Comments 2,580

Re: Soapbox: Lavender Town Isn’t Pokémon’s Scariest Location, It’s Someplace Far More Sinister

Bolt_Strike

@Lizuka The music played a part in Area Zero's atmosphere for sure, but there was more to it than that. The story helped make it feel unsettling and unnatural too (not quite scary to the degree of Lavender and Old Chateau, but you definitely felt like there was something off about it). It being a forbidden location locked off until the end of the story, the teaser of having to fight an escaped Donphan Paradox that escaped Area Zero as one of the Titan Pokemon, and the gradual descent as you encounter the Paradox Pokemon, learn what they are, and learned what happened in this place, really makes the area feel off in a good way.

Re: Nintendo Accounts To "Help Ease" Next-Gen Transition, According To Doug Bowser

Bolt_Strike

@gcunit Regardless of what they have or haven't promised us, if that's all they'd use it for I'd be thinking that's a waste of an account system (and probably many others would too). Automated emails saying "Hey, we have a new system out!" probably isn't going to move the needle much in terms of getting the ball rolling, because of social media those kinds of announcements travel fast and far. What they're actually offering is more likely to affect how smooth the transition is to next gen. What the console does. What kinds of features it has. What kinds of games it plays. At the end of the day, that's what's going to get people coming out of the woodwork to buy the next gen device. And if they carry over the Switch's account framework but it's not going to carry over any of its features... that's a big yikes that's going to put people off to investing in a new console or a Nintendo account. Why are they going to bother paying for a similar console to the Switch that can't play Switch games? Why would they buy digital games if they're just going to be dead after ~7 years when the next gen console comes out? Why would they pay for NSO if they're just going to give us the same meager collections of systems we've seen recycled multiple times like NES, SNES, and N64? It becomes a tougher ask and makes the "unified account system" look not so unified and fairly pointless. You're kind of giving the game away if you're not carrying something over from past systems.

Re: Soapbox: Pokémon X & Y - The Series' Greatest Paradoxes

Bolt_Strike

@Dark_Isatari You skipped the DS games? Pity, because the DS games were some of the best IMO, and the 3 third versions/remakes (Platinum, HGSS, and BW2) are among my Top 5 favorite Pokemon games and were the Top 3 for a very long time. If you ever have the opportunity to play those 3, do so because it feels like Game Freak actually tried with those games.

Re: Soapbox: Pokémon X & Y - The Series' Greatest Paradoxes

Bolt_Strike

@AndyMcDonald USUM also feels like a retelling with different features TBH. USUM's problem is that few of its changes feel significant other than the storyline which felt like it was changed for the worse. Most of what USUM added were new areas that took all of 5 seconds to explore and felt nearly pointless and new features and sidequests that barely added anything to the game. It felt like most of what they did barely moved the needle to the point where it almost felt like the same game, in a way that a 3rd version hadn't felt in a VERY long time (the last 3rd version to feel that similar to the original was Crystal).

Re: Soapbox: Pokémon X & Y - The Series' Greatest Paradoxes

Bolt_Strike

@Savage_Joe The changes they made to the Magma/Aqua storyline were very important actually, because they showed up in areas that actually made sense. As opposed to RS and ORAS, where you have nonsense such as the sea based team trying to blow up a volcano or the land based team stealing a submarine to visit an underwater cavern.

As for Rayquaza, its role in Emerald actually brought it into the main conflict and lore with Groudon and Kyogre. Meanwhile the Delta Episode, while a neat storyline, completely separates itself from the main plot and does its own thing. So it's hardly "above and beyond" when the Emerald stuff is missing. Above and beyond would be if they had the Delta Episode AND the Emerald storyline, not the Delta Episode INSTEAD OF the Emerald storyline.

The Battle Frontier was the only major other feature missing from Emerald, but there's also a bunch of other smaller things they omitted too. None of the Emerald exclusive areas (such as the Safari Zone Expansion, Desert Underpass, Mirage Tower, Terra/Marine Cave) made it in, you couldn't get the second fossil, there were several Pokemon you could catch in Emerald's post game that weren't in ORAS at all. Individually that stuff isn't much, but when you add it all up it's kind of a lot missing.

So yeah, excluding so much of that stuff just makes ORAS feel far from the definitive Hoenn entry. Honestly I feel like there IS no definitive Hoenn entry and you need to play both Emerald and ORAS to get the full experience. And if you have a situation like that, it means the remake has failed its purpose.

Re: Soapbox: Pokémon X & Y - The Series' Greatest Paradoxes

Bolt_Strike

@Rayquaza2510 Here's the problem with the mentality of "remakes are only remakes of the first versions, not the third version". The point of a remake is to take an old game and re-release it into circulation for people that might not have had the opportunity to play the original (primarily because they were too young). But... Emerald is almost as old as RS and equally inaccessible. So if someone wants the opportunity to play Emerald in this day and age, how do you do that? They didn't re-release Emerald content alongside ORAS in any way, so it's just gone (aside from paying an exorbitant price to get an original copy of the GBA on Ebay). That strategy would be acceptable if they were going to make a Delta Emerald or something, but if they only want one pair of remakes, it would only be fair to throw in third version content.

Re: Soapbox: Pokémon X & Y - The Series' Greatest Paradoxes

Bolt_Strike

@betterthanvegas ORAS had almost nothing from Emerald. In fact, like with XY, there's some Emerald content teased but never actually included. Instead of the Battle Frontier, we got the Battle Maison copy/pasted from XY onto a rather empty tropical island with references of "the Battle Frontier is in development" but never included. Likewise, we see hints of Match Call post game but we never get to use it, just regular old Trainer Eyes (and while the Match Call itself is a bit more annoying, there is one feature of it that is sorely missed: the ability to rematch Gym Leaders). The story is almost completely ignored, and the Delta Episode is a poor substitute that has almost nothing in common with Emerald's story other than Rayquaza being a focus. Then there's other assorted things from Emerald that just didn't make it, the expanded Safari Zone, Mirage Tower, Desert Underpass, Terra and Marine Cave (granted Terra/Marine Cave would be difficult to work in to the game because that only really works with a single version, but it's still missing content).

Re: Takaya Imamura Expresses His Love For F-Zero 99, Awaits 'Revival Of The IP'

Bolt_Strike

@Bobb Exactly. A lot of people on the online message boards complain about not getting F-Zero, but if you look at the way F-Zero has sold... since the SNES it's been struggling to even make 1 million. In fact after Maximum Velocity on the GBA, it seems like sales were starting to fall off a cliff with GX only selling approximately 692,000, GP Legend only selling 159,000. and Climax only selling 5,000 copies (although Climax was Japan exclusive, but that's still pitiful even for a Japan exclusive GBA spinoff). With those kinds of numbers it shouldn't be surprising that F-Zero's been on a hiatus for 20 years, that is nowhere near enough to justify continuing the series. 99 needs a lot of downloads to convince Nintendo that there's really enough interest in the series as opposed to a vocal minority of fans on the internet echo chambers.

Re: Sean Murray: No Man's Sky Is Having Its "Biggest Month In The Last Few Years"

Bolt_Strike

@Baler Never played the others, but I did have a lot of fun with Star Link. Star Fox making a cameo in the Switch version really got my attention, I've never played a Star Fox game but I was more than willing to jump in for a Star Fox game in that style. I hope Nintendo is taking notice and seeing if they can make an actual main series Star Fox game like that. Star Fox has been struggling for an identity and broad appeal and I think following the open space exploration trend might be the solution.

Re: Talking Point: What Do You Want From A 'Splatoon 4'?

Bolt_Strike

Larger, more open maps and a Splattle Royale mode. That's the natural direction for Splatoon to go.

I do like the single player content too, but I feel like single player doesn't mesh well with what Splatoon is going for and they should expand on single player content in a spinoff, not Splatoon 4.

Re: Talking Point: Should The Pokémon Company Stick To Just One Pokémon Presents A Year?

Bolt_Strike

The larger issue is the amount of content they're providing isn't quite enough for a dedicated livestream. They usually only have 1 or 2 new things to show and then pad it out with announcements for mobile games that we already know about or other multimedia things and we just don't care. Also doesn't help that this year we don't have an actual new game, we have DLC. They just don't have the quantity to justify having a long 30 minute presentation, this kind of stuff feels like it should just be included in a general Direct instead of needing a separate Presents.

Re: Review: Mario Kart 8 Deluxe Booster Course Pass Wave 5 - A Good, But Not Great, Penultimate Lap

Bolt_Strike

Never liked the idea of the Booster Course pack to begin with so I'm glad more people are starting to see this for what it is- cheap repackaging of Tour courses because they're too cheap and lazy to make an actual new game. Mario Kart desperately needs a new game with new mechanics, but instead they'd rather just coast on old content and a handful of new courses that mainly consist of bland cities. We're definitely in Mario Kart's dark age right now, by far the longest drought in new Mario Kart entries (and even if you counted 8D, it'd still be tied for the longest), far too many remakes of older tracks that aren't even that much improved, and most of the new ones are mediocre.

Re: Feature: That Time Mario & Luigi: Dream Team Made Mario Bros. Go Full Inception

Bolt_Strike

@UltimateOtaku91 I think the series may have died with AlphaDream. They seem to think M&L is redundant because they have Paper Mario, and with them remaking Mario RPG they may be testing the waters to either make a sequel to Mario RPG or bring back more RPG elements to Paper Mario. I don't think they think it's worth reviving, they'd probably rather apply what M&L did right to other RPG series.

Re: Call Of Duty On Switch Is Back On After Microsoft Wins FTC Court Case

Bolt_Strike

@HeadPirate The issue is that centralized ownership allows the owners to get away with policies and practices that are consumer unfriendly for their own personal gain. If an industry has too little competition, then the consumer may not have a choice but to suck it up or stop buying from that industry altogether. If you let Microsoft buy whatever company they want, eventually they'll own so much of the industry that they'll be able to manipulate prices or control when, where, or how you play your games, or just amass a library so big that Nintendo and Sony won't be able to keep up and Microsoft will end up the only console developer left. The industry WILL suffer if they don't keep Microsoft from growing too large, give one entity that much power and they'll inevitably abuse it. This FTC case WAS supposed to be "the regulators figuring it out" and they failed because antitrust regulation has become so pitifully weak in the U.S. That says more about the scary amount of control large corporations have over politics than Microsoft having a legitimate case.

And really, because of the issues with owners controlling so much of politics and economics, you could also argue that perhaps the concept of some corporate executive owning these developers is probably something that needs to go away and instead the people who are actually making the damn games should be the ones to own the business. But that's a much larger and more politically controversial discussion (the latter scenario with the actual developers owning the company is the literal definition of socialism), and I don't think this is the place to get into that.