Comments 213

Re: Super Dodgeball Beats Is A New Rhythm Game Inspired By Elite Beat Agents And Rhythm Heaven

gamekill

From the video I can see no similarities with any of the great games mentioned. Where is the huge quirkiness and genius content and variation in gameplay from Rhythm Heaven? Where are the stories and inventive gameplay and plot of Elite Beat Agents? Or the crazy sequential and simple two-ARMS gameplay of Taiko no Tatsujin, with pre-existing, popular songs? I see none of that.
HOWEVER maybe the game is fun on it's own. Should not have used the big names as click bait though; that raises the expectation bar too high. "New rhythm-based game on Switch" on the other hand, would have made the video shine on it's own merit.

Re: The Early Switch Lite Leak That Actually Turned Out To Be Real

gamekill

@Bondi_Surfer
I also really like clam-shell designs, the 3/DS systems were really really good for just carrying around be it in a pocket or bag or whatever. Also would have really liked a self-enclosing Switch Lite. But I guess nowadays even kids are so used to un-covered tablets and smartphones, that the whole notion changed. People pay more attention not to damage screens, and also, screens have become stronger. We DO see a lot of broken screens on smartphones all around.. but I think the difference is, smartphone accidents are much more prone to happening because they are mostly used single-handed and in busy situations (walking around etc). Someone playing a Switch is holding it in both hands, and focusing on it, so in theory it is more secure. As for storing it away, well like I said, the screens are always becoming sturdier.

Re: New Super Lucky's Tale Burrows Onto Nintendo Switch This November

gamekill

I always overlooked the one on the Xbox thinking it was the same game released with the Oculus Rift. Seeing the video above and realizing it is a whole new game was a very nice surprise!

Also the platforming gameplay looks really good and tight, something rarely seen on non-Nintendo 3D platformers.

Re: Feature: Shovel Knight Level Designer Makes A Super Mario Maker 2 Course

gamekill

Finally some sense; I get that crazy impossible levels are fun to watch for a couple of times.. and it is fine that they do exist in fact, as some are pretty interesting.
But this kind of actual, real level design where the player just flows through obstacles and dangers is really satisfying to play (you know, as a game, and not as self-punishment).
BTW Mario games always delivered top of the class level design, that's what separates them from the wannabes.

Re: Hori Announces New Line Of Officially Licensed Accessories For Switch Lite

gamekill

@Heavyarms55
"As to your cellphone comparison, it's only enough battery if all you do is send a few texts throughout the day. "

Try using a de-bloated Mate 20 Pro, or Note 9. They last loong hours. I don't need to hold back listening to music all day on the go, watching a movie or gaming, using the camera a fair lot for pictures and video, browsing web, AND a lot of texting.
By clumsy I meant, I usually walk a lot and take trains/bus and half the time I am standing, so I like to keep the bare minimum of stuff with me. And using the battery pack is a bit clumsy comparing to no battery pack attached.

Of course battery packs are good for extending usage; that is why I bought one for the Switch, and I own another separate battery pack for my Oculus VR headsets, AND another one at home as precaution if power ever goes out. Still for the Switch specifically I found it to be a clumsy solution for my case.

Re: Hori Announces New Line Of Officially Licensed Accessories For Switch Lite

gamekill

@Heavyarms55
I know, I had an external battery for my OG Switch (just sold all of it this week btw). Too clumsy for me; I would prefer just the right amount of additional battery life integrated.
A good comparison is smartphones. Nowadays finally the battery is good enough that you do not NEED to worry about it running out during your day.
Smaller screen sucks, I know. I (everyone?) would have loved the same screen size on the lite!

Re: Despite Switch Lite, Nintendo Game Devs Will Still Utilise Features Of The Original Switch

gamekill

R.I.P. IR camera..

I wonder if Nintendo will really try and innovate on controls next time.

I mean the Wii U Gamepad had potential but got under-utilized;
the 3DS's (awesome) stereo 3D got shafted and most people seemed pretty happy with that;
also the 3DS's gyro controls never got widespread adoption, never became essential;
Seems players are getting tired or bored of non-standard controls.

Re: Nintendo Switch Lite Officially Revealed, Launches This September

gamekill

@WarpSpawn
Probably because the new Lite uses updated, more energy-efficient hardware that shows it's efficiency while being pushed (in games). In low-power state (home screen and no game loaded) it is still probably energy-efficient, but the practical difference gets so narrow that it is not worth mentioning.

Re: Close To The Sun Brings Tesla-Inspired First Person Horror To Switch This Year

gamekill

@Pod
I agree Bioshock did not invent the aesthetics, and maybe, general story background (utopian city, etc).
But as a game, it was pretty much original.
It is like saying that a story about having to go on an adventure through forest, snow, and lava, and fight a dragon of sorts at the end, to save a princess is not original so any game can blatantly copy Super Mario Galaxy and use that excuse, for example.

Re: Special Reserve Games Has Delayed The Physical Release Of The Messenger

gamekill

@GrizzledVeteran

What probably REALLY happened is that they figured out a single big shipment would be cheaper than two shipments.
The Messenger was split into Limited Run Games batch and Special Reserve Games batch on preorders. Kind of connected to one another in some weird business way though; the Limited Run Games batch seems to be derived ftom the Special Reserve Games order. That may be why Special Reserve Games had it listed as June and LRG listed as July.
Now they got offered to wait for their batch to be delivered with LRG's and pay less. Profit yay.

Re: Bloodstained Team Releasing Multiple "Small Updates" To Fix Performance Of The Switch Version

gamekill

@Kalmaro
Yes I agree this really sucks for people who like to collect physical editions. Release in any state, patch later has become standard.
Some rare times, I guess a newer revision of a game still is printed if only because the final cost to the publisher will be lessened that way (saves on server costs). But that is not the standard and sometimes the newer print is "best sellers" edition or something that either way, is not really what a collector is looking for..

Re: Bloodstained: Ritual Of The Night Has Game-Breaking Bug, Advice Given To Switch Owners

gamekill

@Abes3
I searched for this, as I prefer to keep the cartridge version of a game un-patched if possible just so that I can play the exact same game on different systems, or if I ever have the system reset for some reason and lose the patches or something..
Anyway, unfortunately it seems that the patch is pretty important, as they released the 1.0 game with pretty much half-assed unbalanced contend. Some weapons / items / skills were too over-powered and you can supposedly kill a lot of bosses way too easily, and also upgrade or obtain pretty high-level stuff easily / for cheap, making the rest seem redundant or useless.. so the patch is the one real true game balance. And that sucks. Why did they release the game with a "whatever" general balancing after so much time under development? Quite disappointing.

Re: Hands On: Empire Of Sin Is A Complex Crime Caper Created By Video Game Royalty

gamekill

@Pandaman
What that truly means is that they are developing lower-specced assets for the Switch version up front, instead of scaling them down from the PS4/PC assets I guess. That is really nice and how things should be. But that is different than saying that the game is a project build with the Switch in mind. That would be the case with Project Arms, or Mario Party.

Re: Video: We Have 10 Delightful Minutes Of Zelda: Link's Awakening Gameplay For You

gamekill

@Zidentia
I get what you are saying but.. Are they trying to make it realistic instead of fun to play? That is a problem usually. What about the sprite characters on the old Zelda games (or any other good game really).. they should have been moving at 1/3 their speed for that added sense of "getting down to Earth"..? I am not being sarcastic, it is hard to write on the interwebz. Also Mario should jump at knee high like any real fat italian plumber.