Confirmation that DOOM is coming to the Switch this year was one of the bigger announcements to come out of this week's Nintendo Direct. The fact that a critical and commercial 'current-gen' hit from 2016 will be playable on the go - and docked, of course - is a welcome piece of news.
Unsurprisingly - to those that have the game on a platform like PC, Xbox One or PS4 - it seems to be another title that will nevertheless fall victim to the limits of Switch game card sizes. Bethesda informed Engadget that the physical retail version of the game will only have the solo campaign on the cartridge, with an update to access online multiplayer being available to download (free with the retail purchase, of course). As a result it'll be one of those retail boxes informing customers that they'll need an online connection and MicroSD card to access the full game. If you buy it on the eShop, of course, one meaty download will do the job.
Considering all we've learnt about space limitations on Switch game cards this will likely become more common in months and years to come, especially with sizeable multi-platform games.
In good news, DOOM on Switch will include all of the DLC of the existing game as standard, but unfortunately it won't have the SnapMap level editor feature.
Let us know what you think of all this in the comments, and whether you're planning to pick up DOOM later this year.
Eh. That's not a big problem.
As I have no intention of playing online (big old misanthrope, here), I don't care either way.
Fair enough, the game is 60GB on PC, this is to be expected really.
I was waiting for this story. You can play the SNES version of DOOM in full to this day 20+ years later. The same probably won't be said of the Switch version as some of it will be downloaded. The servers will be long gone and if your SD card goes missing or dies, you're kind of screwed. Besides, the Switch will probably be dead too, well the battery will be and you can't change it yourself. So you could be playing half of Doom on Switch but only in docked mode and minus the level editor. Did Nintendo fully think through using cartridges because it's causing problems with added expense and limited capacity? It's crap that bits of games are being hacked off and put on micro SD cards instead. If you pay €60 for a physical game, you should get the full game on cartridge.
Now if it's just online data being put on the SD card, it's not ideal but it's somewhat understandable given the restrictions.
Oh ya, and here's a thought. Why not sell the physical game for say €40 and maybe charge for the online digital content separately? Of course, they won't do that.
I'm ok with this. Why does anyone care anyways? XD
what kind of stuff was in the dlc?
Cue the complaints. Personally I dont see it being a big deal.
Ouch, losing the level editor sucks. Have to assume though that we're losing it because Nintendo doesn't want to have to monitor and moderate any "mature" map entries (i.e.: custom maps that from the top-down look like breasts etc), and Bethesda generally hasn't actively monitored every single uploaded map. Company image versus practicality.
I could of course be wrong, but that would absolutely fit the Nintendo mold for content on their systems out of their own control.
I'm more curious about what will happen with Phantasy Star Online 2, since that was announced for the Switch in Japan yesterday.
Ain't no sweat off my butt. I don't like editing levels and I have an sd card so this is a ok by me
What will the file size for the download? Also has anyone played this? I'm really interested in getting it
Not a huge loss. Doom is all about the single player. Multiplayer is just okay and the map editor is neat, but I don't care for them. The single player is the meat and potatoes of Doom and that's all that matters
@King_Johobo The file size for Doom is about 50+ GB, but the game is really fun and enjoyable, especially single player
Fine by me, just glad the game is coming to Switch !
@Malcrash cheers man! That's huge but good to hear single player is excellent!
Not a big deal at all. In fact, I'm quite happy the multiplayer is a separate download, as I've heard it's not very good at all (the singleplayer, on the other hand, is excellent).
I've read comments elsewhere actually wishing this was an option on the other platforms.
All I want this for is the single player campaign, so this works out perfectly for me!
Not having SnapMap is a big loss. Some really cool stuff there.
But hey what do I know I'm just a troll.
I already have my SD
A lot of games have the online multiplayer as a separate download. A couple of the latest Halo games and Uncharted 4 are some examples. It's just part of owning a modern console and should be seen as a good thing. Since online multiplayer is reliant on servers, it makes sense that they don't take up space on your card, since in a few years time that multiplayer option won't exist.
@SLIGEACH_EIRE Welcome to the 21st century.
I can't believe I need internet access to download the Multiplayer mode so that I can play online! Rant, rage, etc.
I know the actual issue here is that you'll need a big chunk of free storage space, but seriously, who bought a brand new fancy console and didn't get at least a small Micro SD for it?
Even if you're short on cash, have a look around the house for one. My toaster probably downloads update patches nowadays.
The MP was pretty terrible, will get for the SP again for sure.
I'm a little concerned that my microSD is going to get filled up pretty quickly if a lot of physical copies require additional downloads to play but if it's just to access the online multiplayer then it's not so bad. This is a pretty reasonable compromise.
As long as it's not an absolute mess, I'm still gonna buy it.
@SLIGEACH_EIRE You're a bunch of cheery happiness today SE. .
Sucks it's losing the map editor. Just hoping they don't charge 60 bucks for the port.
@MsJubilee They are. Think about it: a 2 year old port, graphically inferior, doesn't all fit on the cartridge and has the level editor missing. I hear it's like $20 now on the other platforms.
Edit: Had a look on Ebay, you pick it up for ~£10. And £9.50 brand new on Amazon.
The multiplayer part not being in the cartridge is perfectly OK. It doesn't matter because it is online, and years from now, when the servers stop working you won't be able to play the multiplayer anyway. So all the complaints are being done just for the sake of complaining, nothing more.
If, on the other hand, you needed to download some part of the single player campaign, then it would be very bad, but only multiplayer? Who cares.
About the map editor, that's just personal preference. I don't care a bit about it since I've never ever used a map editor in any game that offered it and never play but the oficial maps anyway. Not a loss at all.
@SLIGEACH_EIRE I wasn't aware the old dooom game had online servers to worry about.
That said, you're worrying too much my friend. By the time the Switch is so old you can't play doom on it anymore, there will likely be a port of it or just a plain new Doom. Such is the nature of things now.
Still want it.
Still day 1
Considering the multiplayer being the worst part of the game, iD and Beths made the right call to use the space on the card to make the Singleplayer the best it can and the Multiplayer for download.
@SLIGEACH_EIRE Okay, so... the fact that all of the content that actually WILL be useful once the servers shut down is on the card won't stop you from complaining about losing access to that content? I mean really, the only other alternative is not having online multiplayer at all? Either you lose content when servers shut down or no online multiplayer for any game ever? I... really don't see why it matters that you have to download the online portion separately in this case. I mean, Doom's single player campaign will still be just as accessible on switch as it will be on SNES. And FYI, batteries are not EASILY replaceable. Besides which, you should still be able to play in docked mode regardless of battery life, which puts it on par with the SNES once more in that regard.
@SLIGEACH_EIRE switch is more powerful then you think.besides why be on a Nintendo site if all your going to do is whin.lol
As a non multiplayer person this is great for me actually. It makes sense though in trying to stuff these large games in 32GB or less. Optimization and compression are a lost art.
@link3710 I don't think you've fully read what I wrote. You're just repeating some of what I said. And I also said it's not ideal about the online but it's somewhat understandable given the circumstances.
@Slim1999 I'm a massive Nintendo fan believe it or not. I have been all my life. But not everything they do is perfect, far from it in some regards, they need to be criticised for bad choices. Yes they make brilliant games but they also make poor business decisions.
@QwertyQwerty Of course, the Switch isn't going near 4k anytime soon, 4k on console is a bit daft if you ask me. Still shouldn't be much of a size difference, maybe 12GBs less total at least.
I'm good with the separate download. As time goes on and hopefully more big games like this make it's way, I can see them working on a larger game card. Or if the Switch tax carries on but the digital versions are cheaper, I'll just buy some micro sd cards. You still can't beat the adaptability that this system is going to allow. Here's hoping these big games hold up well.
I'm only interested in the single player campaign, I might check out the online multiplayer maybe and I thought they could get more memory on a card compared to a disc did I miss something?
I'm ok with the compromise. Seems like the best possible outcome really.
@QwertyQwerty 32GB isn't great, but when you can buy a 128GB card for £40, it's not that big a deal.
It is impressive how you can find the smallest inoffensive detail and make such a fuss about it. Who cares about hypothetical deffective material 20 years from now ?
Losing a level editor would be a pretty big deal in my books.
If I cared about the game to begin with that is.
@SLIGEACH_EIRE It's over, man. Let it go. Let it go.
@Tibob Right, that's just 1 point and isn't at all the main one. Do you think it's great that they're going to charge €60 for a 2 year old port, that's graphically inferior, that doesn't all fit on the cartridge and has the level editor missing? The price is made worse by the fact that it's £9.50 new on other platforms.
@SLIGEACH_EIRE stop complaining, every time you post a comment you complain about the games and you just complained that the Nintendo direct was bad, what's wrong with you?
No biggie for me. Glad to see all DLC included.
So is this going to $60 USD while you can get it for $20 on every other platform?
@andrew124 What's wrong with people like you and others more like? Ye don't comment on the story but instead have a go at me for expressing my opinion. That's all it is, an opinion. But some can't take criticism, they have to prove they're right or try to shut the person up. Have you anything to say about the story?
@SLIGEACH_EIRE I can understand what you're saying, and i do agree the price should reflect that its not a recent release but i think the reason many people are picking your posts apart is purely because you've said louder than anyone else on here and more frequently (as you're entitled to, don't get me wrong) the need for Switch to have third party support, some is finally starting to materialise and yes, some of them are old ports, some not but after the Wii U's sad state of affairs i really think we're lucky that most of them are even dipping their toes in the water at this point, i think people are just happy to see this kind of game coming back to a Nintendo system, ultimately it's a very personal decision whether a game is at the right price to purchase it or not.
I think many a time you're on point with your criticisms of Ninty but on this point, it does kinda look like you're just trying to find holes in the slightest thing, Doom coming to Switch in its first year can only be a good thing, Bethesda could have easily said "nope, not even attempting a port on your new system Nintendo until we have at least a year's worth of sales data that it isn't the Wii U all over again" and you couldn't have blamed them really, same goes for every third party.
Sorry for the long post lol
Seeing as I don't care about online multiplayer it's not going to affect me at all.
The Switch is the first modern console where I have been able to plug in a retail game of any sort and just play it. The fact that there will be times when a portion of the game has to be downloaded to the SD card...I don't see the problem.
If I lose the memory card? I could lose the cart itself as well.
Downloading a portion of the game? I've had to do that with EVERY retail game I bought for my ps4, waiting patiently to play them.
This isn't an end of the world problem at all. At least I honestly can't see it that way, and I normally agree with you on a lot of points. But until I can slide a disk into my ps4 and play a game with no updates, this isn't anything new.
Yeah Nintendo should have went the route of the psp with mini discs instead of carts!
@AlternateButtons I didn't say anything about Splatoon or Mario Kart. Mario Kart has significant offline modes. Splatoon, now that you mention it, when the servers close will have very little functionality left outside of its very short single player story mode. And the thing is, those games are completely on disc. I think you need to not just fully read what I wrote but fully comprehend it.
@SLIGEACH_EIRE yes, I think the direct was good for me and the announcement of doom and wolfenstein but I wonder why you complain a lot about them, just asking.
@SLIGEACH_EIRE I read your comments from time to time on here and I can tell from your comments you are a Nintendo fan and you are upset with the handling of the Wii U in general and in that regard I completely agree., I will always say the Wii U was such a missed opportunity in so many ways and in certain areas it is still ahead of other consoles including the Switch in that it has a camera on the tablet you can video chat with other users with, the Browser on the Wii U is still the best Browser on a gaming console in my opinion I even used it to file my taxes., LoL the second screen alone is awesome on the Wii U with the ability to offer maps, different perspectives etc., BUT if you have yet to get a Switch I can HIGHLY RECOMMEND IT. I almost didn't pick the Switch up at launch but I am so glad I did I like the Switch way more than I thought I would, it's major selling point is the versatility and portability of it but there is something SPECIAL about the Switch that is hard to describe you just have to own one to understand I believe and I really think Nintendo will be able to do great things with the Switch. So if you haven't take a leap of faith friend and pick up a Switch you will be glad you did .
I agree the bill is salty for some of these ports. Comparing it to the cheapest copy available on ebay might not be very fair. But yes, 60€ for Doom is harsh, just like 30€ for Cave Story was.
In my opinion, the "physical copy/digital" equity is partly responsible for the problem (I buy digital and shouldn't have to pay for others' plastic).
The hype is entirely unaffected.
Meh to loss of SnapMap. I never cared about it too much.
Still getting the game on Switch, though.
@GameOtaku I didn't say that. Yes, stay with cartridges but maybe they didn't need to be so small, I mean in physical terms. Perhaps trying to cram so much data on such small cartridges drove the medium's cost up. If the cartridges were say the size of GBA cartridges, not even that big, they might have been cheaper. It's a proprietary medium, Nintendo chose it or helped develop it. I don't know who was involved with them in helping make it. I remember Panasonic helped make the Gamecube mini discs and the Wii discs. I think it was Philips for Wii U, but that's going on my very sketchy memory. I thought I heard people say a while ago that they should have used the 3DS cartridges, only bigger. But weren't they hacked? Nintendo are so paranoid about that. And rightly so.
@SLIGEACH_EIRE dude, do you really think that a floppy disk with the original doom still Works? Do you think people still use the same computer they played doom? DO YOU PLAY MULTIPLAYER on Doom 1? just asking.
Since multiplayer is limited to online anyway, I see no problem with this, as the core game will still be playable years after the servers have been laid to rest. HOWEVER, if the file size is unusually large, then I would argue that that is unacceptable. Resident Evil Revelations 2 requires 26GB of free space. Going by the average cost of a micro SD card, that's an extra $25 expense on top of the game!
@cobalto As a retro gamer and retro PC builder, my original doom floppies still work from when I first got them when they were brand new, have several copies. None repaired or modified or anything.
So which is better? Nintendo was for the most part outclassed by Sony and Sega in the 64 years for sticking with carts instead of optical media. A SD card can hold a lot on a small space so I honestly don't know why they can't cram games like this on it.
@cobalto : My floppies still worked (well, most of them) the last time I tried. I've transferred my working floppies to a hard drive though.
@cobalto Look, the point of the SNES Doom comment was that games from NES right through to Gamecube were complete. I think 99% of Wii games were too, I think a couple had tiny patches, I'm not sure, even Wii U games were complete and would work without patches and all the games were on the cartridge/disc. Bar things like DLC.
But now on Switch, we're potentially looking at something very different. Half the game on cartridge with the other half as a digital download. Yes Doom has worked around the limited cartridge size by having the online elements downloaded to a micro SD card. But what happens when it's part of say a massive RPG saved to the micro SD card?
I buy all of my games digitally, this is of little consequence to me. Just being able to play DOOM on the go is enticing.
Single player and all dlc on cartridge with multiplayer as a download? Acceptable, I definitely have this on my radar now.
Single player only for me so I'm good. Have a 256G card in my Switch anyway. Day 1 purchase!
The sooner Nintendo makes the Switch compatible with external hard drives the better, if this is going to become more common then they will have to do it surely ? i don't want to be switching between loads of micro sd cards once i've got lots of games, that is a faff on the Vita, don't want the same happening with Switch.
@SLIGEACH_EIRE Assuming we are talking about events far in the future, Nintendo will likely have a part to a newer system that can handle all of that data as data storage gets exponentially cheaper so... Nothing to really worry about.
I'll be getting it so long as there is gyro aiming. Cannot stand analog for FPS thanks to Wii remote/chuk and the Splatoon games.
Didn't play a single online match of Doom on PS4. Played the solo campaign and called it a day.
If the main game is in the card - don't see this as a problem.
@Romeo-75 A rational reply. Thanks. I agree with most of what you wrote. I will buy a Switch but not yet. I will always hold some bitterness over Wii U. As I've previously said, the Switch was the first Nintendo console I didn't buy on launch day. I bought every one from and including the SNES up to the Wii U. But no way was I buying the Switch, I'm not missing much, just SMO I'll like to play and XC2. But I'll live, I've literally hundreds of Nintendo games to get through. And the Switch is so bare boned in terms of features.
Is ok, the best part is the single player and besides thats the part that will worth something when server go down in the future.
@SLIGEACH_EIRE you do realize nearly all 3rd party games across all platforms require patches to work properly or fix bugs right? What will you do when those servers go down?
@Kalmaro Like how we're able to transfer our Wii U/3DS digital purchases onto Switch? I wouldn't hold my breath. That's another issue. They could easily do it but it seems almost unlikely as they're charging people for Wii U ports.
@SLIGEACH_EIRE ok Slige we get it, you don't like it and is fine if u don't but most of us are excited and don't see the issue so just let others be.
Not a problem with this at all. If DLC only exists as gameplay online then it doesn't hurt the "future" preservation of the game as a physical thing.
Not a big deal, hopefully that download provide local multiplayer as well.
What is really impressing me right now is that, for the first time since the GameCube, or earlier (snes?), the Switch is getting nearly every genre!
Fighting: Ultra Street Fighter II, the inevitable Smash Bros, the ACA games
Platforming: Mario, Rayman Legends, Sonic Mania, Sonic Forces, etc.
RPG: Project Octopath, Xenoblade 2, etc.
Adventure: Breath of the Wild, Skyrim
FPS: Doom, Wolfenstein, Metroid Prime 4.
and so forth
I was skeptical for the first few months, but I'm turning around.
@SLIGEACH_EIRE Who said anything about transfers? I said ports. If we're talking years in the future, like, far into the future, then expecting a system transfer is unrealistic. Ports make more sense.
@sillygostly @Menchi187 that's nice to hear, but is a fact that a flop disk is much more prone to failure after 20 years in a drawer than a proprietary sd card, that's my point. And we not even talking about the hardware to read it.
@SLIGEACH_EIRE doom is a full product out of the box, since you're not considering patchs/bugfixes, it only relies on the store for the multiplayer part.
Let's not use that nba game as a default, we know that game is a lazy and dirty work.
Whether I'm ok with this depends entirely on whether this download is JUST the online bits, or if it's a full repackage of the entire game with the online bits mixed in.
I don't see why it isn't local multiplayer out of the box (isn't having 2 detachable controllers one of its selling points?). People complaining because Power Rangers Mega Battle only had couch co-op and not online? Why is online multiplayer such a big deal? Not everyone can play online given the speeds reqd. What about gamers like myself in rural areas?!
Called no map editor in the announcement thread. Now it should be manageable, just like the original PS4 release.
I think 720p 30 fps is where it will sit. Perhaps id will let us change settings PC style so we can customize it to our liking. Obviously anti-aliasing and dynamic shading will be nixed. The particle effects on the flame thrower and plasma rifle looked pretty nice, though.
I want it but saw it for $20 at Walmart for PS4. Assume it will be $60 for Switch so I'll just wait 6-12 months and get it for $20 on Switch.
I am happy so many have seen this as no problem. Which it's isn't when as many have said it's for the online only so when serves die who cares if you lose the download.
As for those complaining.......come on. First off I already had to upgrade my 512fb PS4 hdd to 1tb because of massive installs from the mostly physical media games I buy. Its part of the gig now.
Nintendo didn't pull some Vita mem crap and went with good old standard MicroSD. I got a 128gb last xmas for $40 at street retail on sale. 256gb will be $40 by time I need that size,.
Stop crying we are getting AAA mulitplats on Switch and people bitching about cart size or cheap microSD. If devs we're limited to cart restrictions we wouldn't see these games.......I am thrilled!
It’s great to hear that this is coming to the Switch, I’ll definitely be picking this up.
Personally, the card limitations of the switch don’t bother me, I’m not sure why it’s a big deal
@SLIGEACH_EIRE Was hoping to see one of your rants within the top five comments. You did not disappoint.
Makes sense. As long as the game is priced right due to the missing Snap Map (which wasn't that great anyway) then it'll be awesome!
@QuickSilver88 Well said my friend. All the whiners seem to be insanely poor or just butthurt for no real reason but to be haters.
@SLIGEACH_EIRE Dude. It's the online portion that needs to be downloaded. The singleplayer will always be available on the cartridge.
I remember buying a 2GB SD card (yes...2) in 2008 for about $80 and being stoked about how big it was. Yeah..........
Even with the Switch tax (non)issue, Nintendo made the right choice to go with standard micro SDs. It's really not a problem at all.
@SLIGEACH_EIRE well I 100% agree with you on this man. They infuriate the hell,out of me but I think you have some serious venom towards the switch. I've got one and I can honestly say that I love it. I couldn't give a crap about games like call of crap or Fifa or GTA; I'm in it for Nintendo games and indies.
Honestly dude it's a far better console than the Wii u and I loved that too.
@King_Johobo Freaking amazing game. Gory, brutal, and very very fun. The multiplayer is pretty good too. Like a gory version of Halo. The singleplayer also has some Metroidy elements.
@Claytonbob I highly doubt that
@SLIGEACH_EIRE "Did Nintendo fully think through using cartridges"
Yes, especially since PSP had given the world a generous supply of food for thought.
@GameOtaku I hate online play. Icy rather have a night with mates and beers in the same room like I've always done. Online play is for 13 year olds- believe me I'm a teacher and it's all they do.
Wii U discs were 25 GB and Switch games can be on 32GB or 64GB. I see that as technical progress, a step up from last generation, apart from the downside that the bigger cartridges cost more for 3rd parties than the cheap optical discs all are used to.
It's easy for Nintendo to use these 64GB game cards for their first party games as they don't have to pay for them (they already pay by manufacturing them), but the biggest Nintendo games (Xenoblade Chronicles X) are "only" ~22GB.
Imagine if Doom was on a 64GB cartridge with most of the high res textures intact and maybe even on-cart multiplayer without the need for an extra download.
@SLIGEACH_EIRE again I agree with you on this- it's grate on me since day one.
@SLIGEACH_EIRE Ignore all the hate man. Your comments are the most reasonable on here. If some of these super fans can't understand what an insult it is to pay full price for half a game then there's no hope in reaching them. They'll excuse any boneheaded decision. $39.99 would've been a more respectable price point. Still a bit high but more realistic for an inferior version of the game. Capcom still takes the Cake for overpriced BS.
I still feel that AAA third party support should be made up of ORIGINAL content built from the ground up specifically for the Switch. EA has come the closest so far.
@SLIGEACH_EIRE Memory is fine. Switch is fine. Stop these kind of comments that are becoming sillier and sillier. Go buy a PS4 and leave us in peace here to enjoy our Nintendo console.
@SLIGEACH_EIRE if the online servers are closed then what purpose would having online mutiplayer on the game card serve? Single player will be the only thing accessible offline...I feel like you're really reaching here by comparing it to a 20 year old game that didn't have servers or online play.
@OGGamer You do realize just how unrealistic it is to expect that right? Game development is too expensive in this day and age for most, let alone all, of the games to completely built from the ground for Switch.
Anybody with this game in another format saw this coming. They also probably had to be reminded that there's multiplayer.
This is a very sensible way to do it. No point charging anyone extra for the multiplayer that will be turned off in a couple of years anyway. The single player (important bit!) will be preserved for future use..
Doom 2016 on a handheld. Ridiculous.
It's a new game to you (as you refuse to buy other Consoles that play the games you claim to want so much) and a AAA 3rd party port. You should be pleased. Wouldn't just be moaning for the sake of it now, would we? You know, for attention?
@Cosats If you don't like Sligs comments there's always the ignore button.
@NinjaWaddleDee sounds amazing! Can't wait to give it a go! 😄
@BanjoPickles "FPS: Doom, Wolfenstein, Metroid Prime 4."
Don't you think you're jumping the gun a little bit w/ MP4? After Link and Mario have gone all open world 3D on Switch it really wouldn't surprise me to see Samus in a similar environment. Not all weird 2D like Other M, but a good 3rd person game.
I'll agree MP4 is more likely to be FPS than anything else, but I'm sensing a trend on Switch for 3rd person Nintnedo 1st party games. If it were on a Sony console I'd almost guarantee it would be, every game is Uncharted over there.
This is the best outcome we could have asked for, really. The game is 50gb+ just for base game on other platforms, then that's before counting the 29GB patch and DLC.
Multiplayer can be a download, because when the servers finally go down, it won't do any good being on a cart anyways. At least as an optional download you can choose to not download it if you're not going to play online, and save space. That's pretty rad.
Game looks incredible too.
First off, I'm thrilled this is coming to Switch and I'm fine with the Multiplayer being a free digital download if it brings the cost down on the cartridge as the single player is the most important part of this game. I'm also hoping for some small exclusive extras like optional gyro aiming and amiibo support (a special Samus armor would be amazing!). On the other hand, the lack of the level builder seems like a huge missed opportunity considering the touch screen would have been a PERFECT fit and likely would have encouraged more people to use this feature. Hopefully it's added back in later as a free download. Overall, provided they don't price gouge Switch owners for full price, this is a very welcome addition to the Switch library.
I like having options. So I guess I won't be downloading the multiplayer if I don't have to Besides, Splatoon killed all other multiplayer FPS/TPS shooters for me.
Seriously, all DOOMs are all about the single player experiences anyway.
Also not downloading the multiplayer, as it is the weakest part of this game.
And to be fair, id much rather have snap map than multiplayer.
@SLIGEACH_EIRE if the snes version had online multiplayer, wouldn't it need the servers also?
BREAKING NEWS JUST IN A MICRO SD CARD IS NEEDED FOR MORE STORAGE NINTENDO IS DOOMED!!!
No multiplayer? No map editor? NO PROBLEM!
I love you Bethesda.
@Mr_Zurkon gets it.
I don't mind paying full price for new games on the switch. I do however mind paying full price for games that are sometimes 6 years old ( Skyrim/L.A. Noire etc ).
@IceClimbers I'm not talking about ports of existing games. I'm talking about studios building new games and franchises. The Indies don't seem to have trouble doing that. In fact neither does Nintendo or Ubisoft. You can add monolith soft (Xenoblade), Platinum games (W101 Bayonetta 2), Treasure (Sin and punishment1,2), and even Capcom to that list.
Why play a watered down port when you can play a new experience using the best aspects of the system it's meant to be played on? That's what I meant.
Probably won't play online multiplayer anyway
@thewoosp From what I've read, the DLC only add content for multiplayer. I would imagine that the DLC is probably not gonna be on the cart, then.
The map editor omission is a bit of a bummer, but I bet I can have fun with everything else
I don't plan on playing online anyway so no big deal
@SLIGEACH_EIRE While your concerns are valid and true, DOOM online multiplayer is the weakest part of the game and argueably should even be cut from it, to prevent it from tarnishing the singleplayer. So even if they said that multiplayer is completely absent from DOOM, it wouldn't be a bad thing. I do share your concerns about putting halves of other games on cartridge, but in this particular case: EH. We are better off.
Your the most honest troll on the internet gatorboi 👍
It's worth noting Halo 5 on Xbox One did the exact same thing. Story content on the disc the strictly online only multiplayer was a download.
I'm ok with this actually. My main gripe about the forced download for a physical game is that it can mean you won't be able to play the game 20 or 30 years down the line when servers have all stopped. However, if this only applies to online multiplayer, it's more than likely that that will have shut down by then anyway. So no real loss.
The having to take up space on your Switch/SD Card is always going to be annoying. And you know it's happening because the larger Switch cards are too expensive for publishers to make a decent profit. But if this is price to pay for DOOM on Switch, I'm in.
I was actually beginning to wonder if I splurged too early on an SD card. Bought it on the same day I got my Switch.
Since then all the Nintendo games have been downright tiny (ARMS, Splatoon, etc.). Doom is completely worth the extra space though. The fact that I'll be able to carry this around and play it while on public transportation is beyond amazing.
When does it release? How much GB does it take? Will it defo need a micro SD? How much will it cost? Will there be any graphical and performance issues?... I'm sorry but if this is anymore than £39 I'm not buying as I has to get a SD card aswell which sucks bum
No map editor? Anyone suggested a steady flow of dlc maps (paid of course)
Oh I know. He's only doing it because he craves attention and I shouldn't give it to him. Being critical of Nintendo is fine, essential even, but it has to be done with rationality and consistency. Sometimes it's important to point out when that isn't the case for others benefit if nothing else....
No level editor is fine by me. I'll get the online multiplayer download for sure, but most of my playtime will be in single player.
Just waiting to hear how much space it will require - my 128GB card is gonna be full very soon! :-/
The information available suggests that if you just want to play the (brilliant) single player you can from the cartridge, with the (meh) multiplayer as an optional download.
The performance will be interesting though, this is one where the frame rate matters.
"Yes they make brilliant games but they also make poor business decisions."
No. Don't pretend your endless complaining is about their business decisions. It's about you. The Switch is clearly a very good business decision but because they didn't make the Console you think you're entitled to (which would have been a very bad business decision) you're complaining.
"Think about it: a 2 year old port, graphically inferior, doesn't all fit on the cartridge and has the level editor missing. I hear it's like $20 now on the other platforms."
And? You refuse to buy those other platforms so it's of no concern to you. If you don't buy the other platforms you don't get to play games when they come out on those systems or at the prices they are on those systems. For a Nintendo-only gamer this is an opportunity to play a brilliant game previously unavailable to them.
Given that, if they've actually squeezed a current-gen AAA game into the Switch (the kind some Nintendo fans claim they want but will probably find excuses not to buy) they aren't going to charge $20 for it. Not in anything resembling the real world.
@Meuz It's a big deal when you have to buy It Just to play a game, and not to mention the fake cards you can get by byuing online.
@SLIGEACH_EIRE why would you be playing DOOM in 20 years? 😂😂😂
@Geeks4Life i played original doom again this year and that was out in 1993 :')
@SLIGEACH_EIRE They do make some poor business decisions, but most of their business decisions are sound and quite a few are superb.. Otherwise, they would be long gone. As a business, you want to make poor decisions sometimes. Using game cards was a wise decision, though. There will be a few hiccups in the beginning, but cartridge production cost should fall fast enough that by early 2019, I think most of these problems will be resolved.
@SLIGEACH_EIRE When the server isn't available, there is no point in downloading the online multiplayer update. The SNES version of Doom doesn't support online multiplayer.
It's just different imo. The original DooM was groundbreaking and will always have the ultimate nostalgia-vibe.
I obviously understand why this is necessary on Switch but this is exactly the kind of thing that makes me fear where games and in games industry in general are heading: What happens in 20 years time when the online services and components of this game are no longer available? You've basically paid full price for only half of the game. Imagine if you lost say the multi-player portion of GoldenEye 007 ten or twenty years down the line, even though you'd paid full price for the game and rightfully expect to have full ownership over it from here on out. . . . It just not sit right with me at all. When I buy a game, especially a physical retail title, I expect and want to own every part of it for as long as I live. This industry is heading in a strange direction that I'm really not comfortable with.
@electrolite77 Right, I'm saying these things for likes, because what I've said has gone down here so well, hasn't it? Some people here just stand the hive being disturbed. It's an opinion, deal with it or if you hate it so much, you've got the ignore button. There's 162 comments on this story and 39 comments have directly mentioned me, that's 1/4 of all the comments, plus many more talking indirectly about me. I think I've well and truly kicked a hornets nest. It wouldn't bother people so much if there wasn't some truth in what I'm saying.
If you know the servers will be down in 20 years what difference does it make if you have to download them now? if you had any other console you would know they put out many many patches that will "ruin" them for future - stop pretending this is Nintendos problem when it isnt, if the game has no patches then the entire single player game will be playable for years and years to come with no issues - its like you ignore everything that is happening in the world and just choice to be an arse all the time - and then keep saying how its your "opinion" - might be nice you have a positive opinion for once - you constantly come on the switch games news even though you havent got one and have no intention of getting one at the moment and you wonder why people have a problem with you...you are nothing but a troll and a fool and you dont belong here.
Time to buy that SD cards boys!!!
Is this update forced on you? A real bummer if you only want to play the single-player!
Good, I only want to play single player anyway. I wish on PC it was all separate including snap map, as it's like 80GB and I only play singleplayer.
Do not worry y'all, Doom's multiplayer is pretty bland and generic anyway. It's all about the insane single player campaign.
This is a really elegant way to handle it, I think. Downloaded content worries me for the future but multiplayer won't work in years to come anyway. Those who buy the cart can still enjoy the single player game to its fullest even years down the road when servers go down.
Very smart move from Bethesda. I won't be playing the multiplayer, I have zero interest in it. Great news, actually.
Aw what? I was looking forward to using snap map hopefully it will be added to the game in a future update
Long as the game is priced cheap I may go for it.
The thing is, you only have to download it to access online multiplayer. If you just want to get the single-player, (and it's rather impressive they managed to fit the single-player campaign onto one cartridge) then you don't even have to download this.
I didn't say likes, I said 'attention'. Big difference. The self-aggrandising rest of your post just confirms my suspicions. "Oh look at me everyone, I'm ever so controversial". I also note you're good at ignoring lots of posts with logical responses but have responded to the one where I accuse you of attention-seeking.
It's highly likely nobody will be playing it in 20 years anyway. At least with this one it's got a very high quality single player campaign, it's not like Destiny or something.
I was going to buy a switch because of this game, but no map editor is a deal breaker for me, uploading and download would have been ace, but i knew there would be compromises, but not the editor. Any big 3rd party game that comes to switch will be half a game, also i don't want to be forking out money all time for memory cards
@electrolite77 Well, people still play even their NES games 30 years later, so that's more where I'm coming from. Basically, with a lot of modern games, that simply isn't going to be an option in the future, at least for huge chunks of the games. So many things are being lost in the modern gaming landscape, things that actually benefit the consumer, such as proper ownership of something you've paid your hard-earned money for, being able give your games to you siblings when you get bored of them, trade them in when you are low on cash, and just playing them again for a laugh years down the line to get a little feeling of that childhood nostalgia (without there being huge missing chunks of the game). There are many benefits of modern gaming too, mostly just in terms of convenience, but there are a lot of emerging downsides that imo are maybe a bit more important than convenience. I hope we can eventually find some way to make all of this stuff work out in the paying-consumer's best interests first and foremost--which is how it always should be as far as I'm concerned.
Makes sense that the lastest settings and tweaks would need to be stored on the system.
Map editor and multiplayer are important, nice to have something extra when single player is finished, downloading other players maps would have been a blast aswell as uploading your own, shame it won't be available
@electrolite77 Sorry, it was another troll above who you were talking to that said that but you did agree with them, I don't talk to them.
@MegaTen I agree. It has been explained well. It makes sense. And it does not seem random or hidden in its approach (like some other companies).
Yeah I agree on a lot of that. Its why I don't agree with those who unflinchingly accept the move to digital. It cedes control. However, the ride of online multiplayer has raised a lot of issues regarding the longevity of games that are unavoidable but (it seems) acceptable to many people.
I'd didn't even realise it wasn't me who'd said it TBH....
at least it is way better then having to buy super overpriced memory cards just to save games. We have come a long way from those dark days.
@SLIGEACH_EIRE C'mon dude, it's not like the first time they do this. Online multiplayer on the original Super NES version of Doom was also never on cartridge, you had to use an XBand adapter and play through their server to get multiplayer and look what happen to the server now, it got discontinued but the full game is still intact. This upcoming Doom is basically just that, the full game is on cartridge, only the multiplayer part isn't.
@SLIGEACH_EIRE Fortunately a lot of those games from NES to Wii were not all complete, they were just release to meet a deadline and the fact that back then releasing patches to fix issues were not possible at the time. It's one of the reason why Capcom release multiple versions of Street Fighter II.
Some games came out buggy or had glitches that a re-release was also made for example earlier version of Super NES Mortal Kombat II had a glitch that prevent player to fight Noob Saibot after earning 50 wins, a second version was release which fixes that. Sega's Sonic the Hedgehog 3 was so much a big game that it had to be chop into two cartridges then lock-on to get the full game. The Genesis version of Sonic 2 is missing levels that were originally going to be included such as the Hidden Palace Zone but never made it to the final game. Super Mario Bros. 3 had an extra world which was missing in the final version, you can see a screenshot to one of the missing level in the back of the NES Super Mario Bros. 3 box case.
Even home ports of arcade games were missing contents, the Genesis version of Altered Beast is missing one level from the arcade, the Super NES version of Street Fighter II didn't have the flame barrel breaking bonus game and its version of WWF WrestleMania arcade is missing Yokozuna and Bam Bam Bigelow. Even the N64 version of Mario Golf is missing characters, you had to transport datas from the Game Boy Color version to get those characters in the N64 version. Also the Super NES version of Final Fight is missing co-op multiplay, one level from the arcade game as well as that level's boss fight. Also if you want to say they're all release complete, you probably never play all them Sega Saturn 2D games, games like Street Fighter Alpha 2 and X-Men vs. Street Fighter were missing frames of animations and features and the only way to get them is to buy those extra ram pak cartridges. Without them, they are just as waterdown as their PlayStation counterparts.
To say that all those games for those old systems came out complete really isn't true, they were release as they are cause that's the amount of time they were able to cram what they can in those short amount of time for those games.
@SLIGEACH_EIRE I think you misunderstand why many users mentioned you on this comment section. Many users mentioned you because what you said wasn't reasonable. It's not because they are bothered by your comment. It happens all the time to anyone who says unreasonable things.
Got this on my xbox1. Top single player campaign and long too, the multiplayer is ok. Looking forward to see how it runs on the switch
Not a problem. I've played Tony Hawk and Halo 3 and never really messed with the level editors in those games. though it would be cool to be able to use the SnapMap level editor to create levels that you can then download to the Switch version of Doom.
@retro_player_22 This makes me wonder how much time Bethesda had to start working on Skyrim, Doom, & Wolfenstein for the Switch. Also, I wonder what - if anything - is going to be missing from Skyrim and Wolfenstein.
I wonder if this and Wolfenstein will have support for local mutliplayer as well.
Custom engine, just to add to the general surprise....
@SLIGEACH_EIRE As much as I hate to say it, that why we have hackers and data miners. They store that data and it gets passed around the web years to come. And that's where the few good people on the internet come out and help to path the game with their own tools for future generations to play and enjoy with emulators.
Or they could simply get the graphically better pc version up and running on their desktops in the future.
@SLIGEACH_EIRE The SNES version from 20 years ago was good at the time, but a pile of shit now. And it's not portable. Who cares if you can't play your Switch in 20 years. Technology, and you, should have moved on by then.
@Starbuster So you don't play your classic games on your SNES every now and then? I do sometimes and I know I'm not alone. I doubt people will be able to say quite the same about Switch 20 years from now. I'm not talking about Doom on the SNES, it's not great like you say. I just used it as a SNES example because it's the game we're talking about here.
No. I'm one of those people who don't like clutter. I will buy the odd classic game for nostalgia sake on whatever console I have at the time, but I've never found myself wishing I still had the old hardware. With the limited time I have I usually opt to play something new.
I think it's a nice solution to make the game of that size playable from the cart.
The level editor on the other hand is a bummer.
This isn't half as bad as NBA2K or even RE.
Hoping SnapMap level editor will come later - love to play others levels.
LOL this is news...stick a game into a PS4 or Xbox one and try to play it...see what happens Consoles require hard disk space to play...who would have thought hehe.
@jadeyez80 Articles like this, moreso come from the fact that in the run up to Switch's launch, people where all shouting about how game cards would be so much better than discs, because the game could be played right off the card, WITHOUT the need to install hefty day one updates like on other systems.
It would have been true too, if Nintendo didn't charge so much to developers for the larger ones.
DOOM is better at home on the PC anyways. FPS with twinsticks and much lesser presentation is just bleh. Just one more reason for DOOM fans to not buy it on NS.
I think this is a much more intelligent way of handling the storage squeeze on Switch cartridges. Assuming that they are not simply "going down a cheap route" - separating the single player and multiplayer functionality is logical. I see this as "the whole game is on the card, a meaty multiplayer online expansion is available for download".
@electrolite77 No surprise there at all. This new DOOM is optimized to run on brand new AMD hardware. They really had to force it to work okay with a Tegra chip, considering it's being advertised alongside $400+ RX Vega graphics cards and bundles... The scalable Vulkan API is pretty much the only reason an NS port exists.
@Spike6958 That's the thing, no matter how one looks at it, it's apparently going to be normal to have day 1 DLC/updates on many NS ports. I can still remember when people here thought of Nintendo as a bastion against such things. Oh how time and memory loss can change perceptions 180°...
I was starting to regret forking out on a 200gb card, not now!
Gonna scoop doom up for sure. This is a perfect switch shooter in that the campaign is the best part.
@SLIGEACH_EIRE I think what they've done is the best possible, really. Putting all the single player content on cartridge allows full archival of the game, since the online-only multiplayer would be inaccessible regardless when the multiplayer servers are taken down.
As for the price, it would be more consumer friendly to split the costs for single/multi-player content, but doing so would cut more revenue and add more risk to the first AAA FPS title on a Nintendo console in a long time. Games cost a lot to develop (and down-scaling is more expensive than porting, requiring new art assets in addition to new code for a release to a much more limited audience from which they could recoup costs). Server architecture for multiplayer isn't an enormous cost, but keeping those servers maintained might be. Perhaps more fair would be a $50 price, with a monthly subscription for online services that fluctuates with server costs. But since gamers would balk at paying per game for multiplayer and its incredibly difficult to sell players on paying a variable subscription rate (not to mention explain why prices might actually increase), rolling server costs and multiplayer dev balance and maintenance support into one fee at $60 allows the company to keep quality servers running for a year, and pocket a bit more if the game's naturally declining playerbase allows them to then cut servers and costs slowly.
@GameOtaku The game wasn't designed with local multiplayer in mind. Why would they add that to a Switch port?
The surprise to me is that if it needs a bit of work, they could be bothered at all.
Well personally all i'm interested in the single player anyway ya know, i played it at a friends and multiplayer was not that great. i would rather have the snap map feature over the multiplayer if i'm honest, but day one buy for me.
and i don't know about you guys, but i got a sd card day one with the switch anyway so i'm good.
I squealed like a 2 year old girl when I saw this get revealed. I 100%ed it on PS4 and played the "hell" out of it. It's a great game.
@electrolite77 Bethesda had to do some major space optimizations, too. DOOM originally used about 45GB on PC/other consoles, with potentially about 30GB in updates/downloads. The NS version will fit all of the most recent updates/downloads in with the single player campaign on the card, so I assume it uses a 32GB one.
Taken that way, it's actually quite the accomplishment. Most people will accept that as-is, since it's not so bad compared to, for example, NBA 2K18. I'm just hoping it doesn't become a common trend...
@abrader Which has had its online capabilities on Nintendo systems limited - we just had an article about how the 3DS version will not be getting the patch to play alongside other systems.
Hmm, every big game coming out seems to carry some kind of baggage, wolfenstein will probably have similar issues, like Doom or NBA 2k. Get used to this, it's going to be the norm for switch.
I don't need to read a single comment to know what are the trolls that will come here complain and whine about this kind of stuff as if was the most important about the game. You guys are pathetic.
Congrats to Nintendo and Bethesda for trying to bring this awesome games for NS owners!
Pretty clever to make the part that requires an online connection anyway the downloadable part.
However, i personally think that on a Nintendo console, a splitscreen mode would be nice.
It's only baggage if you choose to/want to get upset about it. If you know what the Switch is and accept it's strengths and weaknesses none of these things are issues.
A lot of the people offended aren't Switch owners anyway. Of course there's Nintendo owners doing the usual 'finding things to get upset about when third-parties are involved" as well but the chief complainers on this site don't even have the Console they're whining about.
Honestly, I'm not bothered unless they ruin the physical version's boxart with that ugly ass warning at the top like NBA2k18 does (well it hasn't been released yet so we will see).
A shame about losing the editor. Otherwise breaking up the online stuff to a separate download makes sense. It's requires internet anyways. The problem of course is the woefully small amount of internal memory in the Switch.
I really hope they don't charge the full $60 or $70 for the game. $40 would be awesome. Skyrim shouldn't be higher than that either. Wolfenstein I can see going for as high as $70.
You forget one thing, this site is Nintendo life not switch life, Anyways moving on, ppl who don't have the machine check sites like this to see what's new coming to switch or other Nintendo hardware. You never know, it could change ppl's minds that are sitting on the fence. Hmm it ain't complaining stating that most big 3rd party games will have some baggage, whatever that maybe. Also many on here are complaining about these games that have baggage and yes they own a switch, that's what Nintendo fanbase does, go back to the NBA 2K article or the secret of Mana one and you will see nothing but Nintendo fans, particularly the switch owners, crying and complaining, this is just 2 examples, there are loads more. I like Nintendo but the switch just seems to be one problem after another, i am still siting on this fence, i have painted it a few times. Nothing has convinced me to get of it yet, maybe one day or jump the otherside and not bother with switch, that would be a first for me if i don't buy Ninty hardware, i have always bought day 1
Fine with me. The multiplayer was pretty much trash in this anyway. The campaign was cool though. I'd recommend it to anyone who hasn't played it, but I won't be buying this again.
Not bad at all, all things considered. I'll be picking it up in physical state, so, that should cut down on SD card space usage.
Now the only game left is Call of Duty and Switch will be complete. 🤣
I am really getting sick of people whining about this. Everything needs updates and downloads in modern gaming. At least, unlike other devices, you don't need to install the whole bloody game to the system just to play it!
Well considering you need an online connection to play the multiplayer, might as well download it online rather than waste space on the cart if that user doesn't go online.
@MailOrderNinja It's becoming a trend where you no longer get the full game on a physical card. Now in this case it may be ok but your approval will fuel more cases where it will not be ok.
Sd card issue is so blown. The problem i have is the huge save file that is required on your internal memory eg nba2k18 and possible future 3rd party games. What is the purpose of it?
I would rather have it saved on my sd card. I feel nintendo has to fix this. Not to say that 2k or other 3rd parties also has to be responsible with optimising theyre file size and game.
I have no problem with file size, games like 2k has large files due to that fact the sheer amount of data it stores, eg the voices for commentary, story mode voiceover, stats for each nba players, i mean even each nba players are modelled to look like their counterparts .. this is not a game to compare to something like zelda because the enemies do not have a unique appearance.
Will be getting doom both singleplayer and downloadable multiplayer no matter the file size cause sd cards is a no issue to me and i wanna support good 3rd party games on the switch, something that nintendo fans have been asking for.
On every article it's the same faces complaining and the site's chief moaners aren't Switch owners.
The rest is Nintendo fans looking for excuses not to buy third-party games, but most of them would have found different excuses anyway. That's what happens. Look at some of the complaints about what the game will cost on other systems. If you don't own those other systems, that's not a legitimate complaint.
Anyone who has a Switch and wants third-party games knows it isn't as powerful as the other systems and the games won't look as good. They know it's a portable and uses cartridges and that affects costs but that's OK because we're talking about Doom being squeezed into a handheld. If the portable aspect isn't for you, well, you're probably better off with another system. But Switch owners generally know the score and if they don't they're either A) idiots who didn't do their research, or B) looking for reasons to not buy third-party support and then play the victims when that support dries up.
I honestly didn't use the SnapMap level editor all that much in the first place for the Xbox One version so I am not too heartbroken about it. At least the amazing core single player will still be intact! Love this friggin game!
@SLIGEACH_EIRE what game on ps4 does not require a download/ install file. I needed a Seagate hdd after 6 games on my ps4 and currently need to make space by deleting game data to make room for new games
@Crono1973 My approval means nothing ultimately. This is just how gaming is now, even if the whole thing is on the cart there are updates and patches and fixes you can't get without online, which almost every single person here has. It is a mountain out of a mole hill situation.
@MailOrderNinja Your approval may mean something if it convinces someone else who then goes on to convince someone else and so on... Individual approval turns into mass approval.
Comparing parts of the game to patches is ridiculous. What is the point of physical copies if you still need to download part of the game? Not being able to get a patch is less likely to make the game unplayable than not being able to get part of the game.
I see consumers are all too happy to cross the worsening lines that publishers draw. It was bad enough that people were willing to pay more for digital due to having to provide their own storage. What could be next? Loot boxes in full priced games?
@Crono1973 In this case it is the Multiplayer. The online multiplayer. That you need to be online to play. You can see where I'm going here.
People make a big deal out of a non issue. The days of plugging in a cart and having a go used product are over and almost all the people that complain have the online and the space for the download.
@MailOrderNinja In this case it's fine you say but when it happens to a single player game will you still say it's fine? You do realize that it's a game of 'cross this line, now cross this line' between the game industry and consumers.
I just don't think some people understand how the game industry became so anti-consumer. It's because there is a defense force for everything and that leads to more of the same (or worse).
Just forget it, I am sure your time could be better spent defending loot boxes in full priced AAA games.
@Crono1973 We already have those. I just don't see a point to complain about silly things that I can't affect. It isn't changing, this is gaming now. I can either accept that and enjoy games or stop gaming altogether. I don't spend money on microtransactions and so I vote with my wallet. If you want only games that are complete on a physical medium vote with your wallet.
@MailOrderNinja You don't see a point in complaining about things that you can't affect you say. Then you go on to say that you don't spend money on microtransactions. That's one way to affect change and the other is to complain/NOT Defend microtransactions. You don't need to stop gaming altogether, just retro game. I don't modern game much at all anymore.
@Crono1973 Retro gaming has value of course, but they certainly weren't the golden days of gaming. Retro gaming had plenty of things wrong with it as well just like today.
I respect your opinion though.
@MailOrderNinja Well, I say retro but I am also including 3DS games that come complete on the card and where there are no DLC/Micro transactions or the DLC/ Micro transactions can be completely ignored. For example, right now I am playing Omega Ruby. I will be picking up Pokemon Gold on Friday too.
Micro transactions and other anti-consumer practices are becoming hard to avoid unless you avoid some (many?) modern games completely. It's becoming less of a choice as time goes on and that's in part because consumers have allowed it.
Think about this, what happened on the Gamecube when a game wouldn't fit on 1 disc? Did they make you download the other disc or did they just include another disc in the package? Apparently that happened 23 times on the Gamecube: http://gaming.wikia.com/wiki/List_of_GameCube_video_games_with_multiple_discs
@Crono1973 I guess my question is why avoid it? If you have access to internet and aren't subject to caps what is the reason for not wanting to download the remainder of a game or patch a game. We are talking about two different things I think. I also generally think microtransactions, especially in full paid games, are annoying; especially if they affect gameplay.
What I don't understand is people complaining who aren't affected by it. Sure there will be some anecdotal cases where someone doesn't have steady access to the net or a strict data cap, but those cases are few and far between and I'm willing to bet 90% of the people complaining aren't actually affected. It's just something to complain about and chalk up to negative.
@MailOrderNinja Why avoid it? I like to have control over when my games are no longer available to me, that's why I buy physical when I can. This trend of making physical copies less and less relevant annoys me as it will ultimately lead to physical copies going away. I won't support that. Further, I dislike hidden costs and having to buy your own storage on top of the full price of the game is a hidden cost. Publishers get to save money by not using bigger/multiple game cards and consumers get hidden costs.
As for people complaining about things that don't affect them. I believe that anti-consumer actions affect us all. Even though we don't buy micro transactions it will become a necessity in the future (or quit playing modern games) if no one complains. You have, no doubt, watched as micro transactions went from bad to worse. How can you believe that you will never be affected by them when every game has them and important parts of the game are locked behind them?
I can understand not wanting to get worked up over things that you don't buy into though. I can understand you just wanting to stand back and watch the game industry slowly kill itself. There is a entertainment in that I suppose.
@Crono1973 I enjoy debating, so I hope you take this as a simple friendly discussion.
Again I think we are talking about 2 different things. This article is about having to download a portion of Doom, the MP portion to be specific, that you have to be online to play. The whole SP campaign is on the cart, so the only people who would care are the omes upset they have to DL MP which you would need to be online to play anyway.
I get the space issue, again one could argue this is simply gaming. Switch owners have it good, I buy all physical when I can because it drastically reduced how much space I need. I have to constantly rotate my games on my PS4 because I only have 500 gigs and you have to install every game (physical or not). I don't think this is the degradation of gaming. Honestly it is simply where we are at with all media pretty much. Digital is the future and one could argue the present. You can fight it, Sure, but it is a losing battle. Progress will continue with or without you.
As for microtransactions again, we agree. I dislike them, they are too prevalent in Games, and I wish they would go away. This discussion isn't about this. It is about downloading a portion of a game.
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