Comments 166

Re: Soapbox: Wave Race 64 Is Now 25 Years Old, And It Still Rules

daveisbored

I fell in love with this game when a local-ish shop had an import N64 setup with it. So satisfying to battle the waves and put together a speedy lap, whilst maybe throwing in some fancy tricks to show off. I always have a great time when I go back to it.

But yeah, PAL version was rough. I encountered in on a demo unit in an Argos and was horrified. At least it's just a case of downloading it in a different app if we need to should it come to Switch.

Re: Review: Samurai Shodown V (Switch eShop)

daveisbored

@Moroboshi876 Not a fighting game, but Magical Drop III had story/endings on the JPN version (where the English version did not) and a different version of one of the other modes.
Off-hand, I can't think of anything else, although sometimes there are differences like one of the sports games which had cities or countries for teams depending on which version you were playing.

Re: Devolver Digital Is Releasing A New SNES Game, And It's For A Worthy Cause

daveisbored

@Perryg92 According to the listing there's no region lock:

"The SuperCIC chip in SNES games allow the board to run in any region, but there will be some speed differences when played on a PAL console, since the PAL consoles have a different refresh rate than NTSC consoles."

Of course, if it's a standard US shell (as the images suggest) you'll need to remove the casing or find some other way to get the thing to fit.

Re: The Nintendo Virtual Boy Could Be Getting New Software

daveisbored

The Virtual Boy community has come up with some decent stuff over the years and best of all gave us a working version of Bound High. The games (some complete, some demos) don't necessarily benefit from being on the VB, but then that was true of a lot of the official releases too.

Hyper Fighting is fantastic and Mario's Tennis recently got multiplayer. Other projects look promising too (a port of Snatcher). I look forward to seeing what else the community comes up with.

Re: Review: Thimbleweed Park (Switch eShop)

daveisbored

Good review. I backed this on Kickstarter (there's a chance I'm a puzzle solution when playing) and was very pleased with how it turned out. One of my favourite games this year and I'll probably grab it again on Switch.

Re: Review: Aero Fighters 2 (Switch eShop / Neo Geo)

daveisbored

@EmirParkreiner Thanks for your comments. I felt it was worth mentioning why they weren't starting with an ACA version of the first game in this case.

In an earlier draft I brought up the Psikyo connection, but with that happening after the first game it became a lot of waffle. Still, I feel you're right and I could have made a brief mention of it.

Re: Review: Ultra Street Fighter II: The Final Challengers (Switch)

daveisbored

Even if there are other versions of the game that cut them, it definitely feels wrong leaving out the bonus stages. Anyway the Dreamcast port of Super Turbo included them (although they had to be turned on in a menu) and Turbo Revival on GBA had two of them, so it's not like they disappeared in 1994, never to be seen again.

Re: Virtual Console Will Not Be Ready For Nintendo Switch Launch

daveisbored

Kinda expected this, what with the release date fast approaching and Nintendo having not mentioned anything about it.

I imagine people will be too busy with BotW at launch to notice, but hopefully it's not too far off. I did wonder if VC-wise the Switch would offer the same as the Wii U eShop offerings, but it's looking like a "buy them all again" job. Hopefully there'll be a transfer option and sensible pricing for new releases.

Re: Feature: What We Expect from the Nintendo Switch Presentation

daveisbored

I predict the following headlines by tomorrow night:

Talking Point: The Switch's pricepoint is understandable, but £500 will be off-putting to many

The Switch's battery will last "up to 4 hours" - Depending on power saving settings

The right JoyCon will not be included with the Switch Basic package

Introducing Switchywitcheymitcheymoo - Miiverse replacement looks promising

It's official: Gamecube games are coming to Switch - three planned for the first twelve months

Gamecube games will only support 1-2 players on Switch

Poll: Which of the thirty ports are you most looking forward to buying again on Switch

First look: amiibo 2.0 - Your old lumps of plastic won't work with the Switch

Yu Suzuki announces Kickstarter for Shenmue IV during Switch presentation

Metroid Prime Ping-Pong releasing Summer, 2017 - Probably not the game you wanted

Super Mario Maker Switch will include slopes with post-launch DLC

Breath of the Wild will arrive on Switch November, 2017 - Still no Wii U release date though

Re: Review: F-Zero X (Wii U / N64)

daveisbored

@shani Well the d-pad's useful for adjustments on the speed/acceleration meter. Re: control stick : Any sections where you use just the drift buttons would of course be OK, but the rest of the time it's a lot different. There's a knock on effect too. If you take one corner different to how you used to, you end up approaching the next a different way, which messes up the one after... and so on.

Re: Random: Game Boy Compatibility Warning Screens Are The Best

daveisbored

@jswhitfield8 As well as the SGB (mentioned by @RuppeClock) the locking tab was missing from the GB Pocket and GB Light as well. So there were a few opportunities for people to stick them in the wrong Game Boy.

@Chunky_Droid No you've got it right. The black carts were indeed dual mode.

Re: Review: Kaite Tsukutte Asoberu Dezaemon (SNES)

daveisbored

Good review. I remember wanting this after seeing it in an issue of Super Play. I finally picked it up a few years back... and couldn't find my mouse. I tried with the controller instead, but that wasn't ideal and in the end I didn't do much with it. I'll have to find my mouse and have another go with it.