Comments 122

Re: Take A Look Behind The Scenes Of Xenoblade Chronicles 2's Character Design

Dayshader

@Kalmaro I agree. I'm fine with characters having revealing clothing, large breasts or whatever else; but it needs to be in tune with their personality. Bayonetta is the best example of this, where sexy clothes suit their wearer. XC2 sadly feels like like an exercise in pandering and fetishes, instead of enhancing its designs through well-fitting clothing.

Side-note, I find it infuriating how they've constantly been outed as the Aegis' group, yet no one has thought to just have Pyra wear a scarf or something, instead of that super conspicuous hood. It's not like they have her portrait (for some reason), so why they don't they just hide the core crystal with something simple?

Re: Take A Look Behind The Scenes Of Xenoblade Chronicles 2's Character Design

Dayshader

@Kalmaro It goes to show that the writers and the character designer(s) clearly had a very different idea of what they wanted the game to be. It makes me sad, especially when I see people avoid this game because of its character design (which I do understand to some extent) when most other aspects of the game are executed quite well! I don't mind the art style, but the designs are definitely too much. I do enjoy the characters and story, especially as a Xenoblade fan, but there is most certainly a problem when your character's appearance negatively impacts the development of said character, not to mention the story as a whole.

Re: Take A Look Behind The Scenes Of Xenoblade Chronicles 2's Character Design

Dayshader

@Kalmaro I'm only at chapter 4 but I do know that Morag
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becomes a party member. I do like the little that I've seen of her though. And yeah, I thought Pyra's design was lewd enough in all the promotional material, but it's even worse than that when it's constantly thrust in your face. It's a shame, since I don't think her personality is awful, but it makes an okay character in my eyes into being kind of distateful. I like Mythra a bit more, but the outfit isn't that much better and she doesn't seem to have much of a character aside from being the tsundere character.

Re: Take A Look Behind The Scenes Of Xenoblade Chronicles 2's Character Design

Dayshader

@Kalmaro I've gotten more used to it as I've played (especially since some of the scenes kind of mess with that aspect of the design), but I still would've preferred if the designs weren't so in your face about it. Some of them are fine and nice (Nia, Morag, Poppi, Electra...), but most feel unnecessarily revealing (Pyra, Mythra, Brighid, Perun...) or flat-out ridiculous (...Dahlia...).
It just gives the game this underlying tone of being some anime-crazed japanese guy's wet dream. Which is a shame considering how fun and compelling it can be.

Re: Nintendo Shares Gamers' Breath of the Wild #ZeldaMoments

Dayshader

My most memorable moment was defeating a Guardian Scout MKIV. I'd gone straight from Kakariko to Hateno, did not have many good weapons, champion powers, stasis+. I found the shrine by the shore of hateno and got decimated. I immediately tried half a dozen more times, and after breaking almost all my gear and consuming all my food, I managed to defeat him, and get really good weapons to boot!

Oh, and there was a time near the highland stable where my giant horse glitched out: I got thrown off of it and the horse zoomed straight ahead before smashing into a wall. Wish I'd had video capture for that...

Re: Review: Sonic Forces (Switch)

Dayshader

@Giygas_95 Don't forget about the subplot where Eggman had actually brainwashed Knuckles the commander beforehand, leading him to murder Charmy, Espio and Vector, as well as kidnap Rouge and Amy. Whereupon Eggman's defeat, Knuckles has brought Blaze from another dimension to theirs and killed all three girls to summon forth a demonic mecha fused to the Master Emerald. Tails goes insane with rage and, using his two tails, breaks Knuckles' neck. You then forcefully fuse Infinite and Sonic together to become Infinic, who overcharge with the energy of Outer Mobius and send into the machine, destroying both of them, all with the purpose of being the one and only Sonic. Tails then becomes the new world leader, ruling with an iron fist, with you as his right-hand man, the only Sonic that the world has left.

Re: Review: Sonic Forces (Switch)

Dayshader

@AlexOlney Clearly way too simple. Now, if he was running away from a multiversal embodiment of death trying to claim the soul of every being in the universe following it's own tragic backstory involving cloning, psychic powers and time-travel, then that'd be SO much more interesting while not feeling horribly unnecessary... Right?

Re: Review: Sonic Forces (Switch)

Dayshader

@neufel What, you're telling me you don't like plots about a giant fire demon trying to destroy the earth? Or a giant moon robo-lizard crashing into the planet? Or becoming a werewolf-hedgehog and fighting a demon sealed within the earth? Or a hedgehog going to war, getting captured and supposedly tortured for months before fighting back against an evil masked edgelord jackal with a new recruit who was nearly killed by said villain? Clearly, there can be no better plot for a game revolving around a blue, snarky, fast hedgehog with a craving for chili dogs.

Re: Talking Point: The Case for Super Mario Odyssey as the Greatest Mario Game

Dayshader

@JohnGrey Please note that I'm not justifying the lack of difficulty by saying that it's a good thing, I'm just providing my opinion on why it might exist. Like I said, although I'm happy with the challenge that the game is providing me, I fully understand why other people would be upset about it. Nintendo were trying something different with this formula, and while it seems like a decent majority enjoys it, it is a shame that other people are disappointed and find it lacking in difficulty.

Re: Talking Point: The Case for Super Mario Odyssey as the Greatest Mario Game

Dayshader

@1UP_MARIO Fair. I feel like there is (somewhat of) a reason for the lack of difficulty in this game though; the emphasis on exploration. It seems to me that Nintendo designed the game with this focus in mind, thus making the game easier and the exploration less tedious. I do understand why people would be upset at the lack of difficulty, but at least there's a decent reason why. I'm also not sure how much the difficulty ramps up in the last two kingdoms, so it's possible all the challenge is there.

Re: Shin Megami Tensei V is Coming to the Nintendo Switch

Dayshader

@Sanicranfast I'd always had a vague interest in the game, but the different iterations/sequels? of it made it feel like it'd be hard to get into. If it's not, then I might try to play it before this comes out then!
Out of curiosity, does each each separate numbered entry generally have its own distinct plot or all of them interconnected through a continuous story?

Re: New Z-Moves Revealed In Pokémon Ultra Sun And Ultra Moon

Dayshader

@Yorumi I agree. Frankly, this is the first Pokémon game I hesitate to get. I see next to nothing new besides the story, and while I don't agree about Sun/Moon's story being absolute garbage, it certainly wasn't great. Meanwhile, Sun/Moon already felt like incomplete games to me, between the boring Battle tree, the way the Ultra Beasts were handled, the lack of a national Dex... Although Pokémon games have always handled third entries this way, the last ones were B2/W2, and those were handled well, making them worth the buy. Even disregarding those, other games had the Battle Frontier, adding several more hours of truly original content. This... just doesn't feel worth it, given that seemingly doesn't fix issues or expand upon necessary aspects of the previous iterations.

TL;DR: It doesn't feel like there's enough new stuff in these games to justify a whole new set of games.

Re: Talking Point: Capcom, the Nintendo Switch and Gaming Business Realities

Dayshader

@Arehexes The developers have been wanting something new for the series for a while (though I agree that DD is pretty much already what they're trying to achieve). It kinda feels like MH has finally reached a point where the Capcom head honchos habe really noticed it and are going to try to control it and milk it for what it's worth; which, looking at SF, MvC... MEGAMAN... is not exactly a happy prospect.

Re: Talking Point: Capcom, the Nintendo Switch and Gaming Business Realities

Dayshader

I've never really thought of brand loyalty as a big thing (given it's a business and all), but even from a business standpoint, they're making VERY questionable decisions. From things like their collections (where the original games were mainly on nintendo platforms, thus making older nintendo gamers the main demographic) to not localizing MHXX, rushing SFV and MvC:I, basically ignoring all the demand for any new MegaMan title, it feels like they're making a bunch of half-assed decisions without thinking about fan reception. I guess that these decisions could make sense in theory from a business standpoint, but it really feels like they're neglecting the actual human aspect of selling a product, which is where things like "brand loyalty", nostalgia, over-saturation and such comes into play.
It's a shame because I really want to like Capcom; they've made some of my favorite games and have a huge legacy. But I cannot support them when they try to sell a product only looking at the numbers and not at the people they're actually trying to satisfy.

Re: Mayo Wins in Splatoon 2's Battle of the Condiments

Dayshader

Congrats for mayo, but I hope Nintendo somehow fixes the matchmaking for splatfests. Like so many others, I almost only fought people from my own team (ketchup) and it always felt like the teams were composed of 1-2 decent/good players and a bunch of... let's say "newer" ones. Also, what was up with the connection? I've never had problems playing with splatoon 2 online before, yet I couldn't count the amount of disconnects, 3v4 and even 2v4 that were happening.

Re: Feature: Just How Bad Is Hori's Wired 'Solution' For Switch Voice Chat?

Dayshader

@Yorumi "Shutting down all criticism". Right because I totally haven't said multiple times that it IS flawed and DOES need improvement. I've never said that it's great that we're paying for the service, simply that it is nice that we get over half a year of a free trial before having to pay. All I'm trying to do is help someone see things from another point of view and consider both sides of the situation, but if you prefer raving about how awful it is and how bad Nintendo is, then fine, I won't and can't stop you. But for god's sake, if you hate the app that much, just use discord and stop adding to the needless cesspool of negativity here. It definitely doesn't help anyone here, be it Nintendo or the commenters on this site. I'm more than happy with arguing intelligently about any topic, but not if the other party is going to ramble on one-sidedly without listening to anything I'm saying.

Re: Feature: Just How Bad Is Hori's Wired 'Solution' For Switch Voice Chat?

Dayshader

@Yorumi And you're right. When there's a problem with a product, you should criticize it and point out the issues. But there's a big difference between fairly criticizing and b*tching about a product that hasn't even been out for a month, calling it a steaming pile of crap and ignoring everything it HAS done right. Again, It's not even a month old and it is going to stay free for another 5 months AT LEAST. That's more than enough time to test out the product, see whether you want to stick with it and, more importantly, for Nintendo to update it. As it is, it's definitely lackluster (on the voice chat side at least). But have some patience and try to trust Nintendo. Try to enjoy what you can do with it now. After all, you can still use it absolutely free for several more months.

Re: Feature: Just How Bad Is Hori's Wired 'Solution' For Switch Voice Chat?

Dayshader

@Yorumi I get that it should've been a feature from the start. However it's not like there aren't many simple workarounds, such as using Discord or even simply not bothering with headphones in the first place. That's why I feel like people are blowing this out of proportion. That and the fact that apparently three cables is too big of a mess, even though it's barely an issue.

Re: Gallery: Fan Concept Shows How the Nintendo Switch Online App Could Actually Be Good

Dayshader

@AugustusOxy A lot of the complaints about the app really are just whining. I get that in theory, "we need voicechat integrated into the console" is an important factor, but even if that was the case, like you said, at least 90% of the people whining would still be using another service like discord or Skype to communicate. And frankly, who doesn't have a readily available smartphone or tablet these days that they can use anyways?
All I see the app as is an alternative to other voicechat services, that contains several handy features relating to the games. It'd be great if it had more functionality (like texting, poking, etc...) but I feel it's entirely satisfactory as is, with the complaints basically being that it's a "good" product but not a "great" one. And regardless, I highly doubt that Nintendo will just leave it as is.

Re: Guide: How To Beat Zelda: Breath of the Wild's Trial Of The Sword: Middle Trials

Dayshader

The first time I fought a guardian scout mark IV was at the chaas qeta shrine right off the coast of hateno. I had basically rushed from the great plateau to kakariko, then hateno, having only basic gear with no stasis+. After a dozen grueling tries lasting up to 20 minutes, I was finally able to beat him using single every resource I had, claiming some overpowered equipment as my reward.

So basically, floor 16 wasn't exactly a challenge and felt much closer to sweet, sweet revenge.

Re: Guide: How To Beat Zelda: Breath Of The Wild's Trial Of The Sword: Final Trials

Dayshader

Also, additional tip for floor 7: leave the octorok alone until you've killed the other enemies, then start dropping the rusted weapons you got previously so that it polishes them; fairly simple way to get some more decent weapons early on in the trial.

And for floors 13 to 17, having a meteor rod or flamespear equipped eliminates the need for cold resistance food. At that point you can either use bombs to deal damage or constantly swap between your damage dealing weapon and fire weapon; as long as you're fast enough you won't take cold damage but you'll still be able to deal damage without using up your elemental weapon!

Re: Guide: How To Beat Zelda: Breath Of The Wild's Trial Of The Sword: Final Trials

Dayshader

@TeeJay To be fair, I think this has the same issue. I only ever had the most trouble at the start of each trial, and died the most at the beginning trial. Once you get to the rest stops, the game throws way too much gear, fairies and full heals at you for no real reason. On top of that, ancient arrows should not have been available in this, making several fights almost brain-dead easy, and there's a lack of truly difficult enemies later on (about two silver enemies in the whole thing and RED bokoblins in the final room).