Gets Rid Of 'Impossible' Trade Requests
If there is anything to show Game Freak's incompetency, this is it.
Lv. 1 impossible trades have been a thing since Diamond and Pearl released (2006 JP, 2007 Worldwide, 2008 Korea) and I'm not sure if they have ever fixed it before now. 14 years for what amount to checking an index for a Pokemon's first obtained Lv.; something fans have done and put online for decades.
Re: Nintendo Stock Hits A New 52-Week High, Thanks To Strong Demand For The Switch And Animal Crossing: New Horizons
@ShadJV I just use https://turnip.exchange/islands
Click on 5-7 posts, wait 30-40 mins, and you'll be able to turn in your turnips for a large return. I currently have 35mil bells in the ATM from 2 weeks of turnips selling by using this method.
Re: Atlus Reveals Video Recording Guidelines For Persona 5 Scramble: The Phantom Strikers
@Primarina Altus would probably just make an iTunes version just like they did with Persona 5 and then point to that.
Re: Gallery: Nintendo Shares More Screenshots Of Animal Crossing: New Horizons
@Yorumi Yeah I'd like for them to revert to the camera style from the original AC on Gamecube. While a low camera can be nice, the overhead approach was much better. I remember in New Leaf using the look up action just to de-load the trees and see if anything was behind them for hide and seek.
Re: Guide: Switch, Switch Lite Or 2DS XL? The Nintendo Christmas Console Buying Guide For Parents
Yeahhh...switch lite isn't an option if you play quick/harsh motion games for a couple of months. Those joycons will break sooner or later due to the well known faulty joystick. I hope you have your warranty ready to send to Nintendo, or you have a dead console due joycons!
I played MHGU with my friends for like 200 hours, and both of their joycons were drifting by the final boss. Meanwhile my PS4 controller via adapter was fine. Switch Pro controller would probably be fine too. You don't really get that option for the Lite in its intended purpose. I assume you can link up another controller, but the joycons can't detach. With a reg Switch you can get a repair by Nintendo or just buy new ones...not with the Switch Lite...
Re: Poll: Which Starter Pokémon Is The Best? Choose Your Favourite Fire-Type Starter
To all that are confused by Juice's comment....
SPOILERS!
yeah not many older starters are in the Galar Dex. Like the Charmander line...but no other starter line in Galar. No Squirtle, Bulbasaur, Cyndiquil, Rowlett; all except Charmander's line and the new starters are in the game at all. This will naturally leave a bitter aftertaste knowing this list doesn't matter to Game Freak.
MASSIVE SPOILERS! List for every Galar Pokemon in the game: https://i.imgur.com/lfliSQ6.png
Re: Incredible Mandy Brings A Dreamy Dose Of Action-Adventure To Switch Next Week
Wait...did I see a mouse in that trailer? And then I saw the framerate tank hard immediately after. That doesn't seem too promising...
Re: Link's Awakening Sold More Than 430,000 Copies Across Europe In Its First Three Days
@thiswaynow https://youtu.be/8YK35s1w2hA
Why I really dislike the remake, along with them removing the memorable pictures in the game
The original was so special...and butchering movement, music, pictures, bloating collectables, etc ruins it
He echoes my concerns very well
Re: "Cute-As-Heck" 3D Platformer A Hat In Time Comes To Switch This October
If you can, get A Hat on Time on PC. You will be missing out on mod support, of which there are very good mods. Like Mario's FLUDD and Cappy, cool levels, etc.
Re: Eiji Aonuma Still Excited To Collaborate With Shigeru Miyamoto After Many Years
@Tempestryke But...Miyamoto can be overly strict in the worst ways. Yes he still makes great games, but he helped kill any success Star Fox Zero could have had thanks to that control scheme impounding upon the game following 64 too much. Not to mention his idiotic ideas on Super Mario Sticker Star really made people dislike that game.
To say he is faultless is a little naive. Not completely, but still.
Re: Pokémon's Junichi Masuda Explains The Decision To Limit Sword And Shield's Pokédex
@Kirgo https://cdn.discordapp.com/attachments/262762273376960513/588660457548808194/animations.webm
Yeah...what were you saying about animations? Reminder that GTAV had a budget of...what $265 million? That's high end yes and Pokemon doesn't see as high as a top selling video game...but the company as a whole has more money than Rockstar ($3.5 billion 2018) by having around $80 billion net worth. Where is your excuse? These models are slight upgrades from X and Y, a game 6 years ago. Even then, the Gamecube spinoffs Colloseum and XD Gale of Darkness had more animation. For a game with a spinoff budget, not a mainline game that will severely impact their relationships with investors. https://www.youtube.com/watch?v=MJpHIg6aCII
Yes balancing is an issue, but that's stats. A typical JRPG has thousands of enemies each with specific stats,what is Pokemon's excuse? Xenoblade? Dragon Quest? Final Fantasy? They all do this. Xenoblade Chronicles 2 specifically did this as well, with around 30 ish staff members due to most of their staff working on Zelda BOTW.
I don't really care what they make as an excuse, as Pokemon fans are vindictive and will force Game Freak to include the Pokemon eventually. Just look at the Gen 4 drought, where interest in Pokemon waned for a while.