Last week saw the release of the Mega Man 11 demo on Switch, which gives eager players the chance to try out the upcoming game ahead of release. As one might hope for, the demo mostly consists of the classic Mega Man action that fans have come to know and love, but one small change to the classic gameplay is leaving fans rather unhappy.
If you're a seasoned Mega Man veteran, you'll no doubt be aware of the blue bomber's floating boss door animation. Essentially, jumping into a boss door - and therefore being in midair when the door-opening animation kicks in - leaves Mega Man floating in the air as the animation takes place. The screen usually scrolls into the next room - with Mega Man still in the air - before plonking him on the ground in the new room as if by magic.
If the new demo is indicative of what we can expect to see in the full game next month, though, this animation has been scrapped, with Mega Man simply falling to the floor before the scrolling and door opening take place. For those not familiar with the series, this probably seems like a relatively small thing to be upset about, but diehard fans have quickly jumped online to demonstrate their upset.
And here's one fan reminding everyone how the doors "should" work.
Is this an understandable change, and one that doesn't really impact the game in any serious way? Or are nostalgia and familiarity important factors in series such as this, with small nods to the past being just as enjoyable as the new gameplay itself? We see a case for both sides, so we'll let you lovely readers work it out in the comments.
Feel free to share your thoughts on the matter down below.
Comments 118
Not even remotely bothered.
New robot master in Mega Man 11 confirmed: Nitpick Man.
Makes no sense to try and trigger people's nostalgia, and yet not pay attention to that kind of detail.
What I find more annoying is how slow that wiggly climb up the dang ladders is.
I loved the demo and couldn’t care less to be honest.
Megaman 11 already removed the typical artstyle so, they can remove the doors transition. That game is pure easymoney for Capcom.
What's sad is the way a majority of gamers don't realise how bad that game is for plenty of reasons. Capcom knew that and they played with the nostalgia to sell its "parody".
Who the hell out there ever walked through to the Boss room without jumping? It's just not right!
Has it been like this in all Mega Man and Mega Man X games?
@Sinton It's been consistent in all of the Mega Man, Mega Man X, and Mega Man Zero titles I've played.
@Cobalt have you at least play the demo or is that all about the visuals?
Can't bear this nonsense
#BringBackMegaman'sDoorGliding !
@Cobalt
Bad? How.
I liked The demo. I’ve played all the other Megamans. I don’t understand why it’s sad that I like this game?
@Balta666 Yep I did.
Megaman 11 is to the Megaman series what Metroid Prime Federation Force is to the Metroid series, a parody to try to make a lot of money on a name.
@Skalgrim the word "bad" was probably not the good one, I rephrase :
" What's sad is the way a majority of gamers don't realise how "not that good" that game is for plenty of reasons. Capcom knew that and they played with the nostalgia to sell its "parody".
Always looking for something to complain about, we're doing great humanity
Really people?
Thought the demo was great, already preordered and downloaded.
@Cobalt
Ok fair enough. But can you name the plenty of reasons ?
@Skalgrim
_The artstyle that just follow that disgusting trend of 2.5D visuals JUST because it's cheaper and easier to make compare to beautiful 2D.
_The lazzy run animation that doesn't fit the traditional way to do it (Megaman never runs totally on the side, he's always kind of turned "towards the cam".
_Megaman 11 seems to be more in the vein of Maverick Hunter than a "real" Megaman.
_The textures used to fill the basic 3D models are so generic that the overal seems to be made with low budget assets.
etc...etc...
I would have made the game in 8-bit style, just like 9 and 10, that felt like NES games even in the late 2000s, because this new style doesn't feel like a Mega man, but well, what worries me the most is the low starting price. Does anybody know why is it so cheap? Not looking good in terms of what they expect from it.
@Moroboshi876 I even think that they could enhanced the traditional 8bit style for 11.
But you know, it's too much work, better to do ultra basic 3D models, it cost nothing to do espacially when you texture your ultra low polys with ultra basic textures...
Happy to read that you're one of the few who catch the big problem with Megaman 11... the feeling is not there...
Logically, if you have a platform or moving platform at or above jump height after one of these, it could cause issues to animate it that way. Lots of ways around it, but more of a nostalgic design choice than anything.
I mean, if they were doing a nostalgia grab, this would be 8-bit again. (Actually, the music would be all the better-executed for it. And I wouldn't be overlapping models with varying box collision results.)
@Cobalt Next to Federation Force, this is a masterpiece. Nobody deserves that comparison.
Truthfully though, I don’t think this is anywhere near as heartbreaking to Mega Man fans as that game was to Metroid fans.
@stipey Absolutely.
I hope they're being sarcastic.🤨
“How dare you, Capcom”? Lol We just got the classic collections. This detail is far from game breaking.
@Cobalt What are you on about? I mean i didn't like the demo either but i won't make it out to be the game having a "big problem". Your points just seem nitpicky and a lot of fans like the new artstyle from what i've read. And are you really sure that pixel art takes more time than this art style? I'm pretty sure that's not the case. If you don't like it move on and don't act like your opinion of the game is the true opinion and everyone who thinks differently are dumb and nostalgia-driven.
@Cobalt like I said your complains are with the visual fidelity. For my part I have to say that I prefer this art style to the original. But I will remind that the biggest part of a game is the gameplay itself... It is the same thing as crapping on street of rage just because of that minor thing
Commence #doorgate, fans. Stuff like this is the whole point of every fan's existence (zero sarcasm here, but a lot of contempt), so I'm not even surprised by now.
I feel like a lot of these people are being facetious, but it's hard to tell anymore. People can be extremely nitpicky for no reason, sometimes.
@Ensemen
You know, making a game is a long process.
When you use a basic 3D model as your character, basically you have all the animation frames almost in one shot.
A 3D model use a skeleton and just by moving some axises (arms, legs, head etc...) you create all the movements quickly.
In traditional 2D, you work frame by frame, I'd say pixel by pixel even...
You know, as a developer myself if I would like to make a game to be the most profitable, I would choose 2.5D, like megaman 11, Mighty N°9, Bloodstained, Ducktales remaster etc...
Why do you think they all choose that way ? ^^
I have to admit it feels wrong. I’ve always jumped in and “glided” to the boss room. I hope they bring it back. It doesn’t break the game but it would feel right to have it.
Fix it, for god sake, fix it. Yes it is important and no it won't affect people who don't care.
It's like this: fix it, everyone is happy - don't fix it, big MM fans care, everyone else doesn't. Easy win, right? A toggle? Anything! It's just... wrong!
I'm an avid Mega Man fan, and this doesn't bother me at all. I thought the demo felt amazing.
@Cobalt Fair enough.
But there are still lots of people that prefer this artstyle over pixelart. Just read the comments under any trailer of a game with pixel art. And i've heard more people liking the new art style than prefering the old one. I myself am a little torn.
I just think the game feels differently with each art style. Not necesseraly better or worse.
Seems an odd thing to be outraged over. Fanatics are always baffling.
oh geez,,this game must be a real gem if players nitpick such things
@Cobalt Hmm. I think Mega Man 11 has remarkably well made "2.5D". The art style is consistent, and there's a lot of attention to detail in enemy animations. The gameplay is snappy and things like explosions really pack a punch, which is usually not the case where smooth 3D animation is used. The art direction also makes the 2D plane clearly visible at all times, which is required for tight platforming. Capcom knows what it's doing with this one.
Personally, I also think it's quite beautiful at times, with popping colors and large, smoothly animated (but still 2D looking) enemies.
The music is very bland, though.
@Moroboshi876 the price is so low because Mighty Gunvolt Burst, Azure Striker Gunvolt, 20XX, and capcom's own megaman collections can be had for far less than the price of a $60 AAA game that they figure in order to sell it en masse, they'd have to price it at about $30. It cost far less to make than Street Fighter V or Resident Evil 7 so they feel they can take the hit.
I personally thought it would've been between $40-$50 so I'm not complaining.
If you're going to go for the nostagia crowd, put in all the throwback details that you can. It helps to pull everything together and make the game feel more polished. Otherwise, you end up looking like a soulless cashgrab. Every little bit helps.
My tweet started seeing some snowball traction all of a sudden (it's somewhere in the replies under this tweet in question), so I started something yesterday that I can hopefully finish in a few days, provided my memory and reaction speed hold up.
I didn’t notice this, what I did notice is that Mega Man’s bullets don’t look like PAC-MAN pellets anymore.
@Alikan It's not that I complain, but knowing Capcom and its strategies it seemed too low. Let's wait for the reviews, then.
People on the internet are making a big deal out of something small? Color me shocked!
I noticed the door animation, ladder animation, and knock back animation all being different, but it's not enough to stop me from playing it. I'll live. Can't set lofty expectations for a Mega Man dev team not named Inti-Creates. I'm just glad these guys are capturing enough of the magic, but it feels a lot like when I first played MM7 and how different that transition was.
People are worried about that and I'm over like. B jump Y shoot....um no B shoot A jump....but whateves....lol
I can't believe people are upset about that it doesn't even effect gameplay or anything some people are never satisfied.
A little irksome but not a big problem I’d say someone just didn’t do the research thoroughly but not a big deal - more like there should have been the thoughtfulness like the old school filter on the new and snes classics
I honestly feel like it'll be worth the dev time to fix this.
Because of course there would be nitpickers.
Aside from the fact that I checked if the "little little step" thing was still in there - and it was - said nitpickers definitely need (not "deserve", but need) a well-deserved beeyotch-slap.
I mean, this game needs to be welcomed with open arms. Capcom started listening to fans again with this game, we can't let a minor nitpick ruin it for true MM fans!
Oh now how dare they?
Honestly, if you all want to complain why not complain about something that really matters? It's not even important to the game.
Good God, I can't believe how daft everyone is on here 'nit picking' etc.
Look, it ain't exactly a dealbreaker and wouldn't stop me buying it for a second but it's simple: its a renowned quirk of MM and feels off without it.
Typical of commenters on here to be all over a subject that doesn't concern them just to say 'you shouldn't think like that'.
If Nintendo decided to remove Mario's moustache, you'd all be up in arms. Remember right-handed Link? Both those are less iconic than the MM jump through door.
Doesn't bother me, and I've been a fan since the early '90s. I liked the silly door transitions, but they'll always be there in the old games.
Plus, didn't an earlier title in the series already do this? I want to say that 7 or 8 did something similar.
Sometimes it's the small things...
This change doesn't bother me, but I wouldn't be opposed to a rollback to how it was back in the day either.
It was a weird thing to take out since it has been in every other game. Not major but foolish anyway.
@CTMike
Both are/were iconic characteristics of Mario/Link. This is nothing and I bet it was implemented this way, because of technical limits.
I've never played a Megaman game and the demo has not inspired me to do so now.
I guess that's the good thing about demos, they can trump a review. I have purchased games because of the demo, so it works both ways.
Are you SURE they're not just being sarcastic and they're doing a good job of covering it up? I mean, this article is from the same guys that can't tell the difference between the NES and SNES versions of Super Mario Bros. 3 without someone pointing it out for them.
@CTMike Mario’s mustache is way more iconic
It's wierd that the room transition is a the tradition animation freeze, and the boss gate is not.
I haven't gotten to the boss in the demo yet, so I can't say how bothered I am. I think the weak, non-rock OST bothers me more, but I'm still very excited for the game.
@Cobalt I didn't like the demo either. Mighty Gunvolt Burst felt more of a Mega Man game than this did. Or maybe Mega Man is just dated... I don't know... Mighty Gunvolt Burst brought in enough new stuff to make me interested in it though, like the customization. I also always preferred dashes over sweeps... or whatever it is Mega Man does.
@hiptanaka
If I compare what we had in term of visuals during the 32bit era and that crappy stuff today, I'm sorry but Megaman 11 is souless.
Now we have that :
Back then we had that :
My choice is clearly done...
I couldn't give a monkeys about the door animation, but I'd definitely say that the game is lacking a certain something. Mechanically it feels right but the levels aren't as interesting visually or interactively as those found in the original games, especially the X series. It makes it feel like more of a proof of concept than an actual game I should be excited about.
This is ridiculous I notice the change but I not going to fuse about it. I still looking forward of playing the full game.
But are the puddles still intact?
I think this is important to include, I really do. Its one of those defining things that feels Mega Man
I’m getting the game anyway.
But fix this.
LOL.....
"When you pick up energy / ammo the action doesn't stop either for you to listen the 'trrrr' sound effect of gauges being recharged."
https://media.giphy.com/media/n6ljtq0aO6Zqg/giphy.webp
People, please, do you a favor and stop comparing this with X series, compare directly to ANY of the 10 classic games (+5 GB and MM&B).
That being said, I'm glad they got rid of the 8-bit nostalgia, its about time to a proper MegaMan game that doesn't rely on that, not that I don't like it, but after 8 games using the same artstyle...
My only concern is the lower resolution on Switch, but is not a big problem to be honest.
Also music, the few tracks I've heard are from "meh" to "okay", hopefully the piano arrangements are better.
I came here blindly too see video just to see if I can spot it.
And I immediately did. Now it all feels weird and unorthodox.
@Cobalt
I'm glad you used Astal as an example of beautiful pixel art in the other thread. But seriously, developers only used pixels in the first place because of hardware limitations.
The examples you provided were good and look nice but... it's old man. If you're an indie dev and you wanna make new IP with an 8-bit, 16-bit, or 32-bit look = knock yourself out and go for it.
But if you are capcom and are trying to bring a long running IP that's been dormant for 8 years to the "modern" era, and said IP has previously had a pixel, cartoonish look, how to you do this?
Answer: You create beautiful handrawn, cellshaded graphics.
Mega Man 11 looks beautiful, I love what Capcom has done and for anal fans that really want the float animation when they jump through doors back, I have a suggestion: Buy the Mega Man legacy collection 1, get to the boss of any one those games included, and use the rewind feature to backwards through the door. Then go through the door, hit the rewind feature and do it all over again. You'll shave off a lot of time from online complaining.
Seriously? That's their #1 complaint with the game?
@Turbo857
This is not the point !
Back then they knew HOW TO USE pixels, color palettes and create a deep and beautiful visual.
look at that background, don't tell me that it's not a shame in 2018 to come with that crap ?
Wow. Nostalgia can make a difference in a lot of people.
For me, I dig the changes since it helps turn 11 into an actual evolution without feeling like a Mega Man 2 mod in some way like the last two classic games were.
Are we really reading an article about how Capcom "removed" a "feature" that was little more than an NES glitch due to limitations in the first entry in the series in decades?
They didn't "remove" any features. They fixed the freaking bug 30-some years later! I mean it's still ahead of Bethesda, but, still....
@NEStalgia Obviously people are making a bigger deal out of it than needs it needs to be, but I do think it looks silly now. All momentum is completely stopped and you just drop to the ground. Simply because it's stuck around for so long, I do wish they put the animation back to the way it was. That said, it doesn't really make much of a difference - I enjoyed my time with the demo and have had my physical copy pre-ordered for some time. Really looking forward to this release.
Isn't a sequel supposed to improve on mechanics, graphics, and what not? I am loving the new art style. Maybe it will appeal to younger fans.
The bigger problem is jumping. It's very... Stiff. And unresponsive sometimes. And the controls are really uncomfortable. I have to make B shoot and A jump everytime I play just to make it more fun and not frustrating. Other than that, the demo is fun. Looking forward to the full release.
They left the 30-year old gameplay intact and screwed up the hitboxes badly, but can’t deliver the proper boss door animation? Weird
Oh, no! This game isn't EXACTLY the same as Mega Man 2 or 3, again!
That's a shame. You also can't hold a charged Mega Buster entering the boss fight, let the button go and have it automatically fire when the bosses intro animation finishes.
@Cobalt
I'm not particularly bothered by the background. You also gotta keep in mind we're looking at a still frame from a game that's not even released yet.
Didja play the demo? When I play and see the game in motion at 60fps, there's nothing about the background that stands out to me as abysmal or lazy. Also keep in mind that the last classic Mega Man game released was 10 which used the ancient 8-bit sprite look.
Once this game's released, I'm pretty confident any critiques toward the game's graphics will occupy an extremely small vocal minority.
The only thing I remotely miss from megaman 11 is the screen freeze when you grab a health or weapon energy pickup. Other than that I'll live.
sigh
Would you people like some cheese with that whine?
@Tsurii
Life must be just perfect for them I guess. rolls eyes
@River3636 I'm an older fan and I think the artwork looks great.
@Tempestryke Me too.
Needs to be corrected.
Rumor has it they planned DLC for this, and it'll ship on the cart/disc at launch for $5
At least most of the people I've seen "complaining" about it are doing it in an obviously tongue in cheek way.
Anyway, the demo feels really good. The only problems I have are small nitpicks like the run animation. All in all I think this game is laying a great foundation for future Mega Man games going forward.
I'm looking forward to the X series getting a similar treatment.
I hope these people are all joking. Because that’s obviously a very stupid thing to ACTUALLY be upset about.
Nostalgic bs. It’s more natural that he drops before picture moves. If this was the case in any other game then MM people would freak out about how he floats in screen transition.
Never moving past 8-Bit mechanics killed Mega Man the first time
Seriously... Grow up. Love every bit of it.
Who cares! Thats an awesome demo. It had a little flaw.
Never liked Mega Man, at all. His Amiibo is nice though.
Also, Mega Man appears to be one pixel shorter than he was in the previous games. NO PURCHASE!
Oh FFS. Is there a bigger group of whiney reactionaries than Gamers? We're finally getting a proper bloody MM game, and all Gamers can do is crap on the door animation not alligning with their Platonic vision. We deserved Mighty No. 9...
Wow. What a non-issue to get upset over.
I think Mega Man's constant vocalizations are a more upsetting issue. Remember Super Mario Advance where the vocals during gameplay were a serious annoyance? I'm getting the same vibe in the MM11 demo.
Not gonna lie. It bothers me a bit. I was feeling the demo. It's not bad. There are some bits and pieces that feel "right" for sure. Not a bad first go at modernizing a bit.
@Cobalt Holy crap, that’s ugly. Is that a real screenshot? I had only seen the demo level, which has beautiful outdoors areas and OK indoors areas.
@hiptanaka that is a screenshot from the first reveal last year and it is obviously an early build.
@Cobalt huh...me and planty of people think the game is fun, just quit that atitude.
@Cobalt I mean, I could also show you this screenshot from the demo level and say it looks pretty good:
https://apollo2.dl.playstation.net/cdn/UP0102/CUSA12385_00/FREE_CONTENTpAChGhh62YtpixlwIFkG/PREVIEW_SCREENSHOT1_168716.jpg
It also seems like sound visual design. Blue foreground on yellow background to separate the layers, outlines to make the enemies pop, etc.
Let's hope the rest of the full game is more like the demo and less like the screenshot you posted.
The X doors are better anyways.
Guy's @Cobalt is a huge troll, he does not own a Nintendo Switch. In all topics in NL, if the news favours Nintendo, he will be negative about it, if the news doesn't favour Nintendo he will galvanize it.
Go to his comments section and just read it. He isn't a Switch owner. He wants to see Nintendo go 3rd party so he can play Nintendo games on PC and a PS4...
We have an ignore option for a reason.
Edit: he's never tried any demos, he doesn't play any of the games and he doesn't own any of the products. Don't take his bait.
People complain about the dumbest things.
I don't worry about simple things like that. Still looks like a pretty solid Mega Man game so far. That is more than I could ask for. And besides, the art style they chose for this game is beautiful. I was genuinely wowed by how big of an upgrade it received when my brother first booted up the demo. I am plenty pleased.
Yeah I know it is iconic but I am not one to make mountains out of a molehill, the actual game plays very well if the demo is anything to go by, I hope this is the proper resurgence of the Blue Bomber that we all deserve.
After the Demo could care less one way or the other. Game is "meh" at best.
Tried the demo on Switch, although I would only buy it on physical, so it would be Xbox One (I know it can be bought retail for Switch, but that means import for Europeans, so high price versus the really probable less than 20€ for other versions before Christmas), and I liked it more than I thought. But if we start all stages with these powers it's going to be too easy (except bosses, because the available boss was too difficult for me and didn't beat him).
I felt the demo was good, but not great.
It's unfortunate when a staple as widely known as this isn't attended to.
That makes me think of how many other things a director might not have been aware of.
People just want to cry over every little thing, the demo was great stop crying over stuff that doesn't matter.
Would have been nice as that was the first thing I did when entering the boss area. When MegaMan dies however, the screaming I could do without. Wish it was a bit more in keeping with the 8-bit series.
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