Comments 558

Re: Nintendo Is Shutting Down StreetPass Relay Stations In Japan

mike_intv

In the US, I think AT&T WiFi HotSpots still work — mostly because the systems click into those (and on the Internet) automatically without you having to create an access point.

Locally, the Best Buy shut down over a year ago (and others were hit-or-miss before that). Finding a working McDonalds has become rare (though a couple of months ago, two were still working). The only real place to get hits was was Barnes & Noble.

To be honest, I haven't tried in a couple of months. My 3DS battery slowly died, so it no staying power and you can't go long distances on extension cords. I finally upgraded, then kept changing information on the old unit to get the last five US states (two of which I traveled to with my 3DS and did not get a Street Pass) and last 20-some birthdays.

I just wish I had gotten Market Crashers rather than Slot Racers.

Re: Random: Nintendo Lands Itself In Hot Water With Norway

mike_intv

The only time I have ever pre-ordered something digitally was when there was a discount. So in some ways, it makes no sense to do this.

Also, NIntendo could claim that in its system, you are not pre-buying but pre-loading since there is a download that occurs at the time of pre-purchase. That tells the system to automatically download the full game when it becomes available. So this situation is somewhat more complicated than what some make it out to be.

Re: Indie Dev Talks About Having Switch Proposals Turned Down By Nintendo Five Times

mike_intv

I wonder if there is more between the Wolfgames/Wolfgang Wozniack and NoA than is let on. (Or whether or not the site/author has it in for Nintendo).

The following is the end of an article about VA-11 HALL-A coming to Vita from dotesports by Anna Valens (same site, same author). The quotes in the second paragraph strongly resemble what was said in today's article. It came out Nov. 6, 2017 — four days before Doom was released for Switch. This leads me to believe that "mature" may actually mean "high brow" or "esoteric"

From: https://dotesports.com/the-op/news/va-11-hall-a-vita-switch-18534#list-1

As for whether VA-11 Hall-A will come to Nintendo Switch, there's some complications involved. While Wozniak would love to bring the game to the Nintendo console, both Sukeban and Nintendo of America would have to approve the game, and Game Maker Studio would have to work properly on the Switch. Furthermore, Wozniak thinks Nintendo of America is too concerned with keeping mature titles off the console, so the game might not get approved for release.

"The biggest challenge here [is] Nintendo of America's approval requirements and desires," Wozniak said. "We have another game that contains a mature situation where two people talk about [it] in a very kind and patient way... the concept was not approved because they are not currently looking for mature titles."

So for now, don't expect VA-11 Hall-A to land on the Switch any time soon. In the meantime, the game is available now for Windows, Mac, and Linux, and VA-11 Hall-A's PlayStation Vita launch lands on Nov. 14.

Re: Indie Dev Talks About Having Switch Proposals Turned Down By Nintendo Five Times

mike_intv

@onex I went back and read the original on "The OP"

Much of the story about indie developers was Wolfgang's complaints (he is mentioned 14 times in the article). It seems to be a click-inducing "Nintendo is bad" article. Though it does note he is not deterred from publishing on Nintendo by this — no NL did drum it up a bit too.

https://dotesports.com/the-op/news/nintendo-switch-indie-developers-19968

Re: Indie Dev Talks About Having Switch Proposals Turned Down By Nintendo Five Times

mike_intv

@GC-161 I thought the same thing ... except that Wolfgame is US-based, so probably does not have access to NoE or NCL.

That being said, it does seem a lot of "word" vs. "nothing" without much detail from Wolfgame. And given that Wolfgame does not appear to have a lot of resources or have a lot of a track record (other than publishing VA-11 HALL-A), it could just be finding it tough to get noticed.

Re: Editorial: The Frustrating Quest for a SNES Mini is Bad Business for Nintendo

mike_intv

I have read a lot of complaints about how Nintendo is doing this.

What I have not seen much of is suggestions on how to do it.

My adviser in graduate school had a policy when he was in state government. You can come to me with a problem — but you better have a solution.

So let's have solutions.

The only one I can think of is to take orders (fully paid to limit the effectiveness of scalpers) and then produce. Even then, there would have to be a time or number limit on the production because the facility would have to be contracted to make the units.

It is doubtful, even at 80 USD/80 Euro/70 UKP, that this is much of a money maker for Nintendo. But it is great at raising awareness and interest — especially among 30-somethings and 40-somethings.

Also, one thing people miss (including Nintendo) is that when it does something (toys-to-life, retro consoles), there is a much higher demand than normal. In Toys-to-Life, Lego is flat, Skylanders are suspended and Disney Infinity is no more. In Retro Consoles, you can walk into stores and get last year's Atari and Genesis units (and maybe the one-off Colecovision and Intellivision units from two years ago). But if you aren't quick, you miss Amiibo and Minis.

Re: Surprise, Nintendo Isn't Hosting An E3 Press Conference This Year

mike_intv

Nintendo has not done a traditional presser in several years.
Generally, its presentation (Direct) and demonstration (Treehouse) approach has been well-received. So I am not sure why people are thinking it would revert back.

The e3 press conference is almost passe'. People want announcements and they want information. You can do that any time in many different formats. The big thing about e3 is getting people (especially but now not exclusively press people) a chance to play the games and talk to people about the games. And that will still be done.

Re: Feature: The Growing Pains of Curation on the Nintendo Switch eShop

mike_intv

@Moon
Jools has games coming — at least according to the graphic from this article. So he can't be too upset, even though he always seems to be.

As for Vroom — that was an NOJ decision (as has been noted here) and the issue has been with NOA. Plus, I will say the concept for Vroom sounds much better than it turned out to be (sounds a lot like Nights — just not done as well).

Re: Talking Point: Nintendo Needs to Learn Lessons From Its NES Mini Mistakes

mike_intv

Like many people here, I too am unsure why Nintendo would not continue making NES (and Famicom) Minis. But unlike a lot of people here, I think that maybe they could not.

These classic collection units have generally not sold well — and have never sold this well. The most successful of these is probably the Atari Flashback Unit. Now in its seventh iteration (as well as some store special units and this past year a portable version), it has become annual holiday staple. Made by AT Games, it is available for a few months, goes away, and comes back new the following year.

AT Games has had some success with a Sega unit as well, but the Intellivision and Colecovision units relesaed in 2015 languished.

Likewise, self-contained controller-based units with games have generally been out there and taken months to sell limited stock.

So using this information, Nintendo probably contracted for so much manufacturing. It under-estimated by a long-shot. Likewise, since there are third-party games on the system, there is probably some licensing fee paid for a maximum of so many copies.

Going back to retool a factory or renew licensing agreements may not have been worthwhile for Nintendo — especially considering the profits could not have been that much on $90 million in sales worldwide. (The $60 US pricetag was only $10 more than the suggested price for an Atari Flashback — which only features RCA and not HDMI output).

Nintendo seems it cannot win because its demand curve is so much different than its competitors — meaning that its market assumptions are wrong. (I see some people have mentioned amiibo. Toys to Life has collapsed as for everyone else. Activision/Skylanders has paused. Disney has gotten out. And Lego appears weak. But Nintendo can still move amiibo).

Re: Florida Officials Ban Inflatable Mario And Maybe Even Freedom of Speech

mike_intv

Orange Park defines inflatables as portable signs (7.03.00) and bans all portable signs (7.05.00(f)).

In general, this restriction is content neutral. So it would probably withstand constitutional scrutiny.

Holiday or seasonal decorations are defined to be tied to specific time of year (7.03.00) and such are allowed in all districts temporarily (7.27.00(q)). (Temporary is defined as not permanent — and less than one year in nature (7.03.00)).

From this, a wooden, 2D Mario sign may be allowed — so long as it meets town requirements. Working with the officials is probably going to be much more successful than challenging this in court (though the PR is going to be good for business).

Re: Florida Officials Ban Inflatable Mario And Maybe Even Freedom of Speech

mike_intv

For those interested: https://www.municode.com/library/fl/orange_park/codes/code_of_ordinances?nodeId=PTIIILADERE_ARTVIISIRE

That is the sign ordiance for the Orange Park, FL.

I would love to see someone actually sign under what part of this ordinance he is being told he can't have the sign.

I did see that the blow-up sign is considered a temporary sign. And I have heard of places banning such signs for safety and aesthetic reasons. The mixed message is in the difference between commercial and non-commercial speech. I found a section of the code that mentioned that, but could not find the distinction that supposedly exists. (If true, it could be key in any litigation).

Re: Nintendo Is Doubling Production of Switch Units

mike_intv

@SLIGEACH_EIRE There appear to be many GameStops in Ireland that have Switch units (and a lot that do not). So you are right that you can find one if you look — which is different than much of the rest of the world.

But as for it being easy-to-find in all places — that is another matter. According to these store's respective websites: It is not available on-line from Gamestop in Ireland. Amazon UK, which serves Ireland, is showing a 31 March ship date. Littlewoods Ireland is showing a 28 April delivery date. Player 1 Gaming does not show any Switch consoles (or any Nintendo consoles for that matter).

So the situation appears