Like Tetris, Doom and Minecraft., Street Fighter II is one of those games which will forever have a special place in the history of video games. Upon its initial launch in 1992 it captured the hearts and minds of an entire generation of players, triggering a genre explosion which would last for the remainder of the decade and birth multiple sequels, spin-offs and - of course - merchandising and multimedia opportunities. The series continues to this day, with last year's Street Fighter V continuing the lineage, but Switch exclusive Ultra Street Fighter II: The Final Challengers is more retrospective in scope; it's positioned as the ultimate iteration of the 1992 original rather than a totally fresh entry.
Dialing things all the way back to the mid-'90s might seem like an unnecessarily retrograde step, especially when you consider the advancements and tweaks that have taken place in the genre since then - not just in Capcom's output, but in that of its rivals, like SNK. As a result, Ultra Street Fighter II lacks common features such as dashing and mid-air blocking, which does make it feel a little lightweight when compared to more recent one-on-one fighters. To their credit, Capcom's developers have added in enhancements such as grapple breaks and have also worked diligently to re-balance the gameplay over the previous update, 2008's Super Street Fighter II Turbo HD Remix, which was handled by external studio Backbone Entertainment.
The end result is perhaps the slickest version of Street Fighter II yet witnessed, which is saying something when you consider how many updates we've had over the past few decades. There's a purity to this title which is missing from practically every other fighting game, and that's largely thanks to the fact that many of these characters are ingrained in our memories; pulling off Dragon Punches or Sonic Booms is second nature even for those players who don't consider themselves followers of the genre, and this joyful familiarity means that Ultra Street Fighter II tickles the nostalgia bone as well as providing a tight and rewarding battle engine.
The mix of fighters is excellent - this alone must account for much of Street Fighter II's initial success – and each one is equipped with strengths and weaknesses that ensure that, in the right hands, every combatant is deadly. There's a good reason that Capcom resurrected the cast of Street Fighter II for Street Fighter IV after going with a practically all-new roster for the third outing – these are some of the most recognisable and beloved video game characters ever created, and getting to know them again on Switch is, in all honesty, a joy. Sadly, there's no option to toggle between the various versions of each fighter across the whole Street Fighter II franchise (as was the case in 2003's Hyper Street Fighter II: The Anniversary Edition) but that's a minor complaint.
It's a shame, then, that Capcom has been so lazy when it comes to including new fighters. Evil Ryu and Violent Ken feel little more than slightly-tweaked palette swaps, and to make matters worse they're not totally new, as they were in Street Fighter Alpha 2 and SNK vs. Capcom: SVC Chaos respectively. Considering that Capcom is pitching Ultra Street Fighter II as a major retail release, it's massively disappointing that we couldn't get at least one entirely fresh inclusion to the cast.
Ultra Street Fighter II uses the updated HD visuals created for the aforementioned HD Remix in an effort to bring things up to modern standards. Created by respected studio UDON, these pin-sharp designs capture the spirit of the original sprites, but as is often the case when upgrading existing imagery something's not quite right. The animation remains largely untouched, which gives the fighters a strange cardboard cut-out feel. Some of the facial expressions look a little goofy as well, and series purists may well find themselves reverting to the original, pixel-heavy graphics (which look great on the Switch's screen, by the way). The audio has also been upgraded with new tunes (sadly not based on the excellent music provided by OverClocked ReMix for HD Remix) and freshly-recorded voices. Again, you can drop back to the originals if you so wish, and it's even possible to mix and match, so you can have new audio, old visuals or the other way around.
In terms of modes there's little here that will surprise life-long fans of the one-on-one fighting genre. The arcade mode sees you picking a fighter and then taking down a series of opponents before facing off against the four "Grand Masters": boxer Balrog (M. Bison in Japan), "Spanish Ninja" Vega (Balrog in Japan), Thai kickboxer Sagat and supreme wrongdoer M. Bison (Vega in Japan). Strangely, the bonus rounds which saw you destroying a car and breaking barrels in between bouts have been removed entirely. Alongside the arcade mode there's the Buddy Battle mode, which takes inspiration from a similar feature which made its debut in the Street Fighter Alpha / Zero series. Here, you team up with a friend or CPU-controller ally and take down Evil Ryu, Violent Ken, M. Bison and Akuma, with the proviso that your two characters share a health bar which retains the majority of damage taken in between rounds. Buddy Mode might have been more interesting had it presented a bigger challenge; as it stands, once you defeat the four fighters the game abruptly ends with a "Game Over" message – there's not even a special ending to mark your achievement. Like so much of Ultra Street Fighter II, it feels like a token inclusion rather than a selling point.
Ultra Street Fighter II's online mode consists of ranked and casual battles, with the former keeping track of your performance via "Battle Points" and assigning you in a global rank based on wins and losses. It's possible to play against people on your friends list (in the casual mode, at least) and create lobbies, as well as perform a "quick search" to get into a match as quickly as possible. Finding an opponent in this fashion does tend to take a while, but this might improve in time. As far as the net code is concerned, Ultra Street Fighter II ran well enough during our review period without any noticeable lag, but it remains to be seen how the infrastructure holds up when the general public gets their hands on the game and places additional load on the servers.
Then we have the infamous Way of the Hado mode, which we're sure you've already heard mostly bad things about. This is the part of the package in which Capcom has perhaps invested the most time and effort; it uses 3D visuals and tasks you with performing gestures with the Joy-Con controllers to pull off Ryu's famous repertoire of moves. Three difficulty levels are offered, and completing each round earns you points which can be used to bolster Ryu's health, power, speed and other attributes. The key issue with Way of the Hado is that the motion controls simply don't work; the game regularly fails to register your movements and you're just as likely to hurl a fireball as you are to perform a Tatsumaki Senpukyaku. Even if the controls for this mode were totally perfect, it wouldn't be worth more than a few goes; it's painfully shallow and not all that enjoyable. The fact that you have only the most rudimentary influence over which special moves you perform takes it to a whole new level of pointlessness.
Outside of these modes, we have the Color Editor which allows you to customize the look of each character (handy if you want to give your favourite character a totally unique look when fighting online) as well as a gallery packed with gorgeous high resolution artwork from the entire Street Fighter franchise. On top of these you have the usual Versus and Training modes; the former allows you to take on a friend on the same console by detaching the Joy-Con controllers, but also supports local battles using two Switch consoles. There's also Online mode which was not active upon original publication of this review, so we'll be updating accordingly once it goes live.
Fighting games are heavily reliant on digital input thanks to the precise stick combinations required to pull off special and super moves, but we were actually surprised at how playable Ultra Street Fighter II is using the Joy-Con's analogue stick. A Pro Controller or one of 8Bitdo's recently-updated pads are naturally more preferable options, but it's not the end of the world if you don't have access to these. A more pressing issue is that the six button attack layout doesn't translate perfectly to the pad; as was the case with the SNES controller, the various strengths of punch and kick have to be spread out over the four face buttons and the two shoulder buttons. The amazing Mega Drive 6 button pad and god-like Sega Saturn controller remain the best pads for this kind of game, but hopefully the upcoming Hori Real Arcade Pro V Fight Stick will prove to be a solid alternative for Switch owners. For those players who are either new to the game or simply don't want to learn the moves, it's also possible to play with "Lite" controls which allow you to map moves to a button or even use the Switch's touchscreen when playing in portable mode. On a side note, when playing online the game doesn't separate "Lite" and "Pro" players, so it could be argued that those using the touchscreen shortcuts have an unfair advantage.
Conclusion
If the only question you have prior to playing Ultra Street Fighter II is "I want to know if this is the ultimate version of Street Fighter II", then chances are you're going to come away impressed. The gameplay is as tight and enjoyable as ever, and there's a simplicity to the game engine which makes it incredibly appealing – while it lacks some of the improvements seen in recent fighters, this simplicity somehow makes for a purer experience and one which is more accommodating to genre newcomers to boot. Sadly, Capcom's attempts to add value to this likeable yet aging template fall totally flat. Buddy Mode is so brief it borders on being pointless, while Way of the Hado – complete with its laughable motion controls – is something you'll only fire up for your own twisted amusement. Neither feature is worth buying the game for, and unless you consider online play as a major selling point there's little on offer here which allows Ultra Street Fighter II to claim superiority over the likes of Super Street Fighter II Turbo, Hyper Street Fighter II and Super Street Fighter II HD Remix.
We usually avoid citing cost as a reason for marking down a game, but the simple fact is Capcom is attempting to hawk this product as a proper retail release, albeit one which costs a little less than other major Switch titles. Even at £35 / $40 – the price at the time of this review – Ultra Street Fighter II doesn't offer true value for money and represents Capcom at its most lazy and exploitative; this really should have been a low-cost digital download. It's still a fantastic one-on-one fighter, but before making a purchase you need to seriously ask yourself if you need another version of this game in your life – and if you do, you should perhaps explore cheaper options.
Comments 252
I think it will probably score around the 7/10 mark, maybe even a 6. In general I mean, not just this review.
I'm going with 6
I bought it because I found a bundle with the switch on pre-order shipping this Friday one week ago, but this game doesn't deserve the full price. I hope that capcom will put a better effort on next releases. This is going to sell because of the lack of the games available for this year.
Just the pure, 2D game (without Way of the Hado) as a £20 download would have been irresistible.
I Ken believe Ryu haven't put a final score yet..
As awesome as SF2 is, I'm not sure if I would pay full price for it. I'd love to have it downloaded for some great local play, but I'll wait for a sale. Capcom always do sales eventually.
Reads like a 6, if you knock two points off for charging too much. When you have games like Master Blaster Zero, which are full remakes, going for $10, you can't charge quadruple for something like this and expect people not to turn away in disgust.
I think they are getting my money. (My wallet is generally easy to open)
@RedMageLanakyn Is MBZ a remake or a full-on sequel? Either way it's still pretty good value for money when compared to USFII:TFC.
Score pending. I'll wait till its at a more reasonable price of €19.99, which will be a long wait. So, it's a pass from me.
Cheapest price in Irish b&m store is €45. I think Gamestop (as charming as they are) are charging €70! Ridiculous.
I'm torn I think the pricing is horrible and still an issue, but I also want it to sell well because I don't want any flimsy excuses from publishers to not put stuff out for switch. Hence why they know they can get people. I'm probably going to skip this i might check out ARMS instead. It's not that I don't love street fighter 2 because I do being an old school gamer, just not for 40 bucks.
Sometimes reviews are based on the merits of the games alone and sometimes they are based on that along with the price and overall value. I think all sites should have two separate scores in that respect
Eurogamer has given this an Avoid looking at the front page. Not had time to read it yet but that is worrying
I'm just glad the greatest fighting game of all time is on the Switch! I need more versions to come out! Haha!
The 3DS Version of SSFIV become a £5 game in no time. As much as I want to support and tell Capcom "Hey, make stuff for this system!", I also want them to put the effort in as well, so this is an easy past till it gets a huge discount....
Why are people saying full price ? This game is about half the cost of full price in Canada and we are not known for getting deals
@Darius_Truxton Don't worry, I'm sure once the Virtual Console shows up and Capcom sees how this version "under performed" they'll try make the money back with every console port they can put on the Switch VC. XD
Two more days until I play my favorite SF of all.
I'm buying this game, sometimes review scores are over obsessed with how much the game costs.
@Angelic_Lapras_King I already have every version of Street Fighter 2. Plus the Arcade collection on the Sega Saturn. lol
Mediocre. As expected.
PASS!
@yasin88 I thought it came out on Friday?
@ValhallaOutcast Oops, yeah I just saw that.
@uhhhhhhhh everything has to be taken into consideration, particularly if it's something unavoidable like its age in conjunction with its price. Part of the reason Order 1886 was reemed (other than being generic and having a poorly fleshed out story) was that it was a short game sold at full price with a brazen lack of effort. Why should special privilege be given when the release was an after thought?
I remember reading somewhere that if you rated a game on its own merits, then every sequel of a game that got a 10 that doesn't expand on it should automatically receive the same score since it's the same score. Standards increase as time goes on, and every future game should be held to a higher standard.
@yasin88 it's coming out Friday. Also, really? I'm in NYC and they digital games usually go up around noon the day of release.
Whew, that's not encouraging reading. I'd guess this is an 8/10 game. Or rather, 10/10 for the base vs fighter, with points knocked off for horrible or pointless add-ons (co-op and motion controls) and gouging pricing. I'm kinda disappointed. The only thing that can set USF2 apart from the cheap-as-chips SNK fighters - no matter how good the base game is - will be the online mode.
I think I will skip this unless Capcom want to remake SF Alpha 3 for Switch.
My score for this USF II is...
...
...
...
5/10 due to terrible Hadouken Mode.
Sorry, Capcom. Don't be a Half-Hearty for Switch.
Graphically wise it look decent at best, animations are substandard, everything looks too bold and contrasty.
I'm really curious about the score it gets here, and I don't know why it gets published without a score...
Anyway overpriced, and customers will eventually reply to this with their wallets sealed.
It does not look good (though it does look decent), this time Capcom has eventually flopped.
I'm embarrassed to say I'm buying this, while I do love SF2 and SF3, I wasn't going to buy it because of the price. Then I played the free updated beta of SF5 a few weeks ago out of boredom and saw how appallingly bad it is so changed my mind on this.
There is still a few days to cancel it before amazon ships it (since it's €70 here in Ireland, lol) and my "purchase in disgust at SF5" is running low.
Oh and I'm expecting online to be garbage, because Nintendo.
Genuinely, I'd rather just play Street Fighter II Turbo or Super Street Fighter II on SNES Virtual Console or an emulator or wherever. Nothing about this version of the game gives me any reason to want to play it: I don't really like the "Flash"-looking HD visuals (When will modern developers learn to do HD 2D art that doesn't look like it was made in Flash?); the Hado mode looks like clunky, gimmicky, waggle-fest crap; and the base game with the old pixel art is available elsewhere at a fraction of the price.
@Menchi187 Why embarassed? It doesn't look as a bad game, it just could have been better, though doesn't look 'bad' per se.
I just don't get this bold visual style (looks cheap).
I love Street Fighter II and it seems like this sums up the game as being a 7 or 8 as the new modes lack significance or real value, with extra points possibly being docked for price. There is no way price shouldn't be at least a small consideration with this title. At $20 digital I would be all in, though for others $10 (or less) would be right. Granted a physical cart adds it's own cost, $30 seems like a better compromise for the physical release. I'll grab this one down the road, but $40 at this point is still too high for my taste. Althoigh this is portable I paid full price on Remix for PS3 years back and just can't justify the need in my life for this title at this price. I really hope Capcom can deliver more titles in the future for Switch.
I'm really torn on this. I love Street Fighter II but I have a few versions of it on SNES. $40 is a lot for a 25 year old game. For $20 I would've bought it instantly, but at this point I'll probably just wait for a price drop.
As a non-fighter fan, and a fan of games in physical form, I'm buying this. The box art looks appealing. I'm not a fighter fan. I played SFIV, I played DoA5 (or whichever was on 3DS), I played Injustice on WiiU. That's about the full extent of my fighter experience other than random plays in the arcades of various games at a low skill level. The simplicity of this one's controls actually appeal to me as a non-fighter fan. The SNK offerings, especially KoF seem like they offer a lot more for a lot less in some ways, but a full Switch outing as a physical release is a little hard to pass up.
@Menchi187 That's a sad indictment of Capcom: "I'm buying this exploitative overpriced copy of their 1992 game because their 2017 version is just so much worse even for free."
@tjhiphop I guess it kind of falls under the category of both. I never got all the way through the original, but so far every area I've been through in MBZ is similar enough in layout. Definitely a good game and $10 well spent.
Already pre-ordered physical copy on amazon. Can't wait to get my hands on the best version of my 2nd favorite 1 on 1 fighter. Soul Calibur franchise will always have my #1 slot.
I'm currently reading through all the old issues of Super Play magazine (I'm at Dec'94 issue so far). A common theme from the readers are complaints about Capcom releasing multiple versions of Street Fighter II, by that point Super SFII being the third version for the SNES. Imagine how they'd react to know Capcom would be releasing a version of SFII in 2017!!
Meh...but good on Capcom for supporting the console...
I went with disgaia instead
@SLIGEACH_EIRE I reckon there will be a wide range of review scores for this game.
SF2 is an undisputed classic.
For this version, the cost is prohibitive and any reviewer that takes the cost into consideration is likely to review it unfavourably.
Review scores are pointless in this situation in my opinion, as cost is going to be the overriding factor.
I think its a disgrace that this is going to be twice the price that the PS3 and Xbox 360 versions were on release. (2008)
Getting this with the t-shirt bundle from the Nintendo Store, I'm a sucker for a bundled t-shirt and this is a good way to play with mates (using the 8bitdo controllers)
As I recall, the original SF2 on SNES, with just the 8 characters, originally sold for an above-average-for-SNES-games £60, and this has more than double the fighters and modes, so it must be worth £120, surely?!?
@Tetsuro Because I generally pride myself on smart purchases, especially in an age where everyone is out for every cent you have. I'm breaking my own rule for this though. It probably won't be bad, (until I get my hands on the balance changes of course) but it won't be of appropriate value. I'm cashing in on disdain for what SF has become, slight convenience and that I love SF2.
@NEStalgia Yeah it's pretty rough. Both for me and Capcom. If they'd just make HD Remix backwards compatible on Xbox One I wouldn't buy this. Basically paying for the convenience since I can't keep all 20+ of my consoles connected up at once......yet
It's funny how different fanbases react to remasters/definitive editions of an already existing game. Sony and Microsoft fans generally praise games like the Master Chief Collection and The Last of Us: Remastered. They don't really let the pricing or the fact that it's an updated version affect their viewpoint of the game.
But us Nintendo fans, as @Damo has proved, will tend to judge a remaster based on price first and then any new content and featured that have been added to the experience. At least that's the vibe I'm getting from this review in progress.
What I feel many don't consider is that, believe it or not, there are gamers who have never owned or even played Street Fighter 2. I myself have only played it once but I have never owned it, hence why I'm buying this version. Friends of mine are in the same position as me (played it a few times at an arcade/someone else's place, don't own the game and will be buying this version).
It's also funny how whenever a game like the Azure Striker collection (or whatever its proper name is), we tend to beg for a physical version even if it the game only lasts for a few hours and doesn't have much replayability cough Wonder Boy 3 remake cough. With this game, Capcom create a physical version of a game with an arcade mode and online multiplayer but it's passed off as a budget title that should have been download only and not worth your time.
TL;DR I feel it should be made clear that this is the version to buy if you have never owned Street Fighter 2 before and if you already own another version and don't like what this one has to offer, simply wait for a price drop.
P.S. It's good to be back making essay comments like this, I've missed you guys.
I'll get Pocket Rumble instead. It'll do the job of providing an occasional 1 on 1 action when I have a friend over.
£59.99 Zelda full price Switch game
£34.99 SF2 Nearly half price game
Loyal to Nintendo so not played SF2
Since Snes EASY BUY.
Played it on other systems and other versions NOT SO EASY BUY.
Oh my amusement is twisted. I'm so excited for this game. Might get a physical copy for this one.
Will the netcode be better than SFV's?
I got the PS3 version a while back (for about £3 in a PS Store sale) and it didn't really do anything for me that playing the SNES game doesn't. I agree with the review that the new graphics look off (and fail to make me feel nostalgic). Reverting to the old graphics leaves you essentially paying £30 extra for online over a Virtual Console release. Now given the rumours of Virtual Console online this time I can't really see any point in this game.
@chewytapeworm In my head I'm reading your text in Street Fighter 1 digital speech.
@Lewieboy124 But NintendoLife handed out a 10 to Mario Kart 8 Deluxe which had far more in common to The Last of Us than this. The issues here stem from this game being fairly light on content in the first place (especially compared to a pack of 3 or 4 games like the Halo collection) and the new visual makeover not being great (not to mention the fact that a version with these visuals was released on PS3 etc a few years ago at a budget price). The fact that it is the 4329th version of SFII doesn't help the cause.
@Menchi187 it's €45 in Smyths toys. Still too high for me.
@readyletsgo My closest Smyths burned down a year or so ago, so that's out. €42 on amazon will do me just fine since I'm not in any rush.
SFII was the first game I ever played in an arcade.
My dad bought me SFII for SNES and I played that for years until he bought me a used Super SFII for SNES. I modded an Xbox to play SNES games including the Street Fighter series. I bought SFIV on X360 after playing it in a local tournament. Never got the hang of the super moves, but enjoyed it nonetheless. I bought Super SFII on WiiU virtual console to be able to play whenever the TV was occupied. When my mother died I decided to play some Super SFII after I was done crying. Ultra SFII sounds right up my alley for the best SFII experience that I can now play at work and with US amazon prime price of 32 bucks with 5% cashback from amazon credit card, not a terrible price for the company of one of my favorite games on Nintendo's definitive hybrid system.
5/10 I know it has different balance changes.
I still play hd remix online. I hope this one online is decent
Sounds like a 5/10 at best. Too bad that it turned out so poorly in execution. So much for NS releases in May (besides Disgaea 5 port.... Yes, another port.) Also not a good early indicator of third parties trying to use the motion controls of the JoyCons. Looks like they're going to have novel use which almost only Nintendo knows how to utilize, just like the Wii MotionPlus all over again.
A good update but at the end of the day, it's still just Street Fighter II, this series should had been left in the 90s. At this point a Darkstalkers 4 or Power Stone 3 makes more sense. Also the dude on my avatar really needs a new game, ya hear Capcom.
$40 is a little high but I bought it anyway. Want to have this game on the go.
just get one of the many snk fighters on e shop instead hell 5 of them for same money lol
But if you have never play it before; is it worth it with the Prime discount?
They should lower the price by 50%
@Anguspuss LOL, very true. Though one thing this game will (likely) offer that those won't is a robust online population.
@Lewieboy124 I think there's similar reactions and different situations in some of those cases. MC Collection was 3 remastered games for the price of 1, so it added value over the original. TLoU:R was only a year or two old....though it WAS still a cash grab that went unscathed, you're kind of right, but it was still a pretty new game. And Nintendo consoles tend to more frequently get overpriced versions of complete editions, even when it launches the same time as other platforms. Wonder Boy 3 may have been a short game without tons of replayability, but it was 100% new art assets and audio (and a lot of us actually did complain it was $10 too expensive for the content.) This is a 25 year old arcade game with a 10 year old graphics update for 60% the price of a new retail game (and 40% more than mostly the same game on other consoles was 10 years ago) It's probably the most obvious overpricing for a game I can recall. I'm glad it's physical, and I realize there are cost caps for physical, but if FrozenByte can do a limited release physical game for $19.99, I'm pretty certain Capcom can figure it out for an early 90's arcade board
Capcom's real problem is they have to keep milking the magic because they' can't figure out how to duplicate it. SF is one of their 2 biggest series, and their 1992 version is still the best. That's kind of a cashflow crisis when the magic ends. Imagine if only the PSP version of Monster Hunter was considered the good one?!
@Menchi187 I wonder if Capcom or MS is the holdup on the backwards compatibility. If it's Capcom, this game is probably the reason why!
OTOH, Switch is shaping up as a nice little all in one arcade cabinet, so the game kind of feels right on it.
@BionicDodo I forgot to mention that it seems our fanboy logic doesn't apply to first party titles.
Mario Kart 8 Deluxe is a definitive version of Mario Kart 8 on the Wii U. It has all the DLC from the last version, new features/modes (albeit not ones that make you want to rush out and buy it immediately), slightly improved graphics and has an online mode that is more populated than the last version since it's the most recent one. It was £49.99 at launch on Nintendo UK's store.
USFII: The Final Challengers is currently the definitive version of Street Fighter 2. It has the majority/all of content from the last version AFAIK, new features/modes (albeit not ones that make you want to rush out and buy it immediately), an option for slightly improved graphics and has an online mode that is more populated than the last version since it's the most recent one. It is available to pre order for £34.99 on Nintendo UK's store.
Mario Kart 8 Deluxe is given a 10/10 by this website. Many Nintendo websites agree with this saying it is a solid game while other reviewers dock it a few points for being a definitive version.
USFII: The Final Challengers will most likely be given a 5/10 or 6/10 by this website. From what I've seen it's the opposite of above - many Nintendo websites agree aging this is Capcom being soulless and selling us another rehash (also hints at how they would have preferred SFV instead) while other reviewers are reviewing the game and not taking into account that this is the nth iteration of SF2.
As usual though, gamers in general are divided over whether MK8D and USFII: The Final Challengers should exist or not.
I bought the game via Amazon France for 28 euros. I could not pay more bur people are exaggerating when saying that it must be sold at less than 20 euros.
@Menchi187 ah, that sucks. But 42 from Amazon is better than 70.
Who am I kidding, I've ordered from Amazon along with Disgiaana 5 rolls eyes
Watch this be marked down for Capcom doing little work, but Mario Krap 8 Deluxe gets a perfect 10.
@NEStalgia It could be either. Microsoft do all the coding/emulation work, they just need permission from the publisher/developer but who knows if they've even asked Capcom yet. SF2HDR is pretty far down the list of "most wanted" BC games.
@Lewieboy124 I think that when it comes to content someone who has never played MK8 before will be delighted with the new version on Switch. Someone who has never played SFII before will likely feel like they haven't got an awful lot for their money. Is it even the ultimate version of the game? It doesn't even include the old bonus stages...
Just reading some of the comments, Im not sure way of the hado is a reason to mark the game down. Its a tacked on extra and not really a selling point for the game, its an extra mode that you would probably play for about 10 minutes.
If you are buying this its for pure SF2 which is the reason I'll be picking it up £30 isnt too bad
@RainbowGazelle but but but.... mk8 is the best in the series to date, but could do with being 20 Euro cheaper, seeing as 8million of us bought it on the WiiU and the dlc already.
I paid full price for Lego city, twice. The majority of gamers are stupid with their money, including me. But Lego city is just too much fun TBH.
Well, well, well... No surprises here then.
I will wait till this games is on sale.
A wise man once said that review scores ruins people experience in gaming. An opinion shouldn't be coming from one random review, thus hindering that could be a hidden gem. The opinion should be from you because you are the one playing the game for yourself, not from others.
That man is Masahiro Sakurai.
I bought it because i love SF2 and physical releases. If the price is too much for you just simply dont buy it, its that simple. The conbtinual whining over pricepoint is tiring. Im very happy to see another release of this incredible game. If this were digital like the review suggests it ought to of been i would not of bought it.
Still undecided. I've already bought two versions of SF2 back in the SNES days. But then it is one of my favourite games of all-time. Is it ridiculous to buy it a third time?
Not surprised in the slightest. They're pretending the nth rerelease of a 20+ year old game can act as the actual, full-price-worthy, true Street Fighter on Switch when a rerelease of HD or even a VC version of the SNES port could have done.
A polygonal version with SFIV's models or a version that has future SF character in it would have justified the full price; the first person mode doesn't. Nintendo players have been patient for too long when it comes to third parties; rewarding laziness is not an option anymore.
@Hikingguy Yep. There are some games I like digital just because of the way I intend to play them, but generally, physical all the way. The departure of physical (plus a never ending parade of hardware & configuration issues spanning over a decade) is why I left PC gaming long ago. Despite the grumbling, I do think the portability and such of Switch will make this the longest lived version of SFII going forward. And if it were digital only I likely wouldn't be buying it, myself. The box art sold me, sad to say I'd be more likely to try KoF99.
I still think, long tail aside, Capcom over milks it simply because they don't have anything new to properly succeed it. Mario World may in many ways still be the best Mario, but imagine if 64, and Sunshine, and Galaxy, and Odyssey, and 3D World/Land couldn't stand on their own? Capcom kind of has that problem with Street Fighter as a franchise. They may be able to sell the old one for so much still, but most of that, like in Menchi's case, isn't really because SFII is so great but because it's successors failed to improve upon it or even maintain its standard and modernize it. On one hand it's great that they got it so right so long ago, but it's also unfortunate that they can keep demanding high prices for the elder entry in the series mostly because of their failure to repeat that quality.
Is there any chance that this game will get DLC?
As I thought, this isn't a $40 game. I can't imagine spending more than $15 on it
Downloaded Garou: MotW instead. Will probably pick up USF2 when it drops to $20.
Will buy once it hits the bargain bin.
This game is very quickly becoming the new Ridge Racer. It's as if Capcom says "Hey there is a new system, let's throw Street Fighter II on it because $$". People will buy this over and over but complain about Nintendo charging another 7$ for a game on the VC that was also available on the last system. I'll be waiting for a sale and hopefully something new and fresh from Capcom for the Switch. I'd buy Resident Evil 8 or whatever in a heartbeat.
So the new music is not the same as HD Remix? That's interesting. I'd probably still go with the original, as such "updates" often miss the spirit of the original music. I thought Vega's stage music was terrible in HD Remix. I'd also go with original graphics, which still look great to me. Aside from animation issues with the new graphics, it makes some of the stages look flat.
I'd agree about the price factoring in here. It's a questionable value. It's even tougher when, as was mentioned, the SNK Neo Geo stuff like Garou and KOF '98 are available. And as much as I love SF2, which I still play often, I'm a bigger fan of SNK's stuff.
Pre ordered and excited! I haven't played SFII in spades since high school. They are clearly targeting old school gamers who didn't get into other SFs and for whom the price isn't an issue. I got my 8bitdo controllers reving to go!
@SLIGEACH_EIRE you must be young. Such disrespect for this game can only comes from a young bra!
I'm not jumping on the retro train until the virtual console comes out
No car crushing, no way.
Considering its just SF2 AGAIN! And from what alot of other reviews are saying I'd say no higher than 7... Big shame should only be £19.99
@Hikingguy Very true about the long lasting appeal. For me, personally, the retro-ness is an appeal on its own (like the article says), because it's older, purer, simpler, and for a non-fighting vet I can probably get more out of it than a more modern fighter. I look at the KoF99 trailer (far from modern) but it reminds me of Injustice....and seems complicated (awesome as it looks.) SFIV was kind of complicated in a way too. Back to basics is a good plays to be here.
You're kind of right about not iterating, though from what a lot of fighter vets seem to say, SFV seems less like a 2017 Camaro next to a classic, and more of a scooter with stickers that say "Camero" on it with hopes everyone believes it's the same thing, or at least if they don't will pay full price for the classic still
Still, as someone who remembers the lines in front of the cabinets back in the day but never got into playing, either at the arcade or on SNES, it'll be fun to try the legend after SFIV on 3DS left me kind of "meh."
When will Capcom let SF2 go? They have been shelling out rehashed versions of this game for over 20 years. Let it go and give us Megaman or a new ip.
Still a better deal than SFV on the PS4. That's worst SF I've ever played; actually deleted it.
this really should have been a low-cost digital download.
Aren't Nintendo fans always saying they would rather have a box to actually own a physical game? And now that Capcom has listened to the fans who want physical releases, the fans then complain that its too expensive. The main cost of USFII comes from the production of the cartridge and distribution that we have to pay the same for regardless of actual content on the cartridge. Blame the fans for its high cost.
When will Capcom let SF2 go?
Its the 30th anniversary of Street Fighter. Of course they're not going to let it pass by without doing something to celebrate it.
i dont care for the remixed HD graphics
You should do since the Classic Mode graphics are worse on Switch than they were in the arcades back in 1991. Absolutely terrible, IMO.
I'm glad they made it, because it will inevitably come down in price like SFIV did on the 3DS. Then I'll pick it up.
@NEStalgia SFIV on the 3ds wasn't that good and wasn't updated to include new roster of characters. Console versions were much better.
I thought SF3 was a successor that improved on Street Fighter 2. It doesn't get the same attention as Street Fighter 2 though.
Mortal Kombat is a series that just got better over time. Newer games are so much better than older ones. Street Fighter should make a big leap like MK. But than again old Mk games weren't that good to begin with, it was mostly the gore factor that attracted people, so there was much that could be improved on. Where as SF got it pretty good with the 2nd game. So a leap forward wouldn't be as noticeable as with MK, and people won't be as amazed. Its like a curse for Capcom for getting it right early on.
"Strangely, the bonus rounds which saw you destroying a car and breaking barrels in between bouts have been removed entirely."
I'm through.
@RedMageLanakyn No points should be knocked off for the price because the price has nothing to do with the quality of the game. Rather, the review should be thorough enough that the consumer, knowing both the quality of the game and its price, can put those two pieces of information together to determine whether or not it is worth a purchase.
Doesn't matter what it scores. We all know what's on offer here.
The game is timeless, and there's alot of cool features like HD graphics and color palette swapping and 2 player co-op vs CPU, and being on Switch it's all on console and handheld.
Each person can determine how much that's worth to them, based on how much they love the game. For me, with GCU discount meaning $31.99 for a physical copy (and I'm always willing to pay $10 more for physical), that's chump change. Ya it's a little high, I acknowledge that, but I want it. Far be it from me to miss out on anything I want. If I want it, I buy it. Life is too short to let wallet change stand between you and enjoying what you like. At least in my book
@Alexprime You're so wrong. I played the original game in the arcades and then on SNES. Happy days! That was a 9/10 or maybe a bit more back then. This game is a lazy, rip-off trying to turn a quick buck, relying primarily on nostalgia.
@CosmicLight Interesting, roster aside, what was different between 4 on 3DS and elsewhere?
I sure remember the splash MK made when it debuted. It was as though no other game existed. Yeah the gore factor and how counter-cultural it was seemed to be the only real point to it. (and the green blood controversy on SNES )
I suppose it's kind of a curse getting it right the first time (I'd love to have that profitable a curse ) but you would think it would be possible to make a more modern game either in SFIV model format or modern hand drawn art format that takes the balance of the second (but not relying on frame counting) and make something new that controls as well. Certainly one out of 20 years of attempts should have gotten something better! Though maybe it's an argument against trying to franchise everything.
I've got this pre-ordered, Nintendo-store UK and it will come with a small T shirt which I didn't order! Do'h. Limited edition I hope, I wish it was £30.00 though.
@PanurgeJr I think that is an argument which only exists in the video game market, within the tech market sphere. Every other type of tech product commonly has it's review scores affected by price, both by consumer and critical reviews. If something just plainly is not as good of a value as another product, especially one that is directly in competition with it, then reviewers of all stripes worth their salt will let you know it, and knock points for it. Even in movie reviews, it's not uncommon to hear critics pan bad movies and tell people not to waste their money.
Case in point, Street Fighter II HD Remix is just plainly a better value than this latest SKU of SFII, no matter which way one slices it. There's no reason to support this version, other than to donate charity money to Capcom.
I had this back in the day for the mega drive. I'm sorry but I can't see why anyone would pay £35 for this when KOTF 98 and garou mark of the wolves are both 6.29
It's baffling but each to their own and if you get it, I hope you enjoy it.
@Morph exactly! If BotW had some weird bad motion control mini game that you never had to play would you mark it an 8 instead of a ten? This is SF2 pure and simple - I paid 60 quid for it in my SNES so for me it is cheaper :9) SF2 is the best SF by far - who needs all the later stuff?!
Hmm no review score, what I do know, it scored 64 metacritic
Nothing like getting back down to brass tacks. I can't wait for this game to arrive at my doorstep. SFII anytime, anywhere? Yes please! Sign me up!
@STAGGLY Nah, SF III 3rd Strike and Alpha Anthology are objectively better than II. The 3D entries may have lost something in the transition from 2D, but that doesn't mean II is still as good as it ever was. SF II isn't just dated now, it was dated 15+ years ago. People still like II better than III and Alpha Anthology because of rose tinted nostalgia goggles. (Or in the case of people on this site, they may have never played III or the updated Alphas, especially Alpha 3, since they never released on a Nintendo console.)
@PanurgeJr In almost every other case I would agree with you, but even Damien mentions the price tag as a negative for what you're getting. This is a blatant overcharge for all but the most diehard of SF2 fans, and even then there are nearly half a dozen fighters already available at 1/4 of the price.
I can't see why anyone would pay £35 for this
So they can have a pretty little box on their pretty little shelves because they've been vocal online about hating digital games and only buy physical because it feels like they're actually "owning" the game.
And then when a company does release a game that should have been digital only at retail, those same people then shout "rip off! it's too expensive!"
You can't have it both ways people. Cheap digital only games or expensive physical releases of games that should be digital only.
@PlywoodStick all I know is that SF2 on my snes is probably my most played game all fall time outside of Mario karts or rpgs , the alphas are good too I'd agree but SF2 still tops them - I can't even remember three ... fours ok - five is awful
@STAGGLY Can't blame you, I didn't even know about Third Strike until a friend I've known since high school introduced me to it through MAME. That's how I became convinced that it's the best core Street Fighter, with enough modernities and silky smooth gameplay to still hold up today, and nothing too complicated, like some may say Alpha's styles are. A whole generation (maybe even two) of Nintendo fans never knew about it's existence, though, so a lot of people thought Capcom skipped straight to IV.
If Capcom remastered Third Strike with an HD Remix including online matchmaking, then the $40 would be worth the price of admission. Yet another SKU of SF II (which isn't even the best one) is not worth $40, though.
because downloading illegal roms online is kewl.
@Debit Or play Third Strike with a fight stick through MAME, you can't pirate an arcade cabinet.
@Bass_X0
Surely we can all agree that just because it's a physical release, it doesn't have to cost 35 quid?
@PlywoodStick
I had 3rd strike on dreamcast, it was a great step up from SF2 and a better game. I first played alpha on sega saturn
One question: Does this game even have the option for faster game speeds? No Turbo, no purchase!
Seems like an overall positive review other than the 3D mode which was tacked on with maybe a bit too much effort in visuals over control (no shock going back to the pre motion plus Wii.) I think moaning about the price at $40 is pretty petty and childish though. You're getting quite a lot of game in this bundle when you figure both the stand alone packages, but also the local and even more so the yet to be reviewed online components. Given (retail at least) you're paying for all it entails to make physical media, and ship physical media I don't think asking $40 is anything more than reasonable. Perhaps like RIME if they want to be cheapskates make that $40 and $30 to download, fair all around then.
Also up until 2 weeks AFTER release Amazon Prime will knock off 20% ($32 retail) and that couldn't make anyone here feel too bad about that either now would it?
I don't agree that if you're looking for the ultimate edition you'll be impressed. If there are no turbo speed settings, no bonus rounds, no widescreen in the pixel graphics mode and with this limited roster it's a shameless cash in. The HD gallery doesn't add that much value for me. I'll stick with Champion Edition on the Megadrive (picked up for £10 with no box from Tandy, when Woolworths were still asking for £60).
@PlywoodStick third strike is still the greatest SF game for me. third strike is amazing. i put in some serious hours with this game on my dreamcast and arcades.
anyway tekken 7 is out next week. why pay £35 for SFII when i can get brand new tekken game for not much more.
I think i'll wait for a price drop. King of Fighters '98 will do in the meantime.
Edit: Lol nevermind, it has already been sent. Ah well, i have the money.
Eurogamer - "Avoid"
Metro - "A high price for nostalgia" 5/10
Comicbook.com - "...Worthwhile" 4/5
Destructoid - "Not Ultra, but It'll do" 7/10
Paste - "Anti-Climactic Finisher" 6.7
@dougphisig The unfortunate side effect is developers constantly putting out half arsed games because we put up with it. If you don't find value in it, don't feel pressured to buy it. Demand better from developers.
@PlywoodStick @RedMageLanakyn I agree that price is essential information that must be available to consumers; but what the price is doesn't affect what the game is, and I think that's what reviews should cover. With books, some people will pay for the hardcover, some will wait until a mass market release, and some will pay a few cents in late charges at the library, but it's still the same book. With movies, a critic who gives a film one star and tells you to save your money isn't going to give it a second star for people who have a Netflix account and can watch it for no additional charge. And I've never seen video game sites change their scores when games get budget re-releases. Besides, what something is worth to someone is an inherently personal concept, and not just for subjective reasons; how much I spend on gaming has gone up as my paycheck has risen, even though I don't enjoy it any more than I used to. The game may be overpriced, and it can be easily argued that Nintendo Life is not only entitled to tell its readers that, but obligated; but none of that affects anything about the game: gameplay, number of modes, amount of content, production values, level of polish, etc. None of these will improve when the price drops, and the review should reflect that, because something should reflect that and the review is the best place. Then something else can, and should, reflect the game's value; but that's a separate question that shouldn't be confused with the first.
@BionicDodo "Someone who has never played SFII before will likely feel like they haven't got an awful lot for their money"
That sounds like someone who has never played a 2D fighting game from the nineties/a new fighting game IP. You can tell who they are because they've complained about how bare the Pokken and ARMS rosters are. The smaller the roster, the easier balancing is which is why developers of a new fighting game IP have to tread lightly, otherwise there could be two or three characters that are vastly superior compared to the rest of the cast of twenty or so fighters. And by the time they nerf them in an update in order to bring more balance, the damage would already be done because people who don't follow the news for the game would still think said game is flawed .
And when remaking a fighting game such as SFII, if it ain't broke don't fix it. It's as simple as that. At its core this is supposed to be an update to Turbo, as @Fuz rightly pointed out, which is generally considered to be the most balanced iteration and was highly recommended by pro players. So in this case, complaining about the old bonus stages is like complaining about no battle frontier in the generation three Pokémon remakes when they were based on the Ruby and Sapphire versions and not Emerald.
At the end of the day, if the content and lack of old bonus stages doesn't justify the price just wait for a price drop or don't buy it at all. It really is that easy instead of telling newcomers to go and buy an earlier iteration and saying this version is terrible because of price alone. I'm shocked by the number of people in the comments saying this version isn't worth it just because of the price and Street Fighter V should be on the Switch instead. Do you know how barebones and lacklustre SFV feels with no arcade mode and microtransactions? But hey, if you guys want that game then simply don't buy USFII and drop Capcom a line asking for SFV. It's the power of voting with your wallet and it has been proven to work.
@Lewieboy124 I don't see what is so mind boggling about it. We are all different people that like different things and associate different values to the things we like versus dislike. Simple human nature. It's when we criticize people and ridicule them for their opinions, which I have been guilty of as well, that we scape the bottom.
Its sad there's such a big nostalgia tax for Switch that publishers are taking advantage of. Bomberman, SNK games for $8 a pop, Street Fighter, upcoming Namco Museum. I mean, its just ridiculous.
I know it's apples and oranges, but Humble Bundle has SEVENTEEN top notch, award winning, Indie games, for $23 right now on their two active bundles. And almost all those games can be run on any computer. Think about that.
@Lewieboy124 I think the main issue people are really getting at with value is that Super Street Fighter II Turbo HD Remix launched at $15 in 2008 with the same core game and graphics seen here. This adds a motion control extra that is apparently awful and doubles the price. If you want the game now and in portable form then it's still the same classic game but I think there is plenty of justification for questioning the value of the package. Now if they'd made it a SSFIIT, SFIII:3S and SSFIV compilation...
Why'd they remove the car smashing? Those parts were great!
Street fighter 3 3rd strike final impact was great. Loved it and still play it on the PS3. This was the hardest street fighter to master. This was definitely not for casuals. The parry system was rewarding, and difficult to master.
Alpha series was good as well as the EX SERIES. For me console versions of ultra street fighter 4 omega was the best. The 3ds version does not come close.
Again i won't have a pro controller for switch so I won't really buy this. But I do have HD REMIX on PS3 and it's still playable online. Really wanna know how it plays online
I'd rather play this than playstation exclusive SF5 honestly. The classic Street Fighter is still the best IMO. Hey.. don't judge.. I grew up in the 80's!
Definitely day one download for me so I can have portable beat downs on my hybrid Switch... it was made for both big adventure games (Zelda BOTW) and local multiplayer (Tetris/Puyo - Mario Kart - Arms - Street Fighter)... I am in gamer heaven!
@PanurgeJr Those are some fair points, i'll give you that. I wasn't implying that Damien WILL knock off points due to the price, I was injecting my own opinion of what I am taking off, because it's not a good value to me. I think Damien has been doing this long enough to know better than to be so blunt, even if it did affect his score.
Reviews for the most part are flawed in general, also because 99% of sites don't go back and check a game out after it receives some QOL patches and fixes. I understand that you have to review what a game is at the time you receive and review it, but it would be nice to see some sites, including this one, go back and do a "year in review" for games that receive substantial updates.
@SuperWeird
Agreed. Borrowed it from a friend and thought it sucked.
I was JUST about to ask about online when I read the note LOL. Hopefully it's pretty smooth; online games on Wii U usually are for me, so hope this is great on Switch.
Once there's a joy con released with a d-pad, I'll start buying fighters.
@Lewieboy124
While I get your sentiment about comparing this to Mario Kart 8 deluxe, I think you are missing a few important points here. First is that Mario Kart 8 deluxe actually has substantial and good additions, such as battle mode and true new characters (can you imagine if Nintendo added a palette swapped yoshi and toad and called them new characters for this), two weapon boxes (and new weapons), and the smart steering (Ok that is the dad in me talking- this feature lets my 5 year play much better). Also it includes all the DLC which I believe was 12 dollars when released. So really Mario kart 8 plus DLC was 72 dollars for Wii U, making the Switch version (edit) the cheaper version if you have the individual who has not owned it before. The real issue I (and several others will I am sure) have is that, aside from changes only hard-core street fighter fans will notice, the changes to this game are minimal. It is ostensibly the same game released 9 years ago on PS3 and Xbox 360 for 15 dollars. So if you count the 2 new characters as a $5 add on, lets say the price should be 20. So yes, double the cost for this new release. This is one of the few cases when I say the game media should take cost into consideration, at the very least to inform people. I mean I don't think this site would have given Mario Kart 8 deluxe a 10 if it had been priced at $144 (double the cost of Mario Kart 8 plus DLC), which then makes comparing USF2 and MK8D an apples to apples comparison. I absolutely love Street Fighter 2 and own it several times over, but I will be voting with my wallet on this one. There were several ways that Capcom could have added value to this...at the very least they could have priced the digital copy at $30 and put a trinket or cool manual to entice physical buyers at $40 (like puyo puyo tetris). They could have included another ready made game (like Dark Stalkers HD)...they could have included a straight port of Street fighter 3. I mean the 3ds got a better value with Street Fighter 4 at Launch ($40 - 6 years ago- on cartridge). Again I agree with your main sentiment, but I don't see an apples to apples situation comparing this to the Mario Kart 8 Deluxe review without doubling the price of Mario Kart 8.
@JaxonH
Yes I agree. There is always amazin prime.
A lot of people who were defending this poor value port have suddenly gone quiet...
@Alikan , your comment should be a review. Games like this bring back memories and yours sounds memorable. Game on my friend.
Otherwise, people need to stop complaining. 40 dollars is not that much, and the game looks to be good for co-op.
I will never understand the complaints about the price. The game has additional characters one of which was previously unplayable, balance tweaks and tech throws (this is SFII the king of the throw loops so this is sorta a big deal). I can't speak to the way of the hado mode because I don't really care about it but did SFII suddenly become not fun and terrible and nobody told me? The base game is solid and has been so throughout several revisions; there is a reason people still play SFII in some form (and fight over their favorite version) to this day. I suppose if you are not a fighting game fan then sure it is easy to complain about price but that could then be applied to any game. I'm scrambling to beat Zelda before this comes out because I already know that this is going to be where most of my playtime will be for the next several months, despite owning an number of new switch games.
@Lewieboy124 Preach!
Next they need to release Street Fighter 3 and Darkstalkers
I said it from day one. $40?!? Their outta their minds!! I have no problem reviving a classic but this should be 20 bucks tops!!! Capcom laziness at its peak! For 40 bucks you can grab 5 Neo Geo fighters!
@Ryu_Niiyama
@gaga64 The cost was higher due to it being the first and only 16mbit cartridge at the time it came out. The chips were more expensive, so the cost was higher.
I'm going to probably end up picking this up. Not thrilled with the pricing, but it really is the only hope for an official online version of SF2 with decent balancing. SSF2THDR was a complete disaster.
I've already played enough Street Fighter for a few lifetimes. $60 AUS ain't gonna tempt me back. $30 would've got me in for another round
@dougphisig I think the game doesn't need to sell a lot in order to sell well from Capcom's perspective. They did not put much time into developing it so the costs were minimal. I'm guessing a few hundred thousand would cut the mustard.
@Caryslan Not sure if the mods got to you or not but your comment to me is empty.
Again? another score pending? seriously?
@Ryu_Niiyama The complaints stem from the fact that they released a very similar game 9 years ago and ,unless you are a hard core fan, appears to almost be the exact same thing except that it cost $25 more (more then 2x the cost of Street Fighter 2 HD). Would you buy a port of Smash Brothers Brawl for wii (released in the same year I believe) that added 2 "new" barely characters (Golden Mario and Emerald Link lets say) and be willing to pay $120 for it? (twice the cost of the release price of Brawl) Yes if you are a Street fighter fan, by all means buy it. I am sure it will be amazing. However, the price point is a legitimate complaint as more should have been done to validate the price. I mean its great that its portable and all...but If you have to pay twice the amount...then its like buying a game twice anyway (home and portable version).
@NEStalgia Difference between 3DS to recent Console versions. New stages, new balance tweaks, new mechanics, an edition select feature, new characters. There were 2 more versions that came out after the super sf 4 edition, which is what the 3ds version is. The most recent is Ultra sf 4. Capcom didn't care to update it when new versions came out on consoles, they abandoned the 3ds.
It was a 15 dollars to upgrade to the newer version. The original sf4 wasn't upgradable, that game was designed with no dlc in mind. But the following versions, Super Street fighter 4 and Super Street fighter 4 arcade edition were upgradable. So if you upgraded every time a new version dlc came out it would come out to 30 bucks, on top of the original game price. So if you bought every version you were spending over 100. 4 versions total.
Probably worth £9.99 at a push. Imagine they priced it at what it's worth, imagine how many copies they'd shift!! Millions, instead it will only be thousands
@Ryu_Niiyama The mods would have deleted his entire comment. I think his expression is in his avatar. He's flamin, he's furious with you, lol. He's an Ultra SF 2 hater.
@CosmicLight Since I don't know what he said or if that is true or not I can't comment.
@nuke13 Except it isn't the same game. It is a revision with current net code and balance changes and new fighters. I gladly bought VF version B and version C no problem full price each time because their were changes made. Own every iteration of BB and SF IV for that matter and all of the MvC games. Revisions matter in a fighting game; there is a reason why the FGC either goes nuts with joy or anger when they happen. I get if you don't play fighting game fans but again that same complaint can be levied on any genre that you don't like. This is boiling down to "I don't like this game/genre so it should be cheap/free" if that is the case then I should get discounts on FPS and most sports games please. So again, I still don't understand the complaints. I know people want gaming to be a race to the bottom with price and that everyone wants something for nothing but that doesn't mean it makes sense to me.
I mean are we at the point that we don't care about gameplay anymore? The core game itself is solid, (unless the balancing is off...which nobody seems to want to talk about over complaints about the price), and it has been rebalanced and a pretty decent game changer has been added in the form of tech throws. It is one thing to go "the game is poorly made thus it gets a bad score" however I'm seeing more of the "The game should be cheaper or have modes that are non conducive to fighting games (the way of the hado mode is enough as is) and that now impacts the quality of the game even though the core gameplay is solid". Topsy Turvy day in here. But that's fine, as always do what you will, I just don't get it. Either way I'll be playing my copy next week just fine.
@TheGameSquid Who do you think pays the manufacturing of cartridges, distribution and the store's own profits? It all adds up regardless of what's on the cartridge. Digital only games can sell small games for cheap because they don't deal with any of that.
@Firehawke very true, though I was being sarcastic
This game clearly makes a difference when talking about Personal Value vs Media Value.
Really, as someone who has lived the 90's and loved SFII World Warrior, this is a gem to relive. But I must agree that this game is out of standards and price seems too high even for me.
So I understand that for many people this game is out of place and too expensive. However, being able to relive this gem in this era with online is great.
In any case, I can't understand how Capcom brought such an amazing SF IV 3D Edition early to the 3DS and they're bringing this to the Switch. Really, they're losing the oportunity there.
Just bought this for 28 euros from Amazon France. I prefer the SF2 style from the others. And see the boxart which is wonderful. Don't care if the game has 7/10 scores. It is SF2
@Ryu_Niiyama parting the issue is that previous iterations of this game are readily available on half a dozen current machines, at a small fraction of the cost of this version. Outside of the hardcore fighting game community, many people are reluctant to pay twice for the same product, with what they perceive to be minimal differences. For £8 at most I can buy Super SF2 on the Wii U - which seems like pretty decent value for what is a great game. Or pay £50 for what is largely the same game, with 3 extra characters, 1 new super move each, an apparently broken bonus mode, some pictures and online play? And the loss of the car/barrel mini games? It's up to the purchaser to decide how much value they will individually get from that changes. Hardcore fighters will value all that much more than a casual person who just wants to play SF2. Each to their own, everyone's opinion has merit.
Wow 0/10, that's harsh.
@Tetsuro I believe that the animation matches the arcade original, and that there are no extra frames of animation with the updated graphics.
@Skunkfish I think it too, pretty good for early 90s but they could have updated animations too.
LOL! So here we have another rushed title, where people have to fork out a lot of cash and then wait for the implementation of Online mode?! ( NBA playgrounds looking at you )
Is this going to become the norm now? /shrug
@samuelvictor There's no speed setting anywhere in the game at all
@samuelvictor Yep, they're gone - I mentioned that in the review
I'm a huge SF fan, barring SFV being a shockingly incomplete package, but it's core mechanics remain unmatched. This USF New Challengers game however is an abomination. Should either be sub £10 or a far, far better game at this price. SFV is £15 via Amazon ffs!
So, they removed Hyper's gauge?
Well, guess I'll stick to MUGEN then, to scratch my Ultimate Street Fighter itch. It's both sad and pathetic to come to the conclusion that an open source beat em up engine can do miles better than Crapcom's own effort.
Sounds like a lazy port being sold for a premium. If this had been a tenner on the eShop I may have been interested, but the price and some of the changes to the game put me off.
With Tekken 7 out next week I'll take that over this.
@Damo
"Strangely, the bonus rounds which saw you destroying a car and breaking barrels in between bouts have been removed entirely."
It's not strange, because the arcade version didn't have them either. Super Street Fighter 2 had bonus rounds, but Super Street Fighter 2 Turbo, of which Ultra is a port, did not. Lots of reviewers of Ultra are getting this wrong, but it's easy enough to verify by watching a playthrough of SSF2T on Youtube, or booting it up in MAME.
@Loki7T1 @Fuz The thing is, many people will be buying this not because it's a port of SSF2T, but because it should be the "definitive" version of Street Fighter 2 full-stop.
The fact that it doesn't include the bonus rounds is worth mentioning in that respect, as they were a big part of the original game.
Even if there are other versions of the game that cut them, it definitely feels wrong leaving out the bonus stages. Anyway the Dreamcast port of Super Turbo included them (although they had to be turned on in a menu) and Turbo Revival on GBA had two of them, so it's not like they disappeared in 1994, never to be seen again.
@gaga64 Shurgs never said anyone's opinion didn't have merit. I also have already stated that to each their own. No need to belabor the point you are attempting to make. I still don't get it but you do you. I'll do the same. Have a nice day.
@Fuz This isn't being sold as "Super Street Fighter 2", though. It's "Ultra Street Fighter 2" (there's not even a "Turbo" in the title) so you're quite incorrect in thinking that people will automatically assume it's based on SST2T, and therefore shouldn't expect it to be a definitive version of SF2. Lots of people have asked about the bonus rounds, so it's clearly worth pointing out that they're not included.
@daveisbored EXACTLY! Thank you.
@CosmicLight LOL, my only thought is "That's so Capcom!"
It seems weird they abandoned it on 3DS considering 3DS is arguably the core platform for their entire games business by way of Monster Hunter (and a secondary money maker with Ace Attorney.) You'd think since Capcom had a MASSIVE domestic 3DS install base interested in their games, they'd have been keen to put their other key franchise at the forefront of it, and twice as keen considering they already put the base game on there. Maybe the base game didn't sell well?
OTOH, "arcade edition" sounds pretty good. $100 of DLC doesn't sound inviting on any platform
@NEStalgia Well, personally, I think it's actually a nice change of pace for me, to be able to forego wanting to recommend a game to someone...
@ThanosReXXX LOL! And this is the one I'm actually buying. KoF can wait. I can't resist physical games with nice box art. I'm weak. If this were eShop, not a chance. Physical....sigh...
I do expect it will have a good online community though which is something (though if input lag is so detrimental to a fighting game that real players use only wired controllers...how does online work at all? )
@NEStalgia Seriously? What with all the bad reviews, the funky Switch gimmick, the pathetic value for money and so on, and THIS is what you're buying voluntarily? Oh, man....
And to think that for less money, and far more VALUE for money, you could buy the truly excellent ACA Neo Geo title Samurai Shodown IV...
Oops, did it again. Never mind. Do NOT buy that game, no seriously: do NOT buy Samurai Shodown IV...
@Damo
Fair enough, the word "Turbo" is not in the title, and I considered acknowledging that in my previous post. But in my opinion, hardcore Street Fighter 2 fans like myself recognize that this is essentially a port of SSF2T and thus aren't expecting bonus rounds. This is relevant because I feel that these hardcore fans are the most likely to pony up for this game - especially given the exorbitant price.
That said, Capcom certainly could have thrown in the bonus rounds anyway. This being a port of SSF2T though (title aside), it would be more accurate to say that bonus rounds were not added, rather than that they were removed.
@ThanosReXXX LOL! Mrrgrrgrrr now you've added another one! We'll see how SFII goes first. Between this and Arms that's wayy too much fighting game in a non-fighting gamer's life all at once!
FWIW, I'm getting the Amazon discount, so this is a LITTLE cheaper than it looks. And it's physical....that counts for something (Oddly Arms I might get digital because it's a game I might often come back to but not enough to warrant a cartridge change, but I'm undecided yet.) And the ACA titles don't have online. I dont' like online gaming overall, but to play a few rounds, it's worth a shot....to get crushed and destroyed like I did in Puyo Puyo.
And seriously, I've never actually bought SFII before, so consider it a purchase deferred for 25 years. IV on 3DS was my first SF. It was slightly amusing... Injustice 1 was flashy and pretty but the fighting was kind of monotonous....KoF reminds me of that a little so I'm hesitant. There was only one fighter I played in the arcade back in the day, just a few times, and for the life of me I will never be able to remember which one it was. It PROBABLY was an SNK game, could have been Namco or Sega though. I think I remember KoF'99 running in a movie theater and watching the demo loop and thinking it looked cool though.
SFII....well I was never, EVER going to wait in THAT line.
@Leostacks I get all that, that I'm saying is that some reviews do and some do not
"Capcom at its most lazy and exploitative" sums it up pretty well for me.
I really like SF, but I totally dislike Capcom's business model. Definitely not buying it.
This game deserves a 6 based on price gouging alone. Makes me sick if they base future support on the system on sales of this game bcuz I for one ain't bending over for Capcom and paying that price. They should be ashamed and I hope it tanks to teach them a lesson. Gamers shouldn't purchase this or they will continue to drain their consumer base as they please. If Way of Hado was any good and their devs could actually get motion controls to work better than a 2006 Wiimote, add some actual new characters, fill in more animation frames to go along with the HD graphics, and even one or 2 original modes. Then I would consider it a worthy purchase. As it stands this is an insult to all Switch owners, A lazy port to try and capitalize on consumerism. It's unfortunate people will buy regardless but hopefully it's a very few minority.
@NEStalgia Never bought a Street Fighter game? Hm... well, I guess you get a pass then.
But if all these reviews are to believed (and how many of them could ALL be wrong?) you won't be getting the best version, so I hope it doesn't paint the wrong picture for you on how good these games can actually be.
Personally, I've played and I own enough of them to not care that much about missing out on this one, and would probably still not have bought it, even if I would have owned a Switch.
As for ARMS: (or any game I buy in general) save for the exception here and there (free Xbox games, 3DS/Wii U demos, or simply games that are digital-only but are so good that you just don't want to have to skip them) I always buy physical, because of collecting and because of rights and ownership.
And cartridge data is rock solid, WAY more so than disc-based media, so it'll last you a lifetime and with digital media, you're always at the whim of the developer, or the publisher. They can revoke your rights to the game at any time, or simply disable connected services, or even render the offline part unplayable, something that can be prevented with physical media.
Could you imagine the horror for retro console owners like me if all of their games would all of a sudden not work anymore, not because the discs or cartridges are corrupted, but because the company sent a signal to your console to render the game useless...
Luckily, we didn't have internet back then, or it was on such a small scale, that it wasn't of such a big impact like it is now. Nah man, physical it is, whenever possible, whether it's a big AAA title, or a smaller one. And ARMS seems to be somewhere in between.
Nintendo wants it to be big, and is also REALLY pushing it as such, but we will still have to wait and see what happens after the test fires and this year's E3 and if the game has it in itself to become the next Splatoon.
You can now already see people being divisive about that, also on this site, even though many have been positively surprised by the ARMS Direct.
But either way, once that Switch arrives over here, ARMS will only be purchased in physical form. By the time that will happen, it will probably be a lot cheaper for me too, much like my steadily growing Wii U collection is now...
@ThanosReXXX never bought SF2....i have 4 on 3ds though. i haven't seen much saying the core game isnt up to par..... though the removal of bonus stages saddens me. I liked that feature in 4 on 3ds.
Haha no need to see me on physical, I'm a True Believer! I left pc gaming due to it going digital. But occasionally for smaller or multiplayer focused games ill make an exception. I'd wear out card slots and disc drives on the consoles if i have to swap every time i wanted to play a round our two of kart, splatoon, arms, etc. Disgaea will be my main game for a good while (single player junkie to the last!) So arms will be quick play sessions between d5 marathons. I'd have to make physical a dominant enough game to warrant slot wearing from frequent switching. Same issue with SF2, but I'm getting that to kind of play around with arcade mode a little more marathon -like to see what i missed out on a few decades back
@Ryu_Niiyama trust me I get it....I think we probably share similar opinions about avoiding a rush to the bottom in regards to price.I buy all my games new (including several capcom fighters) and avoid buying used. I will not, however, give a company as big as capcom a pass when it comes to charging too much for this particular product. In fact, when a company releases a similar game to one they already have and charges double,it harms the very idea of value in games. You have companies putting a lot of effort and value into games (see Injustice 2) who yes deserve every penny of that $60. Yet here we have a $15 dollar game masquerading as a $40 game. It only hastens a rush to the bottom as people would see how little difference there is to the $15 dollar version released nearly a decade ago, and feel ripped off. Yes, in some ways the 2008 release sabotages this release, because of its similarity and price. However, I believe Capcom should have recognized that and added more value to make up for the difference. In no way do I think I deserve an update for cheaper because I own previous versions-but I do expect the price to be in line with previous/other enteries in relation to value. I have never minded having to buy Separate 3ds and Wii U virtual console games for example, as they both have value in different ways ( one being portable, the other on a tv). Just because I own one doesn't mean I am entitled to the other. As a fighting game fan, I understand this version different then the previous release....however as I alluded to in my comment and a previous comment I made; unless you are a hard core fan there appears to be little difference, and the difference that is there is not worth the price. I almost never factor in price when buying a game...but in this case it's boarderline egregious. Look at the recent mario kart 8 deluxe release. It meets your qualification: it's not totally the same game. There were modifications and stuff was added....on the surface they look similar but fans of the game know there's differences. Yet they did not charge double for it ( and since all dlc was included, it was actually cheaper then the original release). Capcom should be put to task for not adding value to the package, it's not like this is a totally new game ( far from it in fact). I would happily support them ( in fact I have - I own Several street fighter games including 5...which I bought out of support for the series and on game play merit alone), but cannot see myself purchasing this at full price. I for one am glad they are getting this result in reviews. I hate to have to say that, as I am a street fighter fan, but it does help send the message that they can't just half bake something and expect it to be well received. For the record I would gladly pay $40 for this if it had $25 of additions over the 2008 release. I would have no problem. It's just that 2 "new" characters, a color editor, and some tweaks are not that value. To put it another way, if you were the owner of Street fighter 2hd on ps 3 would you pay $25 for an DLC pack that includes the tweaks and characters from this release? Would capcom be justified in charging that? Sorry for the long reply...I almost never like or think that cost should affect how a game is received, but I think there are times when it's appropriate and this is one of those times. The games community (reviewers included) should not turn a blind eye to a package where the value is so off, otherwise the wrong message is sent. You sound like a Street fighter fan, have fun with the game...as we both know the core game is great. As for me this package just does not have the content to justify its cost. I am glad it exists, but hopefully the critical response will help capcom to make more thought out decisions with future releases.
@NEStalgia Its actually 30 dollars of worth of upgrade dlc not 100, if you upgrade every time. The rest comes from purchasing the games itself. I actual didn't get into SF4 till the Arcade Edition came out. So I had to pay 15 dollars for the Ultra version upgrade. And I got arcade edition disc used for 20 bucks. So it was 35 total for me. You can upgrade to Ultra from either Super Sf4 or Super SF4 arcade edition. But for people that got every release day one. Over 100 dollars in expenses.
There are 5 versions total. One was a free update balance patch to arcade edition. When I said 4 versions total, I meant 4 versions were available for purchase at retail. The many SF4's, Yup totally Capcom, lol.
I'm not sure why they abandoned the 3ds. Maybe they built that game without dlc in mind? Im guessing its not as good as console versions so they gave up on it, and it was more of a quick cash grab for capcom?
"Mario World may in many ways still be the best Mario, but imagine if 64, and Sunshine, and Galaxy, and Odyssey, and 3D World/Land couldn't stand on their own? Capcom kind of has that problem with Street Fighter as a franchise."
When it comes to Mario games, because of the nature of the game, theres a lot more creative freedom they can do with the series. Compared to fighting games theres less room for big drastic changes, since its mostly fighting and combos. You won't see a gravity mechanic in a street fighter, and have them build unique gameplay around it. If they do add it, most competitive people will ignore it in favor of traditional stages. It'll be more of a fun gimmick to use rather than a serious one. So every Mario game has a chance of being more different and unique, compared to fighting games where there's less drastic changes.
Will be picking this up this weekend, £29.99 at Toys R Us and Smyths UK for those interested.
@BustedUpBiker Asking for widescreen in classic mode completely discounts everything else you have to say. If you don't understand what's wrong with asking for that, you have simply no clue.
The widescreen mode in HD style works by zooming in on the action. The characters are bigger as a result and it cuts some of the detail off the top and bottom of the screen while keeping the left and right sides arcade-perfect.
In pixel-perfect original mode, stretching to widescreen would mean either...
A) Zooming in and making those pixels an ugly mass.. or...
B) Increasing screen space, COMPLETELY DESTROYING the balance of the game as spacing and zoning are absolutely CRITICAL part of how the game plays.
I cancelled my pre-order at Amazon just before dispatch. I have to admit I'm still really tempted, but at this stage I'd rather put my money into games like Fast RMX and Thumper. Plus I think Arms will scratch my fighting game itch well enough and that's a day one purchase for me.
@YeshaYahu5417 ME TOO
@Firehawke Yep, totally agree, this review is bullpoop. Its SF2, its legendary and always will be for one good reason and thats that its the best 2d fighter ever created. The pricepoint that manby are moaning about doesnt alter the game. A physical SF" in 2017 for me is a dream.
@60-hz I imported mine and it wasnt cheap at all, but i absolutely love it and its the first time in history i was able to play an import game on a region free Nintendo home console.
@NEStalgia Slot wearing? Never had that problem on any of my handhelds or consoles (and also no drive wearing), so that would STILL not be an additional reason for me to buy some games in digital form.
If you take care of your systems and just insert and eject the games like you should, then there should hardly be any wear and tear. It always amazes me how many people have to frequently replace parts or peripherals of their consoles.
To me, the only image that evokes, is of people acting like mad men and bashing and kicking their consoles and throwing their controllers around.
Or giving their handhelds to people too young to understand the value of them, so they won't treat them with care.
And in your situation, it sounds to me like you'd be better off buying Street Fighter digitally, instead of those triple A games you mentioned. Street Fighter is all about quick bouts, after all...
@ThanosReXXX what's wrong with Samurai Shodown IV?, I really like that game.
I find it funny that in this day and age where it cost two people $30-$40 to see a movie with concession that last 1 1/2 hours, that people would squawk at a fun video game being $40 ($32 w/prime or BBGC). I tend to base the value on how much entertainment it provides and for how long. Sadly, there have been plenty of AAA games at $69.99 that fall far short.
I have this game being delivered today and will get a chance to try it out in local multiplayer sometime this weekend. Maybe I'm just old school in that I like to have people in the same room playing a game in co-op or vs. Now, if you've played the dozens of incarnations of this over the years, I guess I understand not purchasing it. I haven't played it since the SNES, so I'm looking forward to it.
Sorry, but playing street fighter II - online - using the 8bitdo SNES controller was worth every penny and I couldn't recommend it enough.
Sincerely the best version of the greatest fighting game ever made
It's also £15 cheaper than Bomberman which is by a clear mile the most extortionate Switch game in terms on content per £1
About as much as it deserved. It's an overpriced lazy port of an ancient game, and the newer stuff is largely crap too imo. Look to AM2's 3D Classics on 3DS if you want to see how to properly bring classic games to modern consoles.
@ThanosReXXX Well my NES toaster slot taught me to be cautious of cartridge slot wear Poor thing
Nah, the slots are rated for X amount of insert/removal cycles. So are USB ports. USB-C has a much higher number than USB-A for example, and Micro-USB has worn out on me on a number of devices. I don't change around my carts willy nilly, I keep them in for a while if I'm going to put it in, so I've never worn out slots, but I also make sure never to abuse them either (Well I have a Red N3DSXL that seems to have a fidgety slot...it was fine at first but last year it developed a habit of needing me to fuss with the card to get it to register....and that one wasn't used so much so it's a factory lemon), and I've never worn out console disc drives but I've heard of tons of them on Wiis and Sony consoles (and I've worn out quite a few PC drives over the years, though I'm convinced the laser diodes are what failed.)
But it's mechanical, with springs, so i treat it like it's mechanical, with springs and gauge it's wear accordingly.
But yeah, SFII would have been more ideal digitally. But it was the retail version that convinced me to buy it at all! I'll play it a few weeks, have my fun with it, it'll be well worth that
$14.99$39.99$31.99 (which is another boon, with Amazon it's cheaper to buy it physical ) For about the same price as Wonder Boy: Dragon's Trap but in physical form it's probably worth it.@CosmicLight "Upgrades"
Why does this sound like license upgrades from Adobe or Autodesk more than a video game?
" Compared to fighting games theres less room for big drastic changes, since its mostly fighting and combos. You won't see a gravity mechanic in a street fighter, and have them build unique gameplay around it. If they do add it, most competitive people will ignore it in favor of traditional stages. It'll be more of a fun gimmick to use rather than a serious one. So every Mario game has a chance of being more different and unique, compared to fighting games where there's less drastic changes."
That's an interesting point, and it makes me think the problem with fighting games as a genre (and why Capcom is stuck milking SFII forever), comes back to Sakurai's dislike of the competitive smash scene: It's not fun, it's boring. Competitors get angry at him when he says that as they have fun with the competition, but I understand now what he means. Bare bones, removing any gimmicks or novelties, just twitch reflex controls over and over and over again forever. When ti's all about how fast you can react to button presses to the point you can't ever really change the game or add something to it, that IS kind of boring. It also explains why fighters died out in the 90s, though they seem to be having a renaissance. In the 90's fighting games were at least all about adding stuff. Each new one seemed to change it up completely. Whole new systems and mechanics. The Striker system in KoF. They seemed to be evolving fast. And at some point the community started demanding they change absolutely nothing but balance fixes, so we end up with a 1992 game for $40 in 2017 and it's seen as better than the last 25 years worth of iterations!
@nuke13 Woo, please separate out your paragraphs next time. That is hard to read on a phone. However I'll save you some time because I think you are misunderstanding what I'm saying. My issue is that perceived value should have no bearing on a review of a game and that it has no bearing on the quality of a game itself.
Using perceived value is wayyy too subjective and skewed in favor of the consumer only (who doesn't want to pay anything if they don't have to) while ignoring dev time, work hours, and profit margins for the company. Anyone can look at any game and go "it doesn't have A or it looks just like B to me" and then make an arbitrary statement about the game's "worth". However if that was any sort of reasonable metric then everyone on the planet would have a different value to pay for games. I'm not saying we have to be walking share holders, however if companies don't make money they don't make more product, and demanding that they undercut themselves when you know nothing of the work involved is shortsighted and illogical. I don't care if a non FG fan can't tell the difference, the onus is on them to do the research with any product that they buy so again that has no bearing on the quality of the game and should have no bearing on the MSRP. Of course everyone has an opinion, all I've been saying is it should have no bearing on a review. Otherwise why don't all short games cost less than longer games, why don't game genres with more content (voice acting and the like) cost more than (I'm not talking indie here I mean something say RPG vs Sports game) those with less? You start getting into a weird pricing entitlement game. Does this have an effect on sales, sure, but it should have little effect on MRSP and there should be no expectations of a company to alter MRSP. If people were going "Not my cup of tea/can't afford it, I'll wait until a price drop" I'd understand, but that isn't what is happening. Instead people are going "Capcom over charged this 25 year old port and it should be cheaper" that is my issue, and that is merely entitlement saber rattling. Which I don't understand.
Lets take your Injustice 2 example. I am a SF/SC/VF/GG player...all games that are faster and often smoother than MK/Injustice games. As such my perceived value of Injustice is lower. Should I wait to buy it or not at all? Sure that is my prerogative, HOWEVER that doesn't change the "worth" of the game. Just because I'm willing to wait for a price drop doesn't mean the game isn't worth 60 bucks. Same with the SF V debacle. I bought the game day one, and it was ready for competitive online play (aside from a few hiccups on the PC version) and thus its perceived value was 60 bucks (I bought the collectors edition actually) however people were ranting about the lack of a story mode or the number of characters, despite the core game being solid and fully playable/enjoyable. You can keep belaboring the point you are trying to make about subjective worth but it isn't actually addressing the issue I'm raising. Don't want to pay full price or can't afford to? Fine. Gaming IS a luxury hobby but I digress; I'm not disputing that at all. My thing is people are armchair tossing out complaints about the actual WORTH of the game when the core gameplay and quality is very solid. Like I said did SFII somehow suck and nobody told me?
Also most people are willfully ignoring the changes made to this game. Again I don't care about perceived value. If you go "it is the same game as before" and then someone tells you why it isn't and then you go "but its the same game as before" You are looking for a reason to decry the game. Which again should have no bearing on reviews.
A review should talk about gameplay, quality of build and balancing in the case of a fighter to determine a review score. Any subjective matter is certainly welcome to give a reader perspective but it should be an aside only to allow users to make their own choice. However that isn't happening either by reviewers or the people complaining about the game.
Quite frankly what I am hearing is a lot of demands for lower price because people can't afford this hobby. I can't afford a Tesla and I really don't see the value in the car in general (My trusty Toyota Tacoma has gotten me from point A to B for nearly a decade just fine) but I'm not going to demand that Tesla drop the price of their cars because it is out of my price range or not a valuable product in my eyes.
So again, if people want to skip the game, fine. I'm not contesting that at all. Like I said I don't understand tossing out perceived value as a metric for actual value of the game. You giving different examples of perceived value doesn't change my confusion with the irrationality of the arguments presented. So again, you do you and that is fine. My copy of the game has already shipped. To each their own.
So basically it's just overpriced, especially if you already own it. Well then, I'll probably still get it, as I've never actually purchased this game in it's 32,000 other incarnations.
It's sad that this game is thought of as a lazy cash in. With a little more effort, it could have been labelled a love letter to the fans. (Adding every known character in the street fighter universe, give every version of each character, added survival mode, all known Street fighter artwork/assests, sound fx/music from all versions with the ability to Switch mid gameplay, fully realized online including tournament scheduling and Capcom hosted world tournaments.)
@Ryu_Niiyama I can understand where you are coming from and in most cases I could agree with your view, but in specific cases like this game, Destiny vanilla and other "cash in" games I make an exception. If a developer removes content from a finished game to sell it as Dec or sell a small effort for full price (I.E. most Wii U launch ports) then value has to be discussed in the review.
@Amsterdamsters The problem with this game is that SF2 HD remix exists, and that has almost all the important content of ultra and it's just for 10 USD ir even less
2 """"new""" characters, some new colors, a retro mode and way of the bad controls don't add 30usd imho.
@firstnesfan shrugs. ok if that is how you feel about it then as I've said a few times already you do you.
Well I bought this game and it's well worth it. Slick interface, lots of control options, looks, sounds and plays great, and has online multiplayer. Easy to play even without a dpad. Best fighter on the Switch. And you people complaining about load times are out of your minds, the game and matches load instantly, like in 1 second.
@NEStalgia "Bare bones, removing any gimmicks or novelties, just twitch reflex controls over and over and over again forever. When ti's all about how fast you can react to button presses to the point you can't ever really change the game or add something to it, that IS kind of boring."
When it comes to fighting games like Street Fighter it's more than just fast twitch reflexes. Theres a lot of mind games going on, trying to trick you opponents, being unpredictable, putting pressure on your opponent, waiting for your opponent to make a mistake and exploiting it. If your doing the same thing over and over again, a good player will use that against you, and know exactly when to counter you, you won't win. Its very easy to counter predictability.
It is bare bones compared to Smash Bros but its a different game with a different intent. Its a game that mostly relies and focuses on the players skill. And thats the beauty of Street Fighter. Theres no crazy items or gimmicks that you can use to your advantage. Adding crazy gimmicks will take away on what makes Street Fighter, Street Fighter. It would be unfair to negatively judge a game on not having these things, when its intent of play style is different. It'll be like judging Madden NFL for not having Gravity, or Water based gameplay like in Mario Sunshine. Thats just not the type of game it was set out to be. Its bare bones compared to smash, but in this case its not a bad thing, its actually a plus.
And people do get excited for SF. People find the competitive skill based play the opposite of boring, despite not having gimmicks. Theres a reason why its featured in EVO and people get crazy hyped about it, especially when some person does a crazy comeback.
SF does have less room for big changes, compared to like a Mario. But with SF 4 they changed enough to where its still the recognizable SF people are familiar with, but tweaked it enough to where its different from previous versions, by adding new mechanics, focus attacks being one of them. Fighting games usually have their unique styles that sets them apart. Like Marvel vs Capcom where its heavily combo based. Launching your opponent in the air then do combos. If you change the SF formula to be like Marvel vs Capcom, then it wouldn't be SF anymore, it'll be Marvel vs Capcom. And whats the point of doing that when that game already exists, and even features SF characters. So you can see how they can't tweak SF too much, because it'll take away from what makes it SF.
Where as Mario, the thing that makes a Mario game is jumping and platforming, and thats it. And you can do many things with that. Like gravity, water based game, 2d/3d hybrid, different level designs, different platforming designs. Theres just room for more creativity.
This game saves your replays too, so u can watch them and study your fights later.
Really enjoying this version of SF. I can see it's easily going to be one of my most played games on the Switch. It's perfect for on-the-go 2-player table top action, with the shared full screen experience, this will get a lot of use.
Anyone boycotting this game because it's $20 overpriced should bite the bullet and buy it, this is a fantastic game for the Switch.
@Firehawke
I see your point about widescreen interfering with a pixel perfect presentation and balance, and I get that purists may balk at the idea as you have demonstrated, but as an option it may have been interesting to change things up. Turbo modes would have been fun, as would a larger roster and arcade bonus rounds, but I guess that is all moot because I made the mistake of mentioning widescreen.
See, I enjoy games, I like to have a laugh playing them, and with games, sports and in fact many things in life the more fun I'm having the better I tend to do. This means I don't always take them or myself completely seriously all of the time. I think that would be unhealthy. You carry on shouting at people in CAPS on the internet if you like, I'll carry on having a blast playing Nintendo. Remember, if someone doesn't get the point, or has an opinion that is incorrect on some level, you can always educate them and still be civil about it.
Also "Not thrilled with the pricing" and "The pricepoint that manby are moaning about doesnt alter the game" seems a little inconsistent. Value matters to a lot of people.
I can see it now: next Sat while watching the UFC ppv with a friend, we'll play Street Fighter matches in table top mode inbetween fights. Sweet.
@BustedUpBiker "The pricepoint that manby are moaning about doesnt alter the game" is not something I ever said, so please do not accuse me of mixed messages (or hypocrisy) therein.
As for my attitude, let's just say I'm a little short when dealing with the (repeated, over and over, for many years now) complaints of those who cannot understand or respect aspect ratios and female dog about 4:3 content on 16:9. Nevertheless, I apologize for the somewhat sharper tone than was needed here.
@Firehawke You are right, you didn't say that, my apologies. I'm too tired and the hot weather has fried my brain.
Thank you for your response. I get where you're coming from, and we'd probably agree on a lot. Rather than a fundamental lack of understanding or respect, I just didn't consider the impact of scaling here. How about, if we disagree again, let's settle it like men online
@PlywoodStick I do like Sf 3 better than 2. I have it on ps3, although the music implementation is horrible. When downloading music dlc for older versions of sf3, like for 2nd impact and new generation, the music resets every round instead of playing continuously the entire match. It doesn't do this with 3rd strike music.
I also have the cps3 version on mame. I would like to build a mame arcade cabinet someday, with a crt display. Dealing with the actual legit arcade version would be a pain with that suicide battery, the game killing itself. And cps2 hardware also has suicide batteries. Japanese developed games killing themselves, ha. Capcom stereotyping themselves.
@BustedUpBiker Agreed. No point in sweating the small stuff.
@Firehawke Absolutely. Mind you, as I have historically favoured Sagat, maybe I have you doing a "brave Sir Robin" as I hear the balancing has him a bit OP in this version
Online gameplay is smooth, easy, and works great. Watching a horror movie right now on my TV while playing SF II in tabletop mode against strangers online.
Street Fighter II on Swith is awesome.
I hope poorly written reviews like this one don't sway the weakminded from buying this title. To moan like babies over the price and knock it for it is just petty, more cheap than petty but both really. There's a lot offered here when all parts of the game are brought together as the value is there.
What is a cheaper option? (Without having to buy a new console lol!)
Why not a nice guy Ken?
@YANDMAN Hey, I love Street Fighter 2, have done since I was a kid. I've owned countless versions over time spanning from the SNES to PS to Wii, but I'm sure as hell not buying into what should have been the definitive version yet is somehow gimped even whrn compared to SSF2HD. No bonus rounds? No speed settings? Janky, tacked-on FPS mode? I mean, it's not tecnically full price but still, no thanks. Perhaps I might consider it, but not until it hits a decent price point.
It's Capcom's fault.
@tanookisuit Yeah, no. It's well overpriced and savvy gamers have every right to be pissed off. I've been a fan of Street Fighter and Capcom in general for 30 years, and I'm simply not tolerating a stripped-back version (regardless of the crappy Hado mode) of what is arguably the best ever fighting game, especially when it could have been so much better.
I'll get it when it's under £20, and if that makes me a 'baby' in some (deluded) people's minds, then to hell with them.
EVERY review of this game has a comment on the bill for this game being a very salty one.
@YANDMAN @tanookisuit were happy to pay full price for this game but everyone who thinks it's overpriced should say it and not buy it. Capcom won't read comments but poor sales awaiting a sale will make them understand that not everyone is willing to shove whatever amount of cash is asked into the register.
Just wait till september and watch the price drop !
(there's plenty brawlers on the neo geo VC, and Arms coming up to help you wait it out)
Why not a nice guy Ken?
Regular Ken is already a nice guy.
It's well overpriced and savvy gamers have every right to be pissed off.
Because its a digital game that really should not have gotten a physical release. Capcom just happened now to listen to the anti-digital only fans and now those same anti-digital fans are complaining its over priced.
No bonus rounds? No speed settings? Janky, tacked-on FPS mode?
They weren't in the original arcade version. Because its online and everyone needs to learn to play at the same speed. Just ignore it.
I have to say, this game is still amazing! It's expensive...but the game is better than a 6 really!
@GrailUK absolutely!
Just picked up this up from Toys R Us.
Can't wait to play SF2 on a Nintendo console again
@Bass_X0 Defending the asinine price, are we?
lol.. for me its worth it.
Totally worth it. I'd have given $20 just for the artwork in the game. What out-of-print book was it from? Eternal Challenge?
I bought it after the Best Buy unlocked discount and $5 reward points.
The art book was great which covered a huge range of SF titles.
Pro controller is a must have for this game. The joy-con is okay and slightly better than playing SF games on the old Xbox 360 pad. I had an easier time using the analog stick to pull off Super combo moves.
I can't see spending $40 on this but i did once pay almost $80 for Street Fighter 2 Turbo on the Super Nes when that was released.
You could just buy 5 of those SNK fighting games though lol
$47 for Tekken 7 day 1 edition with a copy of Tekken 6 on Xbox one.
I just don't see the value in this game for $40. You can also get the Gameboy Advance Super Street Fighter 2 Turbo Revival on Wii U for $8
Maybe i should have waited until after e3 and seen what Nintendo plans to do with the VC
Def worth it to me. I can play arcade in street fighter almost non stop for hours and then you throw in the online play. Love it way too much. Well worth $40 imo and you can fetch it for $32 on amazon I believe and with the included out of print artwork its a great deal for any street fighter fans or even just fighting game fans.
Too many moaning tight fisted skinflints posting comments. I got this retail and digital and a stunning Tee to go with it. Happy days.
@mikegamer I'm explaining why its so high. I'm not defending it. Capcom should not have released this game at retail despite all the people who state online that they will not buy digital only games.
@Bass_X0 I don't know about other people, but whenever I say that, I personally mean when it's a new game, or a remake, not a shoddy overpriced port like this. This one clearly should have been digital only and I might have purchased it for a €15 price tag, maaaaaaaaaaybe even €20. I don't think you can't blame this on people who prefer physical releases, this was just bad judgement on Capcom's part.
@tanookisuit Funny, I tend to think that when you're giving a recommendation on how people can spend their money, the amount of money ought to be a consideration.
I don't think you can't blame this on people who prefer physical releases
@Yosher That's what I'm doing. The extra cost is the price we all have to pay just so the anti-digital crowd get to have a pretty box to put on their shelves. I claim (but can't prove) that Capcom aren't making many extra dollars by selling a physical release at $40 than if they had released it at digital for $20. Manufacturing, distribution and the store's own profits all add up even if the game on the cartridge is actually very tiny or short.
I've been fighting online all day with Fei Long, Dhalsim and E Honda (my three faves!) I will be playing most of tomorrow as well lol. Please don't pick Violent Ken...he must be made of magic or something!
I've never been a Street Fighter guy (I played Tekken on the PS1, and that's about it for fighters, aside from SSB), but I might pick this up, albeit at a future lower price. Just like Bomberman, I think this should have been a $20-ish game, and that's what I'd be willing to pay, at most. It would make for a great download from some Capcom eshop sale down the line.
@Bass_X0 Considering that every digital game with a physical release that I've seen is the exact same price, I suspect Nintendo is enforcing price parity for digital releases to avoid offending Gamestop, etc.
When you consider that the carts are said to add $10 to the cost of the game, it really changes how you look at the pricing.
Comes out to a damned if you do, damned if you don't equation-- go digital only and people get offended and refuse to buy because there's no physical version. Go physical and force the digital pricing to be at least $10 more than you wanted, and people complain about the price and refuse to buy.
@Oscarzxn There's absolutely nothing wrong with Samurai Shodown IV. In fact, I think it's a great game.
The comment is a running gag between me and @NEStalgia about the psychology of the brain not being able to recognize the word "no" or "not". Hence all the capitals...
@NEStalgia I suppose there are numbers attached to "how many times can I insert a cartridge/SD card" but like kitchen drawers, it'll probably be in the ten thousands, and personally, I've literally NEVER experienced any wear so extensive, that it made a device impossible or cumbersome to use.
Your example with Micro USB is therefore also something that I don't recognize or have experience with. Like in my previous comment (mind you, not accusing you personally of treating your appliances poorly) I just keep on wondering how people are using their devices, because I still have all my original devices, phones, MP3 players and what not, and they are still in working order.
I only ever had one problem with an older phone and its head phone jack, but that was the only one, and that was many years ago.
@Firehawke there is no merit to that $10 figure... it flies in the face of all practicality. Flash memory is very cheap, and Nintendo is Macronix largest customer. They're getting great pricing. Manufacturing the plastic box and transporting/distributing it would cost far more than the cartridge itself. And that's a cost shared with all other platforms. If switch carts are really $10 (which is an absurd figure) ps4 discs are certainly no less than $8. Id guess both of them were really about $3-4, with most of that going to transportation.
@ThanosReXXX haha i treat my electronics like they're made of liquid plutonium I'm certainly careful with them..... though a lot of people aren't.... and that horrifies me as well!
But those micro-b jacks...
That's such a bad design. HDMI as well. I've had tons of those wear out and get fidgety. The cable weight alone puts stress on the jack over time. USB-C is too new to know how it holds up, but the theoretical durability is high. Well see....ill be using switch with the cable in in handheld mode a lot. Well see if the wires in the dock hold up better than 3ds charging cradles. I have a few finicky ones, though that might be corrosion of the plating....it looks discolored like dissimilar base metals are reacting. Deoxit isn't helping.
Card slots might be fine, well see. They'll be better than cd drives! Still swapping for 15 minute play sessions seems reckless
@Tibob Each to his own, im totally happy with it and really enjoying it. I have an MVS cabinet to play Neo Geo games on and the switch ports are dreadful. Arms literally does not interest me at all. I hope im completely wrong and that it is amazing and that i eventually want to own it, but it looks like a lame button masher. Its already been reported that the motion controls are not brilliant, which is its default selling point. It goes in the games favour that it can also be played with standard controls but when you think about that and the face to face mechanic of the game, i cant help but think this will just end up being a sort of poor boxing game will little strategy or longevity. I reiterate, i hope im wrong.
@NEStalgia There's plenty of evidence saying otherwise-- https://www.google.com/search?num=100&q=switch+cartridge+cost+%2410&oq=switch+cartridge+cost+%2410 will show you multiple games where the physical is $10 more.
@Firehawke just because publishers are "standardizing" on a $10 nintendo tax doesn't mean the cart, boxed and shipped cost $10 more than a blue ray boxed and shipped. That would put the cost of producing and shipping a blu ray for ps4 at $10 plus if the cart alone is $10 MORE. Movies are rarely $20 MSRP. No way half or more of that cost is physical goods. And no way companies are losing $10-20 PLUS retailer take on physical games. There's little chance a game costs $10 total let alone one medium costing $10 more (while similar medium for 3DS and DS retailed for $30-40 total) the dev budgets wouldnt escape 8-bit levels
I think that's one of those internet causality myths. People see companies charging $10 more and assume the difference in media is the cause. If it costs $2 more why not charge $10 more, keep the number nice and round, and see if people on the brand new console will pay it? (And it's working)
I'm probably going to get this game, as I haven't played too much Street Fighter, and I've never played SFII before. However, I'll wait a little bit to get it, as it's rather overpriced for what it is.
Go away a few days, come back, see a bunch of childish responses about the price tag. Pathetic. There are ways around it to get it down to about $30 you know which is how I did it with Amazon Prime. There's plenty in the game to do and I've dug into it just a little bit so far. What is there qualifies for the price of it given how much there is, plus the cost of physical media and all that entails. More and more Switch games appear to be arriving that usually are on a 2 cent disc or a download and they cost +$10 on the Switch because of media expenses.
It's definitely a factor, and if that's a problem for you, don't buy Switch games then as you should know better going into it as the cards cost a good bit more than a download. I know it doesn't cost all of $10 more yet a good bit more it does. A plastic card, bits of metal and silicon, chips, and all that entails (licenses, manufacturing costs on each then placing them into one working card, etc each have expenses vs a flat plastic disc with data on it.
That's just how it is, so just don't buy the games, buy them used, or wait for a sale. I don't like it, but I'm going to accept it as the expense of not dealing with crappy discs or non-physical ownership on controlled leased download games.
Whining about something that isn't going to change does no good and being an amateur writing a review female dogging about the price makes the review diminished into a cheap and petty whinefest which I expect more from this site.
If this had only been a "low-cost digital download" I wouldn't have bought it. You can get Street Fighter 2 in a milion different forms but having a physical portable version in HD with easy access to local multiplayer at all times makes it worth buying again just this once. I don't think the price is too high for what you get but I will agree that it is lazy.
@MrGamerClock64 I don't listen to reviews or I'd miss alot of games. glad I'm a 80s kid
@Slim1999
Wish I could've grown up in the 80s for gaming. Looked like a lot of fun.
@Damo Ah, great....Yoshinoro Ono is back at ruining Street Fighter games, this time throwing his Turd Strikes at an old game that didn't really need improvement, for an Ultra-ludicrous price for this kind of scam
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