Steel Assault is a pretty simple game. You play as a badass good guy whose job is to kill the badass bad guys, and you do so by violently blowing up a lot of minions, ninjas, and mech suits with the power of a lightning whip. It’s hard. Like, really hard. And just when it feels like it’s running short on ideas, the credits roll. Sometimes that’s all you need to have fun with a game; just a few good ideas that are done extremely well. Steel Assault gets what it’s going for and doesn’t waste any more of your time, and in that respect, it’s almost impossible to dislike.
In terms of gameplay, Steel Assault plays like a more fluid, but no less difficult, take on the classic Castlevania platformers. Taro Takahashi’s main means of disposing of enemies is a super cool electric whip that dispatches most foes in a single crack, making you feel quite powerful once you get the rhythm of it down and scourge dozens of enemies in quick succession. He can fling it in eight directions and there’s a nice feeling of momentum behind each swing, as Taro takes that important brief pause after each button press to wind up before initiating the attack.
For mobility, Taro has a short double jump and a blink-and-you-miss it slide that offers up a few precious I-frames to get you through some brutal attacks. Neither of these are much help if you don’t time jumps or dodges right, but they offer just enough of a ‘fudge factor’ that you can sometimes correct near-misses. Most importantly, Taro also can use a zipline which adds a creative dimension of jumping around.
The zipline can also be shot in eight directions, but with the caveat that it only takes hold if there’s something solid on both sides as the two ends shoot away from you. So, if you happen to mistime a jump and fall into a pit, you can save yourself if you think quick enough to fire off a zipline to catch you at the last minute by latching onto the two walls. Alternatively, you can use floor-to-ceiling ziplines to gain more height faster and to give you a little more aerial maneuverability to better dodge shotgun blasts, and there are even some brutal platforming sections that necessitate chaining several of these together quickly. It seems like a small feature, but the zipline is a genuinely great feature, and helps to give Steel Assault its own unique kind of gameplay.
Now, we’d be remiss to talk about the gameplay without first warning you that this is truly a game for super players only. We’re not exaggerating when we say that nearly every second of this experience is packed with something shooting, swiping, or lunging at you, and usually you’re expected to respond to such threats while also navigating tricky stage hazards. Every level is only about two to three minutes long, but you’ll probably take a couple dozen tries to get through each before you manage to get to the next checkpoint. It’s a worthwhile experience, but one that we’d say definitely isn’t for the faint of heart.
We feel it also needs to be said that Steel Assault is a game that burns quite bright and fast. It’s memorable, challenging, and original in many ways, but we managed to clear the entire game in fifty-eight minutes. All the content here is great, and it honestly feels like Steel Assault would overstay its welcome if it lasted that much longer, but just be aware that this is not designed to be a game that you spend very long playing. Of course, if you’re really a glutton for punishment, there is a 1CC mode that tasks you with beating the whole game in one life, but that’s still only asking you to run the same content in a single gauntlet.
In case you haven’t gathered from the screenshots, Steel Assault is quite stunning in its presentation. The CRT filters are convincingly applied, and the 16-bit aesthetic is lovingly realized here. Much like how every snapshot is rife with enemies trying to kill you, there’s always quite a lot of detail and activity going on in the visuals to give you lots to take in as you struggle to survive. All this is topped off by a high-energy chiptune and metal soundtrack that is absolutely perfect for the ridiculous pace and intensity of the game.
Conclusion
Steel Assault is like a bite of an extremely delicious, well-seasoned steak. Just one bite. It lingers in your mind and makes you wish for more, yet in some respects, that’s much better than if you were given the whole thing and took it for granted. If you liked the snappy action and ridiculous difficulty of may old arcade classics, then Steel Assault is absolutely something you should look into. It’s absurd, it’s fun, it’s hard. And it’s short. It doesn’t offer up much more once you've reached the end, but what’s here is intensely well-executed, and we’d definitely recommend you give it a go.
Comments 50
This looks like Super Turricania
@moodycat If those 58 minutes are fantastic and the game has good replayability, I wouldn't mind paying that amount. Many retro games can be beaten in a short time if you're good enough, and that doesn't make them any less valuable.
Oh dang I am super tempted! I’m a new father so great short games are what I need these days. yaaaawn
Still not a fan of the blur/scanline/whatever-render "effect"
I think like the dev should give this one out for free to advertise themselves and then charge for a bigger, better Steel Assault 2 (maybe with a kickstarter).
If you played arcades back in the 80s / 90s you could easily spend £12 in an hour and from the review i guess this game is just that, a throwback to the golden age of super tough games. I can’t wait to download it.
Was looking forward to this but too short for the price imo.
Kinda agree with @SmaggTheSmug on this - maybe not free, but certainly at a price perhaps in keeping with the Arcade Archives stuff, and use this as a platform for a way bigger sequel down the line.
@HamatoYoshi totally. I grew up with games you could beat in an hour. It’s not a disadvantage in and of itself. I played contra, chip and dale, bad dudes, Mario 1, and games like that over and over.
That fact that it doesn’t overstay it’s welcome is a plus for me. Adding to wishlist.
This looks and sounds interesting, I might just have to pick the game up at some point.
Contra was all I could think of watching the trailer, but maybe they're not so similar after all?
Looks like my kinda game, I'll probably pick it up. Man, too many good games out now though.
Add widescreen support and I’m in. The 4:3 aspect ratio should be an option for those that want to relive the old days. And 16:9 for those that want to relive the old days, with modern trappings. If that was available, it would’ve been an insta-buy from me.
@NRLPLSTCTY exactly! It’s all about replayability and pure gameplay!
@HamatoYoshi yeah no, that reasoning was fine then, but in 2021 where you can get quality products for less than it, there's no reason for this game to be the price it is.
Everything here sounds amazing to me minus the difficulty. For those crazy hard games like ghost and ghouls, I’ve learned to lean hard on the save states (and rewinds) so this wouldn’t bode too well with me. I’ll watch some gameplay videos. I skimmed over the review a bit and didn’t see a mention of a health bar or if this is one of those one hit kill games like Contra.
Anyway… love the concept and look and overall presentation but the difficulty may be the nail in the coffin for me unfortunately.
@HamatoYoshi I played arcades in the '90s, but we aren't in the '90s anymore!!
@Steel76 I didn't say I won't buy it though...I'll wait for a huuuuge discount!
@moodycat I can beat Ninja Gaiden 2 in 17 minutes and it never gets old. I'm sure this game offers a similar ride.
A nice time killer title, doesn't matter if it's short as long as it's fun and playable.
@SmaggTheSmug Honestly, this isn't a great take. Asking a creator to provide their work for free just because it's on the shorter side isn't even remotely fair, considering the hours they'd have put into developing it. A trial version is far more sensible if one wants to try the title out without paying for it.
I'm getting this!
If you feel like the length doesn't justify the price, then just put it on your wishlist and wait for a sale.
I'm all for shorter games that don't needlessly pad themselves out. I feel like most games these days are too long for that reason.
I just watched the trailer for this... again. Yep, it's definitely something that's right up my alley.
@R-A-X Maybe, but I remember a time when people didn't put their first Unity project in a shop with a price tag. And even if this game is as excellent as the review says, the price tag is doing it a disservice. Putting hours into your game will be for naught if no one plays it after all. People compare it to arcade games of old, but it's not the 80s anymore.
Like I said a free game like this could be a good hook for a potential Kickstarter. Or something like a shareware model of old, remember those?
58 minutes?? alright, sign me in
@SmaggTheSmug So a handful of people who probably worked on this game for a couple of years shouldn't be compensated since it takes an hour to beat?
By all means everyone should decide what their $15 is worth, but imagine doing whatever your job is for free for a couple of years with the hope that someone kickstarts the next couple of years of your career.
I'm super hype for this game. I need more excellent, short games.
It looks like CastleVania and Bionic Commando rolled into one! I'm snatching this one!!
My spoiled a$$ can’t handle playing games where I can’t level up any more. Why do I expect RPG mechanics in every game now?! Blarg!! Maybe Steel Assault isn’t the game that I want, but it’s the game that I NEED.
A difficult game that demands and rewards your mastery sounds right up my alley. And it’s an arcade throwback? I’m in. This sounds tight.
I admittedly didn’t do any more research besides look at screenshots and the trailer. I was hoping it was a linear game with unlockable moves kinda like Flynn: Son of Crimson.
I’ll still check it out though even if the difficulty makes me quit. I also like the “no facial features” pixel art style that games used to use.
@moodycat if it’s extremely fun and something I can play when I have little time I’m down. $12 bucks isn’t a lot but I’ll bet it goes on sale soon too
Watching some other people reviews on YouTube and they said there's a "very easy" difficulty setting. Is it that hard even on very easy mode?...
People will honestly pick long and mediocre before they'll pick short and sweet, measuring value in terms of hours instead of fun.
I'm still down. Just gonna wait for a sale.
Love the look of it but I don't think it is for me from reading the review. Thank you for the review though of course
@Borshi It is indeed very easy on 'very easy' mode. I blazed through the whole game on that setting without breaking a sweat.
Price is fine to me, it’s an arcade game and 1 hour is not that short at all. Reminds me of people complaining they beat such and such shmup in 1 hour and then you find you they credits fed the whole thing and think that’s it.
What is making me hesitant tho, is the lack of scoring. That, with leaderboards, would have gave the game a huge boost in replayability. Sucks there’s none :-/
@moodycat It's an arcade title and flipping amazing. You ever stood in front of an arcade machine playing the same game to completion for more than an hour?
This should have been a straight ten without question.
This one looks good. Just my kind of game. Will pick it up
Arcade Mode leaves you with 0 continues and the incoming damage is doubled. One jump at a bottomless pit and you're back to the main menu. Not even Contra Hard Corps had this much bullsh*t.
That said, the regular campaign is fine, I just wish it had ANY form of replay incentive, unlockable character(s), secrets, anything. Being an indie game with pretty pixel art doesn't mean it has to be criminally short.
It's $15 for roughly 1 hour of content.
@OldManHermit good to know that I can fall back to it if needed then. Perhaps I'll end up getting this game now.
Mashing on the ‘Continue?’ screen to finish your review is not “1 hour of content”. It takes dozens of not hundreds of hours to craft a mastered 1CC playthrough of a good arcade/old-school game. If you don’t have the patience for it, that’s one thing. To confuse gameplay for “content” is another.
@Sjmaster No place for short, repeatable games in 2021? You’re attitude is more like 2003, when the arcades were dead and there was no digital marketplace on console.
People like you assumed that 2D was dead, that the arcade style was dead, that there was no place in the market for games like that anymore.
In 2021, there’s space for so many games. Leave that kind of judgement in the past where it belongs.
I'm gonna be that guy...this ain't 16 bit.
@Spiders yeesh.
@rushiosan it's gorgeous and fun. Love love love it.
@LikelySatan It looks more like the “32-bit” Game Boy Advance aesthetic, like Gunstar Super Heroes and SEGA’s Astro Boy.
Also, yeesh yourself!
Is nobody really gonna realize that this is a Bionic Commando clone?
Has the look and game-feel of a modern NEOGEO game inspired by Bionic Commando.
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