@Ambassador_Kong Okay, so I can't actually believe I'm about to respond to this drivel. All in all I don't really care about my responses enough to actually go through and re-read and rewrite them on Nintendo Life, because I don't think this is a valuable spending of my time. If something I said didn't seem fleshed out or cryptic it just means that I didn't care to invest an hour into my comment because I have better things to do.
Firstly let me just say that calling me a fanboy while pointing out about how "insulting" my initial comment was is just funny as f*ck, showing dominance and adding credibility to your comment when there is little to none. It's very sneaky and immature of you to start a long response in that way.
My entire point of the response was that Nintendo is doing exactly what Sony and Microsoft were doing at the start of the generation. They are putting out re-releases in order to fill in the blanks of their library because their first party original output is stuttering, thanks to increased production values and demands.
I said in my comment that there was no value in owning Sony's PS4 in the first two years because little to no games on it were original and the vast majority of the first party titles that were on the system (including the ones you listed) were absolutely trash and cheap non-system-sellers. This is coming from a person who OWNED the system in the first 2 years of it's lifecycle. I ABSOLUTELY remember it only selling because of hype and not thanks to games. Within those same two years on the market Nintendo's first party output in my eyes has been excellent, despite the current lack of absolutely original titles. Releasing Wii U titles on the system is a very smart decision as barely anybody owned the system and they can shift their focus on creating new, bigger original experiences. The games you listed absolutely lack any identity and were utter boring garbage, aside from arguably inFAMOUS Second Son. In my opinion even that game was bland and a chore to play as well, but that's a whole other argument.
The reason bringing this up is relevant is that @nessisonett seems to believe that the Switch will stutter once the PS5 and the new Xbox are revealed because of its lacking output as opposed to the two consoles. I disagree with him simply because what he is saying is an assumption and is not based on anything but the current announced games for the Switch. The reason I brought up Paper Mario is because it's literally a game which was announced a DAY ago and it's not a re-hash or port. This isn't considering, however, that there are many original games in the pipeline for the system including but not limited to No More Heroes 3, Shin Megami Tensei 5, Bayonetta 3, Breath of the Wild 2, Metroid Prime 4 just off the top of my head.
Nintendo gimping their consoles is quite a funny statement, because I see it as the complete opposite. The Switch has a very great strength as opposed to its competition - the portability. If power screams a concern to you, then I'm sorry for you. Developers should find more appeal in a console for which they can develop much more affordably with smaller projects.
@nessisonett I honestly doubt you know how Nintendo, Sony and Microsoft work. Talking out of the rear and 'assuming' that the other two companies are hard at work with brand new titles while Nintendo is scratching their ass releasing old games is a bit ridiculous and stupid of you.
Do you not recall the launch of the PS4? LOL. Console was a joke with nothing to play from Sony for nearly 2 years. So much for them releasing AAA release on release. The Xbox One's launch isn't even worth mentioning.
Ports from Nintendo are welcome because the Switch will introduce these classics to a new audience. The amount of people who own a Switch who haven't played a single Metroid or Pikmin is very large. More of these ports and remasters = more original content in the future.
It's also funny you decide to mention this one day after the reveal of a brand new Nintendo Game. I guess the announcement of Paper Mario has gone way over your head already.
Please, I beg you, stop pretending you know how these businesses operate.
@Lugazz I think it's most impressive when you can make a cast of characters where, despite having played one house and obviously having to at some point oppose the other students in political disagreement, you can still bond with a new house as a player.
It's really impressive that out of the main three houses there is no concrete villain and each character is unique and appealing in different ways. With a cast so large I would say that is near impossible to pull off.
I'm not expecting them to work the same magic on Paper Mario, but I'm at least expecting the same quality of writing.
@NullPointerExcep Very smart on Nintendo's end if that's the case, if you think about it. Blessing their fanbase with out of the blue announcements such as this means inspiring speculation with little to no expectation for upcoming announcements like there is with Directs.
This means that us fans will actually be stoked when we see reveals and there will be little complaints, such as with this one. This trailer took me and everyone else by surprise, and I hope they keep this going.
I really hope Intelligent Systems takes note from their Fire Emblem series in introducing a diverse cast with quirks which are both funny and stand-out.
Despite minor gripes (mostly with anime) I am still very much enjoying Three Houses and remember the file size for that is a little under double that of this game. Also note that Fire Emblem is pretty much fully voiced and has a cast of like a hundred characters.
One thing I think we can all agree on is that the style and graphics of this game are incredibly charming and intriguing. It's very nice to look at. I really hope that means they can put the same effort in the story. Again, Three Houses is a testament at how well this developer can craft a world and convoluted story engaging the player. Paper Mario being primarily for kids shouldn't be an excuse for a shallow experience.
@Wargoose So many people give FFXV a pass because of 'troubled development cycle' it's irritating.
No, it should be an excellent game if anything with so many decisions and time gone into it. It's ridiculous that a game delayed to the point where people thought it was never gonna come out gets released and is bathing in its awful mediocrity.
If Metroid Prime 4 comes out and is nothing special I will bet thousands of dollars people are going to rage and praise to the lord that the franchise is officially dead.
I've not yet played FFVII and I will wait for the eventual port to PC to play it at its best and/or wait for the rest of the parts to be released. My friend who has played it and is a massive FF nerd (his favourite being FFX) told me that the game was a disappointment. This isn't the first time I'm hearing this as many non-commercial game critics think the same thing.
You may be right, I'm not judging your opinion and I might enjoy it when I get around to it, but as it is right now I see Square heading in a rather bad direction. FFVII should have been an absolute masterpiece which made all fans happy. If it didn't deliver on all fronts then there are problems.
Showing Square there are flaws in their recent game designs and storytelling, hopefully will mean better games down in the future.
As a reference, I also found Xenoblade Chronicles 2 rather disappointing as opposed to its predecessors.
@nhSnork In my comment I literally mentioned 12 was the last Final Fantasy I enjoyed. I wasn't denying it's quality.
FFXV is an unfocused mess in terms of story, combat and exploration. Everything in the game feels artificial and made specifically for uninteresting padding. The only redeeming thing about FFXV is the main characters and their interactions among themselves, but I'm sure I don't need to prove why a bad game with one good quality is still a bad game. Combat is not engaging the player whatsoever, holding buttons with little strategy in mind and watching health bars drop is antithetical to the entire medium which is gaming. I can list many problems in this last mainline entry.
We could also look at the even more atrocious and unfocused mess that is XIII. I haven't gotten my teeth sunk deep into 7 Remake yet and I doubt I will as from what I heard, seen and read its plot and characters feel more like a dream anime fanfic which is disappointing because of how intriguing the world was in 7 and Crisis Core. 7 already had a plethora of problems and it definitely didn't need more characters and useless fangirl side content to fix them.
Sephiroth as a trademark video game villain is very shallow and aside from his design there is little that stands out about him. He is literally as ridiculous as Shadow the Hedgehog in Adventure 2 with his mad ramblings and desire to destroy the world over mommy issues. Instead of giving his character more depth and fleshing him out giving us more backstory they instead decided to ret-con everything and add one extra anime waifu for Cloud because that's what people wanted.
Final Fantasy to me is just more proof that Square is losing their touch with their fans. Kingdom Hearts 3 was probably the first time I started noticing something is very off about their games and inconsistent storytelling. To go from games like FFVI and FFIX to these recent releases...well, it's not hard to see which games stood the test of time and which games will not in the near future. I think it will only take a couple more mediocre disappointing releases until people finally start lighting up their torches and calling Square the modern "Crapcom".
Final Fantasy XV, Kingdom Hearts 3 and Final Fantasy VII Remake were all the biggest most anticipated titles from Square this generation with loads of time and money and delays shoved into them. The fact that given all this they still failed to impress most gamers and left a bitter taste with all three in many gamers' mouths, well, that's your reason why Final Fantasy is going in a downhill spiral. Unless they shift their focus and hire some new talents I don't think I'll be buying their future releases.
To add a small note: I actually find it quite entertaining that the developers of the Deus Ex RPGs (which are published by Square) are more successful at captivating me than pretty much all of Square's first party releases.
@GrandScribe I really hope Monolith Soft's Xenoblade series doesn't go in a downward spiral as Final Fantasy already has.
I'm playing through FFXV on PC and realising how much of a major chore it is to play. So many good elements outweighed by terrible ones.
I pre-ordered Xenoblade Definitive because I crave the great world exploration and battle system in that game which just hasn't been present in FF titles since 12 in my opinion.
@Pod I don't think it's ever been explicitly mentioned that Nintendo has axed their projects or limited their creativity. If anything I believe the contrary to be the case as how the history with Metroid Prime, and later Donkey Kong Country went.
If anything I believe the lack of focus and internal struggles within Retro as a company is much more plausible.
A company like Retro expanding and hiring new talent is always promising. These guys certainly should grow a bigger team and work on potential new concepts.
Who knows, maybe this could mean Retro can work on multiple games at once?
@Gelantious I look at it differently. In the very finale of the game, yes, the choices seemed force-fed and the decisions you made while playing through the main game didn't matter as much as, say, the second game.
But I think the second game only had such a grand ending depending on choices because they focused primarily on characters and NOT the main plot of the saga. The third Mass Effect had to end with how the developer envisioned, and while they could have had more development time to smooth out the edges and give the player a better illusion of choices matter, I think they succeeded with doing that in the rest of the game.
There is a review on YouTube of the game by Chris Davis which I wholeheartedly agree with. I may not like many of his views on some games but his Mass Effect 3 review portrayed my thoughts on the matter perfectly.
The entire game is, in its way, a finale. Not the final 10 minutes. Mass Effect 3 nails finishing up the story for all characters and THOSE were the decisions you made along the way that mattered. I think it's giving the writers an injustice to dismiss the entirety of Mass Effect 3 just because of its final act. They made a big effort on concluding stories for all the side characters whom you got to know along the journey.
I'm not going to say the writing is perfect, there were things in the story which felt deeply contrived and non-sensical, but I still enjoy Mass Effect 3 as much as I enjoy Mass Effect 1 and 2.
@PlayedNSlayed I'd argue even Dead Space 3 had its moments. The Lovecraftian elements in it are genuinely cool, it's just a shame they decided to shift their focus on co-op which defeats the purpose of the more tactical shooting from the first games not to mention there were already much stronger alternatives.
@Elvie In my honest opinion the trilogy is excellent on most fronts. All three games have flaws, and for some, the conclusion didn't seem satisfactory but for me it definitely did the job right (if you include the DLC of course).
The writing in all three games is superb for various reasons and I don't think you should miss out. If you like sci-fi or third person shooters this trilogy is one of the best out.
The people overreacted way too harshly to Mass Effect 3, it has its many moments of writing that is genuinely great.
@WallyWest You know you're responding to a child when he refuses to read anything you're saying and resorts to the "it's just your opinion" camp.
Buddy if you were going to start an argument at least make sure you can refute statements that I bring up. When you end up replying with "none of this matters because it's all opinion", it makes you look spineless.
What I said about Kojima however is not an opinion lmao. It's literally fact. Accept it and stop sniffing his ass because he doesn't deserve it nor does he care about you.
@WallyWest People who like Death Stranding like mundane travelling across an uninteresting environment and escort missions. It has terrible dialogue and even Kojima himself wasn't sure what the hell he was even trying to communicate with the game.
Kojima is one of the most toxic over-hyped developers in the industry. He ditches his friends to hang around the big Hollywood heads considering himself some kind of God. He created a turd with Death Stranding. It's the first game he has ever made where not all fans ate it up and he got salty over it.
What he said about Americans (note that I'm Russian, not even American) is absolutely retarded and he, as a big head developer who gets media coverage, is actually disgusting saying sh*t like that about the vast majority of his fanbase. If you don't believe he should be shunned then you're just as bad of a fanboy.
The faults with Death Stranding started becoming evident in Metal Gear Solid 5, and everybody just decided to blame and shame Konami for it as if Kojima is an untouchable flawless genius. In actuality Kojima is an insufferable pretentious a**hole. Death Stranding proved that with all the money resources and time, no, Kojima isn't the next best thing to Jesus he is just a developer who made one weird successful franchise and that's just his worth.
Maybe in your eyes Death Stranding is something special, but I think 99% of gamers will agree with me that it is not worthy of the GOTY title from any major publication.
This list is terrible. Not only is Pokemon somehow a better RPG than the likes of Fire Emblem (I don't care that it's an SRPG), but also the Hideo Kojima bias here is hilarious.
Death Stranding is awful and Hideo Kojima's childish response to backlash from fans is something he should get sh*t on, not praise and awards. He made an embarrassment of a game and defended himself with semi-racist remarks against western audiences like a self-absorbed child swimming in his own vomit.
@Edu23XWiiU I think CryTek in general focuses mostly on beefing their expensive engine because when it comes to their games they are well..quite bland.
Honestly I would like to see them make an original concept instead and be experimental with it. To me, they're like a much larger Shin'en.
@Edu23XWiiU @pepsilover2008 As far as I'm aware NVidia has developed the first graphics cards which can optimally run ray tracing in real time at a stable framerate. Other GPUs have a much different focus on where their technology excels. Hell, even my RTX 2070 still probably isn't great at running intensive games with RayT enabled, let alone the Switch.
I was specifically talking about real time gaming and not pre-rendered Pixar films. I didn't make myself very clear, my bad.
@SSGodLink Ray-tracing is a hardware feature developed by NVidia which can only be used in their newest line of cards (the RTX series). It can't exist on the Switch but the right developer with the right tools may be able to emulate it.
People getting enhanced visuals and gameplay on top of an entirely new chapter and QOL improvements and still somehow lacking Amiibo functionality makes this not the "definitive" edition?
What have you guys been smoking, unless I'm missing an obvious joke?
When a game is short (relative to price) in content then developers should really look into investing into replayability, multiplayer or longer campaigns. It easily shows which developers care about the game they're creating.
When a game like Hollow Knight, which is by a tiny development team, can provide me much more content at a lower price at launch, there is a problem. Even StarFox, as a short game and relatively comparable to Panzer Dragoon, has multiple paths and ways to raise the player skill ceiling.
Here's hoping their next project will be a tad more ambitious. Shame, because I was really looking forward to this one.
For those into strategy games - I strongly recommend looking into King's Bounty. The games are very underrated and this looks like a full-blown sequel, which is exciting. You guys might find a hidden gem.
As for the Direct, there's a reason it was called a Mini. People should gather up a little more patience given the circumstances. It's likely we will get a larger Direct later on. I don't understand the disappointment.
@backup368 I'll reply to only one of your statements because the rest sounds like salty biased drivel coming from you personally and nobody else.
Smash Bros. Brawl was ANNOUNCED before Sakurai even knew about it. Iwata announced it on stage without preparation and then approached Sakurai to make sure he supervises development. Get your facts straight at the very least.
I don't know what's wrong with you or who hit you as a child but you seriously need to get your head out of your ass and stop assuming about others and how hard they work on their job. Seriously, it isn't any of your business and you end up sounding like a rat. Cya buddy.
@backup368 I do believe the amount of input and time Sakurai has put into Smash doesn't compare to any other director in the industry. There have been many reported times when Sakurai didn't have a healthy sleeping schedule and was working crazy overtime hours to pass his deadlines.
Besides that, he is just also a very talented director who hasn't really had freedom to choose a franchise he wants to work on. Instead of working on a new IP or something HE wants, Sakurai has been put into the Smash Bros hole for many years now. That's not to say he doesn't enjoy making these games, but it's clear the man wants to start something from scratch.
It is a little disheartening that you're claiming directors have worked on "much bigger" games than this without providing any proof or experience. Seems like you just wanted to throw a jab at Sakurai honestly.
@Trajan Neither game is developed by Sony or their studios...is this really an argument.
Hell, Ni-Oh isn't even an exclusive as I'm playing through it on Steam. Bloodborne is exclusive, yes, but is made entirely by FromSoftware. From is capable of making a Castlevania game, yes, in many ways Souls is actually a modern Castlevania game in spirit. That said, From is not an in-house Sony developer.
My gripe with PS4 exclusives is that it's very easy to tell which game is a Sony game by looking at its structure. Horizon, God of War, Last of Us, Uncharted, Spider-Man, Days Gone...all of them, despite being completely separate from each other and developed by various studios, are fundamentally similar games.
They do not play with game concepts and mechanics as many other games do. This is precisely why I play Nintendo games as this play on game mechanics is what got me into video games. There is a very high skill ceiling with games like Breath of the Wild, Mario Odyssey, Bayonetta, etc. This is proven by just how wild the speedrunning community is around these games.
And look man, my apologies if I sounded rude and demeaning to your counter statements before. It wasn't my intention to be that way but in my eyes Castlevania is a game which should explore game mechanics rather than spectacle, voice acting and other things Sony has a rather large focus on. Not to say those things can't coexist in a Castlevania game as supplements to a great game, but it should not be in focus when developing such a title.
I would say Sony's approach to game development would much more greatly benefit a franchise like Silent Hill out of these 3 Konami giants. Silent Hill is a much more narrative driven series. That said, Sony would have to find a good balance between their way of providing a story and the subtlety of Silent Hill's thematic storytelling.
@Trajan I will reply once simply because of how ridiculous and amusing you are.
I've given you my opinion on Sony games and how most of them are designed with the same premise in mind. They focus more on the wow factor and spectacle rather than complex game mechanics which is OKAY as there is room for that in the market. If you like those games (which you clearly do) then that's your opinion and it doesn't bother me at all.
That being said, a Metroidvania title is known for its world and level design with complex gameplay mechanics in place which challenge the player and his interactivity with said world and level design. This is why Metroidvania games are replayable. This goes true for the Souls games, Metroid, Hollow Knight but most importantly to this argument - Castlevania.
Sony has shown no expertise in such complex game design as their appeal in games appears to be, as I mentioned before, in spectacle. Again your opinion on whether you like that - I don't care for.
I don't want them to ruin Castlevania because their game philosophy is antithetical to the design of those games. That is why I would prefer them not to be in charge and ruin Castlevania as a franchise beloved by many.
I won't even go into how fundamentally wrong it is that you compared a 200 hour JRPG to a 30 hour action game to make a statement for...which game has longer cinematics....like what??
@Trajan God of War follows a by the numbers formula present in 80% of PlayStation exclusives and was the absolute turning point of where I have my PS4 Pro with dozens of games away for free.
If that's something that Castlevania has a chance of becoming then no, I would rather Sony not invest in Konami's IPs.
You're allowed an opinion but honestly all of Sony's "cinematic" game experiences and how much praise they get for just being games with average gameplay but with big high-budget spectacle is revolting. Feel free to argue with me but that is my opinion.
If Sony acquiring Castlevania means we will get another "movie interactive experience number 5000" like with every other damn game they produce (since it's all they're good for) then no thank you.
Keep your God of War for that, leave Castlevania with much more ambitious developers who understand strong game design.
@mazzel In the trailer it "hints" at them adding cut content in the end. There's a reason why they put a 10 second area view in the end. I believe it's supposedly the cut area from the final product in the Wii version. I think it's the Bionis Shoulder.
If you add that kind of content back to your game I suppose they will expand on it.
For those who haven't yet played this game, I think it's almost a sin not to try it out when this definitive version releases. With its updated visual and added content (as well as probably some other improvements), seriously. Play it.
I held a very "meh" opinion on JRPGs, as most of them didn't grasp me much. That opinion very much changed after I delved into the world of Xenoblade. This game is beautiful inside out.
This is very good to hear honestly. Miyamoto is a legend with great ideas but sometimes he puts in too much to games where developers may have an entirely different vision. When you mess with someone's artistic vision of what their game should represent you're making the development very disjointed and games turn out worse than what could have been.
Need I mention Paper Mario and how it dropped off in quality?
I would much rather Miyamoto put his energy into his own franchises which always turn out to be golden. Put your focus into Pikmin, please, it's long overdue.
I'll say as I always do - I have my fair share of issues with Witcher 3, it's by all means not a perfect game to me as it has too many fundamental flaws which hurt my overall experience. This is coming from a person who has 100% the game and all its achievements on Steam and has owned the game on 3 different systems.
That said, it's undeniably visible just how much heart and polish (haha) went into their final product. It's really nice to see, as the Russian human I am, that overtime Slavic gaming companies and franchises are becoming more relevant as there are so many talented people working in those countries who have never seen the appreciation by masses.
Hopefully this teaches Ubisoft that their oversaturated approach to day by day release of mediocre games only hurts them as a brand. They have a lot of genuinely excellent franchises that people would love to see return and maybe news like this will kick them in the face.
On the contrary, despite all of its success, I do dearly hope CD Projekt doesn't succumb to its fame and become a nasty conglomerate like its peers have in the past. Success seemingly ruins companies and it would be a shame seeing a good one like them go rotten.
@Razer I seriously think nobody in this comment section has read what I had to say properly — and I mean PROPERLY before replying.
"Gory" was one of the absolute lesser points I've made and I have already said that a character like Bayonetta, despite belonging in a mature, "gory" game belongs in Smash Bros simply stylistically as opposed to a character from Mortal Kombat. I understand that you may be a big fan of this "MK x Smash" idea but please do yourself a favour and don't @ me unless you have a genuine argument to present against what I said.
@Kalmaro There's a certain charm to Bayonetta which I think Mortal Kombat characters lack. I'm not about to hate on MK but its characters just don't look like they belong, in terms of style, in Smash.
This is one thing I don't see happening, not only because Mortal Kombat is too gory and unfitting for Smash, but probably the biggest factor is that Mortal Kombat is its own fighting franchise.
It has a legacy, sure, but it's completely its own thing and in no way fitting to Smash Bros, in my opinion. I think the most interesting characters that come to Smash are the one that you'd least expect - those without an already-existing moveset. In fact Nintendo proved they agree with this by the amount of abstract, out the ordinary characters we got in the past. Keep Mortal Kombat characters in MK, please.
Terry and Ryu are both fine additions to Smash Bros, that's for sure, but their stylistic approach seems much more befitting of a game like Smash.
Asking people to not overreact and sulk on the internet is an impossible deed, mr. Sakurai.
I hope that he doesn't get hate for character decisions as the man is one of the most talented, legendary developers out there. He puts in a lot of passion into his games where any other director would have told Nintendo to "f*** off" by the time they asked him to make a third or fourth Smash Bros. game.
Sakurai deserves all the praise he gets, and surely the smarter people understand that crying over Byleth being one of the FIVE characters you bought the pass for is just childish. On the contrary, I know many many people who are enjoying Byleth as one of the genuinely unique fighters in Smash.
Honestly a slightly lower number than I expected given the Switch success lately but with the exclusion of EA pretty much in its entirety (which isn't a problem with me) it makes sense.
@HeroponRiki What bums me out is that Observer, in my opinion, is their best game so far. It has such an interesting setting and great world building with some in-depth messed up themes which reach out to games like SOMA. Hell, there is even "side-quests" in the game and lots of missable content and flavor text.
Clearly Bloober Team know how to flesh out a game but it seems like their restricted time frame making game after game is limiting their ability to do so. Real shame because they are very talented developers.
This same sentiment goes towards Red Barrel (Outlast) and arguably even Frictional (Amnesia/SOMA). I honestly think we have way too many walking "spook" simulators nowadays, we need more games like Silent Hill, Resident Evil and Evil Within to balance things out..
The amount of PT-like games on Kickstarter is surreal and it's all gotten far too repetitive. Talented developers like the three I've listed should not fall into this cycle.
Observer is great with an interesting story, world and a strong sense of dread throughout so a sequel is welcome.
That said, I think Bloober team are biting way off than they can chew.. they're releasing a horror game a year and sure, they're all visually stunning with interesting concepts but with Blair Witch you can really tell they are on track of diminishing returns. Their quality is dropping off and I'd really like to see them try something new or put more heart in one project specifically. Perhaps this is the project that will prove me wrong?
We know what happens to companies who don't try anything new and succumb to a loop with diminishing returns...look at where Telltale ended up.
Comments 719
Re: Rumours About Pikmin 3 Coming To Nintendo Switch Intensify
@Ambassador_Kong Okay, so I can't actually believe I'm about to respond to this drivel. All in all I don't really care about my responses enough to actually go through and re-read and rewrite them on Nintendo Life, because I don't think this is a valuable spending of my time. If something I said didn't seem fleshed out or cryptic it just means that I didn't care to invest an hour into my comment because I have better things to do.
Firstly let me just say that calling me a fanboy while pointing out about how "insulting" my initial comment was is just funny as f*ck, showing dominance and adding credibility to your comment when there is little to none. It's very sneaky and immature of you to start a long response in that way.
My entire point of the response was that Nintendo is doing exactly what Sony and Microsoft were doing at the start of the generation. They are putting out re-releases in order to fill in the blanks of their library because their first party original output is stuttering, thanks to increased production values and demands.
I said in my comment that there was no value in owning Sony's PS4 in the first two years because little to no games on it were original and the vast majority of the first party titles that were on the system (including the ones you listed) were absolutely trash and cheap non-system-sellers. This is coming from a person who OWNED the system in the first 2 years of it's lifecycle. I ABSOLUTELY remember it only selling because of hype and not thanks to games. Within those same two years on the market Nintendo's first party output in my eyes has been excellent, despite the current lack of absolutely original titles. Releasing Wii U titles on the system is a very smart decision as barely anybody owned the system and they can shift their focus on creating new, bigger original experiences. The games you listed absolutely lack any identity and were utter boring garbage, aside from arguably inFAMOUS Second Son. In my opinion even that game was bland and a chore to play as well, but that's a whole other argument.
The reason bringing this up is relevant is that @nessisonett seems to believe that the Switch will stutter once the PS5 and the new Xbox are revealed because of its lacking output as opposed to the two consoles. I disagree with him simply because what he is saying is an assumption and is not based on anything but the current announced games for the Switch. The reason I brought up Paper Mario is because it's literally a game which was announced a DAY ago and it's not a re-hash or port. This isn't considering, however, that there are many original games in the pipeline for the system including but not limited to No More Heroes 3, Shin Megami Tensei 5, Bayonetta 3, Breath of the Wild 2, Metroid Prime 4 just off the top of my head.
Nintendo gimping their consoles is quite a funny statement, because I see it as the complete opposite. The Switch has a very great strength as opposed to its competition - the portability. If power screams a concern to you, then I'm sorry for you. Developers should find more appeal in a console for which they can develop much more affordably with smaller projects.
Re: Rumours About Pikmin 3 Coming To Nintendo Switch Intensify
@Toy_Link Why have a Mother 3 rumour when there are official unannounced news coming out for the Mother franchise later this year?
If people start making up news now and get it wrong then they will ruin all credibility for future rumours.
Rumour politics is funnier than actual gaming politics.
Re: Rumours About Pikmin 3 Coming To Nintendo Switch Intensify
@nessisonett I honestly doubt you know how Nintendo, Sony and Microsoft work. Talking out of the rear and 'assuming' that the other two companies are hard at work with brand new titles while Nintendo is scratching their ass releasing old games is a bit ridiculous and stupid of you.
Do you not recall the launch of the PS4? LOL. Console was a joke with nothing to play from Sony for nearly 2 years. So much for them releasing AAA release on release. The Xbox One's launch isn't even worth mentioning.
Ports from Nintendo are welcome because the Switch will introduce these classics to a new audience. The amount of people who own a Switch who haven't played a single Metroid or Pikmin is very large. More of these ports and remasters = more original content in the future.
It's also funny you decide to mention this one day after the reveal of a brand new Nintendo Game. I guess the announcement of Paper Mario has gone way over your head already.
Please, I beg you, stop pretending you know how these businesses operate.
Re: Paper Mario: The Origami King Switch eShop File Size Revealed
@Lugazz I think it's most impressive when you can make a cast of characters where, despite having played one house and obviously having to at some point oppose the other students in political disagreement, you can still bond with a new house as a player.
It's really impressive that out of the main three houses there is no concrete villain and each character is unique and appealing in different ways. With a cast so large I would say that is near impossible to pull off.
I'm not expecting them to work the same magic on Paper Mario, but I'm at least expecting the same quality of writing.
Re: Random: What's Up With That Metroid Reference In The Paper Mario Trailer?
@NullPointerExcep Very smart on Nintendo's end if that's the case, if you think about it. Blessing their fanbase with out of the blue announcements such as this means inspiring speculation with little to no expectation for upcoming announcements like there is with Directs.
This means that us fans will actually be stoked when we see reveals and there will be little complaints, such as with this one. This trailer took me and everyone else by surprise, and I hope they keep this going.
Re: Paper Mario: The Origami King Switch eShop File Size Revealed
I really hope Intelligent Systems takes note from their Fire Emblem series in introducing a diverse cast with quirks which are both funny and stand-out.
Despite minor gripes (mostly with anime) I am still very much enjoying Three Houses and remember the file size for that is a little under double that of this game. Also note that Fire Emblem is pretty much fully voiced and has a cast of like a hundred characters.
One thing I think we can all agree on is that the style and graphics of this game are incredibly charming and intriguing. It's very nice to look at. I really hope that means they can put the same effort in the story. Again, Three Houses is a testament at how well this developer can craft a world and convoluted story engaging the player. Paper Mario being primarily for kids shouldn't be an excuse for a shallow experience.
Re: The Original Voice Cast Returns To Xenoblade Chronicles: Definitive Edition
@Wargoose So many people give FFXV a pass because of 'troubled development cycle' it's irritating.
No, it should be an excellent game if anything with so many decisions and time gone into it. It's ridiculous that a game delayed to the point where people thought it was never gonna come out gets released and is bathing in its awful mediocrity.
If Metroid Prime 4 comes out and is nothing special I will bet thousands of dollars people are going to rage and praise to the lord that the franchise is officially dead.
I've not yet played FFVII and I will wait for the eventual port to PC to play it at its best and/or wait for the rest of the parts to be released. My friend who has played it and is a massive FF nerd (his favourite being FFX) told me that the game was a disappointment. This isn't the first time I'm hearing this as many non-commercial game critics think the same thing.
You may be right, I'm not judging your opinion and I might enjoy it when I get around to it, but as it is right now I see Square heading in a rather bad direction. FFVII should have been an absolute masterpiece which made all fans happy. If it didn't deliver on all fronts then there are problems.
Showing Square there are flaws in their recent game designs and storytelling, hopefully will mean better games down in the future.
As a reference, I also found Xenoblade Chronicles 2 rather disappointing as opposed to its predecessors.
Re: The Original Voice Cast Returns To Xenoblade Chronicles: Definitive Edition
@nhSnork In my comment I literally mentioned 12 was the last Final Fantasy I enjoyed. I wasn't denying it's quality.
FFXV is an unfocused mess in terms of story, combat and exploration. Everything in the game feels artificial and made specifically for uninteresting padding. The only redeeming thing about FFXV is the main characters and their interactions among themselves, but I'm sure I don't need to prove why a bad game with one good quality is still a bad game. Combat is not engaging the player whatsoever, holding buttons with little strategy in mind and watching health bars drop is antithetical to the entire medium which is gaming. I can list many problems in this last mainline entry.
We could also look at the even more atrocious and unfocused mess that is XIII. I haven't gotten my teeth sunk deep into 7 Remake yet and I doubt I will as from what I heard, seen and read its plot and characters feel more like a dream anime fanfic which is disappointing because of how intriguing the world was in 7 and Crisis Core. 7 already had a plethora of problems and it definitely didn't need more characters and useless fangirl side content to fix them.
Sephiroth as a trademark video game villain is very shallow and aside from his design there is little that stands out about him. He is literally as ridiculous as Shadow the Hedgehog in Adventure 2 with his mad ramblings and desire to destroy the world over mommy issues. Instead of giving his character more depth and fleshing him out giving us more backstory they instead decided to ret-con everything and add one extra anime waifu for Cloud because that's what people wanted.
Final Fantasy to me is just more proof that Square is losing their touch with their fans. Kingdom Hearts 3 was probably the first time I started noticing something is very off about their games and inconsistent storytelling. To go from games like FFVI and FFIX to these recent releases...well, it's not hard to see which games stood the test of time and which games will not in the near future. I think it will only take a couple more mediocre disappointing releases until people finally start lighting up their torches and calling Square the modern "Crapcom".
Final Fantasy XV, Kingdom Hearts 3 and Final Fantasy VII Remake were all the biggest most anticipated titles from Square this generation with loads of time and money and delays shoved into them. The fact that given all this they still failed to impress most gamers and left a bitter taste with all three in many gamers' mouths, well, that's your reason why Final Fantasy is going in a downhill spiral. Unless they shift their focus and hire some new talents I don't think I'll be buying their future releases.
To add a small note: I actually find it quite entertaining that the developers of the Deus Ex RPGs (which are published by Square) are more successful at captivating me than pretty much all of Square's first party releases.
Re: The Original Voice Cast Returns To Xenoblade Chronicles: Definitive Edition
@GrandScribe I really hope Monolith Soft's Xenoblade series doesn't go in a downward spiral as Final Fantasy already has.
I'm playing through FFXV on PC and realising how much of a major chore it is to play. So many good elements outweighed by terrible ones.
I pre-ordered Xenoblade Definitive because I crave the great world exploration and battle system in that game which just hasn't been present in FF titles since 12 in my opinion.
Re: Metroid Prime 4 Dev Retro Studios Hires Battlefield, Tomb Raider And Borderlands Artists
@Pod I don't think it's ever been explicitly mentioned that Nintendo has axed their projects or limited their creativity. If anything I believe the contrary to be the case as how the history with Metroid Prime, and later Donkey Kong Country went.
If anything I believe the lack of focus and internal struggles within Retro as a company is much more plausible.
Re: Metroid Prime 4 Dev Retro Studios Hires Battlefield, Tomb Raider And Borderlands Artists
A company like Retro expanding and hiring new talent is always promising. These guys certainly should grow a bigger team and work on potential new concepts.
Who knows, maybe this could mean Retro can work on multiple games at once?
Re: That Rumoured HD Remaster Of The Mass Effect Trilogy Might Be Coming To Switch
@Gelantious I look at it differently. In the very finale of the game, yes, the choices seemed force-fed and the decisions you made while playing through the main game didn't matter as much as, say, the second game.
But I think the second game only had such a grand ending depending on choices because they focused primarily on characters and NOT the main plot of the saga. The third Mass Effect had to end with how the developer envisioned, and while they could have had more development time to smooth out the edges and give the player a better illusion of choices matter, I think they succeeded with doing that in the rest of the game.
There is a review on YouTube of the game by Chris Davis which I wholeheartedly agree with. I may not like many of his views on some games but his Mass Effect 3 review portrayed my thoughts on the matter perfectly.
The entire game is, in its way, a finale. Not the final 10 minutes. Mass Effect 3 nails finishing up the story for all characters and THOSE were the decisions you made along the way that mattered. I think it's giving the writers an injustice to dismiss the entirety of Mass Effect 3 just because of its final act. They made a big effort on concluding stories for all the side characters whom you got to know along the journey.
I'm not going to say the writing is perfect, there were things in the story which felt deeply contrived and non-sensical, but I still enjoy Mass Effect 3 as much as I enjoy Mass Effect 1 and 2.
Re: That Rumoured HD Remaster Of The Mass Effect Trilogy Might Be Coming To Switch
@PlayedNSlayed I'd argue even Dead Space 3 had its moments. The Lovecraftian elements in it are genuinely cool, it's just a shame they decided to shift their focus on co-op which defeats the purpose of the more tactical shooting from the first games not to mention there were already much stronger alternatives.
Re: That Rumoured HD Remaster Of The Mass Effect Trilogy Might Be Coming To Switch
@Elvie In my honest opinion the trilogy is excellent on most fronts. All three games have flaws, and for some, the conclusion didn't seem satisfactory but for me it definitely did the job right (if you include the DLC of course).
The writing in all three games is superb for various reasons and I don't think you should miss out. If you like sci-fi or third person shooters this trilogy is one of the best out.
The people overreacted way too harshly to Mass Effect 3, it has its many moments of writing that is genuinely great.
Re: Animal Crossing: New Horizons Helps Pocket Camp Record Its Best Month Ever
See, this is very much a successful tactic to invest into the mobile market as a subsidiary service and NOT a replacement to console gaming.
One can compliment the other but when you devote entire talented development teams to mobile, it flops like a fish out of water.
I really hope developers behind games like Bravely Default 2 recognise this sooner than later.
Re: Pokémon Sword And Shield Wins Famitsu Dengeki 2019 Game Of The Year
@WallyWest You know you're responding to a child when he refuses to read anything you're saying and resorts to the "it's just your opinion" camp.
Buddy if you were going to start an argument at least make sure you can refute statements that I bring up. When you end up replying with "none of this matters because it's all opinion", it makes you look spineless.
What I said about Kojima however is not an opinion lmao. It's literally fact. Accept it and stop sniffing his ass because he doesn't deserve it nor does he care about you.
Re: Pokémon Sword And Shield Wins Famitsu Dengeki 2019 Game Of The Year
@WallyWest People who like Death Stranding like mundane travelling across an uninteresting environment and escort missions. It has terrible dialogue and even Kojima himself wasn't sure what the hell he was even trying to communicate with the game.
Kojima is one of the most toxic over-hyped developers in the industry. He ditches his friends to hang around the big Hollywood heads considering himself some kind of God. He created a turd with Death Stranding. It's the first game he has ever made where not all fans ate it up and he got salty over it.
What he said about Americans (note that I'm Russian, not even American) is absolutely retarded and he, as a big head developer who gets media coverage, is actually disgusting saying sh*t like that about the vast majority of his fanbase. If you don't believe he should be shunned then you're just as bad of a fanboy.
The faults with Death Stranding started becoming evident in Metal Gear Solid 5, and everybody just decided to blame and shame Konami for it as if Kojima is an untouchable flawless genius. In actuality Kojima is an insufferable pretentious a**hole. Death Stranding proved that with all the money resources and time, no, Kojima isn't the next best thing to Jesus he is just a developer who made one weird successful franchise and that's just his worth.
Maybe in your eyes Death Stranding is something special, but I think 99% of gamers will agree with me that it is not worthy of the GOTY title from any major publication.
Re: Pokémon Sword And Shield Wins Famitsu Dengeki 2019 Game Of The Year
This list is terrible. Not only is Pokemon somehow a better RPG than the likes of Fire Emblem (I don't care that it's an SRPG), but also the Hideo Kojima bias here is hilarious.
Death Stranding is awful and Hideo Kojima's childish response to backlash from fans is something he should get sh*t on, not praise and awards. He made an embarrassment of a game and defended himself with semi-racist remarks against western audiences like a self-absorbed child swimming in his own vomit.
This list is genuinely awful.
Re: Witcher 3 Switch Dev Saber Interactive Is Co-Developing Crysis On Switch
@Edu23XWiiU I think CryTek in general focuses mostly on beefing their expensive engine because when it comes to their games they are well..quite bland.
Honestly I would like to see them make an original concept instead and be experimental with it. To me, they're like a much larger Shin'en.
Re: Witcher 3 Switch Dev Saber Interactive Is Co-Developing Crysis On Switch
@Edu23XWiiU @pepsilover2008 As far as I'm aware NVidia has developed the first graphics cards which can optimally run ray tracing in real time at a stable framerate. Other GPUs have a much different focus on where their technology excels. Hell, even my RTX 2070 still probably isn't great at running intensive games with RayT enabled, let alone the Switch.
I was specifically talking about real time gaming and not pre-rendered Pixar films. I didn't make myself very clear, my bad.
Re: Witcher 3 Switch Dev Saber Interactive Is Co-Developing Crysis On Switch
@SSGodLink Ray-tracing is a hardware feature developed by NVidia which can only be used in their newest line of cards (the RTX series). It can't exist on the Switch but the right developer with the right tools may be able to emulate it.
Re: The Definitive Edition Of Xenoblade Chronicles Won't Include Any Extras From The 3DS Port
People getting enhanced visuals and gameplay on top of an entirely new chapter and QOL improvements and still somehow lacking Amiibo functionality makes this not the "definitive" edition?
What have you guys been smoking, unless I'm missing an obvious joke?
Re: Video: The Best Switch Games To Play When You Can't Leave The House
Animal Crossing - the game in which you are constantly in debt and behind on payments - the game that lets you escape the harsh reality...
Right.
Re: Review: Panzer Dragoon: Remake - Doesn’t Quite Nail The Landing
When a game is short (relative to price) in content then developers should really look into investing into replayability, multiplayer or longer campaigns. It easily shows which developers care about the game they're creating.
When a game like Hollow Knight, which is by a tiny development team, can provide me much more content at a lower price at launch, there is a problem. Even StarFox, as a short game and relatively comparable to Panzer Dragoon, has multiple paths and ways to raise the player skill ceiling.
Here's hoping their next project will be a tad more ambitious. Shame, because I was really looking forward to this one.
Re: Poll: What Did You Think Of The Nintendo Direct Mini?
For those into strategy games - I strongly recommend looking into King's Bounty. The games are very underrated and this looks like a full-blown sequel, which is exciting. You guys might find a hidden gem.
As for the Direct, there's a reason it was called a Mini. People should gather up a little more patience given the circumstances. It's likely we will get a larger Direct later on. I don't understand the disappointment.
Re: Masahiro Sakurai Says "It's A Total Blank Slate" After He Finishes Smash Bros. Ultimate's DLC
@backup368 I'll reply to only one of your statements because the rest sounds like salty biased drivel coming from you personally and nobody else.
Smash Bros. Brawl was ANNOUNCED before Sakurai even knew about it. Iwata announced it on stage without preparation and then approached Sakurai to make sure he supervises development. Get your facts straight at the very least.
I don't know what's wrong with you or who hit you as a child but you seriously need to get your head out of your ass and stop assuming about others and how hard they work on their job. Seriously, it isn't any of your business and you end up sounding like a rat. Cya buddy.
Re: Masahiro Sakurai Says "It's A Total Blank Slate" After He Finishes Smash Bros. Ultimate's DLC
@backup368 I do believe the amount of input and time Sakurai has put into Smash doesn't compare to any other director in the industry. There have been many reported times when Sakurai didn't have a healthy sleeping schedule and was working crazy overtime hours to pass his deadlines.
Besides that, he is just also a very talented director who hasn't really had freedom to choose a franchise he wants to work on. Instead of working on a new IP or something HE wants, Sakurai has been put into the Smash Bros hole for many years now. That's not to say he doesn't enjoy making these games, but it's clear the man wants to start something from scratch.
It is a little disheartening that you're claiming directors have worked on "much bigger" games than this without providing any proof or experience. Seems like you just wanted to throw a jab at Sakurai honestly.
Re: Random: Brie Larson Says She's More Than Happy To Be In An Animal Crossing Movie
What a bizarre article...
Re: Rumour: Sony Could Be Raiding Konami For Castlevania, Metal Gear And Silent Hill IP
@Trajan Neither game is developed by Sony or their studios...is this really an argument.
Hell, Ni-Oh isn't even an exclusive as I'm playing through it on Steam. Bloodborne is exclusive, yes, but is made entirely by FromSoftware. From is capable of making a Castlevania game, yes, in many ways Souls is actually a modern Castlevania game in spirit. That said, From is not an in-house Sony developer.
My gripe with PS4 exclusives is that it's very easy to tell which game is a Sony game by looking at its structure. Horizon, God of War, Last of Us, Uncharted, Spider-Man, Days Gone...all of them, despite being completely separate from each other and developed by various studios, are fundamentally similar games.
They do not play with game concepts and mechanics as many other games do. This is precisely why I play Nintendo games as this play on game mechanics is what got me into video games. There is a very high skill ceiling with games like Breath of the Wild, Mario Odyssey, Bayonetta, etc. This is proven by just how wild the speedrunning community is around these games.
And look man, my apologies if I sounded rude and demeaning to your counter statements before. It wasn't my intention to be that way but in my eyes Castlevania is a game which should explore game mechanics rather than spectacle, voice acting and other things Sony has a rather large focus on. Not to say those things can't coexist in a Castlevania game as supplements to a great game, but it should not be in focus when developing such a title.
I would say Sony's approach to game development would much more greatly benefit a franchise like Silent Hill out of these 3 Konami giants. Silent Hill is a much more narrative driven series. That said, Sony would have to find a good balance between their way of providing a story and the subtlety of Silent Hill's thematic storytelling.
This was a long rant, I'm getting back to work.
Re: Rumour: Sony Could Be Raiding Konami For Castlevania, Metal Gear And Silent Hill IP
@Trajan I will reply once simply because of how ridiculous and amusing you are.
I've given you my opinion on Sony games and how most of them are designed with the same premise in mind. They focus more on the wow factor and spectacle rather than complex game mechanics which is OKAY as there is room for that in the market. If you like those games (which you clearly do) then that's your opinion and it doesn't bother me at all.
That being said, a Metroidvania title is known for its world and level design with complex gameplay mechanics in place which challenge the player and his interactivity with said world and level design. This is why Metroidvania games are replayable. This goes true for the Souls games, Metroid, Hollow Knight but most importantly to this argument - Castlevania.
Sony has shown no expertise in such complex game design as their appeal in games appears to be, as I mentioned before, in spectacle. Again your opinion on whether you like that - I don't care for.
I don't want them to ruin Castlevania because their game philosophy is antithetical to the design of those games. That is why I would prefer them not to be in charge and ruin Castlevania as a franchise beloved by many.
I won't even go into how fundamentally wrong it is that you compared a 200 hour JRPG to a 30 hour action game to make a statement for...which game has longer cinematics....like what??
Re: Rumour: Sony Could Be Raiding Konami For Castlevania, Metal Gear And Silent Hill IP
@Trajan You're entirely missing the point of my argument either on purpose or just through ignorance and I'll just leave it. Waste of my time.
Re: Rumour: Sony Could Be Raiding Konami For Castlevania, Metal Gear And Silent Hill IP
@Trajan God of War follows a by the numbers formula present in 80% of PlayStation exclusives and was the absolute turning point of where I have my PS4 Pro with dozens of games away for free.
If that's something that Castlevania has a chance of becoming then no, I would rather Sony not invest in Konami's IPs.
You're allowed an opinion but honestly all of Sony's "cinematic" game experiences and how much praise they get for just being games with average gameplay but with big high-budget spectacle is revolting. Feel free to argue with me but that is my opinion.
Re: Rumour: Sony Could Be Raiding Konami For Castlevania, Metal Gear And Silent Hill IP
If Sony acquiring Castlevania means we will get another "movie interactive experience number 5000" like with every other damn game they produce (since it's all they're good for) then no thank you.
Keep your God of War for that, leave Castlevania with much more ambitious developers who understand strong game design.
Re: Nintendo Places Third In Metacritic's 2019 Game Publisher Rankings
Activision Blizzard in second...after Warcraft 3 Reforged...
Hilarious.
Re: Xenoblade Chronicles: Definitive Edition Appears On The European Switch eShop
@mazzel In the trailer it "hints" at them adding cut content in the end. There's a reason why they put a 10 second area view in the end. I believe it's supposedly the cut area from the final product in the Wii version. I think it's the Bionis Shoulder.
If you add that kind of content back to your game I suppose they will expand on it.
Re: Xenoblade Chronicles: Definitive Edition Appears On The European Switch eShop
For those who haven't yet played this game, I think it's almost a sin not to try it out when this definitive version releases. With its updated visual and added content (as well as probably some other improvements), seriously. Play it.
I held a very "meh" opinion on JRPGs, as most of them didn't grasp me much. That opinion very much changed after I delved into the world of Xenoblade. This game is beautiful inside out.
Re: Miyamoto Has Broken His Habit Of "Completely" Reworking Games Mid-Development
This is very good to hear honestly. Miyamoto is a legend with great ideas but sometimes he puts in too much to games where developers may have an entirely different vision. When you mess with someone's artistic vision of what their game should represent you're making the development very disjointed and games turn out worse than what could have been.
Need I mention Paper Mario and how it dropped off in quality?
I would much rather Miyamoto put his energy into his own franchises which always turn out to be golden. Put your focus into Pikmin, please, it's long overdue.
Re: Site News: We're Changing The Way We Handle Switch Screenshots
Now this is an improvement in stability I can get behind.
Re: Watch Out, Ubisoft - Witcher Studio CD Projekt Is After Your Crown
I'll say as I always do - I have my fair share of issues with Witcher 3, it's by all means not a perfect game to me as it has too many fundamental flaws which hurt my overall experience. This is coming from a person who has 100% the game and all its achievements on Steam and has owned the game on 3 different systems.
That said, it's undeniably visible just how much heart and polish (haha) went into their final product. It's really nice to see, as the Russian human I am, that overtime Slavic gaming companies and franchises are becoming more relevant as there are so many talented people working in those countries who have never seen the appreciation by masses.
Hopefully this teaches Ubisoft that their oversaturated approach to day by day release of mediocre games only hurts them as a brand. They have a lot of genuinely excellent franchises that people would love to see return and maybe news like this will kick them in the face.
On the contrary, despite all of its success, I do dearly hope CD Projekt doesn't succumb to its fame and become a nasty conglomerate like its peers have in the past. Success seemingly ruins companies and it would be a shame seeing a good one like them go rotten.
Re: Ed Boon Would "Love" To See A Mortal Kombat Character In Smash Bros. Ultimate
@Razer I seriously think nobody in this comment section has read what I had to say properly — and I mean PROPERLY before replying.
"Gory" was one of the absolute lesser points I've made and I have already said that a character like Bayonetta, despite belonging in a mature, "gory" game belongs in Smash Bros simply stylistically as opposed to a character from Mortal Kombat. I understand that you may be a big fan of this "MK x Smash" idea but please do yourself a favour and don't @ me unless you have a genuine argument to present against what I said.
Re: Ed Boon Would "Love" To See A Mortal Kombat Character In Smash Bros. Ultimate
@Kalmaro There's a certain charm to Bayonetta which I think Mortal Kombat characters lack. I'm not about to hate on MK but its characters just don't look like they belong, in terms of style, in Smash.
Re: Ed Boon Would "Love" To See A Mortal Kombat Character In Smash Bros. Ultimate
This is one thing I don't see happening, not only because Mortal Kombat is too gory and unfitting for Smash, but probably the biggest factor is that Mortal Kombat is its own fighting franchise.
It has a legacy, sure, but it's completely its own thing and in no way fitting to Smash Bros, in my opinion. I think the most interesting characters that come to Smash are the one that you'd least expect - those without an already-existing moveset. In fact Nintendo proved they agree with this by the amount of abstract, out the ordinary characters we got in the past. Keep Mortal Kombat characters in MK, please.
Terry and Ryu are both fine additions to Smash Bros, that's for sure, but their stylistic approach seems much more befitting of a game like Smash.
Re: Looks Like DOOM 64 Will Only Cost £3.99 On Switch
@Zidentia Actually, the price has developed god who developed megamen megawomen and megachildren who then created a Nintendo, it's come full circle.
Re: Masahiro Sakurai: Move On And Stop Counting The Fire Emblem Characters In Smash Bros.
Asking people to not overreact and sulk on the internet is an impossible deed, mr. Sakurai.
I hope that he doesn't get hate for character decisions as the man is one of the most talented, legendary developers out there. He puts in a lot of passion into his games where any other director would have told Nintendo to "f*** off" by the time they asked him to make a third or fourth Smash Bros. game.
Sakurai deserves all the praise he gets, and surely the smarter people understand that crying over Byleth being one of the FIVE characters you bought the pass for is just childish. On the contrary, I know many many people who are enjoying Byleth as one of the genuinely unique fighters in Smash.
Re: PlatinumGames Opens 'Platinum4' Website, And No One Knows What's Going On
Platinum 4 sounds a lot like the "Capcom 5".
Bayonetta 3, The Wonderful 102, F-Zero Ultra and Astral Chains.
Or maybe they're just developing Half Life 4, to be released before Half Life Alyx and Half Life 3.
Re: 37% Of Developers "Interested" In Making Games For Switch, According To Annual GDC Industry Survey
Honestly a slightly lower number than I expected given the Switch success lately but with the exclusion of EA pretty much in its entirety (which isn't a problem with me) it makes sense.
Quality over quantity right?
Re: Sega Set To Reveal "Unannounced Game" At This Year's Taipei Game Show
Mark my words it's Seaman 2!
Re: Bloober Team Appears To Tease Observer Sequel In Creepy Cryptic Video
@HeroponRiki What bums me out is that Observer, in my opinion, is their best game so far. It has such an interesting setting and great world building with some in-depth messed up themes which reach out to games like SOMA. Hell, there is even "side-quests" in the game and lots of missable content and flavor text.
Clearly Bloober Team know how to flesh out a game but it seems like their restricted time frame making game after game is limiting their ability to do so. Real shame because they are very talented developers.
This same sentiment goes towards Red Barrel (Outlast) and arguably even Frictional (Amnesia/SOMA). I honestly think we have way too many walking "spook" simulators nowadays, we need more games like Silent Hill, Resident Evil and Evil Within to balance things out..
The amount of PT-like games on Kickstarter is surreal and it's all gotten far too repetitive. Talented developers like the three I've listed should not fall into this cycle.
Re: Bloober Team Appears To Tease Observer Sequel In Creepy Cryptic Video
Observer is great with an interesting story, world and a strong sense of dread throughout so a sequel is welcome.
That said, I think Bloober team are biting way off than they can chew.. they're releasing a horror game a year and sure, they're all visually stunning with interesting concepts but with Blair Witch you can really tell they are on track of diminishing returns. Their quality is dropping off and I'd really like to see them try something new or put more heart in one project specifically. Perhaps this is the project that will prove me wrong?
We know what happens to companies who don't try anything new and succumb to a loop with diminishing returns...look at where Telltale ended up.
Re: Nintendo Reveals The Playable Characters In The Next Wave Of DLC For Fire Emblem: Three Houses
It's really a big shame that most comments on anything to do with this DLC are going to be about the Smash salt.
Such a negative vibe about something very positive. This DLC is a great add-on for an already massive game, and I think it's very welcome.