Huh. I really would've liked another pass with an actually new area, a few more shrines and such, but if it's for the sake of focusing and polishing a whole new Zelda, it's worth the trade-off.
@Kalmaro Actually, how come no one so far has thought that Rex is the Aegis? If the only feature that they're aware of is the core crystal, doesn't Rex qualify, given that part of it is on his chest?
@Kalmaro I agree. I'm fine with characters having revealing clothing, large breasts or whatever else; but it needs to be in tune with their personality. Bayonetta is the best example of this, where sexy clothes suit their wearer. XC2 sadly feels like like an exercise in pandering and fetishes, instead of enhancing its designs through well-fitting clothing.
Side-note, I find it infuriating how they've constantly been outed as the Aegis' group, yet no one has thought to just have Pyra wear a scarf or something, instead of that super conspicuous hood. It's not like they have her portrait (for some reason), so why they don't they just hide the core crystal with something simple?
@Kalmaro It goes to show that the writers and the character designer(s) clearly had a very different idea of what they wanted the game to be. It makes me sad, especially when I see people avoid this game because of its character design (which I do understand to some extent) when most other aspects of the game are executed quite well! I don't mind the art style, but the designs are definitely too much. I do enjoy the characters and story, especially as a Xenoblade fan, but there is most certainly a problem when your character's appearance negatively impacts the development of said character, not to mention the story as a whole.
@SLIGEACH_EIRE I had something similar happen in the Lost Woods, where a tree containing a treasure chest didn't have it's textures loaded, so the treasure chest seemed to be floating and I was able to climb on an invisible surface.
@Kalmaro I'm only at chapter 4 but I do know that Morag SPOILERS
...
...
...
becomes a party member. I do like the little that I've seen of her though. And yeah, I thought Pyra's design was lewd enough in all the promotional material, but it's even worse than that when it's constantly thrust in your face. It's a shame, since I don't think her personality is awful, but it makes an okay character in my eyes into being kind of distateful. I like Mythra a bit more, but the outfit isn't that much better and she doesn't seem to have much of a character aside from being the tsundere character.
@Kalmaro I've gotten more used to it as I've played (especially since some of the scenes kind of mess with that aspect of the design), but I still would've preferred if the designs weren't so in your face about it. Some of them are fine and nice (Nia, Morag, Poppi, Electra...), but most feel unnecessarily revealing (Pyra, Mythra, Brighid, Perun...) or flat-out ridiculous (...Dahlia...).
It just gives the game this underlying tone of being some anime-crazed japanese guy's wet dream. Which is a shame considering how fun and compelling it can be.
My most memorable moment was defeating a Guardian Scout MKIV. I'd gone straight from Kakariko to Hateno, did not have many good weapons, champion powers, stasis+. I found the shrine by the shore of hateno and got decimated. I immediately tried half a dozen more times, and after breaking almost all my gear and consuming all my food, I managed to defeat him, and get really good weapons to boot!
Oh, and there was a time near the highland stable where my giant horse glitched out: I got thrown off of it and the horse zoomed straight ahead before smashing into a wall. Wish I'd had video capture for that...
I knew staying up till 1 am would come in handy! Real talk, this is a great update. The map in particular was one thing I really wished they'd changed, so this is perfect!
@setezerocinco Real talk, I live in France near the border and it is infinitely easier to order things from the german amazon website than the french one! I have no idea why, but you guys always have stuff in stock at a reasonable price.
Pretty much exactly what I was expecting. Shame that it doesn't have more content/polish.../EFFORT put into it, but at least Star Allies is on the horizon.
@Giygas_95 Don't forget about the subplot where Eggman had actually brainwashed Knuckles the commander beforehand, leading him to murder Charmy, Espio and Vector, as well as kidnap Rouge and Amy. Whereupon Eggman's defeat, Knuckles has brought Blaze from another dimension to theirs and killed all three girls to summon forth a demonic mecha fused to the Master Emerald. Tails goes insane with rage and, using his two tails, breaks Knuckles' neck. You then forcefully fuse Infinite and Sonic together to become Infinic, who overcharge with the energy of Outer Mobius and send into the machine, destroying both of them, all with the purpose of being the one and only Sonic. Tails then becomes the new world leader, ruling with an iron fist, with you as his right-hand man, the only Sonic that the world has left.
@AlexOlney Clearly way too simple. Now, if he was running away from a multiversal embodiment of death trying to claim the soul of every being in the universe following it's own tragic backstory involving cloning, psychic powers and time-travel, then that'd be SO much more interesting while not feeling horribly unnecessary... Right?
@neufel What, you're telling me you don't like plots about a giant fire demon trying to destroy the earth? Or a giant moon robo-lizard crashing into the planet? Or becoming a werewolf-hedgehog and fighting a demon sealed within the earth? Or a hedgehog going to war, getting captured and supposedly tortured for months before fighting back against an evil masked edgelord jackal with a new recruit who was nearly killed by said villain? Clearly, there can be no better plot for a game revolving around a blue, snarky, fast hedgehog with a craving for chili dogs.
@JohnGrey Please note that I'm not justifying the lack of difficulty by saying that it's a good thing, I'm just providing my opinion on why it might exist. Like I said, although I'm happy with the challenge that the game is providing me, I fully understand why other people would be upset about it. Nintendo were trying something different with this formula, and while it seems like a decent majority enjoys it, it is a shame that other people are disappointed and find it lacking in difficulty.
@1UP_MARIO Fair. I feel like there is (somewhat of) a reason for the lack of difficulty in this game though; the emphasis on exploration. It seems to me that Nintendo designed the game with this focus in mind, thus making the game easier and the exploration less tedious. I do understand why people would be upset at the lack of difficulty, but at least there's a decent reason why. I'm also not sure how much the difficulty ramps up in the last two kingdoms, so it's possible all the challenge is there.
@mjodotcom They seem to have somewhat similar mechanics, but the stories are almost entirely unrelated, you should have no problem starting with this one!
@Sanicranfast I'd always had a vague interest in the game, but the different iterations/sequels? of it made it feel like it'd be hard to get into. If it's not, then I might try to play it before this comes out then! Out of curiosity, does each each separate numbered entry generally have its own distinct plot or all of them interconnected through a continuous story?
@Arehexes The developers have been wanting something new for the series for a while (though I agree that DD is pretty much already what they're trying to achieve). It kinda feels like MH has finally reached a point where the Capcom head honchos habe really noticed it and are going to try to control it and milk it for what it's worth; which, looking at SF, MvC... MEGAMAN... is not exactly a happy prospect.
I've never really thought of brand loyalty as a big thing (given it's a business and all), but even from a business standpoint, they're making VERY questionable decisions. From things like their collections (where the original games were mainly on nintendo platforms, thus making older nintendo gamers the main demographic) to not localizing MHXX, rushing SFV and MvC:I, basically ignoring all the demand for any new MegaMan title, it feels like they're making a bunch of half-assed decisions without thinking about fan reception. I guess that these decisions could make sense in theory from a business standpoint, but it really feels like they're neglecting the actual human aspect of selling a product, which is where things like "brand loyalty", nostalgia, over-saturation and such comes into play. It's a shame because I really want to like Capcom; they've made some of my favorite games and have a huge legacy. But I cannot support them when they try to sell a product only looking at the numbers and not at the people they're actually trying to satisfy.
Congrats for mayo, but I hope Nintendo somehow fixes the matchmaking for splatfests. Like so many others, I almost only fought people from my own team (ketchup) and it always felt like the teams were composed of 1-2 decent/good players and a bunch of... let's say "newer" ones. Also, what was up with the connection? I've never had problems playing with splatoon 2 online before, yet I couldn't count the amount of disconnects, 3v4 and even 2v4 that were happening.
@Yorumi "Shutting down all criticism". Right because I totally haven't said multiple times that it IS flawed and DOES need improvement. I've never said that it's great that we're paying for the service, simply that it is nice that we get over half a year of a free trial before having to pay. All I'm trying to do is help someone see things from another point of view and consider both sides of the situation, but if you prefer raving about how awful it is and how bad Nintendo is, then fine, I won't and can't stop you. But for god's sake, if you hate the app that much, just use discord and stop adding to the needless cesspool of negativity here. It definitely doesn't help anyone here, be it Nintendo or the commenters on this site. I'm more than happy with arguing intelligently about any topic, but not if the other party is going to ramble on one-sidedly without listening to anything I'm saying.
@Yorumi And you're right. When there's a problem with a product, you should criticize it and point out the issues. But there's a big difference between fairly criticizing and b*tching about a product that hasn't even been out for a month, calling it a steaming pile of crap and ignoring everything it HAS done right. Again, It's not even a month old and it is going to stay free for another 5 months AT LEAST. That's more than enough time to test out the product, see whether you want to stick with it and, more importantly, for Nintendo to update it. As it is, it's definitely lackluster (on the voice chat side at least). But have some patience and try to trust Nintendo. Try to enjoy what you can do with it now. After all, you can still use it absolutely free for several more months.
@Yorumi A: They're not charging that much. B: It has more functionality than simply being voice chat. C: If you absolutely hate the service, use something else! I wish people actually tried to look at what a product or company does right instead of instantly bashing them for every small mistake.
@Yorumi I get that it should've been a feature from the start. However it's not like there aren't many simple workarounds, such as using Discord or even simply not bothering with headphones in the first place. That's why I feel like people are blowing this out of proportion. That and the fact that apparently three cables is too big of a mess, even though it's barely an issue.
I get that we live in an era where wires are quickly becoming obsolete, but requiring ONE adapter and a whopping total of 3 cables is hardly the end of the world. It sucks that we need to use it but all things considered, it's really not that big of an issue.
@AugustusOxy A lot of the complaints about the app really are just whining. I get that in theory, "we need voicechat integrated into the console" is an important factor, but even if that was the case, like you said, at least 90% of the people whining would still be using another service like discord or Skype to communicate. And frankly, who doesn't have a readily available smartphone or tablet these days that they can use anyways?
All I see the app as is an alternative to other voicechat services, that contains several handy features relating to the games. It'd be great if it had more functionality (like texting, poking, etc...) but I feel it's entirely satisfactory as is, with the complaints basically being that it's a "good" product but not a "great" one. And regardless, I highly doubt that Nintendo will just leave it as is.
@Excalibur_120 Agreed. The later trials throw too many resources at you every rest stop and even give you access to ancient arrows. I also feel like some of the enemy placement in this makes a lot more diificult than in the later trials.
The first time I fought a guardian scout mark IV was at the chaas qeta shrine right off the coast of hateno. I had basically rushed from the great plateau to kakariko, then hateno, having only basic gear with no stasis+. After a dozen grueling tries lasting up to 20 minutes, I was finally able to beat him using single every resource I had, claiming some overpowered equipment as my reward.
So basically, floor 16 wasn't exactly a challenge and felt much closer to sweet, sweet revenge.
On the tenth floor there's a very high pillar in the room near a corner. If you climb all the way to the top you can continuously chuck bombs at the hinox until he dies. It's time-consuming, but there's also no possible way to get hurt once you're up there, so it's by far the safest.
Also, additional tip for floor 7: leave the octorok alone until you've killed the other enemies, then start dropping the rusted weapons you got previously so that it polishes them; fairly simple way to get some more decent weapons early on in the trial.
And for floors 13 to 17, having a meteor rod or flamespear equipped eliminates the need for cold resistance food. At that point you can either use bombs to deal damage or constantly swap between your damage dealing weapon and fire weapon; as long as you're fast enough you won't take cold damage but you'll still be able to deal damage without using up your elemental weapon!
@TeeJay To be fair, I think this has the same issue. I only ever had the most trouble at the start of each trial, and died the most at the beginning trial. Once you get to the rest stops, the game throws way too much gear, fairies and full heals at you for no real reason. On top of that, ancient arrows should not have been available in this, making several fights almost brain-dead easy, and there's a lack of truly difficult enemies later on (about two silver enemies in the whole thing and RED bokoblins in the final room).
Beat it second try (death was due to an electric keese on the second floor) but only used ancient arrows on the turrets. I wish they didn't give the player up to 9 ancient arrows, it really trivialises some of the challenges.
Comments 122
Re: Zelda: Breath Of The Wild's Champions' Ballad DLC Marks The Conclusion Of The Game
Huh. I really would've liked another pass with an actually new area, a few more shrines and such, but if it's for the sake of focusing and polishing a whole new Zelda, it's worth the trade-off.
Re: Video: Take a Good Luck at My Hero Academia: One's Justice, Heading to Switch in 2018
I am really looking forward to this! Hopefully this lives up to how incredible the show and manga have been!
Re: Take A Look Behind The Scenes Of Xenoblade Chronicles 2's Character Design
@Kalmaro Fair enough.
Re: Take A Look Behind The Scenes Of Xenoblade Chronicles 2's Character Design
@Kalmaro Actually, how come no one so far has thought that Rex is the Aegis? If the only feature that they're aware of is the core crystal, doesn't Rex qualify, given that part of it is on his chest?
Re: Take A Look Behind The Scenes Of Xenoblade Chronicles 2's Character Design
@Kalmaro I agree. I'm fine with characters having revealing clothing, large breasts or whatever else; but it needs to be in tune with their personality. Bayonetta is the best example of this, where sexy clothes suit their wearer. XC2 sadly feels like like an exercise in pandering and fetishes, instead of enhancing its designs through well-fitting clothing.
Side-note, I find it infuriating how they've constantly been outed as the Aegis' group, yet no one has thought to just have Pyra wear a scarf or something, instead of that super conspicuous hood. It's not like they have her portrait (for some reason), so why they don't they just hide the core crystal with something simple?
Re: Take A Look Behind The Scenes Of Xenoblade Chronicles 2's Character Design
@Kalmaro It goes to show that the writers and the character designer(s) clearly had a very different idea of what they wanted the game to be. It makes me sad, especially when I see people avoid this game because of its character design (which I do understand to some extent) when most other aspects of the game are executed quite well! I don't mind the art style, but the designs are definitely too much. I do enjoy the characters and story, especially as a Xenoblade fan, but there is most certainly a problem when your character's appearance negatively impacts the development of said character, not to mention the story as a whole.
Re: Nintendo Shares Gamers' Breath of the Wild #ZeldaMoments
@SLIGEACH_EIRE I had something similar happen in the Lost Woods, where a tree containing a treasure chest didn't have it's textures loaded, so the treasure chest seemed to be floating and I was able to climb on an invisible surface.
Re: Take A Look Behind The Scenes Of Xenoblade Chronicles 2's Character Design
@Kalmaro I'm only at chapter 4 but I do know that Morag
SPOILERS
...
...
...
becomes a party member. I do like the little that I've seen of her though. And yeah, I thought Pyra's design was lewd enough in all the promotional material, but it's even worse than that when it's constantly thrust in your face. It's a shame, since I don't think her personality is awful, but it makes an okay character in my eyes into being kind of distateful. I like Mythra a bit more, but the outfit isn't that much better and she doesn't seem to have much of a character aside from being the tsundere character.
Re: Take A Look Behind The Scenes Of Xenoblade Chronicles 2's Character Design
@Kalmaro I've gotten more used to it as I've played (especially since some of the scenes kind of mess with that aspect of the design), but I still would've preferred if the designs weren't so in your face about it. Some of them are fine and nice (Nia, Morag, Poppi, Electra...), but most feel unnecessarily revealing (Pyra, Mythra, Brighid, Perun...) or flat-out ridiculous (...Dahlia...).
It just gives the game this underlying tone of being some anime-crazed japanese guy's wet dream. Which is a shame considering how fun and compelling it can be.
Re: Nintendo Shares Gamers' Breath of the Wild #ZeldaMoments
My most memorable moment was defeating a Guardian Scout MKIV. I'd gone straight from Kakariko to Hateno, did not have many good weapons, champion powers, stasis+. I found the shrine by the shore of hateno and got decimated. I immediately tried half a dozen more times, and after breaking almost all my gear and consuming all my food, I managed to defeat him, and get really good weapons to boot!
Oh, and there was a time near the highland stable where my giant horse glitched out: I got thrown off of it and the horse zoomed straight ahead before smashing into a wall. Wish I'd had video capture for that...
Re: Xenoblade Chronicles 2 Update to Bring Bug Fixes and Map Improvements
I knew staying up till 1 am would come in handy!
Real talk, this is a great update. The map in particular was one thing I really wished they'd changed, so this is perfect!
Re: Random: Mother Orders Nintendo Switch From Amazon, Gets Box Of Washing Powder Instead
@setezerocinco Real talk, I live in France near the border and it is infinitely easier to order things from the german amazon website than the french one! I have no idea why, but you guys always have stuff in stock at a reasonable price.
Re: Mega Man 11 Confirmed For Switch In 2018
PLEEEEEEAAAAAAASE be good!
Re: Video: We Get Confused By Shinobi Refle -Senran Kagura-
I feel like his early impression of this being a horror game is actually fairly accurate.
Re: Nintendo is Close to a Major Deal for a New Mario Bros. Movie
Oh god why.
Re: Review: Kirby Battle Royale (3DS)
Pretty much exactly what I was expecting. Shame that it doesn't have more content/polish.../EFFORT put into it, but at least Star Allies is on the horizon.
Re: Review: Sonic Forces (Switch)
@Giygas_95 Don't forget about the subplot where Eggman had actually brainwashed Knuckles the commander beforehand, leading him to murder Charmy, Espio and Vector, as well as kidnap Rouge and Amy. Whereupon Eggman's defeat, Knuckles has brought Blaze from another dimension to theirs and killed all three girls to summon forth a demonic mecha fused to the Master Emerald. Tails goes insane with rage and, using his two tails, breaks Knuckles' neck. You then forcefully fuse Infinite and Sonic together to become Infinic, who overcharge with the energy of Outer Mobius and send into the machine, destroying both of them, all with the purpose of being the one and only Sonic. Tails then becomes the new world leader, ruling with an iron fist, with you as his right-hand man, the only Sonic that the world has left.
Re: Review: Sonic Forces (Switch)
@AlexOlney Clearly way too simple. Now, if he was running away from a multiversal embodiment of death trying to claim the soul of every being in the universe following it's own tragic backstory involving cloning, psychic powers and time-travel, then that'd be SO much more interesting while not feeling horribly unnecessary... Right?
Re: Review: Sonic Forces (Switch)
@neufel What, you're telling me you don't like plots about a giant fire demon trying to destroy the earth? Or a giant moon robo-lizard crashing into the planet? Or becoming a werewolf-hedgehog and fighting a demon sealed within the earth? Or a hedgehog going to war, getting captured and supposedly tortured for months before fighting back against an evil masked edgelord jackal with a new recruit who was nearly killed by said villain? Clearly, there can be no better plot for a game revolving around a blue, snarky, fast hedgehog with a craving for chili dogs.
Re: Talking Point: The Case for Super Mario Odyssey as the Greatest Mario Game
@JohnGrey Please note that I'm not justifying the lack of difficulty by saying that it's a good thing, I'm just providing my opinion on why it might exist. Like I said, although I'm happy with the challenge that the game is providing me, I fully understand why other people would be upset about it. Nintendo were trying something different with this formula, and while it seems like a decent majority enjoys it, it is a shame that other people are disappointed and find it lacking in difficulty.
Re: Talking Point: The Case for Super Mario Odyssey as the Greatest Mario Game
@1UP_MARIO Fair. I feel like there is (somewhat of) a reason for the lack of difficulty in this game though; the emphasis on exploration. It seems to me that Nintendo designed the game with this focus in mind, thus making the game easier and the exploration less tedious. I do understand why people would be upset at the lack of difficulty, but at least there's a decent reason why. I'm also not sure how much the difficulty ramps up in the last two kingdoms, so it's possible all the challenge is there.
Re: Talking Point: The Case for Super Mario Odyssey as the Greatest Mario Game
@1UP_MARIO Probably? It's a really fun, well-designed game, so I don't see why they wouldn't.
(AlsoMario64reallywasn'tallthatdifficulteither)
Re: Xenoblade Chronicles 2 Nintendo Direct Coming November 7th
@mjodotcom They seem to have somewhat similar mechanics, but the stories are almost entirely unrelated, you should have no problem starting with this one!
Re: Shin Megami Tensei V is Coming to the Nintendo Switch
@Kimyonaakuma @Sanicranfast Thanks! I already had an idea of what I'd be getting into in terms of theming, but now I'm excited to get into it!
Re: Shin Megami Tensei V is Coming to the Nintendo Switch
@Sanicranfast I'd always had a vague interest in the game, but the different iterations/sequels? of it made it feel like it'd be hard to get into. If it's not, then I might try to play it before this comes out then!
Out of curiosity, does each each separate numbered entry generally have its own distinct plot or all of them interconnected through a continuous story?
Re: Shin Megami Tensei V is Coming to the Nintendo Switch
Huh. Interested enough that this might be my first SMT game!
Re: A New Pokémon Ultra Sun and Ultra Moon Trailer Arrives, Along With Famitsu Details
At this point, a good post-game is the only thing that will make me actively want to buy this.
Re: Rumour: Keymailer Lists Crash Bandicoot N. Sane Trilogy for the Switch
@SLIGEACH_EIRE Yeah, cuz DOOM and Wolfenstein II totally aren't coming to the console...
Re: BlazBlue: Cross Tag Battle Is Brawling Its Way To Switch In 2018
Really hope this means we'll get Guilty gear and/or DBFZ further down the line!
Re: New Z-Moves Revealed In Pokémon Ultra Sun And Ultra Moon
@Yorumi I agree. Frankly, this is the first Pokémon game I hesitate to get. I see next to nothing new besides the story, and while I don't agree about Sun/Moon's story being absolute garbage, it certainly wasn't great. Meanwhile, Sun/Moon already felt like incomplete games to me, between the boring Battle tree, the way the Ultra Beasts were handled, the lack of a national Dex... Although Pokémon games have always handled third entries this way, the last ones were B2/W2, and those were handled well, making them worth the buy. Even disregarding those, other games had the Battle Frontier, adding several more hours of truly original content. This... just doesn't feel worth it, given that seemingly doesn't fix issues or expand upon necessary aspects of the previous iterations.
TL;DR: It doesn't feel like there's enough new stuff in these games to justify a whole new set of games.
Re: The Latest Zelda: Breath of the Wild Free Gift Actually Has a Fun Tip
@SLIGEACH_EIRE Oh no. However will you survive not obtaining a rusty broadsword, easily accessible at any part of the game. Woe is (Wii) you.
Re: Random: Sega Joins Up With Hooters To Promote Sonic Forces In Japan
Welp... Another example of how Sega CLEARLY knows what they're doing...
Calling it now, Sega will work with Playboy to promote the next Sonic game.
Re: Talking Point: Capcom, the Nintendo Switch and Gaming Business Realities
@Arehexes The developers have been wanting something new for the series for a while (though I agree that DD is pretty much already what they're trying to achieve). It kinda feels like MH has finally reached a point where the Capcom head honchos habe really noticed it and are going to try to control it and milk it for what it's worth; which, looking at SF, MvC... MEGAMAN... is not exactly a happy prospect.
Re: Talking Point: Capcom, the Nintendo Switch and Gaming Business Realities
I've never really thought of brand loyalty as a big thing (given it's a business and all), but even from a business standpoint, they're making VERY questionable decisions. From things like their collections (where the original games were mainly on nintendo platforms, thus making older nintendo gamers the main demographic) to not localizing MHXX, rushing SFV and MvC:I, basically ignoring all the demand for any new MegaMan title, it feels like they're making a bunch of half-assed decisions without thinking about fan reception. I guess that these decisions could make sense in theory from a business standpoint, but it really feels like they're neglecting the actual human aspect of selling a product, which is where things like "brand loyalty", nostalgia, over-saturation and such comes into play.
It's a shame because I really want to like Capcom; they've made some of my favorite games and have a huge legacy. But I cannot support them when they try to sell a product only looking at the numbers and not at the people they're actually trying to satisfy.
Re: Mayo Wins in Splatoon 2's Battle of the Condiments
@ThatNyteDaez It did only last 24 hours.
Re: Mayo Wins in Splatoon 2's Battle of the Condiments
Congrats for mayo, but I hope Nintendo somehow fixes the matchmaking for splatfests. Like so many others, I almost only fought people from my own team (ketchup) and it always felt like the teams were composed of 1-2 decent/good players and a bunch of... let's say "newer" ones. Also, what was up with the connection? I've never had problems playing with splatoon 2 online before, yet I couldn't count the amount of disconnects, 3v4 and even 2v4 that were happening.
Re: Feature: Just How Bad Is Hori's Wired 'Solution' For Switch Voice Chat?
@Yorumi "Shutting down all criticism". Right because I totally haven't said multiple times that it IS flawed and DOES need improvement. I've never said that it's great that we're paying for the service, simply that it is nice that we get over half a year of a free trial before having to pay. All I'm trying to do is help someone see things from another point of view and consider both sides of the situation, but if you prefer raving about how awful it is and how bad Nintendo is, then fine, I won't and can't stop you. But for god's sake, if you hate the app that much, just use discord and stop adding to the needless cesspool of negativity here. It definitely doesn't help anyone here, be it Nintendo or the commenters on this site. I'm more than happy with arguing intelligently about any topic, but not if the other party is going to ramble on one-sidedly without listening to anything I'm saying.
Re: Feature: Just How Bad Is Hori's Wired 'Solution' For Switch Voice Chat?
@Yorumi And you're right. When there's a problem with a product, you should criticize it and point out the issues. But there's a big difference between fairly criticizing and b*tching about a product that hasn't even been out for a month, calling it a steaming pile of crap and ignoring everything it HAS done right. Again, It's not even a month old and it is going to stay free for another 5 months AT LEAST. That's more than enough time to test out the product, see whether you want to stick with it and, more importantly, for Nintendo to update it. As it is, it's definitely lackluster (on the voice chat side at least). But have some patience and try to trust Nintendo. Try to enjoy what you can do with it now. After all, you can still use it absolutely free for several more months.
Re: Feature: Just How Bad Is Hori's Wired 'Solution' For Switch Voice Chat?
@Yorumi A: They're not charging that much. B: It has more functionality than simply being voice chat. C: If you absolutely hate the service, use something else!
I wish people actually tried to look at what a product or company does right instead of instantly bashing them for every small mistake.
Re: Feature: Just How Bad Is Hori's Wired 'Solution' For Switch Voice Chat?
@Yorumi I get that it should've been a feature from the start. However it's not like there aren't many simple workarounds, such as using Discord or even simply not bothering with headphones in the first place. That's why I feel like people are blowing this out of proportion. That and the fact that apparently three cables is too big of a mess, even though it's barely an issue.
Re: Feature: Just How Bad Is Hori's Wired 'Solution' For Switch Voice Chat?
I get that we live in an era where wires are quickly becoming obsolete, but requiring ONE adapter and a whopping total of 3 cables is hardly the end of the world. It sucks that we need to use it but all things considered, it's really not that big of an issue.
Re: Feature: Just How Bad Is Hori's Wired 'Solution' For Switch Voice Chat?
@cobalto NintendoLife: Where a nightmare is equivalent to a slight inconvenience.
Re: Gallery: Fan Concept Shows How the Nintendo Switch Online App Could Actually Be Good
@AugustusOxy A lot of the complaints about the app really are just whining. I get that in theory, "we need voicechat integrated into the console" is an important factor, but even if that was the case, like you said, at least 90% of the people whining would still be using another service like discord or Skype to communicate. And frankly, who doesn't have a readily available smartphone or tablet these days that they can use anyways?
All I see the app as is an alternative to other voicechat services, that contains several handy features relating to the games. It'd be great if it had more functionality (like texting, poking, etc...) but I feel it's entirely satisfactory as is, with the complaints basically being that it's a "good" product but not a "great" one. And regardless, I highly doubt that Nintendo will just leave it as is.
Re: Guide: How To Beat Zelda: Breath Of The Wild's Trial Of The Sword: Beginner Trials
@Excalibur_120 Agreed. The later trials throw too many resources at you every rest stop and even give you access to ancient arrows. I also feel like some of the enemy placement in this makes a lot more diificult than in the later trials.
Re: Guide: How To Beat Zelda: Breath of the Wild's Trial Of The Sword: Middle Trials
The first time I fought a guardian scout mark IV was at the chaas qeta shrine right off the coast of hateno. I had basically rushed from the great plateau to kakariko, then hateno, having only basic gear with no stasis+. After a dozen grueling tries lasting up to 20 minutes, I was finally able to beat him using single every resource I had, claiming some overpowered equipment as my reward.
So basically, floor 16 wasn't exactly a challenge and felt much closer to sweet, sweet revenge.
Re: Guide: How To Beat Zelda: Breath of the Wild's Trial Of The Sword: Middle Trials
On the tenth floor there's a very high pillar in the room near a corner. If you climb all the way to the top you can continuously chuck bombs at the hinox until he dies. It's time-consuming, but there's also no possible way to get hurt once you're up there, so it's by far the safest.
Re: Guide: How To Beat Zelda: Breath Of The Wild's Trial Of The Sword: Final Trials
Also, additional tip for floor 7: leave the octorok alone until you've killed the other enemies, then start dropping the rusted weapons you got previously so that it polishes them; fairly simple way to get some more decent weapons early on in the trial.
And for floors 13 to 17, having a meteor rod or flamespear equipped eliminates the need for cold resistance food. At that point you can either use bombs to deal damage or constantly swap between your damage dealing weapon and fire weapon; as long as you're fast enough you won't take cold damage but you'll still be able to deal damage without using up your elemental weapon!
Re: Guide: How To Beat Zelda: Breath Of The Wild's Trial Of The Sword: Final Trials
@TeeJay To be fair, I think this has the same issue. I only ever had the most trouble at the start of each trial, and died the most at the beginning trial. Once you get to the rest stops, the game throws way too much gear, fairies and full heals at you for no real reason. On top of that, ancient arrows should not have been available in this, making several fights almost brain-dead easy, and there's a lack of truly difficult enemies later on (about two silver enemies in the whole thing and RED bokoblins in the final room).
Re: Guide: How To Beat Zelda: Breath Of The Wild's Trial Of The Sword: Final Trials
Beat it second try (death was due to an electric keese on the second floor) but only used ancient arrows on the turrets. I wish they didn't give the player up to 9 ancient arrows, it really trivialises some of the challenges.
Re: Platinum Games Teases The Wonderful 101 for Switch
Oh my god yes! This game NEEDS to get more recognition, it was such a great game that went mostly unnoticed at its release. Wonderful 102 (?) hype!