Comments 187

Re: Advance Wars 1+2: Re-Boot Camp Physical Release Has Reversible Cover Art

Supaguy

@Rykdrew I'm sure Reboot Camp will still be fun, my dude. There have been far more egregious games sold at full price. Whilst the online multiplayer offerings may be lacklustre, if it's anything like what the Wargroove online was like, aka barely anyone on the last dozen times I checked and people disconnecting when things go slightly against them, it really isn't too much of a loss.

Re: Advance Wars 1+2: Re-Boot Camp Physical Release Has Reversible Cover Art

Supaguy

I bought it today since I have a friend I could play locally with also there was a pre-order sale at my game store also I never played the originals but have been on a strategy game kick as of late so this is perfect for me. It is a serious shame they didn't make an online mode with a more robust matchmaking system when the game certainly has more viability than Fire Emblem in that regard.

Re: Kloa: Child Of The Forest Is A Beautiful Blend Of Pixel Art, Studio Ghibli, And Zelda

Supaguy

@jojobar I'd argue that feeling comes from a lack of good texturing on the environment that makes everything come off as very flat. Terrains are big blocks of colour with a single degree of shading with cloud-like blobs representing the leaves of the trees and that weird copy-paste cobblestone appearance in the walls. It just lacks character and a few too many assets are copy pasted in a game this zoomed-out, which gives a very spacious and artificial appearance.

It sucks that I feel this way because I can tell a lot of hard work and effort went into this game. The animation on the tentacles and whatnot is lovingly hand-crafted with the principles of animation. And that one scene in the trailer with the moss-covered statue is actually great. Shadows dance across the ground, and the trees provide a natural coverage of the foreground that prevents it from feeling spacious as light streams down from above and the rippling water of the waterfalls gives the background life. It needed more scenes like that, in other areas, it's very simplistic without the bold style of games like Hyperlight Drifter or Eastward.

It could have done with more of the soft lighting seen in those games as well as others of this ilk like Blossom Tales in terms of light sources like fire or glow or reflected light. May have given the game more depth and drama in its visuals. Or maybe shadows need to be more prominent.

I don't know what it is but something about this game just seems whimsically derivative and I can't for the life of me pin down exactly why and it bothers me.

Re: 'Mangavania' Looks To Blend Metroidvania Mechanics With Downwell Aesthetics

Supaguy

For a game called "Mangavania"... I really don't feel the manga influence. Just feels like a Japanese platformer in Commodore 64 style.

As @Ardisan said before, it would be cool if there were manga panels to move through similar to Comix Zone, but go even further with that. Splash pages, screen tones, action lines, interesting manga-styled character portraits, Japanese onomatopoeia filling the screens with strikes and jumps, flashy screen-clearing moves with special names like in Shonen manga, maybe have cutscenes in manga style similar to how Phantasy Star IV presented it's cutscenes, etc. They could also add some elements found commonly in manga like mecha or even slice-of-life. A hand-drawn artstyle would have also been more fitting but I'm not gonna dog on it for that but I will say the main character certainly doesn't reflect the style of most manga protagonists.

I'm sorry if it comes across as me judging the game for what it isn't rather than what it is, but the title just brought forth so many cool ideas like a 2D Madworld rather than what is being shown here.

Re: Metroid Prime Engineer "Let Down" By Exclusion Of Original Credits In Remaster

Supaguy

@Gerudo_Guy Well to be fair, the main reason the remaster can be acclaimed as a masterpiece is because of the individuals that built it from the ground up back on the Gamecube. Through the planning, concept design, pre-production, writing, modelling, texture-work, programming, etc. The remaster would not exist without the work of the original team and if they made a game that is so good that people want to play it 20 years later then those individuals should damn well be appreciated for such an achievement in some way, shape or form.

Re: Wavetale Is A Visually Stunning Mix Of Zelda And Journey, Out December

Supaguy

This looks good. It actually has a lot of the subtle animation gestures that give the characters life while playing them, which is what I find really brings down an experience when your character feels unnecessarily wooden, and that’s what I find in a lot of open-world clone games. The character design is also very good. I may have to keep an eye on this one.

Re: Wavetale Is A Visually Stunning Mix Of Zelda And Journey, Out December

Supaguy

@Mattock1987 Ngl that is a take I’ve never heard before. I believe that Journey was a fantastic piece of interactive media that was really worked with less whilst giving more. It didn’t need to add more to the experience and hence it removed all of the fluff that would have bogged it down.

That’s like saying Duck Hunt or F-Zero weren’t games because they were made primarily to feature a core part of the system’s hardware capabilities.

Re: Nintendo Survey Asks Fans What Pokémon Games & Spin-Offs They Want

Supaguy

Honestly whilst I love Pokémon Mystery Dungeon: Explorers of Time/Darkness/Sky, we can all agree that the story was one of the main aspects that carried those games into greatness. I just want that level of story telling in all Pokémon games if possible. It had likeable characters, funny gags, stakes that you believed in, some actually surprising twists and revelations, etc.

Oh yeah but if they do give us another a Mystery Dungeon, also give us back the neutral attack button from the older games that scaled with your level. Nothing felt better than coming back to a dungeon that gave you trouble way earlier and just decimate all the Pokémon without even trying.

Re: Masahiro Sakurai Now Has More Than 700,000 YouTube Subscribers

Supaguy

@Joeynator3000
I remember watching an old news report on YouTube about Nintendo in the 1990s soon after the release of Super Mario Bros 3. They expected to see Miyamoto to be like a Western celebrity, living in glamour for making some one of the biggest names in the past decade. But what they found was a bunch of Japanese dudes just working in an office on the next game. No real fanfare, and when they asked why he didn’t break out on his own Miyamoto just said that Nintendo let him make games so he would keep on making them (alongside any trips needed for the team for research).

I wouldn’t be surprised if it was also the same for Sakurai.

Re: Feature: Every Pokémon Game Narrative, Ranked From Best To Worst

Supaguy

Yeah I would actually put Gen 1 higher. For such a simple it really got the sense of adventure and I feel like it was the best at interweaving the main plot and the gym plot into one. Having the final gym be the leader of a Team Rocket was a good choice and having your rival end up being the champion is an underrated twist due to how well known it is. The only other game that really mixed it as well was Gen V which has the best story (but sacrifices map design and exploration in exchange).

Re: Miyamoto Wasn't A Fan Of The Art Style In Zelda: Wind Waker When He First Saw It

Supaguy

WindWaker came at the perfect time. The 6th generation was when a lot of series got their “looks” more defined. What Zelda did essentially unshackled it from any expected art style since it was such a departure even from the N64’s low fidelity models. It’s makes it one of the most interesting series to look back on and compare entries. Even games like “A Link Between Worlds” has a fresh and interesting art style that’s different to other games in the series. It’s been a big reason that Zelda has managed to stay fresh for so long since there’s always something new to try out with the series from a visual and gameplay perspective.

Re: Memory Pak: Becoming The Very Best In Black & White 2's Pokémon World Tournament

Supaguy

All the cool stuff in BW2 makes me wish I wasn’t so turned off by BW1. This is mainly due to the fact that the map was linear, scaling on the sprite Pokemon when the camera moved looked bad to me, so many cool features weren’t included from Platinum/SoulSilver, and the starter Pokémon were the most lacklustre of any generation I had played up to that point.

I have replayed and gotten a lot of enjoyment out of BW (after tossing my starter for a Woobat) but I wish I got to play BW2 when it was new.

Re: Sonic Origins Contributor Shares Frustrations Over The State Of The Game

Supaguy

@Mauzuri I never thought I’d hear that in my life. Though I’d imagine they’d be more like Nintendo if they were actually still in the console race since quality exclusive titles and IPs is what has kept Nintendo afloat for over three decades now.

Honestly I feel like Sega is just more of an incompetent company than Nintendo, which leads to them making more mistakes regarding their games that are perceived as being out of touch. The thing is that Nintendo at least tends to frequently put out good titles despite being out of touch so they still keep a lot of fans. Sega has just piledrived their franchises repeatedly in the most botched way that I’m surprised they have anything left to their name.

The fact that there are still Sonic fans has probably more to do with the fan and furry community than anything Sega has done in the last ten years post-Generations (which was also rushed storywise and had the worst final boss that everyone seems to just forget about). With the only exception being the Sonic Boom TV show which they barely had a hand in.

To put it simply from my perspective: Mario can jump into a completely different type of game and make a landmark game in that genre (even creating new genres a la Mario Party). Meanwhile Sonic tries that and he faceplants spectacularly because it feels like no one is aiming to make a good game with him, they’re just trying to make something with Sonic so it will sell.

Re: AM2R Developers Reunite For Okami-Inspired Metroidvania 'Bo: Path Of The Teal Lotus'

Supaguy

It looks like a fine game but they’ll have to content with a lot of other games that are vying for my attention. Even now I have a backlog of the Megaman Classic collection, Sonic Mania, Celeste, Kero Blaster, Freedom Planet, Yooka Laylee ATIL, Guacamelee, etc. I hope that this game has something spectacular that lets it stand out from the rest of the pack. The art is a good start though.

Re: Video: Pokémon-Like Monster Catcher 'Coromon' Shows Off Battle Mechanics, Arrives On Switch March 31st

Supaguy

@Buizel Because unlike a lot of Pokémon clones, this one actually does something better than the mainline Pokémon games which is slick 2D pixel animation. Gen 5 was alright but the tweening of limbs and camera changes often turned the Pokémon into really jagged pixel messes at times. This game has buttery smooth animation that is obvious to see right out the gate. I’m definitely more interested in this than the most recent Pokémon games.

Re: Nintendo Acquires SRD, A Longtime Partner Studio With Mario And Zelda Game Credits

Supaguy

Honestly Nintendo has always been very laid back with acquisitions. Not only did they let Rare go after they essentially helped carry the N64, but they also let Atlus go by when they were up for sale right before Persona 5 was released, which would have been a pretty keen grab. They don’t even own Retro Studios, Hal Laboratories, or Sora (Sakurai’s studio) which is not the norm when companies like EA and Activision hoover up game companies like breakfast.

Re: Underworld Dreams Brings Old School Psychological Horror To Switch Soon

Supaguy

@Shambo
Real shame Renegade Kid just made some of the most bizarre business decisions before splitting off. Not finishing Treasurenauts, remaking pretty mid-tier FPS’s from DS rather than D2 which probably would have benefitted the most, turning Moon into an episodic release, not releasing games in the EU until way later (which really turned me off when I was gonna buy their games on launch until I realised I couldn’t buy them), and green lighting some strange projects before finishing ones they already had. Amazing technical skill on Nintendo’s hardware, poor decision making after Mutant Mudds became a smash hit. Probably would have been better for them to continue with Treasurenauts and Cult County (their new FPS IP on 3DS) before they got the rights to their DS catalogue and latched onto that.

Xeodrifter was good though.

Re: Pokémon Legends: Arceus Officially Reveals Hisuian Voltorb

Supaguy

@Bolt_Strike [Spoiler] ((Man Hisuian Avalugg is gonna get even more messed up than regular Avalugg unless they make some major changes to his stats/abilities. A slow Pokemon with multiple 4x weaknesses is never optimal no matter the defense, isn't that right, Magcargo? Also man I wish they just gave Decidueye the Grass/Flying typing he should have gotten in Gen VII. When the only other usable non-legendary Pokemon in the category are Jumpluff and Tropius it's weird that they went with Grass/Ghost when Gen VI already gave us Pumpkaboo and Trevenant as well as adding Dhelmise in Gen VII on top of that.))

Everything else looks pretty cool. Also how do you hide text?

Re: The Wonderful 101 Kickstarter Rewards Continue To Face Delays

Supaguy

@Nintendofan83 I think because Iga thought Symphony of the Night was the most popular and on PlayStation that those would be the sort of people who would want the game (console bound, most popular console at the time, hardcore audience, etc). Of course that’s completely ignoring the fact that Nintendo fans treat Castlevania with a lot of reverence since it was a classic NES series as well having the other 6 Metroidvanias on Nintendo handhelds. The fact they were surprised that the Switch version was the best selling version by far just shows how far off the pulse they were.

Re: The Wonderful 101 Kickstarter Rewards Continue To Face Delays

Supaguy

All this fuss because Kamiya didn’t want Nintendo to publish the game again, even though Nintendo fans were pretty much the only ones wanting it to get ported. I got the game and a kickass sleeve for it but I am disappointed in how the whole thing has been run. Where’s my keychain, Kamiya?

Re: Nintendo Leaker Suggests Pricing Of Switch Online's Expansion Pack Could Be Tied To "Licensing Costs"

Supaguy

The only way I could see this being worthwhile is if Sega also released their Saturn, Dreamcast, or arcade catalogue to the Switch over time. There are so many games on there I’d love to play that paying the price would be a no brainer. But it’s just Sega Genesis games again, with the majority not really ageing well, or at least not as well as a lot of SNES games. But for now I’ll pass, I’d be interested to see if they added Gameboy the base service and GBA to the enhanced service.

Re: Exp. Share Can't Be Turned Off In The Pokémon Diamond And Pearl Remakes

Supaguy

@Anti-Matter I’m assuming English isn’t your first language. I’m not angry at you, I’m just asking you questions to get my point across. Although it can be hard to infer in text formats. Playing casually is perfectly fine but it just stings that it seems to be to the detriment of other player experiences. Which yes, are decisions by the developer, that’s what I’ve been saying. They’re bull-headed and heading only in one direction.

Like it or not, people are invested in this series, and each of them for different reasons. You play Pokémon for the story, which I never did, I played for the gameplay and overcoming challenges. Pokémon stories are not the big selling point for me, so GameFreak gutting out a lot of things except the story is not what I want.

I’m happy you can enjoy it, but I’m frustrated that I can’t for very easily remedied reasons. Although I don’t know why you brought up catching all the Pokémon, that task has been too time consuming and difficult since Gen 3 so we share common ground there.

Re: Exp. Share Can't Be Turned Off In The Pokémon Diamond And Pearl Remakes

Supaguy

If anyone wants to try a Pokémon game with some teeth, try out the Inclement Emerald ROMhack. It came out a month ago and not only increases the challenge and improve the AI of Pokémon battles, but also includes more Pokémon from almost every generation with some older Pokémon getting buffs like Dustox being able to have the Unaware ability among many stat changes. Plus there are multiple difficulties that change how important EVs are during the game. Patches are still coming out but it’s a good time.

Re: Exp. Share Can't Be Turned Off In The Pokémon Diamond And Pearl Remakes

Supaguy

@Anti-Matter friend, I think I don’t understand how YOU don’t understand why people are annoyed. Why is permanent EXP share a big deal? What do you lose in this game by allowing people to turn it off? Do you hate other people for wanting to play how they want? I’m assuming you don’t, but that’s how you sound.

Pokémon is a game series that allows a lot of player freedom in terms of how they construct their team. Similarly, it challenges people in various ways. One of the challenges in old games is team management, not only by looking into type coverage, but also making sure that everyone is of a decent level and ensuring that you don’t put all your experience points into one Pokémon. This has benefits of actually making people use different Pokémon and it gives at least some extra decision making to prevent the whole process from being mindless. You’re a casual gamer, so you don’t mind mowing down teams carefree, but others like training their Pokémon because that’s how “training” works in real life. You can’t train something by keeping it in a cage for the whole time. It gave more immersion if being a Pokémon TRAINER, because Pokémon is still a role-playing game.

I like to have my team setup as so. Every Pokémon is the same level but my starter is three levels ahead of everyone else. That’s how I’ve done it in every single Pokémon game I’ve played since I was 8 because it feels right to me, and if there is no reason why I’m denied doing things the way I like, then I’ll be annoyed.

Stop bringing up the “you’re a newbie casual gamer” we don’t care. Do you represent the ENTIRE Pokémon fan base? Why are you not seeing the downsides to not allowing people to have the opportunity to enjoy the games in a franchise they like? Similarly why can’t they make one-use TMs an option instead of a required feature, surely you’d prefer that as well? But Gamefreaks lack of customisation is bull-headed and just annoys everyone.

Re: Advance Wars' Switch Box Art Recreates The Original GBA Cover

Supaguy

I might be keen to get this, if only to actually support the series that I’ve only played the DS games through second-hand copies. Hope the local and online multi-player will also be good, I feel this has way more potential to be an interesting online game than most are considering.

As for the box art, it’s different but definitely not bad. I feel like the new art style matches the playful energy the series gave off back in the early 2000’s. There was some grit to the original but the streamlined design of the new one is also very appealing to me and I understand why they’d want to play up the “model battle” aesthetic in a higher definition to keep it more family friendly.