@nessisonett Federation Force is unfairly criticized. Beneath the exterior, it’s actually a really fun team based shooter and it’s a total blast in local co-op. The problem is that it’s not a Metroid game and should never have been branded as such, especially during a time when the fans were dying for anything new from the series. People wrote it off because it was a spinoff, it had an awkward art style and they understandably wanted a traditional Metroid game, but I dare say that if it were skinned differently and launched as a new IP independent from Metroid entirely, it would’ve been praised. Bashing on Federation Force is just the “cool thing to do” and everyone just blindly jumps on the bandwagon, and most of them without actually ever having played the game.
The bosses in Hollow Knight are brutal, but I’m in what I believe is the final area of the map. I’m hoping I can put another dent in the game this weekend. Picked up a massively overpriced copy of Paper Mario: The Thousand Year Door (I cannot believe I actually paid $140) from a used game shop the other day, so I may start that if I can finish Hollow Knight.
@sixrings I wasn’t referring to any specific games in particular. But to deny that there is an abundance of low-quality content on the eShop is absurd.
Besides the load of shovelware and the abysmal layout and categorizing, the Switch eShop feels so barren and lifeless without music. It’s a small thing, but I think it’d help.
@dcstud Only now do I realize that I never bought the final batch of DLC levels, haha. Oh well. How badly could I have wanted it if I haven’t bought it by now?
@dcstud Just tried it. The DLC menu links to the eShop and you’re suddenly told that “no information exists for this title” or something along those lines.
@RainbowGazelle I’m not defending Nintendo. I said it was a trashy move. I’m just saying that there is practically nobody who will be realistically affected by this decision, and those who are outraged are overreacting. Nintendo taking it down was a stupid move, since there aren’t many (honestly I doubt any) people who would’ve bought the game on Wii U at this point, and removing it just makes Nintendo look awful.
That’s a bummer about the DLC, though. I’m surprised even the link within game to the eShop doesn’t work anymore (and I just tested it myself).
@noswitchbutidc And if you still want it on Wii U (and I have doubts you do, if you haven’t bought it already and you say you “owned” a Wii U, in the past tense) there are still ways to get it on Wii U, both digital and physical. My point is that this is a non-problem and people are just complaining for the sake of complaining.
Seriously, who still wants Pikmin 3 (a game that has been available for seven whole years) for Wii U (a long dead console with a minuscule install base) and hasn’t already bought it? I doubt a single one of the people complaining in this thread falls into that category, and even if they do, the game is still available at a discount in physical form in various places (even the digital version is still purchasable on Amazon as a code for $20).
Granted, it’s trashy that Nintendo took it down, but I have doubts a single real world person will actually be affected by this.
@sandman89 Hang in there just a little longer. There are very few games left to port from Wii U. Other than Mario 3D World and Xenoblade X, there’s really nothing left for them to port. Games like Nintendoland, Kirby and the Rainbow Curse and Starfox Zero require the GamePad to function.
The game is already available to prepurchase and download (meaning it’s already done), which begs the question, why are they waiting three months to release it, especially with an otherwise blank first-party release schedule at the moment?
The “Deluxe” name doesn’t seem to mean much here. There’s not really anything new, content-wise. Just difficulty options, if I’m not mistaken? They should’ve put in a Funky Mode.
EDIT: Scratch that. I somehow missed the extra missions with Olimar and Louie. I stand by my Funky Mode comment, though.
The music selection is definitely the highlight here. This new stage layout really isn’t anything special, but I can’t complain about more free content.
@HalBailman I love how you consider yourself the arbiter of what makes people happy. I’m so glad you’re here to determine who is and isn’t playing games for the “right reasons.”
@Yorumi I can see why that would be a problem. If the original difficulty were left intact, though, an easy mode just makes the game more accessible. I do agree that modern games increasingly coddle players, and that certainly is a problem for another thread.
@Yorumi How can games like that suffer if the original way to play is still available? The only difference now is that more people can actually see the game through to its end, while those who want the challenge can still enjoy the game in its original form. I see zero downside.
@TAndvig Not true at all. Puzzle games with microtransactions are designed specifically to target a lack of patience, not skill. There are choke points in those games that revolve around luck-based mechanics, deliberately designed to force the impatient to pay up to artificially progress. You can’t at all believe that the same people playing smartphone puzzle games are at all interested in a potential easy mode on Dark Souls or Xenoblade.
@Yorumi I do agree that games have gotten easier over time, but ones with dedicated easy and hard modes are what I was talking about here (and were also the focus of the original article). The casual mode in Fire Emblem Three Houses doesn’t take away from my enjoyment of nor the challenge of the harder difficulties on offer.
Games progressively getting easier over time is another issue altogether, but that’s not what this discussion and article are about. The way I see it, offering varied difficulty options solves that problem. It’s a win-win.
@TAndvig Except mobile games with microtransactions don’t prey on a lack of skill but rather a lack of patience. Most of them ease the player in with rapid progression and then come to screeching halt which requires either the player to wait days and weeks to progress or pay up. The kind of people playing and spending money on Candy Crush aren’t the same people playing Fire Emblem or Xenoblade on an easier difficulty.
@Yorumi Why does it bother you if a game offers a lesser difficulty option? It opens the game for more people to enjoy it, thereby allowing the game to find additional sales success, ensuring the IP can stick around. Everyone wins. Complaining that there’s an easy option is ridiculous.
Gatekeeping by the fans of any form of entertainment is a scourge. If you personally don’t want to play games on easy, then don’t. It’s that simple. Berating others for enjoying a game they way they like it best is as ridiculous as it is unwelcome.
@Sans_Undertale A friend of mine got the vehicle kit and we built the steering wheel and throttle thing. It was a lot of fun to use, but I have no room to store a bunch of fragile cardboard accessories, unfortunately.
Got my Kickstarter copy a few weeks ago but I really don’t have any motivation to play it after the way I was treated as a backer. I loved the game on Wii U and I know I’ll get around to playing it again on Switch eventually, but in the meantime I learned the valuable lesson to never, ever support anything on Kickstarter ever again.
The biggest reason I won’t buy this is the same reason I haven’t bought any Labo kits besides the VR one: no space to store any of this stuff. I know functionally I won’t get much use out of it after putting it together and it’s just going to become clutter.
I finally landed a copy of Ring Fit Adventure at the MSRP and it’s currently kicking my butt. I’ve been completely sucked into Hollow Knight, as well, though some of the bosses have been blisteringly difficult. And as controversial as it is, I’ve been playing through Metroid Prime: Federation Force entirely in co-op with and friend and it’s a total blast. Don’t believe the haters.
Could this be a sign that the overhead cost of Switch cards has come down? Makes me think that there’s no excuse for a “Switch tax” that makes physical games on Switch more expensive than games on other platforms.
Im approaching the end of the first Golden Sun, and I’ve finally begun my long-awaited playthrough of Hollow Knight. I’m excited to finally sink some time into that one.
Glad I held off on buying this so I can get the physical version in October. It doesn’t look like I’m going to have much else to buy on Switch this year, if things keep going the way they’re going.
There’s no reason they couldn’t patch it in later on. Something tells me they didn’t bother implementing local wireless play simply because the PS4/XB1 don’t support wireless play, and heaven forbid they go the extra mile to implement an exclusive feature that would make the Switch version a bit more appealing. I have no desire to play this game online. It’s the kind of game that plays best with other people present, and now that everyone will need an NSO subscription, it’s going to make it a bit more complicated than I am willing to deal with. The original was fun, but way too complicated and required a ridiculous amount of extra tech and set up. I was hoping this version would finally right that wrong, but it doesn’t seem to be there yet. I’m disappointed they couldn’t find a way to make it possible to play multiplayer together on a single system. I would’ve jumped at that in a heartbeat. No worries. They just saved me some money on buying it.
@Nicholas64 Except you don’t need an online subscription to download the software updates. They’re free for everyone who has the game, whether they have an NSO subscription or not. Your point makes no sense.
I rather like the way they’re doing it. If the game had been entirely available at launch, all the annual events would have been spoiled by stupid time travelers immediately. At least this way everyone is discovering the new content together and the game will keep on giving us unexpected things for at least a whole year.
@JR150 All it takes is one look at his post history to realize @NintendoPok doesn’t know the difference between positive and negative attention and is just spouting negativity in a desperate attempt to get any kind of response. I would find it annoying if it weren’t so sad.
The biggest draw of physical games for me comes in the fact that they don’t take up as much storage space, but since this game is just a couple hundred MB, I’m OK saving quite a bit of money buying digital.
I finally got my copy with no extra fees, but I am pretty irritated that backers got the game so late. Like the article said, backers (who actually made the release possible) should’ve been the priority.
I secured every last Piece of Heart, Gold Skulltula and item upgrade in The Legend of Zelda: Ocarina of Time for the umpteenth time, leaving just the final battle with Ganon and the horse time trials (to unlock the cow in my house) between me and yet another 100% completion of that game. That last battle should be a quick one, so other than that I’ll be making my way through Golden Sun, participating in the bug-off in Animal Crossing: New Horizons and hopefully unlocking the remaining racers in Star Wars: Episode I Racer, which is surprisingly easier than I remember on the N64, likely due to the Switch Pro Controller having analog sticks that don’t flop around all over the place.
Comments 3,822
Re: Animal Crossing: New Horizons Has Sold More Copies Than The Entire Metroid Franchise
@nessisonett Federation Force is unfairly criticized. Beneath the exterior, it’s actually a really fun team based shooter and it’s a total blast in local co-op. The problem is that it’s not a Metroid game and should never have been branded as such, especially during a time when the fans were dying for anything new from the series. People wrote it off because it was a spinoff, it had an awkward art style and they understandably wanted a traditional Metroid game, but I dare say that if it were skinned differently and launched as a new IP independent from Metroid entirely, it would’ve been praised. Bashing on Federation Force is just the “cool thing to do” and everyone just blindly jumps on the bandwagon, and most of them without actually ever having played the game.
Re: Rare Celebrates Its 35th Anniversary
Their best games will always be their SNES/N64 works. I sure do miss their output from those days, but Rare as we knew them is pretty much gone.
Re: Talking Point: What Are You Playing This Weekend? (August 8th)
The bosses in Hollow Knight are brutal, but I’m in what I believe is the final area of the map. I’m hoping I can put another dent in the game this weekend. Picked up a massively overpriced copy of Paper Mario: The Thousand Year Door (I cannot believe I actually paid $140) from a used game shop the other day, so I may start that if I can finish Hollow Knight.
Re: The State Of The Switch eShop Is "Heartbreaking" Says No More Robots Boss
@sixrings I wasn’t referring to any specific games in particular. But to deny that there is an abundance of low-quality content on the eShop is absurd.
Re: The State Of The Switch eShop Is "Heartbreaking" Says No More Robots Boss
Besides the load of shovelware and the abysmal layout and categorizing, the Switch eShop feels so barren and lifeless without music. It’s a small thing, but I think it’d help.
Re: Nintendo Has Removed Pikmin 3 From The Wii U eShop Ahead Of The Switch Release
@dcstud Only now do I realize that I never bought the final batch of DLC levels, haha. Oh well. How badly could I have wanted it if I haven’t bought it by now?
Re: Nintendo Has Removed Pikmin 3 From The Wii U eShop Ahead Of The Switch Release
@dcstud Just tried it. The DLC menu links to the eShop and you’re suddenly told that “no information exists for this title” or something along those lines.
Re: Nintendo Has Removed Pikmin 3 From The Wii U eShop Ahead Of The Switch Release
@RainbowGazelle I’m not defending Nintendo. I said it was a trashy move. I’m just saying that there is practically nobody who will be realistically affected by this decision, and those who are outraged are overreacting. Nintendo taking it down was a stupid move, since there aren’t many (honestly I doubt any) people who would’ve bought the game on Wii U at this point, and removing it just makes Nintendo look awful.
That’s a bummer about the DLC, though. I’m surprised even the link within game to the eShop doesn’t work anymore (and I just tested it myself).
Re: Nintendo Has Removed Pikmin 3 From The Wii U eShop Ahead Of The Switch Release
@noswitchbutidc And if you still want it on Wii U (and I have doubts you do, if you haven’t bought it already and you say you “owned” a Wii U, in the past tense) there are still ways to get it on Wii U, both digital and physical. My point is that this is a non-problem and people are just complaining for the sake of complaining.
Re: Nintendo Has Removed Pikmin 3 From The Wii U eShop Ahead Of The Switch Release
Seriously, who still wants Pikmin 3 (a game that has been available for seven whole years) for Wii U (a long dead console with a minuscule install base) and hasn’t already bought it? I doubt a single one of the people complaining in this thread falls into that category, and even if they do, the game is still available at a discount in physical form in various places (even the digital version is still purchasable on Amazon as a code for $20).
Granted, it’s trashy that Nintendo took it down, but I have doubts a single real world person will actually be affected by this.
Re: Pikmin 3 Deluxe: 19 Glorious Screenshots, Box Art, File Size And More Details
@Tandy255 I’d get behind that idea. NSO seems like the perfect way to redistribute that game.
Re: Pikmin 3 Deluxe: 19 Glorious Screenshots, Box Art, File Size And More Details
@sandman89 Hang in there just a little longer. There are very few games left to port from Wii U. Other than Mario 3D World and Xenoblade X, there’s really nothing left for them to port. Games like Nintendoland, Kirby and the Rainbow Curse and Starfox Zero require the GamePad to function.
Re: Pikmin 3 Deluxe: 19 Glorious Screenshots, Box Art, File Size And More Details
The game is already available to prepurchase and download (meaning it’s already done), which begs the question, why are they waiting three months to release it, especially with an otherwise blank first-party release schedule at the moment?
Re: Pikmin 3 Deluxe Officially Announced For Switch, Includes All DLC And New Content
The “Deluxe” name doesn’t seem to mean much here. There’s not really anything new, content-wise. Just difficulty options, if I’m not mistaken? They should’ve put in a Funky Mode.
EDIT: Scratch that. I somehow missed the extra missions with Olimar and Louie. I stand by my Funky Mode comment, though.
Re: A Closer Look At The Small Battlefield Stage In Super Smash Bros. Ultimate
The music selection is definitely the highlight here. This new stage layout really isn’t anything special, but I can’t complain about more free content.
Re: Soapbox: There's No Shame In Playing On Easy, Even If You're A Pro
@HalBailman I love how you consider yourself the arbiter of what makes people happy. I’m so glad you’re here to determine who is and isn’t playing games for the “right reasons.”
Re: Soapbox: There's No Shame In Playing On Easy, Even If You're A Pro
@Yorumi I can see why that would be a problem. If the original difficulty were left intact, though, an easy mode just makes the game more accessible. I do agree that modern games increasingly coddle players, and that certainly is a problem for another thread.
Re: Soapbox: There's No Shame In Playing On Easy, Even If You're A Pro
@Yorumi How can games like that suffer if the original way to play is still available? The only difference now is that more people can actually see the game through to its end, while those who want the challenge can still enjoy the game in its original form. I see zero downside.
Re: Soapbox: There's No Shame In Playing On Easy, Even If You're A Pro
@TAndvig Not true at all. Puzzle games with microtransactions are designed specifically to target a lack of patience, not skill. There are choke points in those games that revolve around luck-based mechanics, deliberately designed to force the impatient to pay up to artificially progress. You can’t at all believe that the same people playing smartphone puzzle games are at all interested in a potential easy mode on Dark Souls or Xenoblade.
Re: Soapbox: There's No Shame In Playing On Easy, Even If You're A Pro
@Yorumi I do agree that games have gotten easier over time, but ones with dedicated easy and hard modes are what I was talking about here (and were also the focus of the original article). The casual mode in Fire Emblem Three Houses doesn’t take away from my enjoyment of nor the challenge of the harder difficulties on offer.
Games progressively getting easier over time is another issue altogether, but that’s not what this discussion and article are about. The way I see it, offering varied difficulty options solves that problem. It’s a win-win.
Re: Soapbox: There's No Shame In Playing On Easy, Even If You're A Pro
@TAndvig Except mobile games with microtransactions don’t prey on a lack of skill but rather a lack of patience. Most of them ease the player in with rapid progression and then come to screeching halt which requires either the player to wait days and weeks to progress or pay up. The kind of people playing and spending money on Candy Crush aren’t the same people playing Fire Emblem or Xenoblade on an easier difficulty.
Re: Soapbox: There's No Shame In Playing On Easy, Even If You're A Pro
@Yorumi Why does it bother you if a game offers a lesser difficulty option? It opens the game for more people to enjoy it, thereby allowing the game to find additional sales success, ensuring the IP can stick around. Everyone wins. Complaining that there’s an easy option is ridiculous.
Re: Soapbox: There's No Shame In Playing On Easy, Even If You're A Pro
Gatekeeping by the fans of any form of entertainment is a scourge. If you personally don’t want to play games on easy, then don’t. It’s that simple. Berating others for enjoying a game they way they like it best is as ridiculous as it is unwelcome.
Re: Universal Orlando's Super Nintendo World Delayed Indefinitely
I think Super “Nintendo” World is a misnomer. It’s all Mario.
Re: Video: Here's What's Inside The New LEGO Mario Figure
@Sans_Undertale A friend of mine got the vehicle kit and we built the steering wheel and throttle thing. It was a lot of fun to use, but I have no room to store a bunch of fragile cardboard accessories, unfortunately.
Re: The Wonderful 101: Remastered Gets Version 1.0.2 Update, Here Are The Full Patch Notes
Got my Kickstarter copy a few weeks ago but I really don’t have any motivation to play it after the way I was treated as a backer. I loved the game on Wii U and I know I’ll get around to playing it again on Switch eventually, but in the meantime I learned the valuable lesson to never, ever support anything on Kickstarter ever again.
Re: Video: Here's What's Inside The New LEGO Mario Figure
The biggest reason I won’t buy this is the same reason I haven’t bought any Labo kits besides the VR one: no space to store any of this stuff. I know functionally I won’t get much use out of it after putting it together and it’s just going to become clutter.
Re: Today Is Masahiro Sakurai's 50th Birthday
Doesn’t look a day over 25. May he live forever.
Re: Talking Point: What Are You Playing This Weekend? (August 1st)
I finally landed a copy of Ring Fit Adventure at the MSRP and it’s currently kicking my butt. I’ve been completely sucked into Hollow Knight, as well, though some of the bosses have been blisteringly difficult. And as controversial as it is, I’ve been playing through Metroid Prime: Federation Force entirely in co-op with and friend and it’s a total blast. Don’t believe the haters.
Re: Top Smash Melee Player Unsure About Future Involvement In Competitive Scene
At least 100% of Melee fans are toxic.
Re: New Animal Crossing: New Horizons Datamine Uncovers Exciting Potential Future Additions
@Cosats Since when is data mining illegal?
Re: Shaun The Sheep's Switch Party Game Is Getting One Of The Cheapest Physical Editions We've Seen
@Silly_G Not to mention the Switch version requires a massive download to even run, if I recall.
Re: Random: Hotel Returns Lost Switch To Owner, And Even Looks After Their Animal Crossing Island
I wonder if this is the one in South Portland. I’ve stayed there for work a couple times. Nice to know there are still decent people in this world.
Re: Shaun The Sheep's Switch Party Game Is Getting One Of The Cheapest Physical Editions We've Seen
Could this be a sign that the overhead cost of Switch cards has come down? Makes me think that there’s no excuse for a “Switch tax” that makes physical games on Switch more expensive than games on other platforms.
Re: Talking Point: What Are You Playing This Weekend? (July 25th)
Im approaching the end of the first Golden Sun, and I’ve finally begun my long-awaited playthrough of Hollow Knight. I’m excited to finally sink some time into that one.
Re: Dragon Quest XI S: Echoes Of An Elusive Age - Definitive Edition Is No Longer Exclusive To Switch
The more the merrier. I loved this game and I’m happy more people will be able to enjoy the best version of it.
Re: Pokémon Rumble Rush Shuts Down, Just One Year Since Launch
Yet another reason why I hate mobile games. When the developers are done with them, you lose everything. No thanks.
Re: Poll: Did The Nintendo Direct Mini: Partners Showcase Meet Your Expectations?
They would’ve been better off just dropping four trailers on their YouTube channel. Calling that a Direct just created a massive disappointment.
Re: Cadence Of Hyrule Gets 3 DLC Packs, Season Pass And A Physical Edition
Glad I held off on buying this so I can get the physical version in October. It doesn’t look like I’m going to have much else to buy on Switch this year, if things keep going the way they’re going.
Re: Feature: Best Switch Ports - The Most Impressive Ports On Nintendo Switch
Dragon Quest XI still makes me smile when I think about playing it. My only regret is that it ended.
Re: The Remaster Of Final Fantasy: Crystal Chronicles Won't Support Local Multiplayer
There’s no reason they couldn’t patch it in later on. Something tells me they didn’t bother implementing local wireless play simply because the PS4/XB1 don’t support wireless play, and heaven forbid they go the extra mile to implement an exclusive feature that would make the Switch version a bit more appealing. I have no desire to play this game online. It’s the kind of game that plays best with other people present, and now that everyone will need an NSO subscription, it’s going to make it a bit more complicated than I am willing to deal with. The original was fun, but way too complicated and required a ridiculous amount of extra tech and set up. I was hoping this version would finally right that wrong, but it doesn’t seem to be there yet. I’m disappointed they couldn’t find a way to make it possible to play multiplayer together on a single system. I would’ve jumped at that in a heartbeat. No worries. They just saved me some money on buying it.
Re: Talking Point: Does Animal Crossing: New Horizons' Rollout Of Event Updates Make It Feel 'Incomplete'?
@Nicholas64 Except you don’t need an online subscription to download the software updates. They’re free for everyone who has the game, whether they have an NSO subscription or not. Your point makes no sense.
Re: Talking Point: Does Animal Crossing: New Horizons' Rollout Of Event Updates Make It Feel 'Incomplete'?
I rather like the way they’re doing it. If the game had been entirely available at launch, all the annual events would have been spoiled by stupid time travelers immediately. At least this way everyone is discovering the new content together and the game will keep on giving us unexpected things for at least a whole year.
Re: Atlus Says Persona 5 Scramble's Sales Exceeded Its Expectations
@JR150 All it takes is one look at his post history to realize @NintendoPok doesn’t know the difference between positive and negative attention and is just spouting negativity in a desperate attempt to get any kind of response. I would find it annoying if it weren’t so sad.
Re: PlatinumGames Addresses Wonderful 101 Kickstarter Custom Fees, And Backers Aren't Happy
After my experience with this Kickstarter I can’t say I’ll ever back anything there ever again.
Re: Star Wars Episode I: Racer Is Getting Several Physical Edition Releases On Switch
The biggest draw of physical games for me comes in the fact that they don’t take up as much storage space, but since this game is just a couple hundred MB, I’m OK saving quite a bit of money buying digital.
Re: Wonderful 101 Kickstarter Backers Hit With Customs Charges And Handling Fees
I finally got my copy with no extra fees, but I am pretty irritated that backers got the game so late. Like the article said, backers (who actually made the release possible) should’ve been the priority.
Re: Aspyr Releases Its First Update For Star Wars Episode 1: Racer
It might be my imagination, but the update seems to have also improved the sound during races.
Re: Guide: Where To Pre-Order Joker And Hero Super Smash Bros. amiibo
@NintendoPok I did do my research, thanks. Got my facts straight from an article quoting Sakurai himself.
https://www.nintendolife.com/news/2018/11/masahiro_sakurai_reveals_nintendo_has_already_selected_dlc_fighters_for_super_smash_bros_ultimate
And I’d say tweets directly from Sakurai are a bit more reliable than some random YouTube video.
Re: Talking Point: What Are You Playing This Weekend? (June 27th)
I secured every last Piece of Heart, Gold Skulltula and item upgrade in The Legend of Zelda: Ocarina of Time for the umpteenth time, leaving just the final battle with Ganon and the horse time trials (to unlock the cow in my house) between me and yet another 100% completion of that game. That last battle should be a quick one, so other than that I’ll be making my way through Golden Sun, participating in the bug-off in Animal Crossing: New Horizons and hopefully unlocking the remaining racers in Star Wars: Episode I Racer, which is surprisingly easier than I remember on the N64, likely due to the Switch Pro Controller having analog sticks that don’t flop around all over the place.