Ocarina of Time 3D is a Smoother Experience than Before
Posted by Trevor Chan
Both visually and control-wise
Zelda fans worldwide are surely counting down the days until the launch of The Legend of Zelda: Ocarina of Time 3D; with just just three days separating the game's release in Japan, North America and Europe, adventure fans will do well to dust off their shields and sharpen their wooden swords in anticipation of Link's return in June.
Some of you are no doubt going to hold out on the game for whatever reasons, but maybe Shigeru Miyamoto can help persuade you in making a purchase next month? As you can see from the latest trailer and screenshots from our gallery, Ocarina of Time 3D looks a lot more immersive and vibrant than the Nintendo 64 original and Miyamoto explains why:
It ran at 20fps on the Nintendo64, but on the 3DS, it runs at 30fps, so there is extra smoothness of movement. The graphics, too, have been strengthened: you can feel the immersiveness of its world in 3D. Plus, the touchscreen lets you place items wherever you want them to be.
Noting that the switching of items such as the changing of boots in the Water Temple use to be somewhat of a minor annoyance, the touchscreen has been instrumental in creating an updated more fluid user interface. The touchscreen won't be the only 3DS feature that will be utilised in the game as the system's gryo sensor will be used to control the aiming of particular items:
In the original, it was really difficult, say, to change into your boots in the water dungeon, but now [due to the touchscreen] it's easy. And in the original, it could be confusing when, say, using the bow, whether you were supposed to push the stick up or down to aim it – but now we have the gyro-sensor on the 3DS, it's easy.
If you still need more incentive to at least check out the game, then maybe our Hands On: The Legend of Zelda: Ocarina of Time 3D article will provide some for you.