You know, this is a reason why I’ve always been tempted to try out the Play date with its unique crank to give a difference gaming experience. If only it had a backlit screen.
@Lizuka I agree. Let’s not forget that over the past 11 years the indie gaming landscape has shifted dramatically. Indie game hits at that time were stuff like Braid, Super Meat Boy, Bastion and Fez. Shovel Knight stacked up well to the competition.
Now Mina has to step into the ring with the likes of Hades/Hades II, Hollow Knight Silksong, Clair Obscur 33, Yooka Laylee, Sea of Stars, and so many more games that ape off of 16 and 32 but art styles.
Mina is gonna have to ride on Yacht Club’s legacy and furries to make up sales. I don’t think it’s impossible, but it’s far from a slam dunk.
@The_Nintendo_Expat I’m curious, do you like the Lost Sanctum section of the DS remake. I found it a bit tedious but it did use the time travel concept in a neat way.
@Lizuka Ngl I will not be crying if Lost Sanctum was removed from the game. Honestly a very tedious fetch quest that adds little to the game for how much time it takes.
@Maxz I agree with the fact that games should be seen as similar to toys. I think that has been lost a little as I keep seeing the worst type of video games around, the ones that make themselves feel like obligations rather than something you engage with to enjoy yourself. It's a big reason why I cannot enjoy games with forced daily rewards or seasonal content to instil a sense of FOMO. Games should never actively be trying to distract you from your daily obligations outside of the enjoyment of the game itself.
Nintendo is the company that avoids this the most, barring rather inoffensive examples like Animal Crossing, because that's what the series sells you on (I am middling on Splatoon's use of it). Long may that last.
I swear, if they just NAMED their console the "XBOX 720" insetead of Xbox One they would still be in business. I remember hearing somewhere that they wanted it to be referred to as "The One" which would mean it would have really ticked them off that we will always remember that flop as the Xbone.
Nice, this is probably my second favourite character portrait art style after Pirate's Curse.
On a related note, I can't help but feel that after this Shantae either needs to be put to rest or it needs some significant shake ups in either the gameplay or the writing department. The series is nice, but after Seven Sirens really didn't do much new, the series hasn't really got any stand-out hits since Pirate's Curse. Shantae was a stand-out face on the DSi and in the early indie game scene, but indie games have really come far since the days of yore and the Metroidvania has particularly been a well mined deposit by this point. I fear that we can only keep rotating these characters through similar scenarios and dungeons so many times.
@OorWullie Honestly, I have to agree. Vampire Survivors is a game that makes me feel like I'm actively wasting the limited time I have on this planet with how long each round is and what limited input you actually do.
The simple answer is that over the past 20 years, we have been flooded with top-tier games which have turned into a backlog of very CHEAP top-tier games that current studios need to compete against. Add on to that multiplayer and mobile games that seem like a second job and you have a market drowning in time and money sinks. Then you have Youtube, streaming, TV shows, movies, books, comics, etc I am honestly surprised there are so many people who are buying these games.
On another note, I find that many "speedrunner" games where you only get to feel the enjoyment once you have mastered a level don't tend to catch on. Sonic is an exception because he was probably the first major one and it was back in a time when kids didn't get many new games, so being able to replay it constantly to get better was a selling point. Most games that get speedrunners interested are games with good base mechanics that anyone can enjoy and then the dedicated can break that game's back like it owes it money.
Paradoxically the more you cater to speedrunning, the less appeal it can have to some speedrunners. There's an inherent joy to playing a game in a more optimal way than most players or breaking games in ways that the developers may not have thought of before. If the game already expects you to do that then you're not doing something special, you're just playing the game as it was intended to be played.
I never took the plunge with PBB simply because I'm a frugal guy and wanted to wait for a discount. But from what I see in the comments I can see why it never gelled with people.
Penny is a design that unfortunately doesn't hook players. Strange proportions, a weird face with teardrop eyes, a mish-mash of colours and... well... not particularly appealing for many fanartists. Having an in-depth movement system is great too but having a high skill ceiling doesn't mean the floor can't be low too.
I mean, another 3D platformer that came out recently is "Pseudoregalia" which had an easy-to-learn, hard-to-master movement system and a main character that very much appeals to an audience and sold many copies, I imagine.
@Citrus_Architect Because as an art form video games can evoke emotions. And sometimes people like the catharsis of being scared or uncomfortable. Silent Hill 2 is heralded as one of the best pieces of videogame storytelling and potentially one of the best even beyond its medium, and the story wouldn't be as lauded if it didn't have characters that felt like they went through harrowing experiences.
The proof is in the pudding, though. Dark content by itself does not make a good game. But people are wondering what twisted experience Emio has that is worthwhile enough for NINTENDO, the defacto most family-friendly company of the big three, to break away from its image and gamble on this.
@RupeeClock I believe you are mistaken. I am under no confusion as to the limitations of the original hardware, I was just surprised they would be porting it with absolutely no changes when putting it onto hardware that goes far beyond those limitations.
I think the idea of a hacker who uses Atari 2600 games for the minigames is really good, especially since most Atari 2600 don't have the strength to be standalone games. But honestly, I am not at all interested in the art decor. Things in the steel grey halls just don't pop and the movement seems stiff. They'll need something a bit more than an anime girl with a mid-rift and blue hair to get me to buy.
I'm saving my money for the Shantae GBA game when it comes out. The pixel art style just has more appeal.
Wow, they weren't kidding with the direct port. This game's entire presentation from sights to sounds, and I mean this in the nicest possible way knowing the original limitations, looks like it came out the ass-end of a PS1. I've seen 3D games on DS with better texture work and framerates. I guess this is mainly for P3 fans, otherwise it would need to have a story that rivals The Lord of the Rings for me to open my wallet up for this, and with the competition of games out on the Switch from AAA to Indie, there would need to be a bit more than fan interest to stir much hype from this.
I don't get why people are upset at Nintendolife for posting this, even if it is before the release of a game. The entire purpose of this site is, and I mean this in the bluntest way possible, to leech off of information about Nintendo's properties, console, and IP. TTYD selling well does not make NL money, you guys clicking on articles does that. Do not be fooled by the veneer of brand loyalty, NL is a company through and through. Of course they would make an article on this, it's hot, it's fresh, and it generates clicks from the curious. People looking for moral integrity should maybe look elsewhere for a while and leave Nintendolife to do as it was made to do.
Nintendolife hasn't even made a post about the "Stop Killing Games" petition, potentially one of the most important things happening in gaming at this very moment and I think affects all consoles.
In fear of sounding dramatic, this is another slip in the erosion of customer power in the exchange of products. We used to take for granted that we bought a product and that was it, we were given access to the content inside. Now, since integrating the internet into gaming as a medium we have progressively lost quality in what is delivered to us. Microtransactions, loot-boxes, always-online DRM, broken games to be fixed in patches, physical media with nothing but a ghost of a game that needs a download to function, battle passes, and so many more.
Now they could suggest that we will have to endure watching an ad every time we boot up a game. Maybe some people would be fine with it. "Just a five-second ad before I start up a game... what's the harm." However, we have learnt that the slippery slope is anything but a fallacy when it comes to greed. Soon companies would make longer ads, put them in more locations, and use your internet history on your computer to make tailored ads for what they think you want particularly.
Maybe the companies will say that they put in ads to reduce microtransactions. But the second ads become normalised, they'll make a game with both in it, and now it's normal to watch your Raid Shadow Legends ad before forking out $20 to get the 0.05% chance to receive a skin of Darth Vader in their next looter shooter game made off the back of creatively starved, overworked programmers and artists.
@EarthboundBenjy It won't. Princess Peach showtime is exactly what is advertised on the box and is its own thing. Most people who buy it want to see Princess Peach cosplay and be mildly entertained for a few hours. If the other Paper Mario games didn't exist, Sticker Star would be an odd novelty for Mario spin-offs with undercooked mechanics. Unfortunately, it wasn't. It wasn't just a sequel to a JRPG series, but a popular and highly renowned JRPG series that even JRPG haters often loved thanks to its wit, charm, and plethora of characters.
I feel Princess Peach Showtime will stay a forgotten yet positively remembered flash in the pan for most people, like Codename Steam was for me. Sticker Star will forever be known as the fallen tree that derailed a once beloved franchise.
@John_Deacon I know, but it’s just that AI seems like a truly useful tool and I don’t want to disregard the notion entirely. But we all know how corporations work.
The furry bait will always win. I knew the second Braixen made it into Pokken Tournament over its evolution (or hundreds of other choices) that there is great pull for these designs.
… To be the Devil’s Advocate (I’m not a big fan of AI, especially in the art and music sector) if this is used as a way to decrease the workload of the currently existing staff in Square Enix, who have been through proper hell with game development in the past, in much of the grunt work involved in a game, I could see the benefits of AI implementation into AAA game development.
However, we all know what this truly means. Artists and programmers will be devalued in the workplace with the constant threat of computers taking over their roles. Square Enix will try and further increase the amount of games they pump out every year (which is already ludicrous). Things will become more iterative and more devoid of risks. And they will want people to pay for content in game that can be automatically generated by an algorithm like pigs being led to the trough to eat their slop.
I’d be surprised if they haven’t already been doing that with their titles. Names like “Triangle Strategy” or “Various Daylife” or even “Octopath Traveller” lacks a soul for people to get attached to. Maybe AI could even improve that division idk.
All I hope is that the law around AI in the USA is adopted worldwide, in that AI generated art is not copyrightable, which would put a hamper on companies trying to pull this but then again I could also imagine the work around they would have.
@Gamergirl4 No real need to. The cast is well rounded and iconic. There can be minor characters like Nabbit or the seed guys from Wonder but really you do not need to work on the main cast at all.
I keep wanting to like the design of the main character more than I currently do, but I think the fact that I’m trying so hard to like it would indicate it’s not that great. The proportions are weird, the colours don’t mesh well, the eyes are peculiar and I don’t know what that thing below her eyes but they’re distracting in the promo animations.
I can see why they saw potential in it from the concept art but it needed a lot of fine tuning. Though I think 40% of the issue can be solved by fixing the eyes.
I just don’t get the appeal of Vampire Survivors. Every round I play of that game I’m acutely aware of how much time on this Earth I’m wasting moving a little character around the screen while all the interesting stuff is done automatically.
As much as I don't think that people like the old Zelda games only because of nostalgia like Aonuma says, I'd rather they go forth and further adapt what they've made with BOTW and TOTK into new experiences rather than bending over backwards to placate every fan. They took what was a series mired in tradition which eventually seemed to turn into "Ocarina of Time, but with a boat/as a wolf/with motion controls/etc" (I know there's more than that but compared to BOTW they can seem more similar) and gave it new life and a reason for people to be excited about it with its fresh ideas in the open world genre. It turned a genre renowned for doing a busy checklist set out by developers and just dropped a bunch of stuff into a world and told the player "Go at it." There was no real thing forcing you to look into the world other than that person's curiosities and that's a valid benefit.
@Clod I'll join you in conversation. Whilst replayability is good, a game doesn't NEED to be replayable to still be considered a good game, otherwise, puzzle games would lose out immediately. Sure, certain aspects of the world are basic, but the freedom allowed spices it up and gives a sense of adventure and exploration that I will defend as a fresh and interesting pursuit in gaming. The myriad ways you can approach something allows for experimentation and gives players a chance to figure things out in their own unqiue way. The solution one person comes up to a puzzle may be completely different to what another person may come up with, and sometimes an unorthodox method of completing a simple task can be more rewarding than the intended way. It allows for the player experience to be unique to each person in a way that the linear Zelda does not have as much room for, a fact since people call it "linear Zelda". Not saying that linear is worse, but that both have benefits.
Also, it's funny how you think that BOTW and TOTK straying away from canon is a bad thing when I see it as the opposite. The series had become TOO stuck in its ways and personal image. I mean Skyward Sword completely guts the significance of Minish Cap's story because Nintendo couldn't let the image of Link without his green hat be released even though the inspiration of that green hat comes out LATER in the timeline. The lore of Zelda was always a mess, but I just consider it a loose retelling of a legend that allows the developers to make the gameplay they want with each title, so we don't get convoluted messes with each new entry. BOTW just kept the most basic things from the lore and took inspiration from the original game whose evolution was shaped by hardware limitations of the next twenty years. It had merit to take that concept and bring it in full swing with hardware that can back it up.
Of course, I would love a game with a better story than BOTW and TOTK. Just as I'd love Skyward Sword with a better game world, or Windwaker without Tetra losing her personality, or Majora's Mask with more than four dungeons. Things can always be BETTER but often some trades happen. I thought the characters were charming and got me invested enough in the world to finish it. That's better than most games and I'd prefer a game with a bad plot but short than a mediocre plot that goes on forever.
@Kilroy Well yes that is why I said it in that way. I know game development is difficult but every time I read articles on their team it was consistently not-so-good news. Also yes I know there is a need to fund bigger projects with smaller ones but it seems like they let the scope of those bigger titles balloon into constant delays. Never helps that they also always seem to price their games like $5 more than what would be an easy buy. I only bought Xeodrifter during a sale and for what it was the sale price was definitely fairer than the proper one. Mutant Mudds was much better in that regard, hence why it got so many versions.
@Bizzyb There is definitely a factor to that. Of course, it's not a one-to-one conversion of time vs results. This remake probably was not the most intensive thing to make and due to the small nature of the team it makes sense. BUT the issue is that Dementium was a fantastic FPS game... on the DS, which really did not have much competition. But now they have a LOT of competition in that space and I can't help but feel they're being a bit foolish pricing this at $20 when you can get games like Quake, one of the best FPSes ever made by one of the most well-known developers in history in their prime, for less than half of that. I think you could find Alien Isolation for a similar price and that game is amazing. So yeah the bland hallways of Dementium stick out a lot more.
I think if they could go for Dementium 3, they could try the low-poly look that's been getting popular in recent years. But what it would need is more engaging gameplay.
Honestly, they could have maybe made it so that a small portion of microtransactions/lootboxes in a game would go towards the Unity engine. I think the main reason they wanted to target install amounts was to get the money out of games like Genshin Impact, and even just 1% of all the transactions would have gotten potentially a few extra million in profit. Not a great or even good idea but it's better than literal installs.
@5th313ment I'm always surprised they never added the arena mode from Dementium 2 into the first game. Having a survival mode would have been a great addition to the short runtime.
@samuelvictor Oooooh very interesting. As someone who's been a big fan of the film and webcomic scene that job sounds very interesting.
Also unfortunately Fantasy World Dizzy is a bit before my time. I only really know about it thanks to Yahtzee Croshaw/Zero Punctuation. I just remember a lot of licensed games like Madagascar 2 for PS2 always having a bunch of different mid minigames so your experience is probably more positive than mine.
Good luck with your game and all the best in cultivating a fanbase. I'll check them out when they release.
@samuelvictor No offence, but I would personally suggest changing that mentality in terms of game design and marketing. The current market has changed so much and if you have the ability to produce several smaller games that can bolster your catalogue, especially if the game type it comes with appeals to a different audience, I'd recommend just making standalone versions. If you want, you could then make a collection later on or have variations hidden in your other games, but pick-up and-play games have a dedicated audience. It could also help with funding.
I'd even go as far to say that most people these days desire games with a tight focus rather than the scattershot design in games of old purely because there are so many games so easily available these days. Heck, even Kirby turned all the 3DS minigames into standalone experiences. I wouldn't be surprised if Kirby Dream Buffet started out like that.
I will never understand the marketing mind of Atooi/RK, I used to be obsessed with them when I was younger due to them having some of the most cutting-edge graphics on the DS and cool prototypes like the Crash Bandicoot one. They hit the ground running on the 3DS with Mutant Mudds and had amazing hype with Treasurenauts in the pipeline and some teasers on the new 3D game Cult County. Then suddenly they were seemingly allergic to good business decisions from an outsider's perspective.
Delaying Treasurenauts indefinitely to the point where all hyped is dead. Putting out games like Xeodrifter, which was a good game but $10 USD for 3 hours of gameplay and so many reused assets was steep considering there was a whole catalogue of platformers on that console when $5 would have made it much more of an impulse buy. And once they got the rights to their DS catalogue they killed Cult County and spent so much time porting/remastering Dementium and Moon to 3DS when they just weren't as technically impressive or enticing on the same console as Resident Evil Revelations. I still wanted to support them... but I couldn't because they never released it outside of America until the hype was dead, and for some reason, Moon was episodic now. Then they stuck stubbornly to the 3DS despite the Switch being right there and selling like hotcakes. Then there's the whole deal with HatchTales and now they're selling an upscaled 3DS game with very few additions nor the second game in the series. I'm not saying I'm a marketing genius, nor would I say I could run a successful company, but it just doesn't look good. I wouldn't be surprised if there was some fundraiser that failed to get fulfilled at some point.
I might get this game on sale but there is too much competition to get this at full price personally.
Ngl I always wondered how bungled the original code must have been in order for such a fix to make that much of a difference to allow a second world map. The upgraded memory makes significantly more sense. As much as I'd love to believe the fantasy, having the code right there is certainly pretty hard evidence.
Ironically this is very similar to the dice game Yuji Naka made a year ago which he did as a small personal project. This has far more personality and polish though.
@samuelvictor This makes me think what would have happened if something popular like Tetris or Puyo Puyo was just randomly stapled onto the end of a completely different game instead of being a standalone. Would be mental.
This has been the best way to get F-Zero back into the public consciousness as a racer. Now if Nintendo actually does make a new game, it'll be way more than just people on sites like this that care.
@MedusaMadman77 I completely understand the worry of addicting games, I would even say that this game is addictive in how it makes me want to try one more time. But at this point you could just put a slug gun up against any successful multiplayer game and label it as "addicting".
Games have always implemented features to increase player satisfaction and retention, all the way down to the sound effects and points systems. F-Zero 99 has great game feel (personally) and immense catharsis that can be found in the barely controlled chaos of racing, that's why I like it. If a game is fun to engage with, I don't see a problem with it. It's not like I'm purposefully grinding to get to the fun part because the fun part is the game itself.
If you're talking about Grand Prix and such being "FOMO" tactics to test the waters then I could level Splatoon at you as another game that did it eight years ago, I think it's been tested. Heck, you could even say Animal Crossing on Gamecube locking away content only at night time is a FOMO tactic.
Having special modes on rotation is just a smart decision to make sure the variety of game modes get a decent amount of players trying it out. It's probably not always going to be easy to find 99 players to play games like battle mode with. I, and I imagine many others, like the team battle mode, but you'd be hard pressed to find people who would choose that over the other special modes if they were always available, then you just have a mode that's struggling to find players. This also makes the Prix extra special and gives people variety in their experience to engage with the mechanics of the game.
Plus this is a free game that comes with the online service. Nintendo's goal is keep you playing their system and the fact you comment on a Nintendo-centric site means you are equally as liable as everyone playing F-Zero 99. Surprisingly most of us just like to play a fun game every now and again. If you really want to make a difference, become a therapist. Now get off your soapbox and play the games you find stimulating.
Why are so many people being so negative with this reveal? I've already played about three hours of this. It's a great time that gives you the F-Zero racing experience you can't get anywhere else. High-speed chaos with 99 people that somehow doesn't become an absolute mess as I can consistently place in the top 30 in 90% of my races.
I feel like it essentially captures what I imagine F-Zero would be like in-universe. A tight high risk death race where everyone is neck and neck with a single mistake costing you greatly. Also I think the SNES visuals are the best way to capture it on this scale without any dip in performance.
Sure it's not a new F-Zero, but let's be real everyone, Nintendo ain't going to just invest in a series that peaked on the SNES when Mario Kart is literally right there and makes money hand over fist. Plus this isn't a Pachinko machine, this is an actual game with new assets, vehicle customisation, a diverse set of unlocks/rewards and several game modes with the ability to practice individual courses in F-Zero SNES to get the best time which certainly can be fun. This is the first F-Zero game with online play, that's more than the slap in the face that Federation Force was.
I can't even call this a cash grab since it essentially comes with the online that most people already pay for and there are no micro-transactions or lootboxes (I know, the bar set by AAA games these days is low). It just seems like a nice use of an old franchise to bolster the Nintendo Online system. It really doesn't feel half-baked and I think it's more indicative that Nintendo still can and wants to use the series. I mean after Metroid FF we eventually got Metroid Dread, Prime Remastered and Prime 4 in development.
I imagine if you played GX on release and have been waiting since then it might sting a little but this is definitely not an L for the F-Zero fanbase. Well... we may just have to see how long the playerbase sticks around for.
I think it's about time Mario came back to show who's the head honcho in the 2D platforming space. After years of Indies racking up much-deserved accolades it was weird that Mario was barely even in the top leagues anymore. Ironically these days Mario is actually quite a breath of fresh air as basic powerups that you can collect and lose throughout the levels is actually much rarer than games with permanent movesets.
It's also nice to see these big budgets get put into tight, focused experiences rather than many games these days which go for size over quality.
I have the stupidest relationship with this game considering Rayman Origins is one of my favourite platformers of all time. But I just hate the method of level-select used in this game. Origins had a simple world map but Legends had the painting system where you can unlock levels out of order but also unlock the bonus challenges mixed in throughout and the past levels and the pet hub, etc. It's such a pacebreaker going through this hubworld that is completely detached from the levels themselves, unlike Mario's hubworlds which usually have a theming to them. If they just had a world map that went from level to level I probably would have played through the game 10 times already like I did with Origins.
As I said earlier, completely stupid but I guess cohesion in levels I something I value, apparently.
Yeah Sega needed the extra manpower that was going to go into the Sonic Nitrome game to instead go towards half-finishing Sonic Origins.
Darn shame about the developers of Sonic Chronicles never seeing their characters show up in Sonic games, would have been cool to have, especially Shade. Tbh though I would probably be more on the side of Penders if only he actually made something worthwhile with what he’s taken from Sega. Yeah it’s good to support the little guys in business but they have to, y’know, be making something good too.
I will forever be amazed by the different pathways Mario and Sonic took in their history. One made landmark titles in most genres in the industry and the other can barely get a side series off the ground without something imploding in their face.
Kid Icarus Uprising is one of my favourite games of all time, so if a Switch port came out I would be all over it in a second. It has to be one of the most creative games I have ever played and if people could play it with a better control scheme I think that will get more appreciation as a classic.
Plus having a good multiplayer shooter game on Switch outside of Splatoon would be fantastic.
Comments 187
Re: Opinion: Kirby Air Riders & Inazuma Eleven: Victory Road Have Me Wishing For More Control Experimentation
You know, this is a reason why I’ve always been tempted to try out the Play date with its unique crank to give a difference gaming experience. If only it had a backlit screen.
Re: "It's Make-Or-Break For Sure" - Shovel Knight Dev's Fate Rests On Upcoming Zelda-Like
@Lizuka I agree. Let’s not forget that over the past 11 years the indie gaming landscape has shifted dramatically. Indie game hits at that time were stuff like Braid, Super Meat Boy, Bastion and Fez. Shovel Knight stacked up well to the competition.
Now Mina has to step into the ring with the likes of Hades/Hades II, Hollow Knight Silksong, Clair Obscur 33, Yooka Laylee, Sea of Stars, and so many more games that ape off of 16 and 32 but art styles.
Mina is gonna have to ride on Yacht Club’s legacy and furries to make up sales. I don’t think it’s impossible, but it’s far from a slam dunk.
Re: "I'll Get In Trouble" - Yuji Horii "Can't Talk About" Future Chrono Trigger Developments
@The_Nintendo_Expat I’m curious, do you like the Lost Sanctum section of the DS remake. I found it a bit tedious but it did use the time travel concept in a neat way.
Re: Surprise! Another Square Enix Switch Game Is Now Compatible On Switch 2
@Lizuka Ngl I will not be crying if Lost Sanctum was removed from the game. Honestly a very tedious fetch quest that adds little to the game for how much time it takes.
Re: Former GTA Boss Dan Houser Says Zelda: BOTW And TOTK "Feel Like Hitchcock"
@Maxz I agree with the fact that games should be seen as similar to toys. I think that has been lost a little as I keep seeing the worst type of video games around, the ones that make themselves feel like obligations rather than something you engage with to enjoy yourself. It's a big reason why I cannot enjoy games with forced daily rewards or seasonal content to instil a sense of FOMO. Games should never actively be trying to distract you from your daily obligations outside of the enjoyment of the game itself.
Nintendo is the company that avoids this the most, barring rather inoffensive examples like Animal Crossing, because that's what the series sells you on (I am middling on Splatoon's use of it). Long may that last.
Re: "Go Tell Nintendo" - Ex-Blizzard President Responds After Xbox Calls Exclusives "Antiquated"
I swear, if they just NAMED their console the "XBOX 720" insetead of Xbox One they would still be in business. I remember hearing somewhere that they wanted it to be referred to as "The One" which would mean it would have really ticked them off that we will always remember that flop as the Xbone.
Re: Inti Creates Unveils New "Paper Craft" 2D Action Game For Switch 2, Out October
There has to be a term for a game where the fan service makes it unappealing to buy. This is a prime example of that.
Re: Japanese Charts: Sonic Racing: CrossWorlds Can't Compete With Mario Kart World
It doesn't have to beat Mario Kart World, it just has to provide a solid enough alternative for people who were turned off by MKW or MK in general.
Re: Nightdive Studios Just Won't Stop, Announces Yet Another Remaster
@MyMemory So is the clown profile pic meant to be ironic for this account or what?
Re: Shantae's Revived GBA Game 'Risky Revolution' Finally Scores Switch Release Window
Nice, this is probably my second favourite character portrait art style after Pirate's Curse.
On a related note, I can't help but feel that after this Shantae either needs to be put to rest or it needs some significant shake ups in either the gameplay or the writing department. The series is nice, but after Seven Sirens really didn't do much new, the series hasn't really got any stand-out hits since Pirate's Curse. Shantae was a stand-out face on the DSi and in the early indie game scene, but indie games have really come far since the days of yore and the Metroidvania has particularly been a well mined deposit by this point. I fear that we can only keep rotating these characters through similar scenarios and dungeons so many times.
Re: Patent Suggests Samsung May Create Its Own Foldable Handheld Console
Samsung striking while the iron is at absolute zero 🧊.
Re: Mini Review: Vampire Survivors: Ode To Castlevania (Switch) - Divine DLC Is Absolutely Essential
@OorWullie
Honestly, I have to agree. Vampire Survivors is a game that makes me feel like I'm actively wasting the limited time I have on this planet with how long each round is and what limited input you actually do.
Re: The Entire Tales Of Kenzera: Zau Team Has Been Put On Redundancy Notice
The simple answer is that over the past 20 years, we have been flooded with top-tier games which have turned into a backlog of very CHEAP top-tier games that current studios need to compete against. Add on to that multiplayer and mobile games that seem like a second job and you have a market drowning in time and money sinks. Then you have Youtube, streaming, TV shows, movies, books, comics, etc I am honestly surprised there are so many people who are buying these games.
Re: Penny's Big Breakaway Dev Downsizes Due To "Volatile Market Conditions"
On another note, I find that many "speedrunner" games where you only get to feel the enjoyment once you have mastered a level don't tend to catch on. Sonic is an exception because he was probably the first major one and it was back in a time when kids didn't get many new games, so being able to replay it constantly to get better was a selling point. Most games that get speedrunners interested are games with good base mechanics that anyone can enjoy and then the dedicated can break that game's back like it owes it money.
Paradoxically the more you cater to speedrunning, the less appeal it can have to some speedrunners. There's an inherent joy to playing a game in a more optimal way than most players or breaking games in ways that the developers may not have thought of before. If the game already expects you to do that then you're not doing something special, you're just playing the game as it was intended to be played.
Re: Penny's Big Breakaway Dev Downsizes Due To "Volatile Market Conditions"
I never took the plunge with PBB simply because I'm a frugal guy and wanted to wait for a discount. But from what I see in the comments I can see why it never gelled with people.
Penny is a design that unfortunately doesn't hook players. Strange proportions, a weird face with teardrop eyes, a mish-mash of colours and... well... not particularly appealing for many fanartists. Having an in-depth movement system is great too but having a high skill ceiling doesn't mean the floor can't be low too.
I mean, another 3D platformer that came out recently is "Pseudoregalia" which had an easy-to-learn, hard-to-master movement system and a main character that very much appeals to an audience and sold many copies, I imagine.
Re: Spark The Electric Jester 3 Is A High-Speed Indie Platformer Dashing To Switch This Month
Anyone who dismisses this as a Sonic clone is missing out. Plus it's not like Sonic-likes are an overflowing genre.
Re: Review: Let's School (Switch) - A Solid Management Sim In School Uniform, But Lacks Soul
Darn, and I was excited based on that image they used for the cover with the cozy art. Didn't realise it was gonna be 3D. At least I save my money.
Re: 'Emio' Includes A Lot Of Horrific Mature Themes, According To Its Rating
@Citrus_Architect Because as an art form video games can evoke emotions. And sometimes people like the catharsis of being scared or uncomfortable. Silent Hill 2 is heralded as one of the best pieces of videogame storytelling and potentially one of the best even beyond its medium, and the story wouldn't be as lauded if it didn't have characters that felt like they went through harrowing experiences.
The proof is in the pudding, though. Dark content by itself does not make a good game. But people are wondering what twisted experience Emio has that is worthwhile enough for NINTENDO, the defacto most family-friendly company of the big three, to break away from its image and gamble on this.
Re: Another Atlus Persona Game Is On The Way To Switch
@RupeeClock I believe you are mistaken. I am under no confusion as to the limitations of the original hardware, I was just surprised they would be porting it with absolutely no changes when putting it onto hardware that goes far beyond those limitations.
Re: Feature: "This Isn't Just Yars, It's A Love Letter To Atari" - How WayForward Is Breaking The Mould With 'Yars Rising'
I think the idea of a hacker who uses Atari 2600 games for the minigames is really good, especially since most Atari 2600 don't have the strength to be standalone games. But honestly, I am not at all interested in the art decor. Things in the steel grey halls just don't pop and the movement seems stiff. They'll need something a bit more than an anime girl with a mid-rift and blue hair to get me to buy.
I'm saving my money for the Shantae GBA game when it comes out. The pixel art style just has more appeal.
Re: Another Atlus Persona Game Is On The Way To Switch
Wow, they weren't kidding with the direct port. This game's entire presentation from sights to sounds, and I mean this in the nicest possible way knowing the original limitations, looks like it came out the ass-end of a PS1. I've seen 3D games on DS with better texture work and framerates. I guess this is mainly for P3 fans, otherwise it would need to have a story that rivals The Lord of the Rings for me to open my wallet up for this, and with the competition of games out on the Switch from AAA to Indie, there would need to be a bit more than fan interest to stir much hype from this.
Re: Paper Mario: The Thousand-Year Door Has Apparently Leaked Online
I don't get why people are upset at Nintendolife for posting this, even if it is before the release of a game. The entire purpose of this site is, and I mean this in the bluntest way possible, to leech off of information about Nintendo's properties, console, and IP. TTYD selling well does not make NL money, you guys clicking on articles does that. Do not be fooled by the veneer of brand loyalty, NL is a company through and through. Of course they would make an article on this, it's hot, it's fresh, and it generates clicks from the curious. People looking for moral integrity should maybe look elsewhere for a while and leave Nintendolife to do as it was made to do.
Nintendolife hasn't even made a post about the "Stop Killing Games" petition, potentially one of the most important things happening in gaming at this very moment and I think affects all consoles.
Re: EA Apparently Exploring The Idea Of In-Game Ads In Traditional AAA Titles
In fear of sounding dramatic, this is another slip in the erosion of customer power in the exchange of products. We used to take for granted that we bought a product and that was it, we were given access to the content inside. Now, since integrating the internet into gaming as a medium we have progressively lost quality in what is delivered to us. Microtransactions, loot-boxes, always-online DRM, broken games to be fixed in patches, physical media with nothing but a ghost of a game that needs a download to function, battle passes, and so many more.
Now they could suggest that we will have to endure watching an ad every time we boot up a game. Maybe some people would be fine with it. "Just a five-second ad before I start up a game... what's the harm." However, we have learnt that the slippery slope is anything but a fallacy when it comes to greed. Soon companies would make longer ads, put them in more locations, and use your internet history on your computer to make tailored ads for what they think you want particularly.
Maybe the companies will say that they put in ads to reduce microtransactions. But the second ads become normalised, they'll make a game with both in it, and now it's normal to watch your Raid Shadow Legends ad before forking out $20 to get the 0.05% chance to receive a skin of Darth Vader in their next looter shooter game made off the back of creatively starved, overworked programmers and artists.
Re: Poll: Box Art Brawl - Paper Mario: Sticker Star (3DS)
@EarthboundBenjy It won't. Princess Peach showtime is exactly what is advertised on the box and is its own thing. Most people who buy it want to see Princess Peach cosplay and be mildly entertained for a few hours. If the other Paper Mario games didn't exist, Sticker Star would be an odd novelty for Mario spin-offs with undercooked mechanics. Unfortunately, it wasn't. It wasn't just a sequel to a JRPG series, but a popular and highly renowned JRPG series that even JRPG haters often loved thanks to its wit, charm, and plethora of characters.
I feel Princess Peach Showtime will stay a forgotten yet positively remembered flash in the pan for most people, like Codename Steam was for me. Sticker Star will forever be known as the fallen tree that derailed a once beloved franchise.
Re: Square Enix To Be "Aggressive In Applying" AI Going Forwards
@Shadowmoon522 That’s a shame.
Re: Square Enix To Be "Aggressive In Applying" AI Going Forwards
@John_Deacon I know, but it’s just that AI seems like a truly useful tool and I don’t want to disregard the notion entirely. But we all know how corporations work.
Re: Square Enix To Be "Aggressive In Applying" AI Going Forwards
@DDFawfulGuy
I’m not saying that the games are bad, but I’ve known people who are fans of the genre who were turned away by the titles.
None of them were turned away by Sea of Stars and such.
Re: Meowscarada Wins Pokémon Scarlet And Violet Popularity Poll In Japan
The furry bait will always win. I knew the second Braixen made it into Pokken Tournament over its evolution (or hundreds of other choices) that there is great pull for these designs.
Re: Square Enix To Be "Aggressive In Applying" AI Going Forwards
… To be the Devil’s Advocate (I’m not a big fan of AI, especially in the art and music sector) if this is used as a way to decrease the workload of the currently existing staff in Square Enix, who have been through proper hell with game development in the past, in much of the grunt work involved in a game, I could see the benefits of AI implementation into AAA game development.
However, we all know what this truly means. Artists and programmers will be devalued in the workplace with the constant threat of computers taking over their roles. Square Enix will try and further increase the amount of games they pump out every year (which is already ludicrous). Things will become more iterative and more devoid of risks. And they will want people to pay for content in game that can be automatically generated by an algorithm like pigs being led to the trough to eat their slop.
I’d be surprised if they haven’t already been doing that with their titles. Names like “Triangle Strategy” or “Various Daylife” or even “Octopath Traveller” lacks a soul for people to get attached to. Maybe AI could even improve that division idk.
All I hope is that the law around AI in the USA is adopted worldwide, in that AI generated art is not copyrightable, which would put a hamper on companies trying to pull this but then again I could also imagine the work around they would have.
Re: Soapbox: Charles Martinet Made Gaming's Greatest Accident A Real Character
@Gamergirl4
No real need to. The cast is well rounded and iconic. There can be minor characters like Nabbit or the seed guys from Wonder but really you do not need to work on the main cast at all.
Re: "We Have To Do This Now" - Sonic Mania Devs On Creating Chaotic Yo-Yo Platformer Penny's Big Breakaway
@Axecon Agreed. I love the concept and the movement looks slick, weird character design or not, I’m interested.
Re: "We Have To Do This Now" - Sonic Mania Devs On Creating Chaotic Yo-Yo Platformer Penny's Big Breakaway
I keep wanting to like the design of the main character more than I currently do, but I think the fact that I’m trying so hard to like it would indicate it’s not that great. The proportions are weird, the colours don’t mesh well, the eyes are peculiar and I don’t know what that thing below her eyes but they’re distracting in the promo animations.
I can see why they saw potential in it from the concept art but it needed a lot of fine tuning. Though I think 40% of the issue can be solved by fixing the eyes.
Re: "We Have To Do This Now" - Sonic Mania Devs On Creating Chaotic Yo-Yo Platformer Penny's Big Breakaway
@Axecon It hasn’t been released yet, which answers most of your questions.
Re: Feature: Nintendo Life's Alternative Game Awards 2023
I just don’t get the appeal of Vampire Survivors. Every round I play of that game I’m acutely aware of how much time on this Earth I’m wasting moving a little character around the screen while all the interesting stuff is done automatically.
Re: Zelda Producer Responds To Fans Who Want A More "Traditional Linear" Adventure
As much as I don't think that people like the old Zelda games only because of nostalgia like Aonuma says, I'd rather they go forth and further adapt what they've made with BOTW and TOTK into new experiences rather than bending over backwards to placate every fan. They took what was a series mired in tradition which eventually seemed to turn into "Ocarina of Time, but with a boat/as a wolf/with motion controls/etc" (I know there's more than that but compared to BOTW they can seem more similar) and gave it new life and a reason for people to be excited about it with its fresh ideas in the open world genre. It turned a genre renowned for doing a busy checklist set out by developers and just dropped a bunch of stuff into a world and told the player "Go at it." There was no real thing forcing you to look into the world other than that person's curiosities and that's a valid benefit.
@Clod I'll join you in conversation. Whilst replayability is good, a game doesn't NEED to be replayable to still be considered a good game, otherwise, puzzle games would lose out immediately. Sure, certain aspects of the world are basic, but the freedom allowed spices it up and gives a sense of adventure and exploration that I will defend as a fresh and interesting pursuit in gaming. The myriad ways you can approach something allows for experimentation and gives players a chance to figure things out in their own unqiue way. The solution one person comes up to a puzzle may be completely different to what another person may come up with, and sometimes an unorthodox method of completing a simple task can be more rewarding than the intended way. It allows for the player experience to be unique to each person in a way that the linear Zelda does not have as much room for, a fact since people call it "linear Zelda". Not saying that linear is worse, but that both have benefits.
Also, it's funny how you think that BOTW and TOTK straying away from canon is a bad thing when I see it as the opposite. The series had become TOO stuck in its ways and personal image. I mean Skyward Sword completely guts the significance of Minish Cap's story because Nintendo couldn't let the image of Link without his green hat be released even though the inspiration of that green hat comes out LATER in the timeline. The lore of Zelda was always a mess, but I just consider it a loose retelling of a legend that allows the developers to make the gameplay they want with each title, so we don't get convoluted messes with each new entry. BOTW just kept the most basic things from the lore and took inspiration from the original game whose evolution was shaped by hardware limitations of the next twenty years. It had merit to take that concept and bring it in full swing with hardware that can back it up.
Of course, I would love a game with a better story than BOTW and TOTK. Just as I'd love Skyward Sword with a better game world, or Windwaker without Tetra losing her personality, or Majora's Mask with more than four dungeons. Things can always be BETTER but often some trades happen. I thought the characters were charming and got me invested enough in the world to finish it. That's better than most games and I'd prefer a game with a bad plot but short than a mediocre plot that goes on forever.
Re: Review: Dementium: The Ward - A Safe Switch Return For A Creepy Cult Classic
@Kilroy Well yes that is why I said it in that way. I know game development is difficult but every time I read articles on their team it was consistently not-so-good news. Also yes I know there is a need to fund bigger projects with smaller ones but it seems like they let the scope of those bigger titles balloon into constant delays. Never helps that they also always seem to price their games like $5 more than what would be an easy buy. I only bought Xeodrifter during a sale and for what it was the sale price was definitely fairer than the proper one. Mutant Mudds was much better in that regard, hence why it got so many versions.
@Bizzyb There is definitely a factor to that. Of course, it's not a one-to-one conversion of time vs results. This remake probably was not the most intensive thing to make and due to the small nature of the team it makes sense. BUT the issue is that Dementium was a fantastic FPS game... on the DS, which really did not have much competition. But now they have a LOT of competition in that space and I can't help but feel they're being a bit foolish pricing this at $20 when you can get games like Quake, one of the best FPSes ever made by one of the most well-known developers in history in their prime, for less than half of that. I think you could find Alien Isolation for a similar price and that game is amazing. So yeah the bland hallways of Dementium stick out a lot more.
I think if they could go for Dementium 3, they could try the low-poly look that's been getting popular in recent years. But what it would need is more engaging gameplay.
Re: Unity's CEO And President Retires After Policy Debacle
@Rottytops Idk be bought out by Tencent?
Honestly, they could have maybe made it so that a small portion of microtransactions/lootboxes in a game would go towards the Unity engine. I think the main reason they wanted to target install amounts was to get the money out of games like Genshin Impact, and even just 1% of all the transactions would have gotten potentially a few extra million in profit. Not a great or even good idea but it's better than literal installs.
Re: Review: Dementium: The Ward - A Safe Switch Return For A Creepy Cult Classic
@5th313ment I'm always surprised they never added the arena mode from Dementium 2 into the first game. Having a survival mode would have been a great addition to the short runtime.
Re: Random: Switch Exclusive "Watermelon Game" Goes Viral, eShop Downloads Skyrocket
@samuelvictor Oooooh very interesting. As someone who's been a big fan of the film and webcomic scene that job sounds very interesting.
Also unfortunately Fantasy World Dizzy is a bit before my time. I only really know about it thanks to Yahtzee Croshaw/Zero Punctuation. I just remember a lot of licensed games like Madagascar 2 for PS2 always having a bunch of different mid minigames so your experience is probably more positive than mine.
Good luck with your game and all the best in cultivating a fanbase. I'll check them out when they release.
Re: Random: Switch Exclusive "Watermelon Game" Goes Viral, eShop Downloads Skyrocket
@samuelvictor No offence, but I would personally suggest changing that mentality in terms of game design and marketing. The current market has changed so much and if you have the ability to produce several smaller games that can bolster your catalogue, especially if the game type it comes with appeals to a different audience, I'd recommend just making standalone versions. If you want, you could then make a collection later on or have variations hidden in your other games, but pick-up and-play games have a dedicated audience. It could also help with funding.
I'd even go as far to say that most people these days desire games with a tight focus rather than the scattershot design in games of old purely because there are so many games so easily available these days. Heck, even Kirby turned all the 3DS minigames into standalone experiences. I wouldn't be surprised if Kirby Dream Buffet started out like that.
Re: Review: Dementium: The Ward - A Safe Switch Return For A Creepy Cult Classic
I will never understand the marketing mind of Atooi/RK, I used to be obsessed with them when I was younger due to them having some of the most cutting-edge graphics on the DS and cool prototypes like the Crash Bandicoot one. They hit the ground running on the 3DS with Mutant Mudds and had amazing hype with Treasurenauts in the pipeline and some teasers on the new 3D game Cult County. Then suddenly they were seemingly allergic to good business decisions from an outsider's perspective.
Delaying Treasurenauts indefinitely to the point where all hyped is dead. Putting out games like Xeodrifter, which was a good game but $10 USD for 3 hours of gameplay and so many reused assets was steep considering there was a whole catalogue of platformers on that console when $5 would have made it much more of an impulse buy. And once they got the rights to their DS catalogue they killed Cult County and spent so much time porting/remastering Dementium and Moon to 3DS when they just weren't as technically impressive or enticing on the same console as Resident Evil Revelations. I still wanted to support them... but I couldn't because they never released it outside of America until the hype was dead, and for some reason, Moon was episodic now. Then they stuck stubbornly to the 3DS despite the Switch being right there and selling like hotcakes. Then there's the whole deal with HatchTales and now they're selling an upscaled 3DS game with very few additions nor the second game in the series. I'm not saying I'm a marketing genius, nor would I say I could run a successful company, but it just doesn't look good. I wouldn't be surprised if there was some fundraiser that failed to get fulfilled at some point.
I might get this game on sale but there is too much competition to get this at full price personally.
Re: New Details Emerge On Satoru Iwata's Work On Pokémon Gold And Silver
Ngl I always wondered how bungled the original code must have been in order for such a fix to make that much of a difference to allow a second world map. The upgraded memory makes significantly more sense. As much as I'd love to believe the fantasy, having the code right there is certainly pretty hard evidence.
Re: Random: Switch Exclusive "Watermelon Game" Goes Viral, eShop Downloads Skyrocket
Ironically this is very similar to the dice game Yuji Naka made a year ago which he did as a small personal project. This has far more personality and polish though.
@samuelvictor This makes me think what would have happened if something popular like Tetris or Puyo Puyo was just randomly stapled onto the end of a completely different game instead of being a standalone. Would be mental.
Re: F-Zero 99 Update Adding More Tracks, Datamine Uncovers New Modes
This has been the best way to get F-Zero back into the public consciousness as a racer. Now if Nintendo actually does make a new game, it'll be way more than just people on sites like this that care.
Re: Review: F-Zero 99 - A Brilliant Battle-Royale Revival That Plays To The Series' Strengths
@MedusaMadman77 I completely understand the worry of addicting games, I would even say that this game is addictive in how it makes me want to try one more time. But at this point you could just put a slug gun up against any successful multiplayer game and label it as "addicting".
Games have always implemented features to increase player satisfaction and retention, all the way down to the sound effects and points systems. F-Zero 99 has great game feel (personally) and immense catharsis that can be found in the barely controlled chaos of racing, that's why I like it. If a game is fun to engage with, I don't see a problem with it. It's not like I'm purposefully grinding to get to the fun part because the fun part is the game itself.
If you're talking about Grand Prix and such being "FOMO" tactics to test the waters then I could level Splatoon at you as another game that did it eight years ago, I think it's been tested. Heck, you could even say Animal Crossing on Gamecube locking away content only at night time is a FOMO tactic.
Having special modes on rotation is just a smart decision to make sure the variety of game modes get a decent amount of players trying it out. It's probably not always going to be easy to find 99 players to play games like battle mode with. I, and I imagine many others, like the team battle mode, but you'd be hard pressed to find people who would choose that over the other special modes if they were always available, then you just have a mode that's struggling to find players. This also makes the Prix extra special and gives people variety in their experience to engage with the mechanics of the game.
Plus this is a free game that comes with the online service. Nintendo's goal is keep you playing their system and the fact you comment on a Nintendo-centric site means you are equally as liable as everyone playing F-Zero 99. Surprisingly most of us just like to play a fun game every now and again. If you really want to make a difference, become a therapist. Now get off your soapbox and play the games you find stimulating.
Re: F-ZERO 99 Turns The Classic Racer Into A 99-Player Battle Royale, On NSO Today
Why are so many people being so negative with this reveal? I've already played about three hours of this. It's a great time that gives you the F-Zero racing experience you can't get anywhere else. High-speed chaos with 99 people that somehow doesn't become an absolute mess as I can consistently place in the top 30 in 90% of my races.
I feel like it essentially captures what I imagine F-Zero would be like in-universe. A tight high risk death race where everyone is neck and neck with a single mistake costing you greatly. Also I think the SNES visuals are the best way to capture it on this scale without any dip in performance.
Sure it's not a new F-Zero, but let's be real everyone, Nintendo ain't going to just invest in a series that peaked on the SNES when Mario Kart is literally right there and makes money hand over fist. Plus this isn't a Pachinko machine, this is an actual game with new assets, vehicle customisation, a diverse set of unlocks/rewards and several game modes with the ability to practice individual courses in F-Zero SNES to get the best time which certainly can be fun. This is the first F-Zero game with online play, that's more than the slap in the face that Federation Force was.
I can't even call this a cash grab since it essentially comes with the online that most people already pay for and there are no micro-transactions or lootboxes (I know, the bar set by AAA games these days is low). It just seems like a nice use of an old franchise to bolster the Nintendo Online system. It really doesn't feel half-baked and I think it's more indicative that Nintendo still can and wants to use the series. I mean after Metroid FF we eventually got Metroid Dread, Prime Remastered and Prime 4 in development.
I imagine if you played GX on release and have been waiting since then it might sting a little but this is definitely not an L for the F-Zero fanbase. Well... we may just have to see how long the playerbase sticks around for.
Re: Super Mario Bros. Wonder Has Already Topped Amazon's "Best Sellers" Chart In The US
I think it's about time Mario came back to show who's the head honcho in the 2D platforming space. After years of Indies racking up much-deserved accolades it was weird that Mario was barely even in the top leagues anymore. Ironically these days Mario is actually quite a breath of fresh air as basic powerups that you can collect and lose throughout the levels is actually much rarer than games with permanent movesets.
It's also nice to see these big budgets get put into tight, focused experiences rather than many games these days which go for size over quality.
Re: Soapbox: Rayman Legends Blew My Mind Then Broke My Heart
I have the stupidest relationship with this game considering Rayman Origins is one of my favourite platformers of all time. But I just hate the method of level-select used in this game. Origins had a simple world map but Legends had the painting system where you can unlock levels out of order but also unlock the bonus challenges mixed in throughout and the past levels and the pet hub, etc. It's such a pacebreaker going through this hubworld that is completely detached from the levels themselves, unlike Mario's hubworlds which usually have a theming to them. If they just had a world map that went from level to level I probably would have played through the game 10 times already like I did with Origins.
As I said earlier, completely stupid but I guess cohesion in levels I something I value, apparently.
Re: Sonic Chronicles Sequel Details Revealed By Former BioWare Lead Designer
Yeah Sega needed the extra manpower that was going to go into the Sonic Nitrome game to instead go towards half-finishing Sonic Origins.
Darn shame about the developers of Sonic Chronicles never seeing their characters show up in Sonic games, would have been cool to have, especially Shade. Tbh though I would probably be more on the side of Penders if only he actually made something worthwhile with what he’s taken from Sega. Yeah it’s good to support the little guys in business but they have to, y’know, be making something good too.
I will forever be amazed by the different pathways Mario and Sonic took in their history. One made landmark titles in most genres in the industry and the other can barely get a side series off the ground without something imploding in their face.
Re: Random: Sakurai Explains Why True Twin-Stick Controls Weren't Possible For Kid Icarus: Uprising
Kid Icarus Uprising is one of my favourite games of all time, so if a Switch port came out I would be all over it in a second. It has to be one of the most creative games I have ever played and if people could play it with a better control scheme I think that will get more appreciation as a classic.
Plus having a good multiplayer shooter game on Switch outside of Splatoon would be fantastic.