Comments 403

Re: Switch Helped Nintendo Grab 22 Percent Of The Games Market In 2017

brutalpanda

@Akropolon yeah, I don't even think that's their goal anymore. They are persistent on making sure the box is the best out of all this gen by the end of it. Their strategies are something that will benefit them in the next cycle where they will come in with full backwards compatibility and being able to continue/stream to PC and have the game pass at launch.

Re: Switch Helped Nintendo Grab 22 Percent Of The Games Market In 2017

brutalpanda

@Akropolon I think gamers do care but Xbox has had a bumpy road since launch. I couldn't imagine what kind of desert it would be if it still had the same features as it did during launch. Its my go to as well and I also love the streaming to PC, it works like a charm if you have both hooked up via ethernet. I've jumped off the Nintendo bandwagon and onto Xboxs since after I beat Odyssey. I guess there is something about the underdog that I like.

Re: Fire Emblem Warriors' Second DLC Pack Will Be Released Next Week

brutalpanda

@Reignmaker I’d recommend FE Warriors over Hyrule. I love Zelda and played many games and I only played two FE games but FE universe fits int Warriors games much better. FE is all about strategy and they pulled a bunch of the strategy elements out of that game, character relationships, commanding your squads and how they work together, upgrading heroes and their abilities/skills, upgrading heroes to advanced classes (like Pokémon evolution), the weapon triangle. I just had more fun with that game and actually enjoyed beating unlike Hyrule which felt long and way more like a mindless hack and slash. Also the story was more interesting, HW’s is rubbish story. There are events you can do post-game that recreate scenes from the FE games, it’s a has a nice end-game and you could say the ending of the campaign is where the game actually starts. In HW, the end-game is filled with random maps.

Re: Game Developers Conference Survey Contains Positive Findings For Nintendo Switch

brutalpanda

I don’t think anybody ever bought an Xbox One for the indies and the 1X is Xbox’s shift to being the most powerful console, which was the point of the original Xbox. In that case indies won’t take advantage of the box and it’s not portable so it’s not the best place for them. It would be like buying an elite PC to play Fez. It’s really meant for AAA/AA games and studio-funded “indies”.

Re: Nintendo Confirms It Won't Be Freely Supplying Extra Cardboard Replacements For Labo

brutalpanda

@thesilverbrick true, but they are not even that fun. the appeal wears off quick in those games. Lego is literally just crush stuff over and over. Disney is a little better. There are better and cheaper platformers out there than Skylanders. Either way to unlock the full game it could cost you $500+ for each one. It comes down to the memory you had with the title. I think parents and kids will have more fun and learn more with Labo instead of the gimmick of setting a plastic toy on a plastic platform so you can spawn a character for the sake of crushing things and just zoning out. It's way more creative than constantly looking at the screen and can spawn some really cool ideas if it takes off. Imagine a Little Big Planet or Dreams type game where you make a game in the game and create your own real-life contraption to control it. It can be pretty revolutionary for some time and it wouldn't be possible with plastic. Paper allows it to be cost-efficient for the producer, cheaper for the buyer and better for the environment than plastic. I don't argue with you that they are disposable but I'm just saying there is nothing wrong with that because the experiences and memories are what matter. What was the last time somebody pulled Wii Sports out to play at a party or get-together? Games get old and so many get stashed into a basement, attic, closet or shelf never to be used again. It's only the memories of them and experiencing them with others that remain. Also, all the materials that help people be creative are disposable. Clay, paper, ink, etc.

Re: ARMS Version 5.0 Update is Coming This Year, With Another New Character

brutalpanda

@JayJ I don't need sources. It's obvious because of the amount of content that was released at launch. Also, Springtron was already in the game but came out as a "free update". Either they cut the content or released an unfinished game and are finishing it over the course of its lifespan. If they charged for all this "free" stuff, the game would be scorned for doing so because it launched with so little.

Re: ARMS Version 5.0 Update is Coming This Year, With Another New Character

brutalpanda

@Ryu_Niiyama My point is that it's not free updates, it's not even extra content, it's just content cut out of the main game. It's even more obvious with the release of Springtron who was already a fighter in the game.. Yes, some companies do what you say like NRS with MKX which has some paid DLC but they release a full game at launch with 24 characters and 3 play-styles each, different costumes, amazing story campaign, tons of unlockables, tons of modes throughout single-player and multi-player. The content they charge you for is truly extra. MvC was a bad example and I was using it to say how little Arms offered at launch. MKX, Injustice 2 are better examples.

Re: ARMS Version 5.0 Update is Coming This Year, With Another New Character

brutalpanda

@JayJ I never said having over 20 characters is better. I'm saying this isn't "free" content to the first comment which is boasting about how Nintendo releases free content while other devs wouldn't do this. It is content cut out of the full game and locked behind timers. The game is cool and a nice new IP with plenty to do in it but to think that these content updates are "free" and say other devs are not as pro-consumer as Nintendo is just being a fanboy (like the first comment said, which I replied to first). Nintendo always charges for extra content, anything free it cuts out of the main game and puts in as an "update" later on. I personally don't even mind this practice as long as it is a good game because it keeps people engaged and the game relevant over time but it's not proof of them being any more pro-consumer than other companies.

Re: ARMS Version 5.0 Update is Coming This Year, With Another New Character

brutalpanda

@ekwcll I know, my point is that it is not "free" updates because the launch version of the game was bare bones and that the updates are just cut portions of the finished game being added in later. It's not Nintendo being appreciative that you bought the game. They announced their will be "free" updates for one year after release so it was the plan the whole time. BotW is well worth the $60 without some updates so if the DLC is paid it's justified.

Re: ARMS Version 5.0 Update is Coming This Year, With Another New Character

brutalpanda

@meleebrawler 10 characters is small for any fighting game priced at $60 even if you can choose the weapons in the game. The weapons you can say are similar to items in Super Smash and this game launched with less characters than the original Smash which had 12 characters. MKX also has 3 different styles for each fighter and had 24 fighters, a full story campaign with cinematics, and multiple single-player and multiplayer modes at launch. There is no justifying this game's paltry amount of characters at launch and it is fanboyism to think the updates are "free". The updates are the rest of the game that you already paid for but was locked behind time.

Re: ARMS Version 5.0 Update is Coming This Year, With Another New Character

brutalpanda

@JayJ well.. it only included 10 characters at launch. Even if it breaks 20 by the time they stop supporting it, it will still have less characters than the underwhelming MvC Infinity launch. It's safe to say they purposely locked characters behind future updates so they aren't free updates, just things that you paid for but are unlocked by time. Either that or they released an incomplete game for full price, hence the paltry disk space it took up at launch. I like the game but this game is unusable as an example for some of Nintendo's pro-consumer actions.

Re: Switch and Nintendo Systems Dominated US Hardware Sales in October

brutalpanda

@JHDK dude, for real though, you need to stop buying games for the sake of buying games. I mean, heavy hitters yes that's ok, but i doubt you have time for all of those indies if you have all that money to spend. you're just blowing up your backlog, making the current game youre playing less enjoyable because you have so many other games you want to play.

Re: Talking Point: Nintendo Has Embraced DLC, But Must Resist The Worst Industry Norms

brutalpanda

@SLIGEACH_EIRE they said xc2 is smaller, but they never said it was less content than xcx though. It's not as much of an mmorpg-like grind as xcx was, that's all they meant. This is not the first time I've seen you measure content value by hours played, that calculation is unreliable. By that calculation games like CoD and Battlefield have the most content ever because those l33t weapon skins take hundreds of hours of gameplay to get. I personally don't consider grinding or doing the same exact task over and over as more content.

Re: Talking Point: Nintendo Has Embraced DLC, But Must Resist The Worst Industry Norms

brutalpanda

@Pupito Its not talking about DLC too much and is accepting it. Its taking about micro transactions in single player games where they can affect the base game, developers can add off-the-charts difficulty spikes or locking necessary items/story points behind tons of grinding only to encourage buying a mystery loot box, even though a player has already paid for the full game. This is going to happen more and more.