Comments 558

Re: Reminder: Space Invaders Invincible Collection Launches Today On Switch eShop In The West

mike_intv

This is a lot of games ... but way too high of a initial price for me. I looked into the Strictly Limited physical version — but USD$70 plus international shipping made it too much. Plus, I have the Space Invader Extreme 1 and 2 and Revolution on DS and I have Space Invaders 91 and 95 on Taito Legends 2 (both PS2 and Xbox versions). I may buy at a discount sometime later.

Re: Limited Run's Axiom Verge Physical Releases Open For Pre-Order This October

mike_intv

It would be interesting to know how decisions are made as to whether or not a game gets a standard physical release or has to go to the specialty/boutique market.

Space Invaders only received a physical release in the West through Strictly Limited Games. It still has 3% of the 3500 regular edition ($71, E60); 36% of the 2500 collectors edition ($118, E100); and 15% of the 999 ultra collectors edition ($177, E150). The games are (finally) available digitally next week — at least in North America — for $60. [Prior to this, only a three-game set could be bought in NA for $30 — both digitally or physically).

I would love to know the price point on the combined cartridge (and make sure both games are on the cartridge rather than having to download one).

Re: Nintendo's Stock Price Sees Biggest Fall In Two Years Following Earnings Report

mike_intv

@CactusMan I doubt they are underreporting sales. They are still double what they were two years ago and because that could cause legal trouble (depending upon the rules for publicly traded companies in Japan). Remember, the chart shown is stock value. In other words, people bought up the stock expecting the Switch Pro and then sold it after only the Switch OLED was announced.

Re: Random: An Eager 3DS StreetPass Fan Spent A Day In New York, Got Zero Hits

mike_intv

I used to take it when travelling. I didn't last week. And when I logged into the hotel Wi-Fi, I noticed it was "attwifi" — to which 3DS units automatically connected and stored Street Pass hits. I wondered if there were any residual Street Pass hits on there. I figure the answer is the same one that was found in NYC — that they are no longer around.

Re: The Analogue Pocket Has Been Delayed Again

mike_intv

I hope this product is as good as described as I would love a way to make sure I can continue to play all my handheld games.

Of course, with this news, I am sure a certain podcaster will call this "fake" because of the delay.

Re: Bethesda's Future Games Will Be "Where Game Pass Exists"

mike_intv

@Ryu_Niiyama I think the answer to your parenthetical question is is in the post directly below you. There have been rumors of a GamePass app for Switch for some time. So it is something that could come to the system.
Also, there have been Bethesda games/ports on the Switch this generation, so that is also related to this.
Generally though you have a point. For the most part, this has not been a lot by Bethesda on Nintendo systems.

Re: Feature: The 10 Best SNES RPGs

mike_intv

The first two RPGs that I played were Chrono Trigger and Super Mario RPG. Then I finally acquired FF 2 and FF 3 (NA numbering) — and found that I could not enjoy them because of the random battles.

Re: Random: Nintendo Ironically Celebrates All Mario Switch Games With Fans, Weeks Before Wiping Some From Existence

mike_intv

@Pojos98 People like to be upset at Nintendo. The three-pack — which people complained about its price when it came out --- has sold over 8 million copies, so I don't know how much more of a market there is for it. And many guess that the games will be available as separate downloads in the future. If that is the case, the only thing that is really going away is Mario 35 (which personally is not my cup of tea and which ironically is the only Special Theme for Tetris 99 that I failed to grab). It may be that Nintendo plans to use that space and bandwidth to rotate special games. Or it may be that there is a cost associated with operating a free game forever.

Re: Nintendo Executive Blocked Remake Of GoldenEye 007, Says Former Rare Dev

mike_intv

This sounds entirely plausible.

1. Nintendo of the time was not into working with other companies the way Nintendo of today appears to be.

2. Microsoft wasn't always the best at making sure it had all the rights at the time. There is a story that it thought it had bought the rights to Donkey Kong when it bought Rare.

One final comment — something that happened 15 years ago involving people who are no longer in decision-making positions has very little connection to what is occurring today. In other words, you can condemn the action of blocking this by Nintendo, but it is unfair to condemn Nintendo of today for this particular action.

Re: Custom-Made Etika Joy-Con Which Raised $10k For Charity Fell Foul Of Copyright Claim, Creator Reveals

mike_intv

Were there other ways to handle this — probably. I read in another thread the typical reaction to Star Trek-based fundraisers is a "don't do this again" letter after the fact.

That being said, Nintendo has always taken a hard-approach to individuals using its IPs without license where there is an exchange of money or where Nintendo feels it can still make money.

People may not like it — but it really has never changed. And its legal decisions are all made from that perspective. So the company is generally consistent.

Whether or not (or when or not) it should take this approach is another matter. And I can certainly see people being upset. But I can't see them being surprised.

Re: Pikmin 3 Opening Week Physical Sales Were Lower On Switch Than Wii U (UK)

mike_intv

I love how everyone is looking at one week of incomplete data and making their statement on how Nintendo should be run.

I will agree that it would have been nice if it had been cheaper. But a big reason for these ports is that the install base of the Wii U was so small that new players may want to pick these up. It just may take time, given how many solid Switch offerings are available presently.

Also, the global physical sales for Pikmin 3 weren't exactly stellar. It MAY have sold 1 million (the most I could find was 1.27 million).