Nintendo has been a leader in video game controller design for the past 30 years. However, at its recent Shareholders Q&A, it stated how it is actively working on establishing a 'new standard' within the industry.
When asked if he thought developers would continue making video games where players were required to look at a screen while using a traditional controller, Shigeyuki Takahashi explained how Nintendo had been challenging norms like this for some time now:
We are always dreaming up new things. For example, for 1-2-Switch, the first game released for Nintendo Switch, we suggested that people play by looking at each other and not at the screen. And for VR, we thought about how we could change not just the controller but also the gameplay itself, and came up with the Nintendo Labo Toy-Con 04: VR Kit. The software exhibited at this year's E3 just happened to be mostly the type that is played with controller in hand, looking at the screen. However, I think you can see from the software we've created that we are always trying out new ideas.
Shigeru Miyamoto added to this, by outlining his own vision for an entirely new generation of controller:
I also believe that we should quickly graduate from the current controller, and we are attempting all kinds of things. Our objective is to achieve an interface that surpasses the current controller, where what the player does is directly reflected on the screen, and the user can clearly feel the result. This has not been achieved yet. We have tried all kinds of motion controllers, but none seem to work for all people. As the company that knows the most about controllers, we have been striving to create a controller that can be used with ease, and that will become the standard for the next generation.
Ko Shiota reinforced the fact that Nintendo would only release a product if it was unique enough and controls software well enough, concluding:
We have not yet invented an all-purpose controller that is unlike any of the current devices.
It's fascinating to hear Miyamoto speak about this particular subject and it sounds as if he wants to achieve a new level of motion control that is a hybrid of the Wii Remote, Kinect and PlayStation Move.
Switch owners can no doubt feel safe that their current 'standard' controller setup will be around for a long time to come, but it also seems that Nintendo isn't done with motion controllers completely. Watch this space.
What did you think of Miyamoto's ideas? Are you interested in Nintendo developing further new controllers and input methods? Let us know in the comments.
[source nintendo.co.jp]
Comments 104
Can we just get an N64 USB controller (a proper one with the trident instead of those abominations online)?
At this point I'd just be happy for an officially released controller that includes a d-pad that isn't hot trash. How are they messing this up after 30 years all of a sudden?
Other than with the Wii I’m not really fussed about motion controls. They are fine but I’m happy with normal, old fashioned controls.
They’re working on wireless, dual power gloves. Clearly.
Ohh God please no more motion controls!
Next Gen controllers? Just as good - if not better - as a next gen console. WAIT! WERE PRO - CONS JUST TEASED?!
Maybe if it's worked for 30 years its because the setup is fine? As much as they try to shoehorn motion controls into games they always play better with something like the Pro controller. Skyward Sword was ruined by motion controls and even the recent Pokemon game forced them upon you if you wanted to play on the TV. Just stick to making phenomenal games as that is where Nintendo's strengths are
I just love to see and hear that Shigeru Miyamoto is still there. One day it will all be over but until then I'm really looking forward to how he pushes Nintendo to new limits.
always with the innovation, keep being you nintendo~
but i hope they focus on making joycons that dont defect first
Exciting to hear. I believe they can do it. Can’t wait to see what they come up with.
Unless Nintendo's next innovation is to allow you to control games with your mind, then I think I'd prefer them to just stop messing up simple things they invented in the first place. Make a joy-con with sticks that don't drift and a proper D-Pad, please.
I don't get it why he's so obsessed with overhauling the controller for the sake of it (unless he's just old and bored now, but even so, I would have thought the Wii U debacle would have been a wake-up call in that regard). The video game controller is a masterpiece. It works beautifully, hence why it's been so hugely popular and successful and continues to be. Ultimately, that's how most people want to play video games. Relaxing, sitting on a nice comfortable couch, with a comfortable controller in their hands, pressing buttons, playing great games. What's the problem? The whole "Let's get moving! Let's get waggling and flailing!" can only fool people for so long. See: the Wii, Kinect, etc. It's all well and good touting "New ways to play!", but if I'm a gamer, then by definition, I liked the way we were already playing. Just as, I also enjoy reading and wouldn't be so keen if some wacky "innovator" said that all books will now have all the words backwards or every time you turn the page you have to get up and do a star jump. "It's a new way to read!" Err, yeah, maybe we'll just stick to what works thanks...
The traditional video game controller is amazing; pressing buttons is comfortable, relaxing, quick, responsive, reliable and tactile. Not to mention it's a perfect blank canvas to do anything you want. As opposed to say motion controls (which he seems to be insinuating here) which are generally slow, clunky, unresponsive, unreliable, unimmersive (because focusing on movements you're doing in the real world takes you out of the game world, which is where the immersion comes from, not the controls) and tiresome. Motion controls are a step backwards. Innovation in technology doesn't tend to be about making things slower, clunkier and requiring more effort. Going from button controls to motion controls is like having a computer keyboard and then saying that carving letters into stone with a chisel is more innovative. As Itakagi said (when criticizing motion controls) "The reason video games are fun is because you get a big output from a small input".
Of course, that's not to say that motion controls can't have a place and that they can even be successfully incorporated into a traditional controller as in the Switch Pro controller, where they can be used for aiming (ie. motion controls' one good thing). And if full-on virtual reality is the ultimate future, then I guess it's inevitable, but that's so far off that I can't say I'm too keen on any more clunky premature stop-gaps. All controls need to do is work and let you play the game, which is exactly what they currently do. Long may that continue I say.
If anyone could do it, it would be Nintendo. Even though many people think they have seen the best that controllers have to offer over the years, we really don't know what the perfect controller is. You can always add something else that makes things easier, or enhancing the quality of life of gaming without disrupting what already works. I think we will never reach the absolute pinnacle of controller design even though some have come close.
Not at my highest levels of trust for Nintendo's controller decisions right now. The joycons are the worst main controller of any Nintendo system I've played. They're tiny, feel cheap, the joysticks break if you look at them wrong, they don't have a dpad, I have signal problems sitting on the couch even 7 feet or so from my system sometimes, and the sideways joycon only has usable L/R buttons with the tiny wrist strap sliding plastic things that get stuck if you're ever absent minded enough to miss whether one side says plus or minus and need a thousand pounds of brute force to get off the controller. I'd rather take the NES brick controller or the DSi with its clicky plastic L/R buttons that break all the time. If they can't get the basics tolerably right, I don't trust them to do a latex suit that tracks your inputs through interpretive dance or whatever.
Thankfully the pro controller is tolerable.
@Dodger That was a lot to unpack. Where did you hear that joysticks were breaking so easily?
I just assume Miyamoto now spends his days ingesting strange mushrooms like he's Mario while at the office.
Oh no, don't let him near the door that says 'new controller designs' at Nintendo Towers.
Don't try and fix something that ain't broke. And don't get rid of something that you spent time and money perfecting........ Oh you have, the 3ds😲
Any new controller idea would really have to be revolutionary to surpass what has become the standard. The pro-controller/Dualshock/Xbox standard has become not only an industry standard but a player standard. Developers now know pretty much exactly what they are going to have to work with and any gamer can pick up and use a modern controller. We have reached this point not just through industry testing but years and years of consumer purchases and preferences.
Personally I find the Switch Pro-controller the most comfortable and reliable controller I have ever used and wouldn't trade it for any other controller on the market today or in the past.
I do not see a good reason right now to replace what has become the norm. I am very glad we only have minor variations among controllers these days. Unlike when I was a kid, when every controller had wildly different layouts and it made going between them difficult. You'd be used to your SNES controller and then try and play Mega Drive/Genesis and it'd just be weird. Playstation, Dreamcast and N64 were all wildly different from each other.
In my opinion, standards are our friends.
As long as the bloody left stick doesn’t drift left! I’ve had way more problems with the Joy-Cons than any other controller.
@Haywired - There are quite a few reasons for why the Wii U was a commercial disaster, but I don't think the gamepad was one of them (unless it was a point about how underutilised it was, but it probably wasn't in this case).
On the topic, personally, I've yet to be that disappointed with a piece of Nintendo hardware (though I've yet to try Labo, so that may change) so I can't say I'm fussed with these comments from Miyamoto. If it leads to something interesting, then why not? It's not like they won't release a more traditional controller alongside it anyway, so it's not like anyone loses out.
@Galenmereth I have absolutely no problems with the D-pad and have never understood people's issue with it. It works perfectly well for me. All I can guess is that the rumors I heard, of some early release models not having a pivot, must have been true.
Miyamoto and Bill Trinen looking at Kinect demo:
Would prefer a revised joycon first one that gets rid of the drift issue, having to replace my own joystick every now and again is a pain in posterior
I love the joycon. I do. However I really need them to figure out the stick drift. I can’t buy those things willy nilly.
I can’t help but feel this means more gimmicky controllers. Don’t want anything like the Wii again..
How about making some joycons that don’t drift after a year due to gunk and grease? Maybe they should concentrate on perfecting this gens controllers first....
The Wii U Pro Controller is my favorite controller, from any console, including all non-Nintendo consoles. Shame it was on the short lived Wii U console. At least it's bluetooth compatible with a bunch of other things.
If Nintendo really is trying to create "the next generation of controller" then imo it would have be something along the lines of the Oculus Touch controllers but with a few tweaks here and there so it could be used for both VR and traditional gaming (including playing retro games basically perfectly also--as in d-pad games). And that's a tough design to try and think about and a tough problem to solve.
My Joy-Con and my Pro Controller both suffer from stick drift. I'm hugely disappointed that there have been no announcements about improvements in new controllers given how widespread this hardware defect is.
@mlj11 Remember the days when the NES and SNES controllers basically never failed--they're still going.
Nintendo already surpassed the current controller with the gamecube controller and they doubled back on themselves.
I'm always amazed at the narrow-minded (no offence) comments that say "Don't fix what's not broken". It's like Ford said, "If I had asked people what they wanted, they would have said faster horses.” And all people are asking for a better traditional controllers.
If you can't envision it, it doesn't mean something can't be improved upon, duh.
I am saying my opinion here without trying out the Switch pro controller but The 2 best controllers I have ever used are the Gamecube and the xbox 360 (and xbox one but it is nearly the same) controllers. It me comfort is the most important thing in a controller for me when holding it then it is based on the layout of the buttons from there.
@graysoncharles
"So, Nintendo just needs to implement a feature that we didn't knew we needed and that fits perfectly in the traditional controller layout and they will be all set."
That is a problem. What do we want that we can't think of that doesn't fall into a gimmick.
@Rohanrocks88 So will you gladly play like that for next 20 years then? It'll be like nothing changes.
Perhaps they're gonna copy the Valve Index controllers, but put a few more buttons on it, and use a sensor above the TV to track them.
Joy-Cons! What do I need motion sensors, HD rumble, NFC and other expensive insides for when the most important piece of hardware, a simple stick, is drifting and messing up nearly every game after just a month of normal play?
I'd rate a pack of Joy-Cons a 3/10 because it's a faulty controller that breaks all the time. Being the worst controller Nintendo ever made also doesn't help. And it's super expensive.
Analog stick drifting was never a problem before, but the Switch gave birth to it.
When will Nintendo acknowledge and change it and offer free repairs for that particular issue?
@Heavyarms55 Play Tetris and do hard-drops, I don't think you'd still call it "the most comfortable and reliable controller". Though I guess it could be you never used any other controller or that you never play games that require a [proper] d-pad.
@Rohanrocks88 You clearly haven't tried Pikmin then
I want an 'intelligent' controller. Not one that just passively waits for an input on my behalf, but one that can sense my intentions and eiter help me in the flow of the gameplay or work against me in some way that enhances excitement in the experience.
@zool
Don't try and fix something that ain't broke
Well that’s the thing, though. It kinda is broke. I mean, controllers today work, they just don’t work very well. Analog sticks do a lackluster job with precision aiming, hence the need for heaps and gobs of aim-assist (and even then cant compete with a mouse).
Controllers need to evolve. They might not ever truly compete with the mouse, but they can certainly close the gap some. There’s a lot of room for improvement.
I think dual analogs with gyro on a system level, which can be mapped optionally for any game on the platform, is the best we could do right now in the present. But I’m eager to see other ways they can close that gap.
“I also believe that we should quickly graduate from the current controller”
After all these “different ways to play” gamers always revert back to the best control method for their games - traditional controllers...
I kind of feel like that is what the Joycon are, I really don't think we need a reinvention, I never liked the Wiimote all that much as I prefer physical buttons for my games, I say don't fix what isn't broken.
@datamonkey
“Different ways to play” are not necessarily better. But that doesn’t mean there aren’t ways to improve. It’s just that nobody’s really tried except for Valve and Nintendo.
And we can clearly see analog-gyro hybrid control schemes catching on like wildfire. Because it’s a distinct improvement over the status quo.
People revert back because they have no better option. As soon as a better option is provided, people will adopt it (hence the ever growing adoption of gyro)
How about a Joycon that has joysticks that don't break so easily, they had it going with the 3Ds stick, why not keep it for fragile controllers
Hori have already made better handheld mode joycons tbh, so I use those for that and just pro controllers for 2 player table top. Joycons are trash that drift after a matter of months, don't know why they haven't already released a model with real analogue sticks.
@Heavyarms55 I fully agree with you concerning the Pro controller, plus the battery life is quite amazing as well. Especially when compared to the Dualshock... that controller loses its charge so damn fast that it becomes frustrating at times.
I feel like the power glove is gonna make a comeback. 😏 We have the technology.
This is a little ridiculous to me, we don’t even have analog trigger buttons, and the quality on the joycon and the pro are considerably less than every other Nintendo made controller. I’ve had to replace a con and a pro already.
That isn’t the end of the world for me, but it’s hardly heading towards a new standard atm.
d-pad -> analogue stick -> ???
Excited to find out what they have come up with.
Having had 3 sets of joycons drift and having to replace them all, costing me a fortune, I'm a bit sceptical of this. Conceptually the joycons are great but really?
isn't nintendo waiting for a new controller scheme for the next f-zero installment?
@Dodger Nintendo aims really towards younger audience. That's why all the 3DS and other handhelds were small. Switch aint that different. I didn't see it right away a few years ago, but looking back at it Nintendo went full kid mode and which is fine, but if you're older gamer you really need a bigger controller. Thank God there's pro controller
Didn't Nintendo patent scroll-wheel shoulder buttons? That would be a pretty awesome to have in a controller. Would make scrolling through menus/weapons/items a lot faster.
Before we talk about new controllers can we get some Wii and Wii U backwards compatible? The Wii classic controller is still my favorite of all time.
Joycon drifting!!! Revisit and fix the ones coming to stores! Those things cost.
Nintendo repaired my left joy con after 9 months (in first year warranty and free to be fair). I completely get people saying they need to look at sorting the joy con. However, I liked the Wii remote and the switch pro controller is awesome, I keep looking for a converter so I could use it with my ps4. If anyone is going to do something awesome with a controller, it's probably going to be Nintendo
I understand that you have to continue to innovate in order to move the industry forward and appeal to younger players. But I'm old and set in my ways and the idea of a radically different input method for games scares me.
There is no one controller that's going to work for everyone. Why do they think this is a thing? People have their preferences. Some will like something and others will not and it will always be this way.
What would truly be appealing to me is just letting me use what I want. Let me just plug in a kb/m easily so I can play the types of games I want to that way, for example.
The Wiimotes were a gimmick fluke success that didn't amount to much besides the gimmick, IMO. It never replaced the common controller nor did many 3rd party embrace it's capability or use it in any real innovative way. Few notable exceptions, of course.
Honestly, I skipped most of the Wii because the forced gimmick wasn't enjoyable for me. I just wanted to play the games normally.
Those words just remind me of the kinect reveal 0w0
Nintendo used to be the one that shown the future in controllers. NES pad was revolutionary, SNES shoulder triggers and cross-patterned buttons became the standard, N64's analog stick changed the way to move the character and the Wii's motion controls attracted new gamers and different ways to play. With the Wii U they overshot themselves and Switch joy cons are interesting but I doubt we'll see them replicated by the competition like before.
I personally want to see the game controller to change and evolve and move on from the PS standard to date.
First thing is to improve the quality of Nintendo controls, which is getting worse.
Lasting little and soon giving problem in the analog mainly.
Not to mention that they are very expensive.
@Kalmaro The main problem with joycon joysticks is drift. The set that came with the Switch my parents and sister bought were drifting within 6 months, so that's personal experience, but if you want to see other people's experience, here's an article Nintendo Life did. To be fair, that happens to other controllers, but
not to the same extent.
https://www.nintendolife.com/news/2019/06/guide_how_to_fix_a_drifting_nintendo_switch_joy-con_analogue_stick
I don't want to sound excessively negative about the Switch. I don't like joycons. They're cheap, break easily, and cost a lot. Everything else is pretty good. And Nintendo hardware is usually really good. The Wii controller hardware probably worked best. I basically never had any problems with wii remotes, nunchucks, or pro controllers. The DSi regularly had L/R buttons break due to a change in the way the buttons were built from the Lite to the DSi. The original 3DS had some minor issues: the plastic rim around the bottom screen often scratched the top screen. That was fixed in the New 3DS. The biggest thing was the tendency of the circle pads to fall off within a couple years. Part of that was Nintendo software developers not always working around the hardware: Kid Icarus Uprising and Super Smash Bros. 4 3DS come to mind as games which required or encouraged flicking the circle pad left and right. So now that I think about it, I guess Sakurai hated circle pads.
@SKTTR
Because Nintendo is probably terrified of a class-action lawsuit ala Apple's butterfly keyboard.
@graysoncharles But that's not truly one controller. It's adaptive with different pieces to suit individual needs (which kudos to them includes disabilities), which is more along what I said would be ideal - letting people play how they want to because people will always prefer different things and no single design is going to please and work for absolutely everybody.
I recently got to try the new Vive index, I want the controller's for non vr. Honestly being able to directly interact was far more Immersive that the headset. (The pads have a analogue stick each, can easily use one for movement and the other for looking instead of the headset). It shakes gameplay.
Just make good sticks and a proper dpad please
Im tired of having to masturbate the joysticks just for them to not drift while I'm playing and having to do this the next time I'll play
@Monkeido I do play Tetris fairly often. No issues.
I'm glad this is where Nintendo's head is at. Streaming might be the future, but you'll always need controllers, which have arguably been one of Nintendo's biggest strengths throughout the years. Hardware will always be around in some form and Nintendo recognizes that. Call me crazy, but I think Shiggy should take the CEO position. Iwata was a developer as well.
With that said, as much as I love the Joy-Cons, they should either be way cheaper or the drifting problem should be fixed by now.
The Wii motion controls were a unique experience, the problem was many of the games that used them just shoehorned them lazily in traditional experiences. If it is a game where you are just running around in a 3rd person perspective, then it just functions as a gimmick. I thought a game like World of Goo built the pointer controls into form of the gameplay. Same thing with Sin and Punishment:SS. The aiming was so precise in that game. Wii Sports wasn’t bad as well. Nintendo and many 3rd party developers just used it as a gimmick though and that’s why the system has the reputation it does now. I thought Mario Galaxy did it the wrong way. Waving the controller around collecting stuff became a tedious chore.
I also thought Snipperclips on the Switch smartly used the gyro feature in the Joycons, so it can be done with the Switch as well. It just has to be designed from the ground up with the game, that way the gameplay and controls work in unison.
@Dodger I'll admit, I had to return my joycons twice to fix the connection and drift issue. All good now though.
@Kalmaro I'll admit, I had to return my joycons twice to fix the connection and drift issue. All good now though.
Well, your last sentence should read: All good FOR now though.
I find it extremely irritating that game journalists will write articles about how to fix the poorly designed Nintendo controllers of this gen but won't take it up with Nintendo. Speak for the people, isn't that what journalism is partially about?
@Crono1973 I think they are good now. The early joycons I think had a defect that the newer ones didn't have. That's the rumors I've heard anyway. Can't verify.
I do like the joycons though, the pro controller is amazing! Probably my fav thanks to how it feels and the battery life.
@kepsux To be honest, despite being an adamant D-pad lover, I actually have converted to the Joy-Con's "d-pad" where the buttons aren't connected. After a while it just clicked, and I just can't go back to a traditional D-pad now.
The separated buttons are amazing and have annihilated every single input mistake I used to make.
@Haywired
Miyamoto thinks game design is an art where the game designer is an artist and has to be creative and tries things even if it fails. Of course he's wrong. Big megacorps like Sony created a market where game design has become a science that only needs to be standardized and optimized and where most consumers want the same controller over and over. Miyamoto is fighting big wallet companies with a toothpick.
@JaxonH I guess we could play console games with a mouse but those that want the mouse experience will most likely play pc games.
A controller can always get better as technology progresses. But I don't see Nintendo being progressive that way. I see Nintendo developing different ways to make use of the technology we've got. Like the old Wii controller, balance board or even a cardboard version.
@Blizzia I might agree, but for a home console experience the joycons are just....not good. Too small too plasticy, they just don't feel premium for hours and hours of gaming. The pro controller is nice in those regards, but it's overpriced and the d-pad is dreadful.
@Crono1973 Journalism is about getting clicks.
@kepsux Eh, had an 18 hour session and they're still feeling premium
Gamecube controller 2.0 confirmed!
@Heavyarms55 Could be your way of using the d-pad doesn't trigger it (as in, you constantly lift your thumb to press a new input). Doesn't change that fact a lot of people don't do that and if you don't, the d-pad is awful for a game like Tetris. Which definitely means it's far from the best d-pad ever, which to me, also means it could never be considered the best [traditional] controller.
@zool
They said they wanted to make it the “standard” for the next generation. Doesn’t sound like they’re talking about cardboard or balance boards to me.
Good, cos the joycons are trash. Great idea but the build is rubbish. I've posted this before but myself and pretty much everyone I know has had serious drift issues to the point of unplayable at one point or another.... Never had this on any other controller on any system that I can recall.
Until I can lie on a sofa and comfortably play 3D games with the accuracy of keyboard and mouse control, there is still work to be done with the game controller. Keep trying guys!
@JaxonH yes, want to is not the same as going to.
@Haywired I don't read this as strictly motion controls for all things, more so that they want something that allows for greater immersion into the games through controls, that would also allow for more tactile feedback for more standard control experiences.
Nintendo is innovative, but not stupid. They know that top seller games like Smash Bros and Splatoon (the latter albeit using motion, which now makes shooters that don't use it feel clunky to me) that work best on more standard schemes, but they also like to give options on ones like Mario Kart, ARMS, and Mario Odyssey that can be played either way.
Oh god no! Please don't let him near it....
@Blizzia Glad you like them!
I kinda wish they had joycons that were just like a pro control split in half
@Monkeido Or this minority of people you refer to have defective or damaged controllers. The problem you describe is not universal. I don't know of anyone who picks their thumb completely off the D-pad between each input. I certainly don't. And I have 4 different pro-controllers. If this problem were so wide-spread, surely one of them would have it.
They are probably eyeing this kind of thing for some time https://www.youtube.com/watch?v=Fb-PMByuuLg
Leave the controllers alone, Shigs. After two generations of magic mushroom garbage, we finally got back to the preeminent setup of the Switch and all others. Two sticks, a d-pad, 4 buttons and double shoulder buttons - that's it!
@carlos82 "Skyward Sword was ruined by motion controls" As someone who sees SS as one of the best entries in the series I'm going to have to disagree with you there.
@Heavyarms55 I also have 4 pro controllers, 2 bought at launch and 2 a year ago or so and all of them have it. So unless you believe me and many others are just unlucky, so be it. I don't even think it's a major issue, nor something I even noticed until I started playing Tetris 99 (even though I play/own plenty of platformers on Switch). I think you just fail to see the problem, but let's just agree to disagree.
@NOOGA fair enough, I would dearly love to play through the game and it is the only Zelda game I haven't done so. This is down to me simply not liking the controls, pointer controls on Wii were generally very good but I'd had enough of motion controls long before this game released unfortunately.
@Monkeido You're right. While I have nothing against you, I don't believe you. You're experiencing an issue I don't experience across any of my controllers. In either Tetris or platformers. There is nothing wrong with the D-pad on them. But you insist there is.
Maybe we live in alternate realities. I'll just leave it at that.
@Heavyarms55 That's fine, I wish I was in the reality that had the good d-pad.
Sorry if I came across as harsh or rude! ^^
Well they're off to a bad start, seeing as the joy-con are one of the worst controllers Nintendo has ever made.
Technically he's not wrong. The current controller is nearly perfect, but....thumbsticks aren't necessarily ideal. I don't know what is, but technically an upgrade to a flimsy joystick wannabe that isn't entirely 1:1 due to the X/Y pot axes, with relative positioning, and a centering spring/deadzone probably aren't the ideal analog input moving forward. Not sure what is, neither is Miyamoto, but at least they're thinking about it.
@nintendolie That's beautiful!
@Heavyarms55 RE the Pro controller D-Pad, the launch production was hot garbage, at least the batch shipped to the US. Those controllers had almost uniformly defective D-Pads that would register left/right up/down as diagonals often. Additionally they had a much greater than average stick drift/failure rate.
The new ones they've been making since the XC2 edition fixed that. My first one developed the heavy stick drift and had the funky D-Pad. My second one from a newer production has a D-Pad that feels entirely different. They changed the design/segmenting spacer of the D-Pad assembly at some point making it work as one would expect now. But that first batch was painful to use at times (PPTetris was bad, you'd drop blocks when you'd try to shift left/right, and BotW would end up changing weapons when you wanted to change spells, because depending on how you pressed left/right, it would detect "up-diagonal."
@NEStalgia The answer seems obvious, one of the production facilities, seemingly the one shipping to the US, shipped faulty products. Shame on Nintendo for allowing so many to slip through. Someone should have noticed.
@Monkeido It's all good. I'm not the most polite person either. #noshame
It feels like, since the Wii, Nintendo’s philosophy has been that the original NES/Famicom should have shipped with an LJN Roll ‘n Rocker and no gamepads.
@Heavyarms55 Yeah, I don't know if it was a design oversight or a production defect on that first batch, or if it was all controllers or just some of the output shipped to some regions, but it was definitely a launch window problem corrected with subsequent batches. And it is indeed very sad they didn't catch that much earlier. I know they were racing for production, but they really ought to have had the peripherals sorted out rather than selling out on the first day. I'm convinced Nintendo thought everyone would love Joycons and few would buy the Pro controller so they didn't prepare enough. They also thought 1-2-Switch would be a system seller. Oh well.
@NEStalgia 1 2 Switch would have been a cool pack in title like Wii Sports.
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