The news that DOOM is on its way to the Switch will have no doubt excited many Nintendo players who never had the chance to play the game when it was initially released last year. We still have some time to kill until it arrives, however, and luckily Crunching Koalas has brought the “DOOM-inspired” game BUTCHER to the console whilst we wait. Can it fend off our cravings for id Software’s mega-hit for now, though? Well, the instant inclusion of a chainsaw is a pretty good start!
BUTCHER is a fast-paced, 2D shooter which asks you to travel through hellish lairs full of enemies that seem intent on brutally murdering you in the face; the general rule here is “if it moves – shoot it”. There are a variety of weapons that you collect as you progress through the game – the aforementioned chainsaw, a shotgun, an assault rifle, a flamethrower, and so on – all of which will come in handy for different enemies or individual play-styles. As you travel around the levels you’ll also find things such as health and ammo – constantly keeping an eye on your current state for both of these is essential.
Things can get pretty intense very quickly; the enemies just keep on coming as you explore each small section and there are moments where you have to survive an “extermination” round where you get surrounded from all sides. Despite the 2D approach, the game actually manages to physically feel a little like a 3D first-person shooter at times (especially when using the optimum setup of a Pro Controller and the TV). This is thanks to the fact that the right control stick is used for your aiming and can be put in any direction – it feels great too; your aim snaps on to nearby enemies allowing you to really whizz around the screen, jumping or running as you fire your weapons.
Each shot feels incredibly satisfying too – probably in part thanks to some wonderful sound design. Every gun shot is loud and powerful-feeling; it has a real ‘oomph’ to it when you press the trigger. The soundtrack on the whole is rather wonderful too, actually; there are some genuinely creepy sounds of things dying and screeching in the background as if you have been thrown into the fiery depths of Mordor – it’s great. The visuals continue this success too; its pixelated look takes a little getting used to at first, but soon it really starts to feel natural and everything clicks into place.
Each of the game’s five areas (six if you include the devilish final boss) looks completely different too. They each have their own theme – a volcano, a jungle, and a city for example – and these differences affect how the levels are put together. The jungle levels make use of verticality (deep bodies of water and highly stacked ledges are often found here), whereas other areas might trap you into really narrow, horizontal areas. The gameplay itself doesn’t change that much, however; the goal is always to simply ‘not die’ and activate switches when necessary until you reach the exit.
That is probably BUTCHER’s only downfall – there is a lot of repetition. There are things in place to combat this such as the different area themes and the steady introduction of new weapons and enemies (mechanical spiders with rotating saws, anyone?), but essentially every level is a case of move, shoot, press switch, move, shoot, etc. Another thing that may be seen as a negative by some is the level of difficulty, although other players will no doubt love this aspect. The game isn’t ashamed to admit just how hard it is; when loading for the first time it instantly tells you that “the easiest mode is ‘HARD’!”, which, whilst not completely true, does set the scene rather accurately.
The easiest mode that you can choose is in fact “Casual”. Here, the challenge is almost entirely taken away; the enemies take much longer to fire at you, items you pick up give you double the amount of goodies that they usually would, and you’ll often find yourself just running carelessly through areas with no concern whatsoever. This really isn’t the case on the game’s ‘Hard’ (or even harder) difficulties, though. Things can get incredibly brutal on these modes but, thankfully, it is never unfair – you can study the enemies’ locations and patterns of movement to try and figure out better ways of tackling situations when you restart a level. By no means does this mean you’ll ever find yourself thinking “hey, this is easy!”, but it does mean that dying over and over again does actually feel worth it.
Conclusion
To answer our initial question, then: yes, BUTCHER is a great game to play if you have that DOOM itch, as well as being a great game in its own right. It feels fantastic to play; your movement and shooting feel wonderfully responsive and every trigger press is immensely satisfying. It could have been better with more content, and Handheld mode doesn’t feel quite as impressive as TV mode, but for the price you can’t really go wrong with what is an enjoyable game that does ultimately do a lot of things right. Maybe one for those who like their games on the more challenging side – give it a chance if you’re brave enough!
Comments 48
Hard pass I think. Just doesn't look like my style, but I'm glad the Switch got another game that's being reviewed well.
Sweet... Had my eye on this, just waiting on one good review. Playing this right after Golf Story.
Good for whoever enjoys it and I'm glad it's good. But there's something missing in how it presents itself with such limited graphics. I mean, would a horror scare you with the same presentation?
Only have so much appetite for pixelated graphics.
There's just so many now, that unless you're the best of the best- an absolute must have, you'll get a hard pass from me.
Maybe if it was half the price I'd try it. Not a fan of company's using pixel graphics on purpose. I'll put this in the "Games to buy when on sale" pile.
Hard pass. Not a fan of gore, even in pixelated form.
I bought and I'm having a pretty good time with it. He sound design is awesome in the game. And I'm a huge fan of pixel games so this was right up my alley
Wish this title has the multiplayer mode, if you wish to compare with id games, their best part are online & LAN battles too.
I feel that comparing this to DOOM, even the 1993 original, is an insult. The original, made by only a very small, what would now be considered an "indie" sized team made one of the most ambitious and groundbreaking games of all time, and it still holds up well today.
This is just an ugly, pixelated mess.
Glad to see it's reviewed well.I'll definitely be buying it but not for a few more weeks until I'm back home.
For only $10 with a 8 star rating? Yeah, I might just pick this one up. I'm excited for Doom like others but I'll be patient. I prefer a well polished and complete game if anything.
A bloody fantastic game, I'll eventually download it in preparation for Doom.
Guys it’s a 2D twin-stick platform run and gun, a rare genre on any platform (I can only think of one other: Bleed). You may not like it, but you can’t say this game is a dime a dozen. I like it a lot, but it really should have been higher res. Maybe they were going for the feel of playing Doom in small screen size mode on an underpowered 386.
A hidden gem in the indie scene honestly.
There's about £300 worth of games I want on the eShop right now. This is on the list, towards the bottom somewhere, but it's on the list. Will have to wait for a sale.
I really love the art style for this game, really unique (or rare, never seen a lot with this look). Hard to tell whats going on gameplay wise by looking at images though.
Just bought it and, it’s awesome. Thought I’d be too weak to enjoy “hard” mode but so far I’ve found it to be really fun. Was a little disappointed I couldn’t customize the controls more but I got used to it. Has a 80s/90s horror kinda vibe. Makes me miss that WayForward Alien game for DS. Accurate review here, imo.
Seems interesting.
@sillygostly Your last sentence is almost exactly the comment I left on the YouTube trailer.
The graphic style looks very 'Commodore 64'-ish.
It would be nice if it had a local multi-player co-op mode. As it stands it looks kinda boring.
Really nice game, well worth the cash.
This game is like Broforce, but not as fun or funny.
I bet my Switch that they are already working on a port of Broforce for Switch.
The game plays very well and is a meaty challenge. They butchered the sprites though, leaving them a tad indistinct on the big screen.
this is a fast, bloody and intense twin stick shooter with platforming. the sound design is very impactful and the graphics have a suprising amount of character while in motion.
this game has pedigree. its the same devs who made Soldat on pc, the multiplayer 2d doom. i'm having a blast with this. very, very challenging and the essence of 'one more go' gaming.
Jeez! So many people dismissing the game simply because it uses pixel graphics. I haven't played the game so I can't comment on whether the gameplay itself is actually good or not but come on. Pixel art like any graphical style can have a wide variety of different quality levels and just because a game uses it doesn't by any means indicate that the developers where lazy or cheap. I actually prefer pixel art graphics to 3D and HD 2D but that doesn't mean I dismiss a game just because it uses one of those art styles.
Got it when it came out, it's great fun and hard... I don't understand why people always say "it's very repetitive" all games are, Street fighter is that after the first fight, F1 games after one race lol COD is beyond repetitive!
Just downloaded this. But after reading through this review again (If I still missed it... then dang), what is inferior about handheld mode? Just controller preference?
I play games a lot in handheld or desktop mode (as dock is in lounge) so would be appreciated for some more elaboration.
Looks really good brutal fun.
@RyanCraddock
@Mystemo I think the game is great! Defo an 8 But the sprite work isn't the best I've seen.
Blasting Agent on Wii U was a great similar game. Love those retro style gun&runs.
Also pixel horror can be scary: check out Lone Survivor on Wii U and Project Firestart on C64.
Also, for anyone thats bothered by it, the CRT video mode softens the pixels a little.
Visuals look like such a muddy mess here - know it's part of the aesthetic - but seems like it'd be exhausting to play. I love pixel graphics but the density of the pixels seems too much for a game where I'd need to isolate and shoot sprites quickly.
Dang it eshop is out action at moment! :/
I find this art style atrocious.
Did you experience any crashes or slowdown?
Definitely recommend this for anyone looking for a bite-sized adrenaline rush.
Butcher has a great feel and excellent level design. I completely understand if the gore or premise is not for you, but it lends a real satisying impact and momentum to your action. And the levels are all chock full of perfectly placed obstacles and traps to leverage for cover and carnage. It really does feel like a 2D version of a 90s' Quake-style FPS.
My only real complaint is the premise itself, it is a little off-putting and wouldn't really suffer from some alterations (like make the Butcher made by humans to fight the aliens, maybe). Also, the home screen icon gives my wife and kids the creeps... They always tell me to hide it, or make it go away...
@Ack " It really does feel like a 2D version of a 90s' Quake-style FPS."
I've always wanted Quake to be remade as a 2D platformer! Said no one, ever.
The Doom tie-in here is pretty far a stretch. Nothing here seems very Doom to me other than that it's gory. Why not throw a yellow rodent that throws lightening in there and advertise "the long awaited fusion of inspiration from Doom and Pokemon together at last!"
@NEStalgia Well, I've always wanted a Metal Slug-type game with twin stick aiming, tougher enemies, rocket jumping and large, circuitous levels with strange architectures and lots of hidden areas. You know, kinda in the vein of Quake or Unreal.
The Doom comparison doesn't work all that well for me because the style, aesthetic, and controls are clearly more Quake than Doom. That said, mostly it's the feel of using the sticks to aim with the triggers to jump/shoot and the general corridor-death arena-restock progression of the levels that lends the FPS nature and spirit. It is pretty novel for those with an inclination and I think co-op arena/horde mode could have put this game on another level.
I'm so on the fence about this game. I enjoy retro graphics, twin sticks and running and gunning, but the sprites seem so tiny.
Also, is this a game more of a bullet hell experience, where you can survive lots of damage (like, blech, Gunslugs), or a more refined, elegant experience like Contra, where getting hit matters and the set pieces are well thought out (which, if you read between the lines, is my preference)?
@SolarJetman It's not especially like either of those games, that said, there are various difficulty modes to either render you a bullet sponge or extremely fragile.
I'd say one of Butcher's best qualities is how it balances balls-to-wall destruction and chaos with tactical considerations, such as utilizing cover, or luring, or leveraging traps. The levels are all neatly and cleverly designed, so each enemy encounter is designed sort of like a set piece with different variations of obstacles and enemies. Don't expect thrilling setups, the novelty comes from using the evironment to turn the odds into compulsive violence.
@ACK I downloaded it last night... totally agree with you on all those points. I am thoroughly enjoying it.
Also, screen shots don't flatter this game. It looks much better in action.
This was my game of the year in 2016 (on pc). I loved it so much and finished it on everything but the unlockable difficulty for which you had to find all the skulls. I don't like looking for stuff in my action games, it doesn't make sense to me nor is it fun.
Played like a dream and splattering enemies' innards on the ceiling with a well-aimed shotgun shot was so satisfying. But most of all I enjoyed the challenge. It felt fair while also being really hard on higher difficulties, as you can't rely on health and armour pickups any more.
A great game that didn't receive enough attention.
It's nice there's a chainsaw, but does anyone have a strategy to use it effectively? It's so much easier to kill from distance!
Just completed it on easy (for a nice Sunday evening session) absolutely amazing game! Really REALLY grim and violent. Lovely stuff. 😈😜
@XenoShaun I’m 4 years late lmao but did you ever find out what was inferior about handheld mode?
What a review… ‘hey you know what’s so important that I will highlight it in the Pro/Cons score card? That it’s inferior in hh mode!’
: proceeds to not saying a word about it :
So informative, thank you, will read again.
@DashKappei Wow this feels like forever ago. I never got a response and if I recall having played a good chunk of hours in it handheld, there really wasn't any issues? At least nothing big that would stick in my memory. I haven't played it docked (like most of my switch titles) so I couldn't say via a comparison of the two.
It's a fun decent game. And yeah at least I have found reviews have gotten more informative (and most cases get a response from the writer) nowadays on here.
@XenoShaun wow 4 years and I got a reply the same day amazing haha XD I will start from the bottom: about the reviews, I agree they’ve improved their usefulness info-wise and feel bad because I’ve called them out twice in the matter of 2 days (I think I criticized the text -never the score of course- of a review just a couple times before over a 10 years span), with the Hot Wheels review and this one.
As for the game, well I play handheld myself like 99.5% of my time with the console has been in portable mode. I was just curious if the downgrade was on playability (Joycons vs Pro C?) on performance (framerate, slowdowns…) or on graphics, maybe effects/particles-wise?
Regardless, next time this goes on sale (and I see that a lot) I will grab it, it’s crazy that I own 300+ NSW games and I always thought this was a mediocre title that got a boost from the relatively small library at the time.
You can aim?!? Dang, been playing this wrong
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