Mega Man 10 (WiiWare)

Game Review

Mega Man 10 Review

USA USA Version

Posted by Corbie Dillard

More classic Mega Man gaming goodness.

With the release of Mega Man 9, Capcom was able to successfully recreate the classic 8-bit feel of the Mega Man series for game fans to enjoy, this time allowing the game to be downloaded on Nintendo's WiiWare service. Not only did the game bring back many of the unique gameplay mechanics of the earlier titles, it also managed to look and sound like them as well. Now with the release of Mega Man 10, Capcom has basically taken the same ideas and principles behind the original WiiWare release and taken them a step further, with a compliment of new challenges and 8 brand new Robot Masters to tackle.

The main game itself is obviously where most fans will spend the majority of their time and Mega Man 10 doesn't disappoint. You'll once again go up against the game's 8 Robot Masters in any order you choose, and as you defeat each Robot Master you'll be awarded their specific special weapon, one that will be particularly useful against another Robot Master down the line. It's up to you to figure out the best order to tackle the Robot Masters.

Along the way you'll have the ability to play the game as either Mega Man or Proto Man. Mega Man has his standard arm cannon and jump move, whereas Proto Man has the ability to charge his shot and perform a slide move. Of course with his added power comes the added bonus of taking more damage per hit than Mega Man, not an entirely bad trade-off in some cases.

At the beginning of the main game you can choose to play the game in Easy or Normal Mode. It's worth noting that the Easy Mode really sugarcoats the experience and eliminates many of the hazards throughout each level. While this mode is a nice touch for gamers of a lower skill level or those not accustomed to the high level of difficulty in the Mega Man titles, it's not going to be much of a challenge for long-time fans of the series. Of course for those who manage to get through the Normal Mode, a Hard Mode will be unlocked that will truly test your gaming skills. Completing the game will even get your name on the All-Clear Leaderboards, complete with the time it took you to finish the game.

Time Attack Mode makes a return and once again you get to tackle each of the game's levels using all of the special weapons in a race to finish the level in as little time as possible. This will also get your name on the Wi-Fi Leaderboards - if you're fast enough. If the Time Attack isn't your cup of tea, the game also introduces a stunning number of challenges for you to take on that range from simply platforming your way through a level, to taking out Robot Masters without taking any damage.

There are 100 challenges to take on, each with a specific crown to earn based on various criteria. While many of these challenges don't take very long to complete, they can be every bit as tough as the main game itself, especially for those who stick with them long enough to win the gold crown on each of them. Many of these tasks are open from the beginning, but others you'll have to unlock via the main game.

Capcom decided to stick with the same gameplay feel of the original WiiWare release and it really pays off with the overall experience of Mega Man 10. There's plenty of nostalgic value strung throughout the game and the level designs are among some of the best the series has seen to date. Once again the game's play control is spot on and feels every bit as good as the original 8-bit releases - maybe even tighter in some respects. The Time Attack and Challenges give the game a mammoth amount of replay value and perfectly compliment the main adventure. Of course the Hard Mode will also appeal to those looking for the ultimate challenge and should guarantee that least a few Wii Remotes will be tossed across the room before it's all said and done.

You have to love the 8-bit visual style that Capcom is using for these WiiWare Mega Man releases and Mega Man 10 is as impressive as ever. Granted, the graphics themselves are still fairly pixelated, but Capcom still manages to toss in some flashy effects from time to time to give them a hint of updated appeal. Every stage has its own distinct look and feel and Capcom has once again done a fantastic job of not only creating an interesting group of Robot Masters, but giving them the same classic animations fans of the series have come to expect. There might not be a lot of fancy parallax scrolling or other special effects seen in more modern titles, but you can't deny the game's classic visual presentation and how good it looks, even in today's world of high-res 3D graphics.

As impressive as the musical score was in Mega Man 9, Capcom seems to have outdone themselves with the soundtrack in Mega Man 10. Sure there are a few average tracks here and there, but it's an overall stronger effort and does a nice job of conveying the theme of each of the game's levels. The same can pretty much be said of the sound effects as they're almost all sounds Mega Man fans have become accustomed to over the years and a nice compliment to the game's unique retro presentation.


Mega Man 10 is everything you could want out of sequel and more. It not only carries on the same retro tradition of its predecessor, but it still introduces enough new ideas to the mix to make the game more appealing and an even better value. Whether you're a Mega Man fan or not, you really owe it to yourself to at least give the game a try, if only to see what all the fuss is about. At the very least, Mega Man 10 proves that the classic 8-bit Mega Man gameplay formula is still every bit as relevant today as it was 20 years ago.

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User Comments (72)



Ptolemy said:

Sweet, Megaman 9 out of 10.
Just kidding. Difficulty levels are a very welcome addition this time around.



maka said:

Great review, although after reading it I wonder, why not give it a 10?



Bass_X0 said:

Well, I'd think its because its a sequel with similar gameplay that keeps it from 10/10. That should be reserved for truly outstanding original games. Will be getting this tomorrow.



Sabrewing said:

I really don't care for the bosses in this, so it'll probably be a pass for me.



Kirk said:

I do think these are classic games but I just wish they would make the player movement a little more smooth and flowing. I mean there are plenty of platform shooting games like this, both old and new, where the character has a bit more "grace". It just feels a bit restricted and sluggish imo due to sticking to the old formula a little bit too rigidly. Also, letting me shoot up would be nice too. Even Yoshi can do that in Yoshi's Island when he has the watermelon seeds. I'm not saying these games are bad because they lack these small tweaks but more that they really could be amazing with them and it's imo kinda how they might have been made had the hardware and graphics restrictions of the time not existed maybe.

Something like the Super Metroid smoothness of control and character motion but still in a retro looking Megaman game is basically what I'm talking about. The control and movement just feels a tiny bit clunky to me, although I'm not saying it's actually that terrible but I'd just like a tiny tweak here and there, and for no really good reason other than not straying from the old formula at all.

Eh, you probably all want to punch me in the face right about now lol



Lurch said:

a 9/10 is a very great score for Megaman 10! Although i still feel like it earned that extra point leading to a perfect 10. MM10 is not just MM9 with a few add ons, it's MM9 with a truckload of add-ons. most of the stuff avialable as DLC in MM9, like protoman or a hard mode, are in here already. Capcom now even throws in a 3rd character (who will please your requests, Kirk) and 3 extra stages. basically you seem to get way more value for your money with MM10



Kirk said:


Looking at videos on YouTube the 3rd character, who is able to shoot in all directions in the SNES games, is what I'm talkin bout.

Happy days.



skywake said:

I can see how this would be a good deal for someone who hasn't downloaded Mega Man 9 but I am wondering if this is worth it for people who already have Mega Man 9. I am thinking that my points would be better saved for Bit Trip Runner, Art Style light trax and Cave Story......

I think thats why this is a 9 rather than a 10.



TKOWL said:

This is far more accesible than MM9 because of easy mode, but I like MM9 more than 10 a LIIIIIIIITLE bit more.



Donatello said:

MM10 may have more value, but for me MM9 was the better the game and overall it was a more fun and exciting experience. It was more cheery, colorful, had better music for the most part and it just felt flat out epic. Those MM9 Wily stages were the best in the franchise and their music is amazing.

MM10''s main appeal(besides Easy mode for newcomers) Is the fact that you get to play as 3 characters which leangthens and adds so much more to the experience whic is fantasic but you still have to pay extra for the 3rd character. Music wise MM10 definitly has some gems, and a few ho hum tracks. Solar's man's track is simply amazing, Pump's is dirty/aquatic, Nitro's is pure classic, Chill's is moody and bad ass ect. Yet I wasn't crazy over most of the Wily stages 'or' the music....they were very lack luster compared to MM9's....the final Boss was also suprisngly easy compared to MM9's and I felt unsatisfied with the quicky ending.

Also, Blade(especially), Commando and maybe even Strike man's tracks seem to be the weakest of the bunch. None of them to me are in any way classic. Blade's stage is also the weakest. I found it dull, repetitive and annoying.

And dont expect any unique stand out moments in MM10 compared to MM9. MM9 had those rotating platforms that would swirl you around Tornado man's stage. Or Wilys stage 3 where you're floating in the air while shooting to move around. those moments were classic.

MM9 is a 10/10, while i think MM10 is a 9/10



outrun2sp said:

Just reading this from your gradius rebirth review :

It's obvious that Konami and M2 haven’t tried to reinvent the wheel with Gradius Rebirth, as many of the game play ideas have long been a staple of the series over the years. Fans of the early Gradius titles are likely to find a lot to like with Rebirth as it looks, sounds, and plays pretty much the same as those early Gradius titles.

The game than got 6/10 by you.

Mega Man 10 is exactly the same situation and looks too similar to 9 as well yet you give it a 9/10.

Just dont understand. the shmup.com fans love it too, who are respected gamers.



jaguarman said:

The music themes bring to me back so many memories......... ,the years past like the water say the people in my country.



Porky said:

Megaman 10 became #1 on wii shop top 20 in one day. I'd say alot people who got Megaman 10 skipped Megaman 9 because M9 is no where on top 20 in along time.



0-Watt said:

@Ezekiel That's not how the top 20 works. From what I see, it ranks based on most recent sales while taking the past sales into account. MM9 was number one the week it debuted and stayed on the top 20 for months. This game, which comes a year and a half later, should follow a similar (I personally think shorter since sales might be more front-loaded) path.



Stargazer said:

I agree about Gradius Rebirth....great little game, and phenomenal replay value for a shooter. Easily an 8 or 9 out of 10



NintendoWithAttitude said:

At the very least, Mega Man 10 proves that the classic 8-bit Mega Man gameplay formula is still every bit as relevant today as it was 20 years ago.

Wait a sec, didn't Mega Man 9 prove that

I am going to pass, one thing I do not like about dd is the games come so close together I can't get excited about them. See : The Bit Trip Series.



LztheQuack said:

Well excuuuuuuuuuuuuuuuuuse me for not playing every single Mega Man game and being an expert!!



deadly_by_design said:

Good review, but I disagree with saying that its music surpasses that of MM9. They did a little less recycling, but I feel its original scores are weaker, on average.



PhoenixRising said:

@lz2010: Glad you're enjoying it.

"There might not be a lot of fancy parallax scrolling or other special effects seen in more modern titles, but you can't deny the game's classic visual presentation and how good it looks, even in today's world of high-res 3D graphics."

I think it looks like crap, just as with Mega Man 9. But hey ho, whatever floats your boat ...

You should have phrased it as ""There might not be a lot of fancy parallax scrolling or other special effects seen in anything more advanced than in your bog-standard NES title, but you can't deny the game's classic visual presentation and how good it looks for a NES game."



andol123 said:

Am I the only one who still hasn't managed to finish a single boss in MM9? It's the only MM game I've ever played and I don't feel like buying another one yet.



PhoenixRising said:

andol123 wrote: "Am I the only one who still hasn't managed to finish a single boss in MM9? It's the only MM game I've ever played and I don't feel like buying another one yet."

I've completed three bosses in MM9, six in MM2 and two in MM1 so you're not the only one who struggles. Maybe you'd be better off with MM10 and its easy mode to give you a better footing into the series (or even MM2 which is considerably easier than MM1 and MM9 and you're only forking out half the price)



Odnetnin said:

Aw, I was hoping Nintendo Life of all places would flesh out Easy mode more. Is it truly easy Corbie? Or just easy compared to other Mega Man games? I've never played a MM before, so consider me a total n00b.



The_Fox said:

I found the weapons to be a bit lame in this one. Still fairly good overall.



Crunc said:

This is actually my first Mega Man game (not counting Mega Man 2 on the iPhone, but I haven't played it much yet), and so far I like it. I'm playing on Easy mode as the game is damn hard, even in Easy mode! Actually it's getting a lot easier now that I have new weapons and such, which is a little odd. Games usually get harder as you go, this one seems to be getting easier. Is that the norm for Mega Man games?



Crunc said:

Odnetnin - at first I thought Easy mode was still very hard, but after I beat one boss (I chose the upper left one, which may not be the best choice for starting out), the game got easier. Also, while that level was hard, and a little frustrating, it was definitely doable. So as a fellow MM newb, I suggest you go for. Probably pick Sheep Man as your first boss to go after, though - he seems to be the easiest of the ones I've done so far.



Mike1 said:

Great game, I beat it last night. Can't wait for the download content to come out.



MrPinguy said:

I loved what I saw, being an Mega Man fan since the gameboy.
I will buy this one for sure!



motang said:

Oh nice review, I plan on getting this one sometime this year after I am done playing with some of the current games I have.



Corbs said:

When it came time to give it a numerical score, I just couldn't go a 10. Close, but not quite. Maybe it's because I wish they might have spent a little less time on the challenges and maybe put a little more length into the actual levels of the main game. I don't know. My gut said 9, so a 9 it was.



KyubiStewie said:

I'm having fun with this, boy is it hard!
I also noticed AndrewDickman's artwork in the review!



Cheezy said:

I'm on the 3rd Wily Stage in the Easy mode. Playing Megaman for years, I played it thinking it was aloong the lines of Mega Man 2's normal difficulty (which was perfect for me) but its a bit TOO easy for a Megaman game so I should try the Harder one afterwards...



ejamer said:

Totally agree with NintendoWithAttitude above who said: "I am going to pass, one thing I do not like about dd is the games come so close together I can't get excited about them. See : The Bit Trip Series."



SwerdMurd said:

I liked it...but it was over so fast! 1-continue finish for a Megaman game on the hardest-offered difficulty is kinda disappointing....levels were fun as hell though! Bring on the Superhero mode.



Knux said:

Short, but loads of fun. Currently replaying the game as Proto Man. Can't wait for the DLC so I can play as Bass!



Yosher said:

I've had lots of fun with Mega Man 9 so this game will be an instant download for me when it hits Europe this friday. Can't go wrong with classic Mega Man!



Rerun said:

I'm glad to hear about EASY mode. I need to refresh my skills.

I need to hear your opinions here. I feel that I've lost a lot of 8-bit gaming skill with age. I can't beat any of the robot bosses in MM9. This is from someone who beat all the Rockman (FAMICOM) titles without breaking a sweat. Not to mention Contra without the KONAMI code. I feel old!



Donatello said:

Playing as Bass is going to awesome.
Right now I'm still trying to beat the game with Proto man...which is clearly alittle tougher than using Mega Man when it comes to taking damage.



retrobuttons said:

I love this game, it's so different from the first 9 (not) !!! People getting exited over 8-bit graphics and archaic gameplay!?!? I rather buy something on the vc, because those games have historical relevance.



siavm said:

I still have not beat the first one. I got though half the bosses and the dlc for protoman came out and I accidently saved over my data. I have not played it since. I probably not getting this game anytime soon.



Supermegaman said:

This game is Awesome!
Ive still got three bosses to go on normal, but im having fun.
I found the new challenge thing to be wierd... I pereferd it in MM9... but the bosses are fun and the stages are fun too! Some of the weapons are a little not good... (cough* thunderwool/wheelcutter* cough) but i really like blade mans... even thoguh i dont have it yet
Once i beat it, Im doing it again on hard, or maybe with proto man...



BulbasaurusRex said:

@outrun2sp The difference in scores between Maga Man 9 & 10 and Gradius ReBirth is explained by looking at the reviews for the original games. Mega Man 2 & 3 got 9/10 while Gradius & Gradius III got 7/10.

I'm a Mega Man newb (not noob, that's an insulting word that doesn't apply to people who are actually newbs or new to the experience) with admittedly overall under-average gaming skill, so with Easy Mode in this game, I'll go ahead and get it when I can afford it.



XCWarrior said:

Still need to buy MM9 first, but have to beat MM7 and MM8 before that happens with the MM: Anv Coll for GCN. I'm so behind my gaming, lol



deadly_by_design said:

I take back what I said... the music is growing on me. There are still some real duds, by comparison to MM9 and the rest, but its top tracks can hang with the best of 'em.



Donatello said:

Blade and Commando man's themes are the only duds out of 8 Robot Masters if you ask me. I'm loving Solar(especially) Pump, Nitro, Chill and even Sheep man's has grown on me while Strikes(while catchy) is just alright.

The music for the Dr.Wily's stages are not bad, not quite as good as MM9's...Stage 2 is completely forgettable, while 3(especially) and 1 have their moments. Stage 4 is extremely catchy too and then there's the 0.5 Wily theme which is pretty cool.



deadly_by_design said:


I think there are two main reasons:

1) They wanted to nail the feeling of early games, a la Mega Man 2

2) It facilitates the multi-character feature of 9's DLC and 10's 3-way. Proto Man and Bass help to flesh out the gameplay, while Rock keeps his original abilities. (relying on precise timing and platforming ability alone)

I haven't had time to play through the entire game yet, but Wily's 0.5 is amazing. A little atypical for the series' style, and it almost sounds more like the Gameboy than NES, but still great.



JoeDiddley said:

Great review Corbie.

This might be the first Mega Man game that I try.
Exited by the "tittles" and the easy mode.



bluecat said:

Well here is just another game to add to the stack of 'need to play'...

Summer break needs to get here already lol.



Big_A2 said:

Is it just me, or does this one look much blurrier than Mega Man 9? Maybe it's just my TV.



rhythmheavenfan said:

After playing Mega Man 9 again, I think that I prefer it to this new one. Better level designs, MUCH better music, and cooler Robot Masters.



Gizmo said:

I would give the game an 8, because for me it isn't as good as MM9 was.



BobberyFan98 said:

Getting this. I loved Mega Man 9, but it was a wee bit to much of a Challenge for me (Not the Robot Masters cough Wily's Castle cough)

Looking forward to picking it up, gotta love Easy Mode




Mahe said:

Can't agree with the review. Megaman 10 is an uninspired cash-in sequel compared to Megaman 9.



Hokori said:

Just got this today along with 2 and 3, best 2000Pts I spent, well so far...
10/10 for this one



Jades said:

I don't want to crap on this game or the review, but they fail to mention something very important to me, and I'm sure some other classic gamers, that needs to be cited. When using the wii remote, it should be noted that the B button will scroll through the weapons. This feature has killed has killed the game-play for me almost completely, due to accidently scrolling through weapons while holding the controller a little too tightly or aggressively. There is no option to turn this off.

If you like megaman, get this game, but if you do not have a classic controller, it may not be worth the money.



Rarewarefan7495 said:

I don't think this game deserves a 9. More like a 7. First off, the charm and cheek that Mega Man 9 has is gone from here. The game lacks any sense of humor and takes itself way too seriously. Second, the challenges are dumb and add little to the gameplay. Last and most importantly, the music sucks in comparison to the originals. Every stage song matches and feels right with that level but the tunes aren't catchy at all with little to no melody. IMO this is the worst 8 bit Mega Man even worse than 4, 5, and 6.



allav866 said:

I prefer 9 over 10, but I'll admit, 10 had some nice tweaks to the gameplay, such as switching powers with A and B.

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