"Open Gate." That’s the first thing you’ll do in Thimbleweed Park. It’s an inauspicious beginning, sure, but immediately illustrative of the kind of experience ahead, mechanically. You’re going to have to get familiar with verbs, instructing your pixelated avatars around the environs of the wider Thimbleweed County as you, as one of five different characters, get to the bottom of all manner of shady shenanigans plaguing the area.
The game’s opening is rudimentary, then, but also something of a red herring, as the prosaic rarely comes sits at the forefront of Thimbleweed Park. Much of the action here – measured and never pressured though it is, this being a point-and-click adventure where timing and accuracy takes a back seat to creative combinations of items and movements – is concerned with a palpable weirdness, the kind that feels familiar while stirring in unexpected twists and turns, ending on a real doozy (not that we’re about to spoil the story here).
The game initially manifests a kind of Twin Peaks-meets-The X-Files aesthetic and atmosphere. It feels spooked, not quite of this plane of existence, long before you get to play as an Actual Ghost. Soon enough, though, factoring in the silliness and highly self-referential nature of proceedings, the game’s tone becomes more Eerie, Indiana than anything where the stakes are rather more raised, its gentle drama underpinned by sharp funnies. And its keenness to let the player know it’s both a video game and part of a very specific lineage of them, where fourth-wall breaking is often part of the package, is always endearing.
The game’s relaxed movement through the narrative gears is a good thing, because Thimbleweed Park is in its element when the player doesn’t feel a great urgency to get things done, instead luxuriating in the finely realised, not-quite-8-bit-rendered world that the team at Terrible Toybox, headed up by LucasArts legends Ron Gilbert and Gary Winnick (who are co-designers here), have constructed. Yes, everything’s purposefully flat, but once the wider county beyond the town of Thimbleweed Park is unlocked – you’re going to need some loose change for that – this is a world that’s open and alive, believable despite visual limitations, even while displaying a distinct lack of certain individuals and amenities. But, like we said, no spoilers.
Which is tough, truly, because so much of the pleasure to be found in the 1987-set Thimbleweed Park – the year of Michael Jackson’s Bad, The Lost Boys in cinemas, and the start of Star Trek: The Next Generation on TV (the game features a chuckle-worthy nod to the latter) – is through the unfolding of its didn’t-see-that-coming sci-fi plot. So far as contemporary gaming yarns go, this is one of the year’s best, full of winks to the camera and plentiful Easter eggs. The “villain” of the piece, for example, shares a name with a certain spectral pirate captain and a library-hanging pot plant, which is surely no coincidence.
How it plays is entirely in keeping with Winnick and Gilbert’s point-and-click past, the likes of Maniac Mansion and The Secret of Monkey Island. You use verbs – “give”, “talk”, “open” – in association with characters and collectibles, and lo: the magic happens. And that’s how it feels, magic, when you crack one of this game’s many puzzles, bound as they are by a skewed but consistent sense of logic. Understand the inner-workings of Thimbleweed Park, and the games that inspired it, and you’ll crack the case presented to you without breaking too many sweats.
But if you’re really struggling to make sense of what appear to be simple fixes but never are in point-and-click games, like refilling printer ink or acquiring a postage stamp, you can start the game in “Casual” mode. This is an option at the very beginning of proceedings, but choose wisely, as you can’t switch midway through. The easier path is one that’ll not just simplify puzzles, taking shortcuts to solutions, but will see you miss out on entire scenes set in areas of Thimbleweed County that you’ll never visit. If it’s the full experience you’re after – and why wouldn’t you be? – be sure to go “Hard”.
Which is, to be honest, more genre-faithfully obtuse than anything else – not so much hard in the usual gaming sense of near-insurmountable odds, more necessitating a flexible approach to the game’s internal logic to work your way through. (Tip: if it ain’t screwed down, pick it up, because you’ll likely need it later.) But any players already familiar with point-and-click classics past will know that finding the answer to many posers is a multi-step process culminating with a feeling of satisfaction right up there with a Street Fighter perfect or Rocket League thrashing. Done the right way, passing through all the hoops, working out how to get that stamp is a real treat.
And if you’re absolutely, hopelessly stumped, this Switch port includes the game’s June-patched “HintTron 3000™” telephone service – call 4468 at any time for a nudge in the right direction (helpfully, one character will always have a period-blocky mobile phone on them). Don’t hesitate to use it, as if you let your frustration build up, you’ll put Thimbleweed Park down and most likely never come back to it. We’ve all done it.
But don’t, here, as it’d mean missing out on what’s more than sheer nostalgia, a project brought to life through the commonly sepia-tinted lens of Kickstarter (no spoilers, but you might want to keep that aspect of its development in mind when playing the game’s later stages) but woefully out of place in 2017. Thimbleweed Park might look like a throwback, in both its setting and rendering, but it’s got smarts that feel totally relevant in there here and now.
Or, maybe, those older titles were simply ahead of their time (that’d explain why Monkey Island remains such a delight, 27 years on from its release). Or: this breed of adventure, presented as well as it is here, is one of gaming’s rare, genuinely timeless propositions. Whatever the case, the knowingness of this game is one of its greatest assets, and its warm humour – occasionally pointed, especially when coming out of the mouth of Dana Scully-ringer Agent Ray, but never crude – ensures that two-dimensional playable characters are better fleshed out than those of many “realistic” action-adventure or role-playing games. You really get to know these people, despite their primitive appearances.
The game is playable with the Joy-Cons or Pro Controller, but supports touchscreen functions in handheld mode, too – as you’d expect, given Thimbleweed Park is also available for smartphones. Using a stick, the cursor can be a little floaty, but again: there’s no significant emphasis on perfect timing, or pinpoint accuracy for the most part, so taking things slowly is a valid way to play. Bumble away, to your heart’s content. Performance isn’t a factor in a game like this, really, but you’re not going to find any game-spoiling slowdown, tearing, glitching, or anything like that. Not unless the game means it.
"Open Gate." From small beginnings, unremarkable indeed, can come great things. In the right hands at least, and the industry veterans behind Thimbleweed Park have realised a game that can stand beside the ‘80s and ‘90s adventures that made their names. With so many Kickstarter projects promising much and delivering little, if they deliver at all – thousands have failed to meet their targets, and disappeared – what could have been so much vapourware has proven more ForeverWare, its adventuring, inventive puzzles and perky dialogue as welcome today as back in this genre’s golden years.
Conclusion
Point-and-click beginners may struggle with the myriad puzzles Thimbleweed Park lays across its curiosity-piquing plot, but its developers have rightfully made it possible to get ahead even when all you see are dead ends, with the inclusion of the tips line. It means that what would have been an essential only for a very specific audience is, with no explicit fail states, easy for anyone to not just enjoy, but actually finish. And going around for a second time is still a treat, much as Monkey Island et al were, as you can clearly see all the pieces of the grander picture coming together to comprise a fascinating whole, climaxing with one of gaming’s better twists.
Comments 59
Man. I wish I knew how to be good at these.
@RyanSilberman it's just point and click, you'll win eventually.
Good review. I backed this on Kickstarter (there's a chance I'm a puzzle solution when playing) and was very pleased with how it turned out. One of my favourite games this year and I'll probably grab it again on Switch.
This review is awesome
I was always going to buy this, but it's good to see that it has reviewed well, and the touchscreen controls are a very welcome addition too.
I am the FBI.
I'm intrigued but I'm fine with SteamWorld Dig 2 and Metroid for now.
@Kalmaro Eh, it’s not always so easy. Blindly pointing and clicking didn’t get me unstuck in Grim Fandango...I had to cheat.
OK! Enough is enough my wallet can no longer take the strain of this release schedule of must buy games, it needs rest I tell you rest.
Is there anything the $20 Switch version offers that the $10 iOS doesn't? Looking forward to playing this one, but just found out that it costs half as much on iOS...
I've been holding off on this game to play on the Switch (Stardew Valley also). Can't wait to download this today...and Steamworld Dig 2. Goodness, gaming this year has not been kind to my wallet.
Great review.. another game I have got to find a way to get and play in the future. The Switch is really establishing itself and something unique in the console arena. Now , if it can in addition find a way to become an RPG champion like the 3DS has been ... great times ahead !
I really get the Twin Peaks vibes from this, especially in the picture shown of the diner. This is one I'll seriously have to consider.
Seems solid. I'll probably buy Mulder and Scully eventually.
@RyanSilberman May I offer some tips? Interact with all characters and take note of what they say. Click on anything that can be clicked on. Try every object on every interactive item, even if they seem unrelated. That usually does it in the end.
Looks dope.
Definitely on this
Aww, the European pricing on this is actually €19,99, not €14,99 like it says on NintendoLife.
@AcridSkull What year is this?
Doesn't seem to get a retail version, so I just bought an eShop card and I'm downloading right now.
My first Switch eShop download-only game! A great one to start with, probably the best one.
At least for me! ^^
I always think I love point and click games, and then I play them and end up either abandoning them or following a walkthrough for most of it. I'd bash my head against Myst forever, Suffer through Monkey Island....was infuriated by Sam and Max ultimately following walkthroughs meticulously just to get anywhere after the first or second episode, and then there's Grim Fandango, the must insufferable of all.
Yet I always feel the lure to the genre despite never actually having been good at it.
Man, two games that I desperately want, released in the same week? I'm a diehard fan of old Point and Click games (my favorites being The Secret of Monkey Island and The Adventures of Willy Beamish), but I also loved Steamworld Dig!
I have way too many games to play over the next few months! I'm working on Dark Souls II, and next week I'm picking up the SNES Classic, then Mario in October, the rumored Shenmue HD double pack (please be true), etc. I wish that there were 48 hours in a day!
So no gyro pointer?
Touch screen support is AMAZING, but I wanted to play this on tv, and I will not touch poin&click games with analog sticks.
Oh no. Another one for the shopping list. At what point does a 'backlog' become an 'out of control backlog?'
SOLD!
wow I didn't see this lined up - I loved the Day of the Tentacle and Monkey Island... and i've just beaten Rabbids... is that a sign?
@electrolite77 When your wallet's empty!
Wow, really disappointed this doesn't have gyro pointer controls, or at least that's what this review makes me believe.
These games always seem really cool and I usually get suckered into buying them, but when I actually go to play them, I realize I made a mistake......but this looks soooo cool!
Reminds me of many hours scratching my head playing broken sword games ...I love point and click games sometime a slower pace game is well needed....it can only be a winner
" its developers have rightfully made it possible to get ahead even when all you see are dead ends, with the inclusion of the tips line. It means that what would have been an essential only for a very specific audience is, with no explicit fail states, easy for anyone to not just enjoy, but actually finish."
I disagree with that. When your puzzles are too convoluted to be solved, just being handed over the solution is not fun. Later LucasArts games like Secret of Monkey Island, and pretty much all SCUMM games released afterwards got that balance right. This one sadly veers a bit too much to the Maniac Mansion side of things. The fact that there's the help line doesn't make up for the fact that some of the puzzles can be too convoluted and only shows that these type of things don't work nearly as well in this day and age, hence why they soon after started to change things up even at LucasArts.
This brings me back to Maniac Manson. A rental at blockbuster video. My mom had to pay a 2-day late fee so I could beat it. I'm getting this one for sure. I haven't even started Metroid yet because Monster Hunter Story has consumed me. There are way too many games to get.
I always wanted this game on Xbox but never got around to getting it, looks like I will be getting the Switch version instead, I really like the look of this game.
This one calls for a physical release. Looks good and fun!
I just hope, and pray, that they would make an update for adding pointer controls very soon!
This review worked! It sounds like a good game. It wasn't even on my radar before. Thanks!
@AcridSkull but is it future or is it past. And don't talk about Judy. 🌲🌲
@AcridSkull considering the new season of TP is over I really need something to tide me over till Mark Frosts book and this looks like it.
I don't need this game. I want it.
@Shufty jade give two rides
@pigwarts5ever have you seen the 3.5 hour fan edit of fire walk with me
I am in!
Nice to have someone who "gets point-and-click" games review this one. Too many times I read reviews that right away say "this point-and-click game sucks, because all genres are better than this, YEAH!", which is not a review of its merits "relative" to "its" genre, so good job to the article author. With that said, I do remember playing Secret of Monkey Island, laughing, getting stuck, having those "AHA!" moments, etc., so at least I know what to expect from Thimbleweed Park, and it seems to do it better than many p-and-c's. I'll see how my cash is, but I know I will pick this up at some point-- I love p-and-c's too much not to
@darthstuey I've seen each part separately. But not the fan edit no.
@ledreppe
Too late!
😉
@pigwarts5ever
Same here. At the Twin Peaks mention I nearly fell over throwing money at my Switch.
SOLD! (Bloody fantastic review. Honestly one of the best on this site.)
Nice.
Third parties have really done the Switch proud.
Looking forward to this
@pigwarts5ever it's really put together well
Game of the Year!
@Syntaxkita thanks for the heads up
May just get it on my iPad now
I hesitate between buying the Switch version or the iPad version which is cheaper. However I haven’t used iPad as a gaming device for years. Every time I take it, I’m only reading online or watching TV shows.
I was won over at the mentions of Twin Peaks, if I'm honest.
@electrolite77 how many months behind are you on completing games? I'm still working on Disgaea. At this point I just want to hand my switch my CC and tell it "make good decisions" and let it buy the games for me...I'll catch up...eventually...before I die...I think.
Haha!
A long way behind I think. I need to do an inventory. Zelda, Sonic, Thumper, Shovel Knight, Splatoon 2 (single-player) are all games where I've still got stuff to do. I've barely touched Ironcast or Mario v Rabbids. Steamworld Dig 2 and this are out today. Picross and FIFA next week. Even after accepting I'm probably never going back to Blaster Master, Dragons Trap, World of Goo or Implosion it's out of control.
@NEStalgia Trust me, no one is actually amazing at these games! I LOVE them yet I follow some guides the moment I get stuck, because I know myself... I will drop it if I get stuck for far too long, but I also know that I love the stories, the development of the narratives, characters etc.
I love the Blackwell series, yet I had to use, for a lot of them, some pointers! Don't get put down by the feeling that you are cheating!
You got the price wrong. Unfortunately it's not 14.99 € in Europe, but 19.99 €, just like in Xbox One and PS4. The difference is those versions will eventually go on sale, and a big one.
Now I have to take my words back, as I already bragged about the initial reduced price on my Switch as opposed to the 20 euros on other systems.
I'm 20 hours in and the game is still running.... wow, I didn't expect so much content. Thimbleweed Park is so great and so much fun! I stopped playing everything else because I enjoy this so much. The characters and story are brilliant! One of the best point & click adventures ever!
I'm playing on hard. I know from Monkey Island 2 that hard is the full experience and easy is a "we cut all the good and challening puzzles out" version. And the Switch port is so polished!
The game also features the characters Dr. Fred, Edna, Green Tentacle, Dave, Sandy, Chuck the Plant, and many references to the universe built in Maniac Mansion, Zak McKracken, Monkey Island, and LucasArts in general. The game even takes place in 1987. What a throwback. The game is a rush of nostalgia and delivers it perfectly.
Had to pick it up because I'm a huge Monkey Island fan.
However, I hate to be that guy, but the Switch icon is garbage. A great big, roadside sign with Thimbleweed Park written across it.
Mulder & scully looklikes have sold me on this alone xD
I didn’t particularly care for this. Some of the puzzle solutions were incredibly frustrating for me leaving me wandering and trying every interaction action available on things. When that didn’t work I was searching solutions online. Unfortunately the story and characters, which were quite good, weren’t enough of a draw to keep playing- just too much work. This is my first experience in the point and click games and this will probably make me much more hesitant to try another.
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