Comments 313

Re: Miyamoto Wasn't A Big Fan Of Super Mario Bros. Wonder's Early Elephant Design

ArcticEcho

@DaniPooo I don't see it. It looks along the lines of every other 2D Mario. How does a cartoon become more cartoon? Can we quantify it? Is it the models, the color palette, the brightness level? Would you prefer pixel art? Is it too flat, too much depth of field? If it went in the art direction of Kirby Dreamland 3 or Yoshi's Island, with the crayon style, would that take it more or less into toddler territory?

Re: Stardew Valley Creator Reveals New Details About Version 1.6

ArcticEcho

@Spider-Kev The Story Of Seasons games are 1 minute per hour, and the days in those games seriously drag, so that's too long. Stardew Valley is 42 seconds per hour, and you complain that's too short. Stardew Valley is much more popular than Story Of Seasons, so people must prefer that gameplay speed. I like that it's faster than Story Of Seasons, because it offers a different experience than Story Of Seasons. So if they make it slower, then they should change it to 48 or 50 seconds per hour, because otherwise it will feel too much like Story Of Seasons, which again, is way too slow. Also, since it is on PC, I'm sure you could get a mod to change time speed on PC.

Re: Round Up: Here's What Switch Fans Are Saying About The Pikmin 4 Demo

ArcticEcho

@antisumo Pikmin is set on Earth in the future when humans are gone basically. The Astronauts are from different planets, and are really tiny. In the manual for the first one, they showed Olimar as being the size of a Gamecube memory card, lol. Yeah, the gameplay will pick up a bit when you get all the Pikmin types and the crazier enemies. It's way better than 3 so far, and it might end up being better than 2. The first one can't be ranked relative to the others since that one has a time constraint of 30 days to work within. Basically if you play 1 & 4, you'll experience the franchise. All are on Switch now since the latest Direct.

Re: Shuntaro Furukawa: Switch Successor Will Utilise The 'Nintendo Account' System

ArcticEcho

@sanderev And here's a comment I found on that article, explaining why that's simply not true.

This article is full of a lot of misunderstanding of how the switch is made and works... First off they are using a Nvidia tegra x1 soc the only thing that locks them into is an arm processor and Nvidia GPU.

Any newer Nvidia soc would likely work they would even have performance boosts and power savings vs running games programed to take advantage of newer hardware. Likely the new soc would run at lower clocks when running switch titles.

Nintendo uses a very highly custom operating system loosely based on bsd and Linux it was done in house so at best for the switch 2 they will need to code a subsystem. More or less it will be similar to running windows XP or 7 on cutting edge hardware. Drivers and patches would be all that is needed. Going from the GameCube/Wii/wiiu is a fully different animal a ppc CPU and ATI GPU to an arm CPU and Nvidia GPU (switch). As long as the switch 2 uses arm and Nvidia backwards compatibility is ezmode.

It is part of the ezmode Microsoft and Sony signed up for when they moved the ps4 and Xbox one to a nearly off the shelf 64 bit apu from amd. It is why ps4 games play natively on ps5.

Re: Mini Review: Hatsune Miku - The Planet Of Wonder And Fragments Of Wishes - Fragments Indeed

ArcticEcho

@HalloHerrNoob It's not really a tightly focused 'brand,' they're audio programs that work in literally all musical contexts. They aren't all light pop songs either because anyone can buy and use a Vocaloid. I own Vocaloids, they're pretty cheap. There are EDM, Trance, Dubstep, D'n'B, J-Pop, J-Rock, Disco, Ambient, Death Metal, Speed Metal, Prog. Rock, Prog. Metal, Jazz, Hip-Hop, Chiptune and NeoClassical songs all within the Vocaloid umbrella. Many of these are mashups of different genres. The variety is massive. Vocaloid as a whole goes far beyond the songs that make it to the games. There are thousands of Vocaloid albums out there. The most popular songs are all made by the same 5 or 6 artists, sure, but that's all music. Do a deep dive of Vocaloid and you will find it more varied than a lot of other styles. This is because the only thing you need to have a Vocaloid song is to use a Vocaloid somewhere in the song. So it's actually more of supergenre than a genre, as the rules are fairly lax.

Re: Mini Review: Hatsune Miku - The Planet Of Wonder And Fragments Of Wishes - Fragments Indeed

ArcticEcho

@Anti-Matter Vocaloid is probably the only truly unique and interesting genre of music left, imo. If you really like instrumental music and don't need to "connect to the vocals/lyrics" it's great. You being bothered by it being artificial though kinda gives me the same vibes as people that don't like synths in their music though. Male Vocaloids tend to sound really weird because the lower tones sound more robotic, so yeah they're mostly moe girls...

Re: Soapbox: Zelda: Tears Of The Kingdom's Busier Hyrule Is Making Me Miss BOTW

ArcticEcho

How can anyone like Breath Of The Wild more than Tears Of The Kingdom? Breath Of The Wild was underwhelming and boring, without much to do. Tears Of The Kingdom; however is stuffed with things to do, with actually a little something for everyone. All three maps offer a different variety of adventuring. The Zonai devices are sick, making shrines and just movement in general more entertaining. The Korok escort missions are amazing. I hated Koroks in BoTW. The weapon breaking was awful in the first one, but fuse(which I was making fun of in the beginning)gives you enough control over weapon properties that I no longer care. I have many comments deriding BoTW, and I refused to get ToTK, but my cousin gave me their copy to borrow(since they're too busy playing other games). I've put more hours in a 2 week period on ToTK then in the entire lifespan of BoTW(I had it day 1). Anyone that hated BoTW should try ToTK. And anyone that hasn't played either and wants to should 100% skip BoTW, it's obsolete.

Re: Random: Nintendo's Brand Momentum Has Been Flat Since 2018, Says Sony

ArcticEcho

@Krysus Most games on mobile are free. I have never spent a single dollar on mobile. Maybe every once in a while, something like Genshin Impact makes a killing, but so many others just shut down after a year. This new generation of PS5, XBOX Series X, and the new Switch needs to sell worse than the last to show a contraction in the console market. The world is too complicated to say mobile will dominate all and there is no room for other machines and brands. $250-$500 isn't really a luxury item.

Re: Expect More Open-World Zelda Games Going Forwards, Suggests Eiji Aonuma

ArcticEcho

@aaronsullivan I don't think it even needs dungeons per se, I just think it needs tools that you continually accumulate to solve puzzles to progress further into the world. Zelda was a Metroidvania at it's heart, and now it is a sandbox game where you get your entire kit at the beginning and do whatever you want. It is a different genre of game. We don't dislike BoTW because it's an open-world, we dislike it because it's core gameplay is not a Zelda/Metroidvania type game. Majora's Mask is a prime example, it has dungeons, yes, but if you take those out there is still plenty of puzzley progression within the world itself. It's not the missing dungeons that are the main issue it's the gameplay. And for sake of argument, if this is the new formula for Zelda, I feel like they aren't even that committed. There should be way more enemy variety, runes, and weapons. The old runes should have stayed too, to give more options to goof with. If they want a true sandbox, we need more toys.

Re: Expect More Open-World Zelda Games Going Forwards, Suggests Eiji Aonuma

ArcticEcho

@PinderSchloss With the same map, but with a twist, the underground has another Hyrule beneath it with an inverted color-scheme and above the sky islands, the blue sky is actually an ocean with islands on it, and once you get to the cave system above it you see that Hyrule is actually a multi-tiered cylinder with hundreds of layers all stacked upon each other. As you go up and down layers it is proceduraly generated. Every hour, 50 new Korok seed puzzles are added randomly to the world, taken from a few pre-existing templates. Weapons fall from the sky at random, but break faster the longer your play time is.

Re: Expect More Open-World Zelda Games Going Forwards, Suggests Eiji Aonuma

ArcticEcho

@JDCII But Zelda 1 isn't really anything like BoTW. It's not linear, but there is still Metroidvania style progression. You start with nothing, buy and acquire new tools from caves and dungeons, get heart containers from bosses. All of the tools have uses outside of where they originated. I like that game, and I thought BoTW was going to be exactly like that game until I left the great plateau.

Re: Expect More Open-World Zelda Games Going Forwards, Suggests Eiji Aonuma

ArcticEcho

@NewAdvent "Unique items used to progress: check
Dungeon boss beaten by using dungeon item: check (if you choose to challenge it)" Can you elaborate on this/give me an example. Because I've read a lot of reviews for ToTK and even the Nintendo Life review doesn't mention anything remotely like this. Or is it an exaggeration, and they give you a lizalfos boomerang or something?

Re: Review: The Legend Of Zelda: Tears Of The Kingdom - An Absolute Marvel, But Is It Better Than BOTW?

ArcticEcho

@Cia Skyrim has a better world, better story, more towns and actual places to go, multiple playstyles, a skill tree, magic, weapons that don't break, can own multiple houses, can forge weapons and armor(I have no clue why this isn't in BoTW, especially when you can mine metals), and yes it has better sidequests. You excused Breath Of The Wild having crappy rewards for sidequests because they're an afterthought, really? I'd think the sidequests should be more important than goofy korok seeds. I admitted Breath Of The Wild had good climbing and gliding, but it doesn't do enough with that. Neither Breath Of The Wild or Skyrim have particularly good graphics, so there's nothing really to compare there. I'm not even particularly into Skyrim, I just think it's better and more focused than BoTW. It's a good game engine with its physics and what not, it's just not living up remotely to its potential. BoTW should have been under development for another year or two, so they could have created some proper dungeons, cave systems and castles that give you substantial rewards like new runes, permanent exploration based equipment like hookshots, grappling hooks, gauntlets, ladders, lanterns, etc., unbreakable weapons or resources to make your favorite weapons unbreakable. The bulk of the game being korok seeds, which are some of the lamest puzzles I've ever seen, is a joke.

Re: Review: The Legend Of Zelda: Tears Of The Kingdom - An Absolute Marvel, But Is It Better Than BOTW?

ArcticEcho

@epicgamner The way people talk about Breath Of The Wild isn't just that it's a good Zelda or one that stands out amongst others but that it's the greatest game ever made. I think it has great ideas but the execution could have been better. The gliding and climbing are the best in any game I played for instance. I put 70 hours into it, but I don't see how people can put 200+ in. I'm pretty sure I did every shrine and Korok seeds are just not that interesting. Older Zelda fans, are probably just that, older, so they've played hundreds of games, and have seen most things in Breath Of The Wild executed better elsewhere. If someone asked me if they should get Breath Of The Wild, I'd say yes... if you like hiking or wilderness... otherwise Minecraft or Skyrim is a better buy. I'll play Tears Of The Kingdom this week probably, but I'm not looking forward to it.

Re: Review: The Legend Of Zelda: Tears Of The Kingdom - An Absolute Marvel, But Is It Better Than BOTW?

ArcticEcho

@LikelySatan I think of Zelda as a Metroidvania-type franchise(Zelda II literally was one) where you are continually getting upgrades and new abilities, that let you proceed further and further into the world. But rather than one giant area like Metroid, they had it broken up into dungeons as checkpoints. So the dungeons aren't really all that necessary. What is necessary is the continuous drip of upgrades and new abilities, letting you proceed further and further. It is now a sandbox game like Minecraft where every tool is already available and you just do... whatever. It is not an exploration game where you acquire things to proceed to new places. Zelda didn't really evolve, it switched genres, and for some of us, that's hard to deal with.

Re: Zelda Speedrunners Excited About New Mechanics In Tears Of The Kingdom

ArcticEcho

@ManaOwls I was really hyped for Breath Of The Wild until I got 20 hours in and realized the entire game was just shrines and korok seeds, and Link never got any cool/fun equipment. I'm skeptical about Tears Of The Kingdom being much better, so I'm waiting for the reviews to come in. And I'm going to skip every review that gives it a 10, because they will gloss over every flaw, or change those flaws into essential features. I'm not going in blind again. I need to see something amazing before I buy, and the trailers didn't show that.

Re: Nintendo Teases How The ‘Gacha’ Mechanic Works In Zelda: Tears Of The Kingdom

ArcticEcho

@Nintendo-or-Noth Trend setter in what way? Every mechanic in this game is from a different game. Weapon durability from Far Cry 2 and some others, crafting from Minecraft, climbing and gliding from Assassin's Creed, building goofy vehicles out of big chunky parts in Banjo Nuts & Bolts. Now there's this vending machine from every smartphone game ever. The only really new mechanic is you can stick a mushroom to a shield, or stick a rock on a stick, lol... And they want $70.

Re: Nintendo Teases How The ‘Gacha’ Mechanic Works In Zelda: Tears Of The Kingdom

ArcticEcho

I just cannot get excited for this game. Every detail they put out is a major eyeroll to me. I just don't get this new direction for Zelda. It's like this goofy combination of Assassin's Creed, Minecraft, Far Cry 2, and Banjo Kazooie Nuts & Bolts. They really need a 2D Zelda, or some kind of spin-off, because this mainline Zelda is just getting too far into youtube clickbait territory.

Re: Hands On: Advance Wars 1+2: Re-Boot Camp - Slicker, Shinier, Sassier Strategy

ArcticEcho

@Anti-Matter It's like Fire Emblem but completely amazing. It's probably one of the best game series in existence. Sadly this is only a remake of 1 & 2, when 3 & 4 are way better. For the gameplay, you capture cities/factories/ports/airports, and get money from them on a per turn basis. You spend the money on units and repairs/fuel/ammo for units, and use those units to capture more places to give you more money. With the goal of capturing the enemy HQ.

Re: Nintendo Expands Its Switch Online N64 Library With Another Game Next Week

ArcticEcho

@Porky People don't look at their options, they're just like give me Charizard, when Charmeleon probably has better type coverage or Charmander has better moves. They also get salty that they're not as good at Pokemon as they think they are. I want more Pokemon games like Stadium, because I love battling, but don't have the drive to screw around with EVs/IVs and breeding for hundreds of hours. EVs are nonsense, they should just give you points to assign to stats.

Re: Nintendo Expands Its Switch Online N64 Library With Another Game Next Week

ArcticEcho

I love how the major complaint with people is that Pokemon Stadium is hard without the transfer pak. Oh no, it's a Pokemon game that actually requires thought and strategy. The Pokemon are actually pretty balanced. Weak Pokemon have the best moves, and strong Pokemon have the worst moves, so you have to actually like weigh your options. They should have just went for Stadium 2 though.