Were Grove Street Games contracted for these again? I'd speculate they'd realised that they couldn't rely on a team of that size to a project of that scale.
It's a homage to the "Project Sonic" branding that appeared during the Saturn era in Japan. It's speculated that it was reassure Saturn owners that they were working on a big Sonic game for the title (which later became Adventure on the Dreamcast), though the logo appeared on the Japanese discs for Sonic R, Sonic 3D: Flickies' Island and Sonic Jam.
Microsoft opened their venture into console gaming by attempting to buy Nintendo, and they were laughed out of the office. Not to say they'd be impenetrable to an incredible offer, but I don't see it happening.
People really hate Tri-Force Heroes that much? I really loved A Link Between Worlds, and playing through Tri-Force Heroes with two friends felt like a fun way to explore those of those kinds of dungeons. It's really bad in single-player, and relying on random co-op partners can be a struggle, but I think it can be a lot of fun if you know who you're working with.
I don't think Zelda II is terrible, but it gets my vote. I think it's just a pretty mediocre NES action game, like Castlevania II, and it would be hard to find anyone who cared about it if it wasn't for the Zelda brand.
Wii U 3's definitely my favourite. Some took issue with balancing the GamePad with the Wii Remote and nunchuck, but it made it feel like a much bigger experience for me, and the reliability of the Wii Remote's pointer was much more satisfying to work with. I did enjoy the additions to Deluxe, but I don't think it managed to fully replicate the core experience.
I really like the atmosphere of the original game. It feels the most alien of the series, and Olimar's diary entries at the end of each day really give the game a lot of heart. I think the design of 3 is the most exciting and satisfying to play though. The ability to reliably throw Pikmin at overhead targets really made the design come together for me, and the complexity of your squad's objectives each day was really fun to strategise around.
If you view the eShop listing, it seems each game can be downloaded individually, though it seems they have to be purchased as a bundle, so those without large SD cards should be okay, even if it means only having one GTA downloaded at a time.
You'd hope a company as rich as Rockstar with as safe a bet as GTA would be willing to invest in putting all the content on the Switch cartridge, but we'll just have to wait and see.
To be honest, I think given Lego's working relationship with Lego, the only way I could see any of these franchises being touched is if they were co-designed by Nintendo themselves
@stevenw45 Mario 64 only had rumble support in the "Shindou" release that was included in the 3D All-Stars pack. It looks like the version on the Nintendo Online app will be the standard release.
Highly doubt it, but I'd love it if they still supported old Rumble Paks, regardless. Modern rumble just can't measure up to the unregulated power of 90s controllers.
I think the current subscription is already really cheap. The idea that charging £1.60 a month for all these N64, Mega Drive, and possibly, Game Boy games would be unreasonable seems like an opinion born solely of principle to me. If they sold these in the forms of official retro compilations, I'd likely spend far more - and likely - end up playing the games less.
It was cool of Valve to do one, but Nintendo have a very different audience (despite the overlap). There's a reason why you void your warranty if you open your Switch, and it's not because Nintendo are rubbing their hands over the sweet, sweet repair fees.
@ecco6t9 I'm not sure the exact arrangement, but it seems Taito's relationship with Square Enix changed a few years ago when they started publishing games again. Square Enix mainly seems involved in Taito's toys and UFO catcher-style arcade machines these days, and I don't think they have a lot to do with their new console games.
I'd imagine that the Steam Deck would take out a lot of these gamer-focused mobiles and emulation handhelds. This still has the advantage of better portability and SIM support, but it just seems like a much more limited and less ergonomic device. Not the kind of thing that I see either hardcore gamers or regular mobile customers going for. Maybe it has some appeal with the younger crowd who are really dedicated to mobile battle royale games?
@Kirby_Girl I'm a big fan of Dream Land 1 and always thought it would be the ideal thing for people who were just starting out with games. Great to hear from someone who had that experience.
@ReWane Valve have mentioned that it was a top priority that you'd be able to suspend games and instantly jump back from where you left from sleep mode.
@Staienlus iirc, aiming items like the hookshot and slingshot made use of the sensor bar. I certainly don't remember having to recalibrate every time I wanted to aim, like on Switch.
While I'm totally happy playing the original, the little QoL improvements to Ocarina of Time make it much more comfortable to replay. The on-screen maps and touchscreen inventory are just great additions to a 3D Zelda. Majora's Mask 3D used all the same stuff, but its changes to the game elsewhere were much more controversial.
I like Wind Waker HD, but I don't think the soft lighting and bloom improve the look of the game. I think I'd rather play the Gamecube version if I was going to come back to it again, even if it does lack some modern conveniences.
I keep all my SNES games loose. The official boxes are too delicate and expensive for me to bother with. I wouldn't worry about it at all, but unless you're looking at the front label you can't tell which games are on the shelf. Maybe a cheap option would be nice, but $24 for every 4 games is far too much for me.
I'm not a big Xbox player, but I have a Game Pass subscription. It's not uncommon for me to try an indie game on Game Pass, and if I really like it, I'll go on to buy the Switch version before I put any real time into it. Very rare that I complete a Game Pass game on Xbox.
I like the game, and the high points are some of my favourite in the series, but this article doesn't touch upon my biggest issue with it - the pacing and structure. The disconnected set of explorable areas really hurt the sense of adventure, and the developers felt they needed to exploit each environment as much as they could to lengthen out the game. Between the dowsing, underwater fetch quest, and an atrocious late-game stealth section, not a lot of it was much fun or added anything valuable to the experience.
It's a massive contrast from all the things that the game did right. The intricacy of the combat is thrilling when you've learned how to work with it, and some of the dungeons are among the most masterfully and imaginatively realised in the series. Not always. The pirate ship section was so visually bland and repetitively designed, it reminded me of PS1 and N64 dreck like Duke Nukem: Time to Kill and South Park.
I think people who stick with the game will find a lot to love in it, but I totally understand that not everyone has that kind of patience when a game feels like it's aggressively wasting their time.
I've not really seen much use for the PS4 and PS5's touchpad before, but Astro's Playroom has convinced me it works really well as a substitute for a trackball. I rarely buy arcade games on anything other than the Switch, but if SegaSonic's going to get a home version, I'd actually prefer to play it on PS5.
I'll buy physical games if I expect to dedicate myself to them, play through over a few days or weeks and not touch them again for a while. I'll buy digital if they're designed to be enjoyed in quick bursts over a long period.
That's the idea anyway. Sometimes sales are too good to pass up.
Having Shovel Knight on here almost feels unfair, but I really had a great time with Snipperclips too. Was my go-to when showing off the Switch to friends.
Was on the fence about it, but I had the money and felt myself heading towards GAME to buy one, almost entirely on instinct. It's a nice little thing, and getting a toy's eye view of your home is really fun, but with all the technical issues, I don't think it has a lot of appeal for serious gamers. My connection's been spotty when both my Switch and the kart are near my other consoles, and there's almost always some AR glitching, but the novelty of the device is enough for me to enjoy it.
I'd say Super Mario Advance is a better Mario 2 than All Stars' version. A much kinder game for new players, with further challenges for veterans. I think it mainly comes down to whether or not you think the voices are fun though.
Yeah, I think age has a lot to do with it. I was really impressed when I first tried it, when I was about 12, but I didn't have much time to play it then. If I had, I think I'd still love it. Tried it again years later, and it does nothing for me. Really struggled to push through Woolly World too. Had a similar experience with the Wario Land games. It's Mario or nothing for me these days, it seems.
@LilMuku Really? The last gasps of the Wii, and the launch of the 3DS? There were a handful of great games, but there were massive gaps in those calendars. I certainly wasn't missing those days in 2017.
2015 gave us Splatoon, Super Mario Maker, Xenoblade Chronicles X, Majora's Mask 3D and Fire Emblem Fates, Yoshi's Woolly World as well as the underrated Tri-Force Heroes and Code Name: STEAM. Anyone calling it Nintendo's worst year is just pinning their frustration on a few underwhelming sequels they likely haven't played for themselves.
I think a lot of people don't realise how good they have it, these days. Even if years like 2015 produced a lot of disappointing sequels, some of the years in the 80s and late 2000s only produced one or two notable Nintendo games. I'll take Star Fox Zero over Star Fox Command any day.
They'll replace them if they come up with something they think is better. I love Directs, but I trust Nintendo's judgement not to scrap them without a good reason.
I love Miyamoto, but I think Nintendo have done a great job in allocating different franchises to directors and producers who work well with them. You only have to look at Zelda to see how richly one of Miyamoto's games can thrive without his direct guidance. And the company have recently done great work forming young teams, completely removed from the NES and SNES-era superstars. I think they're all very conscious of the desire to live up to the legacy of the great developers associated with Nintendo, especially after Iwata's passing, and I don't think it undermines Miyamoto's talent or unique vision to say I think they'll be able to do it. I think it's directly because of Miyamoto's influence that they will.
It's a little deceptive crediting Yuzo Koshiro for Sonic the Hedgehog. He did the 8-bit version for Master System and Game Gear. Still great music, but likely not the game that most would think of.
I really loved Miiverse, but I don't think it would be as good a fit for the Switch. The GamePad was a great device to draw on, and even with a stylus, the Switch isn't. Miiverse was also launched when social media was a little different. You couldn't embed a game screenshot in a tweet back then. I don't think there would be much interest in a closed console-only platform today. I do miss privately sharing doodles with friends though. Maybe Swapnote/Nintendo Letter Box would be a better fit for the Switch.
I think the Gamecube Remake and Deadly Silence should be listed as separate games. They're purposefully different, and appeal in very different ways from each other. They'd both get votes from me, anyway.
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Re: Rumour: Planned Remasters For GTA IV And Red Dead Redemption Have Apparently Been Scrapped
Were Grove Street Games contracted for these again? I'd speculate they'd realised that they couldn't rely on a team of that size to a project of that scale.
Re: Poll: Which Dormant Capcom Franchise Would You Like To See Return?
God Hand, baby. No contest.
Re: Sonic Mania Dev Confirms Involvement With Sonic Origins
@Clyde_Radcliffe Huh. Bizarre
Re: Sonic Mania Dev Confirms Involvement With Sonic Origins
@Clyde_Radcliffe I assume that's what the bonus Mega Drive/Genesis music DLC is, and the base game will use the old PC tracks.
Re: Random: Metal Gear 35th Anniversary Site Confirmed As A Fan Joke, Now 'Konami Memorial NFT'
@Fizza Lay your controller on the floor
Re: Random: Metal Gear 35th Anniversary Site Appears, And We Don't Know What To Think
NFTs, baby. Did you forget what they did for Castlevania already?
Re: SEGA Goes Big On Nostalgia For "Project Sonic '22"
It's a homage to the "Project Sonic" branding that appeared during the Saturn era in Japan. It's speculated that it was reassure Saturn owners that they were working on a big Sonic game for the title (which later became Adventure on the Dreamcast), though the logo appeared on the Japanese discs for Sonic R, Sonic 3D: Flickies' Island and Sonic Jam.
Re: Talking Point: Don't Worry, Microsoft Probably Isn't Going To Buy Nintendo - Here's Why
Microsoft opened their venture into console gaming by attempting to buy Nintendo, and they were laughed out of the office. Not to say they'd be impenetrable to an incredible offer, but I don't see it happening.
Re: Poll: What's The Worst Legend Of Zelda Game?
People really hate Tri-Force Heroes that much? I really loved A Link Between Worlds, and playing through Tri-Force Heroes with two friends felt like a fun way to explore those of those kinds of dungeons. It's really bad in single-player, and relying on random co-op partners can be a struggle, but I think it can be a lot of fun if you know who you're working with.
I don't think Zelda II is terrible, but it gets my vote. I think it's just a pretty mediocre NES action game, like Castlevania II, and it would be hard to find anyone who cared about it if it wasn't for the Zelda brand.
Re: Poll: Pikmin Is Now 20 Years Old - Which Is Your Favourite Game In The Series?
Wii U 3's definitely my favourite. Some took issue with balancing the GamePad with the Wii Remote and nunchuck, but it made it feel like a much bigger experience for me, and the reliability of the Wii Remote's pointer was much more satisfying to work with. I did enjoy the additions to Deluxe, but I don't think it managed to fully replicate the core experience.
I really like the atmosphere of the original game. It feels the most alien of the series, and Olimar's diary entries at the end of each day really give the game a lot of heart. I think the design of 3 is the most exciting and satisfying to play though. The ability to reliably throw Pikmin at overhead targets really made the design come together for me, and the complexity of your squad's objectives each day was really fun to strategise around.
Re: Grand Theft Auto: The Trilogy Gets A Meaty File Size, By Switch Standards
If you view the eShop listing, it seems each game can be downloaded individually, though it seems they have to be purchased as a bundle, so those without large SD cards should be okay, even if it means only having one GTA downloaded at a time.
You'd hope a company as rich as Rockstar with as safe a bet as GTA would be willing to invest in putting all the content on the Switch cartridge, but we'll just have to wait and see.
Re: LEGO Sadly Rejects Zelda, Metroid And Animal Crossing Design Finalists
To be honest, I think given Lego's working relationship with Lego, the only way I could see any of these franchises being touched is if they were co-designed by Nintendo themselves
Re: Yes, The Nintendo 64 Controller For Switch Has Rumble
@stevenw45 Mario 64 only had rumble support in the "Shindou" release that was included in the 3D All-Stars pack. It looks like the version on the Nintendo Online app will be the standard release.
Re: Yes, The Nintendo 64 Controller For Switch Has Rumble
Highly doubt it, but I'd love it if they still supported old Rumble Paks, regardless. Modern rumble just can't measure up to the unregulated power of 90s controllers.
Re: Poll: What's A Fair Price For The Nintendo Switch Online Expansion Pack?
I think the current subscription is already really cheap. The idea that charging £1.60 a month for all these N64, Mega Drive, and possibly, Game Boy games would be unreasonable seems like an opinion born solely of principle to me. If they sold these in the forms of official retro compilations, I'd likely spend far more - and likely - end up playing the games less.
Re: Poll: Official Hardware Teardown Videos Are Becoming Increasingly Common, Should Nintendo Also Be Doing It?
It was cool of Valve to do one, but Nintendo have a very different audience (despite the overlap). There's a reason why you void your warranty if you open your Switch, and it's not because Nintendo are rubbing their hands over the sweet, sweet repair fees.
Re: Microids Signs "Historic" Agreement With Taito To Produce Two New Games
@ecco6t9 I'm not sure the exact arrangement, but it seems Taito's relationship with Square Enix changed a few years ago when they started publishing games again. Square Enix mainly seems involved in Taito's toys and UFO catcher-style arcade machines these days, and I don't think they have a lot to do with their new console games.
Re: Talking Point: What Games Are You Looking Forward To Playing On Switch OLED?
I bought Ni no Kuni on sale, but I've actually been saving it for the OLED
Re: Random: Check Out These Mock-Ups Of Game Boy For Nintendo Switch Online
@NinChocolate Given how much Koei Tecmo have got behind the NES app, I think there's a good chance of more Ninja Gaiden
Re: GPD Has Plans For Its Own Switch-Style Handheld Device Powered By Android
I'd imagine that the Steam Deck would take out a lot of these gamer-focused mobiles and emulation handhelds. This still has the advantage of better portability and SIM support, but it just seems like a much more limited and less ergonomic device. Not the kind of thing that I see either hardcore gamers or regular mobile customers going for. Maybe it has some appeal with the younger crowd who are really dedicated to mobile battle royale games?
Re: Random: The Official Kirby Website Briefly Had A Kafka-esque Section
@Kirby_Girl I'm a big fan of Dream Land 1 and always thought it would be the ideal thing for people who were just starting out with games. Great to hear from someone who had that experience.
Re: Round Up: Here Are The First "Hands-On" Impressions Of Valve's Steam Deck
@ReWane Valve have mentioned that it was a top priority that you'd be able to suspend games and instantly jump back from where you left from sleep mode.
Re: Talking Point: Every Pre-BOTW 3D Zelda Now Has A Remake, But Which Is Best?
@Staienlus iirc, aiming items like the hookshot and slingshot made use of the sensor bar. I certainly don't remember having to recalibrate every time I wanted to aim, like on Switch.
Re: Talking Point: Every Pre-BOTW 3D Zelda Now Has A Remake, But Which Is Best?
While I'm totally happy playing the original, the little QoL improvements to Ocarina of Time make it much more comfortable to replay. The on-screen maps and touchscreen inventory are just great additions to a 3D Zelda. Majora's Mask 3D used all the same stuff, but its changes to the game elsewhere were much more controversial.
I like Wind Waker HD, but I don't think the soft lighting and bloom improve the look of the game. I think I'd rather play the Gamecube version if I was going to come back to it again, even if it does lack some modern conveniences.
Re: Hands On: Book4Games' "Precision Game Storage" - Fancy Warehousing For Your Loose SNES Carts
I keep all my SNES games loose. The official boxes are too delicate and expensive for me to bother with. I wouldn't worry about it at all, but unless you're looking at the front label you can't tell which games are on the shelf. Maybe a cheap option would be nice, but $24 for every 4 games is far too much for me.
Re: Nintendo's Upcoming Release Schedule For 2021 Looks Positive, With Room For More
@Pikka The game supports Japanese, English, Spanish, French, Italian, Dutch, Korean, Chinese (Simplified) and Chine (Traditional).
Re: Soapbox: 'I'll Play It On Game Pass' Is Becoming Common, But Does That Affect Switch eShop?
I'm not a big Xbox player, but I have a Game Pass subscription. It's not uncommon for me to try an indie game on Game Pass, and if I really like it, I'll go on to buy the Switch version before I put any real time into it. Very rare that I complete a Game Pass game on Xbox.
Re: Soapbox: Zelda: Skyward Sword Is Good, Actually
I like the game, and the high points are some of my favourite in the series, but this article doesn't touch upon my biggest issue with it - the pacing and structure. The disconnected set of explorable areas really hurt the sense of adventure, and the developers felt they needed to exploit each environment as much as they could to lengthen out the game. Between the dowsing, underwater fetch quest, and an atrocious late-game stealth section, not a lot of it was much fun or added anything valuable to the experience.
It's a massive contrast from all the things that the game did right. The intricacy of the combat is thrilling when you've learned how to work with it, and some of the dungeons are among the most masterfully and imaginatively realised in the series. Not always. The pirate ship section was so visually bland and repetitively designed, it reminded me of PS1 and N64 dreck like Duke Nukem: Time to Kill and South Park.
I think people who stick with the game will find a lot to love in it, but I totally understand that not everyone has that kind of patience when a game feels like it's aggressively wasting their time.
Re: Poll: Which Is Your Favourite GameCube Console Variant?
I think the Twin Snakes Gamecube is worthy of inclusion if the Resident Evil 4 one is. Spice Orange takes it for me though.
Re: Feature: Ten Arcade Games We'd Love To See On Switch
I've not really seen much use for the PS4 and PS5's touchpad before, but Astro's Playroom has convinced me it works really well as a substitute for a trackball. I rarely buy arcade games on anything other than the Switch, but if SegaSonic's going to get a home version, I'd actually prefer to play it on PS5.
Re: Nintendo's FY 2021 Digital Sales Have Risen 139.4% Compared To Last Year
I'll buy physical games if I expect to dedicate myself to them, play through over a few days or weeks and not touch them again for a while. I'll buy digital if they're designed to be enjoyed in quick bursts over a long period.
That's the idea anyway. Sometimes sales are too good to pass up.
Re: Poll: Rate Your Favourite Wii Games
Tried scoring my whole collection, but there's no listing for Dragon Ball: Revenge of King Piccolo
Re: Poll: What Was The Best Switch Launch Game (That Wasn't Zelda: Breath Of The Wild)?
Having Shovel Knight on here almost feels unfair, but I really had a great time with Snipperclips too. Was my go-to when showing off the Switch to friends.
Re: Poll: Mario Kart Live: Home Circuit Is Out Today On Switch, Are You Getting It?
Was on the fence about it, but I had the money and felt myself heading towards GAME to buy one, almost entirely on instinct. It's a nice little thing, and getting a toy's eye view of your home is really fun, but with all the technical issues, I don't think it has a lot of appeal for serious gamers. My connection's been spotty when both my Switch and the kart are near my other consoles, and there's almost always some AR glitching, but the novelty of the device is enough for me to enjoy it.
Re: Random: Nintendo Wanted Mario To Be "Someone Who Might Live Near You"
@Dezzy Because he was named after Nintendo of America's landlord, whose name is Mario
Re: Review: Super Mario All-Stars - All That Glitters Isn't Necessarily Gold
@StuTwo I adore them
Re: Review: Super Mario All-Stars - All That Glitters Isn't Necessarily Gold
I'd say Super Mario Advance is a better Mario 2 than All Stars' version. A much kinder game for new players, with further challenges for veterans. I think it mainly comes down to whether or not you think the voices are fun though.
Re: Random: Astronomical Discovery In Super Mario Galaxy's Logo
I'll stick to Super Mario Galaxy instead of taking your Mass Effect: Andromeda recommendation, thanks.
Re: Soapbox: 25 Years On, I Still Can't Get Into Yoshi's Island
Yeah, I think age has a lot to do with it. I was really impressed when I first tried it, when I was about 12, but I didn't have much time to play it then. If I had, I think I'd still love it. Tried it again years later, and it does nothing for me. Really struggled to push through Woolly World too. Had a similar experience with the Wario Land games. It's Mario or nothing for me these days, it seems.
Re: Which Years Were These Classic Nintendo Games Released?
11/15. Nice to get one of these where I have to rely on my best estimate.
Re: Poll: No, Really, What Was Nintendo's Worst Year?
@LilMuku Really? The last gasps of the Wii, and the launch of the 3DS? There were a handful of great games, but there were massive gaps in those calendars. I certainly wasn't missing those days in 2017.
Re: Poll: No, Really, What Was Nintendo's Worst Year?
2015 gave us Splatoon, Super Mario Maker, Xenoblade Chronicles X, Majora's Mask 3D and Fire Emblem Fates, Yoshi's Woolly World as well as the underrated Tri-Force Heroes and Code Name: STEAM. Anyone calling it Nintendo's worst year is just pinning their frustration on a few underwhelming sequels they likely haven't played for themselves.
Re: Poll: No, Really, What Was Nintendo's Worst Year?
I think a lot of people don't realise how good they have it, these days. Even if years like 2015 produced a lot of disappointing sequels, some of the years in the 80s and late 2000s only produced one or two notable Nintendo games. I'll take Star Fox Zero over Star Fox Command any day.
Re: Nintendo Says Directs Are 'Incredibly Effective', But They Might Not Be Around Forever
They'll replace them if they come up with something they think is better. I love Directs, but I trust Nintendo's judgement not to scrap them without a good reason.
Re: Poll: Box Art Brawl #42 - Pikmin 2
I went out of my way to pick up the Australian Wii releases of Pikmin 1 & 2 because I liked the US art for 2 so much.
Re: Fans And Analysts Ponder The Eternal Question: Can Nintendo Survive Without Shigeru Miyamoto?
I love Miyamoto, but I think Nintendo have done a great job in allocating different franchises to directors and producers who work well with them. You only have to look at Zelda to see how richly one of Miyamoto's games can thrive without his direct guidance. And the company have recently done great work forming young teams, completely removed from the NES and SNES-era superstars. I think they're all very conscious of the desire to live up to the legacy of the great developers associated with Nintendo, especially after Iwata's passing, and I don't think it undermines Miyamoto's talent or unique vision to say I think they'll be able to do it. I think it's directly because of Miyamoto's influence that they will.
Re: Video: Latest Streets Of Rage 4 Trailer Reveals Final Fighter And Four-Player Co-Op
It's a little deceptive crediting Yuzo Koshiro for Sonic the Hedgehog. He did the 8-bit version for Master System and Game Gear. Still great music, but likely not the game that most would think of.
Re: Talking Point: Would You Like Miiverse To Return On Switch?
I really loved Miiverse, but I don't think it would be as good a fit for the Switch. The GamePad was a great device to draw on, and even with a stylus, the Switch isn't. Miiverse was also launched when social media was a little different. You couldn't embed a game screenshot in a tweet back then. I don't think there would be much interest in a closed console-only platform today. I do miss privately sharing doodles with friends though. Maybe Swapnote/Nintendo Letter Box would be a better fit for the Switch.
Re: Random: Did Geoff Keighley Really Just Hint That A Death Stranding Character Is Coming To Smash?
"Ludens Fan" was the name of Geoff Keighley's character in Death Stranding. He's almost certainly joking.
Re: Poll: Vote For The Best Resident Evil Games
I think the Gamecube Remake and Deadly Silence should be listed as separate games. They're purposefully different, and appeal in very different ways from each other. They'd both get votes from me, anyway.