Released in 1981, Donkey Kong was Nintendo’s first big arcade hit, featuring the debuts of the titular ape, Mario and future mayor of New Donk City, Pauline. Despite its popularity, Nintendo has favoured re-releasing the cutdown (with one stage missing) NES port of this classic platformer over the years, although Rare would include the arcade version within Donkey Kong 64. The involvement of Ikegami Tsushinki in the game’s development is often speculated to be the reason for the lack of availability, but while that may well have been something to negotiate to get the game on Switch, it’s worth noting that Nintendo didn’t bother to re-release any of its arcade titles until HAMSTER came along with their Arcade Archives series in 2017. Arcade Archives Donkey Kong is HAMSTER’s latest release in the series, packaging the original game with a number of modes and features.
Gameplay is much the same as the NES version, with you taking control of Mario as you attempt to rescue Pauline, although for added retro authenticity, these characters are referred to as Jumpman and Lady respectively in the game’s electronic manual. There are four stages in the game and these loop until your stock of lives is gone. A good feature of this release is that HAMSTER has included three versions of the game. There’s an 'Early Version' that features some bugs that allow for additional point scoring opportunities, a 'Later Version' that removes those and finally the 'International Version' that mixes up the stage order.
For the benefit of those unfamiliar with the game, know that the four stages provide different challenges, adding a bit of variety amid the looping. The first sees you running along platforms, climbing ladders and jumping to avoid the barrels that Donkey Kong is sending your way. Barrels can also fall down ladders and should a blue one hit the oil barrel at the foot of the stage, a flame will emerge and climb up after you. Next up is the cement factory stage that was absent from the NES release (but restored for 2010’s Donkey Kong: Original Edition) that features more flames as well as sand piles travelling towards you on conveyor belts. Fighting the momentum of the conveyor belts (and dealing with the extending ladders at the top of the stage) can make this a tough one, but with good timing, it can also be breezed through with ease.
On the third stage, you have elevators to hop across and must also contend with the springs that Donkey Kong is throwing. For the first three stages you must reach the top to proceed to the next, but on the fourth you must climb about the stage, avoiding flames and passing over a number of rivets to remove them and ultimately cause Donkey Kong to fall.
While the aim of the game is to score as many points as possible, simply clearing the four levels provides an initial challenge due to your limited abilities. Before he was Mario, Jumpman could (and will) perish from small drops to the platform below and his only hope of clearing away barrels and flames is grabbing a time-limited hammer. You have to be careful when close to hazards, however, as they can pass under your swing and result in a loss of life. Additionally, while a hammer is a good way to clear danger, the fact that you can’t drop it (and thus climb ladders) once you’ve finished with it can leave you in a tougher situation when it finally disappears.
Further trouble can come from familiarity with the much re-released NES port, due to small differences in handling or how in one spot a hammer is less effective at reaching barrels on the platform above. The difficulty is also greater than on the NES with flames appearing faster and you becoming overwhelmed with barrels sooner.
Once you’ve got used to the game, clearing those four stages isn't too difficult and should you have no interest in high-score chasing then Donkey Kong will not offer much replay value. If you are interested in maximising your potential, however, then there’s a lot of extra worth in finding new ways to rack up those points. Speed through a stage and you can earn a hefty time bonus, but you may miss out on other opportunities either destroying/jumping a hazard or grabbing one of the bonus point items. Finding a balance is key. You shouldn’t take stupid risks: it’s easy to jump over one barrel into the path of another, but should you stay put, hopping vertically to avoid such disasters you may find yourself stuck making little progress as the timer ticks down.
The audio-visual presentation is as simple as you’d expect from a 1981 arcade game, but the action is easy to follow with bright colours standing out against the jet black background and there’s a charm to the simple, basic sound effects. It sounds similar to the NES release, but with some differences; a different celebratory tune upon clearing the fourth stage and a sound effect as DK thumps his chest. Visually, there are some things omitted from the later port such as the way DK climbs to the top of the first stage and stomps it into shape and the between stage “How high can you get?” screens (“How high can you try?” in the Early version).
Compared to the NES port there are some small placement differences (Pauline on a platform above Donkey Kong rather than a small one off to the side), but more noticeable is the narrow screen. This is due to the game being designed with a vertically orientated monitor and this can be recreated by visiting the options menu to rotate the screen – something that works particularly well undocked; horizontal controls can be enabled should you not wish to detach a Joy-Con. For an additional old-school feel, scanlines can be added to the image with five settings available as well as an option to include a scrolling video line should you wish.
The game is simple, but a lot of fun, with subsequent loops increasing the challenge and it can be a thrill to make your way through a hectic, hazard-filled section. The sense of achievement from progressing further helps alleviate the feeling of repetitiveness from four repeating stages. The Switch’s capture button is on hand should you wish to preserve a 30-second clip of your expertise (or amusing failure). An alternating two-player mode if you want to compete locally against a friend, but this release also includes online leaderboards for all three versions of the game. It should be noted that not everyone is necessarily competing on equal terms, however, as a visit to the options menu can allow players to increase their extra lives from three to six. On the other hand, the challenge can also be increased by increasing the score at which an extra life is awarded.
For 'same settings for all' challenges, HAMSTER’s usual Hi Score and Caravan modes are available for both the 'Later' and 'International' versions. These challenge you to score as many points as possible on the default settings, with the Caravan mode also restricting you to five minutes of play time. Whether playing in these modes or the regular arcade ones there’s a lot of enjoyment to be had from increasing your score slightly and moving up the online leaderboards.
Conclusion
Mario (or rather Jumpman) may seem quite limited in his abilities (and death by a short fall is very old school), but Donkey Kong is a fun game. Tougher than the NES port it can get quite addictive as you seek to improve your high scores. Should the many re-releases of the NES version failed to have impressed, there's nothing here that will win you over, but for fans of the game, Arcade Archives Donkey Kong is something of an ultimate release. Three versions of it with a few display options and HAMSTER's usual array of modes and online leaderboards make this a great choice for fans of high score chasing games.
Comments 45
I love that Switch is getting these golden gems and adding online leaderboards, great stuff .
I do have a bit of a soft spot for DK Arcade, and that's only through Donkey Kong 64. It was a roadblock that kept me from completing that game for years, but after hundreds of attempts I finally got it. (And then I had to do it again, because DK64 just hates me apparently).
Nowadays I can do one round fairly consistently, I'm considering downloading it for sure.
A different review mentions that controls are a bit different from the arcade version, allowing player to exploit a slight bug. It was 8-direction instead of 4-direction meaning one can influence the obstacles by aiming diagonally when climbing ladders.
@SmaggTheSmug By default diagonals are recognised, but you can disable that in the options if you want to keep it authentic.
I still pump money into the arcade version, so this buying this may actually SAVE me money.
I've had a lot of fun with this and have always been a fan so it's nice to finally have the extra stage, this will be one of those I'll keep coming back to over and over again
I just wish Hamsters Arcade Archives icons didn’t have those nasty borders!
Looks alright...
...but it's no Killer Gorilla
https://www.youtube.com/watch?v=ptjLXK7QFlg
I feel like these Arcade Archives are the sort of thing that should be included as incentives to sign-up for the incoming paid online service.
I would be much more excited to have the opportunity to try this out than NES ports of Soccer, Tennis, etc.
I need to find 20k from somewhere! There is some skill indeed on those leaderboards.
I’m so glad that this released. Finally, the ORIGINAL arcade version. When Nintendo first announced AA Mario Bros last year, my first reaction was “Where’s DK, Jr. and 3!!”
Funny how this brings back DK64 memories for me more than anything. Glad I downloaded it. I was born at the end of the 80’s so this was already getting old by the time I was playing games. I enjoy it
They should've added Funky Kong. haha
I am sure this is awesome for those older gamers who grew up in the 80's. Probably lots of nostalgia there. But I wont lie and say I am not envious and wishing my nostalgia from the late 90s early 00s was getting some more love. N64, Gamecube and GBA titles...
@delt75 That would have been awesome. Missed opportunity
DK hits me right in the feels. It's one of the first arcade games I remember playing as a kid, and it was the first NES game I got. So I'll buy it just about every time it gets released.
I never thought this was a fun game, even in the 80's. Maybe in the EARLY 80's it could be, but I was too young. It's a very boring game, there are waaaaaay better games made at the same time this was made.
I’m loving this arcade port of DK, but that hasn’t stopped me from praying to HAMSTER to port the arcade version of Mr. Do!
@daveisbored I'm not sure about High Score Mode but I know Caravan Mode let's you play in TATE mode. It just has the timer and your own score in place of the leaderboard. This is the first game to have that ability and it's a very welcome addition.
@OorWullie Just checked and you're right (high score has it too). Awesome.
@daveisbored Nice one and yep it's awesome indeed. I actually emailed them 3 weeks ago asking if they would consider adding TATE mode to Caravan and they replied saying they will use it as a reference for the development team. I'm sure they've received more than just my email asking for the same thing but it's nice to know they're listening.
Hopefully they'll update some of their past releases with this ability too.
I downloaded it day one, I was excited since its announcement 1 day prior to the release. It certainly was a great surprise, as it wasn't one of the previously announced ones and especially because of the legal problem that kept it from being released.
They never disclosed the terms of the off-court deal between Nintendo and Ikegami Tsushinki, but I guess it's Hamster who made it possible, treating it as a third party game. If it wasn't like this and the Big N could have released it at any point, then I don't understand why Nintendo never did it.
So it's a historic moment, guys. Not for people who deems the game old, boring and expensive or doesn't know it's not the same on the NES, though.
But I'm curious... what happened with Arcade DK in Donkey Kong 64? I can't find solid information about it, just people believing it was the same we now just got for the first time since 1981 and people saying it was redone by Rare, or other versions of the story.
And in reviews of the Switch release it's a subject that remains almost unmentioned.
I could have been tempted if these arcade re-releases had been bundled-up together. But as single releases, and as expensive as cheap indie games or Neo Geo games, I'll pass !
Nice but can't believe it took them over 30 years until they finally got it right.
I can’t believe that people are complaining about the price of this. It’s less than a pint and a half of quality beer. I’ve put hours into it since it was released on Friday as it’s one of my fav high score chasers but boy am I rusty. I’ve only managed 41600 😱 so far. Why anyone who isn’t in to old school arcade high score chasing would buy it though is beyond me- it’s completely clear what type of game this, and all other arcade archive titles are. For me personally, this has been one of the most important releases on the Switch to date.
@Shiryu
Did you post that image? If so, why?
@Mario500 Of course I did. Long, long story... and I love Billy.
Question now is, will Jr and 3 be joining the original?
@Angelic_Lapras_King
I think it's a lock at this point... can't wait!
Slightly off topic, but I wonder if Hamster has the rights to arcade perfect Pac-Man, Ms. Pac-Man, Super Pac-Man, et al or is Bandai Namco to stingy on that one?
@MeloMan Think they'd be happy with their Namco Museum series since those still do well and are usually on pretty much everything.
@madmatt213: You can get an arcade perfect version of Mr. Do! on the SNES, with a 2 player battle mode as well. No score saves unfortunately:(
@Angelic_Lapras_King: I'm praying for the same 2 games.
@KnightRider666 That is a very good version, and I have it loaded on my SNES Mini. I'd still love to have the arcade version ported to Switch by HAMSTER, so I can play it more easily, and be able to play it vertically.
Cool to see Original Donkey Kong on the switch but it's not for me. I could never get into the 1981 arcade release. Always felt archaic and stiff to me
Picked this up with my My Nintendo points, might be fun
Truly worthy and fun game added to the collection. Now I wish that they can bring arcade versions of popeye and super punchout also.
@darthstuey I agree. This is a huge deal for those of us who fondly remember the scene when it was new.
It's pretty nifty that all the old tricks and tips videos for arcade DK work perfectly with this version. What a blast from the past!
@madmatt213: I agree, along with Mr. Do's Castle ;and all the other Do! titles.
@nesrocks Like what?
@Dog Like any namco game.
@nesrocks All of them?
@Dog All of the games namco made in 1981 are better than DK, yes.
Here it is 2018 and we still don't have an emulated Donkey Kong arcade game that faithfully reproduces the sounds correctly. I'm primarily referring to Jumpman's walking sound, which should vary in pitch, but other sounds seem flat too like they may be using sampled sounds.
Finally, the original! I was never particularly good at this game (couldn't afford to drop quarter after quarter when i was 10), but it's a fun challenge, and there was nothing like the colorful, cartoony graphics and distinctive, lively sounds of Donkey Kong in the arcades back in the day-- so memorable and iconic. It remains my favorite old school arcade game to this day. It's so great being able to just hop in and play it for 15 minutes, whenever, wherever, just as it was all those years ago.
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