Rayman Legends: Definitive Edition is now out on Nintendo Switch, and plenty like this scribe may have an uncertain finger hovering over the purchase button on the eShop. It really depends whether you still have another version readily available to play (for example, if your Wii U is unfortunately unplugged), or if you particularly fancy playing it on the go.
As is often the case, our chums at Digital Foundry have taken a look and have pinpointed a few errors by Ubisoft in the porting process. Compressing the assets for a tiny file size may have contributed to long-ish load times, for example, and DF highlights some of the play options missing that could have theoretically made the cut.

All of that said, it's a solid version of an outstanding platformer; the question, really, is which platform to play it on.
Comments 77
The Problem is that they probably tried to go with the cheapest cartridge possible in order to cut the cost and offer it at the lowest price, going for the full no compressed data meant either 6 or 9Gb which means an 8GB card or a 16GB Card.
Now they are probably using a 4GB one.
However, this is starting to be a ridiculous proposition that this game behaves even worst than on VITA.
This price difference is bad, I said on another post I really wanted to buy Axiom Verge for Switch to have a physical copy but I cannot justify the £10 more than it cost on Switch compare to ps4.
Nintendo needs to fix this and quick because it does not hurt them directly but it will hurt Third Parties and small studios.
The Definitive Edition is on Wii U. No need to worry about compression or expensive cartridges there.
My Wii U is still plugged in, just for netflix. But never got this on Wii U, but as i hardly ever play games at home and tried out the demo, a switch version is perfect for me
I believe the word "definitive" means complete (not better) meaning it has every contents from the previous versions, not that the game is better. A good example is this, though the Super NES had a complete version of Super Mario Bros. 3, that in no way is better than the NES version.
@SLIGEACH_EIRE I have the WiiU version but only played it for a couple of hours due to struggling to find time to game in front of the TV. Was really hoping this might give me a chance to play this but i might just wait for it to go on sale.
I really love this game but playing Murphy on the big screen using a button feels a bit redundant. I'm not sure how any game can be called definitive when fundamental gameplay is tied to a method of control that isn't on the system.
@retro_player_22
Dude, Super Mario Bros. 3 (All Stars version) was much better on the Super NES than the NES. Same with Super Mario 1 & 2.
@Turbo857 It's not as charming to look at
@retro_player_22 There's a key difference - Super Mario All-Stars wasn't listed as "definitive". Sure, definitive means it includes all of the content, but they obviously chose the word definitive intentionally to make it sound as if it is the best possible experience to hopefully get some double dippers. It's marketing 101.
@Turbo857 Not really, the music on the 16-bit versions were lame, controls were slippery on the Super Mario Bros. and Lost Levels games and the save features included makes all the games way too easy as you can easily traverse back to previous levels and grind for lives and power-ups. The originals were more challenging, had tight controls, and memorable soundtrack. Super Mario All-Stars is the definitive package but not the best compare to the originals.
@amyr0se
I disagree. Mario and Luigi's by themselves displayed more color (and were actually different sprites rather than palette swaps) and the backgrounds were more colorful and featured parallax scrolling. Without wearing 8-bit nostalgia googles, I can't see the original look as more charming.
@retro_player_22
To each their own. Luigi was very slippery in All Stars's Lost Levels (but I hear he was the same in the Japanese SMB2) . I didn't find the All Stars versions of the games to feature less tighter controls compared to their originals. Older games were more challenging because of lack of saves/checkpoints but I consider that "modernizing". Nobody has the patience to restart a game from the very beginning after losing all their lives, there are too many games to play.
As far as music, the original 8-bit SMB theme is king, but music from stage 1-2, and just about every other track sounds better in All Stars imo.
As I never played this game before, and it only being £23 due to being a Prime member, I still went and bought it
It may not be perfect, but I can play it in handheld mode and don't need to touch my Wii U so that's good enough for me.
Just as the Switch felt like a fully realized Wii U.... I'm starting to wonder what a fully realized Switch would actually be.
So many corners being cut. I know that happens on every console, and worse on PC where people think they can release half done games and patch them later....... but it's a bad look.
Still, if you don't have this game, you want it.
Now, how do we go about getting them to finish Rayman for SNES and release a physical cart?
@speedracer216 Who would that benefit? Might as well make it a digital release. The only people who would care are hardcore Rayman fans.
@Dakt agreed. Except - like other Ubisoft titles - it won't be fully patched (if at all) until everybody has moved on and it is too late.
I'm inclined to agree that the Wii U version is the definitive one. Assigning Murphy's actions to button presses on the Switch version felt so hollow and unnatural when compared to the five-player gameplay using the GamePad's touch controls.
@thesilverbrick
I agree the Wii U feels like the better purchase here. I know you can't take it with you, but if you have a Vita it sounds like that experience might be superior.
I actually am bummed by how many great Wii U games will never be relived on new consoles because the touchpad was so integral to the experience. Nintendo needs to release a visual touchscreen gamepad for the switch when it is docked.
I own the Wii U, PS4, PS Vita and X-Box One versions of this game.
Yep. That's how much I love it (but I had the X-Box One version for free with Games with Gold, I'm not that sick).
And for me the definitive edition is... the PS Vita version. That's the one I went through the end.
Because :
I don't like to switch my eyes between two screens. I find it not confortable. It takes me out of the game.
I always had a problem with the Wii U's poor quality screen Gamepad. It's not that bad but not great, especially vs the wonderful Vita screen.
I don't like the touch controls on the Wii U Gamepad. I prefer by far the multitouch on the Vita screen. Confort and so gameplay are by far better than on Wii U.
I prefer the graphics of this game on a small screen. It feels far more detailed. On a big screen, I can't help to see the flat zones of colors with no details in it, like "flash" graphics, and I find it a little cheap.
I prefer the sound quality of the PS Vita version.
I only regret from the PS4 version the even better audio quality and the absence of loading times.
I regret from the Wii U version the Mario & Luigi costumes.
But that's it. For me, the PS Vita is far more superior. And after playing the Switch demo, I still thinks that's the case.
Another game with load time issues on Switch. We might see an unfortunate trend here :/
As for the multiplayer options, the only explanation i can come up with is, that the WiiU version was not the baseline for this port and thus, never cared to reimplement it.
A shame really.
Its nothing a patch couldn't fix though, so here's hoping that UbiSoft will go the extra mile
There's the Ubisoft I know. Cash grabbing giant that recycles games. But good job on Mario though you corporate bastards.
On the compression issue - I kinda don't mind a few extra seconds loading to save that much space on the SD card, so in turn I can have more games installed. In actuality it is probably them just trying to save money on the game cards. I do feel that if you're going to use the term 'definitive', then it should probably be the best version...
I have this game both on PC and on Switch and I don't think on Switch load times are eccessive. They are similar to the PC version and this is not a problem imho. I think it is a great thing that they tried to compress the file size and load times still are not bad
@Dakt It can't be patched. The Switch version uses heavy compression and as a result is the worst version: worse visual quality and longest loading times.
If you mean the local multiplayer asymmetric play being patched, okay.
@Turbo857 I agree. Super Mario All Stars is better.
Regarding controls, The Lost Levels in Super Mario All Stars (SNES/Wii) plays much much better than the original version (NES/3DS/Wii/Wii U).
@smashboy2000 I have the Wii U version and the Xbox One version and I prefer the Xbox One version. I have seen the Vita version and it looks great, too.
@speedracer216 If you focus on the negatives of every system, including PC, they all look like crap.
The glowing positives of each system are what make each one unique and worth considering. I'd focus on those personally, and Switch has a whole big bright bunch of 'em.
@LuckyLand "don't think on Switch load times are eccessive. They are similar to the PC version"
What? The Xbox One and PS4 version have zero loading times. Has the PC version 16 seconds of loading between levels like the Switch version?
@BlueOcean Uh, yes it can too be patched. Every game made since the PS2 days uses SOME form of compression for its assets. In fact the Vita version of Legends was compressed even more than this one. The sequence of decompression by the CPU is complicated and not simply linear; in this case, it can definitely be improved on with supplementary code. I don't know if Ubisoft cares enough to provide a patch down the line, but this is not an unfixable problem.
@TeslaChippie
fair enough. SNES is my favorite so I guess someone could say "without online multiplayer and graphics stuck in the 90's it's hard to recommend this system". lol. of course, the list of why i love it is 10x longer.
@TeslaChippie Hmm, but a "patch" with the assets uncompressed for Switch means that you would have to download all the uncompressed assets, that is, the Xbox One/PS4 data basically. Why would Ubisoft do that after deciding to compress the game as much as possible?
@Arehexes
it would benefit me. haha. and i'm more of a hardcore SNES fan who loves my games on a cart. i'm not alone there, though there probably aren't enough of us to make it worth it to Rayman.
i would argue download only is what only benefits rayman fans. that's a very different experience than "a brand new SNES game!" (see also: StarFox 2 - would love that on a cart as well, but obviously part of the sell is putting it on SNES-like hardware)
WHICH is another thought.... if Nintendo made NES or SNES expandable instead of closed, you might have more a chance of those unreleased games like SF2 finding a home... oh well.
@BlueOcean " I have the Wii U version and the Xbox version and I prefer the Xbox version "
Really ? I never would have guessed 😜
It's definitive to me since I can play it during my lunch breaks at work =) And I own the Wii U version but never touched it.
I played the switch demo and the game looks and plays great both handheld and docked. Play the demo for yourself and then form an opinion.
All those interested in doing a valid comparison should compare graphics, gameplay, and load times for Switch Games that also get released on Xbox 360 or PS3 (Like NBA 2K18 releasing this week). I believe you will find that the Switch will beat both Xbox 360 and PS3. Comparing to Xbox One and PS4 is not really a valid comparison.
@Gerald Do you want me to elaborate why? Because I don't like dealing with the GamePad for controlling Murphy randomly. Now ask @smashboy20001 why he prefers the Vita version.
The Wii U version is not bad (it's good!), I have been playing it until the Xbox One release, but ask me what I prefer, if controlling Murphy with my finger on the GamePad or playing the whole game with a traditional controller and better visuals and I will answer you the latter.
Actually, I like Wii U. You might be confusing me with somebody else.
Right NOW on vita psn there is a sale, this game is £4.99 and Origins £3.99, if you have a vita in Europe then it's a bargain, if you don't then oh well,
Man, people have it out for this game. Ever since it's announcement really.
The game offers all the options and ways of playing Wii U and Vita had, plus all the ways of playing console versions had, and offers it both on TV and handheld.
I'm buying it.
@LaVelle
Thing is, it's not "tied". You can still play Murphy Levels on the system via handheld mode.
@speedracer216 I fail to see where a digital download of the SNES prototype of Rayman would only benefit Rayman fans. Where if it was a cart only hardcore (as you said you are) would bother to buy it. Look at the Street Fight 2 cart Capcom is putting out, who does that benefit? Not a casual fan who odds are won't own a SNES (Or to take it out, or hell have to get a composite to hdmi/component adapter, or even mod the system if they lack a tv to play it on). Also with the whole thing about that cart (Risk of fire) being a "issue" I rather not risk my SNES. You even said it yourself there isn't enough people to justify making a cart. You clearly have a bias for carts, which is fine. But odds point to a download if it ever happened. Since Rayman on SNES was released on Playstation/Saturn minus co-op being one of the big thing removeds/changed. Star Fox 2 was already finished of the rumors about it's development is true
Meh, have both on my Vita... No point paying $40 for this.
I have Legends (and Origins) on Vita, but I'll still pick it up again on Switch. Why? Well one reason is being able to play in both TV and handheld modes mean I prefer playing everything on Switch. But the main reason is down to those damn Murphy levels... I hate the touch controls! Yep, Switch please! 😉
If I was Ubisoft I would be more careful with labeling something "Definitive Edition" when it's clearly not.
Yeah, it has minor additional content like characters from all previous versions combined, and a tournament mode for that soccer minigame, but the "Definitive Edition" is missing key features and modes from the Wii U (5 player mode) and Vita (console link play), the "Definitive Edition" has minor framerate issues compared to every other version, and the "Definitive Edition" has the longest loading times when it should have none just like the Xbox One and PS4 versions.
@retro_player_22 There wasn't any extra content anyway
Still tempted by this. The Gamepad gubbins was awful, like a lot of Wii U games. Just killed the flow of the game. The demo looked lovely on the Switch screen, also a big improvement over the Wii U, so with that and proper buttons I'll probably pick this up further down the line when it's cheap.
@Dakt I mean, the Switch release is totally compressed. Technically, it can be patched to match the better versions but it would almost be like releasing the whole game again, in a much bigger size. Do you think that it makes sense considering that they decided to compress the game as much as possible on Switch (no offence, serious question)?
@Dakt Hmm, OK, we'll see. Thanks for answering me.
Digital Foundry is part of what's wrong with today's gaming society. Over-analyzing things down to minute details that most people wouldn't ever notice, nor give a crap about unless they read and or watch some comparison video or analysis of a game.
For example, most people could give two $hits that the PS4 version of a game has ever so slightly sharper shadows or slightly more ground foliage than the XB1 version AND wouldn't even notice if not for someone like Digital Foundry pointing it out to them. Hell most of my favorite games of all-time have some sort of slowdown or frame drops at times and yeah sure I guess it isn't ideal, but it's not the end of the world either.
I've found, at least for me personally, you're better off to just buy games on whatever platform of your choosing and ignore comparison videos or places like Digital Foundry - you'll have a lot more fun! Yes FUN the whole original purpose of playing videogames...
@VinnieMii Like your avatar.
@Mart1ndo Do yourself a favor and stop guessing, you're bad at it. No I'm a PS3, PS4, X360, XB1, Wii U, Switch, 3DS and Vita owner. Plus numerous retro consoles. I've been gaming since the Atari 2600 all the way to today. In this generation more so than ever my personal enjoyment of this hobby has been soured due to the pointless console war and the PC Masterbates Race. I myself have played numerous games on PS4 and XB1 trying to compare them and notice the slightest difference, most times not finding any. I've watched comparisons on IGN, YouTube and Digital Foundry. Not too long ago I made a personal choice NOT to view this material anymore and I've been enjoying my gaming experience a lot more and wish I would've stopped it sooner.
@JohnBlackstar
Eh, there were just a handful of Wii U games that really utilized the Gamepad like Nintendoland and Rayman Legends, ZombiU etc so most games can just be ported without the additional touch functionality without feeling like something's missing.
But for the few essential games, maybe we'll see the Gamepad sync with the Switch down the road 🤔
@SLIGEACH_EIRE
Thanks. I snipped it from the Super Mario Maker course I made: https://supermariomakerbookmark.nintendo.net/courses/EE16-0000-019F-44D8
@SleeplessKnight How is a console war and a meme soured your gaming experience? It's not like these things are being shoved in your face every minute.
@MsJubilee I suppose it's because I've fallen into it. It became like an addiction to compare games on different systems rather than just playing them and having fun. It became addicting to argue with PC gamers on the merrits of consoles on forums such as this one.
If I compare the 16-Bit era to today, we used to argue over which was better the Super NES or Genesis, but it was in person with real-life friends on the playground or bus. We got our gaming news from magazines like Nintendo Power, EGM and GamePro. It wasn't as overly-critical, overly-analytical or toxic as online forums are today.
a half-assed port in other words. I mean it's great that they were considering file size, but to hurt the game this much, it sure wasn't worth it, and since this is a physical release as well, saving those 3ish gigs doesn't really make a whole lotta sense. It's sad to get this after Mario+Rabbids. It's clear that this is a cash-in, and a mediocre one at that
Looks like a great game. Would've bought it had it come out earlier, like late May/early June. Not much competition then. Now with so many good games coming out it probably won't make the cut. SD2, FE Warriors, & Odyssey will empty my game budget the next month & a half.
@Turbo857 you only look at the graphics.
SMAS fails and is a cheap remake of the originals.
The NES levels have more personality and variety. You can't deny that world 8-1 & 8-2 from SMB3 are better on the SNES, because they lost the cool atmosphere the levels had. World 3 had almost all the levels on a sunset theme.
SMB1 had broken physics. TLL lost it's original graphics... I could go on and on.
(GBA versions are better than the ones at SMAS :v [except the voices])
First time that I heard a five player multiplayer game like Rayman is fun. People usually complain that the other three players in make the screen chaotic. I have even heard that with New Super Mario Brothers for Wii and Wii U.
Just to clear up what Definitive means
https://en.oxforddictionaries.com/definition/definitive
1(of a conclusion or agreement) done or reached decisively and with authority.
‘a definitive decision’
More example sentencesSynonyms
1.1 (of a book or other text) the most authoritative of its kind.
‘the definitive biography of Prince Charles’
More example sentencesSynonyms
I really want to like this, but... it DOES feel like Ubisoft is just trying to cash in quickly with this game and Nintendo users are the ones who get screwed over again. Compressing the game so much you're forced to suffer through 10+ seconds of loading times essentially making it the longest loading times on any console - including a dedicated handheld, is nothing but a sad joke. It's definately nice to have more space left after the download when you're going full digital, but the question is if it's actually worth it. Ubisoft obviously did this to cut down the costs for the cartridges, but for that reason I would actually expect the game to be cheaper. I'm not paying 40€ for a game I already own on Wii U with worse framerate performances and longer loading times (and some missing features, but I'm not playing platformers multiplayer, so it doesn't bother me at all). 30€, maybe, because it's a good game, but 40€? Nope.
@SleeplessKnight what? what is bad about this? Is called KNOWLEDGE, it doesn't mean you can't enjoy the game, is what people do with the information that counts.
Is like saying Knife is what is wrong with society because people use it to kill people, yes but that is not what they are for.
I enjoy a lot learning and seeing this kind of stuff and it helps me with my decision, if I am going to pay for a product I want the best version of the product, if you only have a Switch, then well there is not much you can do, but you can see that and take an informed decision.
I don't know how old are you, but since the time of the NES and Snes, magazines have done vs, comparing releases on different platforms, and not only sega vs nintendo games, but snes vs arcade, 3DO vs PSX and so on.
There is nothing wrong with that, I am more PC oriented person, and I do comparative test and Benchmark on my youtube Channel on different PC configuration so you can understand what to expect depending on a similar PC configuration, how to reach 60fps (if it's possible at all depending on the game and PC) and so on.
So to blame DF for this is stupid, actually I am happy they do because this shows more how much effort a company is putting on a system than another.
And in this case is clear that the prices of the cartridge and manufacturing are affecting developers cost, this would not have happened on Blu Ray even when is a much slower storage format.
There is blame to put here on both Nintendo and Ubisoft for their choices, this does not mean the game has to be less enjoyable for you to play, but you are making a more informed decision, if you had a ps4, wii u and switch and you wanted this game this will be just another factor to take into consideration to play.
Especially when they mention not only the graphics but the fact that the Vita lets you play connected with other friends and for some reason the Switch does not.
So... you want to play it portable than Vita is the best. Want to play on console you should get the wiiu version.
Ok.
@VinnieMii Awesome!
I always found Rayman too floaty and a little bit meh
@JaxonH I play the game in multiplayer most the time so playing the Murphy bits handheld doesn't really suit the play-style I used on the wii u.
It really is a fantastic game anyway though, I'll more than likely pick it up again.
I do like Rayman, but never really played much of it. I didn't get the Wii U one, but I was recently thinking of getting the Switch version. Now after seeing the video, I am not too sure about it.
If they fix the loading to be slightly shorter and levels loading better despite the compression, it's actually a good trade. Although I am curious if the compression size is only for the eShop as it makes sense to give a shorter space due to the lack of space.
Well, I can definitely attest to the loading times issue. Longest wait of all of them. I have the PS3, PS4, and Wii U versions already, and basically got this one for the handheld mode and have the most current generation version.
I see why the load times are what they are, but it's disappointing that installing the game directly to the Switch doesn't compare to the PS4. I will say, though, if you want to grab the heart container that appears on the load screen, this version is the easiest one for that. It's actually a challenge in itself on PS4 but you're pretty much assured to get it here.
So, I wouldn't say "definitive" because there's now trade offs between all versions, but this one has benefits depending on how you want to play it. Moving the touch levels to their own area makes this the only one to let you choose between methods. I'm not a big fan of the Wii U style because of the dimwit AI that usually refuses to seek out the secret areas. And the distracting process of having to look at the game pad and TV doesn't help, so better that the touch style is left to playing on the same screen you're swiping on.
I also wouldn't quite call this a "quick cash grab". Half a year to release a three year old game is far from quick.
Does anyone know if some of these same issues also exist with the physical version of the game?
From the context of the video, it appeared as if the test was on a downloaded version. An 8G Switch cart could hold almost everything uncompressed and might make load screens quicker.
@AlbertXi You make some great points here for sure. I do remember gaming mags like EGM comparing screenshots of Street Fighter II for the SNES vs. the arcade, showing differences such as in Dhalsim's stage where the SNES version was missing the middle elephants on each side of the screen. And yes there was certainly a lot of pounding on their chests from Nintendo regarding the technical achievements of Donkey Kong Country.
So really DF is just a more modern version of videogame mags doing this, just with more sophisticated technology now to break things down into finer details. I guess for me I've just watched so many of these comparisons and come away going "I don't really see a discernible difference?" But I guess what bugs be most is that people will throw DF's results in the face of fans of whichever platform they don't like or support and act like it's the be all, end all and that their version of the game is absolute trash - which isn't the case at all. As a multi-console owner I get why you'd want to compare both before purchasing one. However I also think that more goes into it than graphics and framerate/performance. For me I choose the Xbox One version of quite a few multiplatform games simply because more of my real-life friends play games online on Xbox. So I've played many games this generation which are marginally better on the PS4 (according to DF) on XB1 instead and have still had a great time doing so. I guess I'm just saying that things are so much more heavily scrutinized, analyzed and critiqued these days, (and that goes for TV, movies and music as well), that if you buy into too much of the negative aspects of these forms of entertainment, it can lead to a less enjoyable experience.
@Mart1ndo I think people care...to a point. And if you are a multi-console owner I see the value in comparing versions as like I've said I've done many times this generation. However where it can sour one's enjoyment is when you knowingly choose the version of the game that looks/runs marginally worse because maybe you wanted to play the MP with a buddy two. But because you watched the DF (or other) comparison video you know (or at least are thinking) in the back of your mind "I'm playing the second best version (on console) of this game".
An update after playing through a ways more - it seems like the load times increase further into the game, as if it has to calculate your progress every time. And they're usually worse going back to the hub. The average is about 65 seconds. I actually haven't tried handheld mode yet, so I don't know if there's any difference with that, but boy do you spend too much time on the load screen.
And in the level, "Luche Libre Get Away" there's a area of the chase where it slows down to molasses motion. There's a lot going on at that point, but it's pretty disorienting during a high speed chase to go super sluggish. Half a year to port it, and it does things like this? It makes you worry a little about what the Switch can handle, or at least what developers can get out of it.
@CreamyDream I'm not bothered so much by it as I am how people use it as ammunition to justify their preferred platforms.
Well sure I shouldn't, but where it can is when I own all platforms and some friends buy online MP games on one system and other friends buy it for another. So you're not just choosing which friends you'd rather play with but also which system you actually like better, so then the fanboy flags start to fly.
@Gridatttack
8-1 and 8-2? We're talking about an all black background here, right?. Of course they look better in SMB3 All Stars! You still have the night sky in those levels, they just added a bit more color and an actual background. You can only display 25 colors at once on the NES and you believe stages in the originals have more variety then the SNES versions? You should check out YouTube sometime to get a refresher.
I've never heard anyone call the All Star games "cheap remakes". That's quite a bold statement. Broken physics in All-Stars? I distinctly remember 1-UP exploits in the original games. You make it sound like the game's unplayable.
@Turbo857 again, all about graphics. They might look better on SNES for obvious reasons, but they lost the atmosphere the levels originally conveyed. Of course I know how the levels are because (unfortunately) SMAS is the version I have played the most.
Again, in SMAS, you had the same backgrounds with no variations. Almost all world 3 water levels use the noon waterfall BG, whereas in the NES it was an orange color (which gave the feeling of being in the sunset) Where's the background in different palettes? (Like in Yoshi Island)
8-1 just feels like a regular world 1 level (with the exception of the night grass background) and 8-2 had the white desert feeling (where in SMAS it's just a night time world 2-2)
You might feel that this is trivial, but after having played so much the newer versions, I find a refresher to look into the original colors on the NES.
And regarding SMB1 and TLL, there's a physics glitch when brreaking blocks while moving. It's certainly not unplayable, but it's really annoying in underground levels and most levels in TLL since they use bricks in a lot of places.
TL;DR the NES version has more variations regarding the background/colors used.
Another update- we might need a patch here. The slowdown is a growing thing. Now a level that played fine at first is nearly all in slow motion. I went back to "Snakes On A Cake" to get a missing Teensy and it was like swimming in mayonnaise.
I'll have to try closing the game and restarting it, but that's definitely not the performance benchmark you want to see. This is with the sShop download, but I'd like to think there wouldn't be such a difference between them. Has anyone else has this happen yet?
Okay, maybe I should have tested that first, but it's still something to look out for. After restarting the game, the level played fine. It's also funny that it only happened on levels with those "snakes" in them. What is it about them that would cause such chugging?
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