Nearly half way through 2011, the Wii successor is being announced, but still no Last Blade 1 or 2 on the Virtual Console. It's a shame, because it's a really hard game to get legitimately. (without buying an actual NeoGeo.... or Dreamcast... and I don't own a PS2 to buy the compilation w/ the censored port)
It's true, though my case would be an iPod Touch instead of a phone. I don't want to be that nerd playing a DS/PSP game in public. Touch games have a certain cool/casual factor to them, and are easy to get observers involved.
That, and my real gaming mostly happens on the PC. A little on the Wii, but not much.
If they were smart, they would run sales like Valve does on Steam. There is no traditional supply/demand on digital sales, so they need incentives to spike the numbers.
Great article. I recall hearing rumors and scant details of Star Fox 2 in my Nintendo Power days, but nothing real.
I still remember playing the Star Fox demo at the local mall, where they had a competition for logging the highest scores. Even if I'm primarily a PC gamer now, I miss those kinds of promotional ventures.
Isn't a remake also coming to WiiWare? I'd rather wait for that.
I was disappointed after buying EWJ for PC on GoodOldGames.com. It was a great deal with getting both games for $3.99, but the controls just aren't doing it for me. My Logitech Rumblepad 2 is a great controller, but the game doesn't have the most intuitive button-mapping setup.
With the inclusion of the DLC content, I'm hoping the price stays at or below 1500. 1000 would be ideal, but releasing at any price would be progress.
I toyed with the early stages of the PC version, but have been saving myself for the WiiWare release. Nice to see it actually releasing, but I have to wonder what Nintendo was thinking. All of that promotion at shows, etc, then yanking it into obscurity.
1) They wanted to nail the feeling of early games, a la Mega Man 2
2) It facilitates the multi-character feature of 9's DLC and 10's 3-way. Proto Man and Bass help to flesh out the gameplay, while Rock keeps his original abilities. (relying on precise timing and platforming ability alone)
@Donatello I haven't had time to play through the entire game yet, but Wily's 0.5 is amazing. A little atypical for the series' style, and it almost sounds more like the Gameboy than NES, but still great.
I take back what I said... the music is growing on me. There are still some real duds, by comparison to MM9 and the rest, but its top tracks can hang with the best of 'em.
Good review, but I disagree with saying that its music surpasses that of MM9. They did a little less recycling, but I feel its original scores are weaker, on average.
So does this solidify the defeat of Nintendo's naive "Gaming Device Only" concept? (no DVD playback, anyone?) Here's hoping the next Wii will have all of the modern perks of Nintendo's contemporaries. (Movies, Robust online services, etc)
No one else saw that coming? I mean, really, they did put "Fox News" in the title of an internet conversation. It was bound to be a mess, regardless of which side one takes.
Keep that X-sequel crap to yourselves, Capcom. (only the first was worthy, IMO) You're smart to continue with the better half of the franchise. (and burn all copies of Legends)
@Raylax: Are you just trying it now? Are you a fan of that genre and period normally? 8-bit Megaman is a period work, and should be judged as such. It's not breaking new ground, but refining and refreshing take on a genre from years past.
Then again, Megaman games weren't everyone's cup of tea back then either.
This was a good game, but I really hated some parts of it. Makes me wish I had been playing Dark Forces on a PC instead... Still, its flying levels were the high points that I'll choose to remember.
As a 20-something guy, I feel nerdy enough just playing a DS. I'll pass on being the weirdo with a giant NES-cart-sized game system, retro coolness factor aside.
This game appears to have been ahead of its time. Not sure how I missed it as a kid...
As for it aging "terribly," I think it has to do with the art style. It looks more like a 1980s PC game than the often highly-stylized appearance of NES games.
#1
deadly_by_design commented on Spelunker:
If you liked the idea of this at all, you may want to check out Spelunky, which is free on both PC & Mac: http://www.spelunkyworld.com/index.html
#2
deadly_by_design commented on Top 10 Neo Geo Games We Want To Come To The Vi...:
Nearly half way through 2011, the Wii successor is being announced, but still no Last Blade 1 or 2 on the Virtual Console. It's a shame, because it's a really hard game to get legitimately. (without buying an actual NeoGeo.... or Dreamcast... and I don't own a PS2 to buy the compilation w/ the censored port)
#3
deadly_by_design commented on Rumour: Wii 2 has Blu-ray Drive, Controller Co...:
3DS is the controller, obviously.
#4
deadly_by_design commented on Research Shows More Consumers are Choosing The...:
It's true, though my case would be an iPod Touch instead of a phone. I don't want to be that nerd playing a DS/PSP game in public. Touch games have a certain cool/casual factor to them, and are easy to get observers involved.
That, and my real gaming mostly happens on the PC. A little on the Wii, but not much.
#5
deadly_by_design commented on Cave Story Finally Burrows to Europe Next Friday:
What a ridiculously long wait.
#6
deadly_by_design commented on Nintendo "Happy with Virtual Console Pricing":
If they were smart, they would run sales like Valve does on Steam. There is no traditional supply/demand on digital sales, so they need incentives to spike the numbers.
#7
deadly_by_design commented on Review: UN Squadron (Super Nintendo):
When was the last time the UN blew anything up?
Still looks like a good game though.
#8
deadly_by_design commented on Sticking a Laser Projector to a Wii Zapper Bri...:
Annoying voice, annoying video, but an interesting concept!
#9
deadly_by_design commented on Interplay Straps In with Descent for WiiWare:
I missed the Descent series until Descent: Freespace, but I fondly recall this style of gameplay from Forsaken.
Heck - Forsaken was even good on the N64, and that's saying something...
#10
deadly_by_design commented on Dark Void Zero:
This just released on the PC over Steam. Trouble is, they felt the need to include SecuROM and a 5-machine activation limit on a $5 game.
What is Capcom smoking?
#11
deadly_by_design commented on Mega Man 10 DLC Round-up Part One:
Good news on Bass. Now, bring on the Endless Mode!
#12
deadly_by_design commented on Feature: The Making of Star Fox:
Great article. I recall hearing rumors and scant details of Star Fox 2 in my Nintendo Power days, but nothing real.
I still remember playing the Star Fox demo at the local mall, where they had a competition for logging the highest scores. Even if I'm primarily a PC gamer now, I miss those kinds of promotional ventures.
#13
deadly_by_design commented on Nintendo Download 5th April 2010 (North America):
Nothing for me this week. I still need to continue through Cave Story, come to think of it...
Obligatory driller joke.
#14
deadly_by_design commented on Interviews: Tomorrow Corporation:
The kitten video is ridiculous. I'll have to use it sometime.
"I silence you with kittens!"
#15
deadly_by_design commented on Feature: The Making of the Nintendo Virtual Boy:
I remember playing the display model at the local Sears store. Wario World was actually pretty fun, even if the system wasn't worth it.
#16
deadly_by_design commented on Review: Cave Story (WiiWare):
I think 1200 is a ploy to get everyone buying $20 worth of points, but at least the game is worth it.
#17
deadly_by_design commented on Nintendo Download 22nd March 2010 (North America):
Now I can shut up about Cave Story not releasing. (after a year an a half)
#18
deadly_by_design commented on Earthworm Jim Wriggling Onto DSiWare:
Isn't a remake also coming to WiiWare? I'd rather wait for that.
I was disappointed after buying EWJ for PC on GoodOldGames.com. It was a great deal with getting both games for $3.99, but the controls just aren't doing it for me. My Logitech Rumblepad 2 is a great controller, but the game doesn't have the most intuitive button-mapping setup.
#19
deadly_by_design commented on Review: Super Mario 64 DS (DS):
When it comes to 3D Mario, I think I'd rather stick w/ Galaxy.
#20
deadly_by_design commented on Tomorrow's World of Goo:
Goo Galaxy.
You read it here first, folks.
#21
deadly_by_design commented on First Impressions: Cave Story:
With the inclusion of the DLC content, I'm hoping the price stays at or below 1500. 1000 would be ideal, but releasing at any price would be progress.
I toyed with the early stages of the PC version, but have been saving myself for the WiiWare release. Nice to see it actually releasing, but I have to wonder what Nintendo was thinking. All of that promotion at shows, etc, then yanking it into obscurity.
#22
deadly_by_design commented on Review: Mega Man 10 (WiiWare):
@DarkEdi
I think there are two main reasons:
1) They wanted to nail the feeling of early games, a la Mega Man 2
2) It facilitates the multi-character feature of 9's DLC and 10's 3-way. Proto Man and Bass help to flesh out the gameplay, while Rock keeps his original abilities. (relying on precise timing and platforming ability alone)
@Donatello
I haven't had time to play through the entire game yet, but Wily's 0.5 is amazing. A little atypical for the series' style, and it almost sounds more like the Gameboy than NES, but still great.
#23
deadly_by_design commented on Bass Coming to Mega Man 10:
His shooting up pose is pretty funny.
#24
deadly_by_design commented on Review: Mega Man 10 (WiiWare):
I take back what I said... the music is growing on me. There are still some real duds, by comparison to MM9 and the rest, but its top tracks can hang with the best of 'em.
#25
deadly_by_design commented on Review: Mega Man 10 (WiiWare):
Good review, but I disagree with saying that its music surpasses that of MM9. They did a little less recycling, but I feel its original scores are weaker, on average.
#26
deadly_by_design commented on Cave Story Coming March 22nd:
I'll see it when I believe it.
#27
deadly_by_design commented on Mega Man 4:
If someone's recommending MM4 at the same time as X2, I think I'll pass. X2 was awful.
#28
deadly_by_design commented on Ghoul Patrol:
Looks like a case of "Almost, not quite" to me.
#29
deadly_by_design commented on Guides: How to Get Your Wii Online:
If only I had a reason other than to download offline games...
Still, good guide.
#30
deadly_by_design commented on Review: Ai Chō Aniki (TurboGrafx-16):
Oh Japan, how you invite ridicule. Can't fault them for a lack of creativity, I suppose.
#31
deadly_by_design commented on English Girl Becomes Biggest Collector of Pok...:
A tragic tale, to be sure.
#32
deadly_by_design commented on Muscle March Coming to WiiWare on Monday:
Hey, at least it's not Cho Aniki...
#33
deadly_by_design commented on Netflix on Wii confirmed:
So does this solidify the defeat of Nintendo's naive "Gaming Device Only" concept? (no DVD playback, anyone?) Here's hoping the next Wii will have all of the modern perks of Nintendo's contemporaries. (Movies, Robust online services, etc)
#34
deadly_by_design commented on Nintendo Download: 11 January 2010 (North Amer...:
Boo.
Rhymes with "No Wave Quarry."
#35
deadly_by_design commented on Nintendo No Longer Publishing Metroid Prime Tr...:
Going back into the Disney Vault, eh?
#36
deadly_by_design commented on Review: Faceball 2000 (Game Boy):
Two THOUSAND. It's the future, man!
I recall seeing this in 1990-something Nintendo Power mags, but never played it.
#37
deadly_by_design commented on Dark Void Zero Landing This Month:
Really wish it was on WiiWare, too, considering not everyone has a DSi.
#38
deadly_by_design commented on Talking Point: Are Rereleases Killing the Retr...:
I'd certainly like to know where my CT cartridge went...
#39
deadly_by_design commented on Early 2010 WiiWare and DSiWare Lineup:
grumbles something about Cave Story
At least Megaman 10 won't screw around with release dates.
#40
deadly_by_design commented on Reggie Fils-Aime Speaks with Fox News:
No one else saw that coming? I mean, really, they did put "Fox News" in the title of an internet conversation. It was bound to be a mess, regardless of which side one takes.
#41
deadly_by_design commented on Cave Story Development Update:
Uh huh, sure. Let's wait for it to slip to 2011. :/
C'mon and release it already.
#42
deadly_by_design commented on Legend Of Zelda TV Series Hits Hulu:
Loved the show as a kid, but good grief...
#43
deadly_by_design commented on Mega Man 10 Heading to WiiWare!:
Great news - I'll buy it day one.
Keep that X-sequel crap to yourselves, Capcom. (only the first was worthy, IMO) You're smart to continue with the better half of the franchise. (and burn all copies of Legends)
@Raylax:
Are you just trying it now? Are you a fan of that genre and period normally? 8-bit Megaman is a period work, and should be judged as such. It's not breaking new ground, but refining and refreshing take on a genre from years past.
Then again, Megaman games weren't everyone's cup of tea back then either.
#44
deadly_by_design commented on Nintendo Download: Earthworm Jim 2, Mahjong, H...:
EWJ2 is the MD version? Yuck. I think EWJ2 is a lot funnier and creative than the original, but a little too goofy to be as much of a classic.
Maybe I'll just buy the whole PC version pack on Steam.
#45
deadly_by_design commented on Review: Star Wars: Shadows of the Empire (Nint...:
This was a good game, but I really hated some parts of it. Makes me wish I had been playing Dark Forces on a PC instead... Still, its flying levels were the high points that I'll choose to remember.
#46
deadly_by_design commented on Nintendo Download: Monkey Island, Zoos, 'Copte...:
insert comment noting a distinct lack of Cave Story
#47
deadly_by_design commented on Feature: FC Mobile II Console Review:
As a 20-something guy, I feel nerdy enough just playing a DS. I'll pass on being the weirdo with a giant NES-cart-sized game system, retro coolness factor aside.
#48
deadly_by_design commented on Nintendo's Denise Kaigler Calls It Quits:
Good call.
#49
deadly_by_design commented on A Boy and His Blob: Trouble on Blobolonia:
This game appears to have been ahead of its time. Not sure how I missed it as a kid...
As for it aging "terribly," I think it has to do with the art style. It looks more like a 1980s PC game than the often highly-stylized appearance of NES games.
#50
deadly_by_design commented on Super Mario Kart Hits Virtual Console on Monday:
It's like I'm ten again. Then again, if I were ten, 8 bucks would be a lot to spend.
I probably won't buy this, but it's a definite classic.