Comments 252

Re: Random: If You Remember This Super Mario Game Show, You Have A Better Memory Than Us

TheFongz

@Desrever don't write it off - surely it's not impossible for someone like Netflix to commission a reboot of something like this. No 1337 haxxor e-sports, no attempts at journalism, just a game show where the contestants must play games - classic, new, or indie. The only problem of course is that the contestants for this nostalgia fest would all be 25-45 so you'd lose the true excitement of a kids' show.

Re: Feature: GoldenEye Dev David Doak On Shaking (And Stirring) The FPS Genre On Console

TheFongz

Slappers only was silly. The best way to do it was to play one hit kills with rocket launchers, and then be the guy able to dodge around and get up in people's faces for the slap kill. Bonus points if you remember to do the Jaws music while you're at it.
Oh, and: unlimited match length + one hit kills + being a teenager = literal all night sessions in front of the TV... Man my brain was mush when the morning came.

Re: Alex Kidd And Gain Ground Join The Sega AGES Line Here In The West On 28th March

TheFongz

Does anyone know what enhancements or quality-of-life changes will be in Alex Kidd?

The Master System II was my first console, and Alex Kidd in Miracle World was my one and only game for what felt like years. So much nostalgia... But it was a punishing game, I never finished it (although my dad did once). Does it have infinite continues now? Help with the Janken matches? Emulator-style save states and rewind? Or anything at all, other than a fancy screen border?

Re: Feature: The Best 3D Platformers On Nintendo Switch

TheFongz

+1 for Yooka Laylee - once I accepted that it would never be as tight and fresh as Banjo Kazooie 1, I found myself having a ball.
-1 for Snake Pass - that game is nothing but stress and frustration. How anyone is classifying it as a joy to play, is beyond me.

Re: Cadence of Hyrule Is What You Get When You Cross Crypt of the NecroDancer With Zelda

TheFongz

@Antraxx777 yes, surely Nintendo is very impressed with CotND and the developer.
But this kind of playful riffing on a cherished Nintendo property is exactly the kind of thing that has triggered them to destroy people's projects in the past. For Nintendo to approve it (perhaps even suggest it in the first place) shows a dramatic change, I think.
I love it. I for one have been putting off getting CotND (sounds too frantic for me) but there's no way I'll be able to let this one pass me by.

Re: FUN! FUN! Animal Park Brings Family-Friendly Minigames To Switch This Month

TheFongz

I imported the Japanese version from PlayAsia last year, hoping for an evening of unintelligible chaos. Imagine my disappointment when I booted up the game and everything was in English, even the voices! And no language selection option in sight.
Well it's a decent suite of minigames, if you're interested. Good for providing a distraction at parties. It's set up as a competition where you play x events and get an overall winner. The animals are cute so that's 90% of the point achieved right there.

Re: New Nintendo Labo Kit Introduces VR Gaming On Switch This April

TheFongz

@DK-Fan exactly! While on one hand this sounds like Nintendo just doing in 2019 what Google did in 2014, but with a heavier and lower-res screen... On the other hand, the Nintendo difference has always been its software. And software has always been mobile VR's achilles heel. If they can patch in a way to play Mario Kart on this thing, or (lord help us) Zelda BOTW... I'll be there with bells on.

Re: Video: Player Beats Bowser In Super Mario 64 Without Using A Joystick

TheFongz

I've never gone to these scientific extremes, but two of my fondest memories from back in my one-new-N64-game-per-year days are (1) finishing ocarina of time with 3 hearts, and (2) cleaning out each level of Banjo Kazooie in a single session (I think only Freezeezy Peak actually forced you to leave the level and come back for something)

Re: Review: ToeJam & Earl: Back in the Groove - A '90s Throwback That Might Be Too Random For Some

TheFongz

I rented the original game with a friend when I was 10. I didn't have a mega drive myself and I was too young to understand it all properly, but amidst all the weirdness I could tell that this was something in a different stratosphere to the platformers of the day. Stacked 3D levels, strange interactions, mysterious characters who run away from you... The sheer fact you can fall off one level, pass two others and land back where you were an hour ago... This was a scope I'd never imagined. I never played it again and that one afternoon stuck in my memory for the rest of my childhood life.
It actually kind of ruined it when I did revisit it on an emulator as an adult...

Re: Review: RIOT - Civil Unrest - A Fantastic Idea Undone By Some Sloppy Execution

TheFongz

Does anyone else find this whole concept unpalatable?
Riots occur as an emotionally-charged response to gross social injustice and crowd panic mentality. The idea of them being carefully planned and strategized is so strange it's almost revisionist. Alternatively, playing as the police makes sense from a gameplay perspective, but who really wants to roleplay as the force of injustice?