2019 07 22 Smm2sk Thumb 2

Welcome, one and all, to the first in our 'Super Nindie Maker 2' series showcasing developer-created Super Mario Maker 2 courses! Since the game released a little while ago some of Switch's finest developers have been beavering away on courses of all varieties for your delectation and we'll be showcasing them with a series of features over the coming weeks.

First up to bat is Michael Herbster, level designer at Yacht Club Games, the studio responsible for some of the tightest retro-flavoured indie platforming of the last decade with its colossal uber hit Shovel Knight. Below you'll find a some of the thoughts behind Michael's Mario Maker 2 level as well as his memories of the series and hopes for future updates.

You can enjoy our very own Alex tackling the level in the video at the bottom of the page and then you can try it out yourself using the Course ID code.

Without further ado, let's-a go!

What was the thought process behind the creation of your level?

My goal with this level was to make something that was a little challenging, but completable by most people. I went with a slow auto-scroll and the Airship tileset to stick to the theming of Mario 3 airship levels.

How have your design experiences at Yacht Club helped or hindered you in this process?

One of the goals with Shovel Knight levels is to remain focused on the theming of the level. Keeping the enemies/objects types down to four or five different types can help keep the level focused with minimal on-screen clutter.

Is there a stage from a 2D Mario game that’s a particular favourite of yours? What makes it so memorable?

Super Mario Bros. 3, World 4 Level 1. The spectacle of seeing the larger enemy + object sprites was completely mind-blowing when I first played this level, in my youth.

Is there any feature you’d love to see added to Super Mario Maker 2?

I'd love to be able to make some Super Mario Brothers 2 (SMB USA) styled levels! Placing down some Shy guys and Snifits! Drop some cool vertical climbing stages with some Hoopers, and Ninjis (missing enemy from Super Mario World's enemy listing in Mario Maker 1 & 2)! Maybe even a Birdo powered up from a Super Mushroom with oversized eggs flying at you!

Many thanks to Mike for giving his time and energy to create this course. Keep your eyes peeled for more Super Mario Maker 2 levels from other developers and designers to come!