Coming from developer Storm in a Teacup, Close To The Sun has been confirmed to arrive on Switch along with the previously announced platforms some time later this year. It follows a journalist called Rose on a mission to save her sister in an alternate 19th century that's been revolutionised by futurist Nikola Tesla.
Playing as Rose in this first-person horror, you'll find yourself trapped on a seemingly empty ship designed by the inventor and it's not long before you find that - surprise! - things went south onboard and the word 'Quarantine!' scrawled in ominous red liquid across the entrance doesn't bode well for the journalist.
'6-7 hours' in length with ten chapters, the devs cite Soma, Outlast, Layers of Fear and Firewatch as 'core inspirations'. Bioshock is conspicuously missing from that list despite the following sentences from the official blurb:
Born of Nikola Tesla’s vision, the Helios serves as a haven for the greatest scientific minds. An unbound utopia for research, independent from state and isolated from the gaze of society. Free to push the boundaries of matter and time.
Hmm. In fact, the devs state explicitly that the game is not (among other things) 'survival horror', 'walking simulator' or 'Bioshock'. The screenshots below would seem to indicate a plasmid-esque shot of Ken Levine's game in there, though:
Close To The Sun was built using Unreal Engine 4 and received mixed reviews on Windows, but that sure is an impressive list of inspirations - we'll have to wait and see how this measures up against them when it releases on consoles sometime this year.
Are you getting strong whiffs of Rapture from this one despite the developer's insistence? Do you think it's wise to bring up such hallowed influences and set expectations so high? Let us know below.